Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.26 @ 14:54:35 Player: LoftTara Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2216) 2216 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (212) 212 TOTAL SCORE: 5658 Bonus ------- High Alert Combat Kills 12 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 172/450 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Compact Matter Pod > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Relay Coupler [Grunt] (22) Relay Coupler [Brawler] (31) Relay Coupler [Sentry] (26) Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Field Recycling Unit > --- WEAPON ----------- Autogun Improved Assault Rifle Enhanced Autogun Gauss Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Compact Matter Pod Visual Processing Unit Improved Sensor Array Reaction Control System Medium Armor Plating Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Sentry] [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Enhanced Autogun Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 1 1 . . Weapon 2 | . . . 1 1 . . Parts Attached 53 | 8 10 12 8 9 1 5 Power 4 | 1 1 2 . . . . Engine 4 | 1 1 2 . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 4 1 5 3 3 1 . Treads 2 | 2 . . . . . . Leg 14 | 2 1 5 2 3 1 . Wheel . | . . . . . . . Hover 1 | . . . 1 . . . Flight . | . . . . . . . Utility 16 | 1 3 3 2 4 . 3 Device 6 | . . 1 1 4 . . Storage 5 | 1 2 1 . . . 1 Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 3 | . 1 1 . . . 1 Artifact . | . . . . . . . Weapon 16 | 2 5 2 3 2 . 2 Energy Gun 3 | 1 1 1 . . . . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 6 | 1 1 . 1 1 . 2 Ballistic Cannon 2 | . . . 1 1 . . Launcher 3 | . 1 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 4 | . . 1 2 1 . . Parts Lost 26 | . 2 4 2 1 . 17 Power 3 | . 1 . . . . 2 Propulsion 8 | . . 2 1 . . 5 Utility 4 | . . . . . . 4 Weapon 11 | . 1 2 1 1 . 6 Highest Loss Streak 6 | . 2 2 2 1 . 6 To Critical Strikes 3 | . . 1 . . . 2 Average Backups 8 | 3 7 8 9 9 10 9 Power . | . 1 1 1 1 1 . Propulsion 1 | 2 1 . 1 1 1 . Utility 4 | . . 2 4 7 8 7 Weapon 1 | . 3 3 1 . . . Tool/Special . | . . . . . . . Unused Backups 13 | . 2 1 3 1 . 6 Power 1 | . . 1 . . . . Propulsion 5 | . 2 . 3 . . . Utility 7 | . . . . 1 . 6 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 96 98 98 99 98 78 Engine 9 | . 13 11 9 7 5 6 Leg 33 | . 28 43 35 30 30 21 Device 8 | . . 3 9 15 15 11 Storage 11 | . 14 16 9 7 7 7 Processor 4 | . . . 9 7 7 6 Protection 2 | . 10 1 . . . 1 Energy Gun 7 | . 13 9 3 6 7 1 Energy Cannon 3 | . 2 9 . . . . Ballistic Gun 7 | . 2 . 7 12 15 14 Ballistic Cannon 3 | . . . 7 7 7 3 Launcher 3 | . 8 2 8 1 . . Peak Build Rating 36 | 6 8 12 27 34 34 36 Average Rating 19 | 4 6 10 21 33 33 27 On Entrance 17 | . 6 8 12 27 34 34 Naked Turns . | . . . . . . . Heaviest Build 89 | 14 89 25 35 47 47 47 Greatest Support 48 | 40 20 40 48 48 48 48 Greatest Overweight (x) 10 | 3 4 1 . . . 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 10 Average Capacity 9 | 7 9 8 10 10 10 9 Most Carried 10 | 6 9 10 10 10 10 10 Average Carried 8 | 3 7 8 9 9 10 9 Final Capacity 10 | 8 8 10 10 10 10 5 Final Carried 10 | 6 8 9 10 10 10 5 Class Distribution -------------------- 43% | Mutant 31% | Gunner 11% | Scavenger-Gunner 9% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Gar Matter Collected 1395 | 194 184 355 224 223 49 166 Remotely . | . . . . . . . Salvage Created 1706 | . 303 598 229 192 100 284 Parts 107 | . 29 41 14 10 5 8 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled 28 | . . . . 22 1 5 Retrieved Matter 466 | . . . . 422 6 38 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Combat Hostiles Destroyed 57 | . 9 23 11 4 2 8 Guns 19 | . 