Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 16:20:20 Player: TLL Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (135) 675 Value Destroyed (3925) 3925 Prototype IDs (3) 60 Alien Tech Used (1) 200 Bonus (75) 75 TOTAL SCORE: 8735 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 63 Cogmind --------- Core Integrity 0/850 Matter 299/300 Energy 100/100 System Corruption 25% Temperature Cool (9) Movement Rolling (100) Location -6/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Compact Wheel > --- UTILITY (7) ------ Advanced Terrain Scan Processor Melee Analysis Suite > --- WEAPON (3) ------- Makeshift Laser Power Sword > --- INVENTORY (5) ---- Huge Storage Unit Improved System Shield Improved Field Recycling Unit (0) Heavy Flail Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Experimental Targeting Computer Recoil Stabilizer Hardened Medium Armor Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Power Maul > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Armored Treads Huge Storage Unit Medium Matter Pod Targeting Computer Matter Filter Heavy Armor Plating Improved Medium Armor Plating High-powered Tractor Beam Improved Field Recycling Unit Shock Rifle Makeshift Laser Advanced Assault Cannon Gauss Cannon Magnetic Acceleration Cannon Subdweller Shrapnel Launcher Missile Launcher Enhanced Flamer [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Makeshift Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Flamer Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Ext Slots Evolved 8 | . . . . 4 2 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 5 | . . . . 1 2 . . 2 . Weapon 1 | . . . . 1 . . . . . Parts Attached 102 | 8 12 6 6 23 14 5 . 22 6 Power 14 | 1 1 . 2 3 1 1 . 4 1 Engine 10 | 1 . . 2 3 . 1 . 2 1 Core 3 | . 1 . . . 1 . . 1 . Reactor 1 | . . . . . . . . 1 . Propulsion 26 | 2 4 2 1 8 2 3 . 2 2 Treads 14 | . 2 . . 7 2 3 . . . Leg 3 | 2 . . . . . . . 1 . Wheel 9 | . 2 2 1 1 . . . 1 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 3 3 1 . 5 6 . . 9 2 Device 12 | . 2 . . 2 3 . . 4 1 Storage 7 | 3 1 . . 3 . . . . . Processor 6 | . . 1 . . 2 . . 2 1 Hackware . | . . . . . . . . . . Protection 4 | . . . . . 1 . . 3 . Artifact . | . . . . . . . . . . Weapon 33 | 2 4 3 3 7 5 1 . 7 1 Energy Gun 5 | 1 1 . . 2 1 . . . . Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 8 | 1 2 1 2 2 . . . . . Ballistic Cannon 8 | . . . . . 3 . . 5 . Launcher 5 | . . 2 1 1 . . . 1 . Special Weapon 3 | . 1 . . 1 . . . 1 . Impact Weapon 2 | . . . . 1 . 1 . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . 1 . Corrupted Parts 2 | . . . . 1 . . . 1 . System Corruption 17 | . . . . 2 . . . 15 . Parts Lost 43 | . 1 1 1 3 2 1 . 24 10 Power 5 | . . . . . . 1 . 1 3 Propulsion 13 | . . 1 1 . 2 . . 6 3 Utility 13 | . . . . . . . . 10 3 Weapon 12 | . 1 . . 3 . . . 7 1 Highest Loss Streak 18 | . 1 1 1 1 1 1 . 18 7 To Critical Strikes . | . . . . . . . . . . Average Backups 19 | 6 21 24 24 20 19 18 19 15 4 Power 1 | . 1 2 1 1 1 . 1 1 . Propulsion 3 | 2 7 5 5 3 1 . 1 . . Utility 8 | 1 8 9 9 9 8 8 8 6 3 Weapon 5 | 1 4 6 6 4 7 7 8 6 . Tool/Special . | . . . . . . . . . . Unused Backups 46 | 2 12 7 3 4 9 2 . 5 2 Power 5 | . 1 . 1 2 . . . 1 . Propulsion 10 | 2 4 3 . . 1 . . . . Utility 20 | . 6 1 1 2 5 2 . 2 1 Weapon 9 | . 1 3 1 . 2 . . 1 1 Tool/Special 2 | . . . . . 1 . . 1 . Average Slot Usage (%) 95 | . 99 100 99 97 99 97 100 82 41 Engine 4 | . 8 . 11 9 4 1 7 . 5 Core 4 | . 5 14 2 . 2 5 . 2 . Treads 18 | . 2 . . 30 30 30 35 23 . Wheel 9 | . 21 28 27 4 . . . . 5 Device 9 | . 13 9 . 8 8 7 7 9 12 Storage 9 | . 