Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.19 @ 18:54:36

Player: VC94

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (451)      451
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1491

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     71/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
         Aluminum Leg
>        --- UTILITY (4) ------
         Heat Sink
  Medium Storage Unit
>        --- WEAPON (2) -------
         Beam Rifle
         Beam Cannon
>        --- INVENTORY (10) ---
         EM Pulse Gun
   Light EM Pulse Cannon

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Sensor Array
>        --- WEAPON -----------
   Small Laser
         Rocket Launcher
>        --- INVENTORY --------
         EM Pulse Gun
   Small Laser
   Light EM Pulse Cannon
         Beam Cannon
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 5   2   12  
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   .   4   
    Treads                 .    | .   .   .   
    Leg                    6    | 2   .   4   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   1   2   
    Device                 2    | .   .   2   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   .   5   
    Energy Gun             4    | 1   .   3   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   1   9   
  Power                    2    | .   1   1   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      7    | .   1   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     72   | .   83  64  
  Engine                   9    | .   13  7   
  Leg                      21   | .   28  16  
  Device                   4    | .   .   7   
  Storage                  11   | .   13  11  
  Energy Gun               16   | .   14  18  
  Energy Cannon            1    | .   .   3   
  Ballistic Gun            5    | .   14  .   
Peak Build Rating          8    | 5   6   8   
  Average Rating           5    | 3   5   6   
  On Entrance              3    | .   5   6   
Naked Turns                .    | .   .   .   
Heaviest Build             19   | 6   16  19  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  5    | .   .   5   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 5   10  10  
  Average Capacity         9    | 5   9   10  
  Most Carried             5    | 3   5   5   
  Average Carried          3    | 1   4   3   
  Final Capacity           10   | 5   10  10  
  Final Carried            5    | 3   5   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           461  | 268 58  135 
  Remotely                 .    | .   .   .   
Salvage Created            603  | 97  162 344 
  Parts                    33   | 6   12  15  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  16   | 1   8   7   
  Guns                     15   | 1   8   6   
  AOE                      1    | .   .   1   
Classes Destroyed          5    | 2   1   2   
  Worker                   2    | .   .   2   
  Tunneler                 2    | 2   .   .   
  Swarmer                  6    | .   6   .   
  Grunt                    8    | 1   2   5   
  Sentry                   2    | .   .   2   
Best Kill Streak           3    | 3   3   2   
  Combat Bots Only         3    | 1   3   2   
Max Kills in Single Turn   2    | 2   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        178  | 9    56   113  
  Missed                   47   | 1    14   32   
Damage Taken               1552 | 91   349  1112 
  Core                     534  | 44   88   402  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         64   | 82   47   .    
Volleys Fired              78   | 6    26   46   
  Largest                  2    | 2    2    2    
  Hottest                  116  | 60   60   116  
Shots Fired                140  | 12   52   76   
  Gun                      129  | 12   52   65   
  Cannon                   10   | .    .    10   
  Launcher                 1    | .    .    1    
  Special                  .    | .    .    .    
  Kinetic                  32   | 6    26   .    
  Thermal                  107  | 6    26   75   
  Explosive                1    | .    .    1    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | 2    4    8    
  Robot Miss Streak        5    | 3    5    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           82   | 6    28   48   
  Core Hits                30   | 4    11   15   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1164 | 101  360  703  
  Guns                     978  | 101  347  530  
  Cannons                  69   | .    .    69   
  Explosions               104  | .    .    104  
  Melee                    .    | .    .    .    
  Ramming                  13   | .    13   .    
  Kinetic                  243  | 48   195  .    
  Thermal                  804  | 53   152  599  
  Explosive                104  | .    .    104  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            14   | .    .    14   
  Projectiles              .    | .    .    .    
  Explosions               14   | .    .    14   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      22   | .    .    22   
  Shots                    1    | .    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             2    | .    2    .    
  Kicked                   2    | .    2    .    
  Crushed                  .    | .    .    .    
Highest Temperature        204  | 48   42   204  
  Average Temperature      60   | 28   21   75   
  Received Heat Transfer   729  | 48   42   639  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         1833 | 125  350  1358 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             244  | 30  244 236 
  Initial                  102  | .   19  102 
  Average                  120  | 4   143 130 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         84   | 100 71  89  
  Level 1                  15   | .   28  10  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   2   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | 1   12  11  
  Peak Tracking Total      5    | 1   5   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          1    | .   .   1   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   .   3   
  Successful               3    | .   .   3   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   .   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   .   3   
  Prototype ID Bank        1    | .   .   1   
  Alert Level              2    | .   .   2   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   .   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1057 | 123 384 550 
Spaces Moved               609  | 85  240 284 
  Core                     24   | 20  .   4   
  Treads                   .    | .   .   .   
  Legs                     585  | 65  240 280 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            127  | 103 120 140 
  Slowest Speed            300  | 120 120 300 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 5   39  23  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          7    | .   .   7   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      7    | .   .   7   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      751  | 108 283 360 
  Wait                     22   | 5   10  7   
  Move                     607  | 84  239 284 
  Hop                      .    | .   .   .   
  Pick Up                  20   | 8   4   8   
  Fast Attach              .    | .   .   .   
  Attach                   18   | 5   2   11  
  Detach                   .    | .   .   .   
  Swap                     1    | .   .   1   
  Drop                     3    | .   .   3   
  Fire                     78   | 6   26  46  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     2    | .   2   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   83 | -11/Scrapyard | Discovered new exit (range 8)
  124 | -11/Scrapyard | Entered Materials
  188 | -10/Materials | Discovered new exit (range 13)
  308 | -10/Materials | Discovered new exit (range 13)
  318 | -10/Materials | Build established: Mutant
  410 | -10/Materials | Core integrity fell below 50%
  508 | -10/Materials | Entered another Materials area
  508 | -9/Materials  | Evolved 2 slots: Utility x2
  783 | -9/Materials  | Discovered new exit (range 5)
  890 | -9/Materials  | Core integrity fell below 50%
  929 | -9/Materials  | Core integrity fell below 20%
  941 | -9/Materials  | Lost 7 parts (1p3n1u2w)
 1058 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  uncontrollably.
00910_ G-34 Mercenary overheating.
00910_ Sml. Laser destroyed.
00911_ G-34 Mercenary heat damages core (-5).
00911_ G-34 Mercenary overheating. <x4>
00916_ G-34 Mercenary heat damages Heat Sink,
  Aluminum Leg.
00922_ G-34 Mercenary heat damages Aluminum Leg.
00923_ G-34 Mercenary overheating.
00926_ Critical hit (Burn: +37).
00929_ G-34 Mercenary heat damages Ion Engine,
  Aluminum Leg, Sml. Laser.
00932_ Aluminum Leg melted.
00932_ G-34 Mercenary destroyed.
00938_ G-47 Trooper destroyed.
00952_ Acquired Aluminum Leg.
00954_ Extracted 25 matter.
00966_ Acquired Heat Sink.
00968_ Acquired 10 matter.
01035_ W-16 Scout sends out distress signal.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FortressIonNeutralizer
  Manual?         0
Play Time         00:10:17
  Cumulative      8.2 hours
  Start           2025.02.19 @ 18:45:31
  End             2025.02.19 @ 18:54:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 556c1e22-946f-41aa-9d01-dd8aeb838d40