Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.31 @ 21:46:16 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (87) 435 Value Destroyed (2690) 2690 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (226) 226 TOTAL SCORE: 6111 Bonus ------- High Alert Combat Kills 226 Cogmind --------- Core Integrity 649/700 Matter 140/300 Energy 240/240 System Corruption 10% Temperature Cool (0) Movement Treading (163) Location -7/Waste Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Armored Treads Medium Treads Medium Treads > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Improved Signal Interpreter Hardened Heavy Armor Plating > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (15) --- Improved Deuterium Engine Improved Deuterium Engine Large Storage Unit Medium Matter Pod (100) Recoil Stabilizer Weapon Cycler Heavy Armor Plating Improved Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Autogun Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Hardened Heavy Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Minigun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Large Storage Unit Medium Matter Pod Recoil Stabilizer Weapon Cycler Heavy Armor Plating Improved Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Autogun Grenade Launcher Grenade Launcher [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Light Armor Plating Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Field Laser Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . . 1 2 1 . Weapon 1 | . . . . . 1 . Parts Attached 84 | 6 3 1 29 33 11 1 Power 7 | 1 . . 2 3 1 . Engine 5 | 1 . . 2 2 . . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 23 | 2 1 . 9 9 1 1 Treads 17 | . 1 . 6 8 1 1 Leg 4 | . . . 3 1 . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 2 . 6 9 2 . Device 4 | . 1 . 1 1 1 . Storage 3 | 1 1 . 1 . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 12 | . . . 4 7 1 . Artifact . | . . . . . . . Weapon 34 | 2 . 1 12 12 7 . Energy Gun 3 | . . . 2 . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 24 | 2 . 1 8 9 4 . Ballistic Cannon . | . . . . . . . Launcher 7 | . . . 2 3 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . Parts Lost 7 | . . . 1 3 1 2 Power 1 | . . . . 1 . . Propulsion 3 | . . . 1 1 1 . Utility 2 | . . . . 1 . 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 2 | . . . 1 2 1 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 98 100 99 99 91 83 Engine 7 | . 14 14 11 5 . . Core 2 | . . . . 2 7 7 Treads 22 | . 10 14 22 26 22 23 Leg 2 | . . . 8 . . . Wheel 2 | . 17 14 1 . . . Device 9 | . 12 14 9 8 7 7 Storage 10 | . 14 14 11 9 7 7 Processor 4 | . . . . 8 7 7 Protection 13 | . . . 12 18 15 11 Ballistic Gun 20 | . 28 28 21 17 16 17 Naked Turns . | . . . . . . . Heaviest Build 65 | 12 28 28 41 49 65 65 Greatest Support 76 | 32 32 16 60 76 68 76 Greatest Overweight (x) 3 | . 1 1 3 1 1 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 Average Carried 14 | 3 10 15 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 14 Class Distribution -------------------- 77% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Was Matter Collected 2807 | 239 77 70 929 1237 255 . Remotely . | . . . . . . . Salvage Created 3452 | . 82 45 1458 1492 375 . Parts 173 | . 2 7 81 64 19 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 10 | . . . 8 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 73 | . 2 3 30 27 11 . Guns 56 | . 2 3 26 18 7 . AOE 17 | . . . 4 9 4 . Classes Destroyed 11 | . 1 1 6 3 . . Worker 1 | . . . . 1 . . Builder 2 | . . . 1 1 . . Recycler 10 | . . . 3 6 1 . Watcher 1 | . . . 1 . . . Swarmer 23 | . . 3 3 10 7 . Grunt 31 | . 2 . 17 9 3 . Brawler 2 | . . . 2 . . . Duelist 1 | . . . 1 . . . Sentry 13 | . . . 7 6 . . Hunter 2 | . . . . 1 1 . Heavy 1 | . . . . 1 . . Best Kill Streak 9 | . 1 3 8 9 5 . Combat Bots Only 7 | . 1 3 6 7 3 . Max Kills in Single Turn 4 | . 1 1 2 4 1 . Gunslinging . | . . . . . . . Exploded 3 | . . . 2 3 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Was Damage Taken 3840 | . 142 32 1137 1535 830 164 Core 311 | . 15 . 109 136 51 . Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 247 | . . . 83 164 . . Core Remaining (%) 85 | 100 . 94 72 75 . . Volleys Fired 268 | . 13 4 121 99 31 . Largest 3 | . 2 2 2 2 3 . Hottest 113 | . 