Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.14 @ 20:18:49

Player: OccultOnion

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (65)      325
Value Destroyed (2196)     2196
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (561)                561
              TOTAL SCORE: 7202

 Bonus
-------
Follower Combat Kills      261
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/850
Matter                     14/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (5) ---
            (None)
>       --- UTILITY (5) ------
            (None)
>       --- WEAPON (3) -------
  Heavy Mace
>       --- INVENTORY (4) ----
        Gauss Cannon
        Magnetic Acceleration Cannon
  Heavy Flak Cannon

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
               Nuclear Core
>              --- PROPULSION -------
         Light Treads
               Carbon-fiber Leg
      Enhanced Flexi-carbon Leg
       Armored Huge Wheel
>              --- UTILITY ----------
               Cryofiber Web
         Large Storage Unit
         Large Storage Unit
        Medium Reactive Plating
  Experimental Thermal Shield
>              --- WEAPON -----------
               Lightning Gun
               Magnetic Acceleration Cannon
               Katana
>              --- INVENTORY --------
               Nuclear Core
       Armored Treads
               Carbon-fiber Leg
               Gravmag System
      Improved Heat Sink
               Transport Network Coupler
               Recoil Stabilizer
               Lightning Gun
         Heavy Laser
               Flak Cannon
               Gauss Cannon
               Gauss Cannon
         Heavy Flak Cannon
         Heavy Rocket Launcher
         Heavy Mace
[Rating: 60]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Reactive Plating
Weapon                     Katana
  Energy Gun               Lightning Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   2   2   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   1   1   .   .   .   .   1   
  Utility                  3    | .   .   .   1   1   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             61   | 1   1   1   12  14  12  1   .   1   18  
  Power                    4    | .   .   .   1   1   .   .   .   .   2   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   1   1   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | .   .   .   5   7   3   .   .   1   4   
    Treads                 7    | .   .   .   2   2   1   .   .   1   1   
    Leg                    6    | .   .   .   1   2   1   .   .   .   2   
    Wheel                  4    | .   .   .   2   1   .   .   .   .   1   
    Hover                  3    | .   .   .   .   2   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | 1   .   .   6   2   3   .   .   .   2   
    Device                 4    | .   .   .   1   .   2   .   .   .   1   
    Storage                5    | 1   .   .   4   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   1   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   1   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | .   1   1   .   4   6   1   .   .   10  
    Energy Gun             5    | .   .   .   .   1   1   .   .   .   3   
    Energy Cannon          3    | .   .   .   .   1   1   .   .   .   1   
    Ballistic Gun          4    | .   .   1   .   2   .   .   .   .   1   
    Ballistic Cannon       5    | .   1   .   .   .   .   1   .   .   3   
    Launcher               2    | .   .   .   .   .   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   .   .   .   1   
    Slashing Weapon        2    | .   .   .   .   .   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   1   .   .   .   5   
Parts Lost                 36   | .   .   .   2   7   4   1   .   1   21  
  Power                    4    | .   .   .   .   1   .   .   .   .   3   
  Propulsion               12   | .   .   .   1   3   2   .   .   .   6   
  Utility                  9    | .   .   .   1   1   1   .   .   1   5   
  Weapon                   11   | .   .   .   .   2   1   1   .   .   7   
  Highest Loss Streak      17   | .   .   .   1   5   2   1   .   1   17  
Average Slot Usage (%)     93   | .   100 100 99  96  95  92  92  90  83  
  Engine                   1    | .   14  14  4   .   .   .   .   .   .   
  Core                     7    | .   .   .   6   8   7   7   7   7   11  
  Treads                   13   | .   .   .   22  10  14  15  15  17  6   
  Leg                      8    | .   28  28  .   13  5   7   7   7   10  
  Wheel                    5    | .   .   .   10  6   6   .   .   .   5   
  Device                   6    | .   .   .   5   .   6   7   7   7   10  
  Storage                  16   | .   28  28  22  18  15  15  15  15  12  
  Processor                4    | .   .   .   .   8   7   7   7   3   1   
  Protection               5    | .   .   .   4   8   6   7   7   7   3   
  Energy Gun               3    | .   .   .   .   2   3   7   7   7   2   
  Energy Cannon            2    | .   .   .   .   .   8   .   .   .   1   
  Ballistic Gun            4    | .   16  14  11  12  .   .   .   .   .   
