Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.25 @ 05:17:00

Player: nacho

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (33)      165
Value Destroyed (1064)     1064
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (208)                208
              TOTAL SCORE: 4957

 Bonus
-------
Follower Combat Kills      333
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -725

 Cogmind 
---------
Core Integrity             0/850
Matter                     250/300
Energy                     126/150
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (4) --------
     Light Angular Momentum Engine
>          --- PROPULSION (3) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (5) ------
  Advanced Heat Sink
     Large Storage Unit
           0b10 Decoder Chip [Generic]
  Advanced Target Analyzer
  Improved Transmission Jammer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
               (None)

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
  Makeshift Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
      Large Storage Unit
   Advanced Sensor Array
            0b10 Decoder Chip [Generic]
   Advanced Target Analyzer
   Advanced Hacking Suite
>           --- WEAPON -----------
            Spread Laser
      Heavy Laser
>           --- INVENTORY --------
   Advanced Heat Sink
   Improved Transmission Jammer
[Rating: 43]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Sensor Drone Bay
  Device                   Sensor Drone Bay
  Storage                  Large Storage Unit
  Processor                0b10 Decoder Chip [Generic]
  Hackware                 Advanced Hacking Suite
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   6   
  Power                    3    | .   .   .   1   .   .   .   2   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   .   .   3   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             64   | 6   11  2   16  4   3   8   14  
  Power                    12   | 1   3   .   5   1   .   1   1   
    Engine                 11   | 1   2   .   5   1   .   1   1   
    Core                   1    | .   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   2   1   3   2   .   2   5   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    17   | 2   2   1   3   2   .   2   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  12   | 1   1   1   1   .   .   1   7   
    Device                 6    | .   1   1   .   .   .   1   3   
    Storage                2    | 1   .   .   1   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   3   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   5   .   7   1   3   4   1   
    Energy Gun             14   | 1   3   .   5   1   1   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   2   .   1   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   1   .   1   2   .   
    Launcher               1    | .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   .   1   
Parts Lost                 23   | .   3   .   1   1   .   9   9   
  Power                    4    | .   1   .   .   1   .   2   .   
  Propulsion               7    | .   .   .   1   .   .   2   4   
  Utility                  3    | .   .   .   .   .   .   1   2   
  Weapon                   9    | .   2   .   .   .   .   4   3   
  Highest Loss Streak      6    | .   2   .   1   1   .   5   6   
Average Slot Usage (%)     92   | .   97  100 97  85  100 86  40  
  Engine                   16   | .   8   14  21  15  22  10  .   
  Leg                      21   | .   27  28  21  22  22  21  8   
  Device                   10   | .   13  14  11  11  11  10  5   
  Storage                  11   | .   14  14  11  11  11  11  6   
  Energy Gun               19   | .   15  28  25  14  22  14  4   
  Ballistic Gun            1    | .   11  .   4   .   .   .   .   
  Ballistic Cannon         6    | .   .   .   1   11  7   10  .   
  Launcher                 3    | .   .   .   .   .   3   6   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             50   | 11  12  25  50  48  48  48  27  
  Greatest Support         45   | 20  20  20  20  20  20  40  45  
  Greatest Overweight (x)  8    | .   1   1   2   2   2   8   6   
  Average Overweight (x)   1    | .   .   .   1   1   2   1   2   
Largest Inventory Capacity 10   | 6   6   6   10  10  10  10  10  
  Average Capacity         9    | 5   6   6   7   10  10  10  10  
  Most Carried             10   | 2   6   6   9   10  10  9   5   
  Average Carried          6    | .   4   4   5   9   7   6   1   
  Final Capacity           10   | 6   6   6   10  10  10  10  10  
  Final Carried            10   | 1   4   5   8   10  8   6   .   

