Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.18 @ 05:15:10 Player: Benight Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (2393) 2393 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5543 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 121/300 Energy 100/100 System Corruption 7% Temperature Cool (12) Movement Core (300) Ox5 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Large Storage Unit Improved Sensor Array Transmission Jammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Targeting Computer Hacking Suite System Backup Module > --- WEAPON ----------- Gauss Cannon Guided EMP Blaster > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Improved Sensor Array Advanced Terrain Scanner Transmission Jammer Hardened Light Armor Plating Gauss Rifle Remote Datajack [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Arc Projector Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Guided EMP Blaster Special Weapon Remote Datajack Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 3 | . . . . 2 1 . Weapon 1 | . . . . . 1 . Parts Attached 99 | 6 5 12 17 26 16 17 Power 12 | 1 . 3 3 2 2 1 Engine 9 | 1 . 3 3 1 . 1 Core 3 | . . . . 1 2 . Reactor . | . . . . . . . Propulsion 34 | 2 1 4 10 6 5 6 Treads 7 | . . 2 3 . . 2 Leg 26 | 2 1 2 7 6 5 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 24 | 1 1 2 1 8 5 6 Device 10 | . . 1 1 3 1 4 Storage 4 | 1 1 1 . 1 . . Processor 5 | . . . . 3 2 . Hackware 1 | . . . . . . 1 Protection 4 | . . . . 1 2 1 Artifact . | . . . . . . . Weapon 29 | 2 3 3 3 10 4 4 Energy Gun 11 | 1 1 . 3 4 2 . Energy Cannon . | . . . . . . . Ballistic Gun 11 | 1 2 3 . 2 2 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . . . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon 3 | . . . . 3 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 59 | . 1 9 8 11 8 22 Power 8 | . . 3 2 . 1 2 Propulsion 23 | . . 2 3 6 4 8 Utility 10 | . . 1 . 1 1 7 Weapon 18 | . 1 3 3 4 2 5 Highest Loss Streak 6 | . 1 5 3 4 3 6 Average Slot Usage (%) 92 | . 86 95 98 92 96 82 Engine 6 | . 14 10 11 6 . 3 Core 2 | . . . . 2 5 2 Treads 3 | . . 15 . . . 4 Leg 26 | . 28 12 42 29 28 17 Device 5 | . . 6 11 8 1 4 Storage 11 | . 15 21 11 9 7 7 Processor 10 | . . . . 12 23 19 Protection 2 | . . . . 5 5 . Energy Gun 5 | . 12 . 9 4 8 2 Ballistic Gun 14 | . 15 27 11 8 13 7 Naked Turns . | . . . . . . . Heaviest Build 44 | 11 13 26 30 38 39 44 Greatest Support 46 | 20 20 40 43 46 40 40 Greatest Overweight (x) 14 | 1 . 1 1 2 1 14 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 Average Capacity 9 | 5 6 8 10 10 10 10 Most Carried 10 | 4 6 10 10 10 10 10 Average Carried 8 | 2 5 7 9 9 9 7 Final Capacity 10 | 6 6 10 10 10 10 10 Final Carried 10 | 4 6 10 10 10 10 3 Class Distribution -------------------- 39% | Scavenger-Mutant 31% | Mutant 27% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Sto Matter Collected 1979 | 203 127 400 354 328 245 322 Remotely . | . . . . . . . Salvage Created 2638 | . 144 426 442 725 465 436 Parts 174 | . 16 30 31 41 30 26 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 69 | . 7 13 11 18 9 11 Melee 3 | . . . . 3 . . Guns 53 | . 7 13 11 12 7 3 Cannons 8 | . . . . . . 8 AOE 2 | . . . . . 2 . Classes Destroyed 10 | . 2 1 2 2 2 1 Builder 3 | . . . 2 . 1 . Recycler 1 | . . 1 . . . . Operator 3 | . . . . 1 2 . Watcher 2 | . . . . . 2 . Swarmer 29 | . 6 9 3 4 4 3 Grunt 25 | . 1 4 5 8 3 4 Duelist 1 | . . . . . . 1 Sentry 10 | . . . 3 5 . 2 Hunter 1 | . . . . 1 . . Programmer 3 | . . . . . 2 1 Best Kill Streak 4 | . 3 4 4 4 4 4 Combat Bots Only 4 | . 3 4 4 4 4 4 Max Kills in Single Turn 2 | . 2 1 1 1 2 1 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . . . 1 . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Damage Taken 6851 | . 397 812 830 1515 931 2366 Core 1128 | . 98 86 99 144 63 638 Absorbed by Shields 125 | . . . . 125 . . Core Remaining (%) 68 | 100 . 26 75 73 . . Volleys Fired 249 | . 23 42 57 45 31 51 Largest 3 | . 2 2 2 2 3 3 Hottest 160 | . 70 40 110 160 158 106 Shots Fired 493 | . 46 80 101 86 92 88 Gun 451 | . 46 80 101 86 92 46 Cannon 37 | . . . . . . 37 Launcher 3 | . . . . . . 3 Special 2 | . . . . . . 2 Kinetic 347 | . 31 80 63 42 57 74 Thermal 101 | . 15 . 26 44 16 . Explosive . | . . . . . . . Electromagnetic 43 | . . . 12 . 19 12 Robot Hit Streak 25 | . 5 14 7 21 20 25 Robot Miss Streak 6 | . 