  Ballistic Cannon         5    | .   11  14  11  2   .   7   7   7   7   
  Slashing Weapon          4    | .   .   .   .   .   6   7   7   7   5   
Naked Turns                7    | .   .   .   .   .   .   .   .   .   7   
Heaviest Build             86   | 16  18  18  47  52  75  73  73  73  86  
  Greatest Support         60   | 20  20  20  40  40  40  40  40  60  43  
  Greatest Overweight (x)  15   | .   .   .   4   4   4   1   1   1   15  
  Average Overweight (x)   2    | .   .   .   1   3   3   1   1   1   2   
Largest Inventory Capacity 16   | 8   8   8   16  16  16  16  16  16  16  
  Average Capacity         14   | 6   8   8   10  16  16  16  16  16  15  
  Most Carried             16   | 6   7   8   9   16  16  15  14  16  16  
  Average Carried          13   | 5   6   7   7   13  15  14  14  14  14  
  Final Capacity           16   | 8   8   8   16  16  16  16  16  16  4   
  Final Carried            16   | 5   7   8   9   16  15  14  14  16  3   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-----------                Run  | Scr Mat Min Mat Mat Fac Low Dat Pro Fac 
Matter Collected           1426 | 225 .   .   419 414 150 22  .   36  160 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2148 | 72  .   .   472 451 609 90  .   15  439 
  Parts                    121  | 2   .   .   41  24  24  9   .   .   21  
Haulers Intercepted        3    | .   .   .   1   .   1   .   .   .   1   
Recyclers Shooed           2    | .   .   .   1   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      20   | .   .   .   .   .   .   8   .   12  .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Dat Pro Fac 
Combat Hostiles Destroyed  56   | .   .   .   18  12  9   4   .   1   12  
  Guns                     24   | .   .   .   11  12  .   1   .   .   .   
  Cannons                  18   | .   .   .   7   .   3   .   .   1   7   
  AOE                      11   | .   .   .   .   .   3   3   .   .   5   
Classes Destroyed          12   | 1   .   .   6   1   3   .   .   .   1   
  Worker                   1    | .   .   .   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   1   .   .   .   .   .   1   
  Hauler                   3    | .   .   .   1   .   1   .   .   .   1   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   
  Swarmer                  19   | .   .   .   6   4   .   4   .   1   4   
  Grunt                    26   | .   .   .   10  4   5   .   .   .   7   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   1   .   .   .   .   
  Sentry                   7    | .   .   .   1   3   2   .   .   .   1   
  Programmer               1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | 1   .   .   6   8   3   4   .   1   6   
  Combat Bots Only         8    | .   .   .   6   8   3   4   .   1   4   
Max Kills in Single Turn   3    | 1   .   .   1   1   2   3   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   2   3   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Dat  Pro  Fac  
Damage Taken               5462 | .    24   .    538  872  771  131  .    144  2982 
  Core                     1129 | .    .    .    40   99   122  18   .    .    850  
  Absorbed by Shields      90   | .    .    .    .    .    .    .    .    .    90   
Core Remaining (%)         90   | 100  .    100  90   82   .    .    .    80   .    
