Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.27 @ 21:10:07 Player: star Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (111) 555 Value Destroyed (3745) 3745 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1140) 1140 TOTAL SCORE: 9680 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 238 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 95/300 Energy 80/100 System Corruption 5% Temperature Cool (0) Movement Flying (115) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Heavy Flail Power Sword > --- INVENTORY (5) ---- Heavy Ion Engine Recalibrator Advanced Beam Rifle Enhanced Autogun Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Recoil Stabilizer System Shield Mapping Drone Bay > --- WEAPON ----------- Advanced Beam Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Heavy Ion Engine Heavy Deuterium Engine Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Recalibrator Advanced Beam Rifle Guided EMP Blaster Plasma Cutter CPS Tube DRS Beacon [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Slots Evolved 8 | . . . . . 4 . . . 4 . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 4 | . . . . . 1 . . . 3 . Weapon 2 | . . . . . 1 . . . 1 . Parts Attached 93 | 7 4 3 . 3 29 30 4 2 4 7 Power 9 | 1 . . . 1 3 2 . . 2 . Engine 7 | 1 . . . 1 2 2 . . 1 . Core 2 | . . . . . 1 . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 30 | 3 2 . . . 12 10 . . 1 2 Treads 1 | . . . . . . . . . . 1 Leg 26 | 1 2 . . . 12 10 . . 1 . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Utility 24 | 1 2 1 . 1 8 5 4 1 1 . Device 11 | . 1 1 . . 5 2 1 1 . . Storage 3 | 1 . . . 1 1 . . . . . Processor . | . . . . . . . . . . . Hackware 3 | . . . . . . . 2 . 1 . Protection 7 | . 1 . . . 2 3 1 . . . Artifact . | . . . . . . . . . . . Weapon 30 | 2 . 2 . 1 6 13 . 1 . 5 Energy Gun 11 | 2 . 2 . 1 4 2 . . . . Energy Cannon 1 | . . . . . . 1 . . . . Ballistic Gun 10 | . . . . . 2 7 . . . 1 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 3 | . . . . . . 2 . . . 1 Special Weapon 1 | . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon 2 | . . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 2 9 . 1 . . Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 4 | . . . . . . . . . 4 . Parts Lost 36 | . 4 . . . 10 8 . . 11 3 Power 2 | . 1 . . . . . . . 1 . Propulsion 14 | . 1 . . . 4 3 . . 5 1 Utility 10 | . . . . . 3 4 . . 3 . Weapon 10 | . 2 . . . 3 1 . . 2 2 Highest Loss Streak 8 | . 4 . . . 5 2 . . 8 2 To Critical Strikes 1 | . . . . . . . . . 1 . Average Backups 11 | . . 2 4 6 12 14 10 13 10 4 Power . | . . . . . . 1 . 1 1 1 Propulsion 1 | . . . 2 3 3 2 1 . . . Utility 5 | . . 1 2 2 6 7 4 7 4 1 Weapon 2 | . . . . . 2 3 3 3 2 2 Tool/Special . | . . . . . . . . . . . Unused Backups 12 | . . . . . 2 4 1 . 4 1 Power 1 | . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . Utility 8 | . . . . . 1 3 . . 3 1 Weapon 2 | . . . . . . 1 1 . . . Tool/Special 1 | . . . . . . . . . 1 . Average Slot Usage (%) 91 | . 70 65 85 99 96 94 99 99 71 20 Engine 7 | . 7 . . 13 7 9 9 9 1 . Leg 31 | . 5 28 28 28 35 35 36 36 20 . Device 7 | . 6 14 14 14 11 5 7 5 14 . Storage 8 | . 14 14 14 14 9 9 6 9 5 . Hackware 4 | . . . . . . . 10 12 3 . Protection 3 | . 4 . . . 4 8 3 . . . Energy Gun 7 | . 16 8 28 28 19 2 . . . . Energy Cannon 4 | . . . . . . 6 9 7 4 . Ballistic Gun 12 | . . . . . 6 16 17 18 15 1 Peak Build Rating 51 | 6 7 9 9 12 30 37 36 42 51 21 Average Rating 28 | 5 4 6 9 11 25 32 34 38 39 13 On Entrance 16 | . 6 4 9 9 12 28 31 35 41 1 Avg Prop Armor Cover (%) 10 | 10 . . . . . . . . . . Naked Turns 104 | . . . . . . . . . 67 37 Heaviest Build 56 | 14 15 10 10 32 50 56 46 41 50 18 Greatest Support 55 | 26 26 20 20 20 45 51 50 55 55 20 Greatest Overweight (x) 2 | 1 1 . . 