Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.20 @ 13:56:40

Player: Skergy

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (4)       20
Value Destroyed (40)       40
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1200)               1200
              TOTAL SCORE: 6060

 Bonus
-------
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     290/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -5/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (6) ------
  Improved Terrain Scan Processor
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
   Compact Matter Pod (150)
  Improved Terrain Scanner
           Drone Bay (2/2)
           Remote Datajack
  Improved Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
           VTOL Module
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
  Improved Terrain Scan Processor
           Seismic Detector
           Authchip [Propulsion]
           Corruption Screen
           Drone Bay
>          --- WEAPON -----------
  Improved Remote Datajack
>          --- INVENTORY --------
           Shield Generator
           Remote Datajack
           Impact Mace
[Rating: 45]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Corruption Screen
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Corruption Screen
  Hackware                 Authchip [Propulsion]
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Remote Datajack
  Impact Weapon            Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Ext 
Slots Evolved              10   | .   .   .   2   .   2   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   1   .   .   1   .   .   .   
  Utility                  4    | .   .   .   .   .   1   1   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             45   | 5   4   4   3   2   6   3   6   1   7   .   4   
  Power                    7    | 1   .   2   .   1   2   .   .   .   1   .   .   
    Engine                 5    | 1   .   2   .   .   2   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   1   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 1   3   2   2   .   2   .   2   .   3   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 1   1   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   2   2   2   .   2   .   2   .   3   .   .   
  Utility                  13   | 1   .   .   .   .   2   3   1   1   2   .   3   
    Device                 8    | .   .   .   .   .   1   2   .   .   2   .   3   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   1   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   10   | 2   1   .   1   1   .   .   3   .   1   .   1   
    Energy Gun             3    | 2   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   1   .   1   .   1   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 18   | .   .   2   1   3   1   .   4   1   .   6   .   
  Power                    2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Propulsion               12   | .   .   2   1   1   1   .   2   .   .   5   .   
  Utility                  2    | .   .   .   .   .   .   .   .   1   .   1   .   
  Weapon                   2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Highest Loss Streak      6    | .   .   1   1   3   1   .   3   1   .   6   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     53   | .   76  69  66  64  36  62  45  40  58  54  9   
  Engine                   6    | .   14  14  11  5   9   11  2   .   .   .   .   
  Core                     1    | .   .   .   .   4   .   .   .   .   3   4   .   
  Leg                      1    | .   13  .   .   .   .   .   .   .   .   .   .   
  Flight                   19   | .   13  26  33  33  20  23  14  13  25  20  .   
  Device                   4    | .   .   .   .   .   2   21  11  4   4   7   3   
  Storage                  1    | .   8   .   .   .   .   .   .   .   .   .   .   
  Processor                4    | .   .   .   .   .   4   6   7   8   11  10  5   
  Hackware                 1    | .   .   .   .   .   .   .   2   6   5   4   .   
  Energy Gun               8    | .   27  28  11  11  .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   6   5   4   .   
  Impact Weapon            1    | .   .   .   10  6   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             16   | 11  13  8   8   11  9   11  12  4   16  16  6   
  Greatest Support         25   | 10  20  8   16  12  16  12  12  9   25  25  3   
  Greatest Overweight (x)  4    | 3   4   1   .   .   1   .   2   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   6   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 8   8   5   5   5   5   5   5   5   4   5   5   
  Average Carried          4    | 4   6   4   4   5   4   4   4   5   2   3   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            7    | 7   5   4   5   5   5   5   5   5   3   5   5   

 Class Distribution 
--------------------
 53% | Mutant
 46% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
 Sprinter | -9/Materials
 Sprinter | -9/Mines
   Mutant | -8/Materials
 Sprinter | -7/Factory
 Sprinter | -7/DSF
 Sprinter | -6/Factory
 Sprinter | -5/Factory
 Sprinter | -5/Garrison
   Mutant | -5/Extension