Volleys Fired              173  | 4    .    .    37   39   41   2    .    2    48   
  Largest                  2    | 2    .    .    2    2    2    2    .    2    2    
  Hottest                  132  | 40   .    .    59   92   132  103  .    103  118  
Shots Fired                301  | 8    .    .    74   77   63   4    .    4    71   
  Gun                      141  | 8    .    .    37   67   12   2    .    2    13   
  Cannon                   157  | .    .    .    37   10   51   2    .    2    55   
  Launcher                 3    | .    .    .    .    .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  212  | 8    .    .    74   72   .    2    .    2    54   
  Thermal                  25   | .    .    .    .    5    9    .    .    .    11   
  Explosive                3    | .    .    .    .    .    .    .    .    .    3    
  Electromagnetic          61   | .    .    .    .    .    54   2    .    2    3    
  Robot Hit Streak         12   | 8    .    .    9    9    12   2    .    3    8    
  Robot Miss Streak        6    | .    .    .    4    3    2    1    .    1    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           224  | 8    .    .    55   58   49   2    .    3    49   
  Core Hits                138  | 2    .    .    30   26   18   5    .    1    56   
  Critical Hits            1    | .    .    .    1    .    .    .    .    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
Melee Attacks              27   | .    .    .    .    .    3    .    .    .    24   
  Impact                   2    | .    .    .    .    .    .    .    .    .    2    
  Slashing                 25   | .    .    .    .    .    3    .    .    .    22   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5872 | 80   2    .    778  840  1494 204  .    80   2394 
  Guns                     1791 | 80   .    .    524  807  195  35   .    17   133  
  Cannons                  2461 | .    .    .    254  33   993  .    .    63   1118 
  Explosions               1618 | .    .    .    .    .    306  169  .    .    1143 
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  2    | .    2    .    .    .    .    .    .    .    .    
  Kinetic                  2724 | 80   .    .    778  762  .    .    .    63   1041 
  Thermal                  1007 | .    .    .    .    78   453  169  .    .    307  
  Explosive                988  | .    .    .    .    .    .    .    .    .    988  
  Electromagnetic          1151 | .    .    .    .    .    1041 35   .    17   58   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    2    2    .    1    3    3    3    3    .    
  Average Corruption       2    | .    2    2    .    1    2    3    3    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    .    8    2    2    6    .    
    Message Errors         5    | .    .    .    .    .    3    1    .    1    .    
    Matter Fused           3    | .    .    .    .    .    1    .    1    1    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      4    | .    .    .    .    .    2    .    .    2    .    
    Data Loss (minor)      4    | .    .    .    .    .    1    1    1    1    .    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            305  | .    .    .    .    .    63   .    .    .    242  
  Projectiles              40   | .    .    .    .    .    25   .    .    .    15   
  Explosions               265  | .    .    .    .    .    38   .    .    .    227  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 30   | .    .    .    5    .    .    .    .    1    24   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20   | .    .    .    3    .    .    .    .    1    16   
  Secondary                10   | .    .    .    2    .    .    .    .    .    8    
Self-Inflicted Damage      124  | .    1    .    .    .    .    45   .    .    78   
  Shots                    2    | .    .    .    .    .    .    1    .    .    1    
  Rammed                   1    | .    1    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        452  | .    .    .    144  206  452  20   .    .    206  
  Average Temperature      53   | .    .    .    46   45   58   14   .    .    88   
  Received Heat Transfer   1515 | .    .    .    183  351  339  .    .    45   597  
  Effects                  6    | .    .    .    .    .    4    .    .    .    2    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    .    1    .    .    .    .    
    Damage (major)         2    | .    .    .    .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    3    .    .    .    .    
  Combat Hostiles          3    | .    .    .    .    .    3    .    .    .    .    
  Parts Fried              11   | .    .    .    .    .    11   .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    1    1    .    .    .    .    
  Heat Transferred         1179 | .    .    .    .    148  559  150  .    .    322  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    .    .    4    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Dat Pro Fac 
Peak Influence             394  | 5   3   .   275 302 226 .   .   .   394 
  Average Influence        124  | 2   3   .   151 183 111 .   .   .   117 
Maximum Alert Level        1    | .   .   .   1   1   1   .   .   .   1   
  Low Security (%)         79   | 100 100 100 72  57  98  .   .   .   69  
  Level 1                  20   | .   .   .   27  42  1   .   .   .   30  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   3   .   2   .   .   .   5   
  Investigation            1    | .   .   .   1   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   .   
  Reinforcement            8    | .   .   .   2   .   1   .   .   .   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   2   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Dat Pro Fac 
Distress Signals           4    | .   2   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              94   | .   2   .   26  13  16  4   .   9   24  
  Peak Tracking Total      6    | .   5   .   5   6   5   4   .   3   6   
  Tactical Retreats        6    | .   1   .   1   .   2   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Dat Pro Fac 
Traps Triggered            7    | .   .   .   1   2   3   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Dat Pro Fac 
Machines Disabled          10   | .   .   .   .   .   3   .   .   .   7   
  Max in Single Turn       4    | .   .   .   .   .   1   .   .   .   4   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Dat Pro Fac 
Machines Accessed          14   | .   .   .   4   1   2   .   4   .   3   
  Terminals                7    | .   .   .   3   .   1   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   .   