3 5 2 2 2 5 Cannons 13 | . 1 5 2 2 . 3 AOE 25 | . 5 13 7 . . . Classes Destroyed 10 | . 5 1 1 2 . 1 Worker 3 | . 2 1 . . . . Hauler 1 | . . . 1 . . . Recycler 1 | . . . . 1 . . Operator 3 | . 3 . . . . . Watcher 9 | . 3 3 2 1 . . Swarmer 27 | . 3 11 7 . . 6 Grunt 22 | . 6 9 3 3 1 . Sentry 6 | . . 3 1 . 1 1 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . 1 . . Best Kill Streak 7 | . 7 7 6 3 1 6 Combat Bots Only 6 | . 4 6 4 3 1 6 Max Kills in Single Turn 3 | . 3 3 3 2 1 1 Gunslinging . | . . . . . . . Exploded 3 | . 2 3 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Gar Hostile Shots Fired 513 | . 30 91 30 22 28 312 Missed 189 | . 11 35 11 6 11 115 Hits 324 | . 19 56 19 16 17 197 Projectile 324 | . 19 56 19 16 17 197 Critical Strikes 10 | . 1 2 2 . . 5 Part Disruptions 1 | . . . . . 1 . Damage Taken 3898 | . 274 704 338 264 171 2147 Core 882 | . 27 67 84 46 11 647 Absorbed by Shields 8 | . . . . . . 8 Redirected to Shielding 31 | . 31 . . . . . Regen/Repaired (Parts) 98 | . . . . . 98 . Core Remaining (%) 89 | 100 89 83 84 . . . Volleys Fired 180 | . 32 59 24 10 5 50 Largest 4 | . 2 2 3 4 4 4 Hottest 157 | . 100 116 136 157 144 144 Shots Fired 379 | . 53 100 58 32 20 116 Gun 240 | . 35 48 28 21 15 93 Cannon 102 | . 7 38 21 8 5 23 Launcher 37 | . 11 14 9 3 . . Special . | . . . . . . . Kinetic 201 | . 9 5 39 19 15 114 Thermal 95 | . 7 61 10 10 5 2 Explosive 37 | . 11 14 9 3 . . Electromagnetic 46 | . 26 20 . . . . Robot Hit Streak 14 | . 6 10 9 13 10 14 Robot Miss Streak 9 | . 3 8 9 3 2 3 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 226 | . 32 56 30 22 11 75 Core Hits 135 | . 26 45 18 11 5 30 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 16 | . 1 2 2 5 . 6 Burn 7 | . . 2 2 2 . 1 Destroy 2 | . . . . 1 . 1 Blast 6 | . . . . 2 . 4 Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5773 | . 1009 1741 1155 599 220 1049 Guns 1924 | . 244 320 223 230 163 744 Cannons 1190 | . 105 386 219 141 57 282 Explosions 2632 | . 660 1031 713 228 . . Melee . | . . . . . . . Ramming 27 | . . 4 . . . 23 Kinetic 1890 | . 54 38 325 284 177 1012 Thermal 1046 | . 243 542 117 87 43 14 Explosive 2469 | . 522 1006 713 228 . . Electromagnetic 341 | . 190 151 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 56 | . 24 1 26 . 5 . Projectiles 31 | . . . 26 . 5 . Explosions 25 | . 24 1 . . . . Melee . | . . . . . . . Knockbacks 5 | . . . . 1 1 3 Impact . | . . . . . . . Kinetic 5 | . . . . 1 1 3 Secondary . | . . . . . . . Self-Inflicted Damage 130 | . 37 2 68 23 . . Shots 6 | . 2 1 2 1 . . Rammed . | . . . . . . . Targets Rammed 8 | . . 1 . . . 7 Kicked 8 | . . 1 . . . 7 Crushed . | . . . . . . . Highest Temperature 306 | . 306 222 57 93 116 32 Average Temperature 57 | . 91 67 21 37 46 11 Received Heat Transfer 1038 | . 141 294 135 135 51 282 Effects 3 | . 3 . . . . . Energy Bleed 1 | . 1 . . . . . Interference 2 | . 2 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 1 2 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 1 3 . . . Heat Transferred 2753 | . 372 1345 444 370 111 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Maximum Alert Level 2 | . . 2 2 1 . 1 Low Security (%) 82 | 100 100 74 36 97 100 72 Level 1 13 | . . 22 34 2 . 27 Level 2 4 | . . 2 28 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 487 | . 149 463 487 200 47 220 Initial 200 | . . 46 193 200 . . Average 111 | . 80 110 285 79 20 131 Influence Increases 2097 | . 364 719 499 147 88 280 Destroy 0b10 Robot/C 1140 | . 180 460 220 80 40 160 Destroy 0b10 Robot/NC 90 | . 40 20 15 10 . 5 Destroy Leader 230 | . 46 96 36 22 10 20 Trap Triggered on 0b10 10 | . . . . 10 . . Successful Hack 51 | . 5 14 12 . 20 . Disable Machine 180 | . 