Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.26 @ 17:24:29 Player: blelm Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (129) 645 Value Destroyed (3570) 3570 Prototype IDs (88) 1760 Alien Tech Used (6) 1200 Bonus (20136) 20136 TOTAL SCORE: 38611 Bonus ------- Triggered High Security 500 High Alert Combat Kills 361 Follower Combat Kills 2719 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -2444 Cogmind --------- Core Integrity 1423/1600 Matter 296/300 Energy 376/380 System Corruption 0% Temperature Cool (10) Movement Flying (26) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core Zero-point Reactor > --- PROPULSION (8) --- Flying Fortress v7 Electron Diverter Cooled Impulse Thruster Cooled Impulse Thruster Improved Q-thruster > --- UTILITY (12) ----- Experimental Cooling System Large Storage Unit Advanced Armor Integrity Analyzer Quantum Capacitor Zionite Weapon Casing Heavy Regenerative Plating > --- WEAPON (2) ------- Zionite Phaser-H > --- INVENTORY (15) --- Zero-point Reactor Cooled Field Propulsion Drive Electron Diverter Cooled Impulse Thruster Experimental Energy Well (305) Experimental Energy Well (319) Experimental Phase Shifter Zionite Weapon Casing Zionite Shade Armor AEGIS Remote Shield AEGIS Remote Shield Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Guided Plasma Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Electron Diverter Cooled Impulse Thruster Cooled Impulse Thruster Improved Q-thruster > --- UTILITY ---------- Large Storage Unit Experimental Energy Well Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Utility Shielding Zionite Shade Armor Heavy Regenerative Plating Heavy Regenerative Plating AEGIS Remote Shield AEGIS Remote Shield > --- WEAPON ----------- Guided Plasma Cannon Micro-nuke Launcher > --- INVENTORY -------- Cooled Field Propulsion Drive Electron Diverter Cooled Impulse Thruster Experimental Cooling System Experimental Energy Well Experimental Energy Well Quantum Shading Machine Experimental Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Zionite Phaser-H Improved Plasma Cutter [Rating: 230] Favorites ----------- Power Micro Fission Core Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cooled Cesium-ion Thruster Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Experimental Utility Shielding Weapon CR-A16's Pointy Stick Energy Gun Zionite Phaser-H Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . 1 . . . 1 2 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Utility 10 | . . . 1 . . . 1 . . . . . 2 . . . . . . . . . 2 . . . . 1 . . 2 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 384 | 2 16 5 25 6 1 2 25 19 2 1 2 2 17 3 2 7 16 28 3 7 5 6 16 . . 4 4 2 8 15 8 32 12 81 Power 17 | . . 1 1 . . . 1 1 . . . . 1 1 . . . 1 . 1 . . 2 . . . . . . . . . . 7 Engine 3 | . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 10 | . . . . . . . . 1 . . . . 1 1 . . . 1 . 1 . . 2 . . . . . . . . . . 3 Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Propulsion 69 | 2 4 1 8 4 . . 4 7 . . . . 5 . . . 1 6 . 3 . . 6 . . 2 . 1 3 1 1 4 . 6 Treads 22 | 2 4 . 8 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . 1 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 43 | . . . . . . . . 7 . . . . 5 . . . 1 6 . 3 . . 6 . . 2 . 1 3 1 1 4 . 3 Utility 139 | . 2 . 1 . . . 8 7 2 1 1 1 8 2 1 4 . 5 1 3 5 . 3 . . . . 1 3 6 7 21 12 34 Device 76 | . 1 . . . . . 3 3 1 1 . 1 3 1 1 3 . 2 1 . . . 1 . . . . . 2 6 6 14 8 18 Storage 9 | . 1 . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 4 Processor 12 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . 2 3 4 Hackware 6 | . . . . . . . 2 . . . . . 1 . . . . 2 . . . . . . . . . . . . . 1 . . Protection 36 | . . . 1 . . . 1 3 1 . 1 . 3 1 . 1 . 1 . 3 4 . 1 . . . . 1 1 . . 4 1 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 159 | . 10 3 15 2 1 2 12 4 . . 1 1 3 . 1 3 15 16 2 . . 6 5 . . 2 4 . 2 8 . 7 . 34 Energy Gun 7 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Energy Cannon 55 | . . . 6 . . . 3 . . . . . 1 . 1 1 8 7 1 . . 3 2 . . 1 2 . 1 4 . 2 . 12 Ballistic Gun 8 | . 6 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 10 | . . 1 . . 1 1 6 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Launcher 18 | . . 1 4 1 . 1 . 2 . . . 1 . . . 1 1 1 . . . . . . . . . . . . . . . 5 Special Weapon 16 | . 2 . 4 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 8 Impact Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 1 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Piercing Weapon 38 | . . . . . . . . . . . 1 . 1 . . 1 6 7 1 . . 3 2 . . 1 2 . 1 4 . 4 . 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . 1 . . . . . . . . . 1 . . 1 . 1 . 1 2 . 1 . . 1 . . 1 . . 9 . 11 Parts Lost 12 | . 1 2 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 6 Power 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Utility 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 2 Average Slot Usage (%) 91 | . 99 99 99 100 100 100 99 76 76 76 76 76 80 80 80 80 80 86 100 100 100 100 93 94 94 94 94 91 94 94 93 98 92 81 Engine 4 | . 14 13 11 11 11 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . 7 7 7 7 7 6 6 6 6 6 11 11 11 11 11 10 10 10 10 10 9 9 9 8 8 8 8 Treads 12 | . 27 16 29 31 33 33 34 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wheel 1 | . . 10 3 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . . . . 23 23 23 23 23 20 20 20 20 20 40 41 41 41 41 35 36 36 36 36 34 38 38 34 34 32 20 Device 12 | . 5 14 11 11 11 11 9 6 7 7 4 7 12 12 13 16 20 6 13 17 12 11 14 15 15 15 15 14 14 18 20 18 20 14 Storage 9 | . 22 14 11 11 11 11 16 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 7 8 8 7 Processor 4 | . . . . . . . . 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 8 10 10 10 10 9 9 9 8 10 8 9 Hackware 2 | . . . . . . . 5 7 7 7 7 7 9 13 13 7 . 8 8 1 . . . . . . . . . . . 2 . . Protection 5 | . . . 10 11 11 11 4 . . . 2 . 2 . . 2 6 . . 3 10 11 10 10 10 10 10 14 13 9 8 4 8 9 Energy Cannon 1 | . . . 7 . . . 2 . . . . . . . 3 3 1 . . . . . . . . . . . . . . 