Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 14:04:54

Player: Bearly Playable

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (36)      180
Value Destroyed (902)      902
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2802

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             124/550
Matter                     137/300
Energy                     11/100
System Corruption          0%
Temperature                Critical (624)
Movement                   Core (500) Ox9
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (3) ------
  Large Storage Unit
        Visual Processing Unit
>       --- WEAPON (3) -------
        EM Shotgun
        EM Shotgun
        Beam Rifle
>       --- INVENTORY (15) ---
        Visual Processing Unit
        Signal Interpreter
        Particle Charger
        Particle Charger
        Hacking Suite
        Beam Rifle
        Rocket Launcher
        Rocket Launcher
        Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
         Large Storage Unit
               Visual Processing Unit
      Advanced Targeting Computer
>              --- WEAPON -----------
               Field Laser
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY --------
         Light Nuclear Core
               Visual Processing Unit
               Signal Interpreter
               Particle Charger
               Particle Charger
               ECM Suite
               EM Shotgun
               EM Shotgun
               Beam Rifle
               Beam Rifle
               Beam Rifle
               Beam Rifle
               Rocket Launcher
               Rocket Launcher
               Datajack
[Rating: 25]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Particle Charger
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
Weapon                     High-powered Shotgun
  Energy Gun               Beam Rifle
  Ballistic Gun            High-powered Shotgun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             41   | 8   10  13  10  
  Power                    6    | 1   2   2   1   
    Engine                 3    | 1   2   .   .   
    Core                   3    | .   .   2   1   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   2   4   .   
    Treads                 2    | 2   .   .   .   
    Leg                    6    | .   2   4   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   2   .   2   
    Device                 1    | .   .   .   1   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   22   | 4   4   7   7   
    Energy Gun             13   | 2   4   .   7   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | 2   .   5   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 15   | .   2   1   12  
  Power                    4    | .   1   1   2   
  Propulsion               4    | .   .   .   4   
  Utility                  1    | .   .   .   1   
  Weapon                   6    | .   1   .   5   
  Highest Loss Streak      12   | .   1   1   12  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   89  92  86  
  Engine                   6    | .   12  1   .   
  Core                     5    | .   .   9   8   
  Treads                   7    | .   15  .   .   
  Leg                      25   | .   12  37  28  
  Storage                  12   | .   14  11  9   
  Processor                8    | .   5   11  15  
  Energy Gun               11   | .   19  2   11  
  Ballistic Gun            13   | .   8   19  13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 12  31  33  34  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  9    | .   2   1   9   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   12  15  15  
  Most Carried             15   | 3   14  15  15  
  Average Carried          10   | 1   6   14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 2   14  15  9   

