Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.11 @ 09:36:35 Player: Marco Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (1464) 1464 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 3400 Bonus ------- High Alert Combat Kills 61 Cogmind --------- Core Integrity 0/550 Matter 279/300 Energy 110/160 System Corruption 3% Temperature Cool (34) Movement Walking (127) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY (3) ------ Large Storage Unit Maneuvering Thrusters Hardened Light Armor Plating > --- WEAPON (3) ------- Enhanced Autogun Gauss Rifle Shock Bomb Launcher > --- INVENTORY (10) --- Light Nuclear Core Carbon-fiber Leg Cryofiber Web Large Storage Unit Advanced Sensor Array Light Armor Plating EM Pulse Cannon EM Pulse Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Maneuvering Thrusters Hardened Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Cryofiber Web Large Storage Unit Light Armor Plating EM Pulse Cannon Heavy Assault Rifle Improved Datajack [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Compact Wheel Utility Hardened Light Armor Plating Device Maneuvering Thrusters Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 64 | 7 7 9 41 Power 6 | 1 1 . 4 Engine 3 | 1 1 . 1 Core 3 | . . . 3 Reactor . | . . . . Propulsion 16 | 3 . 2 11 Treads . | . . . . Leg 15 | 2 . 2 11 Wheel 1 | 1 . . . Hover . | . . . . Flight . | . . . . Utility 13 | 1 3 4 5 Device 4 | . 1 1 2 Storage 4 | 1 1 1 1 Processor 1 | . 1 . . Hackware . | . . . . Protection 4 | . . 2 2 Artifact . | . . . . Weapon 29 | 2 3 3 21 Energy Gun 11 | 1 . 1 9 Energy Cannon 8 | . 2 1 5 Ballistic Gun 6 | 1 . . 5 Ballistic Cannon . | . . . . Launcher 4 | . 1 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 13 | . 1 2 10 Power . | . . . . Propulsion 4 | . . . 4 Utility 3 | . 1 1 1 Weapon 6 | . . 1 5 Highest Loss Streak 8 | . 1 1 8 Average Slot Usage (%) 95 | . 97 97 94 Engine 6 | . 14 11 3 Core 3 | . . . 5 Leg 33 | . 28 33 35 Device 6 | . 7 8 5 Storage 10 | . 14 11 9 Processor 1 | . 4 2 . Protection 9 | . . 10 11 Energy Gun 5 | . 5 3 5 Energy Cannon 6 | . 12 8 3 Ballistic Gun 7 | . . . 11 Launcher 4 | . 8 7 2 Naked Turns . | . . . . Heaviest Build 45 | 12 20 33 45 Greatest Support 80 | 20 20 36 80 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 8 10 10 Average Capacity 9 | 5 6 9 10 Most Carried 10 | 6 6 9 10 Average Carried 6 | 4 5 5 7 Final Capacity 10 | 6 8 10 10 Final Carried 9 | 4 6 5 9 Class Distribution -------------------- 49% | Mutant 34% | Tank 11% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1321 | 210 139 156 816 Remotely . | . . . . Salvage Created 1690 | . 234 313 1143 Parts 90 | . 10 14 66 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 34 | . 5 7 22 Melee 1 | . . . 1 Guns 14 | . . . 14 Cannons 10 | . 3 4 3 AOE 9 | . 2 3 4 Classes Destroyed 7 | . 2 2 3 Builder 1 | . . . 1 Recycler 1 | . . 1 . Watcher 3 | . 2 1 . Swarmer 3 | . . . 3 Grunt 17 | . 5 5 7 Sentry 12 | . . 2 10 Hunter 2 | . . . 2 Best Kill Streak 3 | . 3 3 3 Combat Bots Only 3 | . 3 2 3 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 2 | . 1 1 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2978 | . 227 447 2304 Core 636 | . 48 29 559 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 80 92 . Volleys Fired 97 | . 13 23 61 Largest 3 | . 2 2 3 Hottest 189 | . 106 106 189 Shots Fired 208 | . 26 42 140 Gun 123 | . 10 10 103 Cannon 56 | . 13 19 24 Launcher 29 | . 3 13 13 Special . | . . . . Kinetic 61 | . . . 61 Thermal 57 | . 10 10 37 Explosive 16 | . 3 13 . Electromagnetic 74 | . 13 19 42 Robot Hit Streak 51 | . 15 26 51 Robot Miss Streak 3 | . 2 2 3 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 164 | . 20 36 108 Core Hits 73 | . 10 14 49 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3084 | . 493 818 1773 Guns 1272 | . 98 125 1049 Cannons 961 | . 242 342 377 Explosions 805 | . 153 350 302 Melee . | . . . . Ramming 46 | . . 1 45 Kinetic 581 | . . . 581 Thermal 724 | . 98 171 455 Explosive 457 | . 153 304 . Electromagnetic 1276 | . 242 342 692 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Effects 6 | . . . 6 Message Errors 4 | . . . 4 Data Loss (minor) 1 | . . . 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 85 | . 31 21 33 Projectiles 38 | . 21 . 17 Explosions 47 | . 10 21 16 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 199 | . 63 48 88 Shots 14 | . 2 4 8 Rammed 8 | . . . 8 Targets Rammed 13 | . . 2 11 Kicked 5 | . . 2 3 Crushed . | . . . . Highest Temperature 790 | . 369 312 790 Average Temperature 157 | . 126 93 184 Received Heat Transfer 1047 | . 120 234 693 Effects 33 | . . . 33 Shutdowns 6 | . . . 6 Energy Bleed 4 | . . . 4 Interference 5 | . . . 5 Matter Decay 5 | . . . 5 Short Circuit 1 | . . . 1 Damage (minor) 4 | . . . 4 Damage (major) 4 | . . . 