 Class Distribution 
--------------------
 42% | Scavenger-Gunner
 33% | Mutant
 11% | Gunner
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
           Mutant | -9/Mines
 Scavenger-Gunner | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro Fac 
Matter Collected           1174 | 234 131 42  410 30  28  250 49  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1367 | .   277 .   582 43  .   325 140 
  Parts                    65   | .   13  .   28  4   .   15  5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   .   .   15  .   
  Prevented                7    | .   .   .   .   .   .   7   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  29   | .   5   .   12  3   .   7   2   
  Guns                     24   | .   5   .   10  3   .   4   2   
  Cannons                  2    | .   .   .   2   .   .   .   .   
  AOE                      3    | .   .   .   .   .   .   3   .   
Classes Destroyed          7    | .   2   .   4   1   .   .   .   
  Worker                   2    | .   .   .   2   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   
  Drone                    3    | .   .   .   1   .   .   2   .   
  Swarmer                  7    | .   .   .   .   3   .   4   .   
  Grunt                    18   | .   5   .   8   .   .   3   2   
  Sentry                   4    | .   .   .   4   .   .   .   .   
Best Kill Streak           5    | .   2   .   5   3   .   4   2   
  Combat Bots Only         4    | .   2   .   3   3   .   4   2   
Max Kills in Single Turn   3    | .   1   .   2   1   .   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  
Damage Taken               3762 | .    364  .    713  33   .    927  1725 
  Core                     1168 | .    74   .    160  .    .    80   854  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         70   | 100  .    70   .    .    .    40   .    
Volleys Fired              140  | .    49   4    42   7    .    23   15   
  Largest                  3    | .    2    2    3    1    .    3    2    
  Hottest                  170  | .    60   80   170  40   .    163  134  
Shots Fired                281  | .    95   8    101  7    .    53   17   
  Gun                      248  | .    95   8    92   7    .    29   17   
  Cannon                   27   | .    .    .    9    .    .    18   .    
  Launcher                 6    | .    .    .    .    .    .    6    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  92   | .    48   .    26   .    .    18   .    
  Thermal                  179  | .    47   8    71   7    .    29   17   
  Explosive                6    | .    .    .    .    .    .    6    .    
  Electromagnetic          4    | .    .    .    4    .    .    .    .    
  Robot Hit Streak         24   | .    13   14   24   2    .    23   13   
  Robot Miss Streak        2    | .    2    .    2    2    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           180  | .    44   6    73   3    .    38   16   
  Core Hits                100  | .    16   1    30   3    .    33   17   
  Critical Hits            .    | .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3318 | .    441  67   1100 56   .    1333 321  
  Guns                     2136 | .    441  67   898  56   .    378  296  
  Cannons                  437  | .    .    .    190  .    .    247  .    
  Explosions               708  | .    .    .    .    .    .    708  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  37   | .    .    .    12   .    .    .    25   
  Kinetic                  685  | .    153  .    285  .    .    247  .    
  Thermal                  1832 | .    288  67   747  56   .    378  296  
  Explosive                708  | .    .    .    .    .    .    708  .    
  Electromagnetic          56   | .    .    .    56   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    1    1    1    .    2    
  Average Corruption       1    | .    .    .    1    1    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    1    1    .    .    2    
    Message Errors         2    | .    .    .    1    1    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            36   | .    .    .    5    .    .    31   .    
  Projectiles              36   | .    .    .    5    .    .    31   .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    1    .    .    3    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    1    .    .    3    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      50   | .    .    .    .    .    .    41   9    
  Shots                    2    | .    .    .    .    .    .    2    .    
  Rammed                   21   | .    .    .    .    .    .    .    21   
Targets Rammed             24   | .    .    .    2    .    .    .    22   
  Kicked                   3    | .    .    .    2    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        619  | .    174  54   619  40   .    219  85   
  Average Temperature      155  | .    70   25   251  23   .    85   39   
  Received Heat Transfer   2028 | .    270  .    402  .    .    447  909  
  Effects                  35   | .    .    .    34   .    .    1    .    
    Shutdowns              14   | .    .    .    14   .    .    .    .    
    Interference           6    | .    .    .    5    .    .    1    .    
    Matter Decay           5    | .    .    .    5    .    .    .    .    
    Short Circuit          4    | .    .    .    4    .    .    .    .    
    Damage (minor)         2    | .    .    .    2    .    .    .    .    
    Damage (major)         3    | .    .    .    3    .    .    .    .    
    Damage (core)          1    | .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             10   | .    1    .    6    .    .    1    2    
  Heat Transferred         4021 | .    650  150  1771 125  .    813  512  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Peak Influence             251  | .   153 2   251 134 .   .   40  
  Initial                  74   | .   .   2   .   74  .   .   31  
  Average                  71   | .   61  2   120 133 .   .   14  
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   
  Low Security (%)         92   | 100 100 100 75  100 .   .   100 
  Level 1                  7    | .   .   .   24  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   3   .   .   .   2   
  Investigation            5    | .   2   .   2   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            1    | .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac 
Distress Signals           2    | .   1   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              52   | .   9   .   18  2   .   19  4   
  Peak Tracking Total      5    | .   2   .   5   2   .   4   3   
  Tactical Retreats        2    | .   1   .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Traps Triggered            2    | .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac 
Machines Accessed          9    | .   2   1   4   .   1   .   1   
  Terminals                4    | .   2   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                41   | .   10  1   22  .   5   .   3   
  Successful               35   | .   6   1   21  .   5   .   2   
