Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 11:09:17 Player: Mylar Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (2124) 2124 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (240) 240 TOTAL SCORE: 5244 Bonus ------- Follower Combat Kills 40 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 215/300 Energy 100/100 System Corruption 1% Temperature Warning (368) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Advanced Visual Processing Unit Seismic Detector Melee Analysis Suite Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Heat Sink High-capacity Matter Pod Weight Redist. System Advanced Visual Processing Unit Seismic Detector Transport Network Coupler Melee Analysis Suite Reaction Control System Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Gauss Rifle Gauss Rifle [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 104 | 11 7 27 41 8 10 Power 21 | 1 1 6 9 2 2 Engine 15 | 1 1 6 3 2 2 Core 6 | . . . 6 . . Reactor . | . . . . . . Propulsion 41 | 5 3 11 19 . 3 Treads . | . . . . . . Leg 20 | . . . 17 . 3 Wheel 9 | 5 3 . 1 . . Hover . | . . . . . . Flight 12 | . . 11 1 . . Utility 21 | 3 1 5 7 1 4 Device 8 | 2 . 3 1 . 2 Storage 4 | 1 1 1 1 . . Processor 3 | . . 1 1 1 . Hackware 1 | . . . 1 . . Protection 5 | . . . 3 . 2 Artifact . | . . . . . . Weapon 21 | 2 2 5 6 5 1 Energy Gun 3 | 1 . . 2 . . Energy Cannon . | . . . . . . Ballistic Gun 16 | 1 1 5 4 4 1 Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 39 | . 5 7 13 . 14 Power 8 | . . 2 4 . 2 Propulsion 11 | . 2 2 3 . 4 Utility 9 | . 1 2 2 . 4 Weapon 11 | . 2 1 4 . 4 Highest Loss Streak 12 | . 4 5 9 . 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 90 87 91 100 93 Engine 13 | . 14 18 10 13 14 Core 1 | . . . 4 1 . Leg 16 | . . . 25 30 27 Wheel 6 | . 26 . 2 . . Flight 7 | . . 30 7 . . Device 5 | . 9 8 3 . . Storage 5 | . 14 1 1 7 6 Processor 8 | . . 6 11 15 13 Hackware 1 | . . . 4 . . Protection 2 | . . . 2 7 6 Energy Gun 1 | . 1 . 3 . . Ballistic Gun 16 | . 19 21 13 16 19 Naked Turns 6 | . . . . . 6 Heaviest Build 64 | 14 49 13 41 57 64 Greatest Support 60 | 32 32 13 60 60 60 Greatest Overweight (x) 15 | . 4 1 . . 15 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 20 15 15 15 Average Capacity 10 | 7 15 5 7 15 14 Most Carried 19 | 8 19 18 15 15 15 Average Carried 8 | 6 9 5 6 13 13 Final Capacity 20 | 8 20 5 15 15 5 Final Carried 19 | 7 19 5 15 15 5 Class Distribution -------------------- 45% | Scavenger-Mutant 31% | Mutant 16% | Scavenger-Gunner 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2329 | 357 218 349 956 58 391 Remotely . | . . . . . . Salvage Created 2617 | 162 249 506 1272 134 294 Parts 156 | 9 19 40 70 6 12 Haulers Intercepted 5 | . . 2 2 1 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 51 | . 10 13 20 2 6 Guns 46 | . 7 13 20 1 5 Cannons 2 | . 2 . . . . AOE 3 | . 1 . . 1 1 Classes Destroyed 9 | 3 4 2 . . . Worker 6 | 2 1 . 2 1 . Tunneler 3 | 3 . . . . . Hauler 5 | . . 2 2 1 . Recycler 3 | 1 . . 2 . . Operator 2 | . 1 . 1 . . Watcher 2 | . 1 1 . . . Swarmer 15 | . 6 7 . . 2 Grunt 29 | . 4 4 17 2 2 Sentry 7 | . . 2 3 . 2 Best Kill Streak 7 | 2 5 7 4 4 2 Combat Bots Only 7 | . 5 7 3 2 2 Max Kills in Single Turn 2 | 1 1 1 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 599 | . 74 108 169 5 243 Missed 182 | . 13 35 57 3 74 Damage Taken 5574 | . 609 752 1762 104 2347 Core 1538 | . 180 211 442 . 705 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 16 | . . . 16 . . Core Remaining (%) 48 | 100 28 47 19 . . Volleys Fired 318 | 47 48 60 135 5 23 Largest 3 | 1 2 2 2 3 3 Hottest 130 | 20 60 40 130 92 84 Shots Fired 552 | 47 91 114 230 13 57 Gun 535 | 47 78 114 230 10 56 Cannon 13 | . 13 . . . . Launcher 4 | . . . . 3 1 Special . | . . . . . . Kinetic 511 | 47 84 114 200 10 56 Thermal 30 | . . . 30 . . Explosive 4 | . . . . 3 1 Electromagnetic 7 | . 7 . . . . Robot Hit Streak 17 | 12 8 14 12 4 17 Robot Miss Streak 8 | 3 5 3 8 1 4 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . . 4 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 347 | 33 51 78 139 8 38 Core Hits 156 | 13 25 33 64 6 15 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 5 | . 1 . 2 1 1 Destroy 4 | . . . 2 1 1 Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4550 | 269 677 657 1802 391 754 Guns 4046 | 269 459 657 1801 136 724 Cannons 121 | . 121 . . . . Explosions 382 | . 97 . . 255 30 Melee . | . . . . . . Ramming 1 | . . . 1 . . Kinetic 3805 | 269 548 657 1471 136 724 Thermal 330 | . . . 330 . . Explosive 382 | . 97 . . 