Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.15 @ 01:53:07 Player: Rumbl3 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (203) 1015 Value Destroyed (4607) 4607 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (4269) 4269 TOTAL SCORE: 13971 Bonus ------- High Alert Combat Kills 247 Follower Combat Kills 222 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 2000 Cogmind --------- Core Integrity 0/700 Matter 278/300 Energy 257/1100 System Corruption 4% Temperature Cool (71) Movement Walking (163) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Carbon-fiber Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (6) ------ High-capacity Storage Unit Assembled Biocell Array Advanced Terrain Scan Processor Zionite Light Carapace GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (12) --- Wheel Experimental Heat Sink Large Storage Unit High-capacity Storage Unit Zionite Biocell (1000) Improved Sensor Array Makeshift Sensor Array Advanced Terrain Scanner Precision Shock Rifle Heavy Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Biocell Array Advanced Terrain Scan Processor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Zionite Glidesys I Large Storage Unit Advanced Terrain Scanner Zionite Light Carapace [Rating: 103] Favorites ----------- Power Zionite Light DM Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Wheel Treads Light Treads Leg Assembled Alloy Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility Medium Storage Unit Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Zionite Light Carapace Weapon Heavy Missile Launcher Energy Gun Improved EM Shotgun Energy Cannon Assembled Focal Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 . 2 2 . . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 4 | . . 1 . 1 2 . . . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 206 | 2 14 13 52 23 45 1 1 4 39 12 Power 14 | . 2 2 3 1 3 . . . 2 1 Engine 10 | . 2 2 3 1 2 . . . . . Core 1 | . . . . . 1 . . . . . Reactor 3 | . . . . . . . . . 2 1 Propulsion 60 | 2 4 4 18 12 7 . . . 11 2 Treads 6 | . . . 6 . . . . . . . Leg 9 | . . . 4 4 . . . . . 1 Wheel 40 | 2 4 4 8 8 7 . . . 6 1 Hover 5 | . . . . . . . . . 5 . Flight . | . . . . . . . . . . . Utility 52 | . 3 1 6 3 20 . . . 14 5 Device 26 | . . 1 3 2 12 . . . 6 2 Storage 11 | . 3 . 2 . 2 . . . 2 2 Processor 3 | . . . . . 3 . . . . . Hackware . | . . . . . . . . . . . Protection 12 | . . . 1 1 3 . . . 6 1 Artifact . | . . . . . . . . . . . Weapon 80 | . 5 6 25 7 15 1 1 4 12 4 Energy Gun 24 | . 1 3 7 1 4 . . 1 5 2 Energy Cannon 8 | . 1 1 3 . 2 . . 1 . . Ballistic Gun 18 | . 3 1 8 3 . . 1 1 . 1 Ballistic Cannon 4 | . . . . 1 2 . . . 1 . Launcher 7 | . . 1 1 . 1 1 . . 2 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 10 | . . . 6 2 1 . . 1 . . Slashing Weapon 9 | . . . . . 5 . . . 4 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 20 | . . . 6 . 3 . . . 11 . Parts Lost 42 | . 7 5 8 3 10 . 1 . 3 5 Power 5 | . 1 . . 1 2 . . . . 1 Propulsion 14 | . 2 2 4 1 3 . . . 2 . Utility 4 | . . . 1 . 1 . . . . 2 Weapon 19 | . 4 3 3 1 4 . 1 . 1 2 Highest Loss Streak 5 | . 3 3 3 1 4 . 1 . 1 5 Average Slot Usage (%) 94 | . 96 98 98 99 94 100 98 100 97 84 Engine 5 | . 13 11 11 9 6 7 7 7 . . Reactor 2 | . . . . . . . . . 6 7 Leg 2 | . . . 5 . . . . . . 9 Wheel 18 | . 26 21 13 25 18 23 23 23 21 11 Device 10 | . . 10 9 17 13 15 15 15 7 9 Storage 17 | . 27 22 22 18 15 15 15 15 15 13 Processor 9 | . . . . . 14 15 15 15 15 12 Protection 1 | . . . 1 . 1 . . . 4 . Energy Gun 5 | . 8 8 12 4 6 7 . 2 3 . Energy Cannon 3 | . 2 11 5 5 . . . . 1 7 Ballistic Gun 5 | . 15 11 9 7 2 . 