Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.25 @ 05:17:00 Player: nacho Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (33) 165 Value Destroyed (1064) 1064 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 4957 Bonus ------- Follower Combat Kills 333 Met Imprinter 300 Was Imprinted 300 Friendly Fire -725 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 126/150 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (4) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit 0b10 Decoder Chip [Generic] Advanced Target Analyzer Improved Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Makeshift Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array 0b10 Decoder Chip [Generic] Advanced Target Analyzer Advanced Hacking Suite > --- WEAPON ----------- Spread Laser Heavy Laser > --- INVENTORY -------- Advanced Heat Sink Improved Transmission Jammer [Rating: 43] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Drone Bay Device Sensor Drone Bay Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Advanced Hacking Suite Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 3 | . . . 1 . . . 2 Propulsion 1 | . . . . . . . 1 Utility 3 | . . . . . . . 3 Weapon 1 | . . . 1 . . . . Parts Attached 64 | 6 11 2 16 4 3 8 14 Power 12 | 1 3 . 5 1 . 1 1 Engine 11 | 1 2 . 5 1 . 1 1 Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 17 | 2 2 1 3 2 . 2 5 Treads . | . . . . . . . . Leg 17 | 2 2 1 3 2 . 2 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 1 1 1 . . 1 7 Device 6 | . 1 1 . . . 1 3 Storage 2 | 1 . . 1 . . . . Processor 3 | . . . . . . . 3 Hackware 1 | . . . . . . . 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 23 | 2 5 . 7 1 3 4 1 Energy Gun 14 | 1 3 . 5 1 1 2 1 Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 1 2 . 1 . . . . Ballistic Cannon 4 | . . . 1 . 1 2 . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 Parts Lost 23 | . 3 . 1 1 . 9 9 Power 4 | . 1 . . 1 . 2 . Propulsion 7 | . . . 1 . . 2 4 Utility 3 | . . . . . . 1 2 Weapon 9 | . 2 . . . . 4 3 Highest Loss Streak 6 | . 2 . 1 1 . 5 6 Average Slot Usage (%) 92 | . 97 100 97 85 100 86 40 Engine 16 | . 8 14 21 15 22 10 . Leg 21 | . 27 28 21 22 22 21 8 Device 10 | . 13 14 11 11 11 10 5 Storage 11 | . 14 14 11 11 11 11 6 Energy Gun 19 | . 15 28 25 14 22 14 4 Ballistic Gun 1 | . 11 . 4 . . . . Ballistic Cannon 6 | . . . 1 11 7 10 . Launcher 3 | . . . . . 3 6 . Naked Turns . | . . . . . . . . Heaviest Build 50 | 11 12 25 50 48 48 48 27 Greatest Support 45 | 20 20 20 20 20 20 40 45 Greatest Overweight (x) 8 | . 1 1 2 2 2 8 6 Average Overweight (x) 1 | . . . 1 1 2 1 2 Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 Average Capacity 9 | 5 6 6 7 10 10 10 10 Most Carried 10 | 2 6 6 9 10 10 9 5 Average Carried 6 | . 4 4 5 9 7 6 1 Final Capacity 10 | 6 6 6 10 10 10 10 10 Final Carried 10 | 1 4 5 8 10 8 6 . Class Distribution -------------------- 42% | Scavenger-Gunner 33% | Mutant 11% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 1174 | 234 131 42 410 30 28 250 49 Remotely . | . . . . . . . . Salvage Created 1367 | . 277 . 582 43 . 325 140 Parts 65 | . 13 . 28 4 . 15 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 . Prevented 7 | . . . . . . 7 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 29 | . 5 . 12 3 . 7 2 Guns 24 | . 5 . 10 3 . 4 2 Cannons 2 | . . . 2 . . . . AOE 3 | . . . . . . 3 . Classes Destroyed 7 | . 2 . 4 1 . . . Worker 2 | . . . 2 . . . . Tunneler 1 | . . . 1 . . . . Recycler 1 | . 1 . . . . . . Drone 3 | . . . 1 . . 2 . Swarmer 7 | . . . . 