Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 19:59:00

Player: Julie

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (20)      100
Value Destroyed (646)      646
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 2577

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (3) ------
       Small Storage Unit
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (8) ----
             Ion Engine
  Reinforced Ion Engine
  Reinforced Ion Engine
  Reinforced Ion Engine
       Light Nuclear Core
             Transport Network Coupler
    Advanced Targeting Computer
       Light Armor Plating

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
             Flight Unit
             Flight Unit
             Flight Unit
>            --- UTILITY ----------
       Small Storage Unit
             Melee Analysis Suite
    Improved Light Armor Plating
>            --- WEAPON -----------
    Improved Assault Rifle
    Improved Datajack
             Axe
>            --- INVENTORY --------
             Ion Engine
       Light Ion Engine
  Reinforced Ion Engine
  Reinforced Ion Engine
  Reinforced Ion Engine
             Transport Network Coupler
    Advanced Targeting Computer
       Light Armor Plating
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Slashing Weapon          Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             38   | 6   .   13  .   19  
  Power                    7    | 1   .   2   .   4   
    Engine                 6    | 1   .   2   .   3   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   .   5   .   7   
    Treads                 .    | .   .   .   .   .   
    Leg                    6    | 2   .   4   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  2    | .   .   1   .   1   
    Flight                 6    | .   .   .   .   6   
  Utility                  8    | 1   .   2   .   5   
    Device                 2    | .   .   1   .   1   
    Storage                3    | 1   .   .   .   2   
    Processor              2    | .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   .   4   .   3   
    Energy Gun             3    | 1   .   1   .   1   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          3    | 1   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 15   | .   5   .   .   10  
  Power                    3    | .   1   .   .   2   
  Propulsion               8    | .   2   .   .   6   
  Utility                  1    | .   .   .   .   1   
  Weapon                   3    | .   2   .   .   1   
  Highest Loss Streak      5    | .   5   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     77   | .   78  61  100 85  
  Engine                   10   | .   12  11  11  7   
  Leg                      18   | .   25  12  44  10  
  Flight                   6    | .   .   .   .   19  
  Device                   4    | .   .   10  .   5   
  Storage                  11   | .   14  11  11  9   
  Processor                3    | .   .   .   11  7   
  Energy Gun               5    | .   12  4   .   1   
  Energy Cannon            1    | .   .   4   .   .   
  Ballistic Gun            10   | .   12  2   22  12  
  Slashing Weapon          2    | .   .   .   .   6   
  Special Melee Weapon     1    | .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 13  13  17  14  25  
  Greatest Support         40   | 20  20  40  40  40  
  Greatest Overweight (x)  6    | 4   1   5   .   6   
  Average Overweight (x)   .    | 2   .   1   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  
  Average Capacity         8    | 7   8   8   8   8   
  Most Carried             10   | 2   5   8   7   10  
  Average Carried          5    | 1   4   4   7   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 2   5   7   7   8   