4 7 5 . Ballistic Cannon 1 | . . . . 8 4 . . . . . Launcher 4 | . . 2 . . . 7 7 4 9 7 Slashing Weapon 2 | . . . . . 5 7 7 4 2 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 90 | 12 26 33 59 64 72 64 66 67 77 90 Greatest Support 75 | 20 20 20 20 60 40 36 36 36 66 75 Greatest Overweight (x) 20 | . 2 3 5 3 20 1 1 1 3 4 Average Overweight (x) 1 | . . 1 2 1 1 1 1 1 1 . Largest Inventory Capacity 16 | 6 12 12 16 16 16 16 16 16 16 16 Average Capacity 14 | 6 11 12 13 16 16 16 16 16 16 13 Most Carried 16 | 6 12 12 16 16 16 16 16 16 16 16 Average Carried 14 | 4 10 11 13 15 14 16 15 16 15 13 Final Capacity 16 | 6 12 12 16 16 16 16 16 16 16 12 Final Carried 16 | 6 11 12 16 16 16 16 16 16 16 11 Class Distribution -------------------- 28% | Mutant 21% | Scavenger-Assassin 17% | Scavenger-Mutant 7% | Scavenger-Gunner 6% | Golem 6% | Skirmisher 4% | Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Mutant | -9/Storage Skirmisher | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Zion Scavenger-Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Pro Matter Collected 3591 | 253 261 165 849 319 667 10 98 20 497 452 Remotely . | . . . . . . . . . . . Salvage Created 6761 | 116 756 476 1951 373 1665 55 289 . 797 283 Parts 349 | 12 39 28 112 28 73 3 20 . 23 11 Haulers Intercepted 11 | . 1 1 6 . 3 . . . . . Recyclers Shooed 11 | 1 1 1 3 . 5 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 11 . . 9 Prevented 1 | . . . . . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 140 | . 15 9 31 7 19 . 10 . 41 8 Melee 5 | . . . . . 5 . . . . . Guns 45 | . 12 5 21 1 3 . . . 1 2 Cannons 25 | . 3 1 7 5 8 . . . . 1 AOE 63 | . . 3 3 1 3 . 10 . 39 4 Classes Destroyed 20 | 2 6 1 3 . 3 1 . . 4 . Worker 17 | . 2 2 7 1 5 . . . . . Builder 3 | . . . 1 1 1 . . . . . Tunneler 4 | 3 1 . . . . . . . . . Hauler 11 | . 1 1 6 . 3 . . . . . Recycler 10 | 1 1 . 1 . 7 . . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 9 | . 1 5 2 . 1 . . . . . Swarmer 27 | . 4 4 3 . 4 . 7 . . 5 Grunt 46 | . 11 2 17 3 9 . 2 . . 2 Brawler 2 | . . . 1 . . . . . . 1 Duelist 3 | . . . 1 . 1 . 1 . . . Sentry 18 | . . 3 9 4 2 . . . . . Hunter 2 | . . . . . 2 . . . . . Programmer 1 | . . . . . 1 . . . . . Z-Light 5 | . . . . . . . . . 5 . Decomposer 4 | . . . . . . . 4 . . . Samaritan 1 | . . . . . . 1 . . . . Assembler 2 | . . . . . . . . . 2 . Assembled 35 | . . . . . . . . . 35 . Golem 1 | . . . . . . . . . 1 . Best Kill Streak 36 | 2 4 8 7 4 8 . 4 . 36 4 Combat Bots Only 34 | . 4 4 4 3 4 . 4 . 34 4 Max Kills in Single Turn 14 | 1 1 4 3 2 3 1 3 . 14 3 Gunslinging . | . . . . . . . . . . . Exploded 14 | . . 3 2 1 3 . 3 . 14 3 Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Pro Damage Taken 6893 | . 856 484 1341 408 1875 . 125 . 499 1305 Core 1221 | . 179 96 172 59 322 . 16 . 144 233 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 62 | 100 28 . 33 89 . . . . . . Volleys Fired 337 | 11 84 35 92 20 34 . 7 . 30 24 Largest 3 | 2 2 3 3 3 3 . 1 . 3 3 Hottest 174 | 60 110 139 136 139 174 . 39 . 127 83 Shots Fired 732 | 22 148 96 249 60 76 . 7 . 38 36 Gun 521 | 22 133 60 203 29 38 . 1 . 14 21 Cannon 174 | . 15 35 44 31 37 . . . . 12 Launcher 37 | . . 1 2 . 1 . 6 . 24 3 Special . | . . . . . . . . . . . Kinetic 320 | 11 92 35 94 40 32 . 1 . 4 11 Thermal 261 | 11 56 60 78 11 33 . . . . 12 Explosive 37 | . . 1 2 . 1 . 6 . 24 3 Electromagnetic 112 | . . . 75 9 10 . . . 9 9 Phasic 2 | . . . . . . . . . 1 1 Robot Hit Streak 18 | 6 9 12 11 12 11 . 6 . 15 18 Robot Miss Streak 7 | 3 4 7 5 3 5 . 1 . 2 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 501 | 13 90 52 149 38 92 2 9 . 