Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.02 @ 03:45:44

Player: heavypress

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (24)      120
Value Destroyed (392)      392
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2512

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/550
Matter                     277/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (4) ---
              (None)
>         --- UTILITY (3) ------
              (None)
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (4) ----
  Compact Battery (300)
          Terrain Scan Processor

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
  Advanced Targeting Computer
           Transmission Jammer
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Electrolaser
>          --- INVENTORY --------
           Ion Engine
   Compact Battery
           Terrain Scan Processor
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Electrolaser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             33   | 6   5   9   .   13  
  Power                    6    | 1   .   2   .   3   
    Engine                 5    | 1   .   2   .   2   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   2   4   .   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    6    | 2   2   2   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 4    | .   .   2   .   2   
  Utility                  6    | 1   .   1   .   4   
    Device                 1    | .   .   .   .   1   
    Storage                2    | 1   .   1   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   3   2   .   4   
    Energy Gun             5    | 2   .   .   .   3   
    Energy Cannon          1    | .   1   .   .   .   
    Ballistic Gun          4    | .   2   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 20   | .   .   8   .   12  
  Power                    5    | .   .   2   .   3   
  Propulsion               8    | .   .   4   .   4   
  Utility                  3    | .   .   .   .   3   
  Weapon                   4    | .   .   2   .   2   
  Highest Loss Streak      11   | .   .   8   .   11  
Average Slot Usage (%)     64   | .   85  90  33  44  
  Engine                   9    | .   14  10  11  5   
  Core                     1    | .   .   .   .   5   
  Leg                      17   | .   28  36  .   .   
  Flight                   9    | .   .   1   22  16  
  Device                   1    | .   .   .   .   5   
  Storage                  9    | .   14  21  .   .   
  Processor                1    | .   .   .   .   6   
  Energy Gun               1    | .   3   .   .   5   
  Energy Cannon            1    | .   5   .   .   .   
  Ballistic Gun            9    | .   18  19  .   .   
Naked Turns                10   | .   .   .   .   10  
Heaviest Build             16   | 13  13  16  5   13  
  Greatest Support         52   | 20  26  52  8   12  
  Greatest Overweight (x)  5    | .   .   5   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   4   4   
  Average Capacity         5    | 4   6   5   4   4   
  Most Carried             6    | 4   6   6   4   4   
  Average Carried          3    | 1   4   4   3   3   
  Final Capacity           6    | 6   6   4   4   4   
  Final Carried            6    | 2   6   3   4   2   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           573  | 202 .   201 57  113 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            617  | .   .   467 .   150 
  Parts                    44   | .   .   29  .   15  
Haulers Intercepted        2    | .   .   2   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  17   | .   .   9   .   8   
  Guns                     14   | .   .   9   .   5   
  AOE                      3    | .   .   .   .   3   
Classes Destroyed          6    | .   .   5   .   1   
  Worker                   3    | .   .   2   .   1   
  Builder                  1    | .   .   .   .   1   
  Hauler                   2    | .   .   2   .   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  10   | .   .   3   .   7   
  Grunt                    7    | .   .   6   .   1   
Best Kill Streak           14   | .   .   14  .   6   
  Combat Bots Only         6    | .   .   6   .   4   
Max Kills in Single Turn   3    | .   .   2   .   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               2543 | .    93   1218 .    1232 
  Core                     901  | .    .    345  .    556  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         71   | 100  100  .    13   .    
Volleys Fired              51   | .    .    36   .    15   
  Largest                  2    | .    .    2    .    1    
  Hottest                  63   | .    .    46   .    63   
Shots Fired                79   | .    .    64   .    15   
  Gun                      77   | .    .    64   .    13   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 2    | .    .    .    .    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  64   | .    .    64   .    .    
  Thermal                  13   | .    .    .    .    13   
  Explosive                2    | .    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         5    | .    .    5    .    4    
  Robot Miss Streak        5    | .    .    5    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           50   | .    .    39   .    11   
  Core Hits                33   | .    .    20   .    13   
  Critical Hits            1    | .    .    1    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1153 | .    .    478  .    675  
  Guns                     632  | .    .    478  .    154  
  Cannons                  .    | .    .    .    .    .    
  Explosions               521  | .    .    .    .    521  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  478  | .    .    478  .    .    
  Thermal                  154  | .    .    .    .    154  
  Explosive                521  | .    .    .    .    521  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            85   | .    .    .    .    85   
  Projectiles              .    | .    .    .    .    .    
  Explosions               85   | .    .    .    .    85   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      41   | .    .    .    .    41   
  Shots                    2    | .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        167  | .    .    24   .    167  
  Average Temperature      36   | .    .    7    .    55   
  Received Heat Transfer   963  | .    36   522  .    405  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         333  | .    .    .    .    333  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             218  | .   30  218 99  151 
  Average Influence        68   | .   2   86  90  91  
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         94   | 100 100 84  100 100 
  Level 1                  5    | .   .   15  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   2   .   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   2   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           2    | .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              67   | .   9   20  20  18  
  Peak Tracking Total      20   | .   9   7   20  13  
  Tactical Retreats        7    | .   .   2   3   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                1    | .   1   .   .   .   
  Successful               1    | .   1   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   3   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               733  | 54  120 234 145 180 
Spaces Moved               922  | 41  85  119 388 289 
  Core                     39   | 12  .   1   .   26  
  Treads                   .    | .   .   .   .   .   
  Legs                     195  | 29  85  81  .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   688  | .   .   37  388 263 
  Fastest Speed            34   | 50  120 37  37  34  
  Average Speed            57   | 99  120 101 37  42  
  Slowest Speed            300  | 120 120 300 37  250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            9    | .   .   2   1   6   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       29   | 3   25  22  69  28  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          12   | .   .   .   .   12  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      12   | .   .   .   .   12  

