Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.08 @ 21:17:27 Player: ILikeMonsters1890 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (1544) 1544 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 4097 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 0/550 Matter 203/300 Energy 24/100 System Corruption 0% Temperature Cool (85) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (3) ------- Maul > --- INVENTORY (10) --- Ion Engine Cooling System Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Medium Storage Unit Sensor Array Signal Interpreter Light Armor Plating > --- WEAPON ----------- Shock Rifle Shock Rifle Shock Rifle > --- INVENTORY -------- Ion Engine Reinforced Ion Engine Flight Unit Flight Unit Cooling System Light Armor Plating Light Armor Plating Maul [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . 2 . . Weapon 1 | . . . . . 1 Parts Attached 48 | 10 8 3 5 12 10 Power 7 | 1 2 . 1 2 1 Engine 6 | 1 1 . 1 2 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 13 | 4 2 2 . 2 3 Treads . | . . . . . . Leg . | . . . . . . Wheel 11 | 4 2 2 . 2 1 Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 10 | 3 2 . 2 1 2 Device 3 | 2 . . 1 . . Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 4 | . . . 1 1 2 Artifact . | . . . . . . Weapon 18 | 2 2 1 2 7 4 Energy Gun 12 | 1 2 1 2 4 2 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . . 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 3 | . . . . 2 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 28 | . 5 3 . 4 16 Power 3 | . 1 . . . 2 Propulsion 10 | . 1 2 . 2 5 Utility 6 | . 1 . . 1 4 Weapon 9 | . 2 1 . 1 5 Highest Loss Streak 15 | . 4 3 . 1 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 100 88 100 99 79 Engine 9 | . 11 . 6 11 8 Core 2 | . 2 14 4 . . Wheel 23 | . 28 20 22 21 19 Device 8 | . 7 . 11 11 7 Storage 11 | . 14 14 11 11 9 Processor 9 | . 6 14 11 11 9 Protection 5 | . . . 11 11 6 Energy Gun 19 | . 16 24 22 22 17 Ballistic Gun 4 | . 11 . . . . Naked Turns . | . . . . . . Heaviest Build 31 | 11 17 17 30 30 31 Greatest Support 32 | 32 20 20 20 20 30 Greatest Overweight (x) 7 | . . 5 1 2 7 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 8 10 10 10 10 9 Average Carried 8 | 6 9 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 8 10 10 10 10 2 Class Distribution -------------------- 57% | Mutant 39% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 672 | 350 102 30 50 120 20 Remotely . | . . . . . . Salvage Created 2560 | 364 548 47 96 1106 399 Parts 146 | 21 29 4 4 72 16 Haulers Intercepted 7 | . 2 . . 5 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 35 | . 8 3 1 13 10 Guns 27 | . 8 3 . 13 3 AOE 6 | . . . . . 6 Classes Destroyed 12 | 3 3 1 2 2 1 Worker 6 | 4 . . . 2 . Tunneler 9 | 9 . . . . . Hauler 7 | . 2 . . 5 . Recycler 3 | 1 1 . . 1 . Operator 2 | . . . 2 . . Watcher 3 | . 1 . . 2 . Swarmer 3 | . . 3 . . . Grunt 17 | . 8 . . 5 4 Brawler 3 | . . . . 1 2 Duelist 3 | . . . . 1 2 Protector 1 | . . . . . 1 Sentry 8 | . . . 1 6 1 Best Kill Streak 9 | 3 2 2 1 9 7 Combat Bots Only 7 | . 2 2 1 5 7 Max Kills in Single Turn 3 | 1 1 1 1 2 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 2923 | . 584 151 90 452 1646 Core 866 | . 169 47 31 62 557 Absorbed by Shields . | . . . . . . Core Remaining (%) 63 | 100 . 13 . 76 . Volleys Fired 179 | 50 44 15 7 43 20 Largest 3 | 2 2 2 2 2 3 Hottest 150 | 60 80 80 100 100 150 Shots Fired 343 | 99 88 20 14 85 37 Gun 339 | 99 88 20 14 85 33 Cannon . | . . . . . . Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 87 | 50 37 . . . . Thermal 120 | 49 51 20 . . . Explosive 4 | . . . . . 4 Electromagnetic 132 | . . . 14 85 33 Robot Hit Streak 24 | 15 24 3 4 14 17 Robot Miss Streak 4 | 4 2 4 1 3 3 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . . 