Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 22:21:25 Player: Ceorik Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (133) 665 Value Destroyed (4790) 4790 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (492) 492 TOTAL SCORE: 14667 Bonus ------- High Alert Combat Kills 192 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 295/300 Energy 91/100 System Corruption 44% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- 0b10 Decoder Chip [Skirmisher] Makeshift Salvage Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Heat Sink Advanced Target Analyzer Advanced Reaction Control System Peak State ------------ > --- POWER ------------ Particle-Antimatter Reactor > --- PROPULSION ------- Wheeled Centrium-Myomer Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink Advanced Matter Compressor 0b10 Decoder Chip [Skirmisher] Makeshift Salvage Targeting Computer Improved Target Analyzer Improved Armor Integrity Analyzer Improved Focal Shield Advanced Force Field > --- WEAPON ----------- Kinetic Rail Construct/G Hyp. Ballistic Coil Construct/G Hpw. Electro Gamma Construct/G > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Advanced Target Analyzer Advanced Reaction Control System Focal Shield [Rating: 145] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Aluminum Leg Wheel Constructs Flight Unit Flying Fortress v7 Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res Slots Evolved 14 | . . 2 . . . 2 . . 4 . . . . 2 . . 2 . . . . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . 1 . . . . . . . . . . 1 . . . . . Utility 8 | . . 1 . . . 1 . . 2 . . . . 2 . . 1 . . . . 1 Weapon 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 Parts Attached 85 | 5 5 28 . . . 10 1 4 9 1 1 1 . 4 . . 5 . 5 . . 6 Power 9 | 1 1 3 . . . 1 . 1 2 . . . . . . . . . . . . . Engine 4 | 1 . 3 . . . . . . . . . . . . . . . . . . . . Core 5 | . 1 . . . . 1 . 1 2 . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 12 | 2 . 9 . . . 1 . . . . . . . . . . . . . . . . Treads 3 | 2 . 1 . . . . . . . . . . . . . . . . . . . . Leg 7 | . . 7 . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . Utility 46 | . 4 9 . . . 3 . 2 5 1 1 1 . 4 . . 5 . 5 . . 6 Device 18 | . 2 . . . . . . . 1 1 1 1 . 1 . . 5 . 3 . . 3 Storage 7 | . 2 1 . . . 1 . . 2 . . . . . . . . . . . . 1 Processor 10 | . . 1 . . . 2 . . 1 . . . . 3 . . . . 1 . . 2 Hackware 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . Protection 9 | . . 7 . . . . . 1 1 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 18 | 2 . 7 . . . 5 1 1 2 . . . . . . . . . . . . . Energy Gun 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . Energy Cannon 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . Ballistic Gun 6 | 2 . 4 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . 1 . . . 1 . 1 1 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 5 . . . 2 . . 1 . . . . . . . 1 . . . . 2 Parts Lost 48 | . 1 12 . . . 1 . 1 . . 1 . 2 2 . . . . 5 1 1 21 Power 6 | . 1 1 . . . . . 1 . . . . . . . . . . . . . 3 Propulsion 11 | . . 4 . . . . . . . . . . 1 . . . . . 1 . . 5 Utility 19 | . . 4 . . . . . . . . 1 . . 2 . . . . 3 . 1 8 Weapon 12 | . . 3 . . . 1 . . . . . . 1 . . . . . 1 1 . 5 Highest Loss Streak 8 | . 1 5 . . . 1 . 1 . . 1 . 1 1 . . . . 5 1 1 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 7 | . 2 7 10 8 7 12 14 14 12 3 4 4 5 2 3 4 4 4 3 1 2 4 Power . | . . 1 1 1 1 2 2 1 . 1 1 . . . . . . . . . . . Propulsion . | . 1 . . . 1 1 2 2 . . . . . . . . . . . . . . Utility 3 | . . 2 4 2 1 2 5 6 7 2 3 4 5 2 3 4 4 4 3 1 2 4 Weapon 1 | . . 3 5 4 4 5 4 3 2 . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 52 | . 2 6 . 4 1 7 . 6 14 . . 2 . . . 2 5 . . . . 3 Power 3 | . . 1 . . . 2 . . . . . . . . . . . . . . . . Propulsion 6 | . . 2 . . . 2 . . 2 . . . . . . . . . . . . . Utility 26 | . . 1 . 4 . . . 3 6 . . 2 . . . 2 5 . . . . 3 Weapon 16 | . 2 2 . . 1 3 . 3 5 . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 97 86 100 100 100 70 72 71 64 66 64 63 64 66 70 70 67 68 65 61 56 56 Engine 3 | . 9 9 11 11 11 . . . 3 1 . . . . . . . . . . . . Core 3 | . 4 . . . . 8 9 9 2 4 6 6 6 5 5 5 2 . . . . . Treads 3 | . 28 1 . . . . . . . . . . 5 1 . . . . . 4 5 . Leg 5 | . . 22 33 33 33 . . . . . . . . . 2 . . . . . . 1 Flight 3 | . . 1 . . . 