255 30 Electromagnetic 32 | . 32 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 16 | . . . . 16 . Projectiles . | . . . . . . Explosions 16 | . . . . 16 . Melee . | . . . . . . Knockbacks 2 | . 2 . . . . Impact . | . . . . . . Kinetic 2 | . 2 . . . . Secondary . | . . . . . . Self-Inflicted Damage 76 | . . . . 76 . Shots 2 | . . . . 2 . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 592 | . 40 78 335 126 592 Average Temperature 71 | . 15 20 45 76 240 Received Heat Transfer 2394 | . 222 222 1026 18 906 Effects 21 | . . . 2 . 19 Shutdowns 6 | . . . . . 6 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Matter Decay 2 | . . . . . 2 Short Circuit 2 | . . . 1 . 1 Damage (minor) 4 | . . . 1 . 3 Damage (major) 2 | . . . . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 . 1 Heat Transferred 777 | . . . 777 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 407 | 30 252 407 384 261 392 Initial 182 | . 19 76 171 174 182 Average 212 | 15 112 284 256 224 330 Maximum Alert Level 2 | . 1 2 1 1 1 Low Security (%) 41 | 100 93 19 14 40 12 Level 1 57 | . 6 74 85 59 87 Level 2 . | . . 6 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 3 3 5 . . Investigation 5 | . 1 2 2 . . Extermination . | . . . . . . Reinforcement 6 | . 2 1 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 6 | . 1 2 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 19 25 30 3 22 Peak Tracking Total 10 | . 5 7 7 3 10 Tactical Retreats 6 | . 2 1 2 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 3 | . 1 . . 1 1 Max in Single Turn 1 | . 1 . . 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 22 | . 5 6 8 1 2 Terminals 15 | . 3 5 5 . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 3 | . 2 . 1 . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 77 | . 23 26 23 2 3 Successful 41 | . 12 12 15 1 1 Failed 36 | . 11 14 8 1 2 Catastrophic 7 | . . 2 3 . 2 Database Lockouts . | . . . . . . Manual 53 | . 21 16 13 . 3 Terminals 49 | . 13 19 14 . 3 Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units 13 | . 10 . 3 . . Scanalyzers 10 | . . 7 3 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 4 | . 1 2 1 . . Record 2 | . . 2 . . . Branch Access Points 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Refit 1 | . . . 1 . . Recycling Unit Hacks 5 | . 3 . 2 . . Report Inventory 3 | . 2 . 1 . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer 9 | . . 6 3 . . Insert Component 5 | . . 3 2 . . Analyze 4 | . . 3 1 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 19 | . 8 4 6 . 1 Terminals 15 | . 5 4 5 . 1 Track 1 | . 1 . . . . Assimilate 3 | . 1 1 1 . . Botnet 11 | . 3 3 4 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 3 . 1 . . Reject 1 | . 1 . . . . Mask 3 | . 2 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 5 6 7 1 2 Full Trace Events 8 | . 1 3 3 . 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 3 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 51 | . . . 51 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 20 | . 10 . 10 . . Parts Scanalyzed 4 | . . 3 1 . . Part Schematics Acquired 4 | . . 3 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 93 | . . . . 93 93 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 25 | . . . . . 25 Total Damage 314 | . . . . . 314 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 2942 | 280 616 397 1118 225 306 Spaces Moved 2160 | 191 437 507 699 155 171 Core 16 | 3 . . . . 13 Treads . | . . . . . . Legs 791 | . . . 478 155 158 Wheels 625 | 188 437 . . . . Hover . | . . . . . . Flight 728 | . . 507 221 . . Fastest Speed 31 | 50 80 34 31 120 50 Average Speed 83 | 85 97 35 91 120 121 Slowest Speed 800 | 100 140 120 120 120 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . 2 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 7 62 38 35 4 29 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 50 | . 20 . . 24 6 Melee . | . . . . . . Projectile . | . . . . . . AOE 49 | . 20 . . 24 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2824 | 272 545 633 967 186 221 Wait 90 | . 34 9 40 . 7 Move 2152 | 190 436 502 698 155 171 Hop 2 | . . 2 . . . Pick Up 78 | 18 17 14 20 7 2 Fast Attach 34 | 1 . 9 19 3 2 Attach 26 | 7 3 8 4 2 2 Detach 2 | . . . 