3 . 4 . Grunt 18 | . 5 . 8 . . 3 2 Sentry 4 | . . . 4 . . . . Best Kill Streak 5 | . 2 . 5 3 . 4 2 Combat Bots Only 4 | . 2 . 3 3 . 4 2 Max Kills in Single Turn 3 | . 1 . 2 1 . 3 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 3762 | . 364 . 713 33 . 927 1725 Core 1168 | . 74 . 160 . . 80 854 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 70 | 100 . 70 . . . 40 . Volleys Fired 140 | . 49 4 42 7 . 23 15 Largest 3 | . 2 2 3 1 . 3 2 Hottest 170 | . 60 80 170 40 . 163 134 Shots Fired 281 | . 95 8 101 7 . 53 17 Gun 248 | . 95 8 92 7 . 29 17 Cannon 27 | . . . 9 . . 18 . Launcher 6 | . . . . . . 6 . Special . | . . . . . . . . Kinetic 92 | . 48 . 26 . . 18 . Thermal 179 | . 47 8 71 7 . 29 17 Explosive 6 | . . . . . . 6 . Electromagnetic 4 | . . . 4 . . . . Robot Hit Streak 24 | . 13 14 24 2 . 23 13 Robot Miss Streak 2 | . 2 . 2 2 . 2 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 180 | . 44 6 73 3 . 38 16 Core Hits 100 | . 16 1 30 3 . 33 17 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3318 | . 441 67 1100 56 . 1333 321 Guns 2136 | . 441 67 898 56 . 378 296 Cannons 437 | . . . 190 . . 247 . Explosions 708 | . . . . . . 708 . Melee . | . . . . . . . . Ramming 37 | . . . 12 . . . 25 Kinetic 685 | . 153 . 285 . . 247 . Thermal 1832 | . 288 67 747 56 . 378 296 Explosive 708 | . . . . . . 708 . Electromagnetic 56 | . . . 56 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . 1 1 1 . 2 Average Corruption 1 | . . . 1 1 1 . 1 Corruption Purged . | . . . . . . . . Effects 4 | . . . 1 1 . . 2 Message Errors 2 | . . . 1 1 . . . Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 36 | . . . 5 . . 31 . Projectiles 36 | . . . 5 . . 31 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 4 | . . . 1 . . 3 . Impact . | . . . . . . . . Kinetic 4 | . . . 1 . . 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 50 | . . . . . . 41 9 Shots 2 | . . . . . . 2 . Rammed 21 | . . . . . . . 21 Targets Rammed 24 | . . . 2 . . . 22 Kicked 3 | . . . 2 . . . 1 Crushed . | . . . . . . . . Highest Temperature 619 | . 174 54 619 40 . 219 85 Average Temperature 155 | . 70 25 251 23 . 85 39 Received Heat Transfer 2028 | . 270 . 402 . . 447 909 Effects 35 | . . . 34 . . 1 . Shutdowns 14 | . . . 14 . . . . Interference 6 | . . . 5 . . 1 . Matter Decay 5 | . . . 5 . . . . Short Circuit 4 | . . . 4 . . . . Damage (minor) 2 | . . . 2 . . . . Damage (major) 3 | . . . 3 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . 1 . 6 . . 1 2 Heat Transferred 4021 | . 650 150 1771 125 . 813 512 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 251 | . 153 2 251 134 . . 40 Initial 74 | . . 2 . 74 . . 31 Average 71 | . 61 2 120 133 . . 14 Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 92 | 100 100 100 75 100 . . 100 Level 1 7 | . . . 24 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 . 3 . . . 2 Investigation 5 | . 2 . 2 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 52 | . 9 . 18 2 . 19 4 Peak Tracking Total 5 | . 2 . 5 2 . 4 3 Tactical Retreats 2 | . 1 . 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 9 | . 2 1 4 . 1 . 1 Terminals 4 | . 2 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 2 | . . . 1 . . . 1 Garrison Access . | . . . . . . . . Total Hacks 41 | . 10 1 22 . 5 . 3 Successful 35 | . 6 1 21 . 5 . 2 Failed 6 | . 4 . 1 . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 18 | . 10 . 8 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . . . 7 . . . . Scanalyzers 10 | . . . 7 . . . 3 Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 6 1 8 . 