3 4 1 Ballistic Gun 2 | . 22 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . 1 11 11 11 12 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . 10 . 10 11 9 . 6 7 7 4 6 4 . . 2 5 . 5 5 5 5 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 6 7 7 7 7 5 6 6 3 . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 2 . 1 6 2 2 4 4 4 5 5 4 4 5 5 5 5 4 3 3 4 3 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 171 | 13 34 36 44 44 45 47 59 52 52 33 50 33 60 53 41 61 62 43 39 41 44 47 45 43 43 43 43 46 46 55 49 58 58 171 Greatest Support 190 | 40 40 40 69 69 69 69 89 60 60 60 60 60 60 60 60 60 61 43 43 45 45 45 46 44 44 48 48 48 48 55 55 58 58 190 Greatest Overweight (x) 4 | . 1 2 3 1 . . 4 . . . . . 1 . . 1 1 . . . . 1 1 . . . . . . 1 . . . 4 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 Average Capacity 14 | 8 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 Average Carried 14 | 5 12 13 14 14 14 14 14 13 14 15 15 14 14 15 15 14 14 14 14 14 14 15 14 15 15 15 15 14 14 14 14 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 Class Distribution -------------------- 51% | Mutant 8% | Scavenger-Ninja 7% | Hacker-Scout 6% | Alien-Ninja 4% | Ninja 4% | Scavenger-Scout 4% | Scout 3% | Alien-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Ninja | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Zhirov Scavenger-Scout | -4/Proximity Caves Scavenger-Ninja | -4/Factory Scavenger-Ninja | -4/Upper Caves Scavenger-Ninja | -4/Upper Caves Scavenger-Ninja | -4/Warlord Scavenger-Ninja | -3/Proximity Caves Scavenger-Ninja | -3/Research Infiltrator-Ninja | -3/Quarantine Alien-Ninja | -3/Section 7 Alien-Ninja | -2/Research Alien-Ninja | -2/Testing Alien-Ninja | -1/Access Alien-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Matter Collected 4916 | 247 368 216 419 197 . 97 717 132 139 20 . 23 116 84 35 40 232 300 50 70 . . 250 40 . . 50 40 10 78 187 120 35 604 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5083 | 94 635 203 495 82 . 159 960 132 30 . . . 60 27 . . 60 299 68 49 . . 270 . . . . 49 57 78 136 30 35 1075 Parts 284 | 3 43 18 36 7 . 10 68 12 1 . . . 6 2 . . 2 12 1 1 . . 12 . . . . 3 5 3 6 3 3 27 Haulers Intercepted 10 | . 1 . 4 . . . 4 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 11 | . 3 . . 1 . . 3 . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 1 4 . . . . 3 . 2 . 1 . . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 74 | . 11 9 15 3 . 6 20 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . 6 Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 15 | . 11 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Cannons 30 | . . . 8 . . 1 19 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 AOE 26 | . . 7 6 3 . 5 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 2 Classes Destroyed 18 | 2 5 1 2 . . 1 2 1 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 Worker 4 | . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Builder 8 | . 1 . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Tunneler 3 | 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 10 | . 1 . 4 . . . 4 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycler 10 | 1 2 . . 1 . 1 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . 1 . . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Watcher 14 | . 1 . 1 . . . 2 2 . . . . 2 . . . . . . . . . 2 . . . . 1 1 . . 1 1 . Swarmer 21 | . 3 3 6 3 . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 36 | . 8 6 5 . . 2 10 . . . . . . . . . 3 . . . . . . . . . . . . . . . . 2 Brawler 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 9 | . . . 3 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decomposer 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 6 | 1 6 4 5 3 . 4 5 2 1 . . . 1 . . . 3 2 . . . . 2 . . . . 1 1 1 1 1 1 2 Combat Bots Only 4 | . 4 3 4 3 . 3 3 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . 2 Max Kills in Single Turn 3 | 1 1 3 2 3 . 3 1 1 1 . . . 1 1 . . 1 1 . 1 . . 1 . . . . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 2 3 . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Damage Taken 5069 | . 426 321 317 . . 141 673 121 13 . 47 . 49 . . . 130 103 . 61 . . 76 . . . . 201 85 68 392 64 170 1611 Core 791 | . 40 44 29 . . 23 83 61 . . . . 16 . . . 54 . . . . . . . . . . . . . 245 19 51 126 Absorbed by Shields 1212 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1212 Core Remaining (%) 89 | 100 . 66 . . . 87 84 . . . . 91 . . . . 91 . . . . 100 . . . . 100 . . 100 . 81 . 88 Volleys Fired 505 | 11 80 18 48 6 1 9 75 . . . . . 8 . 5 . 45 10 1 . . 8 4 . . 1 2 . 3 14 . 9 7 140 Largest 2 | 2 2 2 2 1 1 2 2 . . . . . 1 . 1 . 1 1 1 . . 1 1 . . 1 1 . 1 1 . 1 1 1 Hottest 120 | 60 100 40 112 100 48 92 116 . . . . . 90 . 90 . 90 90 90 . . 90 110 . . 110 110 . 110 110 . 110 110 120 Shots Fired 668 | 22 145 23 82 6 1 10 122 . . . . . 8 . 5 . 45 10 1 . . 8 4 . . 1 2 . 3 14 . 9 7 140 Gun 230 | 22 134 10 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Cannon 335 | . . . 60 2 1 3 122 . . . . . 8 . 5 . 37 10 1 . . 8 4 . . 1 2 . 3 14 . 9 7 38 Launcher 41 | . . 13 4 3 . 7 . . . . . . . . . . 8 . . . . . . . . . . . . . . . . 6 Special 62 | . 11 . 10 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Kinetic 275 | 11 117 10 42 2 1 3 89 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 296 | 11 28 . 36 1 . . 33 . . . . . 8 . 5 . 37 10 1 . . 8 4 . . 1 2 . 3 14 . 9 7 78 Explosive 41 | . . 13 4 3 . 7 . . . . . . . . . . 8 . . . . . . . . . . . . . . . . 6 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Robot Hit Streak 20 | 4 16 8 14 5 . 4 12 . . . . . . . . . . . . . . . . . . . . . 2 . . . . 20 Robot Miss Streak 5 | 2 3 2 5 3 . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Shots Hit Robots 414 | 13 77 15 54 3 . 6 100 8 3 . 1 . 8 1 . . . 4 1 3 . . 7 . . . . 2 5 3 5 2 3 90 Core Hits 281 | 3 35 22 38 6 . 12 72 4 1 . . . 2 1 . . 11 3 1 3 . . 5 . . . . 1 3 1 4 1 1 51 Critical Kills 4 | . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 13 | . 1 . 1 . . . 