Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.31 @ 21:46:16

Player: LustLizard

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (87)      435
Value Destroyed (2690)     2690
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (226)                226
              TOTAL SCORE: 6111

 Bonus
-------
High Alert Combat Kills    226

 Cogmind 
---------
Core Integrity             649/700
Matter                     140/300
Energy                     240/240
System Corruption          10%
Temperature                Cool (0)
Movement                   Treading (163)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (3) ---
   Armored Treads
    Medium Treads
    Medium Treads
>          --- UTILITY (6) ------
  Improved Heat Sink
     Large Storage Unit
  Improved Signal Interpreter
  Hardened Heavy Armor Plating
>          --- WEAPON (3) -------
           Gauss Rifle
>          --- INVENTORY (15) ---
  Improved Deuterium Engine
  Improved Deuterium Engine
     Large Storage Unit
    Medium Matter Pod (100)
           Recoil Stabilizer
           Weapon Cycler
     Heavy Armor Plating
  Improved Light Armor Plating
     Heavy Assault Rifle
     Heavy Assault Rifle
           Autogun
           Grenade Launcher
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
   Armored Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Signal Interpreter
  Hardened Heavy Armor Plating
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Minigun
  Enhanced Autogun
           Gauss Rifle
>          --- INVENTORY --------
  Improved Deuterium Engine
  Improved Deuterium Engine
     Large Storage Unit
    Medium Matter Pod
           Recoil Stabilizer
           Weapon Cycler
     Heavy Armor Plating
  Improved Light Armor Plating
     Heavy Assault Rifle
     Heavy Assault Rifle
           Autogun
           Grenade Launcher
           Grenade Launcher
[Rating: 47]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Improved Light Armor Plating
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Field Laser
  Ballistic Gun            Enhanced Autogun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac Was 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   1   2   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             84   | 6   3   1   29  33  11  1   
  Power                    7    | 1   .   .   2   3   1   .   
    Engine                 5    | 1   .   .   2   2   .   .   
    Core                   2    | .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | 2   1   .   9   9   1   1   
    Treads                 17   | .   1   .   6   8   1   1   
    Leg                    4    | .   .   .   3   1   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  20   | 1   2   .   6   9   2   .   
    Device                 4    | .   1   .   1   1   1   .   
    Storage                3    | 1   1   .   1   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             12   | .   .   .   4   7   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   34   | 2   .   1   12  12  7   .   
    Energy Gun             3    | .   .   .   2   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          24   | 2   .   1   8   9   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   2   3   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   .   .   
Parts Lost                 7    | .   .   .   1   3   1   2   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   1   1   1   .   
  Utility                  2    | .   .   .   .   1   .   1   
  Weapon                   1    | .   .   .   .   .   .   1   
  Highest Loss Streak      2    | .   .   .   1   2   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 99  99  91  83  
  Engine                   7    | .   14  14  11  5   .   .   
  Core                     2    | .   .   .   .   2   7   7   
  Treads                   22   | .   10  14  22  26  22  23  
  Leg                      2    | .   .   .   8   .   .   .   
  Wheel                    2    | .   17  14  1   .   .   .   
  Device                   9    | .   12  14  9   8   7   7   
  Storage                  10   | .   14  14  11  9   7   7   
  Processor                4    | .   .   .   .   8   7   7   
  Protection               13   | .   .   .   12  18  15  11  
  Ballistic Gun            20   | .   28  28  21  17  16  17  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             65   | 12  28  28  41  49  65  65  
  Greatest Support         76   | 32  32  16  60  76  68  76  
  Greatest Overweight (x)  3    | .   1   1   3   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  15  15  
  Most Carried             15   | 6   15  15  15  15  15  15  
  Average Carried          14   | 3   10  15  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 6   15  15  15  15  15  14  

 Class Distribution 
--------------------
 77% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
             Tank | -7/Waste

