Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.18 @ 10:35:34

Player: Augustus XLII

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (11)      55
Value Destroyed (335)      335
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-17)                -17
              TOTAL SCORE: 973

 Bonus
-------
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/250
Matter                     258/300
Energy                     71/100
System Corruption          1%
Temperature                Cool (36)
Movement                   Core (50)
Location                   -7/Recycling

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (2) ------
             Scrap Engine
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
             Aluminum Leg
  Subdweller Machine Gun

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
     Compact Wheel
     Compact Wheel
>            --- UTILITY ----------
             Scrap Engine
>            --- WEAPON -----------
      Medium Laser
             Battle Rifle
>            --- INVENTORY --------
             Aluminum Leg
  Subdweller Machine Gun
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Scrap Engine
  Device                   Scrap Engine
  Storage                  Small Storage Unit
  Protection               Scrap Shield
Weapon                     Battle Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Battle Rifle
  Special Weapon           Flamer

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | 1   2   13  3   
  Power                    2    | .   .   2   .   
    Engine                 2    | .   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | .   2   4   2   
    Treads                 .    | .   .   .   .   
    Leg                    2    | .   2   .   .   
    Wheel                  3    | .   .   3   .   
    Hover                  2    | .   .   .   2   
    Flight                 1    | .   .   1   .   
  Utility                  3    | .   .   2   1   
    Device                 2    | .   .   1   1   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 1   .   5   .   
    Energy Gun             2    | 1   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | .   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   6   4   
  Power                    2    | .   .   1   1   
  Propulsion               4    | .   .   2   2   
  Utility                  1    | .   .   1   .   
  Weapon                   3    | .   .   2   1   
  Highest Loss Streak      3    | .   .   3   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     72   | .   85  68  79  
  Engine                   13   | .   14  13  11  
  Leg                      15   | .   28  17  .   
  Wheel                    4    | .   .   .   26  
  Flight                   3    | .   .   4   .   
  Device                   4    | .   .   2   14  
  Storage                  1    | .   14  .   .   
  Protection               1    | .   .   2   .   
  Energy Gun               6    | .   14  3   13  
  Ballistic Gun            17   | .   14  19  11  
  Special Weapon           2    | .   .   3   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             25   | 12  12  25  8   
  Greatest Support         32   | 20  20  32  32  
  Greatest Overweight (x)  2    | .   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   
  Average Capacity         5    | 8   8   5   5   
  Most Carried             8    | 6   8   8   4   
  Average Carried          4    | 4   4   4   2   
  Final Capacity           8    | 8   8   5   5   
  Final Carried            8    | 4   8   2   2   
Scrap Engine Consumption   1    | .   .   .   1   

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           473  | 210 74  189 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            311  | .   131 180 .   
  Parts                    18   | .   10  8   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      9    | .   .   9   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  9    | .   4   5   .   
  Guns                     8    | .   3   5   .   
  AOE                      1    | .   1   .   .   
Classes Destroyed          5    | .   2   3   .   
  Builder                  1    | .   1   .   .   
  Turret                   1    | .   .   1   .   
  Swarmer                  2    | .   .   2   .   
  Grunt                    6    | .   4   2   .   
  Subdweller               1    | .   .   1   .   
Best Kill Streak           5    | .   5   2   .   
  Combat Bots Only         4    | .   4   2   .   
Max Kills in Single Turn   2    | .   2   2   .   
  Gunslinging              1    | .   .   1   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Hostile Shots Fired        162  | .   37  65  60  
  Missed                   40   | .   4   16  20  
Damage Taken               1212 | .   372 581 259 
  Core                     251  | .   49  99  103 
  Absorbed by Shields      .    | .   .   .   .   
  Ignored by Resistances   358  | .   105 168 85  
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              60   | .   18  39  3   
  Largest                  2    | .   2   2   2   
  Hottest                  125  | .   70  125 75  
Shots Fired                103  | .   36  61  6   
  Gun                      101  | .   36  59  6   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  2    | .   .   2   .   
  Kinetic                  62   | .   18  41  3   
  Thermal                  41   | .   18  20  3   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         29   | .   10  29  6   
  Robot Miss Streak        3    | .   3   1   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   1   2   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           72   | .   28  38  6   
  Core Hits                21   | .   9   12  .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         3    | .   1   1   1   
    Burn                   3    | .   1   1   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1207 | .   642 491 74  
  Guns                     899  | .   346 479 74  
  Cannons                  .    | .   .   .   .   
  Explosions               296  | .   296 .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  514  | .   198 280 36  
  Thermal                  397  | .   148 211 38  
  Explosive                296  | .   296 .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   .   .   1   
  Average Corruption       1    | .   .   .   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            13   | .   13  .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               13   | .   13  .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      91   | .   91  .   .   
  Shots                    1    | .   1   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        197  | .   197 15  104 
  Average Temperature      73   | .   82  6   55  
  Received Heat Transfer   468  | .   216 141 111 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             2    | .   1   1   .   
  Heat Transferred         1449 | .   518 746 185 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             151  | .   131 .   151 
  Initial                  141  | .   .   .   141 
  Average                  91   | .   31  .   142 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              40   | .   5   26  9   
  Peak Tracking Total      9    | .   5   8   9   
  Tactical Retreats        5    | .   .   5   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          5    | .   .   .   5   
  Terminals                3    | .   .   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   .   .   7   
  Successful               4    | .   .   .   4   
  Failed                   3    | .   .   .   3   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   .   1   
  Terminals                5    | .   .   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   .   .   2   
  Record                   2    | .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   
  Report Inventory         2    | .   .   .   2   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   .   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               1467 | 32   158  1035 242  
Spaces Moved               1052 | 25   68   726  233  
  Core                     66   | .    .    62   4    
  Treads                   .    | .    .    .    .    
  Legs                     488  | 25   68   395  .    
  Wheels                   240  | .    .    31   209  
  Hover                    20   | .    .    .    20   
  Flight                   238  | .    .    238  .    
  Fastest Speed            50   | 120  120  50   50   
  Average Speed            115  | 120  120  120  95   
  Slowest Speed            200  | 120  120  200  100  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       23   | 3    15   26   51   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          35   | .    35   .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      35   | .    35   .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Total                      1203 | 27  107 822 247 
  Wait                     55   | .   18  34  3   
  Move                     1049 | 24  67  725 233 
  Hop                      .    | .   .   .   .   
  Pick Up                  4    | .   2   1   1   
  Fast Attach              11   | .   .   9   2   
  Attach                   4    | .   .   3   1   
  Detach                   .    | .   .   .   .   
  Swap                     4    | 1   2   1   .   
  Drop                     15   | 2   .   10  3   
  Fire                     60   | .   18  39  3   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   1    | .   .   .   1   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves
-7/Recycling