1 1 1 . . 2 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 5 Average Capacity 13 | 7 8 8 8 8 15 15 11 15 13 5 Most Carried 15 | . 1 4 4 9 15 15 15 15 15 5 Average Carried 11 | . . 2 4 7 13 14 11 14 11 4 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 5 5 Final Carried 15 | . 1 4 4 9 15 15 15 15 4 5 Class Distribution -------------------- 26% | Scavenger-Tank 24% | Scavenger-Gunner 15% | Hacker-Gunner 14% | Scavenger-Mutant 10% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Hacker-Gunner | -8/Recycling Scavenger-Gunner | -8/Scraptown Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Matter Collected 2663 | 270 181 10 . 60 499 1187 126 . 233 97 Remotely . | . . . . . . . . . . . Salvage Created 4953 | 111 88 . . 104 1567 1669 173 . 1074 167 Parts 257 | 5 4 . . 4 69 104 8 . 57 6 Haulers Intercepted 10 | . . . . . 5 5 . . . . Recyclers Shooed 3 | 1 . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Combat Hostiles Destroyed 75 | . 2 . . 4 21 27 3 . 13 5 Melee 3 | . . . . . . . . . . 3 Guns 52 | . 2 . . 4 21 20 3 . 2 . Cannons 7 | . . . . . . 7 . . . . AOE 10 | . . . . . . . . . 8 2 Classes Destroyed 17 | 2 1 . . 1 7 2 . . 3 1 Worker 11 | . . . . . 3 . . . 8 . Builder 4 | . . . . . 1 . . . 3 . Tunneler 3 | 2 . . . . . . . . 1 . Hauler 10 | . . . . . 5 5 . . . . Recycler 4 | 1 . . . . 1 . . . 2 . Mechanic 3 | . . . . . 2 1 . . . . Operator 1 | . . . . . . 1 . . . . Watcher 1 | . . . . . . . . . 1 . Swarmer 5 | . . . . . . . . . 4 1 Grunt 34 | . 2 . . 2 13 8 . . 6 3 Brawler 3 | . . . . . . 3 . . . . Duelist 4 | . . . . . 1 3 . . . . Sentry 21 | . . . . . 6 10 3 . 2 . Hunter 5 | . . . . . 1 3 . . 1 . Programmer 1 | . . . . . . . . . 1 . Assembled 2 | . . . . 2 . . . . . . Mutant 1 | . . . . . . . . . . 1 Best Kill Streak 14 | 3 1 . . 2 4 4 1 . 14 2 Combat Bots Only 6 | . 1 . . 2 4 4 1 . 6 2 Max Kills in Single Turn 7 | 1 1 . . 1 2 1 1 . 7 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . . . . . 4 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Hostile Shots Fired 506 | . 53 3 . 13 111 105 8 . 143 70 Missed 148 | . 15 2 . 3 29 20 1 . 56 22 Hits 358 | . 38 1 . 10 82 85 7 . 87 48 Melee 23 | . . . . 1 7 15 . . . . Projectile 335 | . 38 1 . 9 75 70 7 . 87 48 Critical Strikes 19 | . . . . . 8 5 2 . 4 . Damage Taken 6363 | . 428 11 . 139 1406 1609 106 . 1803 861 Core 1283 | . 92 . . 23 162 127 17 . 537 325 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 67 | . 8 . . . . 59 . . . . Core Remaining (%) 66 | 100 . . . 54 . . . 44 . . Volleys Fired 266 | 11 15 . . 12 80 106 7 . 30 5 Largest 4 | 2 2 . . 2 3 3 3 . 4 1 Hottest 199 | 100 100 . . 130 199 135 118 . 143 39 Shots Fired 731 | 22 28 . . 24 229 312 21 . 90 5 Gun 644 | 22 28 . . 24 229 267 14 . 60 . Cannon 72 | . . . . . . 45 7 . 20 . Launcher 15 | . . . . . . . . . 10 5 Special . | . . . . . . . . . . . Kinetic 333 | . . . . . 56 203 14 . 60 . Thermal 383 | 22 28 . . 24 173 109 7 . 20 . Explosive 5 | . . . . . . . . . . 5 Electromagnetic 10 | . . . . . . . . . 10 . Robot Hit Streak 14 | 4 6 . . 7 14 12 7 . 6 4 Robot Miss Streak 4 | 3 4 . . 3 3 4 1 . 3 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . . . . 1 4 . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . Shots Hit Robots 436 | 10 15 . . 14 145 182 14 . 48 8 Core Hits 229 | 4 5 . . 8 62 62 4 . 71 13 Critical Kills 2 | . . . . . . 1 . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 12 | 1 1 . . . 7 2 . . 1 . Burn 10 | 1 1 . . . 7 1 . . . . Destroy 2 | . . . . . . 1 . . 1 . Melee Attacks 10 | . . . . . . . . . . 10 Impact . | . . . . . . . . . . . Slashing 10 | . . . . . . . . . . 10 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11050 | 150 201 . . 199 2477 3179 257 . 3886 701 Guns 6486 | 150 201 . . 