8 9 9 6 6 6 6 . . . 5 3 4 5 . . . Device 11 | . 13 . . . . . . . 6 10 19 23 26 17 17 17 26 31 27 21 21 17 Storage 5 | . 12 11 11 11 11 9 9 9 7 6 . . . . . . . . . . . 2 Processor 10 | . . 7 . . . 15 18 14 6 8 6 6 6 20 23 23 14 10 11 15 14 17 Protection 5 | . . 12 22 22 22 10 9 9 7 6 4 . . . . . . . . . . . Energy Gun 2 | . . . . . . 6 9 2 . . . . . . 4 6 9 10 12 8 5 1 Energy Cannon 1 | . . 1 . . . . . . . . . . . 1 6 5 4 . . . . . Ballistic Gun 9 | . 28 11 22 22 22 1 . . 1 18 20 20 18 13 4 3 1 5 2 . . 5 Impact Weapon 3 | . . 5 . . . 8 9 14 15 . . . . . . . . . . . . . Peak Build Rating 145 | 5 10 17 14 17 17 53 53 56 90 90 90 93 93 80 91 84 113 118 124 106 99 145 Average Rating 62 | 3 7 12 14 15 17 50 52 53 80 88 89 90 71 78 85 82 98 117 117 100 96 118 On Entrance 62 | . 5 10 14 14 17 17 53 53 56 90 88 87 93 70 80 83 83 113 117 106 96 99 Avg Prop Armor Cover (%) 7 | . . 7 . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 6 14 27 27 27 27 35 30 40 53 37 37 36 41 43 46 44 53 53 55 55 52 70 Greatest Support 135 | 40 40 33 33 33 33 50 50 50 50 50 50 50 50 53 53 39 85 85 96 76 115 135 Greatest Overweight (x) 11 | . . 3 . . . . . . 1 . . . 11 1 1 1 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 . . . . . . Largest Inventory Capacity 20 | 5 20 10 10 10 10 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 8 | 5 7 9 10 10 10 14 15 15 13 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 3 8 10 10 10 10 15 15 15 15 4 5 5 5 4 4 5 5 4 5 1 4 5 Average Carried 7 | . 2 7 10 9 9 12 14 14 12 3 4 4 5 2 3 4 4 4 3 1 2 4 Final Capacity 15 | 5 8 10 10 10 10 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | . 8 10 10 10 10 15 14 15 4 3 5 5 5 3 4 4 4 4 1 1 4 4 Scrap Engine Consumption 242 | . . . . . . . . . 58 1 2 1 11 18 21 8 17 3 18 . 4 80 Constructs Created 11 | . . . . . . . . . 4 . . . 1 1 . . . . . . . 5 Constructs Modified 74 | . . . . . . . . . 10 2 . 1 9 6 10 4 9 2 7 1 1 12 Class Distribution -------------------- 42% | Construct 34% | Mutant 11% | Scavenger-Mutant 10% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Gladiator | -8/Recycling Gladiator | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Construct | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res Matter Collected 3662 | 217 190 607 . . . 128 58 37 373 65 59 . 388 96 191 60 158 . 237 . 102 696 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6463 | . 319 1336 . . . 308 58 45 599 65 . . 591 199 376 133 352 136 674 . 286 986 Parts 323 | . 24 65 . . . 12 . 1 24 4 . . 20 14 25 3 11 5 24 . 2 89 Haulers Intercepted 8 | . . 4 . . . 1 . . 2 . . . . . . . 1 . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . . . 3 . . 14 . 7 1 . 5 13 . . . Prevented 11 | . . . . . . . . . . . . . . . 2 . . 1 8 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res Combat Hostiles Destroyed 106 | . 9 28 . . . 4 1 1 8 2 . . 10 5 10 1 2 2 11 . . 12 Melee 11 | . . 9 . . . 2 . . . . . . . . . . . . . . . . Guns 70 | . 9 12 . . . . . . 7 2 . . 10 4 4 . 1 . 9 . . 12 Cannons 12 | . . 1 . . . 2 . . . . . . . 1 6 1 1 . . . . . Classes Destroyed 16 | . 2 8 . . . 1 1 . 2 . . . 1 1 . . . . . . . . Worker 6 | . . 1 . . . 1 . . 3 . . . . . . . . . . . . 1 Builder 3 | . . 1 . . . . . . . . . . . 1 . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Hauler 8 | . . 4 . . . 1 . . 2 . . . . . . . 1 . . . . . Recycler 3 | . . 2 . . . . . . . . . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Watcher 4 | . . 1 . . . 1 . . 1 . . . . . . . . . . . . 1 Swarmer 34 | . 3 8 . . . . . . . 1 . . 5 4 8 . . . 4 . . 1 Cutter 4 | . . . . . . . . . 4 . . . . . . . . . . . . . Grunt 31 | . 6 12 . . . 2 . . 3 1 . . 2 1 1 . . . 2 . . 1 Brawler 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . 1 . . . . . . . . . . 1 . . . . . 1 . . . Sentry 14 | . . 5 . . . 2 . 1 1 . . . 1 . 1 . . . 1 . . 2 Hunter 7 | . . . . . . . 1 . . . . . . . . 1 . 2 2 . . 1 Programmer 11 | . . . . . . . . . . . . . 1 . . . 2 . 1 . . 7 Decomposer 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 8 | . 2 6 . . . 3 1 1 4 1 . . 4 6 4 1 3 2 8 . . 7 Combat Bots Only 8 | . 2 4 . . . 2 1 1 4 1 . . 4 4 4 1 2 2 8 . . 6 Max Kills in Single Turn 2 | . 1 1 . . . 1 1 1 1 1 . . 1 1 1 1 1 1 2 . . 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . 1 . . . 1 . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res Hostile Shots Fired 1325 | . 40 195 . . . 42 2 26 61 64 3 17 62 46 53 8 8 20 114 6 2 556 Missed 444 | . 11 61 . . . 18 1 8 30 15 . 10 15 11 18 4 4 12 44 3 . 179 Hits 881 | . 29 134 . . . 24 1 18 31 49 3 7 47 35 35 4 4 8 70 3 2 377 Melee 14 | . . 2 . . . . . . 7 . . . 3 . . . . . 2 . . . Projectile 867 | . 29 132 . . . 24 1 18 24 49 3 7 44 35 35 4 4 8 68 3 2 377 Critical Strikes 44 | . 1 3 . . . 2 . 2 3 . 1 . 4 . 1 . . . 3 . . 24 Actively Blocked 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . Damage Taken 14007 | . 367 1547 . . . 386 20 359 511 311 60 11 578 356 466 49 83 156 1291 166 42 7248 Core 2158 | . 32 155 . . . 35 . 94 103 16 16 . 78 10 94 . . 63 138 20 . 1304 Absorbed by Shields 882 | . . . . . . . . . . 133 22 4 216 72 . . . . . 69 . 366 Redirected to Shielding 115 | . . 4 . . . 5 . . 46 47 13 . . . . . . . . . . . Ignored by Resistances 835 | . . . . . . . . . . . . 4 99 117 122 14 . 17 30 . . 432 Regen/Repaired (Parts) 2555 | . . . . . . . . . 223 . 200 30 278 335 473 104 24 16 278 72 182 340 Core Remaining (%) 81 | 100 87 . . . 61 . . 76 . . . . 74 . . 89 . . . . 80 . Volleys Fired 310 | . 28 45 . . . 3 . . 16 10 . . 40 16 20 5 11 3 25 . 16 72 Largest 3 | . 2 2 . . . 2 . . 2 3 . . 3 3 3 3 3 3 3 . 1 3 Hottest 147 | . 40 91 . . . 136 . . 78 111 . . 122 111 114 114 114 92 81 . 20 147 Shots Fired 670 | . 57 90 . . . 7 1 . 28 30 . . 118 35 60 15 33 9 64 . 16 107 Gun 617 | . 57 86 . . . 1 1 . 28 30 . . 118 32 36 10 22 9 64 . 16 107 Cannon 53 | . . 4 . . . 6 . . . . . . . 3 24 5 11 . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 477 | . 57 86 . . . . . . 12 20 . . 107 32 35 10 4 3 9 . 16 86 Thermal 112 | . . 4 . . . 7 1 . 16 10 . . 11 . 1 . 11 . 32 . . 19 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 81 | . . . . . . . . . . . . . . 3 24 5 18 6 23 . . 2 Robot Hit Streak 19 | . 8 13 . . . 19 . . 6 10 . . 11 10 11 4 15 5 15 . 9 11 Robot Miss Streak 7 | . 4 4 . . . . . . 2 3 . . 6 2 4 1 2 1 4 . 1 7 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Secondary Targets 12 | . 1 3 . . . . . . 2 1 . . . 2 . . . . 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 1 . . . 1 . . . . 1 . . . Shots Hit Robots 532 | . 37 107 . . . 19 3 4 42 20 . . 67 26 32 10 24 7 47 . 14 73 Core Hits 204 | . 18 41 . . . 7 . 1 14 4 . . 22 9 17 4 6 3 16 . 5 37 Critical Kills 5 | . 1 1 . . . . . . . . . . . . . . . 1 1 . . 1 Critical Parts Destroyed 28 | . . 8 . . . 2 . 1 6 . . . 1 . 2 2 1 . . . . 5 Critical Strikes 37 | . 1 9 . . . 2 . 1 7 . . . 1 . 2 2 1 1 1 . . 9 Meltdown 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Destroy 15 | . 1 1 . . . . . . . . . . 1 . 2 2 1 . . . . 7 Blast 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Smash 18 | . . 8 . . . 2 . 1 7 . . . . . . . . . . . . . Melee Attacks 157 | . . 56 . . . 43 5 6 47 . . . . . . . . . . . . . Impact 154 | . . 56 . . . 43 5 6 44 . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . 4 . . . 3 2 . 6 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . 8 . . . . . . . . . . . . . Damage Inflicted 14769 | . 380 2630 . . . 705 174 122 1786 445 . . 1500 560 733 212 639 254 1784 . 539 2306 Guns 10044 | . 380 863 . . . . . . 429 445 . . 1500 491 482 129 442 254 1784 . 539 2306 Cannons 786 | . . 61 . . . 125 . . . . . . . 69 251 83 197 . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . Melee 3939 | . . 1706 . . . 580 174 122 1357 . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6943 | . 380 863 . . . . . . 156 313 . . 1341 491 426 121 116 77 218 . 539 1902 Thermal 2522 | . . 61 . . . 125 . . 273 132 . . 159 . . . 197 . 1176 . . 399 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 1365 | . . . . . . . . . . . . . . 69 307 91 326 177 390 . . 5 Impact 3864 | . . 1706 . . . 580 174 122 1282 . . . . . . . . . . . . . Slashing 75 | . . . . . . . . . 75 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 44 | . 4 . . . . 4 4 4 . . . . . . . . 6 6 7 . . 44 Average Corruption 5 | . 3 . . . . 4 4 4 . . . . . . . . 5 6 5 . . 23 Corruption Purged 7 | . . . . . . . . . . . . . . . . . . . 7 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 98 | . 18 . . . . 31 6 6 . . . . . . . . 4 12 10 . . 11 Message Errors 31 | . 5 . . . . 11 . 1 . . . . . . . . 1 5 4 . . 4 Matter Fused 19 | . 