33 23 Core Hits 323 | 5 40 22 65 18 50 1 14 . 96 12 Critical Hits 14 | . 1 . 8 3 2 . . . . . Critical Kills 8 | . . . 5 3 . . . . . . Critical Parts Destroyed 6 | . 1 . 3 . 2 . . . . . Melee Attacks 122 | . . . 13 10 74 4 4 . 17 . Impact 24 | . . . 13 10 1 . . . . . Slashing 98 | . . . . . 73 4 4 . 17 . Piercing . | . . . . . . . . . . . Sneak Attacks 23 | . . . 2 . 15 2 4 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . 2 . . . . . Damage Inflicted 17494 | 163 928 857 3024 844 4087 190 1169 . 5335 897 Guns 4647 | 163 824 349 1851 312 453 . . . 241 454 Cannons 2300 | . 104 331 553 466 712 . . . . 134 Explosions 6059 | . . 177 451 66 368 . 731 . 3957 309 Melee 4488 | . . . 169 . 2554 190 438 . 1137 . Ramming . | . . . . . . . . . . . Kinetic 2728 | 66 529 165 647 469 535 . . . 82 235 Thermal 2871 | 97 399 515 989 228 509 . . . . 134 Explosive 5782 | . . 177 240 . 368 . 731 . 3957 309 Electromagnetic 1559 | . . . 979 147 121 . . . 126 186 Impact 169 | . . . 169 . . . . . . . Slashing 4319 | . . . . . 2554 190 438 . 1137 . Piercing . | . . . . . . . . . . . Phasic 66 | . . . . . . . . . 33 33 Highest Corruption 4 | . . . 3 . . . . . . 4 Average Corruption 3 | . . . 2 . . . . . . 4 Corruption Purged . | . . . . . . . . . . . Effects 33 | . . . 17 . . . . . . 16 Message Errors 8 | . . . 4 . . . . . . 4 Matter Fused 10 | . . . 4 . . . . . . 6 Heat Flow Errors 5 | . . . 3 . . . . . . 2 Energy Discharges 4 | . . . 3 . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Targeting Errors 3 | . . . 2 . . . . . . 1 Weapon Failures 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1597 | . . . 83 . 597 59 293 . 565 . Projectiles 9 | . . . . . 9 . . . . . Explosions 158 | . . . 14 . 43 . . . 101 . Melee 1430 | . . . 69 . 545 59 293 . 464 . Knockbacks 7 | . . . . 5 2 . . . . . Impact . | . . . . . . . . . . . Kinetic 6 | . . . . 4 2 . . . . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 297 | . . 31 148 51 50 . . . . 17 Shots 9 | . . 1 4 1 1 . . . . 2 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 392 | . 392 131 245 141 177 . . . 68 389 Average Temperature 80 | . 139 34 65 45 51 . . . 28 151 Received Heat Transfer 1998 | . 333 153 426 144 504 . 9 . 78 351 Effects 6 | . 4 . 1 . . . . . . 1 Energy Bleed 2 | . 1 . 1 . . . . . . . Interference 4 | . 3 . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . 1 1 Parts Fried 7 | . . . 6 . . . . . . 1 Impact Corruptions 2 | . . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . 2 5 1 . . . . . . . Heat Transferred 5389 | 225 991 1184 1767 296 851 . . . . 75 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . . 5 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Pro Peak Influence 757 | 20 310 418 757 463 451 . . . . . Average Influence 283 | 11 179 288 389 334 215 . . . . . Maximum Alert Level 3 | . 1 2 3 2 2 . . . . . Low Security (%) 32 | 100 51 18 18 . 50 . . . . . Level 1 43 | . 48 66 29 74 40 . . . . . Level 2 21 | . . 15 43 25 9 . . . . . Level 3 2 | . . . 7 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 4 . 4 1 8 . . . . . Investigation 9 | . 1 . 4 1 3 . . . . . Extermination 2 | . . . . . 2 . . . . . Reinforcement 3 | . 3 . . . . . . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Pro Distress Signals 13 | . 5 1 2 1 4 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 207 | . 30 19 39 11 33 3 9 . 52 11 Peak Tracking Total 37 | . 5 6 5 4 8 3 4 . 37 4 Tactical Retreats 14 | . 1 2 4 . 4 . . . 3 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Pro Traps Triggered 5 | . 1 . 2 1 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Pro Machines Disabled 15 | . . 2 6 1 2 . . . 