1 2 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 236 | 57 69 10 11 59 30 Core Hits 108 | 19 29 3 3 32 22 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Corrupt 1 | . . . . 1 . Melee Attacks 3 | . . . . 2 1 Impact 3 | . . . . 2 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4433 | 541 696 110 184 1246 1656 Guns 3003 | 541 696 110 184 993 479 Cannons . | . . . . . . Explosions 1401 | . . . . 249 1152 Melee 25 | . . . . . 25 Ramming 4 | . . . . 4 . Kinetic 428 | 195 233 . . . . Thermal 1353 | 346 463 110 . 249 185 Explosive 967 | . . . . . 967 Electromagnetic 1656 | . . . 184 993 479 Impact 25 | . . . . . 25 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 22 | . . . . . 22 Projectiles . | . . . . . . Explosions 22 | . . . . . 22 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 156 | . . . . 2 154 Shots 4 | . . . . . 4 Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 363 | 60 234 160 282 307 363 Average Temperature 93 | 21 67 102 122 105 179 Received Heat Transfer 1284 | . 354 . 45 192 693 Effects 5 | . 1 . . . 4 Energy Bleed 4 | . 1 . . . 3 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 1 . 1 Combat Hostiles 2 | . . . 1 . 1 Parts Fried 12 | . . . 3 6 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 2587 | 800 1050 250 . 300 187 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . . 3 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 502 | 55 249 94 122 502 414 Initial 154 | . 9 54 36 51 154 Average 140 | 22 99 82 59 295 249 Maximum Alert Level 2 | . 1 . . 2 2 Low Security (%) 73 | 100 86 100 100 31 46 Level 1 17 | . 13 . . 35 45 Level 2 8 | . . . . 32 7 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 . . . 2 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 4 | . 2 . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 16 3 4 15 23 Peak Tracking Total 10 | . 4 3 3 4 10 Tactical Retreats 6 | . 1 . . . 5 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 4 | . 1 . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 4 | . . . . 3 1 Max in Single Turn 1 | . . . . 1 1 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 16 | . 5 . 3 7 1 Terminals 13 | . 4 . 3 5 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 54 | . 17 . 8 27 2 Successful 27 | . 8 . 4 15 . Failed 27 | . 9 . 4 12 2 Catastrophic 5 | . 1 . 1 2 1 Database Lockouts . | . . . . . . Manual 7 | . 4 . 1 2 . Terminals 48 | . 15 . 8 23 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 2 . . 3 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 20 | . 4 . 4 12 . Robot Schematic 1 | . . . . 1 . Prototype ID Bank 4 | . 1 . 1 2 . Open Door 1 | . . . . 1 . Branch Access Points 2 | . 1 . 1 . . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . . . . 1 . Locate Traps 2 | . 1 . . 1 . Dispatch Records 1 | . . . . 1 . Maintenance Status 1 | . . . . 1 . Surveillance Status 1 | . . . . 1 . Transport Status 1 | . . . 1 . . Registered Components 1 | . . . . 1 . Zone Layout 3 | . 1 . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . Retrieve Components 2 | . 1 . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 4 | . 3 . . 1 . Terminals 4 | . 3 . . 1 . Botnet 4 | . 3 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 2 . . Used 2 | . . . 2 . . Hacking Detections 14 | . 5 . 3 5 1 Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 62 | . . . . 62 62 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 12 | . . . . . 12 Total Damage 187 | . . . . . 187 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 1999 | 538 518 110 122 485 226 Spaces Moved 1393 | 411 397 67 90 264 164 Core 17 | 12 . 2 . . 3 Treads . | . . . . . . Legs . | . . . . . . Wheels 1376 | 399 397 65 90 264 161 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 95 95 80 Average Speed 88 | 88 80 86 95 95 93 Slowest Speed 400 | 100 80 300 95 110 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 7 50 13 13 59 18 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 49 | . . . . 15 34 Melee 1 | . . . . 