5 . . Record 2 | . . . 2 . . . . Part Schematic 5 | . . . . . 5 . . Prototype ID Bank 2 | . 1 . 1 . . . . Open Door 1 | . . 1 . . . . . Level Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Transport Status 1 | . . . 1 . . . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 3 | . 1 . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . . . 6 . . . . Recycle Component 3 | . . . 3 . . . . Process 1 | . . . 1 . . . . Retrieve Components 2 | . . . 2 . . . . Scanalyzer 9 | . . . 7 . . . 2 Insert Component 6 | . . . 4 . . . 2 Analyze 3 | . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 . 4 . . . 1 Full Trace Events 6 | . 2 . 3 . . . 1 Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . . . 3 . 5 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 3 | . . . 3 . . . . Recycled Matter 33 | . . . 33 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 3 . . . 1 Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 . Highest-Rated Group 150 | . . . . . 150 150 . Highest-Rated Ally 40 | . . . . . 40 40 . Total Orders . | . . . . . . . . Ally Attacks 45 | . . . . . . 45 . Total Damage 984 | . . . . . . 984 . Kills 8 | . . . . . . 8 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . 2 2 . Drone Launches 33 | . . 20 7 6 . . . Drone Recoveries 13 | . . . 13 . . . . Decoded 0b10 Intel 1 | . . . . . . . 1 Items 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 5433 | 63 449 281 610 292 2269 1127 342 Spaces Moved 2797 | 53 222 189 268 168 1219 560 118 Core 64 | 22 1 . . . . 5 36 Treads . | . . . . . . . . Legs 2733 | 31 221 189 268 168 1219 555 82 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 120 150 150 180 120 120 Average Speed 167 | 90 120 140 158 159 180 174 204 Slowest Speed 450 | 120 150 150 180 180 180 450 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 3 44 41 29 44 91 86 2 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched 7 | . . 1 . 1 2 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 26 | . . . . . . 26 . Melee . | . . . . . . . . Projectile 2 | . . . . . . 2 . AOE 24 | . . . . . . 24 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 3303 | 69 319 198 381 187 1300 667 182 Wait 164 | . 23 . 8 . 60 69 4 Move 2790 | 52 221 188 267 167 1218 559 118 Hop . | . . . . . . . . Pick Up 71 | 9 11 2 24 5 7 5 8 Fast Attach 5 | . 4 . . 1 . . . Attach 57 | 6 7 2 15 3 3 8 13 Detach 17 | . 1 1 7 2 3 2 1 Swap 2 | . . . 1 . . . 1 Drop 34 | 2 3 1 15 2 9 1 1 Fire 140 | . 49 4 42 7 . 23 15 Melee . | . . . . . . . . Ram 7 | . . . . . . . 7 Kick 16 | . . . 2 . . . 14 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 5) 513 | -10/Materials | Entered Mines 585 | -10/Mines | Learned Materials stockpile data 587 | -10/Mines | Found the Drone Emporium 593 | -10/Mines | Found Prototype Device 596 | -10/Mines | Identified Sensor Drone Bay 775 | -10/Mines | Discovered new exit (range 10) 794 | -10/Mines | Entered Materials 794 | -9/Materials | Accompanied by 7 allies 794 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1003 | -9/Materials | Identified exit to Materials 1391 | -9/Materials | Discovered new exit (range 7) 1404 | -9/Materials | Entered Mines 1628 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1638 | -9/Mines | Identified exit to Zion 1696 | -9/Mines | Entered Zion 1696 | -7/Zion | Accompanied by 6 allies 1782 | -7/Zion | System corruption cleaned by Quarantine Array 2086 | -7/Zion | Learned Factory emergency access door positions 2162 | -7/Zion | Build established: Scavenger-Gunner 2241 | -7/Zion | Learned Factory garrison access intel 2459 | -7/Zion | Imprinted 2461 | -7/Zion | Declared Zion's savior 3152 | -7/Zion | Given A8's code to call for help 3559 | -7/Zion | Learned Factory fabricator intel 3949 | -7/Zion | Discovered new exit (range 7) 3965 | -7/Zion | Entered Proximity Caves 3965 | -6/Proximity Caves | Accompanied by 10 allies 4186 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4494 | -6/Proximity Caves | Build established: Mutant 4733 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4849 | -6/Proximity Caves | Identified exit to Factory 4916 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 5087 | -6/Proximity Caves | Core integrity fell below 50% 5092 | -6/Proximity Caves | Entered Factory 5092 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x3 5094 | -6/Factory | Loaded intel: 6 fabricator locations 5095 | -6/Factory | Loaded intel: 4 garrison access locations 5254 | -6/Factory | Lost 6 parts (3n1u2w) 5303 | -6/Factory | Core integrity fell below 50% 5353 | -6/Factory | Core integrity fell below 20% 5434 | -6/Factory | Core destroyed Last Messages --------------- 05251_ System corrupted: Energy discharge (-24). 05266_ Broken Adv. Sensor Array destroyed. 05289_ Carbon-fiber Leg destroyed. 05342_ ALERT: Rogue bot located, Programmers report to Factory Zone 1F. 05358_ Acquired Prototype Energy Gun. 05359_ Identified Adv. Beam Rifle. 05366_ System corrupted: Component data lost. 05366_ Hvy. Laser melted. 05366_ G-50 Soldier destroyed. 05384_ Carbon-fiber Leg melted. 05384_ G-50 Soldier destroyed. 05393_ Acquired Carbon-fiber Leg. 05394_ Acquired 30 matter. 05402_ Adv. Beam Rifle destroyed. 05414_ Acquired Carbon-fiber Leg. 05425_ Acquired Lgt. Angular Momentum Engine. 05431_ Acquired Adv. Heat Sink. 05433_ Dropped Adv. Heat Sink. 05434_ Slammed into P-60 Hacker. 05434_ Destabilizing: Core damaged (-34). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????/???????????????????????????????? | | ####################?????????????????????????????? | | # # ! #?????????????????????????????? | | # # #?????????????????????????????? | | # # """ """ #?????????????????????????????? | | "" + + """ """ #?????????????????????????????? | | "" # # """ """ #???##############????????????? | | "" # # "" "" ##### ! #????????????? | | # # "" "" + + #????????????? | | # # # # #????????????? | | #### ########### # """ """ #????????????? | | # ; """ """ #????????????? | | + %% # """ """ #????????????? | | "" # %%% ;p@ % #????????????? | | "" # %%%% # """ % #????????????? | | "" # % %% # """ " "" #????????????? | | ###############%% # """ "R"" #????????????? | | #?????????????# % # """ #????????????? | | #?????????????# # #????????????? | | ####?????????????# ##############????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????+ +?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????? #????????????????+????????? | | ?????????????????? #?????????????????????????? | | ??????????????+??? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 24 Item Schematics ----------------- Target Analyzer | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Hvy. Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Release The Drones! Challenges ------------ None Game ------ Seed RelayArchitectGravjet Manual? 0 Play Time 00:48:13 Cumulative 30.9 hours Start 2021.05.25 @ 04:29:17 End 2021.05.25 @ 05:17:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 1 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 755e1c1c-1075-41ee-a859-76704bc1c2cc