4 6 3 4 3 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 . 1 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 360 | . 27 55 69 91 67 51 Core Hits 135 | . 8 20 22 30 29 26 Critical Hits 5 | . . 1 2 . . 2 Critical Kills 3 | . . 1 1 . . 1 Critical Parts Destroyed 2 | . . . 1 . . 1 Melee Attacks 33 | . . . . 33 . . Impact 32 | . . . . 32 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . 2 . . Damage Inflicted 5879 | . 210 687 942 1648 1216 1176 Guns 4161 | . 210 687 873 922 981 488 Cannons 580 | . . . . . . 580 Explosions 390 | . . . 67 . 235 88 Melee 726 | . . . . 726 . . Ramming 22 | . . . 2 . . 20 Kinetic 3342 | . 133 687 502 495 533 992 Thermal 1385 | . 77 . 317 427 564 . Explosive . | . . . . . . . Electromagnetic 404 | . . . 121 . 119 164 Impact 726 | . . . . 726 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . 1 . 4 7 Average Corruption 2 | . . . 1 . 3 3 Corruption Purged 2 | . . . . . 1 1 Effects 21 | . . . . . 5 16 Message Errors 4 | . . . . . 1 3 Matter Fused 3 | . . . . . 2 1 Heat Flow Errors 3 | . . . . . 1 2 Energy Discharges 4 | . . . . . 1 3 Data Loss (minor) 3 | . . . . . . 3 Targeting Errors 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 144 | . . . . 24 105 15 Projectiles 15 | . . . . . . 15 Explosions 105 | . . . . . 105 . Melee 24 | . . . . 24 . . Knockbacks 8 | . . . . 3 . 5 Impact 2 | . . . . 2 . . Kinetic 5 | . . . . . . 5 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 216 | . . . 30 . 180 6 Shots 5 | . . . 1 . 3 1 Rammed 21 | . . . 1 . . 20 Targets Rammed 22 | . . . 1 . . 21 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 420 | . 63 9 152 293 420 252 Average Temperature 93 | . 24 3 75 101 134 64 Received Heat Transfer 1761 | . 12 186 240 420 126 777 Effects 5 | . . . . 3 2 . Energy Bleed 3 | . . . . 3 . . Interference 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 1 2 . . Impact Corruptions 3 | . . . . 3 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . 2 3 . Heat Transferred 2742 | . 222 . 642 1003 875 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 1 . 3 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Peak Influence 313 | . 190 313 220 288 174 176 Initial 79 | . . 73 . 25 79 2 Average 99 | . 90 159 80 141 54 75 Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 86 | 100 100 65 90 72 100 100 Level 1 13 | . . 34 9 27 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 . 2 2 3 2 Investigation 3 | . . . 1 1 1 . Extermination 3 | . . . . . 1 2 Reinforcement 4 | . 1 . 1 1 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Distress Signals 5 | . 2 . 1 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 11 14 18 31 18 15 Peak Tracking Total 7 | . 5 4 5 7 4 4 Tactical Retreats 6 | . . 1 1 2 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Traps Triggered 4 | . 1 . 1 . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . . . . . . 2 Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Sto Machines Disabled 2 | . . . . . 1 1 Max in Single Turn 1 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Machines Accessed 12 | . 1 . 2 2 3 4 Terminals 9 | . . . 2 1 3 3 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 33 | . 2 . 4 6 9 12 Successful 20 | . 1 . 1 5 6 7 Failed 13 | . 1 . 3 1 3 5 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 2 | . . . . . . 2 Terminals 27 | . . . 4 4 9 10 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units 2 | . 2 . . . . . Scanalyzers 2 | . . . . 2 . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . . . 1 3 6 5 Record 8 | . . . . 3 3 2 Prototype ID Bank 1 | . . . . . 1 . Open Door 1 | . . . . . . 1 Emergency Access Points 2 | . . . 1 . 1 . Unreport Threat 1 | . . . . . 1 . Disarm Traps 1 | . . . . . . 1 Zone Layout 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 11 | . 1 . 2 2 3 3 Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 13 | . . . . . . 13 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . 1 . 1 Non-combat . | . . . . . . . Combat 2 | . . . . 1 . 1 Robot Hacks Applied 2 | . . . . 1 . 1 parse_system 2 | . . . . 1 . 1 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Sto Turns Passed 5027 | 72 261 953 909 903 1128 801 Spaces Moved 2705 | 54 140 518 539 404 749 301 Core 24 | 12 . . . . . 12 Treads 274 | . . 274 . . . . Legs 2398 | 42 140 244 539 404 749 280 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 9 | . . . . . . 