45 45 90 . . . Anti-Garrison Action 50 | . . . . . . 50 Destroy Structure 226 | . 33 54 111 25 3 . Lose Combat Pursuer 120 | . 15 30 15 . 15 45 Influence Decreases 1987 | . 252 374 514 589 88 170 Entered New Map 572 | . . 66 264 242 . . Time Decay 1155 | . 232 268 230 337 88 . Lost Part 260 | . 20 40 20 10 . 170 Squads Dispatched 6 | . 1 2 1 2 . . Investigation 1 | . . 1 . . . . Extermination 1 | . . . . 1 . . Reinforcement 4 | . 1 1 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 1 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Gar Distress Signals 5 | . 2 1 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | . 16 34 17 7 2 15 Peak Tracking Total 8 | . 4 7 5 3 2 8 Tactical Retreats 6 | . 1 2 1 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Traps Triggered 3 | . . . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 2 | . . . . 2 . . Reused 1 | . . . . 1 . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Gar Machines Disabled 13 | . 3 3 6 . . 1 Max in Single Turn 2 | . 1 1 2 . . 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Gar Machines Accessed 24 | . 5 7 4 4 4 . Terminals 16 | . 4 5 3 2 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 1 . Recycling Units 3 | . 1 1 . 1 . . Scanalyzers 2 | . . 1 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 54 | . 11 16 11 8 8 . Successful 28 | . 9 10 3 2 4 . Failed 26 | . 2 6 8 6 4 . Catastrophic 5 | . . 3 1 1 . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 33 | . 7 10 8 4 4 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . 2 2 . Recycling Units 9 | . 4 3 . 2 . . Scanalyzers 6 | . . 3 3 . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 13 | . 6 4 1 1 1 . Record 2 | . . . 1 . 1 . Prototype ID Bank 2 | . 2 . . . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 2 | . 1 1 . . . . Reprogram Traps 1 | . . . . 1 . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . . 1 . . . . Hauler Manifests 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 7 | . 3 3 . 1 . . Process 2 | . 1 1 . . . . Report Inventory 2 | . 1 1 . . . . Retrieve Matter 3 | . 1 1 . 1 . . Scanalyzer 5 | . . 3 2 . . . Insert Component 3 | . . 2 1 . . . Analyze 2 | . . 1 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 2 . . . . . Used . | . . . . . . . Hacking Detections 17 | . 3 5 3 4 2 . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 51 | . . . . . 51 . Parts Recycled . | . . . . . . . Recycled Matter 236 | . 59 177 . . . . Retrieved Matter 236 | . 59 177 . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Gar Active Infowar (turns) 671 | . . . . 548 . 123 Sensors 671 | . . . . 548 . 123 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Gar Turns Passed 3958 | 151 678 1038 484 976 249 382 Spaces Moved 2306 | 88 419 619 303 613 114 150 Core 37 | 11 . . . . . 26 Treads 54 | 54 . . . . . . Legs 2215 | 23 419 619 303 613 114 124 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 123 | 148 127 120 120 120 120 136 Slowest Speed 550 | 200 400 190 120 120 120 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 61 40 28 10 18 25 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 243 | . 30 64 120 26 3 . Melee . | . . . . . . . Projectile 15 | . . . 11 1 3 . AOE 228 | . 30 64 109 25 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Gar Total 3102 | 107 509 807 379 836 215 249 Wait 440 | . 27 96 21 185 94 17 Move 2300 | 87 418 618 302 612 113 150 Hop . | . . . . . . . Pick Up 54 | 12 11 9 11 7 . 4 Fast Attach 5 | . . 2 1 . 1 1 Attach 25 | 6 3 5 4 3 . 4 Detach . | . . . . . . . Swap 49 | 2 11 12 7 10 1 6 Drop 33 | . 7 5 9 9 1 2 Fire 180 | . 32 59 24 10 5 50 Melee . | . . . . . . . Ram . | . . . . . . . Kick 8 | . . 1 . . . 