40 40 70 55 113 . Shots Fired 532 | . 26 8 242 186 70 . Gun 514 | . 26 8 237 178 65 . Cannon . | . . . . . . . Launcher 18 | . . . 5 8 5 . Special . | . . . . . . . Kinetic 500 | . 26 8 227 178 61 . Thermal 14 | . . . 10 . 4 . Explosive 18 | . . . 5 8 5 . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | . 6 3 20 14 11 . Robot Miss Streak 5 | . 2 1 4 4 5 . Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 . 3 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 353 | . 18 5 164 125 41 . Core Hits 151 | . 6 3 62 57 23 . Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 5 | . . . 2 3 . . Burn 2 | . . . 2 . . . Destroy 3 | . . . . 3 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6388 | . 145 47 2578 2664 954 . Guns 5181 | . 145 47 2122 2129 738 . Cannons . | . . . . . . . Explosions 1179 | . . . 451 512 216 . Melee . | . . . . . . . Ramming 28 | . . . 5 23 . . Kinetic 5045 | . 145 47 2021 2129 703 . Thermal 136 | . . . 101 . 35 . Explosive 1179 | . . . 451 512 216 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . 1 1 . 3 . 10 Average Corruption 2 | . 1 1 . 2 . 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 31 | . 2 2 . 25 . 2 Message Errors 6 | . 1 . . 5 . . Matter Fused 7 | . . 1 . 5 . 1 Heat Flow Errors 4 | . . . . 4 . . Energy Discharges 3 | . . . . 2 . 1 Data Loss (minor) 3 | . . 1 . 2 . . Data Loss (major) 1 | . . . . 1 . . Alerts 3 | . 1 . . 2 . . Weapon Failures 4 | . . . . 4 . . Overload Shots . | . . . . . . . Overflow Damage 11 | . . . 6 3 2 . Projectiles . | . . . . . . . Explosions 11 | . . . 6 3 2 . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 190 | . . . . 78 112 . Shots 6 | . . . . 3 3 . Rammed 4 | . . . 1 3 . . Targets Rammed 4 | . . . 1 3 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 278 | . 34 . 268 278 133 . Average Temperature 41 | . 16 . 31 49 67 . Received Heat Transfer 1068 | . 99 . 492 378 99 . Effects 4 | . . . 1 3 . . Energy Bleed 2 | . . . 1 1 . . Interference 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 . 1 . Heat Transferred 518 | . . . 444 . 74 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Peak Influence 617 | . 50 70 545 617 527 184 Initial 259 | . . . 27 194 259 184 Average 252 | . 24 48 256 301 332 177 Maximum Alert Level 2 | . . . 2 2 2 . Low Security (%) 39 | 100 100 100 41 27 . 100 Level 1 39 | . . . 32 49 72 . Level 2 21 | . . . 26 22 27 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . . 3 7 1 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 8 | . . . 3 4 1 . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Was Distress Signals 8 | . . . 5 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 119 | . 2 3 46 48 14 6 Peak Tracking Total 7 | . 2 2 7 5 5 6 Tactical Retreats 5 | . . . 3 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Traps Triggered 6 | . 1 . . 4 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Was Machines Disabled 14 | . . . 1 3 10 . Max in Single Turn 10 | . . . 1 1 10 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Was Machines Accessed 15 | . 1 . 5 9 . . Terminals 11 | . 1 . 3 7 . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 2 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 1 . 9 23 . . Successful 13 | . . . 4 9 . . Failed 20 | . 1 . 5 14 . . Catastrophic 5 | . 1 . 2 2 . . Database Lockouts . | . . . . . . . Manual 18 | . . . 4 14 . . Terminals 21 | . 1 . 4 16 . . Fabricators . | . . . . . . . Repair Stations 12 | . . . 5 7 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 1 3 . . Robot Analysis 4 | . . . 1 3 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . . . 3 6 . . Scan Component 5 | . . . 2 3 . . Repair 4 | . . . 1 3 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 1 . 4 8 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 1 3 . . Time 140 | . . . 38 102 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Robot Analysis Total 4 | . . . 1 3 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Was Turns Passed 5427 | 57 413 249 1682 2403 547 76 Spaces Moved 2746 | 43 332 191 747 1121 267 45 Core 1 | 1 . . . . . . Treads 2035 | . . . 602 1121 267 45 Legs 1 | . . . 1 . . . Wheels 709 | 42 332 191 144 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 115 115 160 163 163 Average Speed 150 | 98 109 115 151 165 163 166 Slowest Speed 330 | 100 115 115 330 240 245 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 42 58 65 89 7 39 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 110 | . . . 