Total Hacks                54   | .   .   .   14  3   7   .   24  .   6   
  Successful               42   | .   .   .   9   1   4   .   24  .   4   
  Failed                   12   | .   .   .   5   2   3   .   .   .   2   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   2   .   4   .   .   .   2   
  Terminals                21   | .   .   .   10  .   5   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   3   2   .   .   .   .   
Terminal Hacks             34   | .   .   .   5   .   2   .   24  .   3   
  Record                   12   | .   .   .   .   .   .   .   11  .   1   
  Part Schematic           4    | .   .   .   .   .   .   .   4   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   6   .   .   
  Robot Analysis           2    | .   .   .   1   .   1   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   
  Locate Traps             3    | .   .   .   2   .   .   .   .   .   1   
  Zone Layout              3    | .   .   .   2   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   1   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   1   .   .   .   1   
  Terminals                2    | .   .   .   .   .   1   .   .   .   1   
    Botnet                 2    | .   .   .   .   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   .   4   1   2   .   .   .   3   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   6   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   1   .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Dat Pro Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   1   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   94  94  
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   94  94  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   .   .   17  .   
  Total Damage             555  | .   .   .   .   .   .   .   .   555 .   
  Kills                    8    | .   .   .   .   .   .   .   .   8   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Dat Pro Fac 
Robot Analysis Total       2    | .   .   .   1   .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------------              Run  | Scr Mat Min Mat Mat Fac Low Dat Pro Fac 
Turns Passed               3654 | 54  105 96  549 534 841 76  180 530 689 
Spaces Moved               2069 | 34  64  67  340 281 487 38  98  281 379 
  Core                     18   | .   .   .   .   .   .   .   .   .   18  
  Treads                   476  | .   .   .   35  7   17  38  98  281 .   
  Legs                     247  | 34  64  67  24  54  1   .   .   .   3   
  Wheels                   1328 | .   .   .   281 220 469 .   .   .   358 
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 120 120 120 90  120 130 185 185 183 50  
  Average Speed            138  | 120 120 120 115 136 136 185 185 184 122 
  Slowest Speed            800  | 120 120 120 180 180 240 185 185 185 800 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   18  15  28  25  13  11  75  50  12  
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   1   .   .   .   .   1   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   .   .   1   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   1   .   .   
Scrap Searched             1    | .   .   .   .   .   .   .   .   1   .   
Spaces Dug                 25   | .   .   .   .   .   3   .   .   .   22  
Terrain Destroyed          132  | .   .   .   .   .   16  3   .   .   113 
  Melee                    25   | .   .   .   .   .   3   .   .   .   22  
  Projectile               8    | .   .   .   .   .   .   2   .   .   6   
  AOE                      99   | .   .   .   .   .   13  1   .   .   85  

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Dat Pro Fac 
Total                      2541 | 40  91  82  427 367 606 40  97  290 501 
  Wait                     87   | .   24  14  14  8   22  .   .   3   2   
  Move                     2060 | 33  63  66  339 280 486 37  97  280 379 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  80   | 1   2   1   15  21  24  .   .   3   13  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   
  Attach                   39   | 1   .   .   4   9   7   1   .   1   16  
  Detach                   2    | .   .   .   .   .   .   .   .   .   2   
  Swap                     23   | .   1   1   8   5   5   .   .   .   3   
  Drop                     49   | 1   .   .   10  5   18  .   .   1   14  
  Fire                     173  | 4   .   .   37  39  41  2   .   2   48  
  Melee                    27   | .   .   .   .   .   3   .   .   .   24  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 3)
   55 | -11/Scrapyard      | Entered Materials
  113 | -10/Materials      | Discovered new exit (range 16)
  160 | -10/Materials      | Entered Mines
  177 | -10/Mines          | Learned location of Storage (-9)
