Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 14:04:54 Player: Bearly Playable Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (902) 902 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2802 Bonus ------- None Cogmind --------- Core Integrity 124/550 Matter 137/300 Energy 11/100 System Corruption 0% Temperature Critical (624) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (3) ------- EM Shotgun EM Shotgun Beam Rifle > --- INVENTORY (15) --- Visual Processing Unit Signal Interpreter Particle Charger Particle Charger Hacking Suite Beam Rifle Rocket Launcher Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- Field Laser High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Visual Processing Unit Signal Interpreter Particle Charger Particle Charger ECM Suite EM Shotgun EM Shotgun Beam Rifle Beam Rifle Beam Rifle Beam Rifle Rocket Launcher Rocket Launcher Datajack [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Particle Charger Storage Large Storage Unit Processor Visual Processing Unit Weapon High-powered Shotgun Energy Gun Beam Rifle Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 41 | 8 10 13 10 Power 6 | 1 2 2 1 Engine 3 | 1 2 . . Core 3 | . . 2 1 Reactor . | . . . . Propulsion 8 | 2 2 4 . Treads 2 | 2 . . . Leg 6 | . 2 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 . 2 Device 1 | . . . 1 Storage 2 | 1 1 . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 22 | 4 4 7 7 Energy Gun 13 | 2 4 . 7 Energy Cannon . | . . . . Ballistic Gun 7 | 2 . 5 . Ballistic Cannon . | . . . . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . 2 1 12 Power 4 | . 1 1 2 Propulsion 4 | . . . 4 Utility 1 | . . . 1 Weapon 6 | . 1 . 5 Highest Loss Streak 12 | . 1 1 12 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 89 92 86 Engine 6 | . 12 1 . Core 5 | . . 9 8 Treads 7 | . 15 . . Leg 25 | . 12 37 28 Storage 12 | . 14 11 9 Processor 8 | . 5 11 15 Energy Gun 11 | . 19 2 11 Ballistic Gun 13 | . 8 19 13 Naked Turns . | . . . . Heaviest Build 34 | 12 31 33 34 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 9 | . 2 1 9 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 12 15 15 Most Carried 15 | 3 14 15 15 Average Carried 10 | 1 6 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 14 15 9 Class Distribution -------------------- 94% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 897 | 196 254 447 . Remotely . | . . . . Salvage Created 1211 | . 378 673 160 Parts 70 | . 22 44 4 Haulers Intercepted 4 | . 2 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 24 | . 8 13 3 Guns 24 | . 8 13 3 Classes Destroyed 8 | . 6 2 . Worker 2 | . 1 1 . Hauler 4 | . 2 2 . Recycler 2 | . 1 1 . Operator 2 | . . 2 . Watcher 2 | . 1 1 . Swarmer 5 | . 5 . . Grunt 14 | . 3 9 2 Sentry 5 | . . 4 1 Best Kill Streak 5 | . 5 3 2 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 187 | . 58 58 71 Missed 30 | . 15 11 4 Damage Taken 2160 | . 398 636 1126 Core 593 | . 54 113 426 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 78 71 . Volleys Fired 95 | . 37 42 16 Largest 3 | . 2 2 3 Hottest 175 | . 112 112 175 Shots Fired 190 | . 73 84 33 Gun 188 | . 73 82 33 Cannon . | . . . . Launcher 2 | . . 2 . Special . | . . . . Kinetic 106 | . 25 76 5 Thermal 76 | . 45 6 25 Explosive 2 | . . 2 . Electromagnetic 6 | . 3 . 3 Robot Hit Streak 7 | . 6 7 7 Robot Miss Streak 8 | . 5 8 2 Penetration Max . | . . . . Secondary Targets 4 | . . 2 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 115 | . 34 56 25 Core Hits 63 | . 16 36 11 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 3 | . 2 1 . Burn 2 | . 2 . . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2218 | . 504 1304 410 Guns 2038 | . 504 1124 410 Cannons . | . . . . Explosions 146 | . . 