  Failed                   6    | .   4   .   1   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                18   | .   10  .   8   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   7   .   .   .   .   
  Scanalyzers              10   | .   .   .   7   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             20   | .   6   1   8   .   5   .   .   
  Record                   2    | .   .   .   2   .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   5   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   6   .   .   .   .   
  Recycle Component        3    | .   .   .   3   .   .   .   .   
  Process                  1    | .   .   .   1   .   .   .   .   
  Retrieve Components      2    | .   .   .   2   .   .   .   .   
Scanalyzer                 9    | .   .   .   7   .   .   .   2   
  Insert Component         6    | .   .   .   4   .   .   .   2   
  Analyze                  3    | .   .   .   3   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   4   .   .   .   1   
  Full Trace Events        6    | .   2   .   3   .   .   .   1   
  Feedback Events          1    | .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   3   .   5   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             3    | .   .   .   3   .   .   .   .   
  Recycled Matter          33   | .   .   .   33  .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   3   .   .   .   1   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro Fac 
Total Allies               4    | .   .   .   .   .   4   .   .   
  Largest Group            4    | .   .   .   .   .   4   4   .   
  Highest-Rated Group      150  | .   .   .   .   .   150 150 .   
  Highest-Rated Ally       40   | .   .   .   .   .   40  40  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               45   | .   .   .   .   .   .   45  .   
  Total Damage             984  | .   .   .   .   .   .   984 .   
  Kills                    8    | .   .   .   .   .   .   8   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   2   2   .   
Drone Launches             33   | .   .   20  7   6   .   .   .   
  Drone Recoveries         13   | .   .   .   13  .   .   .   .   
Decoded 0b10 Intel         1    | .   .   .   .   .   .   .   1   
  Items                    1    | .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  
Turns Passed               5433 | 63   449  281  610  292  2269 1127 342  
Spaces Moved               2797 | 53   222  189  268  168  1219 560  118  
  Core                     64   | 22   1    .    .    .    .    5    36   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2733 | 31   221  189  268  168  1219 555  82   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  120  150  150  180  120  120  
  Average Speed            167  | 90   120  140  158  159  180  174  204  
  Slowest Speed            450  | 120  150  150  180  180  180  450  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 3    44   41   29   44   91   86   2    
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    1    .    .    
Scrap Searched             7    | .    .    1    .    1    2    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          26   | .    .    .    .    .    .    26   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    2    .    
  AOE                      24   | .    .    .    .    .    .    24   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  
Total                      3303 | 69   319  198  381  187  1300 667  182  
  Wait                     164  | .    23   .    8    .    60   69   4    
  Move                     2790 | 52   221  188  267  167  1218 559  118  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  71   | 9    11   2    24   5    7    5    8    
  Fast Attach              5    | .    4    .    .    1    .    .    .    
  Attach                   57   | 6    7    2    15   3    3    8    13   
  Detach                   17   | .    1    1    7    2    3    2    1    
  Swap                     2    | .    .    .    1    .    .    .    1    
  Drop                     34   | 2    3    1    15   2    9    1    1    
  Fire                     140  | .    49   4    42   7    .    23   15   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      7    | .    .    .    .    .    .    .    7    
  Kick                     16   | .    .    .    2    .    .    .    14   
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: Mat x3 / [*Min])
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   12 | -11/Scrapyard      | Discovered new exit (range 16)
   64 | -11/Scrapyard      | Entered Materials
  318 | -10/Materials      | Build established: Mutant
  507 | -10/Materials      | Discovered new exit (range 5)
  513 | -10/Materials      | Entered Mines
  585 | -10/Mines          | Learned Materials stockpile data
  587 | -10/Mines          | Found the Drone Emporium
  593 | -10/Mines          | Found Prototype Device
  596 | -10/Mines          | Identified Sensor Drone Bay
  775 | -10/Mines          | Discovered new exit (range 10)
  794 | -10/Mines          | Entered Materials
  794 | -9/Materials       | Accompanied by 7 allies
  794 | -9/Materials       | Evolved 2 slots: Power x1, Weapon x1
 1003 | -9/Materials       | Identified exit to Materials
 1391 | -9/Materials       | Discovered new exit (range 7)
 1404 | -9/Materials       | Entered Mines
 1628 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1638 | -9/Mines           | Identified exit to Zion
 1696 | -9/Mines           | Entered Zion
 1696 | -7/Zion            | Accompanied by 6 allies
 1782 | -7/Zion            | System corruption cleaned by Quarantine Array
 2086 | -7/Zion            | Learned Factory emergency access door positions
 2162 | -7/Zion            | Build established: Scavenger-Gunner
 2241 | -7/Zion            | Learned Factory garrison access intel
 2459 | -7/Zion            | Imprinted
 2461 | -7/Zion            | Declared Zion's savior
 3152 | -7/Zion            | Given A8's code to call for help
 3559 | -7/Zion            | Learned Factory fabricator intel
 3949 | -7/Zion            | Discovered new exit (range 7)
 3965 | -7/Zion            | Entered Proximity Caves
 3965 | -6/Proximity Caves | Accompanied by 10 allies
 4186 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4494 | -6/Proximity Caves | Build established: Mutant
 4733 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
 4849 | -6/Proximity Caves | Identified exit to Factory
 4916 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w)
 5087 | -6/Proximity Caves | Core integrity fell below 50%
 5092 | -6/Proximity Caves | Entered Factory
 5092 | -6/Factory         | Evolved 6 slots: Power x2, Propulsion x1, Utility x3
 5094 | -6/Factory         | Loaded intel: 6 fabricator locations
 5095 | -6/Factory         | Loaded intel: 4 garrison access locations
 5254 | -6/Factory         | Lost 6 parts (3n1u2w)
 5303 | -6/Factory         | Core integrity fell below 50%
 5353 | -6/Factory         | Core integrity fell below 20%
 5434 | -6/Factory         | Core destroyed

