Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.31 @ 18:48:43 Player: Danny Boibee Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (35) 175 Value Destroyed (926) 926 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (830) 830 TOTAL SCORE: 6231 Bonus ------- Follower Combat Kills 230 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 598/600 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Energy Well Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Enhanced Flexi-carbon Leg Medium Matter Pod (100) Advanced Particle Charger Cloak of Protection Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Cloak of Protection Hardened Medium Armor Plating Trap Reconfigurator > --- WEAPON ----------- Minigun Light Cannon > --- INVENTORY -------- Heavy Ion Engine Small Storage Unit Recoil Stabilizer Supersonic Drone Bay Proton Bomb Trap [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Cooled VTOL Module Utility Cloak of Protection Device Cloak of Protection Storage Small Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power 2 | . . . . . 2 . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 2 | . . . . . 1 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 88 | 6 . 2 2 4 46 11 4 8 . 5 Power 17 | 1 . . 1 3 8 2 2 . . . Engine 13 | 1 . . 1 3 7 1 . . . . Core 4 | . . . . . 1 1 2 . . . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 . . . . 13 2 . 3 . 2 Treads 8 | . . . . . 8 . . . . . Leg 2 | . . . . . . . . . . 2 Wheel 3 | 2 . . . . . 1 . . . . Hover 2 | . . . . . . 1 . 1 . . Flight 7 | . . . . . 5 . . 2 . . Utility 31 | 1 . . 1 . 18 4 2 3 . 2 Device 17 | . . . 1 . 9 3 2 1 . 1 Storage 4 | 1 . . . . 2 . . . . 1 Processor 2 | . . . . . . 1 . 1 . . Hackware 1 | . . . . . 1 . . . . . Protection 7 | . . . . . 6 . . 1 . . Artifact . | . . . . . . . . . . . Weapon 18 | 2 . 2 . 1 7 3 . 2 . 1 Energy Gun 4 | 2 . 1 . . . . . 1 . . Energy Cannon 2 | . . . . . 2 . . . . . Ballistic Gun 6 | . . . . . 3 3 . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . Launcher 3 | . . 1 . . 2 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 1 . 1 . 2 Parts Lost 20 | . . 1 . 3 9 . 3 . . 4 Power 3 | . . . . 1 1 . 1 . . . Propulsion 7 | . . . . 1 4 . . . . 2 Utility 7 | . . . . . 3 . 2 . . 2 Weapon 3 | . . 1 . 1 1 . . . . . Highest Loss Streak 5 | . . 1 . 2 5 . 2 . . 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 75 | . 85 83 90 91 90 52 54 18 46 37 Engine 13 | . 14 14 14 13 22 4 6 . . . Core 1 | . . . . . . 6 7 . . . Treads 10 | . . . . . 24 . . . . . Wheel 8 | . 28 28 28 24 . 5 6 . . . Flight 1 | . . . . . . . . 6 15 7 Device 10 | . . . 4 14 14 12 10 . 7 5 Storage 4 | . 14 14 14 14 3 . . . . 2 Processor 1 | . . . . . . 5 6 . 7 7 Protection 2 | . . . . . 5 . . 2 7 5 Energy Gun 4 | . 28 14 14 14 2 . . 2 . . Ballistic Gun 5 | . . . . . 5 13 14 . . . Ballistic Cannon 4 | . . . . 9 8 . . . . . Launcher 2 | . . 12 14 . . . . . . . Naked Turns 190 | . . . . . 75 8 58 49 . . Heaviest Build 47 | 11 11 13 20 20 47 18 31 8 5 8 Greatest Support 60 | 32 32 32 32 32 60 28 28 8 6 11 Greatest Overweight (x) 2 | . . . . 1 2 1 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 6 5 5 5 5 5 Most Carried 8 | . 2 2 8 8 8 5 5 5 5 5 Average Carried 5 | . 1 1 4 7 5 4 4 4 5 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | . 2 1 8 8 5 5 5 5 5 5 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 1692 | 186 . 73 . 163 601 . 422 138 . 109 Remotely . | . . . . . . . . . . . Salvage Created 870 | . 18 103 . 97 534 . 118 . . . Parts 67 | . 3 9 . 18 32 . 5 . . . Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 3 . . 13 Prevented 2 | . . . . . . . . . . 2 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 26 | . . 3 . 9 10 . 4 . . . Guns 10 | . . . . 5 1 . 4 . . . Cannons 7 | . . . . 2 5 . . . . . AOE 9 | . . 3 . 2 4 . . . . . Classes Destroyed 10 | . 1 2 . 1 5 . 1 . . . Worker 4 | . . 1 . . 3 . . . . . Tunneler 1 | . . . . . 1 . . . . . Hauler 1 | . . . . . 1 . . . . . Recycler 2 | . . . . . 2 . . . . . Operator 1 | . 1 . . . . . . . . . Swarmer 12 | . . . . 9 . . 3 . . . Grunt 11 | . . 3 . . 8 . . . . . Sentry 1 | . . . . . 1 . . . . . Hunter 1 | . . . . . 1 . . . . . Programmer 1 | . . . . . . . 1 . . . Best Kill Streak 4 | . 