Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.15 @ 09:28:26 Player: cingulata Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (22) 110 Value Destroyed (494) 494 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1004 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 280/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Seismic Detector > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Wheel Wheel VTOL Module VTOL Module VTOL Module VTOL Module Power Shielding Beam Cannon Grenade Launcher Grenade Launcher Grenade Launcher Datajack Heavy Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Light Treads Improved Treads Improved Treads Wheel Wheel Flight Unit VTOL Module VTOL Module VTOL Module VTOL Module Power Shielding Assault Rifle Grenade Launcher Heavy Hammer [Rating: 12] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Power Shielding Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 13 | 1 10 2 Power 1 | . 1 . Engine 1 | . 1 . Core . | . . . Reactor . | . . . Propulsion 5 | . 5 . Treads 5 | . 5 . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device 1 | 1 . . Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 4 | . 2 2 Energy Gun . | . . . Energy Cannon 1 | . 1 . Ballistic Gun 3 | . 1 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . 1 . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 1 | . 1 . To Critical Strikes . | . . . Average Backups 17 | 6 17 20 Power 2 | 1 3 2 Propulsion 9 | 4 9 11 Utility . | . . 1 Weapon 3 | 1 3 5 Tool/Special . | . . . Unused Backups 25 | . 10 15 Power 5 | . 3 2 Propulsion 12 | . 4 8 Utility 1 | . 1 . Weapon 6 | . 2 4 Tool/Special 1 | . . 1 Average Slot Usage (%) 100 | . 100 100 Engine 14 | . 14 14 Treads 23 | . 22 28 Leg 4 | . 5 . Device 3 | . 3 . Storage 14 | . 14 14 Protection 10 | . 10 13 Energy Gun 3 | . 4 . Energy Cannon 6 | . 5 13 Ballistic Gun 17 | . 17 14 Peak Build Rating 12 | 7 12 11 Average Rating 10 | 6 10 11 On Entrance 8 | 6 7 11 Naked Turns . | . . . Heaviest Build 53 | 15 53 53 Greatest Support 46 | 20 46 40 Greatest Overweight (x) 2 | . 2 1 Average Overweight (x) 1 | . 1 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 19 | 8 19 20 Most Carried 20 | 8 20 20 Average Carried 17 | 6 17 20 Final Capacity 20 | 8 20 20 Final Carried 20 | 6 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 573 | 225 320 28 Remotely . | . . . Salvage Created 763 | 103 613 47 Parts 46 | 4 33 9 Haulers Intercepted 2 | . 2 . Recyclers Shooed 2 | 1 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 15 | . 12 3 Guns 13 | . 12 1 Cannons 2 | . . 2 Classes Destroyed 7 | 2 5 . Tunneler 1 | 1 . . Hauler 2 | . 2 . Recycler 1 | 1 . . Operator 2 | . 2 . Watcher 1 | . 1 . Swarmer 5 | . 2 3 Grunt 10 | . 10 . Best Kill Streak 3 | 2 2 3 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 122 | . 101 21 Missed 28 | . 26 2 Hits 94 | . 75 19 Projectile 94 | . 75 19 AOE 5 | . . 5 Critical Strikes 2 | . 2 . Damage Taken 1172 | . 889 283 Core 270 | . 159 111 Absorbed by Shields . | . . . Redirected to Shielding 23 | . 18 5 Core Remaining (%) 100 | 100 . . Volleys Fired 73 | 5 63 5 Largest 2 | 2 2 2 Hottest 80 | 70 80 80 Shots Fired 146 | 10 126 10 Gun 121 | 10 106 5 Cannon 25 | . 20 5 Launcher . | . . . Special . | . . . Kinetic 86 | 5 76 5 Thermal 60 | 5 50 5 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 12 | 5 12 2 Robot Miss Streak 4 | 2 3 4 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 92 | 6 83 3 Core Hits 38 | 2 33 3 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 6 | 1 5 . Burn 5 | 1 4 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1272 | 80 1140 52 Guns 1096 | 80 1001 15 Cannons 176 | . 139 37 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 770 | 42 713 15 Thermal 502 | 38 427 37 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 1 | . 1 . Projectiles 1 | . 1 . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 318 | 45 318 84 Average Temperature 63 | 19 68 47 Received Heat Transfer 492 | . 492 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | 1 2 . Heat Transferred 1702 | 185 1443 74 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 60 | 10 60 60 Initial . | . . . Average 12 | 2 12 18 Influence Increases 426 | 10 346 70 Destroy 0b10 Robot/C 300 | . 240 60 Destroy 0b10 Robot/NC 35 | 10 25 . Destroy Leader 66 | . 56 10 Successful Hack 24 | . 24 . Destroy Structure 1 | . 1 . Influence Decreases 406 | 10 346 50 Time Decay 396 | 10 336 50 Lost Part 10 | . 