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   33 | -11/Scrapyard | Entered Materials
  147 | -10/Materials | Discovered new exit (range 6)
  191 | -10/Materials | Entered Subcaves
  311 | -10/Subcaves  | Build established: Mutant
  356 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  431 | -10/Subcaves  | Lost 3 allies
  465 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
  511 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
  861 | -10/Subcaves  | Discovered new exit (range 12)
  869 | -10/Subcaves  | Core integrity fell below 50%
 1018 | -10/Subcaves  | Learned Materials stockpile data
 1142 | -10/Subcaves  | Disturbed a concealed Subdweller
 1193 | -10/Subcaves  | Lost 3 parts (1p1n1w)
 1226 | -10/Subcaves  | Entered Recycling
 1228 | -7/Recycling  | Found Scrap Engine
 1468 | -7/Recycling  | Core integrity fell below 20%
 1468 | -7/Recycling  | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
01410_ Y-54 Guardian springs to life.
01413_ Y-54 Guardian suffers critical hit
  (Burn).
01417_ Y-54 Guardian heat damages Imp. Heat
  Sink.
01419_ Lgt. Ion Engine destroyed.
01420_ Battle Rifle destroyed.
01421_ Y-54 Guardian heat damages Lgt. Treads.
01450_ Dropped Med. Laser.
01451_ Dropped Com. Wheel. <x2>
01452_ Scrap Engine consumes Med. Laser.
01453_ Acquired Imp. Hover Unit. <x2>
01456_ R-06 Scavenger collects Com. Wheel. <x2>
01467_ P-60 Hacker springs to life.
01467_ Imp. Hover Unit destroyed.
01467_ G-47 Trooper springs to life.
01467_ Imp. Hover Unit destroyed.
01467_ G-47 Trooper springs to life. <x2>
01468_ I-36 Angel springs to life.
01468_ Y-54 Guardian springs to life. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????? ?#      #       #????????????   #?? |
| ?????????????? ?###    #   !   #????????????   "?? |
| ??????????????????#    +[     ! #???????????   Y?? |
| ???????????????####    #       ##??  ???????   ??? |
| ???????????????#"""    ###########   ????????????? |
| ???????????????#"T                    ???????????? |
| ???????????????#"""               ####???????????? |
| ???????????????####                    ??????????? |
| ??????????????????#                ""????????????? |
| ??????????????????#                "T????????????? |
| ??????????????????#                    ??????????? |
| ??????????????????#           ####     ??????????? |
| ???????????????####           #??????????????????? |
| ?????????????+                +??????????????????? |
| ?????????????#    #####+#######??????????????????? |
| ?????????????#    ???#[   !#?????????????????????? |
| ?????????????#   ????# Y   #?????????????????????? |
| ?????????????#+##????#  d@u#?????????????????????? |
| ?????????????????????# u   #?????????????????????? |
| ?????????????????????#d ] Y#?????????????????????? |
| ?????????????????????#p  | #?????????????????????? |
| ?????????????????????#!g dg#?????????????????????? |
| ?????????????????????# kg  #?????????????????????? |
| ?????????????????????#     #?????????????????????? |
| ?????????????????????# ]gY #?????????????????????? |
| ?????????????????????#   !h#?????????????????????? |
| ?????????????????????#  ![ #?????????????????????? |
| ?????????????????????#  g!=#?????????????????????? |
| ?????????????????????# /a i#?????????????????????? |
| ?????????????????????#######?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Armor Coverage             800
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GreatFireReactor
  Manual?         0
Play Time         00:18:51
  Cumulative      13.8 hours
  Start           2024.04.18 @ 10:13:54
  End             2024.04.18 @ 10:35:34
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          13
  Rogue           6
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Swanston
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ba765f49-46c4-4b0a-b261-69bb70ded3cb