Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.08 @ 14:03:22 Player: albenzo Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (24) 120 Value Destroyed (857) 857 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1188) 1188 TOTAL SCORE: 8365 Bonus ------- High Alert Combat Kills 10 Follower Combat Kills 421 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -43 Cogmind --------- Core Integrity 0/1300 Matter 67/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Maneuvering Thrusters Faulty Tactical Quantum Warhead Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Large Storage Unit Long-range Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Precision Energy Filter Makeshift Hacking Suite Improved System Shield Z-Drone Bay > --- WEAPON ----------- Beamcaster Variable Charge Gun Plasma Flamer > --- INVENTORY -------- Light Angular Momentum Engine Improved Heavy Treads Myomer Leg Large Storage Unit Advanced Sensor Array Improved Arc Projector Heavy Plasma Cannon [Rating: 94] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Leg Treads Advanced Heavy Treads Leg Armored Leg Wheel Wheel Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Medium Reactive Plating Weapon Heavy Battle Rifle Energy Gun Variable Charge Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Battle Rifle Launcher Precision Grenade Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Res Slots Evolved 14 | . . . 2 . . . 6 2 . . 2 . 2 Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 2 . . . 1 . . Utility 9 | . . . 2 . . . 3 2 . . 1 . 1 Weapon 2 | . . . . . . . 1 . . . . . 1 Parts Attached 93 | 7 7 . 4 1 11 3 16 4 8 . 6 1 25 Power 10 | 2 2 . . . . 2 1 . 1 . 1 . 1 Engine 9 | 2 2 . . . . 2 1 . . . 1 . 1 Core 1 | . . . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 30 | 2 2 . . 1 . 1 7 1 1 . 1 . 14 Treads 3 | . . . . . . . . . . . . . 3 Leg 24 | 2 2 . . 1 . 1 7 1 1 . 1 . 8 Wheel 3 | . . . . . . . . . . . . . 3 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 30 | 1 1 . 2 . 4 . 7 3 3 . 2 . 7 Device 18 | . . . 2 . 2 . 3 1 3 . 2 . 5 Storage 3 | 1 . . . . . . . 1 . . . . 1 Processor 5 | . 1 . . . 1 . 2 . . . . . 1 Hackware 2 | . . . . . 1 . . 1 . . . . . Protection 2 | . . . . . . . 2 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 23 | 2 2 . 2 . 7 . 1 . 3 . 2 1 3 Energy Gun 3 | . . . . . . . . . . . 2 . 1 Energy Cannon 1 | . . . . . . . . . . . . 1 . Ballistic Gun 11 | 2 2 . 2 . 5 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 6 | . . . . . 2 . 1 . 1 . . . 2 Special Weapon 2 | . . . . . . . . . 2 . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 1 . . . 1 . . . 1 Parts Lost 43 | . . . . . . . . . 8 3 1 8 23 Power 2 | . . . . . . . . . 1 . . . 1 Propulsion 17 | . . . . . . . . . 1 . . 2 14 Utility 14 | . . . . . . . . . 3 1 . 3 7 Weapon 10 | . . . . . . . . . 3 2 1 3 1 Highest Loss Streak 9 | . . . . . . . . . 8 2 1 8 9 Average Slot Usage (%) 95 | . 97 100 99 100 99 100 99 99 95 94 89 82 38 Engine 8 | . 14 14 11 11 11 11 5 5 2 . 4 5 1 Leg 23 | . 27 28 22 22 22 22 26 22 22 23 25 22 11 Device 16 | . . . 21 22 21 22 13 17 17 22 25 18 5 Storage 8 | . 14 14 11 11 11 11 6 5 5 5 5 5 2 Processor 8 | . 12 14 11 11 3 . 12 11 11 11 10 10 11 Hackware 6 | . . . . . 7 11 6 10 11 11 10 10 2 Protection 1 | . . . . . . . 5 5 2 . . . . Ballistic Gun 16 | . 27 28 22 22 21 22 13 11 5 . . . . Launcher 1 | . . . . . . . 6 5 4 2 . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 67 | 12 12 12 30 30 30 27 56 67 67 44 56 60 57 Greatest Support 140 | 20 20 20 20 25 25 35 72 68 68 64 80 80 140 Greatest Overweight (x) 2 | 2 1 . 1 1 1 . . . . . . . . Average Overweight (x) . | . . . 