14 14 14 9 7 7 7 4 . Processor 9 | . . 4 14 9 14 14 14 15 6 Protection 2 | . . . . . 6 7 7 4 . Energy Gun 2 | . 3 . . 8 . . . . . Ballistic Gun 9 | . 23 28 19 1 . . . . . Ballistic Cannon 8 | . . . . . 20 21 21 12 . Launcher 1 | . . . 4 6 . . . . . Special Weapon 1 | . . . 3 9 . . . . . Peak Build Rating 59 | 7 14 13 14 36 49 49 46 59 22 Average Rating 29 | 6 10 12 13 28 45 47 46 46 16 On Entrance 23 | . 7 11 13 14 36 48 46 46 16 Avg Prop Armor Cover (%) 11 | . . . . 9 . . . 13 12 Naked Turns . | . . . . . . . . . . Heaviest Build 103 | 14 91 91 99 103 78 79 79 89 15 Greatest Support 114 | 20 40 20 20 80 88 114 114 114 10 Greatest Overweight (x) 9 | 2 8 4 4 9 . . . 1 3 Average Overweight (x) 1 | . 3 4 4 . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 20 20 20 20 5 Average Capacity 20 | 7 22 25 25 20 20 20 20 17 5 Most Carried 25 | 8 25 25 25 25 20 20 20 20 5 Average Carried 19 | 6 21 24 24 20 19 19 20 16 4 Final Capacity 25 | 8 25 25 25 20 20 20 20 5 5 Final Carried 25 | 8 25 25 24 20 20 20 20 5 4 Class Distribution -------------------- 39% | Mutant 36% | Skirmisher 7% | Gunner 4% | Assassin 4% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -6/Factory Scavenger-Assassin | -6/Extension Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Ext Matter Collected 3401 | 378 476 267 139 462 428 398 54 721 78 Remotely 201 | . . . . . . . . 201 . Salvage Created 4321 | 322 404 313 186 953 478 125 52 1118 370 Parts 231 | 29 27 30 13 39 35 5 6 43 4 Haulers Intercepted 6 | . 2 . . 2 2 . . . . Recyclers Shooed 2 | . 1 . . . . . . 1 . Parts Field Recycled 24 | . . . . 24 . . . . . Retrieved Matter 241 | . . . . 241 . . . . . Parts Self-Destructed 14 | . . . 2 . . 5 7 . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Ext Combat Hostiles Destroyed 83 | . 7 12 7 16 10 5 3 22 1 Melee 2 | . . . . 1 . . . 1 . Guns 27 | . 7 9 . 9 . . . 2 . Cannons 29 | . . . . 3 8 5 3 10 . AOE 21 | . . 3 7 2 2 . . 7 . Classes Destroyed 17 | 3 3 1 1 3 1 1 . 3 1 Worker 13 | 2 . 3 . 3 2 . . 2 1 Builder 9 | . . . . 1 2 . . 4 2 Tunneler 11 | 9 . 1 . . . . . . 1 Hauler 6 | . 2 . . 2 2 . . . . Recycler 7 | 1 . . . 3 1 . . 2 . Mechanic 1 | . . . . . . . . 1 . Operator 1 | . . . . . . . . 1 . Watcher 4 | . 2 . . 1 1 . . . . Swarmer 23 | . . 12 . 1 3 . 3 4 . Grunt 34 | . 7 . . 11 2 2 . 12 . Brawler 2 | . . . . 1 . 1 . . . Duelist 1 | . . . . . . . . . 1 Sentry 4 | . . . . 3 1 . . . . Specialist 2 | . . . . . . . . 2 . Hunter 1 | . . . . . . 1 . . . Programmer 9 | . . . . . 4 1 . 4 . Subdweller 7 | . . . 7 . . . . . . Best Kill Streak 10 | 3 2 3 4 5 5 3 3 10 2 Combat Bots Only 8 | . 2 3 4 3 2 3 3 8 1 Max Kills in Single Turn 4 | 1 1 3 2 4 4 1 1 4 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 2 1 2 . . 3 . Melee 1 | . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Ext Hostile Shots Fired 624 | . 32 58 25 139 33 27 8 174 128 Missed 195 | . 12 15 12 37 11 5 3 57 43 Hits 429 | . 20 43 13 102 22 22 5 117 85 Melee 6 | . . . . 2 . . . . 4 Projectile 423 | . 20 43 13 100 22 22 5 117 81 Critical Strikes 11 | . 3 . . 3 . . . 4 1 Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 7653 | . 279 325 305 1539 613 349 74 3141 1028 Core 1308 | . 66 64 118 191 5 . 12 369 483 Absorbed by Shields 49 | . . . . . . . . . 49 Regen/Repaired (Parts) 233 | . 71 . . . . . . 162 . Core Remaining (%) 65 | 100 . . . 65 . . 97 . . Volleys Fired 243 | 23 48 28 21 54 17 15 3 34 . Largest 3 | 2 2 2 2 3 3 3 3 3 . Hottest 270 | 60 120 60 100 210 120 120 120 270 . Shots Fired 508 | 46 96 56 34 88 51 45 9 83 . Gun 265 | 46 94 54 11 54 . . . 6 . Cannon 174 | . . . . . 51 45 9 69 . Launcher 26 | . . 