Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.14 @ 17:26:30 Player: ThatBishHoly Result: Smashed by cave-in Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (47) 235 Value Destroyed (2272) 2272 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (280) 280 TOTAL SCORE: 7847 Bonus ------- Follower Combat Kills 359 Friendly Fire -79 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 116/170 System Corruption 19% Temperature Cool (24) Movement Walking (120) Location -4/Extension Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Advanced Salvage Targeting Computer Hacking Suite > --- WEAPON (3) ------- Variable Charge Gun Heavy Beamcaster Advanced Plasma Cannon > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Heat Sink Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Compact Wheel Compact Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Advanced Salvage Targeting Computer Improved Cloaking Device Improved Medium Armor Plating Advanced Focal Shield Hacking Suite > --- WEAPON ----------- Wave Gun Wave Gun Phase Gun > --- INVENTORY -------- Neutrino Core Variable Charge Gun Advanced Plasma Cannon Matter Neutralizer Improved Remote Datajack [Rating: 90] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Wheel Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Visual Processing Unit Device Transmission Jammer Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Flak Cannon Energy Gun Wave Gun Energy Cannon Matter Neutralizer Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Ext Slots Evolved 12 | . . 2 2 2 . . 2 2 2 . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 8 | . . 1 1 2 . . 1 1 2 . Weapon 1 | . . . . . . . . 1 . . Parts Attached 118 | 5 3 4 3 2 12 11 10 16 15 37 Power 17 | 1 . . . . 1 2 2 3 1 7 Engine 7 | 1 . . . . 1 2 1 . 1 1 Core 3 | . . . . . . . 1 . . 2 Reactor 7 | . . . . . . . . 3 . 4 Propulsion 26 | 2 . . . . 2 2 1 3 6 10 Treads 1 | . . . . . . 1 . . . . Leg 8 | . . . . . 2 . . 1 . 5 Wheel 8 | 2 . . . . . . . . 1 5 Hover 8 | . . . . . . 1 1 1 5 . Flight 1 | . . . . . . . . 1 . . Utility 29 | . 3 1 1 2 4 3 3 5 . 7 Device 20 | . 2 . . 2 3 2 2 4 . 5 Storage . | . . . . . . . . . . . Processor 4 | . 1 1 . . . 1 . 1 . . Hackware 2 | . . . 1 . . . . . . 1 Protection 3 | . . . . . 1 . 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 46 | 2 . 3 2 . 5 4 4 5 8 13 Energy Gun 16 | 2 . . . . 1 2 . 2 . 9 Energy Cannon 9 | . . 1 . . . . . . 4 4 Ballistic Gun 10 | . . 2 1 . . . 4 1 2 . Ballistic Cannon 6 | . . . . . 3 2 . . 1 . Launcher 1 | . . . . . 1 . . . . . Special Weapon 2 | . . . . . . . . 1 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . 1 . 1 . Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 1 | . . . . . 1 . . . . . Parts Lost 65 | . . 1 . . 14 . 11 14 10 15 Power 9 | . . . . . 1 . 3 2 1 2 Propulsion 17 | . . . . . 4 . 2 1 5 5 Utility 21 | . . . . . 6 . 4 6 2 3 Weapon 18 | . . 1 . . 3 . 2 5 2 5 Highest Loss Streak 8 | . . 1 . . 4 . 7 8 7 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 61 | . 95 78 81 84 55 61 77 52 37 60 Engine 5 | . 14 11 9 7 5 7 9 . 4 1 Reactor 1 | . . . . . . . . 5 . 4 Leg 1 | . . . . . 4 . . . . 2 Wheel 6 | . 28 22 18 15 2 . . . 1 16 Hover 1 | . . . . . . 4 5 . 8 . Device 12 | . 11 11 9 23 11 17 22 10 4 9 Processor 10 | . 12 19 18 15 8 15 13 16 9 5 Hackware 4 | . . . 9 7 7 7 6 4 . 2 Protection 1 | . . . . . 1 . 2 . . 2 Energy Gun 5 | . 28 9 . . . 8 4 3 . 10 Ballistic Gun 3 | . . 4 15 7 . . 8 4 . 1 Ballistic Cannon 2 | . . . . . 8 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 63 | 9 10 12 13 15 30 27 32 63 37 55 Greatest Support 80 | 20 20 20 20 20 20 28 21 20 40 80 Greatest Overweight (x) 20 | . . . . . 