  237 | -10/Mines          | Discovered new exit (range 11)
  237 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  256 | -10/Mines          | Entered Materials
  256 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  304 | -9/Materials       | Build established: Mutant
  775 | -9/Materials       | Discovered new exit (range 16)
  805 | -9/Materials       | Entered another Materials area
  805 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1027 | -8/Materials       | Destroyed 8 combat bots
 1030 | -8/Materials       | Lost 5 parts (1p1n1u2w)
 1313 | -8/Materials       | Discovered new exit (range 3)
 1339 | -8/Materials       | Entered Factory
 1339 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 1887 | -7/Factory         | Discovered new exit (range 5)
 2180 | -7/Factory         | Entered Lower Caves
 2235 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 2256 | -7/Lower Caves     | Entered Data Miner
 2256 | -7/Data Miner      | Discovered new exit (range 6)
 2292 | -7/Data Miner      | Met Data Miner
 2356 | -7/Data Miner      | Learned location of Section 7 (-2)
 2356 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 2384 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 2436 | -7/Data Miner      | Entered Proximity Caves
 2468 | -6/Proximity Caves | Escorted by Enhanced Grunt
 2795 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2863 | -6/Proximity Caves | Identified exit to Factory
 2966 | -6/Proximity Caves | Entered Factory
 2966 | -6/Factory         | Accompanied by 1 ally
 2966 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 3103 | -6/Factory         | Found Prototype Device
 3104 | -6/Factory         | Identified Exp. Thermal Shield
 3120 | -6/Factory         | Found Prototype Processor
 3140 | -6/Factory         | Build established: Scavenger-Mutant
 3485 | -6/Factory         | Identified Exp. Targeting Computer
 3640 | -6/Factory         | Core integrity fell below 50%
 3649 | -6/Factory         | Core integrity fell below 20%
 3655 | -6/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
03639_ Dropped Mni. Assault Cannon.
03640_ U-05 Engineer lays Concrete.
03640_ Penetrated by Slug.
03640_ Slug penetrates Earth.
03640_ U-05 Engineer builds a Wall.
03641_ U-05 Engineer lays Concrete.
03642_ Slug penetrates Earth.
03643_ U-05 Engineer lays Concrete. <x2>
03644_ Slug penetrates Wall.
03644_ Penetrated by Slug.
03644_ U-05 Engineer destroyed.
03645_ U-05 Engineer lays Concrete. <x2>
03647_ U-05 Engineer builds a Wall.
03648_ Penetrated by Slug. <x3>
03650_ Slug penetrates Wall.
03651_ Slug penetrates Earth.
03651_ Penetrated by Slug.
03655_ Slug penetrates Wall.
03655_ Slug penetrates Earth.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????#      ?###         ###?????????????????????? |
| ?????#       #"";;     ;;""#?????????????????????? |
| ?????#                    "##????????????????????? |
| ?????#       #              #????????????????????? |
| ?????#       #             ###???????????????????? |
| ?????#       #               #???????????????????? |
| ?????#       #              ##???????????????????? |
| ?????#       #  g          #####?????????????????? |
| ?? ??#       #  g h            #?????????????????? |
| ??  ?#  *%   #  h%           ###?????????????????? |
| ???  #       # !          "   #??????????????????? |
|      /     % + %!         "    #?????????????????? |
|      #       #%!      ]!!]# ####?????????????????? |
|      #      !#|       ]]! # #????????????????????? |
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| ?##??#[      #              #????????????????????? |
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| ######       +    """"""?????????????????????????? |
|              # *          ! ?????????????????????? |
| ######       ###############?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             225
Resistance: KI             30
Resistance: TH             30
Resistance: EM             15
Evasion (%)                42
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
              Nuclear Core | -9/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Exp. Cesium-ion Thruster | -7/Data Miner | Free
            Exp. ECM Suite | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
The Oracle
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              RelayAluminumAmplifier
  Manual?         0
Play Time         00:48:51
  Cumulative      48.7 hours
  Start           2020.04.14 @ 19:29:43
  End             2020.04.14 @ 20:18:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          120
  Rogue           120
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             27
Gallery%          45
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 805f32ec-ad30-4e73-81da-6f30f97c5141