4 . Max in Single Turn 2 | . . 1 1 1 2 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Pro Machines Accessed 33 | . 4 4 10 4 10 . . 1 . . Terminals 24 | . 3 4 8 4 5 . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . 1 . 2 . 3 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 94 | . 10 10 33 10 26 . . 5 . . Successful 49 | . 8 3 16 6 11 . . 5 . . Failed 44 | . 2 7 16 4 15 . . . . . Catastrophic 7 | . 1 1 2 1 2 . . . . . Database Lockouts 1 | . . . 1 . . . . . . . Manual 69 | . 8 8 27 5 16 . . 5 . . Terminals 67 | . 9 10 30 10 8 . . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 16 | . 1 . 3 . 12 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . 4 . . . . . Terminal Hacks 25 | . 4 1 9 4 2 . . 5 . . Part Schematic 5 | . . . . . . . . 5 . . Prototype ID Bank 5 | . . . 4 1 . . . . . . Open Door 2 | . . . 2 . . . . . . . Level Access Points 3 | . 1 . 1 1 . . . . . . Branch Access Points 4 | . . 1 1 1 1 . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 1 . 3 . . . . . Report Inventory 4 | . . . 1 . 3 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 66 | . 9 10 20 6 21 . . . . . Terminals 14 | . 3 2 5 2 2 . . . . . Track 1 | . . . 1 . . . . . . . Botnet 8 | . 2 1 3 1 1 . . . . . Operators 5 | . 1 1 1 1 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . 1 . 1 . 4 . . . . . Reject 1 | . . . . . 1 . . . . . Recyclers 1 | . . . . . 1 . . . . . Mask 2 | . 1 . . . 1 . . . . . Tunnel 2 | . . . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 2 4 9 4 9 . . . . . Full Trace Events 3 | . . . 1 . 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 5 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Pro Total Allies 2 | . . . . . . . . 1 1 . Largest Group 2 | . . . . . . . . 1 2 . Highest-Rated Group 212 | . . . . . . . . 94 212 . Highest-Rated Ally 118 | . . . . . . . . 94 118 . Total Orders . | . . . . . . . . . . . Ally Attacks 44 | . . . . . . . . . 44 . Total Damage 3675 | . . . . . . . . . 3675 . Kills 15 | . . . . . . . . . 15 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Pro Turns Passed 8391 | 92 535 416 1263 407 1100 333 302 910 1347 1686 Spaces Moved 4861 | 47 239 304 667 244 709 329 284 935 823 280 Core 2 | . . . . . 2 . . . . . Treads 4 | . . . 4 . . . . . . . Legs 362 | 33 . . 57 3 . . . . . 269 Wheels 4484 | 14 239 304 606 241 707 329 284 935 814 11 Hover 9 | . . . . . . . . . 9 . Flight . | . . . . . . . . . . . Fastest Speed 80 | 80 80 90 90 90 93 96 96 96 96 96 Average Speed 102 | 108 89 90 113 95 101 96 96 96 97 160 Slowest Speed 1050 | 120 100 110 210 220 1050 96 96 96 122 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 3 52 28 83 27 26 59 53 87 87 42 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . 1 . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 10 | . . . . . . 3 1 3 . 3 Spaces Dug 30 | . . . . 4 18 1 . . 4 3 Terrain Destroyed 317 | . . 3 40 12 54 1 67 . 78 62 Melee 27 | . . . . 4 18 1 . . 4 . Projectile 24 | . . . . 6 5 . . . . 13 AOE 266 | . . 3 40 2 31 . 67 . 74 49 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Pro Total 7455 | 68 424 373 955 359 911 340 299 945 1293 1488 Wait 1692 | . 65 7 73 24 16 5 3 7 349 1143 Move 4851 | 46 238 303 666 243 708 328 283 934 822 280 Hop . | . . . . . . . . . . . Pick Up 96 | 4 14 8 23 9 15 1 1 . 8 13 Fast Attach 55 | . 3 3 13 6 10 . . . 17 3 Attach 42 | 2 5 6 8 3 9 . 1 . 2 6 Detach 23 | 1 1 1 6 2 5 . . . 4 3 Swap 109 | . 6 4 31 14 26 1 . 4 20 3 Drop 116 | 4 8 6 30 13 17 1 . . 24 13 Fire 337 | 11 84 35 92 20 34 . 7 . 30 24 Melee 119 | . . . 13 10 71 4 4 . 17 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 15 | . . . . 