Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.01 @ 11:13:51

Player: JoshKwa

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (473)      473
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-44)                -44
              TOTAL SCORE: 1639

 Bonus
-------
Friendly Fire              -44

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     82/250
System Corruption          0%
Temperature                Critical (568)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>   --- POWER (2) --------
    Ion Engine
>   --- PROPULSION (2) ---
    Aluminum Leg
>   --- UTILITY (3) ------
    Structural Scanner
    Signal Interpreter
>   --- WEAPON (2) -------
    Particle Gun
    Particle Gun
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
       Light Deuterium Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
             Structural Scanner
             Sensor Array
             Signal Interpreter
>            --- WEAPON -----------
             Field Laser
             EM Pulse Cannon
>            --- INVENTORY --------
       Light Ion Engine
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
  Processor                Signal Interpreter
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             25   | 5   2   8   10  
  Power                    7    | 1   .   2   4   
    Engine                 7    | 1   .   2   4   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   2   3   
    Treads                 2    | 2   .   .   .   
    Leg                    5    | .   .   2   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | .   2   .   1   
    Device                 2    | .   2   .   .   
    Storage                .    | .   .   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   .   4   2   
    Energy Gun             6    | 2   .   2   2   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          1    | .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   .   5   
  Power                    2    | .   .   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      5    | .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   95  99  94  
  Engine                   15   | .   14  14  20  
  Treads                   14   | .   28  12  .   
  Leg                      11   | .   .   15  19  
  Device                   24   | .   23  28  20  
  Processor                2    | .   .   .   11  
  Energy Gun               21   | .   28  20  15  
  Energy Cannon            1    | .   .   .   6   
  Ballistic Gun            3    | .   .   6   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             26   | 7   9   16  26  
  Greatest Support         40   | 40  40  40  20  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 3   5   5   2   
  Average Carried          2    | 1   4   3   .   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 2   5   2   .   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
 Skirmisher | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           450  | 250 16  54  130 
  Remotely                 .    | .   .   .   .   
Salvage Created            615  | .   73  96  446 
  Parts                    39   | .   3   13  23  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  21   | .   3   6   12  
  Guns                     15   | .   3   6   6   
  Cannons                  5    | .   .   .   5   
  AOE                      1    | .   .   .   1   
Classes Destroyed          5    | .   2   .   3   
  Hauler                   1    | .   1   .   .   
  Swarmer                  12   | .   3   6   3   
  Grunt                    6    | .   .   .   6   
  Duelist                  1    | .   .   .   1   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           5    | .   4   3   5   
  Combat Bots Only         5    | .   3   3   5   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1162 | .    38   233  891  
  Core                     487  | .    15   45   427  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         88   | 100  .    76   .    
Volleys Fired              38   | .    4    9    25   
  Largest                  2    | .    2    2    2    
  Hottest                  130  | .    80   80   130  
Shots Fired                76   | .    8    18   50   
  Gun                      63   | .    8    18   37   
  Cannon                   13   | .    .    .    13   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  4    | .    .    4    .    
  Thermal                  59   | .    8    14   37   
  Explosive                .    | .    .    .    .    
  Electromagnetic          13   | .    .    .    13   
  Robot Hit Streak         9    | .    2    3    9    
  Robot Miss Streak        4    | .    2    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    2    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           46   | .    3    8    35   
  Core Hits                25   | .    4    6    15   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    .    2    
    Burn                   1    | .    .    .    1    
    Corrupt                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           850  | .    65   82   703  
  Guns                     530  | .    56   82   392  
  Cannons                  234  | .    .    .    234  
  Explosions               77   | .    .    .    77   
  Melee                    .    | .    .    .    .    
  Ramming                  9    | .    9    .    .    
  Kinetic                  26   | .    .    26   .    
  Thermal                  581  | .    56   56   469  
  Explosive                .    | .    .    .    .    
  Electromagnetic          234  | .    .    .    234  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            27   | .    .    .    27   
  Projectiles              2    | .    .    .    2    
  Explosions               25   | .    .    .    25   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      19   | .    .    .    19   
  Shots                    1    | .    .    .    1    
  Rammed                   1    | .    1    .    .    
Targets Rammed             2    | .    2    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    1    .    .    
Highest Temperature        921  | .    54   90   921  
  Average Temperature      258  | .    25   36   318  
  Received Heat Transfer   348  | .    .    96   252  
  Effects                  33   | .    .    .    33   
    Shutdowns              6    | .    .    .    6    
    Energy Bleed           4    | .    .    .    4    
    Short Circuit          3    | .    .    .    3    
    Damage (minor)         4    | .    .    .    4    
    Damage (major)         11   | .    .    .    11   
    Damage (core)          5    | .    .    .    5    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    1    .    4    
  Heat Transferred         1349 | .    125  125  1099 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             309  | .   107 191 309 
  Initial                  41   | .   .   41  .   
  Average                  85   | .   52  72  189 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         88   | 100 100 100 41  
  Level 1                  11   | .   .   .   58  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   1   2   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              38   | .   6   10  22  
  Peak Tracking Total      7    | .   4   3   7   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   1   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          4    | .   3   1   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   8   1   .   
  Successful               4    | .   3   1   .   
  Failed                   5    | .   5   .   .   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   2   1   .   
  Open Door                1    | .   .   1   .   
  Locate Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1206 | 73  362 529 242 
Spaces Moved               717  | 48  213 357 99  
  Core                     18   | 13  .   .   5   
  Treads                   386  | 35  213 138 .   
  Legs                     313  | .   .   219 94  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 120 120 
  Average Speed            144  | 130 160 135 147 
  Slowest Speed            190  | 160 160 160 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       32   | 3   39  69  18  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          7    | .   .   .   7   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      7    | .   .   .   7   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      816  | 59  225 386 146 
  Wait                     .    | .   .   .   .   
  Move                     714  | 47  212 356 99  
  Hop                      .    | .   .   .   .   
  Pick Up                  23   | 7   5   4   7   
  Fast Attach              .    | .   .   .   .   
  Attach                   14   | 5   2   2   5   
  Detach                   2    | .   .   2   .   
  Swap                     11   | .   .   6   5   
  Drop                     12   | .   .   7   5   
  Fire                     38   | .   4   9   25  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   2   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat / Exi)
-9/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
   74 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  367 | -10/Materials | Discovered new exit (range 15)
  436 | -10/Materials | Entered Mines
  837 | -10/Mines     | Identified exit to Exiles
  897 | -10/Mines     | Met a Derelict shopkeep closing up shop
  897 | -10/Mines     | Discovered new exit (range 12)
  965 | -10/Mines     | Entered Materials
  965 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1200 | -9/Materials  | Core integrity fell below 50%
 1207 | -9/Materials  | Core integrity fell below 20%
 1208 | -9/Materials  | Core destroyed