2 15 3 . . . 6 . Special 43 | . 2 . 8 31 . . . 2 . Kinetic 379 | 23 91 54 22 11 51 45 9 73 . Thermal 117 | 23 5 . 8 74 . . . 7 . Explosive 11 | . . 2 4 3 . . . 2 . Electromagnetic 1 | . . . . . . . . 1 . Robot Hit Streak 29 | 8 7 6 14 29 9 11 3 15 . Robot Miss Streak 5 | 3 2 3 2 5 4 5 1 3 . Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 3 | . . 2 . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Shots Hit Robots 324 | 26 63 28 15 60 29 24 3 60 16 Core Hits 182 | 13 22 16 11 44 18 8 3 42 5 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 7 | . . . . 1 . . . 5 1 Critical Strikes 20 | . . . . 5 2 3 . 9 1 Burn 3 | . . . . 3 . . . . . Destroy 2 | . . . . 2 . . . . . Blast 9 | . . . . . 2 3 . 4 . Smash 6 | . . . . . . . . 5 1 Melee Attacks 64 | . . . . 7 1 1 . 32 23 Impact 58 | . . . . 7 1 1 . 32 17 Slashing 6 | . . . . . . . . . 6 Piercing . | . . . . . . . . . . Sneak Attacks 12 | . . . . 2 1 . . 4 5 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12172 | 291 802 534 1007 2225 1807 563 112 3708 1123 Guns 2517 | 291 778 404 132 778 . . . 134 . Cannons 2774 | . . . . . 819 563 112 1280 . Explosions 4223 | . . 130 875 940 883 . . 1395 . Melee 2322 | . . . . 237 88 . . 876 1121 Ramming 21 | . . . . . 17 . . 2 2 Kinetic 5269 | 118 746 404 794 30 819 563 112 1683 . Thermal 2576 | 173 56 . . 1018 458 . . 871 . Explosive 1968 | . . 130 213 940 425 . . 260 . Electromagnetic 16 | . . . . . . . . 16 . Impact 1986 | . . . . 237 88 . . 876 785 Slashing 336 | . . . . . . . . . 336 Piercing . | . . . . . . . . . . Highest Corruption 25 | . . . . 8 . . . 25 25 Average Corruption 8 | . . . . 3 . . . 5 25 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 43 | . . . . 10 . . . 14 19 Message Errors 10 | . . . . 1 . . . 5 4 Matter Fused 9 | . . . . 2 . . . 4 3 Heat Flow Errors 4 | . . . . . . . . 1 3 Energy Discharges 2 | . . . . . . . . . 2 Data Loss (minor) 13 | . . . . 5 . . . 3 5 Data Loss (major) 2 | . . . . 1 . . . 1 . Misdirections 2 | . . . . . . . . . 2 Weapon Failures 1 | . . . . 1 . . . . . Overload Shots 15 | . . . . 12 . . . 3 . Effects 4 | . . . . 3 . . . 1 . Energy Bleed 2 | . . . . 2 . . . . . Heat Surge 2 | . . . . 1 . . . 1 . Overflow Damage 1600 | . . 16 4 104 308 . . 759 409 Projectiles 17 | . . . . . 17 . . . . Explosions 547 | . . 16 4 42 228 . . 257 . Melee 1036 | . . . . 62 63 . . 502 409 Knockbacks 32 | . . . . . 8 4 1 15 4 Impact 10 | . . . . . 1 . . 5 4 Kinetic 22 | . . . . . 7 4 1 10 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 730 | . . . 47 . 331 . . 351 1 Shots 12 | . . . 1 . 6 . . 5 . Rammed 3 | . . . . . 1 . . 1 1 Targets Rammed 3 | . . . . . 1 . . 1 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 552 | . 52 6 . 552 171 345 110 545 226 Average Temperature 121 | . 16 4 . 133 46 131 63 170 102 Received Heat Transfer 1738 | . 213 . 9 702 42 117 . 300 355 Effects 13 | . . . . 7 . 1 . 5 . Shutdowns 2 | . . . . . . . . 2 . Interference 2 | . . . . 1 . . . 1 . Matter Decay 3 | . . . . . . 1 . 2 . Short Circuit 2 | . . . . 2 . . . . . Damage (minor) 1 | . . . . 1 . . . . . Damage (major) 3 | . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 2 | . . . . 2 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Robots Corrupted 12 | . . . . 1 1 . . 6 4 Combat Hostiles 2 | . . . . . . . . 1 1 Parts Fried 17 | . . . . 2 . . . 11 4 Impact Corruptions 33 | . . . . 1 1 . . 19 12 Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 7 | . . . . 7 . . . . . Heat Transferred 4932 | 400 124 . . 3311 250 . . 847 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Ext Maximum Alert Level 2 | . . . . 