199 2477 2664 173 . 622 . Cannons 829 | . . . . . . 515 84 . 230 . Explosions 3587 | . . . . . . . . . 3034 553 Melee 148 | . . . . . . . . . . 148 Ramming . | . . . . . . . . . . . Kinetic 3302 | . . . . . 552 1955 173 . 622 . Thermal 4693 | 150 201 . . 199 1925 1224 84 . 910 . Explosive 1370 | . . . . . . . . . 817 553 Electromagnetic 1537 | . . . . . . . . . 1537 . Impact . | . . . . . . . . . . . Slashing 148 | . . . . . . . . . . 148 Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 4 5 Average Corruption 4 | . . . . . . . . . 4 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 9 | . . . . . . . . . 1 8 Message Errors 4 | . . . . . . . . . 1 3 Matter Fused 1 | . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 224 | . . . . . . . . . 224 . Projectiles 2 | . . . . . . . . . 2 . Explosions 222 | . . . . . . . . . 222 . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 170 | . . . . . . . . . 124 46 Shots 4 | . . . . . . . . . 3 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 474 | 385 392 . . 81 389 474 188 . 180 . Average Temperature 109 | 189 175 . . 28 84 119 69 . 69 . Received Heat Transfer 1908 | . 222 6 . 60 684 450 72 . 258 156 Effects 10 | 1 1 . . . 1 7 . . . . Shutdowns 2 | 1 . . . . 1 . . . . . Energy Bleed 2 | . . . . . . 2 . . . . Interference 4 | . . . . . . 4 . . . . Matter Decay 1 | . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Robots Corrupted 3 | . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . 3 . Parts Fried 4 | . . . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 17 | 1 3 . . . 11 1 . . 1 . Heat Transferred 10035 | 518 666 . . 470 4773 2553 148 . 907 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . 4 . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Maximum Alert Level 3 | . . . . . . 1 . . 3 . Low Security (%) 86 | 100 100 100 . 100 100 71 100 . 63 . Level 1 10 | . . . . . . 28 . . . . Level 2 1 | . . . . . . . . . 20 . Level 3 1 | . . . . . . . . . 14 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 759 | 10 30 . . 50 152 242 110 . 759 . Initial 90 | . . . . . . 46 90 . . . Average 104 | . 5 . . 3 98 168 11 . 247 . Influence Increases 2967 | 15 80 . . 50 650 951 68 . 1063 90 Destroy 0b10 Robot/C 1560 | . 40 . . 40 420 540 60 . 380 80 Destroy 0b10 Robot/NC 185 | 15 . . . . 60 35 . . 75 . Destroy Leader 432 | . 10 . . 10 120 180 . . 102 10 Allied During Kill 98 | . . . . . . . . . 98 . Successful Hack 15 | . . . . . . 7 8 . . . Disable Machine 285 | . . . . . . 105 . . 180 . Destroy Structure 62 | . . . . . 5 9 . . 48 . Lose Combat Pursuer 330 | . 30 . . . 45 75 . . 180 . Influence Decreases 2632 | 15 80 . . 50 538 832 299 . 386 432 Entered New Map 459 | . . . . . . 66 141 . . 252 Time Decay 1583 | 15 50 . . 50 438 616 108 . 156 150 Lost Part 350 | . 30 . . . 100 80 . . 110 30 Lost Ally 240 | . . . . . . 70 50 . 120 . Squads Dispatched 19 | . 2 . . . 2 7 . . 8 . Investigation 6 | . 1 . . . 2 2 . . 1 . Extermination 2 | . . . . . . . . . 2 . Reinforcement 6 | . 1 . . . . 1 . . 4 . Assault . | . . . . . . . . . . . Garrison 5 | . . . . . . 4 . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Distress Signals 14 | . 3 . . . 4 5 . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 130 | . 11 4 . 4 30 42 3 . 29 7 Peak Tracking Total 13 | . 8 2 . 1 4 6 1 . 13 3 Tactical Retreats 12 | . 1 . . . 3 3 . . 5 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Traps Triggered 2 | . . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Machines Disabled 20 | . . . . . . 7 . . 12 1 Max in Single Turn 4 | . . . . . . 1 . . 4 1 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 2 | . . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Machines Accessed 14 | . . . 1 . 