 Class Distribution 
--------------------
 55% | Mutant
 35% | Scavenger-Mutant
  5% | Scavenger-Sprinter
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           596  | 193 91  115 .   197 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            731  | .   153 207 .   371 
  Parts                    40   | .   5   14  .   21  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  18   | .   3   4   .   11  
  Melee                    10   | .   .   .   .   10  
  Guns                     5    | .   3   1   .   1   
  Cannons                  3    | .   .   3   .   .   
Classes Destroyed          5    | .   1   3   .   1   
  Operator                 1    | .   .   1   .   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  5    | .   .   .   .   5   
  Grunt                    9    | .   3   3   .   3   
  Sentry                   4    | .   .   1   .   3   
Best Kill Streak           4    | .   1   2   .   4   
  Combat Bots Only         4    | .   1   2   .   4   
Max Kills in Single Turn   1    | .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        250  | .    58   21   .    171  
  Missed                   67   | .    13   5    .    49   
Damage Taken               2269 | .    618  197  .    1454 
  Core                     677  | .    96   31   .    550  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         84   | 100  61   .    92   .    
Volleys Fired              35   | .    18   11   .    6    
  Largest                  2    | .    2    2    .    2    
  Hottest                  108  | .    60   108  .    46   
Shots Fired                66   | .    36   22   .    8    
  Gun                      55   | .    36   11   .    8    
  Cannon                   11   | .    .    11   .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  26   | .    18   .    .    8    
  Thermal                  40   | .    18   22   .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         7    | .    6    7    .    2    
  Robot Miss Streak        2    | .    2    1    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           73   | .    26   15   .    32   
  Core Hits                29   | .    10   8    .    11   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    3    
    Sever                  3    | .    .    .    .    3    
Melee Attacks              49   | .    .    .    .    49   
  Impact                   .    | .    .    .    .    .    
  Slashing                 38   | .    .    .    .    38   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1454 | .    334  258  .    862  
  Guns                     461  | .    319  68   .    74   
  Cannons                  188  | .    .    188  .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    779  | .    .    .    .    779  
  Ramming                  26   | .    15   2    .    9    
  Kinetic                  246  | .    172  .    .    74   
  Thermal                  403  | .    147  256  .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 779  | .    .    .    .    779  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            55   | .    .    .    .    55   
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    55   | .    .    .    .    55   
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      11   | .    7    1    .    3    
  Shots                    .    | .    .    .    .    .    
  Rammed                   7    | .    2    1    .    4    
Targets Rammed             8    | .    3    1    .    4    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        205  | .    205  204  .    14   
  Average Temperature      72   | .    69   79   .    9    
  Received Heat Transfer   849  | .    354  90   .    405  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    1    1    .    .    
  Heat Transferred         808  | .    325  483  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             428  | .   125 122 47  428 
  Initial                  47   | .   .   5   47  18  
  Average                  85   | .   40  41  47  191 
Maximum Alert Level        2    | .   .   .   .   2   
  Low Security (%)         86   | 100 100 100 100 57  
  Level 1                  9    | .   .   .   .   30  
  Level 2                  3    | .   .   .   .   11  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   2   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           5    | .   1   .   .   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              45   | .   10  7   .   28  
  Peak Tracking Total      13   | .   6   4   .   13  
  Tactical Retreats        6    | .   1   1   .   4   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          2    | .   1   .   .   1   
  Terminals                2    | .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   1   .   .   1   
  Successful               1    | .   1   .   .   .   
  Failed                   1    | .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   4   
  Non-combat               2    | .   .   .   .   2   
  Combat                   2    | .   .   .   .   2   
Robot Hacks Applied        5    | .   .   .   .   5   
  parse_system             4    | .   .   .   .   4   
  no_distress              1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1552 | 90  445 397 144 476 
Spaces Moved               974  | 42  258 174 120 380 
  Core                     180  | 41  41  83  .   15  
  Treads                   .    | .   .   .   .   .   
  Legs                     450  | 1   217 46  120 66  
  Wheels                   .    | .   .   .   .   .   
  Hover                    45   | .   .   45  .   .   
  Flight                   299  | .   .   .   .   299 
  Fastest Speed            31   | 50  100 120 120 31  
  Average Speed            113  | 190 116 175 120 72  
  Slowest Speed            350  | 250 120 300 120 350 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            3    | .   .   .   .   3   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       26   | 4   45  14  27  42  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1280 | 49  365 241 120 505 
  Wait                     137  | .   84  30  1   22  
  Move                     965  | 41  257 173 119 375 
  Hop                      2    | .   .   .   .   2   
  Pick Up                  25   | 2   3   8   .   12  
  Fast Attach              17   | 6   .   6   .   5   
  Attach                   9    | .   .   5   .   4   
  Detach                   5    | .   .   1   .   4   
  Swap                     12   | .   .   2   .   10  
  Drop                     16   | .   .   4   .   12  
  Fire                     35   | .   18  11  .   6   
  Melee                    49   | .   .   .   .   49  
  Ram                      7    | .   2   1   .   4   
  Kick                     1    | .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   44 | -11/Scrapyard | Discovered new exit (range 15)
   91 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  369 | -10/Materials | Discovered new exit (range 10)
  400 | -10/Materials | Discovered new exit (range 9)
  525 | -10/Materials | Lost 5 parts (1p2n2w)
  536 | -10/Materials | Entered another Materials area
  536 | -9/Materials  | Evolved 2 slots: Propulsion x2
  781 | -9/Materials  | Discovered new exit (range 10)
  933 | -9/Materials  | Entered Mines
 1042 | -9/Mines      | Discovered new exit (range 7)
 1077 | -9/Mines      | Entered Materials
 1077 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1532 | -8/Materials  | Discovered new exit (range 5)
 1542 | -8/Materials  | Core integrity fell below 50%
 1550 | -8/Materials  | Core integrity fell below 20%
 1553 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  SECURING TERMINAL."
01476_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M004.
01487_ Discarded Melee Analysis Suite.
01487_ Dropped Axe.
01488_ Dropped Imp. Datajack.
01504_ W-25 Informer sends out distress signal.
  <x2>
01513_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M005.
01518_ K-01 Serf destroyed.
01523_ Flight Unit destroyed.
01526_ Imp. Assault Rifle destroyed.
01532_ EXIT=FOUND
01533_ Flight Unit destroyed.
01533_ Lgt. Ion Engine destroyed.
01533_ Slammed into Y-45 Defender.
01536_ Flight Unit destroyed.
01542_ Slammed into G-47 Trooper. <x3>
01551_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ???????#   #?????????????????????????????????????? |
| ???????#   #????????? #??????????????????????????? |
| ???????#   #???????   #??????????????????????????? |
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| ???????#   #####       #?????????????????????????? |
| ???????#               #?????????????????????????? |
| ???????#           H   +?????????????????????????? |
| ???????#               #?????????????????????????? |
| ???????## ######       #?????????????????????????? |
| ????????# #??????      #?????????????????????????? |
| ????????# #????????###???????????????????????????? |
| ????????# #??????????????????????????????????????? |
| ????????# #??????????????????????????????????????? |
| ????????# #?########?????????????????????????????? |
| ????????# #?#      #?????????????????????????????? |
| ?????####+###      #?????????????????????????????? |
| ?????#      #! """ #?????????????????????????????? |
| ?????#      #  """ #?????????????????????????????? |
| ?????#      #  """ #?????????????????????????????? |
| ?????#      #=    ????###+###????????????????????? |
| ?????#      ###+#######     #????????????????????? |
| ?????#      #        !%=    #????????????????????? |
| ?????#      +               #????????????????????? |
| ?????#      #           g ! #????????????????????? |
| ?????#      # ######### Y g #????????????????????? |
| ?????#      #+##########Y@ ##????????????????????? |
| ?????#      #   """"   #%  #?????????????????????? |
| ?????#      #   """"  %+   #?????????????????????? |
| ?????#      #   """"   # < #?????????????????????? |
| ?????########        % #   #?????????????????????? |
| ????????????#          #####?????????????????????? |
| ????????????# !        #?????????????????????????? |
| ????????????#          #?????????????????????????? |
| ????????????############?????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
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|                                                    |
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|                                                    |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                63
Targeting Accuracy         6
Melee Accuracy             5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SingularityCompactStorage
  Manual?         0
Play Time         00:22:48
  Cumulative      14.7 hours
  Start           2024.03.22 @ 19:40:05
  End             2024.03.22 @ 19:59:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          20
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1a0b4518-7718-4955-a1f1-d112be4a2ffb