1 1 . . 2 . Low Security (%) 87 | 100 100 100 . 89 71 . . 76 100 Level 1 11 | . . . . 10 28 . . 17 . Level 2 . | . . . . . . . . 5 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 407 | 5 70 178 . 378 359 . . 407 183 Initial 183 | . . . . . 168 . . . 183 Average 76 | 1 10 54 . 73 121 . . 121 138 Influence Increases 3399 | 60 312 401 21 748 606 130 70 873 178 Destroy 0b10 Robot/C 1540 | . 140 240 20 320 200 100 60 440 20 Destroy 0b10 Robot/NC 280 | 60 20 25 . 50 40 . . 50 35 Destroy Leader 390 | . 48 40 . 86 76 30 10 90 10 Allied During Kill 1 | . . . 1 . . . . . . Successful Hack 82 | . 42 . . 11 . . . 22 7 Disable Machine 360 | . . 30 . 60 150 . . 120 . Destroy Structure 236 | . 2 6 . 71 95 . . 61 1 Partial Spotted 30 | . 30 . . . . . . . . Lose Combat Pursuer 480 | . 30 60 . 150 45 . . 90 105 Influence Decreases 3308 | 60 312 401 21 378 645 461 70 498 462 Entered New Map 518 | . . . . . 202 124 . . 192 Time Decay 2374 | 60 302 391 16 357 423 327 70 258 170 Lost Part 411 | . 10 10 . 21 20 10 . 240 100 Lost Ally 5 | . . . 5 . . . . . . Squads Dispatched 26 | . 1 . . 1 7 . . 11 6 Investigation 6 | . . . . . 2 . . . 4 Extermination 7 | . . . . . 4 . . 3 . Reinforcement 13 | . 1 . . 1 1 . . 8 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . 2 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Ext Distress Signals 6 | . 1 . . 1 1 . . 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 152 | . 20 16 10 30 18 5 3 30 20 Peak Tracking Total 9 | . 3 3 3 6 3 3 3 8 9 Tactical Retreats 19 | . 1 2 . 7 3 . . 3 3 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Ext Traps Triggered 1 | . . . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Ext Machines Disabled 24 | . . 2 . 4 10 . . 8 . Max in Single Turn 7 | . . 2 . 2 7 . . 3 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Ext Machines Accessed 33 | . 10 . . 5 8 . . 5 5 Terminals 21 | . 7 . . 4 2 . . 3 5 Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . 1 . . . . . . 1 . Recycling Units 7 | . 2 . . 1 4 . . . . Scanalyzers 2 | . . . . . 1 . . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 95 | . 40 . . 13 15 . . 15 12 Successful 56 | . 26 . . 6 10 . . 12 2 Failed 39 | . 14 . . 7 5 . . 3 10 Catastrophic 12 | . 2 . . 2 3 . . . 5 Database Lockouts . | . . . . . . . . . . Manual 38 | . 21 . . 8 6 . . 3 . Terminals 62 | . 27 . . 11 3 . . 9 12 Fabricators 2 | . . . . . 2 . . . . Repair Stations 8 | . 6 . . . . . . 2 . Recycling Units 16 | . 7 . . 2 7 . . . . Scanalyzers 7 | . . . . . 3 . . 4 . Garrison Access . | . . . . . . . . . . Terminal Hacks 17 | . 9 . . 2 . . . 4 2 Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . 1 . Alert Level 1 | . . . . . . . . 1 . Locate Traps 4 | . 3 . . . . . . . 1 Disarm Traps 1 | . 1 . . . . . . . . Dispatch Records 3 | . 2 . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 3 | . 1 . . 1 . . . 1 . Fabricator Hacks 2 | . . . . . 2 . . . . Network Status 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 8 | . 6 . . . . . . 2 . Scan Component 4 | . 3 . . . . . . 1 . Repair 4 | . 3 . . . . . . 1 . Recycling Unit Hacks 7 | . 3 . . 1 3 . . . . Report Inventory 5 | . 1 . . 1 3 . . . . Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 7 | . . . . . 3 . . 4 . Insert Component 2 | . . . . . 1 . . 1 . Analyze 3 | . . . . . 1 . . 2 . Retrieve Study 2 | . . . . . 1 . . 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 15 | . 8 . . 3 2 . . 2 . Terminals 11 | . 6 . . 2 1 . . 2 . Assimilate 1 | . . . . . . . . 1 . Botnet 10 | . 6 . . 2 1 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 2 . . 1 1 . . . . Monitor 3 | . 1 . . 