32 31 47 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 110 | . . . 32 31 47 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Was Total 3651 | 54 361 214 1091 1554 331 46 Wait 448 | . 2 18 156 259 13 . Move 2741 | 42 331 190 746 1120 267 45 Hop . | . . . . . . . Pick Up 45 | 6 10 . 12 12 5 . Fast Attach 28 | 6 1 . 7 13 1 . Attach 15 | . 1 . 4 5 4 1 Detach 3 | . . . 1 2 . . Swap 41 | . 1 1 18 15 6 . Drop 58 | . 2 1 25 26 4 . Fire 268 | . 13 4 121 99 31 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . . 1 3 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 27 | -11/Junkyard | Discovered new exit (range 16) 58 | -11/Junkyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 6) 471 | -10/Materials | Entered Mines 714 | -10/Mines | Learned location of Zion (-6) 714 | -10/Mines | Discovered new exit (range 6) 720 | -10/Mines | Entered Materials 720 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1276 | -9/Materials | Repaired Imp. Light Armor Plating 1607 | -9/Materials | Discovered new exit (range 4) 1772 | -9/Materials | Build established: Scavenger-Mutant 1939 | -9/Materials | Discovered new exit (range 8) 2402 | -9/Materials | Entered another Materials area 2402 | -8/Materials | Evolved 2 slots: Utility x2 2729 | -8/Materials | Build established: Mutant 2807 | -8/Materials | Repaired Sensor Array 2847 | -8/Materials | Repaired Imp. Light Armor Plating 2993 | -8/Materials | Repaired Imp. Light Armor Plating 3121 | -8/Materials | Discovered new exit (range 11) 3244 | -8/Materials | Identified exit to Factory 3371 | -8/Materials | Destroyed 7 combat bots 4068 | -8/Materials | Discovered exit to Factory (range 12) 4585 | -8/Materials | Garrison activated, responded to threat 4707 | -8/Materials | Discovered exit to Factory (range 11) 4805 | -8/Materials | Entered Factory 4805 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5352 | -7/Factory | Sucked down chute 5352 | -7/Factory | Entered Waste 5363 | -7/Waste | Spotted C-40 Crusher 5367 | -7/Waste | EMP discharged 5367 | -7/Waste | System corruption reached 10% 5378 | -7/Waste | Spotted C-40 Crusher 5378 | -7/Waste | Spotted C-40 Crusher 5378 | -7/Waste | Spotted C-40 Crusher 5391 | -7/Waste | Spotted C-40 Crusher 5397 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5399 | -7/Waste | Crushed by Compactor (1 part destroyed) 5407 | -7/Waste | Crushed by Compactor (1 part destroyed) 5428 | -7/Waste | Self-destructed Last Messages --------------- G-47 Trooper destroyed. Slug penetrates Wall. U-05 Engineer lays Concrete. Acquired 17 matter. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired 53 matter. Acquired 45 matter. Triggered Chute Trap. A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE ALERT: Foreign system detected. Charging EMP. System corrupted (+10). System corrupted: Matter fused (-6). Enh. Autogun crushed. Imp. Medium Armor Plating crushed. Minigun crushed. Enh. Autogun crushed. System corrupted: Energy discharge (-62). Map ----- +----------------------------------------------------+ | ???????### ######## ####???????????????????? | | ???????# [ ???????????????????? | | ???????# ???????????????????? | | ???????# ???????????????????? | | ???????# ????????????????????? | | ???????### ######## ###????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????### ######## #??????????????????????? | | ???????# CC#??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# CC #??????????????????????? | | ???????### ########CC #??????????????????????? | | ?????????# #??????# CC #??????????????????????? | | ?????????# #??????#=CC #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #????### CC###????????????????????? | | ?????????######????# CC *#????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# CC #????????????????????? | | ???????????????????# CC #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# @ #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmStasisTearclaws Manual? 0 Play Time 00:49:31 Cumulative 37.5 hours Start 2023.05.31 @ 20:57:12 End 2023.05.31 @ 21:46:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e4de1abf-9bec-45a0-873a-4a02d97313ac