10 . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 37 | . 32 5 Peak Tracking Total 4 | . 4 3 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 5 | . 5 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 14 . Successful 8 | . 8 . Failed 6 | . 6 . Catastrophic . | . . . Database Lockouts . | . . . Manual 9 | . 9 . Terminals 12 | . 12 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Robot Analysis 2 | . 2 . Locate Traps 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 11 | . 11 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 532 | 16 505 11 Seismic 532 | 16 505 11 Robot Analysis Total 2 | . 2 . Derelict Logs Recovered 2 | . . 2 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 2103 | 36 1859 208 Spaces Moved 783 | 14 691 78 Core . | . . . Treads 634 | . 556 78 Legs 149 | 14 135 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 240 Average Speed 230 | 120 231 240 Slowest Speed 260 | 120 260 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 38 | 2 89 24 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 2 | . . 2 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 937 | 23 826 88 Wait 30 | . 29 1 Move 781 | 13 690 78 Hop . | . . . Pick Up 26 | 2 24 . Fast Attach 2 | 1 . 1 Attach 1 | . 1 . Detach . | . . . Swap 11 | . 9 2 Drop 13 | 2 10 1 Fire 73 | 5 63 5 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 1 exit: Mat) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 37 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 6) 306 | -10/Materials | Build established: Mutant 989 | -10/Materials | Discovered new exit (range 9) 1099 | -10/Materials | Core integrity fell below 50% 1754 | -10/Materials | Discovered new exit (range 7) 1855 | -10/Materials | Discovered new exit (range 11) 1896 | -10/Materials | Entered Mines 1897 | -10/Mines | Learned location of Storage (-7) 2050 | -10/Mines | Identified exit to Materials 2090 | -10/Mines | Assembled infested the area 2095 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2101 | -10/Mines | Core integrity fell below 20% 2104 | -10/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 02050_ K-01 Serf collects debris. 02050_ Acquired derelict log, extracted data. Loading 1 Mines exit... 02052_ R-06 Scavenger collects Lgt. Assault Rifle. 02056_ K-01 Serf collects debris. 02059_ R-06 Scavenger collects Flight Unit. 02074_ K-01 Serf collects debris. 02090_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 02091_ Acquired derelict log, extracted data. World map updated: -8/Materials. 02095_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" 02100_ C-30 ARC bursts open, deploying its payload. 02100_ D-53 Grenadier unfolds itself. Map ----- +----------------------------------------------------+ | ???# ### """ #???????????????????????????? | | ????# """ ## #???????????????????????????? | | ????# ###=#####???????????????????????? | | ?????# #### ####?# [[=%#???????????????????????? | | ?????###???####????####%*#???????????????????????? | | ??????????????????##### ###?????????????????????? | | ??????????????????# #???????????##????????? | | ??????????????????# ####### ?????? | | ??????????????????#""" ?????? | | ??????????????????#""" #????????? | | ??????????????????#""" ######### ##????????? | | ??????????????????# #???? ##??????????????? | | ??????????????????#######h##?? ???????????????? | | ????????????????????????# #?? #??????????????? | | ????????????????????????# ## #???????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# ### #????????????????? | | ????????????????????????# #??????????????????????? | | ??????????? ????#???????# #??????????????????????? | | ??????????? ### ??????# #??????????????????????? | | ??????????? ?????# #??????????????????????? | | ???????????? ?#### ####???????????????????? | | ?????????????"" # #???????????????????? | | ????????????""" #???????????????????? | | ????????????""" #???????????????????? | | ????????? %d @ #???????????????????? | | ????????????????# d #??????????????????? | | ????????????????## #??????????????????? | | ?????????????????## ##??????????????????? | | ??????????????????##### # #???????????????????? | | ??????????????????????##### #???????????????????? | | ??????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MultireflexHardlightBox Manual? 0 Play Time 00:13:43 Cumulative 53.9 hours Start 2025.07.15 @ 09:08:49 End 2025.07.15 @ 09:28:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c63dea1-3f66-46bd-805c-b735ae0531f5