4 . . . . 4 3 1 . . . . . . . . 1 1 4 . . 1 Heat Flow Errors 8 | . 3 . . . . 1 . 1 . . . . . . . . . 1 2 . . . Energy Discharges 11 | . 3 . . . . 5 1 . . . . . . . . . . 2 . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Parts Fused 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . Data Loss (minor) 14 | . 2 . . . . 4 1 1 . . . . . . . . 1 3 . . . 2 Data Loss (major) 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 Misfires 3 | . 1 . . . . 1 1 . . . . . . . . . . . . . . . Alerts 4 | . . . . . . 3 . 1 . . . . . . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1253 | . . 568 . . . 120 18 36 502 . . . . . . . 9 . . . . . Projectiles 9 | . . . . . . . . . . . . . . . . . 9 . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . Melee 1244 | . . 568 . . . 120 18 36 502 . . . . . . . . . . . . . Knockbacks 14 | . . 7 . . . . 1 . 4 . . . . . 1 1 . . . . . . Impact 12 | . . 7 . . . . 1 . 4 . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 710 | . 280 327 . . . 253 26 109 325 548 . . 132 142 12 18 9 207 246 710 . . Average Temperature 85 | . 60 63 . . . 97 16 37 119 270 . . 36 55 5 10 4 104 48 308 . . Received Heat Transfer 1826 | . 195 549 . . . 225 . 239 105 100 9 . 98 18 18 . . 18 142 . . 110 Effects 9 | . . . . . . . . . 1 3 . . . . . . . . . 5 . . Shutdowns 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Interference 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Matter Decay 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . Damage (major) 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 16 | . . 7 . . . 2 1 1 2 . . . . . . . 1 1 1 . . . Combat Hostiles 11 | . . 6 . . . . 1 1 1 . . . . . . . . 1 1 . . . Parts Fried 22 | . . 7 . . . 4 3 1 1 . . . . . . . 1 2 3 . . . Impact Corruptions 47 | . . 22 . . . 6 1 1 17 . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Parts Melted 5 | . . . . . . . . . . . . . . . . . . 1 4 . . . Heat Transferred 2997 | . . 111 . . . 222 . . 444 222 . . 259 . . . 222 . 1073 . . 444 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res Maximum Alert Level 3 | . . 1 . . . . . . . . . . . . . . . . . . . 3 Low Security (%) 85 | 100 100 92 100 . 100 100 100 100 100 . . . . 100 . . 100 . . . . . Level 1 4 | . . 7 . . . . . . . . . . . . . . . . . . . 25 Level 2 5 | . . . . . . . . . . . . . . . . . . . . . . 44 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . 29 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 900 | . 131 291 111 . . 137 60 20 165 . . . . 62 . . 72 . . . . 900 Initial 900 | . . 39 111 . . . . 15 50 . . . . . . . . . . . . 900 Average 106 | . 29 82 110 . . 43 11 2 22 . . . . 10 . . 11 . . . . 576 Influence Increases 4524 | . 250 862 . . . 461 93 39 381 40 . . 265 112 250 30 89 155 255 . 10 1232 Destroy 0b10 Robot/C 2120 | . 180 560 . . . 80 20 20 160 40 . . 200 100 200 20 40 40 220 . . 240 Destroy 0b10 Robot/NC 150 | . . 45 . . . 20 . . 35 . . . 5 10 . . 10 . . . 10 15 Destroy Leader 394 | . 40 130 . . . 24 10 . 36 . . . 30 . 20 10 12 10 20 . . 52 Trap Triggered on 0b10 20 | . . . . . . . 20 . . . . . . . . . . . . . . . Successful Hack 115 | . 15 19 . . . 30 12 19 20 . . . . . . . . . . . . . Disable Machine 45 | . 15 . . . . . . . 15 . . . . . . . 15 . . . . . Destroy Structure 55 | . . 3 . . . 22 1 . 5 . . . . 2 . . 12 . . . . 10 Advance Influence 950 | . . . . . . . . . 50 . . . . . . . . . . . . 900 Partial Spotted 30 | . . . . . . 15 . . 15 . . . . . . . . . . . . . Lose Combat Pursuer 645 | . . 105 . . . 270 30 . 45 . . . 30 . 30 . . 105 15 . . 15 Influence Decreases 4248 | . 155 671 185 101 . 459 55 79 236 125 60 . 265 112 250 30 57 162 195 85 10 956 Entered New Map 530 | . . 56 175 101 . . 2 25 . 55 12 . . . . . . 13 6 85 . . Time Decay 3018 | . 145 515 10 . . 449 53 54 236 70 48 . 255 102 250 30 57 149 139 . 10 446 Search Patrol Dispatched 300 | . . . . . . . . . . . . . . . . . . . . . . 300 Lost Part 400 | . 10 100 . . . 10 . . . . . . 10 10 . . . . 50 . . 210 Squads Dispatched 19 | . 1 1 . . . 3 1 . 6 . . . . . . . 2 . 1 . . 4 Investigation 3 | . . 1 . . . 1 . . . . . . . . . . 1 . . . . . Extermination 6 | . . . . . . . . . 2 . . . . . . . 1 . . . . 3 Reinforcement 9 | . 1 . . . . 2 1 . 4 . . . . . . . . . . . . 1 Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res Distress Signals 17 | . 