15 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 93 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 322 | -10/Materials | Lost 3 parts (1n2w) 471 | -10/Materials | Identified exit to Materials 519 | -10/Materials | Core integrity fell below 50% 628 | -10/Materials | Entered another Materials area 628 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 772 | -9/Materials | Identified exit to Mines 772 | -9/Materials | Identified exit to Storage 1044 | -9/Materials | Entered Storage 1073 | -9/Storage | Lost 3 parts (1n2w) 1505 | -9/Storage | Lost 3 parts (1n1u1w) 1549 | -9/Storage | Core integrity fell below 50% 2024 | -9/Storage | Identified exit to Recycling 2077 | -9/Storage | Identified exit to Materials 2102 | -9/Storage | Central database locked down 2307 | -9/Storage | Entered Materials 2307 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2353 | -8/Materials | Identified exit to Factory 2714 | -8/Materials | Entered Factory 2714 | -7/Factory | Evolved 2 slots: Utility x2 2963 | -7/Factory | Build established: Skirmisher 3112 | -7/Factory | Garrison activated, responded to threat 3132 | -7/Factory | Lost 3 parts (1n2w) 3162 | -7/Factory | Discovered new exit (range 3) 3164 | -7/Factory | Identified exit to Factory 3345 | -7/Factory | Lost 4 parts (1p2n1w) 3473 | -7/Factory | Identified exit to Lower Caves 3814 | -7/Factory | Entered Lower Caves 4056 | -7/Lower Caves | Build established: Scavenger-Assassin 4127 | -7/Lower Caves | Discovered new exit (range 2) 4128 | -7/Lower Caves | Identified exit to Lower Caves 4147 | -7/Lower Caves | Entered another Lower Caves area 4173 | -7/Lower Caves | Discovered exit to Factory (range 20) 4212 | -7/Lower Caves | Identified exit to Zion 4449 | -7/Lower Caves | Entered Zion 4490 | -7/Zion | Discovered new exit (range 20) 4692 | -7/Zion | Learned Factory emergency access door positions 4693 | -7/Zion | Learned Factory garrison access intel 4712 | -7/Zion | Received a visual enhancement algorithm 4737 | -7/Zion | Learned Factory non-interactive machine intel 4830 | -7/Zion | Learned Factory repair station intel 4878 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4998 | -7/Zion | Visited the Megawrench Repair Shop 5001 | -7/Zion | Megawrench repaired 10 parts 5030 | -7/Zion | Given A8's code to call for help 5054 | -7/Zion | Discovered new exit (range 8) 5055 | -7/Zion | Opened final containment barrier to the Deep Caves 5069 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5345 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5358 | -7/Zion | Identified exit to Deep Caves 5359 | -7/Zion | Entered Deep Caves 5359 | -7/Deep Caves | Accompanied by 1 ally 5360 | -7/Deep Caves | Met 5H-AD0 5484 | -7/Deep Caves | Z-Facility disabled 5514 | -7/Deep Caves | Attacked by Z-Imprinter 5518 | -7/Deep Caves | Core integrity fell below 50% 5581 | -7/Deep Caves | Found Prototype Protection 5581 | -7/Deep Caves | Identified Zio. Weapon Casing 5741 | -7/Deep Caves | Build established: Scavenger-Mutant 5784 | -7/Deep Caves | Found Prototype Device 5784 | -7/Deep Caves | Identified Exp. Thermal Shield 6002 | -7/Deep Caves | Discovered new exit (range 6) 6007 | -7/Deep Caves | Identified exit to Proximity Caves 6204 | -7/Deep Caves | Spotted as-44085 6227 | -7/Deep Caves | Destroyed as-44085 6289 | -7/Deep Caves | Triggered Deep Caves wall 6289 | -7/Deep Caves | Spotted AS-79851 6291 | -7/Deep Caves | Spotted AS-80697 6294 | -7/Deep Caves | Destroyed AS-80697 6294 | -7/Deep Caves | Exposed GOLEM chamber 6307 | -7/Deep Caves | Destroyed AS-79851 6320 | -7/Deep Caves | Found GOLEM Unit 6324 | -7/Deep Caves | Destroyed 34 combat bots 6652 | -7/Deep Caves | Build established: Mutant 6706 | -7/Deep Caves | Entered Proximity Caves 7794 | -6/Proximity Caves | Core integrity fell below 20% 7837 | -6/Proximity Caves | Lost 5 parts (1p2u2w) 8139 | -6/Proximity Caves | Build established: Golem 8392 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08220_ Found 43 Matter. 