1 1 . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 27 | . 9 . . 5 6 . . 2 5 Full Trace Events 6 | . . . . . 2 . . . 4 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . 1 . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 95 | . . . . . 95 . . . . Total Part Build Rating 10 | . . . . . 10 . . . . Part Studies Acquired 2 | . . . . . 1 . . 1 . Parts Repaired 4 | . 3 . . . . . . 1 . Time 122 | . 78 . . . . . . 44 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 235 | . 235 . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . 1 . Part Schematics Acquired 2 | . . . . . 1 . . 1 . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Ext Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 . . . . . . Highest-Rated Group 45 | . . 45 45 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . 8 . . . . . . Total Damage 107 | . . . 107 . . . . . . Kills 2 | . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . 1 . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Ext Active Infowar (turns) 8028 | . 1681 1018 . . 2262 1084 296 1341 346 Optics 4572 | . . . . . 2261 1084 296 931 . Sensors 4563 | . . . . . 2201 1084 296 982 . Terrain 407 | . 1 . . . . . . 60 346 Structural 3049 | . 1680 1018 . . . . . 58 293 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 2 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Ext Turns Passed 11148 | 486 1716 1463 593 1518 2262 1084 296 1378 352 Spaces Moved 6205 | 310 950 935 345 746 1075 578 174 750 342 Core 128 | 6 . . . . . . . 83 39 Treads 3009 | . 40 . . 604 1075 578 174 538 . Legs 513 | 304 148 . . . . . . 61 . Wheels 2555 | . 762 935 345 142 . . . 68 303 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 140 140 125 165 160 160 50 50 Average Speed 146 | 119 144 140 140 165 167 163 160 137 79 Slowest Speed 480 | 150 480 140 140 215 170 165 160 240 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . 1 . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 43 | 9 94 100 28 43 23 62 17 18 41 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . 1 . Scrap Searched 5 | . . 2 . . . 3 . . . Spaces Dug 27 | . . . . 2 . 4 . 20 1 Terrain Destroyed 449 | . . 6 131 88 122 21 6 74 1 Melee 19 | . . . . . . 1 . 17 1 Projectile 50 | . . . . 7 9 20 6 8 . AOE 380 | . . 6 131 81 113 . . 49 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Ext Total 7627 | 379 1197 1037 405 894 1508 679 185 967 376 Wait 742 | 22 116 49 9 17 362 69 9 89 . Move 6196 | 309 949 934 344 745 1074 577 173 749 342 Hop . | . . . . . . . . . . Pick Up 118 | 10 41 8 6 19 17 5 . 10 2 Fast Attach 30 | 6 6 . 1 2 . 2 . 8 5 Attach 42 | 3 4 1 1 7 4 1 . 18 3 Detach 7 | 2 3 . . . . . . 2 . Swap 82 | 1 7 8 13 27 14 5 . 7 . Drop 100 | 3 23 9 10 16 18 4 . 17 . Fire 243 | 23 48 28 21 54 17 15 3 34 . Melee 64 | . . . . 7 1 1 . 32 23 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 2 | . . . . . 1 . . 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Fac] / *Ext) -6/Extension (discovered 1 exit: Cet) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 487 | -11/Scrapyard | Entered Materials 488 | -10/Materials | Build established: Mutant 488 | -10/Materials | Met a group of wandering Federalists 643 | -10/Materials | Discovered new exit (range 16) 1160 | -10/Materials | Discovered new exit (range 12) 1310 | -10/Materials | Discovered new exit (range 6) 1468 | -10/Materials | Discovered new exit (range 9) 1658 | -10/Materials | Repaired Assault Rifle 1684 | -10/Materials | Repaired Wheel 1716 | -10/Materials | Repaired Assault Rifle 1783 | -10/Materials | Discovered new exit (range 11) 2203 | -10/Materials | Entered