1 1 . . . . . . . . . Largest Inventory Capacity 16 | 6 6 6 6 6 6 6 6 10 10 10 10 10 16 Average Capacity 6 | 5 6 6 6 6 6 6 6 9 10 10 10 10 6 Most Carried 12 | 6 6 6 6 6 6 6 6 9 10 10 10 7 12 Average Carried 6 | 2 5 5 5 5 5 5 5 7 9 9 9 7 3 Final Capacity 10 | 6 6 6 6 6 6 6 6 10 10 10 10 10 4 Final Carried 10 | 6 6 6 6 6 6 6 6 9 10 10 8 7 3 Class Distribution -------------------- 27% | Mutant 26% | Derelict-Mutant 14% | Derelict-Skirmisher 12% | Hacker-Mutant 8% | Hacker-Skirmisher 5% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Garrison Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Res Matter Collected 1211 | 239 165 . . 62 62 132 184 30 286 7 . . 44 Remotely . | . . . . . . . . . . . . . . Salvage Created 585 | . 196 . . 33 . 81 . . 196 60 . . 19 Parts 21 | . 9 . . . . . . . 8 2 . . 2 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 10 . . 12 . . . . Prevented 6 | . . . . . . 5 . . 1 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Res Combat Hostiles Destroyed 19 | . 2 . . 1 . 2 . . 8 4 . . 2 Guns 9 | . 2 . . 1 . 2 . . 4 . . . . Cannons 1 | . . . . . . . . . . 1 . . . AOE 6 | . . . . . . . . . 4 . . . 2 Classes Destroyed 9 | . 4 . . . . 1 . . 2 1 . . 1 Worker 1 | . . . . . . . . . . . . . 1 Builder 1 | . 1 . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . Watcher 2 | . 1 . . . . . . . . . . . 1 Swarmer 8 | . . . . . . 1 . . 5 . . . 2 Grunt 4 | . 2 . . 1 . 1 . . . . . . . Duelist 2 | . . . . . . . . . 2 . . . . Sentry 1 | . . . . . . . . . 1 . . . . Thug 1 | . . . . . . . . . . 1 . . . Fireman 3 | . . . . . . . . . . 3 . . . Best Kill Streak 4 | . 2 . . 1 . 1 . . 4 3 . . 4 Combat Bots Only 4 | . 2 . . 1 . 1 . . 4 3 . . 2 Max Kills in Single Turn 3 | . 1 . . 1 . 1 . . 2 1 . . 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Res Damage Taken 8428 | . 135 . . 60 . 255 49 . 1491 425 229 1254 4530 Core 1685 | . 12 . . . . 25 . . 199 34 21 84 1310 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 92 | 100 . 95 . . . 93 100 . . 76 . 90 . Volleys Fired 71 | . 16 . 1 1 . 9 . . 23 16 3 . 2 Largest 3 | . 2 . 2 2 . 2 . . 3 2 2 . 1 Hottest 180 | . 40 . 40 46 . 66 . . 102 180 150 . 20 Shots Fired 138 | . 32 . 2 2 . 18 . . 47 31 4 . 2 Gun 95 | . 32 . 2 2 . 18 . . 39 . 2 . . Cannon . | . . . . . . . . . . . . . . Launcher 10 | . . . . . . . . . 8 . . . 2 Special 33 | . . . . . . . . . . 31 2 . . Kinetic 93 | . 32 . 2 2 . 18 . . 39 . . . . Thermal 35 | . . . . . . . . . . 31 4 . . Explosive 10 | . . . . . . . . . 8 . . . 2 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 19 | . 12 . 1 2 . 9 . . 7 19 . . . Robot Miss Streak 4 | . 2 . 1 . . 3 . . 2 2 4 . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . Shots Hit Robots 86 | . 22 . 1 1 . 11 . . 27 24 . . . Core Hits 56 | . 11 . . 1 . 4 . . 20 8 . . 12 Critical Hits . | . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2301 | . 251 . 7 17 . 198 9 . 1177 167 12 . 463 Guns 1002 | . 251 . 7 17 . 198 . . 529 . . . . Cannons . | . . . . . . . . . . . . . . Explosions 1077 | . . . . . . . . . 648 . . . 429 Melee . | . . . . . . . . . . . . . . Ramming 43 | . . . . . . . 9 . . . . . 34 Kinetic 1002 | . 251 . 7 17 . 198 . . 529 . . . . Thermal 179 | . . . . . . . . . . 167 12 . . Explosive 1077 | . . . . . . . . . 648 . . . 429 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 . . 2 . . 1 Average Corruption 2 | . . . . . . . 3 . . 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 19 | . . . . . . . 19 . . . . . . Message Errors 6 | . . . . . . . 6 . . . . . . Matter Fused 5 | . . . . . . . 5 . . . . . . Heat Flow Errors 6 | . . . . . . . 6 . . . . . . Data Loss (minor) 2 | . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 9 | . . . . . . . . . . 1 . . 8 Projectiles 1 | . . . . . . . . . . 1 . . . Explosions 8 | . . . . . . . . . . . . . 8 Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 120 | . . . . . . . . . 58 . . . 62 Shots 6 | . . . . . . . . . 5 . . . 1 Rammed 7 | . . . . . . . . . . . . . 7 Targets Rammed 9 | . . . . . . . 1 . 1 . . . 7 Kicked 2 | . . . . . . . 1 . 1 . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 266 | . 18 . . . . 36 266 . 3 128 100 6 5 Average Temperature 56 | . 8 . . . . 13 101 . 3 72 47 6 5 Received Heat Transfer 1649 | . 75 . . . . 36 18 . 99 620 9 108 684 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . 3 . . . Combat Hostiles 3 | . . . . . . . . . . 3 . . . Parts Melted 2 | . . . . . . . . . . 2 . . . Heat Transferred 2080 | . . . . . . . . . . 2000 80 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Res Peak Influence 445 | . 116 . 36 37 . . 94 47 . . 75 67 445 Initial 75 | . . . . 13 . . 75 . . . . 52 . Average 32 | . 44 . 18 20 . . 36 21 . . 13 25 104 Maximum Alert Level 2 | . . . . . . . . . . . . . 2 Low Security (%) 97 | 100 100 100 100 100 . . 100 100 . . 100 100 68 Level 1 2 | . . . . . . . . . . . . . 27 Level 2 . | . . . . . . . . . . . . . 4 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . 2 . . . . 1 3 . . . . . 4 Investigation 4 | . 1 . . . . . 1 . . . . . 2 Extermination 2 | . . . . . . . 2 . . . . . . Reinforcement 3 | . 1 . . . . . . . . . . . 2 Assault 1 | . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Res Distress Signals 3 | . . . . . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 114 | . 5 . 3 2 . 16 6 2 17 6 4 7 46 Peak Tracking Total 19 | . 2 . 1 5 . 8 1 3 7 4 3 9 19 Tactical Retreats 19 | . . . . . . 7 . . 2 . . . 10 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Res Traps Triggered 6 | . 4 . . . . . 1 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Res Machines Disabled 1 | . . . . . . . . . 1 . . . . Max in Single Turn 1 | . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Res Machines Accessed 24 | . 3 1 3 . . . 9 3 . . 3 . 2 Terminals 6 | . 3 . 3 . . . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . . Repair Stations 2 | . . . . . . . 1 1 . . . . . Recycling Units 6 | . . . . . . . 4 . . . 2 . . Scanalyzers 3 | . . . . . . . 2 1 . . . . . Garrison Access 4 | . . . . . . . . 1 . . 1 . 2 Total Hacks 62 | . 13 1 10 . . . 20 7 . . 6 . 5 Successful 39 | . 4 1 5 . . . 16 7 . . 6 . . Failed 23 | . 9 . 5 . . . 4 . . . . . 5 Catastrophic 3 | . 1 . 1 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 31 | . 4 . 6 . 4 . 7 4 . . 1 . 5 Terminals 23 | . 13 . 10 . . . . . . . . . . Fabricators 3 | . . . . . . . 3 . . . . . . Repair Stations 4 | . . . . . . . 2 2 . . . . . Recycling Units 13 | . . . . . . . 8 . . . 5 . . Scanalyzers 11 | . . . . . . . 7 4 . . . . . Garrison Access 7 | . . . . . . . . 1 . . 1 . 5 Terminal Hacks 10 | . 4 1 5 . . . . . . . . . . Record 5 | . 2 . 3 . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 4 | . . . . . . . 2 2 . . . . . Scan Component 2 | . . . . . . . 1 1 . . . . . Repair 2 | . . . . . . . 1 1 . . . . . Recycling Unit Hacks 9 | . . . . . . . 5 . . . 4 . . Process 3 | . . . . . . . 2 . . . 1 . . Report Inventory 5 | . . . . . . . 3 . . . 2 . . Retrieve Components 1 | . . . . . . . . . . . 1 . . Scanalyzer 9 | . . . . . . . 5 4 . . . . . Insert Component 4 | . . . . . . . 2 2 . . . . . Analyze 5 | . . . . . . . 3 2 . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . 1 . . Unlock Access 1 | . . . . . . . . . . . 1 . . Coupler Status 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks 2 | . . . . . . . 