8 8 3 20 2 1 Average Overweight (x) . | . . . . . . 1 1 2 . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 3 5 5 4 5 5 5 5 5 5 Average Carried 3 | . 1 3 4 3 4 4 3 2 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 5 5 3 5 4 4 3 5 3 Class Distribution -------------------- 56% | Mutant 13% | Scavenger-Tank 9% | Derelict-Mutant 8% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -6/Factory Tank | -5/Factory Mutant | -4/Factory Scavenger-Tank | -4/Extension Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Ext Matter Collected 1785 | 234 . 135 14 54 177 121 218 52 10 770 Remotely 200 | . . . . 54 . 121 25 . . . Salvage Created 2607 | . 20 135 14 92 351 . 324 273 . 1398 Parts 102 | . 4 8 2 3 8 . 16 9 . 52 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Ext Combat Hostiles Destroyed 39 | . . 2 . . 10 . 8 5 . 14 Melee 3 | . . . . . 2 . . 1 . . Guns 24 | . . 2 . . . . 8 4 . 10 Cannons 2 | . . . . . 1 . . . . 1 AOE 7 | . . . . . 7 . . . . . Classes Destroyed 10 | . 1 1 . 1 4 . 2 1 . . Worker 1 | . . . . . . . 1 . . . Recycler 3 | . . . . 1 . . . . . 2 Operator 4 | . 1 1 1 . . . . . . 1 Swarmer 7 | . . . . . 2 . 5 . . . Grunt 14 | . . . . . 4 . 1 . . 9 Brawler 1 | . . . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 8 | . . 2 . . 2 . 1 . . 3 Hunter 3 | . . . . . . . . 2 . 1 Programmer 5 | . . . . . . . 1 3 . 1 Best Kill Streak 8 | . 1 2 1 1 8 . 3 2 . 4 Combat Bots Only 8 | . . 2 . . 8 . 3 2 . 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 . 2 1 . 1 Gunslinging 1 | . . . . . . . 1 . . . Exploded 2 | . . . . . 2 . . . . . Melee 1 | . . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Ext Hostile Shots Fired 687 | . 4 14 5 . 136 . 152 161 58 157 Missed 222 | . 1 5 1 . 50 . 57 48 22 38 Damage Taken 9049 | . 32 156 73 . 1400 . 1260 1824 1628 2676 Core 2495 | . . 45 20 . 221 . 228 779 501 701 Absorbed by Shields 217 | . . . . . . . . 217 . . Ignored by Resistances 139 | . . . . . . . . . . 139 Core Remaining (%) 78 | 100 100 88 96 . . 68 73 22 . . Volleys Fired 168 | . 3 8 2 . 8 . 31 16 28 72 Largest 3 | . 2 2 2 . 2 . 2 3 1 3 Hottest 255 | . 90 90 46 . 106 . 165 140 105 255 Shots Fired 313 | . 6 16 4 . 12 . 58 24 28 165 Gun 272 | . 6 16 4 . 1 . 58 24 5 158 Cannon 36 | . . . . . 6 . . . 23 7 Launcher 5 | . . . . . 5 . . . . . Special . | . . . . . . . . . . . Kinetic 100 | . . 14 4 . 6 . 46 8 5 17 Thermal 198 | . 3 1 . . 1 . 12 16 23 142 Explosive 5 | . . . . . 5 . . . . . Electromagnetic 10 | . 3 1 . . . . . . . 6 Robot Hit Streak 18 | . 1 7 2 . 9 . 18 10 . 10 Robot Miss Streak 6 | . 2 1 2 . 4 . 3 3 . 6 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 5 | . . 1 . . . . 1 1 . 2 Max Gunslinging Chain 1 | . . 1 . . . . 1 1 . 1 Shots Hit Robots 194 | . 2 14 2 1 14 . 36 27 . 98 Core Hits 106 | . 1 5 1 1 27 . 15 15 . 41 Critical Kills 3 | . . . . . . . 2 . . 1 Critical Parts Destroyed 2 | . . . . . . . 1 . . 1 Critical Strikes 10 | . . . . . 1 . 3 . . 6 Burn 3 | . . . . . . . . . . 3 Destroy 6 | . . . . . . . 3 . . 3 Sever 1 | . . . . . 1 . . . . . Melee Attacks 18 | . . . . 2 7 . . 9 . . Impact . | . . . . . . . . . . . Slashing 18 | . . . . 2 7 . . 9 . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5577 | . 45 240 30 87 1012 . 920 807 . 2436 Guns 3998 | . 45 194 30 . 18 . 916 505 . 2290 Cannons 221 | . . . . . 75 . . . . 146 Explosions 794 | . . 46 . . 748 . . . . . Melee 552 | . . . . 87 171 . . 294 . . Ramming 12 | . . . . . . . 4 8 . . Kinetic 1472 | . . 176 30 . 75 . 691 148 . 352 Thermal 2701 | . 12 46 . . 18 . 225 357 . 2043 Explosive 748 | . . . . . 748 . . . . . Electromagnetic 92 | . 33 18 . . . . . . . 41 Impact . | . . . . . . . . . . . Slashing 552 | . . . . 87 171 . . 