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Ext 
Matter Collected           764  | 145 .   77  .   175 .   .   .   .   .   355 12  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            56   | .   .   56  .   .   .   .   .   .   .   .   .   
  Parts                    6    | .   .   6   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Ext 
Combat Hostiles Destroyed  4    | .   .   4   .   .   .   .   .   .   .   .   .   
  Guns                     4    | .   .   4   .   .   .   .   .   .   .   .   .   
Classes Destroyed          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  4    | .   .   4   .   .   .   .   .   .   .   .   .   
Best Kill Streak           3    | .   .   3   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         3    | .   .   3   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Ext 
Hostile Shots Fired        203  | .   6   40  7   7   12  .   8   9   10  60  44  
  Missed                   98   | .   4   19  4   1   8   .   4   6   7   25  20  
Damage Taken               1992 | .   12  201 40  235 58  .   111 27  63  714 531 
  Core                     1185 | .   6   42  .   42  28  .   43  .   20  497 507 
  Absorbed by Shields      109  | .   .   .   .   .   .   .   24  .   .   53  32  
Core Remaining (%)         92   | 100 .   80  .   89  94  .   93  100 .   .   .   
Volleys Fired              16   | .   4   10  .   .   .   .   .   .   1   .   1   
  Largest                  2    | .   2   2   .   .   .   .   .   .   1   .   1   
  Hottest                  115  | .   115 115 .   .   .   .   .   .   5   .   7   
Shots Fired                30   | .   8   20  .   .   .   .   .   .   1   .   1   
  Gun                      28   | .   8   20  .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  28   | .   8   20  .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         10   | .   2   8   .   .   .   .   .   .   9   .   10  
  Robot Miss Streak        6    | .   6   2   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           26   | .   2   15  .   4   .   .   3   .   1   .   1   
  Core Hits                6    | .   .   4   .   .   .   .   .   .   .   .   2   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Burn                   1    | .   .   1   .   .   .   .   .   .   .   .   .   
Melee Attacks              9    | .   .   .   1   5   .   .   3   .   .   .   .   
  Impact                   6    | .   .   .   1   5   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Combat Hostiles        2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           390  | .   31  207 .   128 .   .   .   .   .   .   24  
  Guns                     238  | .   31  207 .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    128  | .   .   .   .   128 .   .   .   .   .   .   .   
  Ramming                  24   | .   .   .   .   .   .   .   .   .   .   .   24  
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  238  | .   31  207 .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   128  | .   .   .   .   128 .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         5    | .   1   1   .   .   .   .   .   .   .   .   5   
  Average Corruption       2    | .   1   1   .   .   .   .   .   .   .   .   3   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  3    | .   .   2   .   .   .   .   .   .   .   .   1   
    Message Errors         1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Matter Fused           1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Alerts                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 2    | .   .   .   .   1   .   .   .   .   .   .   1   
  Impact                   2    | .   .   .   .   1   .   .   .   .   .   .   1   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      11   | .   .   .   .   .   .   .   .   .   .   .   11  
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   6    | .   .   .   .   .   .   .   .   .   .   .   6   
Targets Rammed             6    | .   .   .   .   .   .   .   .   .   .   .   6   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        468  | .   120 468 1   4   11  .   .   .   21  .   .   
  Average Temperature      135  | .   50  184 1   4   11  .   .   .   11  .   .   
  Received Heat Transfer   285  | .   .   24  18  30  36  .   .   12  36  60  69  
  Effects                  2    | .   .   2   .   .   .   .   .   .   .   .   .   
    Shutdowns              1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Matter Decay           1    | .   .   1   .   .   .   .   .   .   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Heat Transferred         703  | .   74  629 .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Ext 
Peak Influence             155  | .   65  140 79  38  152 92  64  25  124 111 155 
  Initial                  86   | .   .   25  54  30  2   64  64  20  11  86  44  
  Average                  52   | .   12  90  58  32  55  77  44  21  32  88  89  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   1   .   1   1   .   .   1   .   3   
  Investigation            5    | .   1   .   .   .   .   1   .   .   .   .   3   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   1   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Ext 