2 5 . . . 4 2 . . . . . . 2 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 222 | . 18 50 . . . 23 6 4 18 3 1 4 12 7 12 1 3 7 13 1 5 34 Peak Tracking Total 15 | . 3 7 . . . 6 5 4 3 3 1 4 4 5 4 1 2 4 9 1 3 15 Tactical Retreats 28 | . . 5 . . . 11 1 1 2 . . . 2 . 2 . . 2 1 . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res Traps Triggered 14 | . 3 1 . . . 1 . . 2 . . . . . . . 1 . . 3 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . . . . . . . . . . . . . Reused 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res Machines Disabled 3 | . 1 . . . . . . . 1 . . . . . . . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . . . 1 . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res Machines Accessed 56 | . 5 10 . 3 . 7 5 9 9 . . . . . 1 . 4 . 1 . . 2 Terminals 37 | . 5 7 . . . 5 3 6 6 . . . . . 1 . 3 . . . . 1 Fabricators 3 | . . . . . . . . . 2 . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . 2 . . . . 2 1 . . . . . . . . . . . . . . Scanalyzers 4 | . . 1 . . . 2 . . 1 . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Hacks 172 | . 18 30 . 3 . 33 9 51 17 . . . . . 1 . 6 . 1 . . 3 Successful 115 | . 8 19 . 3 . 25 6 42 8 . . . . . 1 . 1 . 1 . . 1 Failed 55 | . 10 10 . . . 7 3 9 9 . . . . . . . 5 . . . . 2 Catastrophic 5 | . . . . . . 2 . . 1 . . . . . . . 2 . . . . . Database Lockouts 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . Manual 92 | . 15 21 . 1 . 14 8 13 14 . . . . . . . 5 . . . . 1 Terminals 105 | . 18 22 . . . 18 7 24 9 . . . . . 1 . 4 . . . . 2 Fabricators 8 | . . . . . . . . . 6 . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . 5 . . . . 2 1 . . . . . . . . . . . . . . Scanalyzers 20 | . . 3 . . . 15 . . 2 . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Hacks 58 | . 2 3 . 3 . 6 3 36 1 . . . . . 1 . 1 . 1 . . 1 Record 29 | . . . . 2 . . . 25 . . . . . . 1 . . . . . . 1 Part Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Open Door 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . Open DSF 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . Branch Access Points 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 4 | . . . . . . 2 . 2 . . . . . . . . . . . . . . Locate Traps 3 | . . 1 . . . 1 1 . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Release Object 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . 3 . . . . . 1 . . . . . . . . . . . . . . Process 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Report Inventory 3 | . . 2 . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 17 | . . 2 . . . 14 . . 1 . . . . . . . . . . . . . Insert Component 6 | . . . . . . 6 . . . . . . . . . . . . . . . . Analyze 6 | . . . . . . 6 . . . . . . . . . . . . . . . . Retrieve Study 5 | . . 2 . . . 2 . . 1 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 35 | . 6 11 . . . 5 3 5 5 . . . . . . . . . . . . . Terminals 29 | . 6 9 . . . 5 1 5 3 . . . . . . . . . . . . . Assimilate 4 | . 1 3 . . . . . . . . . . . . . . . . . . . . Botnet 25 | . 5 6 . . . 5 1 5 3 . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Fabnet 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . 2 . . . . 2 . . . . . . . . . . . . . . . Reject 4 | . . 2 . . . . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 5 7 . . . 5 2 6 6 . . . . . . . 3 . . . . 2 Full Trace Events 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 5 . 1 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . 2 . . . 2 . . 1 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 110 | . . 110 . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . 6 . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 5 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . 6 6 6 6 2 2 2 2 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res Total Allies . | . . . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res Active Infowar (turns) 6641 | . 1026 1431 . . . . . . . . . . . 469 551 416 529 386 691 42 . 1100 Optics 1289 | . . 1289 . . . . . . . . . . . . . . . . . . . . Structural 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Seismic 1166 | . 1024 142 . . . . . . . . . . . . . . . . . . . . Decoding 4184 | . . . . . . . . . . . . . . 469 551 416 529 386 691 42 . 1100 ECM 286 | . . . . . . . . . . . . . . . . . 