294 . . Piercing . | . . . . . . . . . . . Highest Corruption 19 | . . 4 . . 1 1 1 14 17 19 Average Corruption 6 | . . 2 . . 1 1 1 5 13 17 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 79 | . . 1 . . 12 2 4 5 3 52 Message Errors 16 | . . . . . . . 1 2 2 11 Matter Fused 10 | . . . . . 3 1 . . 1 5 Heat Flow Errors 9 | . . . . . 2 . . 1 . 6 Energy Discharges 9 | . . . . . 1 1 1 1 . 5 Data Loss (minor) 8 | . . 1 . . 2 . 1 1 . 3 Data Loss (major) 9 | . . . . . 2 . . . . 7 Misfires 7 | . . . . . 2 . 1 . . 4 Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 9 | . . . . . . . . . . 9 Overload Shots . | . . . . . . . . . . . Overflow Damage 23 | . . 2 . . 5 . . 16 . . Projectiles . | . . . . . . . . . . . Explosions 7 | . . 2 . . 5 . . . . . Melee 16 | . . . . . . . . 16 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 80 | . . 26 . . 53 . 1 . . . Shots 4 | . . 1 . . 3 . . . . . Rammed 2 | . . . . . . . 2 . . . Targets Rammed 8 | . . . . . . . 2 6 . . Kicked 6 | . . . . . . . . 6 . . Crushed . | . . . . . . . . . . . Highest Temperature 746 | . 60 448 . . 154 . 150 252 662 746 Average Temperature 145 | . 28 135 . . 50 . 66 112 151 173 Received Heat Transfer 1320 | . 18 63 36 . 198 . 165 . 165 675 Effects 31 | . . . . . . . . . 11 20 Shutdowns 10 | . . . . . . . . . 3 7 Energy Bleed 4 | . . . . . . . . . 2 2 Interference 4 | . . . . . . . . . . 4 Matter Decay 5 | . . . . . . . . . 3 2 Short Circuit 2 | . . . . . . . . . 1 1 Damage (major) 4 | . . . . . . . . . 1 3 Damage (core) 2 | . . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . 3 Parts Melted 25 | . . . . . . . 2 4 . 19 Heat Transferred 4644 | . 37 . . . 50 . 500 775 . 3282 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Ext Peak Influence 311 | . 65 127 178 100 . . 126 91 75 311 Initial 80 | . . 27 53 80 . . . 37 . 21 Average 58 | . 29 62 96 85 . . 35 27 23 117 Maximum Alert Level 1 | . . . . . . . . . . 1 Low Security (%) 93 | 100 100 100 100 100 . . 100 100 100 73 Level 1 6 | . . . . . . . . . . 26 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . . 1 2 . . . 2 3 1 6 Investigation 5 | . . . . . . . . 1 . 4 Extermination 4 | . . . . . . . 1 2 1 . Reinforcement 6 | . . 1 2 . . . 1 . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Ext Distress Signals 3 | . 1 . . . . . 1 . . 1 Communications Jammed 22 | . . . . . . . 22 . . . Distress Signals 22 | . . . . . . . 22 . . . Times Spotted 106 | . 5 3 11 1 13 . 20 8 16 29 Peak Tracking Total 10 | . 3 2 6 1 8 . 10 3 6 5 Tactical Retreats 12 | . . . 3 . 1 . 1 . 3 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Ext Traps Triggered 5 | . . 3 . 1 . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Ext Machines Disabled 7 | . . 1 . . 2 . 2 . . 2 Max in Single Turn 1 | . . 1 . . 1 . 1 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Ext Machines Accessed 13 | . 1 . . . 1 . 2 2 . 7 Terminals 9 | . 1 . . . . . 1 . . 7 Fabricators 2 | . . . . . . . 1 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 30 | . 2 . . . 1 . 5 6 . 16 Successful 14 | . . . . . 1 . 2 2 . 9 Failed 16 | . 2 . . . . . 3 4 . 7 Catastrophic 4 | . 1 . . . . . . 1 . 2 Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . 1 . . . Terminals 21 | . 2 . . . . . 3 . . 16 Fabricators 4 | . . . . . . . 2 2 . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . . . . . 4 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . . . . . 1 . . . . 9 Record 3 | . . . . . . . . . . 3 Open Door 6 | . . . . . 1 . . . . 5 Zone Layout 1 | . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . . 2 1 . . Network Status 2 | . . . . . . . 2 . . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 . . . . . 1 1 . 4 Full Trace Events 6 | . 1 . . . . . . 