1 4 4 2 2 . Terminals 5 | . . . . . . 3 2 . . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . . 1 . Total Hacks 49 | . . . 1 . 3 6 15 20 4 . Successful 32 | . . . 1 . . 4 5 20 2 . Failed 16 | . . . . . 3 2 9 . 2 . Catastrophic 4 | . . . . . 1 . 2 . 1 . Database Lockouts 1 | . . . . . . . 1 . . . Manual 24 | . . . . . . . 23 1 . . Terminals 16 | . . . . . . 5 11 . . . Fabricators 2 | . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . . 3 1 . . 2 . Terminal Hacks 28 | . . . 1 . . 3 4 20 . . Record 21 | . . . 1 . . . 1 19 . . Robot Schematic 3 | . . . . . . . 3 . . . Open Door 4 | . . . . . . 3 . 1 . . Fabricator Hacks 2 | . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Mask 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . . . . . 1 1 3 . 1 . Full Trace Events 5 | . . . . . 1 1 2 . 1 . Feedback Events 1 | . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . Robots Built 3 | . . . . . . . . . 3 . Authchips 1 | . . . . . . . . . 1 . Time 40 | . . . . . . . . . 40 . Total Robot Build Rating 3 | . . . . . . . . . 3 . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 4 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Total Allies 7 | . . . . . . . . . 7 . Largest Group 4 | . . . . . . . . . 4 . Highest-Rated Group 134 | . . . . . . . . . 134 . Highest-Rated Ally 41 | . . . . . . . . . 41 . Initial UFD Resources 24 | . . . . . . . . . 24 24 Total Orders 2 | . . . . . . 1 1 . . . EXPLORE 2 | . . . . . . 1 1 . . . Ally Attacks 23 | . . . . . . . . . 23 . Total Damage 702 | . . . . . . . . . 702 . Kills 6 | . . . . . . . . . 6 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Active Infowar (turns) . | . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . Drone Launches 17 | . . . . . . 16 . 1 . . Drone Recoveries 2 | . . . . . . 2 . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Turns Passed 7867 | 112 204 110 162 714 1233 2043 808 1693 469 319 Spaces Moved 4393 | 72 136 80 136 226 494 916 493 1284 349 207 Core 212 | 6 . . . . . . . . 131 75 Treads 132 | . . . . . . . . . . 132 Legs 3892 | 9 36 80 136 226 494 916 493 1284 218 . Wheels 157 | 57 100 . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 120 120 120 50 50 Average Speed 130 | 94 95 120 120 136 169 152 120 120 99 127 Slowest Speed 260 | 190 120 120 120 190 190 190 120 120 260 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 3 24 36 48 42 40 86 99 77 17 28 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 6 | . . . 1 1 . . . 4 . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . 1 . . . 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 87 | . . . . . . . . . 42 45 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 87 | . . . . . . . . . 42 45 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Total 5983 | 90 180 92 135 608 715 1357 696 1436 435 239 Wait 1042 | 1 25 8 . 362 88 233 179 137 2 7 Move 4383 | 71 135 79 135 225 493 915 492 1283 348 207 Hop . | . . . . . . . . . . . Pick Up 46 | . 1 2 . 4 10 11 11 4 1 2 Fast Attach 38 | 6 2 2 . 1 7 10 1 2 2 5 Attach 20 | . . . . . 8 2 . . 9 1 Detach 4 | . . . . . . 1 . . 3 . Swap 70 | 1 2 1 . 3 19 30 5 5 2 2 Drop 46 | . . . . 1 10 25 1 5 4 . Fire 266 | 11 15 . . 12 80 106 7 . 30 5 Melee 10 | . . . . . . . . . . 10 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 34 | . . . . . . . . . 34 . Trap . | . . . . . . . . . . . Miscellaneous 24 | . . . . . . 24 . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Met 8R-AWN 264 | -10/Materials | Lost 4 parts (1p1n2w) 306 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered Mines 318 | -10/Mines | Followed 8R-AWN into the Mines 422 | -10/Mines | Discovered new exit (range 5) 427 | -10/Mines | Entered Exiles 461 | -10/Exiles | Welcomed by 8R-AWN 481 | -10/Exiles | Met EX-HEX 529 | -10/Exiles | Met EX-DEC 534 | -10/Exiles | Learned location of Zion (-7) 570 | -10/Exiles | Discovered new exit (range 12) 589 | -10/Exiles | Entered Mines 636 | -9/Mines | Assembled infested the area 636 | -9/Mines | Learned Materials terminal intel 641 | -9/Mines | Assisted by a Guerilla fighting off Assembled 686 | -9/Mines | Build established: Scavenger-Mutant 1126 | -9/Mines | Learned location of Storage (-8) 1277 | -9/Mines | Discovered new exit (range 15) 1303 | -9/Mines | Entered Materials 1303 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1304 | -8/Materials | Loaded intel: 12 terminal locations 1653 | -8/Materials | Lost 5 parts (2n1u2w) 1722 | -8/Materials | Build established: Scavenger-Gunner 1894 | -8/Materials | Discovered new exit (range 15) 2062 | -8/Materials | Discovered new exit (range 4) 2236 | -8/Materials | Build established: Scavenger-Tank 2536 | -8/Materials | Entered Storage 2644 | -8/Storage | Garrison activated, responded to threat 3090 | -8/Storage | Found Prototype Launcher 3090 | -8/Storage | Identified Gui. EMP Blaster 3843 | -8/Storage | Garrison activated, responded to threat 4109 | -8/Storage | Build established: Gunner 4368 | -8/Storage | Discovered new exit (range 59) 4481 | -8/Storage | Core integrity fell below 50% 4570 | -8/Storage | Discovered new exit (range 3) 4579 | -8/Storage | Entered Recycling 4579 | -8/Recycling | Accompanied by 7 allies 4680 | -8/Recycling | Discovered new exit (range 61) 4911 | -8/Recycling | Build established: Scavenger-Tank 5235 | -8/Recycling | Build established: Hacker-Gunner 5343 | -8/Recycling | Scanned before Scraplab entrance 5361 | -8/Recycling | Entered Scraplab 5371 | -8/Recycling | Discovered new exit (range 2) 5387 | -8/Recycling | Entered Scraptown 5705 | -8/Scraptown | Discovered new exit (range 13) 5714 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5968 | -8/Scraptown | Visited UFD Registry 5985 | -8/Scraptown | Registered with UFD as "Matterboard" 6024 | -8/Scraptown | Visited Cartography Club 6425 | -8/Scraptown | Build established: Scavenger-Gunner 6427 | -8/Scraptown | Learned location of Recycling (-8) 6427 | -8/Scraptown | Learned location of Warlord (-5) 6427 | -8/Scraptown | Learned location of Cetus (-4) 6427 | -8/Scraptown | Learned 12 Materials zone layouts 6427 | -8/Scraptown | Learned 24 Factory zone layouts 6427 | -8/Scraptown | Learned 8 Research zone layouts 6427 | -8/Scraptown | Learned 4 Storage zone layouts 6427 | -8/Scraptown | Learned 16 Upper Caves zone layouts 6427 | -8/Scraptown | Learned 8 Proximity Caves zone layouts 6427 | -8/Scraptown | Learned 20 Proximity Caves zone layouts 6427 | -8/Scraptown | Learned location of 2 exits from Factory 6427 | -8/Scraptown | Learned location of 3 exits from Factory 6427 | -8/Scraptown | Learned location of 1 exit from Lower Caves 6499 | -8/Scraptown | Visited Junk Repository 6557 | -8/Scraptown | Visited LU-1G1's Boring Crew 6614 | -8/Scraptown | Visited Science Testing Area 6842 | -8/Scraptown | Visited Sword Containment 6854 | -8/Scraptown | Found Prototype Slashing Weapon 6854 | -8/Scraptown | Identified Companion Sword 6981 | -8/Scraptown | Met Optimus 6981 | -8/Scraptown | Accepted into 0bPrime 7011 | -8/Scraptown | Visited Derelict Rescue Squad 7020 | -8/Scraptown | Found DRS Beacon 7075 | -8/Scraptown | Discovered new exit (range 3) 7080 | -8/Scraptown | Entered Factory 7080 | -6/Factory | Accompanied by 1 ally 7080 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 7081 | -6/Factory | Identified exit to Factory 7081 | -6/Factory | Identified exit to Lower Caves 7324 | -6/Factory | System Shield fried by hacking feedback 7376 | -6/Factory | Garrison activated, responded to threat 7432 | -6/Factory | Lost 4 allies 7481 | -6/Factory | Released all parts (3) 7493 | -6/Factory | Core integrity fell below 50% 7512 | -6/Factory | Lost 8 parts (5n1u2w) 7529 | -6/Factory | Fabricated G-34 Mercenary? 