1 2 . 4 3 . 3 . . . Combat Bots Only 4 | . . 1 . 4 2 . 3 . . . Max Kills in Single Turn 3 | . 1 2 . 3 2 . 1 . . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 1 . 2 2 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 4400 | . 31 151 . 224 2228 129 673 . . 964 Core 1274 | . 13 2 . 25 518 36 219 . . 461 Absorbed by Shields 102 | . . . . . . . 102 . . . Core Remaining (%) 63 | 100 . . . 84 5 . . . . . Volleys Fired 80 | 3 1 8 . 15 40 . 13 . . . Largest 2 | 1 2 2 . 2 2 . 2 . . . Hottest 80 | 40 80 80 . 75 75 . 50 . . . Shots Fired 148 | 3 2 14 . 26 77 . 26 . . . Gun 89 | 3 2 8 . 15 35 . 26 . . . Cannon 43 | . . . . 10 33 . . . . . Launcher 16 | . . 6 . 1 9 . . . . . Special . | . . . . . . . . . . . Kinetic 93 | . . . . 10 57 . 26 . . . Thermal 34 | 3 1 4 . 15 11 . . . . . Explosive 16 | . . 6 . 1 9 . . . . . Electromagnetic 5 | . 1 4 . . . . . . . . Robot Hit Streak 8 | 1 1 7 . 3 8 . 6 . . . Robot Miss Streak 4 | 1 . 3 . 4 3 . 2 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . Shots Hit Robots 87 | 1 1 10 . 12 46 . 17 . . . Core Hits 59 | 1 1 9 . 8 33 . 7 . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . . . . . 3 . . . . . Blast 3 | . . . . . 3 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2443 | 12 18 313 . 303 1487 . 310 . . . Guns 813 | 12 18 64 . 100 309 . 310 . . . Cannons 437 | . . . . 74 363 . . . . . Explosions 1189 | . . 249 . 129 811 . . . . . Melee . | . . . . . . . . . . . Ramming 4 | . . . . . 4 . . . . . Kinetic 989 | . . . . 74 605 . 310 . . . Thermal 202 | 12 . 23 . 100 67 . . . . . Explosive 1189 | . . 249 . 129 811 . . . . . Electromagnetic 59 | . 18 41 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . 1 . 2 2 2 2 Average Corruption 1 | . . . . . 1 . 1 2 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 10 | . . . . . 2 . 1 3 1 3 Message Errors 3 | . . . . . . . . 1 1 1 Matter Fused 1 | . . . . . . . . 1 . . Energy Discharges 2 | . . . . . 1 . . 1 . . Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 1 . . 1 Data Loss (major) 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 32 | . . . . 21 11 . . . . . Projectiles . | . . . . . . . . . . . Explosions 32 | . . . . 21 11 . . . . . Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . 1 4 . . . . . Impact . | . . . . . . . . . . . Kinetic 5 | . . . . 1 4 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 44 | . . 17 . 26 1 . . . . . Shots 4 | . . 3 . 1 . . . . . . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 2 | . . . . . 2 . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 440 | . 18 28 . 75 440 . 32 . . 13 Average Temperature 120 | . 12 14 . 29 146 . 13 . . 7 Received Heat Transfer 1645 | . 18 78 . . 1029 . 147 . . 373 Effects 8 | . . . . . 8 . . . . . Shutdowns 3 | . . . . . 3 . . . . . Energy Bleed 3 | . . . . . 3 . . . . . Interference 1 | . . . . . 1 . . . . . Matter Decay 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 450 | 25 . 50 . 225 150 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 320 | . 20 181 . 320 311 133 . . . . Initial 118 | . . 7 . . 46 118 . . . . Average 70 | . 18 79 . 143 52 120 . . . . Maximum Alert Level 1 | . . . . 1 1 . . . . . Low Security (%) 91 | 100 100 100 . 82 91 100 . . . . Level 1 8 | . . . . 17 8 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 1 . . . 6 . . . . 1 Investigation 4 | . . . . . 4 . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . 1 . . . 2 . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 2 | . . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 105 | . 3 4 . 11 43 1 9 . . 34 Peak Tracking Total 10 | . 2 2 . 4 10 1 5 . . 10 Tactical Retreats 21 | . . . . 2 8 . 2 . . 9 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . . . . 2 . . . . . Traps Reconfigurated 1 | . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . Installed 2 | . . . . . 2 . . . . . Triggered 3 | . . . . . 2 . . . . 1 Most Traps Carried 2 | . . . . 2 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 6 | . . . . 1 4 . . . . 1 Max in Single Turn 1 | . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 15 | . 1 . 5 . 4 1 . . 4 . Terminals 5 | . 1 . . . 3 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 73 | . 3 . 31 . 