286 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . . . . . 1 . 1 . 2 3 . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 105 | . . . . . . . . . . . . . . 52 . . 20 . . . . 33 Emergency Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Items 53 | . . . . . . . . . . . . . . 40 . . 13 . . . . . Machines 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Garrisons 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . Patrols 28 | . . . . . . . . . . . . . . 10 . . . . . . . 18 Investigations 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Guards 18 | . . . . . . . . . . . . . . . . . 3 . . . . 15 Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res Turns Passed 13580 | 63 1055 2018 21 701 60 1604 306 371 1315 147 159 84 1223 469 551 416 529 386 691 75 234 1102 Spaces Moved 10416 | 37 324 867 18 581 49 1148 188 564 1466 225 307 146 679 299 334 404 661 537 516 101 244 721 Core 32 | 5 . . . . . . . . . . . . . . . . . . . . . 27 Treads 1703 | 32 324 83 . . . . . . . . . . 673 89 . . . . . 98 244 160 Legs 1788 | . . 781 18 581 49 . . . . . . . 1 . 210 . . . . . . 148 Wheels 773 | . . . . . . . . . . . . . . 210 95 . 255 60 . . . 153 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 6120 | . . 3 . . . 1148 188 564 1466 225 307 146 5 . 29 404 406 477 516 3 . 233 Fastest Speed 40 | 50 160 120 120 120 120 50 50 50 50 50 50 50 50 120 97 76 40 70 70 70 70 50 Average Speed 84 | 145 160 156 120 120 120 50 50 50 50 50 50 50 130 128 145 94 69 70 70 70 70 72 Slowest Speed 697 | 160 160 260 120 120 120 50 50 50 150 50 50 50 697 180 189 97 81 70 70 70 70 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . 4 . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 57 68 7 91 19 52 35 85 29 38 54 13 59 5 56 52 15 65 69 19 55 19 Regions Visited 22 Branch Regions 15 Pre-discovered Areas 4 | . . . . . . . . . . . . . 1 . . 1 . 1 1 . . . Known Exits Taken 4 | . . 1 . . . 1 . . . . . . 1 . . . . . . . 1 . Unknown Exits Taken 18 | 1 1 . 1 1 1 . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . . Scrap Searched 17 | . . . . . . . . . . . 2 . 4 . 4 2 . 2 2 . 1 . Spaces Dug 33 | . . . . . . 22 1 . 9 . . . . . . . 1 . . . . . Terrain Destroyed 76 | . . . . . . 22 1 . 9 . . . . . 7 4 8 2 3 . 14 6 Melee 32 | . . . . . . 22 1 . 9 . . . . . . . . . . . . . Projectile 44 | . . . . . . . . . . . . . . . 7 4 8 2 3 . 14 6 AOE . | . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Pro Res Total 14392 | 46 811 1348 17 587 50 2109 391 647 1973 237 310 159 931 352 357 428 709 540 796 104 291 1199 Wait 3153 | . 432 291 . . . 860 196 49 384 2 2 . 213 32 3 16 13 1 243 4 29 383 Move 10388 | 36 323 866 17 580 48 1143 187 563 1465 224 304 145 678 298 333 403 660 536 515 100 243 721 Hop 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . Pick Up 165 | 5 16 37 . 2 1 27 . 12 26 . 2 7 . 2 1 2 10 . 4 . 3 8 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . . Attach 73 | 5 3 23 . . . 5 . 5 10 . . 1 . 4 . . 4 . 6 . . 7 Detach 5 | . . . . . . . . . 3 . . . . . . . . . 1 . . 1 Swap 35 | . 4 9 . . . 8 2 1 2 1 1 . . . . . 2 . 1 . . 4 Drop 118 | . 5 21 . 5 1 18 1 11 37 . . 6 . . . 2 9 . 1 . . 1 Fire 310 | . 28 45 . . . 3 . . 16 10 . . 40 16 20 5 11 3 25 . 16 72 Melee 140 | . . 56 . . . 43 5 6 30 . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Res / [*Upp]) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 1 exit: Arm) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 7) 1036 | -10/Materials | Discovered new exit (range 10) 1119 | -10/Materials | Entered another Materials area 1119 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1330 | -9/Materials | Lost 5 parts (1p1n2u1w) 1954 | -9/Materials | Discovered new exit (range 12) 2067 | -9/Materials | Central database locked down 2571 | -9/Materials | Discovered new exit (range 4) 2649 | -9/Materials | Identified exit to Mines 3137 | -9/Materials | Entered Mines 3153 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3153 | -9/Mines | Discovered new exit (range 5) 3158 | -9/Mines | Entered Exiles 3186 | -9/Exiles | Met 8R-AWN 3208 | -9/Exiles | Met EX-HEX 3242 | -9/Exiles | Met EX-BIN 3264 | -9/Exiles | Aligned with FarCom system 3265 | -9/Exiles | Given EX-Vault access code 3281 | -9/Exiles | Build established: Scavenger-Mutant 3322 | -9/Exiles | Opened EX-Vault 