Distress Signals           1    | .   .   .   1   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              75   | .   5   10  3   12  7   .   2   1   7   13  15  
  Peak Tracking Total      14   | .   4   5   2   14  6   .   1   1   6   12  10  
  Tactical Retreats        8    | .   1   2   .   .   2   .   1   .   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Ext 
Traps Triggered            9    | .   1   .   .   .   .   1   .   .   1   5   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   .   .   .   5   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Ext 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Ext 
Machines Accessed          19   | .   3   .   4   1   1   2   .   1   2   1   4   
  Terminals                16   | .   3   .   3   1   1   1   .   1   1   1   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                51   | .   10  .   11  2   2   9   .   1   5   1   10  
  Successful               21   | .   4   .   4   1   1   3   .   1   3   1   3   
  Failed                   30   | .   6   .   7   1   1   6   .   .   2   .   7   
    Catastrophic           11   | .   3   .   3   .   .   .   .   .   1   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   4   .   4   .   .   2   .   .   1   .   3   
  Terminals                43   | .   10  .   9   2   2   5   .   1   3   1   10  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   2   .   .   
Terminal Hacks             15   | .   4   .   2   1   1   1   .   1   1   1   3   
  Record                   6    | .   4   .   .   .   .   .   .   .   1   .   1   
  Prototype ID Bank        2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   .   3   1   .   2   .   1   2   .   3   
  Full Trace Events        6    | .   2   .   .   .   .   1   .   .   .   .   3   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Ext 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   1   .   1   .   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   5   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   5   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Ext 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   .   .   31  
Total Orders               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
Ally Attacks               2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Total Damage             53   | .   .   .   .   .   .   .   .   .   .   .   53  
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   2   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Ext 
Turns Passed               1253 | 93  154 115 124 75  87  73  100 65  84  129 154 
Spaces Moved               2305 | 59  201 201 352 170 227 148 95  134 245 252 221 
  Core                     270  | 17  3   .   .   .   .   .   .   .   .   29  221 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     93   | 42  51  .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1942 | .   147 201 352 170 227 148 95  134 245 223 .   
  Fastest Speed            24   | 50  37  37  29  32  27  30  30  32  24  24  50  
  Average Speed            38   | 134 62  37  32  32  33  30  37  32  25  29  50  
  Slowest Speed            280  | 200 280 120 34  34  114 30  195 32  29  120 100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            20   | .   2   2   4   .   6   2   .   1   .   3   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 3   39  44  29  28  21  5   90  3   10  33  42  
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   1   .   1   .   .   1   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   .   1   .   .   1   .   .   .   
Scrap Searched             1    | .   .   .   .   1   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Gar Ext 
Total                      2596 | 71  222 219 355 183 228 174 159 153 264 304 264 
  Wait                     94   | .   4   3   .   4   .   3   41  20  3   2   14  
  Move                     2255 | 58  196 196 344 169 214 143 94  131 244 245 221 
  Hop                      18   | .   2   2   3   .   6   2   .   1   .   2   .   
  Pick Up                  22   | 8   2   1   2   1   .   1   6   .   .   1   .   
  Fast Attach              27   | 4   3   1   2   .   5   3   2   1   4   .   2   
  Attach                   13   | 1   1   1   1   .   1   .   3   .   3   .   2   
  Detach                   13   | .   3   .   1   .   1   1   2   .   1   2   2   
  Swap                     5    | .   .   2   .   2   .   .   1   .   .   .   .   
  Drop                     28   | .   7   3   1   2   1   3   7   .   .   2   2   
  Fire                     16   | .   4   10  .   .   .   .   .   .   1   .   1   
  Melee                    9    | .   .   .   1   5   .   .   3   .   .   .   .   
  Ram                      6    | .   .   .   .   .   .   .   .   .   .   .   6   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            88   | .   .   .   .   .   .   18  .   .   8   50  12  
  Rewire                   2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat / Sub)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-5/Garrison
-5/Extension