7549 | -6/Factory | Entered Lower Caves 7550 | -6/Lower Caves | Identified exit to Lower Caves 7583 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7688 | -6/Lower Caves | Core integrity fell below 20% 7719 | -6/Lower Caves | Build established: Mutant 7868 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07689_ The unstable cave ceiling collapses. 07690_ G-67 Veteran destroyed. 07695_ The unstable cave ceiling collapses. 07696_ Hvy. Battle Rifle destroyed. 07697_ The unstable cave ceiling collapses. 07700_ Flexi-carbon Leg fries itself beyond repair. 07701_ Acquired 7 matter. 07707_ The unstable cave ceiling collapses. 07711_ Hvy. Missile Launcher destroyed. 07717_ G-50 Soldier destroyed. 07718_ The unstable cave ceiling collapses. 07719_ Acquired 13 matter. 07721_ The unstable cave ceiling collapses. 07740_ System corrupted: Matter fused (-10). 07785_ QXHQUDVXT 8TOJEY:MSNGJ 07821_ System corrupted: Energy discharge (-34). 07845_ System corrupted: Arm. Treads fused. 07861_ Arm. Treads destroyed. 07862_ S-27 Virus destroyed. 07868_ Acquired VTOL Module. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# # ## | | ???????????????????????????????????## ### | | ????????????????????????????????????###?# # | | ????????????????????????????????????????## ##### | | ?????????????????????????????????????????# ##???? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# ????? | | ????????????????????????????????????????? ????? | | ???????????????????????????????????????? ????? | | ??????????????????????????????????????? ##???? | | ??????????????????????????????????????? #????? | | ???????????????????????????????????????## ????? | | ?????????????????????????????????????? ## ????? | | ????????????????????????????????????? ###? | | ????????????????????????????????????? ## # | | ?????????????????????????????###????? | | ????????????????????????????## #????? | | ?????????>?????????????????## ##???? """ | | ??????????????????????????## ##??? 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""" """ | | ?????????????? ######## "" "" | | ?????????????????????????# s """ " | | ????????????????????????## "" | | ???????????????????######@ s """ | | ???????????????????# % "" ## | | ???????????????????# $ ## ## " ## | | ???????????????????# ## ######## ## | | ???????????????????# ?#######??????### | | ???????????????????#$????????????????## | | ???????????????????#????????????####?# # | | ??????????????????????????????### ### # | | ??????????????????????????????# | | ??????????????????????????????### ## | | ????????????????????????????????## ## #### | | ?????????????????????????????????#######??######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 370 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 4 Defensive Hacking 20 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ M-13 Machinist | -8/Recycling | Hacked G-34 Mercenary | -8/Recycling | Hacked G-47 Trooper | -8/Recycling | Hacked Fabricated ------------ G-34 Mercenary | x3 | -6/Factory | Authchip Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Follow The Leader Official Business You May Approach The Wall Challenges ------------ None Game ------ Seed ActuatorSiegeHumpback Manual? 0 Play Time 01:04:10 Cumulative 180.4 hours Start 2026.03.24 @ 19:55:39 End 2026.03.27 @ 21:10:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 304 Rogue 304 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 57 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 611cb3e7-3769-4b3c-887e-51511b387d17