4 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles . | . . . . Parts Fried 5 | . . . 5 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1752 | . 296 420 1036 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 1 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 629 | . 154 378 629 Initial 135 | . . 55 135 Average 250 | . 100 218 308 Maximum Alert Level 2 | . . 1 2 Low Security (%) 33 | 100 100 41 12 Level 1 52 | . . 58 66 Level 2 13 | . . . 20 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 1 1 7 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 4 | . . 1 3 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 65 | . 8 14 43 Peak Tracking Total 5 | . 4 4 5 Tactical Retreats 12 | . . 3 9 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . 1 2 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 2 1 3 Terminals 5 | . 2 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 12 | . 5 3 4 Successful 8 | . 2 2 4 Failed 4 | . 3 1 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 5 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 6 | . 2 2 2 Record 4 | . 1 1 2 Prototype ID Bank 1 | . . 1 . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 2 | . . . 2 Unlock Access 1 | . . . 1 Coupler Status 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 1 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2169 | 76 343 342 1408 Spaces Moved 1269 | 58 224 203 784 Core 13 | 13 . . . Treads . | . . . . Legs 1254 | 43 224 203 784 Wheels 2 | 2 . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 125 | 103 120 120 130 Slowest Speed 160 | 120 120 150 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 4 42 24 56 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 87 | . 17 58 12 Melee . | . . . . Projectile . | . . . . AOE 87 | . 17 58 12 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1665 | 71 274 256 1064 Wait 116 | . 14 10 92 Move 1266 | 57 223 202 784 Hop . | . . . . Pick Up 60 | 6 10 6 38 Fast Attach 21 | 5 1 1 14 Attach 25 | 1 4 3 17 Detach . | . . . . Swap 18 | 1 2 5 10 Drop 49 | 1 7 4 37 Fire 97 | . 13 23 61 Melee . | . . . . Ram . | . . . . Kick 13 | . . 2 11 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 18) 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 666 | -9/Materials | Discovered new exit (range 5) 762 | -9/Materials | Entered another Materials area 762 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 903 | -8/Materials | Garrison activated, responded to threat 918 | -8/Materials | Core integrity fell below 50% 1017 | -8/Materials | Core integrity fell below 20% 1065 | -8/Materials | Lost 8 parts (4n1u3w) 1120 | -8/Materials | Identified exit to Garrison 2002 | -8/Materials | Build established: Tank 2170 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02108_ S-10 Pest destroyed. 02108_ Door malfunctions. 02108_ Matter Filter disabled. 02112_ Acquired 7 matter. 02112_ S-10 Pest misfires. 02113_ Acquired 3 matter. 02117_ Slug penetrates Wall. 02117_ Chain reaction triggered in Lgt. Ion Engine. 02120_ System corrupted: Component data lost. 02120_ Kicked S-10 Pest out of the way. 02126_ U-05 Engineer lays Concrete. 02130_ U-05 Engineer builds a Wall. 02136_ U-05 Engineer lays Concrete. 02138_ U-05 Engineer builds a Wall. 02139_ U-05 Engineer lays Concrete. 02142_ U-05 Engineer builds a Wall. 02169_ :F:JSBMEI XVMD48HSSP=OFEBS 02169_ Slug penetrates Wall. 02169_ Door malfunctions. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??############################???????????????????? | | # # #???????????????????? | | """"""" # ! # #???????????????????? | | """"""" # # #???????????????????? | | """"""" # ] # #???????????????????? | | """%% # # #???????????????????? | | ""% % # /# #???????????????????? | | %%% # # #???????????????????? | | +#####/###?? ! ??# @ #???????????????????? | | #### ""#####+#########Y#######?????????????????? | | % ??????????? | | ??????????? | | ####""##################### ######?????????????? | | ##?### #?????????????????????#??????????????????? | | # ??????????????????????????????????????? | | + """ ????????????????????????????????????????? | | # """ // ???????????????????????????????????????? | | #?""" /! ???????????????????????????????????????? | | #?? / ???????????????????????????????????????? | | #?? ??????????????????????????????????????? | | #?? ??????????????????????????????????????? | | #??#######??????????????????????????????????????? | | #???????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 43 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed ScanQuantumSheargun Manual? 0 Play Time 00:28:24 Cumulative 13.9 hours Start 2021.12.11 @ 09:08:15 End 2021.12.11 @ 09:36:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 26 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 25 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d44b4508-f69f-453c-b8e5-179949283edb