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1048 | 54  103 174 387 330 
  Wait                     3    | .   .   .   .   3   
  Move                     902  | 40  84  114 385 279 
  Hop                      7    | .   .   2   1   4   
  Pick Up                  34   | 8   9   6   1   10  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   29   | 6   1   9   .   13  
  Detach                   6    | .   .   3   .   3   
  Swap                     4    | .   4   .   .   .   
  Drop                     12   | .   5   4   .   3   
  Fire                     51   | .   .   36  .   15  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   55 | -11/Scrapyard | Entered Materials
  160 | -10/Materials | Discovered new exit (range 13)
  175 | -10/Materials | Entered another Materials area
  175 | -9/Materials  | Evolved 2 slots: Propulsion x2
  305 | -9/Materials  | Build established: Mutant
  365 | -9/Materials  | Core integrity fell below 50%
  404 | -9/Materials  | Discovered new exit (range 15)
  405 | -9/Materials  | Core integrity fell below 20%
  409 | -9/Materials  | Entered Mines
  421 | -9/Mines      | Lost 8 parts (2p4n2w)
  430 | -9/Mines      | Assembled infested the area
  435 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  457 | -9/Mines      | Learned Materials garrison access intel
  473 | -9/Mines      | Learned location of Recycling (-9)
  540 | -9/Mines      | Discovered new exit (range 11)
  554 | -9/Mines      | Entered Materials
  554 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  555 | -8/Materials  | Loaded intel: 1 garrison access location
  719 | -8/Materials  | Core integrity fell below 50%
  724 | -8/Materials  | Core integrity fell below 20%
  734 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
G-47 Trooper destroyed.
K-01 Serf destroyed.
Destroyed Flight Unit.
S-10 Pest destroyed.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer destroyed.
Destroyed Structural Scanner.
Destroyed Welding Torch.
S-10 Pest destroyed.
Rocket Launcher destroyed.
Destroyed Rocket Launcher.
U-05 Engineer destroyed.
Acquired 12 matter.
ALERT: Construction progress impeded, dispatching reinforcements to local
  area.
Acquired 3 matter.
Adv. Targeting Computer destroyed.
U-05 Engineer lays Concrete.
G-47 Trooper destroyed.
U-05 Engineer lays Concrete. <x4>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #########????????????????????????????????????????? |
|         #????????????????????????????????????????? |
| *!!     #????????????????????????????????????????? |
| !!      #?????????????""?????????????????????????? |
| !!      #??????????? """?????????????????????????? |
| #######+#??????????  """?????????????????????????? |
| ?????## #??????????  """?????????????????????????? |
| ######   #####????   """?????????????????????????? |
|              #####   """""???????????????????????? |
| ######    %*     /       ????????????????????????? |
|          %   %   #???#######?????????????????????? |
|               !  #####     #?????????????????????? |
|               !!           #?????????????????????? |
|          %= ]%]            #?????????????????????? |
|         !=**=]             #?????????????????????? |
| " """ ###|##     #####     #?????????????????????? |
| " """??#   ##   ##???####s##?????????????????????? |
| " """??#  #?#   #???????# #??????????????????????? |
| ####???# #??#   #??###### #??????????????????????? |
| ???????#????#   #?     ## #??????????????????????? |
| ????????????#   #?     ## #??????????????????????? |
| ????????????#   #  ""  ## #??????????????????????? |
| ????????????#   #   G" ## #??????????????????????? |
| ????????????#   /  ""  ##@#??????????????????????? |
| ????????????#   #      ## #??????????????????????? |
| ??     ????##   ######### #??????????????????????? |
| ?#     "Y??#     ## ????# #??????????????????????? |
| ?#     " " #     ## ?  ?# #??????????????????????? |
| ?? """     /     ##    #   ??????????????????????? |
| ?? """     #     #?    #   ??????????????????????? |
| ???""""%"  #     #?    #   ??????????????????????? |
| ?#     "  ?##   ##?? ""## #??????????????????????? |
| ?#########??#   #??? T"#? #??????????????????????? |
| ????????????#   #????""#? #??????????????????????? |
| ?????########   #????  #? #??????????????????????? |
| ?????#     ##   ######+## #??????????????????????? |
| ?????#                    #??????????????????????? |
| ?????#          ######    #??????????????????????? |
| ?????#          #????#    #??????????????????????? |
| ?????#     ##+###????#    #??????????????????????? |
| ?????##   ##    ?????#    #??????????????????????? |
| ??????#   ##      ???#    #??????????????????????? |
| ??????#   ##      #??#    #??????????????????????? |
| ??????#   ##      #??#    #??????????????????????? |
| ??????#   ##      #??#    #??????????????????????? |
| ??????#   ##      #??#    #??????????????????????? |
| #######   ############+## #??????????????????????? |
|  """  #   #             # #??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            550
Matter Stores              277
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             225
Evasion (%)                63
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ColdModifiedMicroactuators
  Manual?         0
Play Time         00:19:06
  Cumulative      13.1 hours
  Start           2020.06.02 @ 03:28:28
  End             2020.06.02 @ 03:45:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             18
Gallery%          22
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8584afaf-b86c-43f6-9342-bd28c61bbd34