 Resources                      | -11  -10  -10  -9   -8   -7   -7   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Fac  Was  
Matter Collected           2807 | 239  77   70   929  1237 255  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3452 | .    82   45   1458 1492 375  .    
  Parts                    173  | .    2    7    81   64   19   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           10   | .    .    .    8    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac Was 
Combat Hostiles Destroyed  73   | .   2   3   30  27  11  .   
  Guns                     56   | .   2   3   26  18  7   .   
  AOE                      17   | .   .   .   4   9   4   .   
Classes Destroyed          11   | .   1   1   6   3   .   .   
  Worker                   1    | .   .   .   .   1   .   .   
  Builder                  2    | .   .   .   1   1   .   .   
  Recycler                 10   | .   .   .   3   6   1   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  23   | .   .   3   3   10  7   .   
  Grunt                    31   | .   2   .   17  9   3   .   
  Brawler                  2    | .   .   .   2   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   13   | .   .   .   7   6   .   .   
  Hunter                   2    | .   .   .   .   1   1   .   
  Heavy                    1    | .   .   .   .   1   .   .   
Best Kill Streak           9    | .   1   3   8   9   5   .   
  Combat Bots Only         7    | .   1   3   6   7   3   .   
Max Kills in Single Turn   4    | .   1   1   2   4   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   3   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Was  
Damage Taken               3840 | .    142  32   1137 1535 830  164  
  Core                     311  | .    15   .    109  136  51   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   247  | .    .    .    83   164  .    .    
Core Remaining (%)         85   | 100  .    94   72   75   .    .    
Volleys Fired              268  | .    13   4    121  99   31   .    
  Largest                  3    | .    2    2    2    2    3    .    
  Hottest                  113  | .    40   40   70   55   113  .    
Shots Fired                532  | .    26   8    242  186  70   .    
  Gun                      514  | .    26   8    237  178  65   .    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 18   | .    .    .    5    8    5    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  500  | .    26   8    227  178  61   .    
  Thermal                  14   | .    .    .    10   .    4    .    
  Explosive                18   | .    .    .    5    8    5    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    6    3    20   14   11   .    
  Robot Miss Streak        5    | .    2    1    4    4    5    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    1    .    3    1    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    1    .    
Shots Hit Robots           353  | .    18   5    164  125  41   .    
  Core Hits                151  | .    6    3    62   57   23   .    
  Critical Kills           2    | .    .    .    .    2    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    
  Critical Strikes         5    | .    .    .    2    3    .    .    
    Burn                   2    | .    .    .    2    .    .    .    
    Destroy                3    | .    .    .    .    3    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6388 | .    145  47   2578 2664 954  .    
  Guns                     5181 | .    145  47   2122 2129 738  .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1179 | .    .    .    451  512  216  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  28   | .    .    .    5    23   .    .    
  Kinetic                  5045 | .    145  47   2021 2129 703  .    
  Thermal                  136  | .    .    .    101  .    35   .    
  Explosive                1179 | .    .    .    451  512  216  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         10   | .    1    1    .    3    .    10   
  Average Corruption       2    | .    1    1    .    2    .    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  31   | .    2    2    .    25   .    2    
    Message Errors         6    | .    1    .    .    5    .    .    
    Matter Fused           7    | .    .    1    .    5    .    1    
    Heat Flow Errors       4    | .    .    .    .    4    .    .    
    Energy Discharges      3    | .    .    .    .    2    .    1    
    Data Loss (minor)      3    | .    .    1    .    2    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    
    Alerts                 3    | .    1    .    .    2    .    .    
    Weapon Failures        4    | .    .    .    .    4    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            11   | .    .    .    6    3    2    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               11   | .    .    .    6    3    2    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    .    
  Impact                   1    | .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      190  | .    .    .    .    78   112  .    
  Shots                    6    | .    .    .    .    3    3    .    
  Rammed                   4    | .    .    .    1    3    .    .    
Targets Rammed             4    | .    .    .    1    3    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        278  | .    34   .    268  278  133  .    
  Average Temperature      41   | .    16   .    31   49   67   .    
  Received Heat Transfer   1068 | .    99   .    492  378  99   .    
  Effects                  4    | .    .    .    1    3    .    .    
    Energy Bleed           2    | .    .    .    1    1    .    .    
    Interference           2    | .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    .    1    .    
  Heat Transferred         518  | .    .    .    444  .    74   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac Was 
Peak Influence             617  | .   50  70  545 617 527 184 
  Initial                  259  | .   .   .   27  194 259 184 
  Average                  252  | .   24  48  256 301 332 177 
Maximum Alert Level        2    | .   .   .   2   2   2   .   
  Low Security (%)         39   | 100 100 100 41  27  .   100 
  Level 1                  39   | .   .   .   32  49  72  .   