9 Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 133 | 106 120 151 120 129 124 168 Slowest Speed 750 | 150 120 160 150 180 150 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 32 85 34 36 20 25 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 3 | . . 3 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 63 | . . . 5 . 42 16 Melee . | . . . . . . . Projectile 16 | . . . . . . 16 AOE 47 | . . . 5 . 42 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Total 3571 | 68 190 608 702 657 876 470 Wait 325 | . 12 21 57 120 44 71 Move 2699 | 53 139 517 538 403 748 301 Hop . | . . . . . . . Pick Up 88 | 9 6 13 19 21 16 4 Fast Attach 27 | 1 1 2 4 4 9 6 Attach 48 | 5 1 7 12 11 3 9 Detach 1 | . . . . . . 1 Swap 24 | . 3 3 1 11 4 2 Drop 53 | . 5 3 13 12 16 4 Fire 249 | . 23 42 57 45 31 51 Melee 30 | . . . . 30 . . Ram 20 | . . . . . . 20 Kick 2 | . . . 1 . . 1 Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 334 | -10/Materials | Entered Mines 355 | -10/Mines | Learned location of Storage (-7) 387 | -10/Mines | Core integrity fell below 50% 559 | -10/Mines | Lost 5 parts (1p2n2w) 635 | -10/Mines | Learned location of Zion (-7) 1011 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1251 | -10/Mines | Learned location of Mines (-9) 1261 | -10/Mines | Discovered new exit (range 10) 1287 | -10/Mines | Entered Materials 1287 | -9/Materials | Evolved 2 slots: Propulsion x2 1288 | -9/Materials | Identified exit to Mines 1319 | -9/Materials | Build established: Scavenger-Mutant 1511 | -9/Materials | Lost 3 parts (1p1n1w) 2189 | -9/Materials | Discovered new exit (range 7) 2196 | -9/Materials | Entered another Materials area 2196 | -8/Materials | Evolved 2 slots: Utility x2 2340 | -8/Materials | Lost 4 parts (2n2w) 3074 | -8/Materials | Discovered new exit (range 19) 3099 | -8/Materials | Entered Factory 3099 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3341 | -7/Factory | Lost 3 parts (2n1u) 3393 | -7/Factory | Build established: Scavenger-Gunner 3424 | -7/Factory | Lost 3 parts (1p1n1w) 4203 | -7/Factory | Discovered new exit (range 20) 4227 | -7/Factory | Entered Storage 4526 | -7/Storage | Lost 3 parts (1p2w) 4551 | -7/Storage | Repaired Aluminum Leg 4788 | -7/Storage | Build established: Scavenger-Mutant 4889 | -7/Storage | Lost 6 parts (4n2u) 4926 | -7/Storage | Core integrity fell below 50% 4956 | -7/Storage | Lost 4 parts (1p1u2w) 5000 | -7/Storage | Core integrity fell below 20% 5028 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04966_ Destabilizing: Core damaged (-14). 04969_ Slammed into Y-54 Guardian. 04970_ Adv. Terrain Scanner destroyed. 04972_ Slammed into Y-54 Guardian. 04977_ ALERT: Rogue bot located, Programmers report to Storage Zone 8H. 04977_ Cesium-ion Thruster destroyed. 04977_ Imp. Targeting Computer destroyed. 04978_ Slammed into Y-54 Guardian. 04999_ Imp. Heat Sink destroyed. 05002_ Slammed into Y-54 Guardian. 05006_ VH GBQEOP M T,G2VGNRR3 05006_ Slammed into Y-54 Guardian. 05009_ Destabilizing: System corrupted (+1). 05013_ Slammed into Y-54 Guardian. 05013_ Broken Remote Datajack destroyed. 05016_ Slammed into Y-54 Guardian. 05016_ Destabilizing: System corrupted (+2). 05019_ Slammed into Y-54 Guardian. 05022_ Destabilizing: System corrupted (+1). 05025_ Slammed into Y-54 Guardian. 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""" #"#% #??? # #?? | | ????????????" """ ###! #????# ##?? | | ????????????" """ # # #????# #??? | | ???????????? ##" #????# #??? | | ???????????? # # #????# #??? | | ???????????? # " ! ##???####/#####??? | | ????????????#### #### % "###### #????? | | ???????????????###?#" *]= T" #????? | | ???????????????????#" %[ " #????? | | ???????????????????## #????? | | ????????????????????########### #????? | | ??????????????????????## ###??## ##????? | | ???????????????????????###???### #?????? | | ???????????????????????????###T# #?????? | | ???????????????????????????# + #?????? | | ???????????????????????????##### #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 225 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Part-time Mechanic Challenges ------------ None Game ------ Seed AutogunSuperchargedShield Manual? 0 Play Time 02:19:06 Cumulative 14.4 hours Start 2021.06.18 @ 02:28:02 End 2021.06.18 @ 05:15:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a8cc4bc-8d7c-46b4-8f0d-41152537b041