 Last Messages 
---------------
01194_ Overheating: Energy bleed (-9).
01194_ K-01 Serf collects debris.
01195_ R-06 Scavenger collects Lgt. Treads.
01198_ K-01 Serf collects debris.
01198_ R-06 Scavenger inserts Lgt. Treads into recycling unit.
01199_ Overheating: Core damaged (-68). <x2>
01201_ K-01 Serf collects debris. <x2>
01201_ Acquired Ion Engine.
01201_ R-06 Scavenger collects Imp. Ion Engine.
01202_ Overheating: Energy bleed (-15).
01204_ Overheating: Core damaged (-64).
01204_ Acquired Aluminum Leg.
01204_ R-06 Scavenger inserts Imp. Ion Engine into recycling unit.
01205_ Overheating: Broken Structural Scanner damaged (-3).
01205_ K-01 Serf collects debris. <x2>
01207_ Power failure, Ion Engine shutdown.
01207_ Overheating: Core damaged (-60).
01207_ Acquired 20 matter.
01207_ R-06 Scavenger collects Heat Sink.
01208_ Overheating: Core damaged (-52).

 Map 
-----
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          21
Energy Capacity            305
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReflectiveTargetSaw
  Manual?         0
Play Time         00:14:39
  Cumulative      11.7 hours
  Start           2022.11.01 @ 11:02:23
  End             2022.11.01 @ 11:13:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          19
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e76cfdd8-8b7c-478c-ba45-eb04fc87133a