5 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 4 Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 4 | . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Puncture 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intensify 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 369 | . . . . . . . 9 41 11 7 7 5 39 1 5 . 22 30 3 3 . 11 57 2 . 2 4 13 12 19 15 18 21 12 Impact 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 113 | . . . . . . . 3 41 11 7 2 5 38 1 5 . . . . . . . . . . . . . . . . . . . Piercing 250 | . . . . . . . . . . . 5 . 1 . . . 22 30 3 3 . 11 57 2 . 2 4 13 12 19 15 18 21 12 Sneak Attacks 29 | . . . . . . . . 3 1 . 1 . 1 1 . . . 3 . 3 . . 4 . . . . 1 3 2 3 1 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16815 | 174 845 1001 1508 272 . 445 2153 502 190 . 89 . 395 120 . . 813 393 132 371 . . 597 . . . . 197 427 301 450 187 207 5046 Guns 3288 | 171 827 118 52 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2120 Cannons 3769 | . . . 878 34 . 37 2144 . . . . . . . . . . . . . . . . . . . . . 37 . . . . 639 Explosions 4401 | . . 857 549 222 . 392 . . . . . . . . . . 813 . . . . . . . . . . . . . . . . 1568 Melee 4698 | . . . . . . . . 502 190 . 89 . 395 120 . . . 393 132 371 . . 597 . . . . 174 390 301 392 187 207 258 Ramming 280 | 3 18 26 29 16 . 16 9 . . . . . . . . . . . . . . . . . . . . 23 . . 58 . . 82 Kinetic 3157 | 94 717 118 513 34 . 37 1644 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2236 | 77 110 77 417 . . . 500 . . . . . . . . . . . . . . . . . . . . . 37 . . . . 1018 Explosive 4324 | . . 780 549 222 . 392 . . . . . . . . . . 813 . . . . . . . . . . . . . . . . 1568 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1207 | . . . . . . . . 502 190 . . . 395 120 . . . . . . . . . . . . . . . . . . . . Piercing 3491 | . . . . . . . . . . . 89 . . . . . . 393 132 371 . . 597 . . . . 174 390 301 392 187 207 258 Phasic 2120 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2120 Highest Corruption 2 | . 2 2 . . . . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . Average Corruption 1 | . 1 2 . . . . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 14 | . 6 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Message Errors 8 | . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 5 | . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1240 | . . 80 2 10 . . 21 153 80 . 79 . 109 . . . 30 59 . . . . 122 . . . . 6 231 104 31 7 58 58 Projectiles 77 | . . . 2 . . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Explosions 124 | . . 80 . 10 . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . 4 Melee 1039 | . . . . . . . . 153 80 . 79 . 109 . . . . 59 . . . . 122 . . . . 6 231 104 31 7 58 . Knockbacks 52 | . . . 7 . . . 45 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 46 | . . . 7 . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 270 | . . 45 . . . . 1 . . . . . . . . . . . . . . . . . . . . 11 . . 29 . . 184 Shots 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Rammed 24 | 2 5 3 4 1 . 4 3 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Targets Rammed 27 | 2 6 3 5 2 . 4 3 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 276 | 20 276 . 177 . . . 165 3 . . 2 . 242 . 106 . 246 138 14 11 2 40 72 . . 36 40 . . 120 . . . 144 Average Temperature 51 | 18 131 . 45 . . . 28 3 . . 2 . 105 . 37 . 61 31 10 1 1 18 36 . . 27 13 . . 40 . . . 75 Received Heat Transfer 1100 | . 228 135 138 . . 36 315 27 9 . 6 . 9 . . . 45 27 . 9 . . . . . . . . 9 . 27 9 18 53 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Melted 4 | . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Heat Transferred 3899 | 175 407 100 740 . . . 888 . . . . . . . . . . . . . . . . . . . . . 25 . . . . 1564 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Peak Influence 2099 | 10 206 224 347 140 . 233 356 302 . . . . 145 . . . . 221 . . . . 180 . . . . 79 96 258 256 394 645 2099 Initial 412 | . 6 69 . 118 . . 90 130 . . . . . . . . . . . . . . . . . . . 9 44 54 144 144 236 412 Average 246 | 7 60 120 129 66 . 81 231 183 . . . . 70 . . . . 65 . . . . 103 . . . . 42 60 173 164 259 392 1469 Maximum Alert Level 5 | . 1 1 1 . . 1 1 1 . . . . . . . . . 1 . . . . . . . . . . . 1 1 1 2 5 Low Security (%) 70 | 100 99 92 65 100 . 84 32 76 . . . . 100 . . . . 94 . . . . 100 . . . . 100 100 75 85 25 . . Level 1 18 | . . 7 34 . . 15 67 23 . . . . . . . . . 5 . . . . . . . . . . . 24 14 74 53 . Level 2 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 9 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 2 1 2 . . 1 2 3 . . . . 5 . . . . 2 . . . . 3 . . . . 2 1 3 1 1 . 8 Investigation 15 | . 2 1 2 . . . . 1 . . . . 4 . . . . 1 . . . . 1 . . . . . 1 . 1 1 . . Extermination 7 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . 3 Reinforcement 11 | . . . . . . 1 1 1 . . . . . . . . . 1 . . . . 1 . . . . 2 . 2 . . . 2 Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Distress Signals 7 | . . . 3 . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Communications Jammed 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 1 4 4 5 Distress Signals 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . 3 4 5 Times Spotted 277 | . 23 9 23 12 1 6 34 8 6 5 4 . 12 . . . 6 8 . 5 . . 13 . 2 1 1 9 2 6 11 10 16 44 Peak Tracking Total 15 | . 6 3 4 15 10 3 4 3 3 5 4 . 4 . . . 5 6 . 3 . . 2 . 3 1 1 6 1 5 10 5 6 11 Tactical Retreats 25 | . 3 . . 1 . . 1 1 3 . . . 3 . . . . 3 . . . . 2 . . . 1 . . . . 1 4 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Traps Triggered 10 | . 4 . 2 . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Disabled 23 | . 2 1 1 . 1 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . 7 . 7 1 . Max in Single Turn 2 | . 2 1 1 . 1 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . 1 1 . Garrison Access 5 | . . . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Accessed 75 | . 8 1 4 2 2 . 6 9 . . 4 . 16 . 1 . . 2 . . 7 . 2 1 . 2 . 1 . . 2 4 1 . Terminals 30 | . 6 . 4 1 . . 3 6 . . . . 10 . . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . 1 . . . . 4 . . . . 2 . . . . 1 . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . . Garrison Access 9 | . . . . . . . 1 2 . . . . 2 . . . . . . . . . . . . . . . . . 2 1 1 . Total Hacks 236 | . 17 1 17 2 2 . 21 28 . . 28 . 38 . 1 . . 6 . . 46 . 7 1 . 6 . 2 . . 5 6 2 . Successful 163 | . 10 1 10 2 2 . 11 11 . . 28 . 25 . 1 . . 2 . . 46 . 4 1 . 6 . 1 . . . 1 1 . Failed 72 | . 6 . 7 . . . 10 17 . . . . 13 . . . . 4 . . . . 3 . . . . 1 . . 5 5 1 . Catastrophic 19 | . 1 . 3 . . . . 3 . . . . 6 . . . . . . . . . . . . . . 1 . . 3 2 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 237 | . 13 . 10 2 1 . 14 16 . . . . 16 . . . . 30 . . . . 49 . . 1 . 7 15 8 6 22 12 15 Terminals 93 | . 15 . 17 1 . . 15 22 . . . . 23 . . . . . . . . . . . . . . . . . . . . . Fabricators 26 | . . . . . . . . 3 . . . . 12 . . . . 6 . . . . 3 . . . . 2 . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . 5 . . Garrison Access 15 | . . . . . . . 1 3 . . . . 3 . . . . . . . . . . . . . . . . . 5 1 2 . Terminal Hacks 122 | . 6 1 8 2 2 . 4 6 . . 28 . 11 . 1 . . . . . 46 . . 1 . 6 . . . . . . . . Record 46 | . . . . . 1 . . . . . 11 . . . . . . . . . 34 . . . . . . . . . . . . . Part Schematic 14 | . 1 . . 1 . . . . . . 8 . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 13 | . 1 . . . . . . . . . 3 . . . . . . . . . 4 . . . . 5 . . . . . . . . Open Door 5 | . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . . . . . . . Open DSF 4 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 4 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . 1 . . . . 8 . . . . 1 . . . . 1 . . . . 1 . . . . . . Network Status 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Load Schematic 6 | . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . 1 . . . . . . Build 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . Insert Component 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Analyze 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . Seal Access 5 | . . . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 17 | . 4 . 2 . . . 2 3 . . . . 4 . . . . 1 . . . . 1 . . . . . . . . . . . Terminals 11 | . 2 . 2 . . . 2 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Operators 6 | . 1 . 2 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Haulers 4 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 5 . 4 1 . . 4 7 . . . . 12 . . . . 2 . . . . 1 . . . . 1 . . 2 4 1 . Full Trace Events 7 | . . . . . . . . 1 . . . . 4 . . . . 1 . . . . . . . . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . 6 . . . . . . 5 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 69 | . 1 . . 1 . . 1 . . . 8 . . . . . . 16 . . 4 . 10 . . . . . . . . 16 . 12 Parts Built 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 354 | . . . . . . . . . . . . . 354 . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 20 | . . . . . . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 68 | . . . . . . . 68 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total Allies 44 | . . . . . . . . . . . . . . . . 4 . 5 . . . . 6 . . . . 1 . . . . 3 25 Largest Group 17 | . . . . . . . . . . . . . . . . 4 4 5 5 5 4 3 4 2 2 . . 1 . . . . . 17 Highest-Rated Group 1535 | . . . . . . . . . . . . . . . . 152 152 380 380 380 304 234 315 100 100 . . 135 . . . . . 1535 Highest-Rated Ally 269 | . . . . . . . . . . . . . . . . 41 41 85 85 85 85 85 96 50 50 . . 135 . . . . . 269 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . 1 . . . . 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 405 | . . . . . . . . . . . . . . . . . 11 3 . 60 . . 7 . . . . . . . . . . 324 Total Damage 19627 | . . . . . . . . . . . . . . . . . 438 162 . 1470 . . 392 . . . . . . . . . . 17165 Kills 59 | . . . . . . . . . . . . . . . . . 3 1 . 4 . . 2 . . . . . . . . . . 49 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 6 | . 1 . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . . . 1 . . . . 1 2 . 1 . 1 . 2 2 . 3 . . . . 2 1 . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Zionite Intel Received 30 | . . . . . . . . . . . . . . . . . . 4 . . . . 7 . . . . 1 4 2 1 6 2 3 Main Access 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . Branch Access 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . 1 Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . 1 Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Turns Passed 15383 | 85 1171 802 1094 1202 514 185 1507 564 420 183 50 143 940 139 194 478 734 479 229 428 118 231 724 97 73 161 154 158 147 307 152 259 271 990 Spaces Moved 22238 | 33 541 517 584 651 292 98 672 1124 801 448 97 360 2130 384 366 912 851 1016 467 1069 159 377 1700 399 246 673 400 458 441 911 505 828 822 906 Core 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Treads 2648 | 16 541 96 378 584 292 98 555 . . . . . . . . . . . . . . . . . . . . . . . . . . 88 Legs 17 | 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 811 | . . 421 206 67 . . 117 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18761 | . . . . . . . . 1124 801 448 97 360 2130 384 366 912 851 1016 467 1069 159 377 1700 399 246 673 400 458 441 911 505 828 822 817 Fastest Speed 14 | 120 160 120 120 105 160 160 135 34 34 34 34 34 21 34 34 34 34 22 22 22 23 23 22 22 22 20 20 20 18 15 15 14 14 14 Average Speed 45 | 139 160 127 148 154 160 160 158 35 34 34 34 34 33 34 34 34 38 24 22 22 23 24 23 22 22 21 20 20 18 17 15 14 14 37 Slowest Speed 250 | 160 240 160 160 160 160 160 163 37 34 34 34 34 101 34 34 120 129 25 22 23 23 104 107 22 22 22 20 20 20 89 17 15 14 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 67 | . . . . . . . . 6 . . 1 . 4 . . . . 13 . 3 . . 10 . . . . 3 1 5 2 1 6 12 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 87 82 46 85 69 33 43 37 78 61 76 53 44 58 49 87 69 34 64 87 62 54 40 67 51 88 67 16 49 37 19 85 28 26 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 26 | . 2 . . 1 1 . . . 1 1 1 1 . . . 4 . 10 . . 3 . . 1 . . . . . . . . . . Known Exits Taken 28 | . 1 . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 3 . . . . . . 