 Last Messages 
---------------
05251_ System corrupted: Energy discharge (-24).
05266_ Broken Adv. Sensor Array destroyed.
05289_ Carbon-fiber Leg destroyed.
05342_ ALERT: Rogue bot located, Programmers report to Factory Zone 1F.
05358_ Acquired Prototype Energy Gun.
05359_ Identified Adv. Beam Rifle.
05366_ System corrupted: Component data lost.
05366_ Hvy. Laser melted.
05366_ G-50 Soldier destroyed.
05384_ Carbon-fiber Leg melted.
05384_ G-50 Soldier destroyed.
05393_ Acquired Carbon-fiber Leg.
05394_ Acquired 30 matter.
05402_ Adv. Beam Rifle destroyed.
05414_ Acquired Carbon-fiber Leg. <x2>
05425_ Acquired Lgt. Angular Momentum Engine.
05431_ Acquired Adv. Heat Sink.
05433_ Dropped Adv. Heat Sink.
05434_ Slammed into P-60 Hacker.
05434_ Destabilizing: Core damaged (-34).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          23
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Offensive Hacking          24

 Item Schematics 
-----------------
          Target Analyzer | -9/Materials | Scanalyzed
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed
             Aluminum Leg | -9/Materials | Scanalyzed
          Hvy. Beamcaster | -7/Zion      | Free
             Battle Rifle | -7/Zion      | Free
            Battle Cannon | -7/Zion      | Free
              Slug Cannon | -7/Zion      | Free
                   Flamer | -7/Zion      | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I'm Back, Baby!
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              RelayArchitectGravjet
  Manual?         0
Play Time         00:48:13
  Cumulative      30.9 hours
  Start           2021.05.25 @ 04:29:17
  End             2021.05.25 @ 05:17:00
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          12
  Rogue           1
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          24
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 755e1c1c-1075-41ee-a859-76704bc1c2cc