3405 | -9/Exiles | Found Flying Fortress v7 3431 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3467 | -9/Exiles | Met EX-DEC 3549 | -9/Exiles | Visited The Gauntlet 3847 | -9/Exiles | Discovered new exit (range 10) 3859 | -9/Exiles | Left Exiles lab with Flying Fortress v7 3859 | -9/Exiles | Entered Mines 3913 | -8/Mines | Discovered new exit (range 5) 3919 | -8/Mines | Entered Materials 3919 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4061 | -8/Materials | Central database locked down 4198 | -8/Materials | Identified exit to Storage 4216 | -8/Materials | Build established: Mutant 4433 | -8/Materials | Discovered new exit (range 10) 5523 | -8/Materials | Entered Storage 5827 | -8/Storage | Used back door to open Recycling access 5827 | -8/Storage | Discovered new exit (range 5) 5829 | -8/Storage | Entered Recycling 5830 | -8/Recycling | Met a Zionite searching for Scraptown 5926 | -8/Recycling | Discovered new exit (range 5) 6102 | -8/Recycling | Scanned before Scraplab entrance 6110 | -8/Recycling | Entered Scraplab 6115 | -8/Recycling | Discovered new exit (range 3) 6127 | -8/Recycling | Angered Scraplab inhabitants 6135 | -8/Recycling | Found Prototype Device 6200 | -8/Recycling | Entered Factory 6200 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 6200 | -6/Factory | Identified Scrap Engine 6255 | -6/Factory | Build established: Gladiator 7512 | -6/Factory | Discovered new exit (range 6) 7515 | -6/Factory | Discovered new exit (range 10) 7515 | -6/Factory | Entered Lower Caves 7592 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7657 | -6/Lower Caves | Discovered new exit (range 12) 7662 | -6/Lower Caves | Entered another Lower Caves area 7712 | -6/Lower Caves | Build established: Construct 7721 | -6/Lower Caves | Spotted B-75 Beast 7805 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7811 | -6/Lower Caves | Discovered new exit (range 16) 7821 | -6/Lower Caves | Entered Zion 7872 | -6/Zion | Attacked by Zionites 7872 | -6/Zion | Spotted QC-R6P(B) 7872 | -6/Zion | Spotted Z1-EE9(B) 7898 | -6/Zion | Discovered new exit (range 16) 7905 | -6/Zion | Entered Proximity Caves 7906 | -5/Proximity Caves | Identified exit to Factory 7907 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9128 | -5/Proximity Caves | Entered Factory 9128 | -5/Factory | Evolved 2 slots: Utility x2 9589 | -5/Factory | Discovered new exit (range 4) 9597 | -5/Factory | Entered Upper Caves 9649 | -5/Upper Caves | Learned Factory stockpile data 9683 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9742 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 10046 | -5/Upper Caves | Discovered new exit (range 8) 10148 | -5/Upper Caves | Entered another Upper Caves area 10318 | -5/Upper Caves | Learned 4 Factory zone layouts 10335 | -5/Upper Caves | Learned location of 1 exit from Factory 10357 | -5/Upper Caves | Learned location of Armory (-3) 10492 | -5/Upper Caves | Discovered new exit (range 15) 10564 | -5/Upper Caves | Entered Factory 10564 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10565 | -4/Factory | Identified exit to Research 10856 | -4/Factory | Discovered new exit (range 6) 11093 | -4/Factory | Entered Upper Caves 11107 | -4/Upper Caves | Encountered a Warlord checkpoint 11425 | -4/Upper Caves | Discovered new exit (range 7) 11479 | -4/Upper Caves | Entered another Upper Caves area 11561 | -4/Upper Caves | Learned location of Quarantine (-2) 11594 | -4/Upper Caves | Learned location of 1 exit from Research 11705 | -4/Upper Caves | Discovered new exit (range 9) 12062 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 12132 | -4/Upper Caves | Destroyed 8 combat bots 12133 | -4/Upper Caves | Lost 5 parts (1n3u1w) 12170 | -4/Upper Caves | Entered Warlord 12198 | -4/Warlord | Attacked by Warlord forces 12206 | -4/Warlord | Spotted K4-GSA(B) 12206 | -4/Warlord | Spotted P7-M7J(B) 12235 | -4/Warlord | Discovered new exit (range 14) 12245 | -4/Warlord | Entered Proximity Caves 12247 | -3/Proximity Caves | Spotter reported a threat 12248 | -3/Proximity Caves | Spotter reported a threat 12336 | -3/Proximity Caves | Spotter reported a threat 12365 | -3/Proximity Caves | Spotter reported a threat 12389 | -3/Proximity Caves | Spotter reported a threat 12439 | -3/Proximity Caves | Spotter reported a threat 12465 | -3/Proximity Caves | Spotted B-86 Titan 12479 | -3/Proximity Caves | Entered Research 12479 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12480 | -3/Research | Identified exit to Armory 12729 | -3/Research | Search patrols dispatched 12979 | -3/Research | Search patrols dispatched 13229 | -3/Research | Search patrols dispatched 13417 | -3/Research | System corruption reached 10% 13453 | -3/Research | Lost 6 parts (3u3w) 13504 | -3/Research | System corruption reached 30% 13539 | -3/Research | Lost 8 parts (2p2n3u1w) 13543 | -3/Research | Core integrity fell below 50% 13562 | -3/Research | Core integrity fell below 20% 13581 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- corruption cleaned. 13561_ Wheeled Centrium-Myomer Exoskeleton destroyed. 13561_ Wheeled Centrium-Myomer Exoskeleton core remains intact and functional. 13562_ K-01 Serf destroyed. 13562_ K-01 Serf collects debris. 13564_ P-80 Master resets S-43 Plague, system corruption cleaned. 13564_ Particle-Antimatter Reactor destroyed. 13564_ R-10 Processor collects Lgt. Ion Engine. 13566_ Wheeled Centrium-Myomer Exoskeleton destroyed. 13566_ K-01 Serf collects debris. 13572_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13578_ KEHC:5<&C8&EZ=VABMS 13579_ Focal Shield destroyed. 13581_ S-43 Plague destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????g????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ?????????????????? """" #????????????????????? | | ????????????????# """ #????????????????????? | | ????????????????+ #????????????????????? | | ?????????????? ?# t k #????????????????????? | | ??????????????? # #????????????????????? | | ????????????????/o !! #????????????????????? | | ?????????????????# !! #????????????????????? | | ?????????????????# !! #????????????????????? | | ?????????????????? #????????????????????? | | ???????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ?????????????????????? #??#######???????????? | | ???????????????????????# #? #???????????? | | ???????????????????????# @ #? ????????????? | | ???????????????????????# # """ ????????????? | | ???????????????????????# # """ #???????????? | | ???????????????????????# + """ #???????????? | | ???????????????????????# # """ #???????????? | | ???????????????????##??# # """ ????????????? | | ???????????????????? ??# #? ????????????? | | ????????????????????? ?# #? #???????????? | | ????????????????????? # sss#??#######???????????? | | ?????????????????????? # =#????????????????????? | | ???????????????????????+ [%#????????????????????? | | ???????????????????????# s #????????????????????? | | ???????????????????????# pp###########??????????? | | ???????????????????????# # #??????????? | | ???????????????????????# #! #???????? ? | | ???????????????????????# # """"" #??????? | | ???????????????????????# # """"" #???????! | | ???????????????????????# / """"" #??????? ? | | ???????????????????????# # #??????? ? | | ???????????????????????# # #??????? #? | | ???????????????????????# # #??????? #? | | ???????????????????????# #####/#####??????? #? | | ???????????????????????# #???# #??????????# #? | | ??????????????????????## ##### ############ ## | | ?????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 45 Energy Capacity 580 Matter Stores 565 Matter Capacity 700 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 25 Utility Shielding 66 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Particle Charging 42 Salvage Targeting 4 Offensive Hacking 11 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Targeting Computer | -8/Materials | Scanalyzed Imp. System Shield | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Hammer | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Flail | -8/Materials | Hacked Particle Cannon | -8/Materials | Hacked Mic. Nuclear Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Achiever Adventurer Explorer Hammer Time Not So Scrappy Prolific Hacker Safety First You May Approach The Wall \\IAMDERELICT Challenges ------------ None Game ------ Seed PiercingNuclearRailgun Manual? 0 Play Time 02:45:30 Cumulative 31.4 hours Start 2026.02.20 @ 15:36:56 End 2026.02.20 @ 22:21:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2523818c-14cb-426e-9d3e-afae07083446