1 . . 1 . 2 1 4 2 . 1 2 . . . 5 1 . 2 . . . . . . . Spaces Dug 437 | . 8 24 9 28 . . 8 32 8 7 . 5 34 . 7 . 46 36 3 . . 19 52 2 . 3 6 9 10 14 9 17 16 25 Terrain Destroyed 735 | . 11 94 47 41 . 50 15 32 8 7 . 5 34 . 7 . 69 36 3 . . 19 52 2 . 3 6 9 10 15 9 18 37 96 Melee 273 | . . . . . . . 8 32 8 7 . 5 27 . 2 . 22 26 2 . . 11 48 2 . 2 4 9 8 11 9 11 13 6 Projectile 142 | . 11 . 10 1 . 1 7 . . . . . 7 . 5 . 37 10 1 . . 8 4 . . 1 2 . 2 4 . 7 4 20 AOE 319 | . . 94 37 40 . 49 . . . . . . . . . . 10 . . . . . . . . . . . . . . . 20 69 Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total 25898 | 50 687 635 709 839 340 113 972 1213 928 465 103 370 2271 388 420 1078 1156 1155 584 1247 239 483 1904 403 264 683 461 494 474 993 548 919 922 1388 Wait 2095 | . 12 87 22 169 40 . 165 14 113 10 1 2 38 1 43 149 221 72 110 161 67 82 121 3 19 . 52 24 4 24 15 4 55 195 Move 22082 | 32 540 516 583 650 291 97 671 1111 800 447 94 359 2122 383 365 911 850 992 466 1063 158 376 1679 398 245 672 399 452 438 900 501 825 810 886 Hop 56 | . . . . . . . . 6 . . 1 . 3 . . . . 10 . 2 . . 10 . . . . 3 1 5 2 1 5 7 Pick Up 114 | 1 20 4 9 3 2 1 10 11 1 . . 1 11 . . 5 1 3 . 3 2 . 3 . . 1 . . 2 3 1 4 . 12 Fast Attach 131 | . 8 1 3 . . . 2 2 . . . . 3 . . 1 . 2 . 4 4 . 9 . . 2 . 1 5 10 7 22 12 33 Attach 52 | 2 2 3 1 . . 1 3 3 . . . . 6 . . 2 . 10 1 1 . . 1 . . . . 1 . 1 1 4 . 9 Detach 38 | . 1 . . . . . . . . . . . 4 . . 2 . 6 1 1 1 . 2 . . . . . . . . 3 3 14 Swap 209 | . 6 1 21 6 1 1 20 14 2 1 2 2 8 3 2 4 16 16 2 2 2 6 7 . . 2 4 . 4 9 . 6 . 39 Drop 206 | 2 12 2 17 3 5 . 14 11 1 . . 1 12 . . 4 1 4 . 7 5 . 11 . . 3 . . 5 8 6 23 9 40 Fire 505 | 11 80 18 48 6 1 9 75 . . . . . 8 . 5 . 45 10 1 . . 8 4 . . 1 2 . 3 14 . 9 7 140 Melee 366 | . . . . . . . 9 41 11 7 5 5 38 1 5 . 22 30 3 3 . 11 57 2 . 2 4 13 12 19 15 18 21 12 Ram 4 | . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 22 | 2 6 1 5 2 . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 9 exits: *Res x4 / *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res x2 / *Qua x2) -3/Quarantine -3/Section 7 -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 3) 86 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 14) 676 | -10/Materials | Central database locked down 864 | -10/Materials | Discovered new exit (range 15) 879 | -10/Materials | Identified exit to Mines 1257 | -10/Materials | Entered Mines 1291 | -10/Mines | Met a Derelict bent on vengeance 1426 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1661 | -10/Mines | Discovered new exit (range 5) 1737 | -10/Mines | Found a hidden stash of uninstalled traps 1854 | -10/Mines | Met a Derelict shopkeep closing up shop 2059 | -10/Mines | Entered Materials 2059 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2356 | -9/Materials | Identified exit to Mines 2899 | -9/Materials | Discovered new exit (range 5) 3153 | -9/Materials | Entered Mines 3194 | -9/Mines | Learned location of Storage (-8) 3254 | -9/Mines | Assembled infested the area 3374 | -9/Mines | Met 8R-AWN 3490 | -9/Mines | Discovered new exit (range 5) 3618 | -9/Mines | Discovered new exit (range 13) 3724 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3727 | -9/Mines | Found Prototype Device 3738 | -9/Mines | Discovered new exit (range 6) 3773 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4355 | -9/Mines | Entered Exiles 4379 | -9/Exiles | Discovered new exit (range 15) 4399 | -9/Exiles | Welcomed by 8R-AWN 4421 | -9/Exiles | Met EX-HEX 4507 | -9/Exiles | Met EX-DEC 4533 | -9/Exiles | Learned location of Zion (-6) 4562 | -9/Exiles | Met EX-BIN 4584 | -9/Exiles | Aligned with FarCom system 4586 | -9/Exiles | Given EX-Vault access code 4632 | -9/Exiles | Opened EX-Vault 4644 | -9/Exiles | Found Flying Fortress v7 4653 | -9/Exiles | Found Gui. Plasma Cannon 4685 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4838 | -9/Exiles | Attacked by the Exiles 4856 | -9/Exiles | Discovered new exit (range 10) 4869 | -9/Exiles | Stole two prototypes: Flying Fortress v7, Gui. Plasma Cannon 4869 | -9/Exiles | Entered Mines 5025 | -8/Mines | Discovered new exit (range 11) 5054 | -8/Mines | Entered Materials 5054 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5055 | -8/Materials | Identified exit to Storage 5134 | -8/Materials | Garrison activated, responded to threat 5664 | -8/Materials | Discovered new exit (range 15) 6127 | -8/Materials | Identified Exp. Sensor Array 6488 | -8/Materials | Repaired Broken Exp. Sensor Array? 6561 | -8/Materials | Entered Factory 6561 | -7/Factory | Evolved 2 slots: Propulsion x2 6579 | -7/Factory | Discovered new exit (range 14) 6605 | -7/Factory | Identified exit to Factory 6932 | -7/Factory | Identified exit to Lower Caves 6987 | -7/Factory | Discovered exit to Factory (range 5) 7125 | -7/Factory | Entered Lower Caves 7141 | -7/Lower Caves | Encountered a Warlord checkpoint 7173 | -7/Lower Caves | Learned location of Extension (-4) 7427 | -7/Lower Caves | Discovered new exit (range 16) 7472 | -7/Lower Caves | Identified exit to Lower Caves 7545 | -7/Lower Caves | Entered another Lower Caves area 7554 | -7/Lower Caves | Discovered exit to Factory (range 11) 7689 | -7/Lower Caves | Identified exit to Data Miner 7707 | -7/Lower Caves | Spotted DL-T2D(f) 7707 | -7/Lower Caves | Spotted 77-LK3(f) 7707 | -7/Lower Caves | Spotted HM-SA3(f) 7707 | -7/Lower Caves | Spotted L0-5OV(f) 7707 | -7/Lower Caves | Spotted PM-7YH(f) 7709 | -7/Lower Caves | Encountered a Master Thief 7709 | -7/Lower Caves | Encountered a Master Thief 7709 | -7/Lower Caves | Encountered a Master Thief 7709 | -7/Lower Caves | Encountered a Master Thief 7709 | -7/Lower Caves | Encountered a Master Thief 7728 | -7/Lower Caves | Entered Data Miner 7728 | -7/Data Miner | Discovered new exit (range 6) 7735 | -7/Data Miner | Met Data Miner 7742 | -7/Data Miner | Learned location of Section 7 (-3) 7742 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7747 | -7/Data Miner | Received God Mode back door access code from Data