10 1 . . 28 . Successful 67 | . 2 . 31 . 6 . . . 28 . Failed 6 | . 1 . . . 4 1 . . . . Catastrophic 2 | . . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 13 | . . . 5 . 7 1 . . . . Terminals 13 | . 3 . . . 9 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 66 | . 2 . 31 . 5 . . . 28 . Record 42 | . . . 30 . 1 . . . 11 . Part Schematic 10 | . . . . . . . . . 10 . Robot Schematic 4 | . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . 3 . Repair Station Index 1 | . . . . . 1 . . . . . Alert Level 2 | . 1 . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . Scan Component 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 1 . . . 2 1 . . . . Full Trace Events 3 | . 1 . . . 2 . . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 1 . . . . 1 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 3 | . . . . . 1 . . . . 2 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders 2 | . . . . . 2 . . . . . GUARD 1 | . . . . . 1 . . . . . EXPLORE 1 | . . . . . 1 . . . . . Ally Attacks 23 | . . . . . 1 . . . . 22 Total Damage 827 | . . . . . 30 . . . . 797 Kills 7 | . . . . . . . . . . 7 Allies Corrupted 1 | . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 3 . . 1 . . 1 Drone Launches 1 | . . . . . 1 . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 6305 | 68 63 80 923 476 2572 384 957 223 84 475 Spaces Moved 5165 | 54 59 56 907 390 914 387 731 442 209 1016 Core 591 | 1 . . . . 207 23 116 97 . 147 Treads 621 | . . . . . 621 . . . . . Legs . | . . . . . . . . . . . Wheels 2382 | 53 59 56 907 390 6 296 615 . . . Hover 462 | . . . . . . 68 . 186 . 208 Flight 1109 | . . . . . 80 . . 159 209 661 Fastest Speed 29 | 50 100 100 100 100 29 50 50 35 40 34 Average Speed 85 | 99 100 100 100 102 131 94 92 45 40 41 Slowest Speed 330 | 100 100 100 100 115 330 110 115 50 40 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 4 15 14 93 75 59 9 76 66 78 82 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 2 . . . . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . 1 . . 3 7 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 118 | . . 53 . 20 45 . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 118 | . . 53 . 20 45 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total 6907 | 62 61 65 922 442 2212 405 997 464 208 1069 Wait 1481 | . . . . 25 1163 . 249 5 . 39 Move 5153 | 53 58 55 906 389 913 386 730 441 208 1014 Hop 1 | . . . . . . . . . . 1 Pick Up 37 | . 2 . 8 4 13 3 . 6 . 1 Fast Attach 50 | 6 . . 2 1 24 7 3 4 . 3 Attach 21 | . . 1 . 1 8 4 1 4 . 2 Detach 12 | . . . . . 6 3 1 . . 2 Swap 17 | . . 1 . 2 14 . . . . . Drop 42 | . . . 2 5 26 2 . 4 . 3 Fire 80 | 3 1 8 . 15 40 . 13 . . . Melee . | . . . . . . . . . . . Ram 1 | . . . . . 1 . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 9 | . . . 4 . 1 . . . . 4 Trap 2 | . . . . . 2 . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 11) 132 | -10/Materials | Entered Mines 207 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 208 | -10/Mines | Discovered new exit (range 5) 212 | -10/Mines | Entered Exiles 242 | -10/Exiles | Met 8R-AWN 261 | -10/Exiles | Met EX-HEX 305 | -10/Exiles | Met EX-DEC 307 | -10/Exiles | Build established: Mutant 317 | -10/Exiles | Learned location of Zion (-6) 362 | -10/Exiles | Discovered new exit (range 12) 478 | -10/Exiles | Visited The Gauntlet 643 | -10/Exiles | Met EX-BIN 790 | -10/Exiles | Aligned with FarCom system 791 | -10/Exiles | Given EX-Vault access code 816 | -10/Exiles | Opened EX-Vault 824 | -10/Exiles | Found Cloak of Protection 829 | -10/Exiles | Found Trap Reconfigurator 831 | -10/Exiles | Found Supersonic Drone Bay 851 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1135 | -10/Exiles | Stole three prototypes: Cloak of Protection, Trap Reconfigurator, Supersonic Drone Bay 1135 | -10/Exiles | Entered Mines 1145 | -9/Mines | Learned location of Storage (-7) 1161 | -9/Mines | Met a Derelict bent on vengeance 1238 | -9/Mines | Learned 2 Materials zone layouts 1249 | -9/Mines | Found a hidden stash of uninstalled traps 1575 | -9/Mines | Discovered new exit (range 8) 1611 | -9/Mines | Entered Materials 1611 | -8/Materials | Evolved 4 slots: Power x2, Propulsion x1, Utility x1 2280 | -8/Materials | Build established: Scavenger-Mutant 2726 | -8/Materials | Build established: Mutant 3991 | -8/Materials | Released all parts (10) 4165 | -8/Materials | Core integrity fell below 50% 4170 | -8/Materials | Core integrity fell below 20% 4176 | -8/Materials | Discovered new exit (range 15) 4183 | -8/Materials | Entered Factory 4183 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4185 | -7/Factory | FarCom data flow suspended 4200 | -7/Factory | Lost 5 parts (1p3n1u) 4383 | -7/Factory | Discovered new exit (range 7) 4567 | -7/Factory | Entered Lower Caves 4594 | -7/Lower Caves | Learned 8 Factory zone layouts 5464 | -7/Lower Caves | Spotted B-75 Beast 5466 | -7/Lower Caves | Released all parts (8) 5500 | -7/Lower Caves | Discovered new exit (range 9) 5524 | -7/Lower Caves | Entered another Lower Caves area 5678 | -7/Lower Caves | Spotted B-75 Beast 5704 | -7/Lower Caves | Discovered new exit (range 14) 5747 | -7/Lower Caves | Entered Data Miner 5747 | -7/Data Miner | Discovered new exit (range 6) 5753 | -7/Data Miner | Met Data Miner 5765 | -7/Data Miner | Learned location of Section 7 (-2) 5765 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5778 | -7/Data Miner | Received God Mode back door access code from Data Miner 5831 | -7/Data Miner | Entered Proximity Caves 5838 | -6/Proximity Caves | Escorted by Enhanced Grunt 5846 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5916 | -6/Proximity Caves | Learned Factory garrison access intel 5922 | -6/Proximity Caves | Spotted B-75 Beast 6199 | -6/Proximity Caves | Core integrity fell below 50% 6242 | -6/Proximity Caves | Core integrity fell below 20% 6269 | -6/Proximity Caves | Lost 3 parts (1n2u) 6306 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06111_ Acquired Adv. Particle Charger. 06112_ Acquired Prototype Storage. 06112_ Identified Adv. Energy Well. 06114_ Acquired 20 matter. 06123_ Dropped Axe. 06146_ System corrupted: Cld. VTOL Module rejected. 06175_ Attempting to rewire B-48 Gladiator. 06178_ B-48 Gladiator rewired. 06200_ Transmission Jammer destroyed. 06204_ Critical hit (Burn: +37). 06207_ Destroyed Imp. Melee Analysis Suite. 06207_ L-41 Fighter system corrupted by crushing effect. 06207_ L-41 Fighter knocked back. 06208_ L-41 Fighter system terminally corrupted. 06211_ Critical hit (Burn: +37). 06222_ Cld. Airjet destroyed. 06222_ Knocked back. 06238_ Mak. Armor Plating destroyed. 06250_ System corrupted: Component data lost. 06267_ N H0J/L0:JRN9X:J77G>=KYDLP2X Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###?????????????????? | | ??????????#####?????????????## ####??????????????? | | ######???## #????????????## #??????????????? | | # ##### #??????####?### # ##????????????? | | ## ######## ### ## ####?????????? | | ### ##????????? | | g m #????????? | | ######### #????????? | | ##?????# @ ##### ##????????? | | ## ##???## #?????# ##?????????? | | ?####### ##??# ##??????# #??????????? | | ???????## ##?### #????????##??????????? | | ###?????## ##??# #????????????????????? | | ##?????# ##### #??###???????????????? | | #?????# #### ###?## #???????????????? | | #?????## ### #??## ##??????#####???? | | #??????#### ### #### ####??## #???? | | ####?????## #### #?## #????? | | ##???## #?## #?# ##????? | | #??## ## #?####### ###### ####### | | ##??# #?# #??????## #??## | | ##### ##?# ##????### #?## | | ### ### ##?###????## #?# # | | ##?## ## ####?????# #?# # | | #???## ##????# #?# ### # | | #????## #????# ### ##?## | | #????## ##????# #?### | | ###### ####?????# #### | | ## ##???????## ###### ###?# | | ## ##???###### ############# | | ## ###???## | | ## #????## | | ### #?#### ## ############ ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 37 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 5 Additional Mass Support 9 Armor Coverage 375 Evasion (%) 63 Armor Integrity Analysis 30 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Leap Before You Look The Oracle Challenges ------------ None Game ------ Seed TrackerDrainedReactor Manual? 0 Play Time 01:54:31 Cumulative 30.0 hours Start 2023.01.31 @ 16:12:09 End 2023.01.31 @ 18:48:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52bd10ff-5bda-41ee-bc71-ea9145055cb7