1 . 4 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 139 | . . . . . . . . 139 . . Total Part Build Rating 18 | . . . . . . . . 18 . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . Allies Hacked 1 | . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Ext Total Allies 10 | . . . . . 2 . . . . 8 Largest Group 6 | . . . . . 2 . . . . 6 Highest-Rated Group 242 | . . . . . 46 . . . . 242 Highest-Rated Ally 51 | . . . . . 30 . . . . 51 Total Orders . | . . . . . . . . . . . Ally Attacks 53 | . . . . . 12 . . . . 41 Total Damage 1262 | . . . . . 189 . . . . 1073 Kills 7 | . . . . . 1 . . . . 6 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Ext Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Ext Turns Passed 5025 | 47 217 186 152 77 1441 157 766 721 364 897 Spaces Moved 3508 | 52 250 195 174 87 922 99 496 293 346 594 Core 252 | 13 . . . . 62 19 19 135 2 2 Treads 8 | . . . . . . 8 . . . . Legs 608 | . . . . . 544 . . 30 . 34 Wheels 1731 | 39 250 195 174 87 316 . . . 112 558 Hover 788 | . . . . . . 72 477 27 212 . Flight 121 | . . . . . . . . 101 20 . Fastest Speed 28 | 50 80 80 80 80 80 60 50 40 28 93 Average Speed 116 | 72 80 80 80 80 147 139 131 172 66 98 Slowest Speed 1050 | 80 80 80 80 80 450 450 240 1050 205 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . 3 1 Exploration Rate (%) 23 | 3 47 22 17 2 80 15 10 8 11 44 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 2 1 . . . . Spaces Dug 14 | . . . . . . . . . 14 . Terrain Destroyed 42 | . . . . . 14 . 1 . 14 13 Melee . | . . . . . . . . . . . Projectile 27 | . . . . . . . . . 14 13 AOE 14 | . . . . . 14 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Ext Total 4163 | 61 260 211 183 90 984 119 550 465 458 782 Wait 211 | . . . . . 2 . 3 110 56 40 Move 3499 | 51 249 194 173 86 921 98 496 292 345 594 Hop . | . . . . . . . . . . . Pick Up 85 | 5 5 3 3 . 9 3 6 13 9 29 Fast Attach 22 | . . 2 . . 5 4 3 1 3 4 Attach 70 | 5 2 2 1 2 5 5 3 13 8 24 Detach 9 | . . 1 . . 1 2 . 1 3 1 Swap 26 | . 1 . 2 . 2 2 4 2 4 9 Drop 27 | . . 1 2 . 3 5 3 2 2 9 Fire 168 | . 3 8 2 . 8 . 31 16 28 72 Melee 18 | . . . . 2 7 . . 9 . . Ram 1 | . . . . . . . 1 . . . Kick 6 | . . . . . . . . 6 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 21 | . . . . . 21 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -4/Extension History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 12) 234 | -10/Materials | Discovered new exit (range 14) 265 | -10/Materials | Entered another Materials area 265 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 346 | -9/Materials | Build established: Mutant 379 | -9/Materials | Discovered new exit (range 18) 451 | -9/Materials | Entered another Materials area 451 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 586 | -8/Materials | Discovered new exit (range 17) 603 | -8/Materials | Entered Factory 603 | -7/Factory | Evolved 2 slots: Utility x2 659 | -7/Factory | Discovered new exit (range 9) 680 | -7/Factory | Entered Lower Caves 812 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 925 | -7/Lower Caves | Lost 4 parts (1n2u1w) 983 | -7/Lower Caves | Learned location of Zion (-7) 1019 | -7/Lower Caves | Destroyed 8 combat bots 1106 | -7/Lower Caves | Spotted B-75 Beast 1183 | -7/Lower Caves | Lost 4 parts (1n2u1w) 1311 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2103 | -7/Lower Caves | Discovered new exit (range 5) 2121 | -7/Lower Caves | Entered another Lower Caves area 2165 | -7/Lower Caves | Found DCF Scrap (13 items) 2264 | -7/Lower Caves | Discovered new exit (range 11) 2278 | -7/Lower Caves | Entered Factory 2278 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2465 | -6/Factory | Build established: Derelict-Mutant 2691 | -6/Factory | Lost 3 parts (1p1n1u) 2812 | -6/Factory | Discovered new exit (range 16) 3044 | -6/Factory | Entered another Factory area 3044 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3071 | -5/Factory | Lost 7 parts (2p1n3u1w) 3189 | -5/Factory | Fabricated Quantum Reactor? 