Miner 7760 | -7/Data Miner | Data Conduit disabled 7778 | -7/Data Miner | Identified exit to Proximity Caves 7778 | -7/Data Miner | Entered Proximity Caves 7880 | -6/Proximity Caves | Discovered exit to Factory (range 12) 7921 | -6/Proximity Caves | Entered Factory 7921 | -6/Factory | Evolved 2 slots: Utility x2 7960 | -6/Factory | Spotted B-75 Beast 7960 | -6/Factory | Identified exit to Lower Caves 8035 | -6/Factory | Discovered new exit (range 15) 8039 | -6/Factory | Identified exit to Factory 8221 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 8223 | -6/Factory | Build established: Scout 8498 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 8642 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 8679 | -6/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 8701 | -6/Factory | Build established: Hacker-Scout 8861 | -6/Factory | Entered Lower Caves 8889 | -6/Lower Caves | Learned 8 Factory zone layouts 8961 | -6/Lower Caves | Encountered a Warlord checkpoint 8995 | -6/Lower Caves | Discovered new exit (range 7) 8997 | -6/Lower Caves | Identified exit to Lower Caves 9000 | -6/Lower Caves | Entered another Lower Caves area 9190 | -6/Lower Caves | Discovered new exit (range 10) 9194 | -6/Lower Caves | Identified exit to Zion 9194 | -6/Lower Caves | Entered Zion 9214 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9219 | -6/Zion | Discovered new exit (range 15) 9241 | -6/Zion | System corruption cleaned by Quarantine Array 9272 | -6/Zion | Given the Hacking Drone Bay 9275 | -6/Zion | Found Prototype Device 9276 | -6/Zion | Identified Hacking Drone Bay 9289 | -6/Zion | Found CR-A16's Pointy Stick 9299 | -6/Zion | Learned Factory trap positions 9323 | -6/Zion | Learned location of Warlord (-4) 9412 | -6/Zion | Imprinted 9414 | -6/Zion | Declared Zion's savior 9436 | -6/Zion | Learned location of Quarantine (-3) 9525 | -6/Zion | Identified exit to Proximity Caves 9672 | -6/Zion | Entered Proximity Caves 9672 | -5/Proximity Caves | Accompanied by 4 allies 9780 | -5/Proximity Caves | Build established: Ninja 9914 | -5/Proximity Caves | Learned 8 Factory zone layouts 9957 | -5/Proximity Caves | Learned Factory interactive machine intel 10367 | -5/Proximity Caves | Spotted B-75 Beast 10403 | -5/Proximity Caves | Discovered exit to Factory (range 6) 10406 | -5/Proximity Caves | Entered Factory 10406 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10407 | -5/Factory | Identified exit to Factory 10408 | -5/Factory | Loaded intel: 89 trap records 10409 | -5/Factory | Loaded intel: 52 interactive machine locations 10473 | -5/Factory | Retrieved Zion intel report: Branch Access 10473 | -5/Factory | Identified exit to Upper Caves 10474 | -5/Factory | Retrieved Zion intel report: Component Schematics 10507 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10796 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 10797 | -5/Factory | Zion Heavy squad teleported in 10841 | -5/Factory | Zion Light squad teleported in 10880 | -5/Factory | Discovered exit to Factory (range 6) 10885 | -5/Factory | Entered Upper Caves 10885 | -5/Upper Caves | Accompanied by 5 allies 10888 | -5/Upper Caves | Learned location of 1 exit from Factory 10923 | -5/Upper Caves | Build established: Hacker-Sprinter 10937 | -5/Upper Caves | Learned 8 Factory zone layouts 10940 | -5/Upper Caves | Learned location of 1 exit from Factory 11075 | -5/Upper Caves | Discovered new exit (range 11) 11084 | -5/Upper Caves | Identified exit to Upper Caves 11114 | -5/Upper Caves | Entered another Upper Caves area 11114 | -5/Upper Caves | Accompanied by 5 allies 11114 | -5/Upper Caves | Spotted DK-M60(f) 11114 | -5/Upper Caves | Spotted 23-6TC(f) 11115 | -5/Upper Caves | Encountered a Master Thief 11115 | -5/Upper Caves | Encountered a Master Thief 11115 | -5/Upper Caves | Spotted G0-VJL(f) 11116 | -5/Upper Caves | Encountered a Master Thief 11152 | -5/Upper Caves | Allies destroyed 23-6TC(f) 11194 | -5/Upper Caves | Allies destroyed DK-M60(f) 11262 | -5/Upper Caves | Allies destroyed G0-VJL(f) 11298 | -5/Upper Caves | Found Prototype Protection 11298 | -5/Upper Caves | Identified Zio. Weapon Casing 11309 | -5/Upper Caves | Discovered exit to Factory (range 5) 11437 | -5/Upper Caves | Discovered new exit (range 10) 11439 | -5/Upper Caves | Identified exit to Zhirov 11542 | -5/Upper Caves | Entered Zhirov 11542 | -5/Zhirov | Accompanied by 4 allies 11542 | -5/Zhirov | Discovered new exit (range 3) 11547 | -5/Zhirov | Met Zhirov 11551 | -5/Zhirov | Learned location of Testing (-2) 11551 | -5/Zhirov | Learned location of Command (-1) 11556 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11560 | -5/Zhirov | Found Alien Artifact 11560 | -5/Zhirov | Identified Integrated Dissipator 11560 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11598 | -5/Zhirov | Build established: Scavenger-Scout 11608 | -5/Zhirov | Found Alien Artifact 11619 | -5/Zhirov | Identified exit to Proximity Caves 11660 | -5/Zhirov | Entered Proximity Caves 11660 | -4/Proximity Caves | Accompanied by 4 allies 11888 | -4/Proximity Caves | Discovered exit to Factory (range 14) 11891 | -4/Proximity Caves | Entered Factory 11891 | -4/Factory | Evolved 2 slots: Utility x2 11892 | -4/Factory | Identified exit to Research 11892 | -4/Factory | Identified exit to Upper Caves 11893 | -4/Factory | Identified exit to Armory 11939 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 11959 | -4/Factory | Retrieved Zion intel report: Emergency Access 12061 | -4/Factory | Zion Infowar Resupply teleported in 12081 | -4/Factory | Discovered new exit (range 5) 12084 | -4/Factory | Identified exit to Extension 12117 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 12203 | -4/Factory | Retrieved Zion intel report: Main Access 12222 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 12244 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 12259 | -4/Factory | Retrieved Zion intel report: Branch Access 12298 | -4/Factory | Build established: Scavenger-Ninja 12400 | -4/Factory | Zion Light squad teleported in 12596 | -4/Factory | Zion Demo squad teleported in 12615 | -4/Factory | Entered Upper Caves 12615 | -4/Upper Caves | Accompanied by 2 allies 12683 | -4/Upper Caves | Discovered new exit (range 5) 12684 | -4/Upper Caves | Identified exit to Upper Caves 12700 | -4/Upper Caves | Encountered a Warlord checkpoint 12701 | -4/Upper Caves | Learned 12 Research zone layouts 12712 | -4/Upper Caves | Entered another Upper Caves area 12712 | -4/Upper Caves | Accompanied by 2 allies 12712 | -4/Upper Caves | Discovered exit to Research (range 11) 12750 | -4/Upper Caves | Identified exit to Warlord 12779 | -4/Upper Caves | Spotted 6W-00J(f) 12780 | -4/Upper Caves | Spotted JN-VUG(f) 12781 | -4/Upper Caves | Encountered a Master Thief 12785 | -4/Upper Caves | Entered Warlord 12791 | -4/Warlord | Discovered new exit (range 12) 12905 | -4/Warlord | Rebuked by Warlord 12908 | -4/Warlord | Opened Warlord's prototype stash 12926 | -4/Warlord | Warlord's base attacked by MAIN.C 12940 | -4/Warlord | Opened side exit 12946 | -4/Warlord | Identified exit to Proximity Caves 12946 | -4/Warlord | Entered Proximity Caves 12949 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13097 | -3/Proximity Caves | Discovered exit to Research (range 5) 13100 | -3/Proximity Caves | Entered Research 13100 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13101 | -3/Research | Identified exit to Research 13108 | -3/Research | Spotted B-86 Titan 13130 | -3/Research | Retrieved Zion intel report: Branch Access 13130 | -3/Research | Identified exit to Quarantine 13211 | -3/Research | Zion hero teleported in (AD-0RF) 13258 | -3/Research | Entered Quarantine 13271 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 13298 | -3/Quarantine | Discovered exit to Research (range 5) 13305 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 13320 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 13332 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 13368 | -3/Quarantine | Found Alien Artifact 13368 | -3/Quarantine | Identified Core Reset Matrix 13368 | -3/Quarantine | Identified Transdimensional Reconstructor 13368 | -3/Quarantine | Used Core Reset Matrix 13372 | -3/Quarantine | Detected hypermatrix surge 13372 | -3/Quarantine | Sensed 4 artifacts in vicinity 13391 | -3/Quarantine | Spotted Fortress 13405 | -3/Quarantine | Discovered new exit (range 5) 13405 | -3/Quarantine | Identified exit to Section 7 13405 | -3/Quarantine | Entered Section 7 13406 | -3/Section 7 | Sensed 20 artifacts in vicinity 13411 | -3/Section 7 | Found Integrity Redistributor 13432 | -3/Section 7 | Found Integrity Redistributor 13438 | -3/Section 7 | Discovered exit to Research (range 22) 13440 | -3/Section 7 | Spotted S7 Guard 13451 | -3/Section 7 | Found Integrated Heat Negator 13451 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 13477 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 13490 | -3/Section 7 | Found Integrated Mediator 13490 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 13529 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 13628 | -3/Section 7 | Spotted B-86 Titan 13642 | -3/Section 7 | Found Integrated Dissipator 13642 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 13652 | -3/Section 7 | Spotted S7 Guard 13665 | -3/Section 7 | Found Core Membrane 13665 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 13669 | -3/Section 7 | Spotted S7 Guard 13671 | -3/Section 7 | Found Integrated Singularity Reactor 13671 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 13694 | -3/Section 7 | Build established: Alien-Ninja 13712 | -3/Section 7 | Entered Research 13712 | -2/Research | Evolved 2 slots: Utility x2 13743 | -2/Research | Found Prototype Device 13814 | -2/Research | Spotted B-90 Cyclops 13841 | -2/Research | Discovered new exit (range 15) 13848 | -2/Research | Retrieved Zion intel report: Branch Access 13848 | -2/Research | Identified exit to Testing 13864 | -2/Research | Entered Testing 13880 | -2/Testing | Found Prototype Ballistic Cannon 13880 | -2/Testing | Identified Perforator 13895 | -2/Testing | Retrieved Zion intel report: Active Terminals 13896 | -2/Testing | Retrieved Zion intel report: Component Schematics 13904 | -2/Testing | Found Prototype Device 13904 | -2/Testing | Identified AEGIS Remote Shield 13905 | -2/Testing | Identified Exp. Transmission Jammer 13914 | -2/Testing | Found Prototype Hackware 13914 | -2/Testing | Identified Exp. System Shield 13926 | -2/Testing | Retrieved Zion intel report: Main Access 13926 | -2/Testing | Identified exit to Access 13930 | -2/Testing | Spotted Striker 13931 | -2/Testing | Spotted Striker 13945 | -2/Testing | Found Prototype Device 13945 | -2/Testing | Identified Thermal Barrier 13977 | -2/Testing | Found Prototype Processor 13977 | -2/Testing | Identified Exp. Melee Analysis Suite 14016 | -2/Testing | Spotted PL-G3OFFPXTSH 14030 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 14046 | -2/Testing | Found Unknown Device 14046 | -2/Testing | Identified Quantum Capacitor 14060 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 14074 | -2/Testing | Retrieved Zion intel report: Guard Positions 14078 | -2/Testing | Found Prototype Device 14078 | -2/Testing | Identified Exp. Phase Shifter 14082 | -2/Testing | Found Prototype Device 14082 | -2/Testing | Identified Exp. ECM Suite 14123 | -2/Testing | Entered Access 14123 | -1/Access | Evolved 2 slots: Power x1, Utility x1 14189 | -1/Access | Spotted B-99 Colossus 14282 | -1/Access | Retrieved Zion intel report: Active Terminals 14330 | -1/Access | Retrieved Zion intel report: Main Access 14330 | -1/Access | Identified exit to Surface 14373 | -1/Access | Energy Cycler disabled 14390 | -1/Access | Discovered new exit (range 9) 14391 | -1/Access | Zion Hacker squad teleported in 14391 | -1/Access | Identified exit to Command 14394 | -1/Access | Entered Command 14394 | -1/Command | Accompanied by 3 allies 14460 | -1/Command | Disengaged cave seal 14460 | -1/Command | Zionites emerged from the dark tunnel 14585 | -1/Command | Spotted B-99 Colossus 14623 | -1/Command | Retrieved Zion intel report: Unaware Analyses 14652 | -1/Command | Allies destroyed B-99 Colossus 14669 | -1/Command | Found Unknown Device 14669 | -1/Command | Identified Antimissile System 14687 | -1/Command | Retrieved Zion intel report: Component Schematics 14740 | -1/Command | Build established: Alien-Sprinter 14794 | -1/Command | Spotted M Guard 14794 | -1/Command | Spotted M Guard 14794 | -1/Command | Spotted Combat Programmer 14806 | -1/Command | Spotted Combat Programmer 14820 | -1/Command | Allies destroyed Combat Programmer 14833 | -1/Command | Allies destroyed Combat Programmer 14866 | -1/Command | Allies destroyed M Guard 14869 | -1/Command | Allies destroyed M Guard 14869 | -1/Command | All MAIN.C guards destroyed 14871 | -1/Command | Found Prototype Processor 14873 | -1/Command | Found Prototype Protection 14873 | -1/Command | Identified Hvy. Regenerative Plating 14887 | -1/Command | Found Prototype Protection 14887 | -1/Command | Identified Zio. Weapon Casing 14891 | -1/Command | Found Prototype Protection 14892 | -1/Command | Identified Zio. Shade Armor 14899 | -1/Command | Found Prototype Reactor 14899 | -1/Command | Identified Zero-point Reactor 14902 | -1/Command | Identified Exp. Targeting Computer 14903 | -1/Command | Found AEGIS Remote Shield 14908 | -1/Command | Found Zio. Weapon Casing 14934 | -1/Command | First assault squad dispatched 14935 | -1/Command | Retrieved Zion intel report: Branch Access 14984 | -1/Command | Found Hvy. Regenerative Plating 15002 | -1/Command | Found Zero-point Reactor 15011 | -1/Command | Found Corrupted Zero-point Reactor 15234 | -1/Command | High security lockdown imminent 15314 | -1/Command | High security lockdown engaged 15323 | -1/Command | Met MAIN.C 15326 | -1/Command | 0b10 Conduit disabled 15356 | -1/Command | Destroyed MAIN.C Shell 15357 | -1/Command | MAIN.C activated Command garrisons 15382 | -1/Command | Discovered exit to Surface (range 7) 15384 | *** | Heading to fleet! Last Messages --------------- 15368_ MAIN.C suffers critical hit (Intensify). 15370_ Dropped Exp. Energy Well. 15371_ Extracted 600 energy. 15373_ Heavy Barrier collapses. 15373_ Acquired Exp. Energy Well. 15374_ Heavy Barrier collapses. 15375_ Slug penetrates Reinforced Barrier. 15375_ Penetrated by Slug. 15376_ Quantum Shading Machine destroyed. 15376_ Critical hit (Blast). 15376_ Knocked back. 15377_ Slug penetrates Reinforced Barrier. 15377_ Slug penetrates Wall. 15377_ Dropped Exp. Energy Well. 15378_ Dropped Micro-nuke Launcher. 15378_ Slug penetrates Wall. 15378_ Penetrated by Slug. Heavy Barrier opened. 15380_ Penetrated by Slug. 15382_ EXIT=FOUND: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ??????????????????????? ???????? ???????????" | | ??????????????????????? ??????# ?????????? | | ??????????????????????? ??????# #????????? | | ??????????????????????# #?????# #????""""""""" | | ??????????????????????# #?????# #????" " " | | ??????????????????????# +?????# #???#"" """"" | | ??????????????????????# #?????# #???#"" """"" | | ??????????????????????# #?????# #???# " """"" | | ??????????????????????# #?????# #???# " " | | ??????????????????????# #?????# #???# " | | ?????????????"????????# #?????# #???#""""" | | ?????????????"""??????# #?????# #???# | | ?????????# "" ????# #?????# #???# | | ?????????# ??# #?????# #??## | | ?????????# # ####### #### | | ?????????# + " | | ?????????# ! # !] % " | | ?????????# ??# | | ?????????#########????# ############# ## """"" | | ??????????????????????# ###??????????### """ | | ??????????????????????# #????????????# """ | | ??????????????????????# @ #????????????########## | | ??????????????????????# #?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 170 Coolant Potential 120 Energy Generation 109 Energy Capacity 1120 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 22 Cloak Strength 3 Additional Mass Support 20 Armor Coverage 1425 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 400 Phase Shifting 20 Evasion (%) 86 Targeting Accuracy 12 Melee Accuracy 12 Armor Integrity Analysis 40 Recoil Reduction 4 Offensive Hacking 11 Defensive Hacking 16 Item Schematics ----------------- Field Propulsion Array | -2/Testing | Z-intel Adv. Shield Generator | -2/Testing | Z-intel Biometal Heavy Treads | -2/Testing | Z-intel Imp. Shock Absorption System | -2/Testing | Z-intel Adv. Heavy Treads | -2/Testing | Z-intel Imp. Focal Shield | -2/Testing | Z-intel Com. Wheel | -2/Testing | Z-intel Adv. Datajack | -2/Testing | Z-intel Phase Gun | -2/Testing | Z-intel Tesla Rifle | -2/Testing | Z-intel System Guard | -2/Testing | Z-intel Enh. Nova Cannon | -2/Testing | Z-intel Launcher Loader | -2/Testing | Z-intel Imp. Heavy Treads | -2/Testing | Z-intel Impulse Thruster Array | -2/Testing | Z-intel Adv. Heavy Siege Treads | -2/Testing | Z-intel Imp. Linear Gravjet | -1/Command | Z-intel Adv. Weight Redist. System | -1/Command | Z-intel Imp. Propulsion Shielding | -1/Command | Z-intel Adv. Medium Treads | -1/Command | Z-intel Reaction Control System | -1/Command | Z-intel Adv. Power Amplifier | -1/Command | Z-intel Nova Cannon | -1/Command | Z-intel Imp. Plasma Cutter | -1/Command | Z-intel Adv. Signal Interpreter | -1/Command | Z-intel Quantum Reactor | -1/Command | Z-intel Cmb. Linear Gravjet | -1/Command | Z-intel Biometal Medium Treads | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Integrated Heat Negator Integrated Mediator Core Membrane Integrated Singularity Reactor Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed FlakMakeshiftCore Manual? 0 Play Time 08:12:27 Cumulative 428.1 hours Start 2021.10.21 @ 19:33:38 End 2021.10.26 @ 17:24:29 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 241 Rogue 241 Adventurer 0 Explorer 0 Win Type 2 Total 19 Types 1/5/4/1/1/1/4/1/1 Lore% 88 Gallery% 89 Achievement% 74 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9900e5b3-6529-4b35-9e56-6cd23d85a9c9