146 . Melee . | . . . . Ramming 34 | . . 34 . Kinetic 1349 | . 167 1094 88 Thermal 627 | . 326 30 271 Explosive 146 | . . 146 . Electromagnetic 62 | . 11 . 51 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 4 | . . 4 . Kicked 4 | . . 4 . Crushed . | . . . . Highest Temperature 855 | . 285 84 855 Average Temperature 161 | . 74 18 464 Received Heat Transfer 855 | . 30 285 540 Effects 28 | . . . 28 Shutdowns 2 | . . . 2 Energy Bleed 1 | . . . 1 Interference 2 | . . . 2 Matter Decay 3 | . . . 3 Short Circuit 1 | . . . 1 Damage (minor) 5 | . . . 5 Damage (major) 13 | . . . 13 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 3 1 . Heat Transferred 1739 | . 1036 74 629 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 246 | . 135 246 138 Initial 103 | . . 43 103 Average 90 | . 43 145 107 Maximum Alert Level 1 | . . 1 . Low Security (%) 87 | 100 100 70 100 Level 1 12 | . . 29 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 1 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 17 19 7 Peak Tracking Total 4 | . 4 3 4 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 1 4 . Terminals 5 | . 1 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . 2 6 . Successful 6 | . 2 4 . Failed 2 | . . 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 2 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 2 4 . Record 1 | . . 1 . Robot Analysis 1 | . . 1 . Prototype ID Bank 3 | . 1 2 . Alert Level 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 2 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2275 | 116 1009 968 182 Spaces Moved 1181 | 67 502 532 80 Core 5 | 4 . . 1 Treads 357 | 63 294 . . Legs 819 | . 208 532 79 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 120 Average Speed 156 | 153 172 145 124 Slowest Speed 500 | 160 260 190 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 6 54 48 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 10 | . . 10 . Melee . | . . . . Projectile . | . . . . AOE 10 | . . 10 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1422 | 77 571 641 133 Wait 49 | . . 26 23 Move 1178 | 66 501 531 80 Hop . | . . . . Pick Up 36 | 3 19 12 2 Fast Attach 9 | 5 . 3 1 Attach 13 | 1 3 1 8 Detach 1 | . . . 1 Swap 19 | 2 7 9 1 Drop 18 | . 4 13 1 Fire 95 | . 37 42 16 Melee . | . . . . Ram . | . . . . Kick 4 | . . 4 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 11) 1029 | -10/Materials | Discovered new exit (range 7) 1126 | -10/Materials | Entered another Materials area 1126 | -9/Materials | Evolved 2 slots: Propulsion x2 2059 | -9/Materials | Discovered new exit (range 13) 2094 | -9/Materials | Entered another Materials area 2094 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2212 | -8/Materials | Garrison activated, responded to threat 2254 | -8/Materials | Core integrity fell below 50% 2276 | -8/Materials | Self-destructed Last Messages --------------- 02259_ Field Laser destroyed. 02260_ K-01 Serf collects debris. 02261_ Overheating: Lrg. Storage Unit damaged (-5). 02262_ Critical hit (Burn: +37). 02263_ K-01 Serf collects debris. 02266_ Overheating: EM Shotgun damaged (-16). 02267_ Overheating: System interference. 02267_ Beam Rifle temporarily disabled. 02267_ K-01 Serf collects debris. 02270_ Power failure, Lgt. Nuclear Core shutdown. 02270_ Overheating: Lrg. Storage Unit damaged (-7). 02270_ Overheating: Beam Rifle damaged (-2). 02270_ Overheating: Lgt. Nuclear Core damaged (-15). 02270_ Overheating: EM Shotgun damaged (-18). 02270_ Lgt. Nuclear Core destroyed. 02272_ Overheating: Lrg. Storage Unit damaged (-2). 02274_ EM Shotgun broken. 02274_ Overheating: Short circuit. 02275_ Overheating: Broken EM Shotgun damaged (-19). 02275_ G-47 Trooper misfires. 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