 History 
---------
 Turn | Location      | Event
   42 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  197 | -10/Materials | Discovered new exit (range 11)
  244 | -10/Materials | Discovered new exit (range 12)
  248 | -10/Materials | Entered Mines
  292 | -10/Mines     | Identified exit to Subcaves
  304 | -10/Mines     | Build established: Mutant
  306 | -10/Mines     | Learned 2 Materials zone layouts
  323 | -10/Mines     | Learned Materials emergency access door positions
  357 | -10/Mines     | Discovered new exit (range 10)
  363 | -10/Mines     | Entered Materials
  363 | -9/Materials  | Evolved 2 slots: Propulsion x2
  414 | -9/Materials  | Discovered new exit (range 15)
  487 | -9/Materials  | Entered Mines
  489 | -9/Mines      | Discovered new exit (range 5)
  499 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  530 | -9/Mines      | Identified exit to Materials
  545 | -9/Mines      | Assembled infested the area
  548 | -9/Mines      | Learned Materials stockpile data
  562 | -9/Mines      | Entered Materials
  562 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  592 | -8/Materials  | Lost 3 parts (1p1n1w)
  611 | -8/Materials  | Discovered new exit (range 13)
  649 | -8/Materials  | Entered Factory
  649 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  722 | -7/Factory    | Identified exit to DSF
  722 | -7/Factory    | Entered DSF
  749 | -7/DSF        | Additional patrols routed to DSF
  757 | -7/DSF        | Discovered new exit (range 14)
  767 | -7/DSF        | Lost 3 parts (1p2n)
  822 | -7/DSF        | Entered Factory
  822 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  867 | -6/Factory    | Discovered new exit (range 5)
  887 | -6/Factory    | Entered another Factory area
  887 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  937 | -5/Factory    | Build established: Sprinter
  970 | -5/Factory    | Identified exit to Garrison
  971 | -5/Factory    | Entered Garrison
  983 | -5/Garrison   | Spotted B-75 Beast
  983 | -5/Garrison   | Spotted B-75 Beast
 1026 | -5/Garrison   | Installed Relay Interface Framework
 1037 | -5/Garrison   | Triggered checkpoint
 1039 | -5/Garrison   | Triggered checkpoint
 1049 | -5/Garrison   | Triggered checkpoint
 1075 | -5/Garrison   | Garrison Relay disabled
 1094 | -5/Garrison   | Discovered new exit (range 10)
 1099 | -5/Garrison   | Core integrity fell below 50%
 1100 | -5/Garrison   | Entered Extension
 1115 | -5/Extension  | Lost 6 parts (5n1u)
 1213 | -5/Extension  | Core integrity fell below 20%
 1241 | -5/Extension  | Rescued a captive Derelict
 1250 | -5/Extension  | Spotted B-75 Beast
 1253 | -5/Extension  | Spotted B-75 Beast
 1254 | -5/Extension  | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
01224_ Field strength at 94.
01224_ Field strength at 88.
01225_ Field strength at 82.
01226_ Field strength at 66.
01227_ Field strength at 60.
01228_ Field strength at 54.
01229_ Field strength at 43.
01230_ Field strength at 37.
01231_ Field strength at 31.
01232_ Field strength at 25.
01233_ System corrupted: IFF burst signal
  emitted.
01233_ Field strength at 19.
01234_ Field strength at 13.
01235_ Field strength at 1.
01236_ Stasis field depleted.
01240_ Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
01241_ B4-14P(g): "Free at last!"

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          20
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       110
Corruption Block           8
Evasion (%)                65
Melee Accuracy             5
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Omniscient Cartographer
Party Time

 Challenges 
------------
None

 Game 
------
Seed              BarrageImprovedCapacitor
  Manual?         0
Play Time         01:15:43
  Cumulative      10.5 hours
  Start           2024.05.20 @ 12:35:48
  End             2024.05.20 @ 13:56:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/Cog
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d96af3ed-6d39-42ae-bf8c-3d5a68f35e46