3424 | -5/Factory | Build established: Tank 3622 | -5/Factory | Core integrity fell below 50% 3625 | -5/Factory | Lost 8 parts (1p1n3u3w) 3655 | -5/Factory | System corruption reached 10% 3753 | -5/Factory | Lost 6 parts (1p3u2w) 3757 | -5/Factory | Discovered new exit (range 18) 3765 | -5/Factory | Entered another Factory area 3765 | -4/Factory | Evolved 2 slots: Utility x2 3868 | -4/Factory | Build established: Mutant 3893 | -4/Factory | Spotted B-86 Titan 4000 | -4/Factory | Spotted B-86 Titan 4000 | -4/Factory | Discovered new exit (range 18) 4059 | -4/Factory | Crushed by falling debris 4059 | -4/Factory | System corruption reached 10% 4089 | -4/Factory | Crushed by falling debris 4090 | -4/Factory | Lost 7 parts (4n2u1w) 4115 | -4/Factory | Crushed by falling debris 4129 | -4/Factory | Entered Extension 4159 | -4/Extension | Lost 3 parts (1p1n1w) 4228 | -4/Extension | Spotted B-86 Titan 4363 | -4/Extension | Core integrity fell below 50% 4481 | -4/Extension | Rescued a captive Derelict 4487 | -4/Extension | Rescued a captive Derelict 4612 | -4/Extension | Rescued a captive Derelict 4645 | -4/Extension | Rescued a captive Derelict 4650 | -4/Extension | Rescued a captive Derelict 4755 | -4/Extension | Rescued a captive Derelict 4756 | -4/Extension | Rescued a captive Derelict 4807 | -4/Extension | Build established: Scavenger-Tank 4823 | -4/Extension | Rescued a captive Derelict 4859 | -4/Extension | Core integrity fell below 20% 4903 | -4/Extension | Lost 5 parts (2n2u1w) 4921 | -4/Extension | Lost 6 allies 5027 | -4/Extension | Crushed by falling debris 5027 | -4/Extension | Smashed by cave-in Last Messages --------------- 04970_ Lgt. Antimatter Reactor melted. 04970_ Adv. Heat Sink melted. 04975_ Acquired 20 matter. 04989_ System corrupted: Substantial component data lost. 04989_ G-67 Veteran destroyed. 04996_ Flexi-carbon Leg destroyed. 04999_ Phase Gun destroyed. 05005_ Adv. Focal Shield destroyed. 05005_ Wave Gun destroyed. 05005_ Lgt. Antimatter Reactor destroyed. 05009_ Imp. Heat Sink melted. 05009_ P-70 Sage destroyed. 05011_ System corrupted: Substantial component data lost. 05011_ Critical hit (Burn: +50). 05012_ Acquired 20 matter. 05016_ Acquired Flexi-carbon Leg. 05018_ Acquired 10 matter. 05020_ Acquired Adv. Heat Sink. 05027_ The unstable cave ceiling collapses. 05027_ Crushed by falling debris. 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"? ?????????????????? | | ??????????????????????" "?? "???????????????? | | ?????????????????????? ?? ??????????????? | | ?????????????????????? ??? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 80 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 3 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 30 Resistance: EX 25 Weapon Cycling 30 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 1 Particle Charging 15 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Quantum Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look No Signal Total Silence Challenges ------------ None Game ------ Seed SiegePersonalBotcube Manual? 0 Play Time 00:56:06 Cumulative 70.2 hours Start 2024.07.14 @ 16:22:58 End 2024.07.14 @ 17:26:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 189 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 41 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 2949b886-46d7-46d6-8542-5afd38089f39