1 . . . 1 . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . . 1 . . Reject 1 | . . . . . . . 1 . . . . . . Mask 1 | . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 18 | . 3 . 2 . . . 7 2 . . 2 . 2 Full Trace Events 3 | . . . . . . . 1 . . . . . 2 Feedback Events 1 | . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 2 . . . . . Parts Built 1 | . . . . . . . 1 . . . . . . Matter 285 | . . . . . . . 285 . . . . . . Time 76 | . . . . . . . 76 . . . . . . Total Part Build Rating 5 | . . . . . . . 5 . . . . . . Parts Repaired 2 | . . . . . . . 1 1 . . . . . Time 75 | . . . . . . . 50 25 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 221 | . . . . . . . 103 . . . 118 . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . 3 . . Parts Scanalyzed 3 | . . . . . . . 1 2 . . . . . Part Schematics Acquired 3 | . . . . . . . 1 2 . . . . . Parts Damaged 2 | . . . . . . . 1 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 2 . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Res Total Allies 18 | . . 4 . . 4 2 . 1 2 . . . 5 Largest Group 6 | . . 4 4 3 6 6 1 1 2 2 . . 3 Highest-Rated Group 206 | . . 71 71 40 175 175 32 31 58 58 . . 206 Highest-Rated Ally 103 | . . 31 31 16 40 40 32 31 31 29 . . 103 Zionite Dispatches 4 | . . . . . . . . 2 . . . . 2 Heavy 1 | . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . 1 . . . . . Total Orders 1 | . . . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . 1 . . . . Ally Attacks 83 | . . . 9 3 . 31 9 . 7 15 . . 9 Total Damage 1657 | . . . 51 26 . 765 324 . 94 130 . . 267 Kills 15 | . . . 2 . . 6 4 . 2 . . . 1 Allies Corrupted 1 | . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . 2 3 . . . . . . . Drone Launches 5 | . . . 3 . . . . . . . . 2 . Drone Recoveries 1 | . . . . . . . . . . . . 1 . Zionite Intel Received 1 | . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Res Turns Passed 8713 | 72 475 611 180 333 2358 835 1638 476 595 213 382 118 427 Spaces Moved 6387 | 50 276 449 109 199 1841 594 1118 336 385 120 293 92 525 Core 337 | 9 . . . . . . . . . . . . 328 Treads . | . . . . . . . . . . . . . . Legs 5970 | 41 276 449 109 199 1841 594 1118 336 385 120 293 92 117 Wheels 80 | . . . . . . . . . . . . . 80 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 120 120 120 120 120 120 120 120 50 Average Speed 118 | 114 120 120 150 150 123 120 120 120 120 120 120 120 69 Slowest Speed 150 | 150 150 120 150 150 150 120 122 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 34 99 14 32 90 69 31 9 58 14 9 35 21 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 4 | . . 1 . 1 1 1 . . . . . . . Known Exits Taken 7 | . . . 1 . 1 . 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . . . . . . Scrap Searched 7 | . . 1 . . 3 1 . . 1 1 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 132 | . . . . . . . . . 70 . . . 62 Melee . | . . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 . . . . AOE 130 | . . . . . . . . . 68 . . . 62 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Gar Res Total 7391 | 62 390 523 125 233 1929 703 1410 408 471 138 321 99 579 Wait 676 | . 83 67 7 30 58 81 253 64 16 . 9 7 1 Move 6374 | 49 275 448 108 198 1840 593 1117 335 384 119 292 91 525 Hop . | . . . . . . . . . . . . . . Pick Up 60 | 6 4 4 2 1 4 3 8 4 7 2 6 . 9 Fast Attach 41 | 5 6 . 2 . 4 . 6 2 2 . . . 14 Attach 32 | 1 . . 2 . 1 . 4 1 6 . 6 1 10 Detach 9 | . . . 1 . 2 . 2 . . . 1 . 3 Swap 20 | 1 1 . . 1 6 3 6 1 . . . . 1 Drop 55 | . 5 4 2 2 9 6 13 1 1 1 4 . 7 Fire 71 | . 16 . 1 1 . 9 . . 23 16 3 . 2 Melee . | . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . . . . . 7 Kick 2 | . . . . . . . 1 . 1 . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 44 | . . . . . 5 8 . . 31 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Garrison -3/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 7) 548 | -10/Materials | Entered Mines 554 | -10/Mines | Met a Derelict bent on vengeance 694 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 832 | -10/Mines | Learned location of Storage (-7) 846 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 889 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 892 | -10/Mines | Found Prototype Device 897 | -10/Mines | Learned Materials security intel 918 | -10/Mines | Received a Mining Laser from a helpful Derelict 1024 | -10/Mines | Discovered new exit (range 3) 1032 | -10/Mines | Found the Drone Emporium 1038 | -10/Mines | Found Prototype Device 1121 | -10/Mines | Discovered new exit (range 10) 1159 | -10/Mines | Entered Materials 1159 | -9/Materials | Accompanied by 4 allies 1159 | -9/Materials | Evolved 2 slots: Utility x2 1159 | -9/Materials | Identified Exp. Sensor Array 1160 | -9/Materials | Identified Sensor Drone Bay 1273 | -9/Materials | Discovered new exit (range 13) 1293 | -9/Materials | Identified exit to Mines 1339 | -9/Materials | Entered Mines 1339 | -9/Mines | Accompanied by 6 allies 1382 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1558 | -9/Mines | Discovered new exit (range 8) 1571 | -9/Mines | Identified exit to Materials 1664 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1667 | -9/Mines | Assembled infested the area 1672 | -9/Mines | Entered Zion 1672 | -7/Zion | Accompanied by 5 allies 1871 | -7/Zion | Identified exit to Proximity Caves 1884 | -7/Zion | Received a hallucinogenic algorithm 2123 | -7/Zion | Learned location of 1 exit from Factory 2327 | -7/Zion | Build established: Skirmisher 2384 | -7/Zion | Imprinted 2387 | -7/Zion | Declared Zion's savior 2678 | -7/Zion | Learned location of Data Miner (-6) 2773 | -7/Zion | Build established: Derelict-Mutant 4030 | -7/Zion | Entered Proximity Caves 4030 | -6/Proximity Caves | Accompanied by 6 allies 4034 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4472 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4557 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4852 | -6/Proximity Caves | Discovered new exit (range 5) 4865 | -6/Proximity Caves | Entered Factory 4865 | -6/Factory | Accompanied by 1 ally 4865 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 4866 | -6/Factory | Identified exit to Extension 4867 | -6/Factory | Loaded intel: 205 non-interactive machine locations 5123 | -6/Factory | Repaired Angular Momentum Engine 5574 | -6/Factory | Build established: Derelict-Skirmisher 5678 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6387 | -6/Factory | Fabricated Exp. Sensor Array (x1) 6429 | -6/Factory | Terminal network hard line cut 6484 | -6/Factory | Discovered new exit (range 15) 6502 | -6/Factory | Identified exit to Factory 6503 | -6/Factory | Entered another Factory area 6503 | -5/Factory | Evolved 2 slots: Utility x2 6556 | -5/Factory | Discovered new exit (range 14) 6589 | -5/Factory | Repaired Flexi-carbon Leg 6632 | -5/Factory | Zion Recon squad teleported in 6818 | -5/Factory | Build established: Hacker-Skirmisher 6894 | -5/Factory | Zion Thermal Resupply teleported in 6972 | -5/Factory | Identified exit to Upper Caves 6979 | -5/Factory | Entered Upper Caves 6979 | -5/Upper Caves | Accompanied by 1 ally 7184 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7233 | -5/Upper Caves | Spotted B-75 Beast 7304 | -5/Upper Caves | Lost 8 parts (1p1n3u3w) 7427 | -5/Upper Caves | Encountered a Warlord checkpoint 7481 | -5/Upper Caves | Build established: Hacker-Mutant 7556 | -5/Upper Caves | Discovered new exit (range 11) 7566 | -5/Upper Caves | Identified exit to Upper Caves 7568 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7574 | -5/Upper Caves | Entered another Upper Caves area 7574 | -5/Upper Caves | Accompanied by 2 allies 7641 | -5/Upper Caves | Ambushed by wild Derelicts 7738 | -5/Upper Caves | Discovered new exit (range 7) 7744 | -5/Upper Caves | Identified exit to Factory 7787 | -5/Upper Caves | Entered Factory 7787 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8162 | -4/Factory | Identified exit to Garrison 8169 | -4/Factory | Entered Garrison 8198 | -4/Garrison | Triggered checkpoint 8224 | -4/Garrison | Triggered checkpoint 8224 | -4/Garrison | Spotted B-86 Titan 8276 | -4/Garrison | Discovered new exit (range 10) 8285 | -4/Garrison | Identified exit to Research 8287 | -4/Garrison | Entered Research 8287 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8299 | -3/Research | Lost 8 parts (2n3u3w) 8404 | -3/Research | Spotted B-86 Titan 8433 | -3/Research | Lost 9 parts (4n4u1w) 8467 | -3/Research | Zion Fire squad teleported in 8492 | -3/Research | Lost 4 parts (3n1u) 8522 | -3/Research | Core integrity fell below 50% 8545 | -3/Research | Zion Heavy squad teleported in 8657 | -3/Research | Core integrity fell below 20% 8657 | -3/Research | Spotted B-86 Titan 8694 | -3/Research | Build established: Mutant 8699 | -3/Research | Found Prototype Launcher 8699 | -3/Research | Identified Tactical Quantum Warhead 8702 | -3/Research | Found Tactical Quantum Warhead 8714 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 08683_ Detecting system override signal. 08687_ Biometal Leg destroyed. 08689_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Infowar Resupply ] [ 2 : Resource Resupply ] [ 3 : 0V-I7L(i)/Fire(3) ] 08692_ Adv. Heavy Treads destroyed. 08699_ Acquired Prototype Launcher. 08699_ Identified Tactical Quantum Warhead. 08699_ Malfunction: Imp. Terrain Scan Processor damaged (-11). 08702_ Acquired Tactical Quantum Warhead. 08704_ K-01 Serf destroyed. 08705_ Biometal Leg destroyed. 08707_ S-43 Plague destroyed. 08707_ Imp. Signal Interpreter destroyed. 08707_ Destroyed Imp. Signal Interpreter. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????? ???????????????????????? | | ???????????????# ??? ???????????????????? | | ???????????????# """ #????????????????? | | ???????????????# """ #????????????????? | | ???????????????# #????????????????? | | ???????????????# #????????????????? | | ???????????????# ###??????????????? | | ?????????+##+### ??????????????? | | ?????????? ???????????????? | | ??????????? ???????????????? | | ?? ????? """??? #???????????? | | ?? ?????? 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""" #?????????????????? | | ???#+### """ #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 129 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Range 18 Terrain Scan Density 135 Armor Coverage 450 Resistance: KI 30 Evasion (%) 50 Energy Filtering 50 Offensive Hacking 11 Defensive Hacking 12 Item Schematics ----------------- Exp. Sensor Array | -6/Factory | Scanalyzed Arm. Leg | -5/Factory | Scanalyzed Imp. Core Analyzer | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed HugeDisruptionMultirail Manual? 0 Play Time 01:42:53 Cumulative 3.8 hours Start 2022.01.08 @ 12:01:31 End 2022.01.08 @ 14:03:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 7 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3630ad1e-09fa-4f45-86af-50191fd35cdc