Mines 2306 | -10/Mines | Discovered new exit (range 8) 2336 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2517 | -10/Mines | Learned Materials stockpile data 2531 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2537 | -10/Mines | Found Prototype Device 2779 | -10/Mines | Core integrity fell below 50% 2818 | -10/Mines | Discovered new exit (range 5) 3100 | -10/Mines | Discovered new exit (range 8) 3250 | -10/Mines | Identified exit to Subcaves 3442 | -10/Mines | Identified exit to Materials 3666 | -10/Mines | Entered Subcaves 3666 | -10/Subcaves | Accompanied by 2 allies 3671 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 3768 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4076 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 4097 | -10/Subcaves | Build established: Scavenger-Mutant 4098 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 4197 | -10/Subcaves | Core integrity fell below 20% 4252 | -10/Subcaves | Discovered new exit (range 6) 4258 | -10/Subcaves | Identified exit to Materials 4259 | -10/Subcaves | Entered Materials 4259 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4628 | -8/Materials | Build established: Scavenger-Gunner 5074 | -8/Materials | Build established: Gunner 5726 | -8/Materials | Discovered new exit (range 16) 5775 | -8/Materials | Identified exit to Factory 5777 | -8/Materials | Entered Factory 5777 | -7/Factory | Evolved 2 slots: Utility x2 6256 | -7/Factory | Build established: Skirmisher 7066 | -7/Factory | Fabricated Lgt. Fission Core (x2) 7529 | -7/Factory | Discovered new exit (range 15) 7592 | -7/Factory | Discovered new exit (range 20) 7597 | -7/Factory | Identified exit to Lower Caves 7623 | -7/Factory | Identified exit to Factory 7897 | -7/Factory | Discovered exit to Factory (range 4) 8039 | -7/Factory | Entered Lower Caves 8110 | -7/Lower Caves | Identified exit to Lower Caves 8508 | -7/Lower Caves | Learned 8 Factory zone layouts 8557 | -7/Lower Caves | Found Alien Artifact 8557 | -7/Lower Caves | Identified Core Expander 8557 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 8760 | -7/Lower Caves | Encountered a Warlord checkpoint 9123 | -7/Lower Caves | Entered another Lower Caves area 9131 | -7/Lower Caves | Learned Factory emergency access door positions 9278 | -7/Lower Caves | Discovered exit to Factory (range 11) 9419 | -7/Lower Caves | Entered Factory 9419 | -6/Factory | Evolved 2 slots: Utility x2 9719 | -6/Factory | Found Prototype Processor 9719 | -6/Factory | Identified Exp. Targeting Computer 9775 | -6/Factory | Repaired Gauss Cannon+ 10212 | -6/Factory | Cargo convoy interrupted 10378 | -6/Factory | Discovered new exit (range 16) 10379 | -6/Factory | Build established: Assassin 10435 | -6/Factory | Lost 3 parts (2n1u) 10516 | -6/Factory | Destroyed 8 combat bots 10544 | -6/Factory | Lost 18 parts (1p4n6u7w) 10630 | -6/Factory | System corruption reached 10% 10700 | -6/Factory | Crushed by falling debris 10791 | -6/Factory | Discovered new exit (range 9) 10797 | -6/Factory | Entered Extension 10888 | -6/Extension | Spotted B-75 Beast 11025 | -6/Extension | Identified exit to Cetus 11026 | -6/Extension | Core integrity fell below 50% 11041 | -6/Extension | Build established: Scavenger-Assassin 11093 | -6/Extension | Core integrity fell below 20% 11127 | -6/Extension | Lost 7 parts (2p2n2u1w) 11149 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11107_ Acquired Hvy. Flail. 11109_ TAFNU%LOCAEY4CVPGTTZTB8/LBGANO#=XZ 11115_ Acquired Power Sword. 11118_ Sneak attack on T-07 Excavator. 11118_ T-07 Excavator destroyed. 11120_ Acquired 12 matter. 