1 1 . Swap 44 | 3 4 10 18 3 6 Drop 77 | 6 3 19 31 10 8 Fire 318 | 47 48 60 135 5 23 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 281 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 583 | -10/Materials | Discovered new exit (range 16) 711 | -10/Materials | Core integrity fell below 50% 736 | -10/Materials | Lost 4 parts (2n1u1w) 790 | -10/Materials | Discovered new exit (range 16) 897 | -10/Materials | Entered another Materials area 897 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 997 | -9/Materials | Destroyed 7 combat bots 998 | -9/Materials | Lost 5 parts (2p2n1u) 1150 | -9/Materials | Core integrity fell below 50% 1275 | -9/Materials | Discovered new exit (range 16) 1280 | -9/Materials | Identified exit to Materials 1284 | -9/Materials | Build established: Scavenger-Mutant 1294 | -9/Materials | Entered another Materials area 1294 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1566 | -8/Materials | Lost 9 parts (3p3n3w) 1736 | -8/Materials | Repaired Imp. Flight Unit 1863 | -8/Materials | Core integrity fell below 50% 1979 | -8/Materials | Lost 3 parts (1p1u1w) 2074 | -8/Materials | Discovered new exit (range 9) 2103 | -8/Materials | Identified exit to Factory 2322 | -8/Materials | Core integrity fell below 20% 2412 | -8/Materials | Entered Factory 2412 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2598 | -7/Factory | Allied Derelicts emerged from ambush trap array 2637 | -7/Factory | Identified exit to Garrison 2637 | -7/Factory | Entered Garrison 2637 | -7/Garrison | Accompanied by 3 allies 2673 | -7/Garrison | Triggered checkpoint 2717 | -7/Garrison | Build established: Scavenger-Gunner 2732 | -7/Garrison | Lost 3 allies 2809 | -7/Garrison | Triggered checkpoint 2931 | -7/Garrison | Triggered checkpoint 2934 | -7/Garrison | Core integrity fell below 50% 2937 | -7/Garrison | Released all parts (2) 2939 | -7/Garrison | Core integrity fell below 20% 2943 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02931_ Overheating: Imp. Deuterium Engine damaged (-7). 02931_ Critical hit (Destroy). 02933_ Power failure, Imp. Deuterium Engine shutdown. 02933_ Overheating: Lrg. Storage Unit damaged (-89). 02933_ Overheating: Imp. Deuterium Engine damaged (-6). 02934_ Gauss Rifle destroyed. 02934_ Imp. Deuterium Engine destroyed. 02935_ Overheating: Core damaged (-126). 02935_ Critical hit (Destroy). 02935_ Hrd. Light Armor Plating destroyed. 02936_ Hrd. Medium Armor Plating destroyed. 02937_ Overheating: Broken Adv. Targeting Computer damaged (-6). 02937_ Released Lrg. Storage Unit. 02937_ Released Broken Adv. Targeting Computer. 02940_ Overheating: Matter decay (-57). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???####??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# ###????????????????????????????????????????? | | ?### # #????????????????????????????????????????? | | ?# #????????????????????????????????????????? | | ### # #????????????????????????????????????????? | | #"## ###????????????????????????????????????????? | | #"! #????????????????????????????????????????? | | #!! * #????????????????????????????????????????? | | # !!=%= #????????????????????????????????????????? | | #"##[[###????????????????????????????????????????? | | ##?#= #??????????????????????????????????????????? | | #### *###########????????????????????????????????? | | * ===[ #??????####??????????????????????? | | !=! *%= +??????# ??????????????????????? | | ###"= ####+### #??????# ??????????????????????? | | ??## #??????# #??????# #??????????????????????? | | ???#! #??????# #??????# #??????????????????????? | | ???#=^#??????# #??????# #??????????????????????? | | ??##*%#### ### #??????# #??????????????????????? | | ??#T %+ +! ######## @#??????????????????????? | | ??##![### ## #[*## ## #??????????????????????? | | ???# #????###!%## ## ##?????????????????????? | | ???# #######%*[=[ #####?????????????????? | | ???# !*![ #???????????? | | ???# !*! s #???????????? | | ???##"####### ## s## ###########???????????? | | ????# #?????# ## ##s #?????????????????????? | | ????# ##### "?????????????????????? | | ????# # "?????????????????????? | | ????####### s "?????????????????????? | | ??????????# "?????????????????????? | | ??????????### ## ## #?????????????????????? | | ????????????# ## ## #?????????????????????? | | ????????????# ?????????????????????? | | ????????????# ????????????????????? | | ????????????# ????????????????????? | | ????????????# ##""""#######????????????????????? | | ????????????# #????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 63 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed LightningActiveDatajack Manual? 0 Play Time 01:24:22 Cumulative 98.0 hours Start 2024.05.02 @ 09:38:36 End 2024.05.02 @ 11:09:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ee3fc34-9762-4016-902d-0195ddfb66cd