1 . Projectile . | . . . . . . AOE 48 | . . . . 14 34 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 1848 | 505 520 98 113 410 202 Wait 108 | 4 45 11 . 43 5 Move 1388 | 410 396 66 89 263 164 Hop . | . . . . . . Pick Up 65 | 23 17 3 7 13 2 Fast Attach . | . . . . . . Attach 32 | 7 5 3 2 5 10 Detach . | . . . . . . Swap 16 | 3 3 . 3 7 . Drop 32 | 8 10 . 5 9 . Fire 179 | 50 44 15 7 43 20 Melee 3 | . . . . 2 1 Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 24 | . . . . 24 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 539 | -11/Scrapyard | Entered Materials 541 | -10/Materials | Build established: Mutant 745 | -10/Materials | Discovered new exit (range 10) 749 | -10/Materials | Identified exit to Mines 979 | -10/Materials | Core integrity fell below 50% 1013 | -10/Materials | Lost 4 parts (1p1n2w) 1056 | -10/Materials | Build established: Scavenger-Mutant 1057 | -10/Materials | Entered Mines 1093 | -10/Mines | Core integrity fell below 20% 1128 | -10/Mines | Lost 3 parts (2n1w) 1156 | -10/Mines | Discovered new exit (range 9) 1166 | -10/Mines | Identified exit to Materials 1167 | -10/Mines | Entered Materials 1167 | -9/Materials | Evolved 2 slots: Utility x2 1168 | -9/Materials | Identified exit to Mines 1204 | -9/Materials | Identified exit to Storage 1289 | -9/Materials | Entered Storage 1720 | -9/Storage | Discovered new exit (range 16) 1767 | -9/Storage | Met a pair of Derelict thieves 1773 | -9/Storage | Identified exit to Materials 1774 | -9/Storage | Entered Materials 1774 | -8/Materials | Accompanied by 2 allies 1774 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1970 | -8/Materials | Core integrity fell below 50% 1986 | -8/Materials | Core integrity fell below 20% 1992 | -8/Materials | Destroyed 7 combat bots 2000 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01971_ Flight Unit destroyed. 01971_ Destroyed Flight Unit. 01972_ Critical hit (Burn: +37). 01974_ Imp. Grenade Launcher destroyed. 01975_ U-05 Engineer builds a Door. 01975_ Critical hit (Burn: +37). 01979_ U-05 Engineer builds a Wall. 01982_ Overheating: System interference. 01982_ Signal Interpreter temporarily disabled. 01982_ Knocked back. 01983_ U-05 Engineer builds a Wall. 01988_ Critical hit (Burn: +37). 01988_ Rnf. Ion Engine destroyed. 01990_ The unstable cave ceiling collapses. 01991_ Acquired Hvy. EM Shotgun. 01992_ Critical hit (Burn: +37). 01994_ U-05 Engineer lays Concrete. 01997_ U-05 Engineer builds a Wall. 01999_ B-36 Bruiser destroyed. 02000_ Hvy. EM Shotgun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##################???#########???????????????????? | | #??## " ###?????????????????? | | #??# ##????????????????? | | #??# ;#????????????????? | | ####### #### #??# % #[ #########????????? | | #??# #??# #??# % [u% #????????? | | #??# #??# #??# gY =# # #????????? | | #??# #??# #??# # % # # #????????? | | #??# #??# #??# @ # == #????????? | | #### #??# #??# + == #????????? | | / #??# #??# "" # = #????????? | | ########/##### #??# "T ! + # #????????? | | ???# ## #??# "" # #? #????????? | | ???# """ ## #??# ] # #? #????????? | | ???# """ ## ########### #??#######????????? | | ???# """ ## #?????????????????? | | ???# + #?????????????????? | | ???# ## #?????????????????? | | ???# ""T"" ###+######## ##+####?????????????????? | | ???# """"" #??? ??????# #???????????????????????? | | ???# #???? ?????# #???????????????????????? | | ???##########????? ???# #???????????????????????? | | ??????????????????? #??# #???????????????????????? | | ????????????????????#??# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ L-31 Rogue | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentShadeGenerator Manual? 0 Play Time 00:27:18 Cumulative 54.4 hours Start 2022.09.08 @ 20:49:29 End 2022.09.08 @ 21:17:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94109a9d-b8b7-49f7-9360-ca6f0a142731