  Level 2                  21   | .   .   .   26  22  27  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   3   7   1   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            8    | .   .   .   3   4   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Mat Fac Was 
Distress Signals           8    | .   .   .   5   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              119  | .   2   3   46  48  14  6   
  Peak Tracking Total      7    | .   2   2   7   5   5   6   
  Tactical Retreats        5    | .   .   .   3   2   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac Was 
Traps Triggered            6    | .   1   .   .   4   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Jun Mat Min Mat Mat Fac Was 
Machines Disabled          14   | .   .   .   1   3   10  .   
  Max in Single Turn       10   | .   .   .   1   1   10  .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Mat Fac Was 
Machines Accessed          15   | .   1   .   5   9   .   .   
  Terminals                11   | .   1   .   3   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                33   | .   1   .   9   23  .   .   
  Successful               13   | .   .   .   4   9   .   .   
  Failed                   20   | .   1   .   5   14  .   .   
    Catastrophic           5    | .   1   .   2   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   18   | .   .   .   4   14  .   .   
  Terminals                21   | .   1   .   4   16  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          12   | .   .   .   5   7   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   1   3   .   .   
  Robot Analysis           4    | .   .   .   1   3   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   3   6   .   .   
  Scan Component           5    | .   .   .   2   3   .   .   
  Repair                   4    | .   .   .   1   3   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   .   4   8   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   1   3   .   .   
  Time                     140  | .   .   .   38  102 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Jun Mat Min Mat Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Jun Mat Min Mat Mat Fac Was 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac Was 
Robot Analysis Total       4    | .   .   .   1   3   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Fac  Was  
Turns Passed               5427 | 57   413  249  1682 2403 547  76   
Spaces Moved               2746 | 43   332  191  747  1121 267  45   
  Core                     1    | 1    .    .    .    .    .    .    
  Treads                   2035 | .    .    .    602  1121 267  45   
  Legs                     1    | .    .    .    1    .    .    .    
  Wheels                   709  | 42   332  191  144  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  115  115  160  163  163  
  Average Speed            150  | 98   109  115  151  165  163  166  
  Slowest Speed            330  | 100  115  115  330  240  245  245  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    42   58   65   89   7    39   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          110  | .    .    .    32   31   47   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      110  | .    .    .    32   31   47   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   
---------                  Run  | Jun  Mat  Min  Mat  Mat  Fac  Was  
Total                      3651 | 54   361  214  1091 1554 331  46   
  Wait                     448  | .    2    18   156  259  13   .    
  Move                     2741 | 42   331  190  746  1120 267  45   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  45   | 6    10   .    12   12   5    .    
  Fast Attach              28   | 6    1    .    7    13   1    .    
  Attach                   15   | .    1    .    4    5    4    1    
  Detach                   3    | .    .    .    1    2    .    .    
  Swap                     41   | .    1    1    18   15   6    .    
  Drop                     58   | .    2    1    25   26   4    .    
  Fire                     268  | .    13   4    121  99   31   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    1    3    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
   27 | -11/Junkyard  | Discovered new exit (range 16)
   58 | -11/Junkyard  | Entered Materials
  222 | -10/Materials | Discovered new exit (range 8)
  305 | -10/Materials | Build established: Mutant
  320 | -10/Materials | Discovered new exit (range 6)
  471 | -10/Materials | Entered Mines
  714 | -10/Mines     | Learned location of Zion (-6)
  714 | -10/Mines     | Discovered new exit (range 6)
  720 | -10/Mines     | Entered Materials
  720 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1276 | -9/Materials  | Repaired Imp. Light Armor Plating
 1607 | -9/Materials  | Discovered new exit (range 4)
 1772 | -9/Materials  | Build established: Scavenger-Mutant
 1939 | -9/Materials  | Discovered new exit (range 8)
 2402 | -9/Materials  | Entered another Materials area
 2402 | -8/Materials  | Evolved 2 slots: Utility x2
 2729 | -8/Materials  | Build established: Mutant
 2807 | -8/Materials  | Repaired Sensor Array
 2847 | -8/Materials  | Repaired Imp. Light Armor Plating
 2993 | -8/Materials  | Repaired Imp. Light Armor Plating
 3121 | -8/Materials  | Discovered new exit (range 11)
 3244 | -8/Materials  | Identified exit to Factory
 3371 | -8/Materials  | Destroyed 7 combat bots
 4068 | -8/Materials  | Discovered exit to Factory (range 12)
 4585 | -8/Materials  | Garrison activated, responded to threat
 4707 | -8/Materials  | Discovered exit to Factory (range 11)
 4805 | -8/Materials  | Entered Factory
 4805 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5352 | -7/Factory    | Sucked down chute
 5352 | -7/Factory    | Entered Waste
 5363 | -7/Waste      | Spotted C-40 Crusher
 5367 | -7/Waste      | EMP discharged
 5367 | -7/Waste      | System corruption reached 10%
 5378 | -7/Waste      | Spotted C-40 Crusher
 5378 | -7/Waste      | Spotted C-40 Crusher
 5378 | -7/Waste      | Spotted C-40 Crusher
 5391 | -7/Waste      | Spotted C-40 Crusher
 5397 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 5399 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 5407 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 5428 | -7/Waste      | Self-destructed