 Class Distribution 
--------------------
 94% | Mutant
  3% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           897  | 196 254 447 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            1211 | .   378 673 160 
  Parts                    70   | .   22  44  4   
Haulers Intercepted        4    | .   2   2   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  24   | .   8   13  3   
  Guns                     24   | .   8   13  3   
Classes Destroyed          8    | .   6   2   .   
  Worker                   2    | .   1   1   .   
  Hauler                   4    | .   2   2   .   
  Recycler                 2    | .   1   1   .   
  Operator                 2    | .   .   2   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  5    | .   5   .   .   
  Grunt                    14   | .   3   9   2   
  Sentry                   5    | .   .   4   1   
Best Kill Streak           5    | .   5   3   2   
  Combat Bots Only         3    | .   3   3   2   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        187  | .    58   58   71   
  Missed                   30   | .    15   11   4    
Damage Taken               2160 | .    398  636  1126 
  Core                     593  | .    54   113  426  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         83   | 100  78   71   .    
Volleys Fired              95   | .    37   42   16   
  Largest                  3    | .    2    2    3    
  Hottest                  175  | .    112  112  175  
Shots Fired                190  | .    73   84   33   
  Gun                      188  | .    73   82   33   
  Cannon                   .    | .    .    .    .    
  Launcher                 2    | .    .    2    .    
  Special                  .    | .    .    .    .    
  Kinetic                  106  | .    25   76   5    
  Thermal                  76   | .    45   6    25   
  Explosive                2    | .    .    2    .    
  Electromagnetic          6    | .    3    .    3    
  Robot Hit Streak         7    | .    6    7    7    
  Robot Miss Streak        8    | .    5    8    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    .    2    2    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           115  | .    34   56   25   
  Core Hits                63   | .    16   36   11   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         3    | .    2    1    .    
    Burn                   2    | .    2    .    .    
    Destroy                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2218 | .    504  1304 410  
  Guns                     2038 | .    504  1124 410  
  Cannons                  .    | .    .    .    .    
  Explosions               146  | .    .    146  .    
  Melee                    .    | .    .    .    .    
  Ramming                  34   | .    .    34   .    
  Kinetic                  1349 | .    167  1094 88   
  Thermal                  627  | .    326  30   271  
  Explosive                146  | .    .    146  .    
  Electromagnetic          62   | .    11   .    51   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             4    | .    .    4    .    
  Kicked                   4    | .    .    4    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        855  | .    285  84   855  
  Average Temperature      161  | .    74   18   464  
  Received Heat Transfer   855  | .    30   285  540  
  Effects                  28   | .    .    .    28   
    Shutdowns              2    | .    .    .    2    
    Energy Bleed           1    | .    .    .    1    
    Interference           2    | .    .    .    2    
    Matter Decay           3    | .    .    .    3    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         5    | .    .    .    5    
    Damage (major)         13   | .    .    .    13   
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    3    1    .    
  Heat Transferred         1739 | .    1036 74   629  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             246  | .   135 246 138 
  Initial                  103  | .   .   43  103 
  Average                  90   | .   43  145 107 
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         87   | 100 100 70  100 
  Level 1                  12   | .   .   29  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   1   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   17  19  7   
  Peak Tracking Total      4    | .   4   3   4   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          5    | .   1   4   .   
  Terminals                5    | .   1   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   2   6   .   
  Successful               6    | .   2   4   .   
  Failed                   2    | .   .   2   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                8    | .   2   6   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   2   4   .   
  Record                   1    | .   .   1   .   
  Robot Analysis           1    | .   .   1   .   
  Prototype ID Bank        3    | .   1   2   .   
  Alert Level              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   2   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2275 | 116  1009 968  182  
Spaces Moved               1181 | 67   502  532  80   
  Core                     5    | 4    .    .    1    
  Treads                   357  | 63   294  .    .    
  Legs                     819  | .    208  532  79   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  120  120  
  Average Speed            156  | 153  172  145  124  
  Slowest Speed            500  | 160  260  190  500  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       28   | 6    54   48   5    
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          10   | .    .    10   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      10   | .    .    10   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1422 | 77  571 641 133 
  Wait                     49   | .   .   26  23  
  Move                     1178 | 66  501 531 80  
  Hop                      .    | .   .   .   .   
  Pick Up                  36   | 3   19  12  2   
  Fast Attach              9    | 5   .   3   1   
  Attach                   13   | 1   3   1   8   
  Detach                   1    | .   .   .   1   
  Swap                     19   | 2   7   9   1   
  Drop                     18   | .   4   13  1   
  Fire                     95   | .   37  42  16  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     4    | .   .   4   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  426 | -10/Materials | Discovered new exit (range 11)
 1029 | -10/Materials | Discovered new exit (range 7)
 1126 | -10/Materials | Entered another Materials area
 1126 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2059 | -9/Materials  | Discovered new exit (range 13)
 2094 | -9/Materials  | Entered another Materials area
 2094 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2212 | -8/Materials  | Garrison activated, responded to threat
 2254 | -8/Materials  | Core integrity fell below 50%
 2276 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02259_ Field Laser destroyed.
02260_ K-01 Serf collects debris.
02261_ Overheating: Lrg. Storage Unit damaged (-5).
02262_ Critical hit (Burn: +37).
02263_ K-01 Serf collects debris.
02266_ Overheating: EM Shotgun damaged (-16).
02267_ Overheating: System interference.
02267_ Beam Rifle temporarily disabled. <x2>
02267_ K-01 Serf collects debris.
02270_ Power failure, Lgt. Nuclear Core shutdown.
02270_ Overheating: Lrg. Storage Unit damaged (-7).
02270_ Overheating: Beam Rifle damaged (-2).
02270_ Overheating: Lgt. Nuclear Core damaged (-15).
02270_ Overheating: EM Shotgun damaged (-18).
02270_ Lgt. Nuclear Core destroyed.
02272_ Overheating: Lrg. Storage Unit damaged (-2).
02274_ EM Shotgun broken.
02274_ Overheating: Short circuit.
02275_ Overheating: Broken EM Shotgun damaged (-19).
02275_ G-47 Trooper misfires.

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ????????????????????????#   #????????????????????? |
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| ????????????????????????#   #????????????????????? |
| ????????????????????????#   ###########??????????? |
| ???????????????????????##   ##  !     #??????????? |
| ???????????????????????#     #    """ #??????????? |
| ???????????????????????#     #   """""#??????????? |
| ???????????????????????#     +   """""#??????????? |
| ???????????????????????#     #   """""#??????????? |
| ???????????????????????#     #    """ #??????????? |
| ???????????????????????##   ##        #??????????? |
| ????????????????????????#   ##        #??????????? |
| ????????????????????????#   ## "T"    #??????????? |
| ????????????????????????#   ###########??????????? |
| ????????????????????????#@  #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ??????????????????#######%% #????????????????????? |
| ??????????+             %*gY#????????????????????? |
| ??????????#                 #????????????????????? |
| ??????????#    #####   """  #????????????????????? |
| ???????????????????#   """  #????????????????????? |
| ???????????????????#  %"""  #????????????????????? |
| ???????????????????#  "     +????????????????????? |
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| ?????????????????????????## #????????????????????? |
| ??????????????????????????? ?????????????????????? |
| ??????????????????????????? ?????????????????????? |
| ??????????????????????????? ?????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              RefineryImprinterAccelerator
  Manual?         0
Play Time         00:25:38
  Cumulative      5.3 hours
  Start           2024.04.13 @ 13:23:32
  End             2024.04.13 @ 14:04:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f51b071b-6f37-465a-afa9-d5a768ad3e16