11122_ Acquired Wheel. 11125_ Sneak attack on R-10 Processor. 11125_ R-10 Processor destroyed. 11128_ Acquired 18 matter. 11129_ Acquired Imp. Ion Engine. 11132_ Acquired Melee Analysis Suite. 11136_ Sneak attack on R-10 Processor. 11136_ R-10 Processor destroyed. 11139_ Acquired 20 matter. 11141_ Acquired Com. Wheel. 11142_ System corrupted: Matter fused (-6). 11143_ Terrain Scanner destroyed. 11147_ Wheel destroyed. 11148_ Imp. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ##?#?#########??#?????##?#?#?##??#??#??#?????????? | | #####?###??##?#?#?????####?#?????#???????????????? | | #?##?#?####?##?#####???#######??#????????????????? | | #?##?########?## ###############?##????????????? | | ?######?###???## ##??#????????????? | | ?#####?#####?### ###### #?##?????????????? | | ###?#?###?#?### ####??# ##?#?#???????????? | | ""######?##??#### ####??# ##???????????????? | | T#######?###### ###??## ###??#???????????? | | #%############# #???# ##?###???????????? | | % #?###g##+# ####?##?????????? | | ### %@ g /hh h #???????????? | | ! #?# g# ### ##??????????? | | ############### ### ! #? ###? #???????????? | | #####################?# %| #? #?## ????????????? | | #####?#??###########??# / ## ??## ?##?????????? | | #?###########?######??# ## ?#?# #???????????? | | #?#####?##???######?########### ?##? #???????????? | | ###?######???#??###????#??????# #?#? ????????????? | | ##?#####?#??#??##?#?####??????????##?#???????????? | | ###?####???????#???####?#???## T??## ????????????? | | #####??#????####??#?????#?##?? ??#? ????????????? | | ?#??????#??#??####?####?#?####?#?#???????????????? | | #????????????#??##?##???#??###??##???????????????? | | ???#???????????##?#?????#???????#????????????????? | | ?#??#?#???????##??#?#????##??????#???????????????? | | ????????###????#????##?????###???????????????????? | | ?##?#??#???????#??##?#???#???????????????????????? | | ?#??#??###???????#??#??##????#?#?????????????????? | | ?#?###?????#?##??????????##??????????????????????? | | #?#?###?#??????#??#????####???#??????????????????? | | ?#???#??#??#####?#?#######??#????????????????????? | | #??#??##?#??#?????#??#?????????#?????????????????? | | ?#####?#?#?####?##?##?????????#????"?????????????? | | ?#??###?#?#######???###??##??#???????? ??????????? | | ################################## ? ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 310 Matter Stores 350 Matter Capacity 400 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 210 Armor Coverage 825 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 5 Recoil Reduction 9 Matter Filtering 30 Item Schematics ----------------- Adv. Targeting Computer | -7/Factory | Scanalyzed Arm. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Fission Core | x2 | -7/Factory | Preloaded Repaired ---------- Wheel | 32% | -10/Materials Assault Rifle | 56% | -10/Materials Gauss Cannon | 4% | -6/Factory Studied --------- Gauss Cannon | -7/Factory | Hacked Magnetic Acceleration Cannon | -6/Factory | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- A Problem For Future Me Alien Tech Construction Begets Destruction DATA ERROR: Steam Global Achievement% For Emergencies Only Heavy Suspicion Hydra I Have A Map? Item+ Jackpot Myspace Organ Harvest Overkill Overwhelming Part-time Excavator Party Time Please Form A Line Quantum Hacking Shopping List Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed TiamatBiocellReactor Manual? 0 Play Time 03:24:39 Cumulative 17.2 hours Start 2025.10.22 @ 12:41:21 End 2025.10.22 @ 16:20:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34cac3ad-9275-4f66-8514-40dbb2690979