 Last Messages 
---------------
G-47 Trooper destroyed.
Slug penetrates Wall.
U-05 Engineer lays Concrete. <x2>
Acquired 17 matter.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
Acquired 53 matter.
Acquired 45 matter.
Triggered Chute Trap.
A hatch slides open and sucks a vortex of air into the floor.
LOCATION=UNKNOWN
GOAL=ESCAPE
ALERT: Foreign system detected. Charging EMP.
System corrupted (+10).
System corrupted: Matter fused (-6).
Enh. Autogun crushed.
Imp. Medium Armor Plating crushed.
Minigun crushed.
Enh. Autogun crushed.
System corrupted: Energy discharge (-62).

 Map 
-----
+----------------------------------------------------+
| ???????###    ########    ####???????????????????? |
| ???????# [                    ???????????????????? |
| ???????#                      ???????????????????? |
| ???????#                      ???????????????????? |
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| ?????????#    #??????#    #??????????????????????? |
| ?????????#    #??????#    #??????????????????????? |
| ?????????#    #??????#    #??????????????????????? |
| ???????###    ########    #??????????????????????? |
| ???????#                CC#??????????????????????? |
| ???????#                  #??????????????????????? |
| ???????#                  #??????????????????????? |
| ???????#              CC  #??????????????????????? |
| ???????###    ########CC  #??????????????????????? |
| ?????????#    #??????# CC #??????????????????????? |
| ?????????#    #??????#=CC #??????????????????????? |
| ?????????#    #??????#    #??????????????????????? |
| ?????????#    #????###  CC###????????????????????? |
| ?????????######????#    CC *#????????????????????? |
| ???????????????????#        #????????????????????? |
| ???????????????????#     CC #????????????????????? |
| ???????????????????#     CC #????????????????????? |
| ???????????????????#        #????????????????????? |
| ???????????????????#        #????????????????????? |
| ???????????????????#     @  #????????????????????? |
| ???????????????????#        #????????????????????? |
| ???????????????????##########????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             825
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwarmStasisTearclaws
  Manual?         0
Play Time         00:49:31
  Cumulative      37.5 hours
  Start           2023.05.31 @ 20:57:12
  End             2023.05.31 @ 21:46:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          29
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e4de1abf-9bec-45a0-873a-4a02d97313ac