08220_ Found Recalibrator. 08220_ Found Coolant Injector. 08220_ Found Mak. Laser. 08220_ Found Maneuvering Thrusters. 08221_ Acquired 43 matter. 08245_ BE1BZ OKCM03OPEPE4FSVWVNTTIL,BM5 08261_ System corrupted: Component data lost. 08298_ UN6YWPDU#H,I>E=YYTISWDQ78CVES 08365_ Searching scrap... 08365_ Found 28 Matter. 08365_ Found Mak. Sensor Array. 08365_ Found Power Amplifier. 08366_ Acquired 28 matter. 08368_ Dropped Zio. Light Carapace. 08369_ Acquired Mak. Sensor Array. 08379_ C-30 ARC bursts open, deploying its payload. 08379_ S-27 Virus unfolds itself. 08382_ 4KC/7KCMMB>/KGJ6WE/ 08388_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ??????##??????????????????? | | ?????????????????????? ? ???####?????????????????? | | ???????????? #?#???? ? ? ? ? ??#?#?????????????? | | ????????????? ?## ? ? ??? ?????#?#????????????? | | ????????? ? ?? ? ??? ?? ? ?????? ??????????? | | ?????#????##? ##? ?? ? ? ?#???#????????????? | | ???#?# ?####? ? ? #??# #?##% #????? ? ?????????? | | ?? #????##### #?####??# ?#?#???????????????? | | # ?? ?? ######## ##?#####; ###?#?? ??? ???????? | | ???? ???? ?#?####?####?##;%s ###?####?#?? ???????? | | ? ? ? ? ?##??### ######; ? ?#????#??#??????? | | ? ?? ???###### ###### ?#????? ? ??????? | | ???? ?###?#?#? ? #?##?##??????????? | | ?? ?? #######???? ss ??###?####??? ???????? | | ? ?? ?? ###?#####??## ## #?###?#???## ?? ?????? | | ? ?? ? ?############ ## ;#######???#?? ??#?????? | | ??## ?## ########## ## ;#?######?##?? ???#????? | | ? #???#?# ####### ## ;??#######?### ???????? | | ????#?### #### ##?#??##????# ??? ????? | | ?#?####### ### @###########?# ?? ???? | | #??#### ### ### #?#######?# ? ????????? | | ?#?## ?## ;; ;##?####?### ? ? ????? | | #?## ## ### ###?######### ? ???????? | | ?### ###### #######?#######?#?#?????? | | ?#### ####### ! #####?###?#####?##??????? | | ##?## ##??###!##########?###??##??#?????? | | #?## ###?####??###########?#?#????????? | | ### ## ###########?##?#?#######?#?????? | | ### ##?###??########?##?###???????? | | ?####### ######?######?###?###????????? | | ??####?##?## #################?##?????????? | | ? ############ #######?##?##########???????? | | ????############# #######?#####??#####???????? | | #?##?##?#?##?# ###############?##?????????? | | #?? ########## #############?##?##???????? | | # ?############ ###########?###?#?#??????? | | ? #?#########?##### #######?###?#?###?#???????? | | ??################## #####?#######??##?#?#?????? | | ? #?######?########## ###??#############???????? | | ?####?################ #?#?#?##??#?#####??????? | | ##??################## #?###########?#????????? | | ??#####?############# #######?##?#####????#???? | | ##?############## ####?##?####???##?###????? | | ##?#######"""# #######?##?#?#####???#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 400 Evasion (%) 44 Recoil Reduction 1 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Killing Spree Challenges ------------ None Game ------ Seed SkeletonLauncherBoregun Manual? 0 Play Time 02:52:33 Cumulative 277.6 hours Start 2019.12.13 @ 23:58:50 End 2019.12.15 @ 01:53:07 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0 Lore% 77 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87ae6289-246b-4c77-8521-38a2953a1871