7 Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Storage -7/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 152 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 13) 640 | -10/Materials | Discovered new exit (range 6) 830 | -10/Materials | Entered another Materials area 830 | -9/Materials | Evolved 2 slots: Propulsion x2 1632 | -9/Materials | Identified exit to Mines 1819 | -9/Materials | Discovered new exit (range 3) 1864 | -9/Materials | Build established: Scavenger-Mutant 1868 | -9/Materials | Entered another Materials area 1868 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2091 | -8/Materials | Discovered new exit (range 13) 2267 | -8/Materials | Build established: Scavenger-Gunner 2352 | -8/Materials | Entered Factory 2352 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2628 | -7/Factory | Build established: Gunner 2719 | -7/Factory | Discovered new exit (range 15) 3328 | -7/Factory | Entered Storage 3419 | -7/Storage | Identified exit to Garrison 3513 | -7/Storage | Repaired Hvy. Ion Engine 3577 | -7/Storage | Entered Garrison 3633 | -7/Garrison | Triggered checkpoint 3644 | -7/Garrison | Garrison Relay disabled 3671 | -7/Garrison | Triggered checkpoint 3858 | -7/Garrison | Triggered checkpoint 3888 | -7/Garrison | Core integrity fell below 50% 3915 | -7/Garrison | Lost 6 parts (1p2n1u2w) 3950 | -7/Garrison | Core integrity fell below 20% 3959 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired 26 matter. Hvy. Ion Engine destroyed. Imp. Field Recycling Unit collects Assault Rifle, recycling 12 matter... Acquired Autogun. Discarded Imp. Signal Interpreter. Ion Engine destroyed. Y-54 Guardian destroyed. Garrison Door activated. Med. Armor Plating destroyed. Autogun destroyed. Aluminum Leg destroyed. Med. Storage Unit destroyed. Reaction Control System destroyed. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 82. Field strength at 76. Map ----- +----------------------------------------------------+ | ???# ???????????????????????????????????????????? | | ???# ???????????????????????????????????????????? | | ???# #??????? #????????????????????????????????? | | ???# ######## #????????????????????????????????? | | ???# ## ## #????????????????????????????????? | | ??## ## ## ##???????????????????????????????? | | ### #???????????????????????????????? | | #???????????????????????????????? | | ? #???????????????????????????????? | | ??# ## ## #???????????????????????????????? | | ### ## ## ###?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | # ![#?????????????????????????????? | | # *% [%#?????????????????????????????? | | ### ##! ## #???????????????????????????????? | | ### ^## ## ############????????????????????? | | ^ ! #????????????????????? | | #????????????????????? | | ### s #????????????????????? | | ??## ## " #############s #????????????????????? | | ???# ##% "%#???????????# #????????????????????? | | ???# #######???????????# #????????????????????? | | ???# #?????????????????# #????????????????????? | | ???# #?????????????????# #????????????????????? | | ???# #?????????????????#@ ^#????????????????????? | | ???# #?????????????????# #????????????????????? | | #### #?????????????????# #????????????????????? | | #?????????????????# #????????????????????? | | #?????????????????# #????????????????????? | | #######?????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 530 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Ion Engine | 10% | -7/Storage Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed EnergyCloakShearcannon Manual? 0 Play Time 01:26:55 Cumulative 6.9 hours Start 2025.06.26 @ 11:37:04 End 2025.06.26 @ 14:54:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cefed301-d230-456c-99b5-d2789fc2a810