Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.10.02 @ 13:11:00

Player: Exp. Geonium Core

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (121)     605
Value Destroyed (4337)     4337
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (803)                803
              TOTAL SCORE: 11125

 Bonus
-------
High Alert Combat Kills    192
Follower Combat Kills      130
Entered Garrisons          400
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -719

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (10)
Movement                   Walking (120)
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
>          --- UTILITY (8) ------
  Improved Heat Sink
     Small Storage Unit
  Advanced Signal Interpreter
  Improved Light Armor Plating
           System Shield
           Relay Coupler [Swarmer] (35)
           Relay Coupler [Grunt] (1)
           Relay Coupler [Hunter] (13)
>          --- WEAPON (2) -------
           Great Axe
>          --- INVENTORY (8) ----
  Improved Sensor Array
           Relay Coupler [NC] (43)
           Relay Coupler [Duelist] (42)
           Relay Coupler [Demolisher] (20)
           Gatling Laser
           Datajack
           Remote Datajack
  Improved Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Antigrav System
           Antigrav System
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Advanced Targeting Computer
           System Shield
           Relay Coupler [Grunt]
           Relay Coupler [Hunter]
           Relay Coupler [Hunter]
>          --- WEAPON -----------
  Improved Remote Datajack
           Great Axe
>          --- INVENTORY --------
  Improved Sensor Array
           Relay Coupler [NC]
           Relay Coupler [Duelist]
  Enhanced Autogun
  Enhanced Autogun
      Mini Grenade Launcher
           Datajack
           Remote Datajack
[Rating: 64]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Utility Shielding
Weapon                     Gauss Rifle
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Gauss Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  6    | .   .   .   1   .   .   .   2   2   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             136  | .   4   2   18  .   .   3   34  6   25  3   3   .   4   34  
  Power                    12   | .   .   1   1   .   .   1   4   .   1   1   1   .   .   2   
    Engine                 7    | .   .   1   1   .   .   .   1   .   1   1   1   .   .   1   
    Core                   5    | .   .   .   .   .   .   1   3   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | .   2   .   6   .   .   2   6   .   8   .   1   .   .   14  
    Treads                 21   | .   2   .   4   .   .   2   6   .   5   .   .   .   .   2   
    Leg                    12   | .   .   .   1   .   .   .   .   .   1   .   .   .   .   10  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
    Flight                 2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  37   | .   1   .   3   .   .   .   10  2   9   2   1   .   4   5   
    Device                 8    | .   .   .   1   .   .   .   2   .   2   1   1   .   .   1   
    Storage                3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   
    Processor              9    | .   1   .   1   .   .   .   4   .   .   .   .   .   3   .   
    Hackware               10   | .   .   .   .   .   .   .   .   2   4   .   .   .   1   3   
    Protection             7    | .   .   .   .   .   .   .   3   .   3   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | .   1   1   8   .   .   .   14  4   7   .   .   .   .   13  
    Energy Gun             3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          24   | .   1   1   5   .   .   .   11  2   1   .   .   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   1   .   .   .   2   .   2   .   .   .   .   4   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   1   2   3   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 46   | .   .   2   .   .   .   3   5   .   14  .   2   .   .   20  
  Power                    8    | .   .   1   .   .   .   1   2   .   1   .   1   .   .   2   
  Propulsion               24   | .   .   .   .   .   .   2   3   .   7   .   .   .   .   12  
  Utility                  7    | .   .   .   .   .   .   .   .   .   4   .   1   .   .   2   
  Weapon                   7    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   4   
  Highest Loss Streak      12   | .   .   1   .   .   .   3   2   .   12  .   2   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   88  99  95  100 100 96  95  98  88  85  94  92  90  84  
  Engine                   6    | .   14  13  11  11  11  8   .   .   1   1   7   7   6   4   
  Core                     1    | .   .   .   .   .   .   1   4   7   4   .   .   .   .   .   
  Treads                   18   | .   14  28  27  33  33  31  26  23  19  .   .   .   .   3   
  Leg                      2    | .   14  .   2   .   .   .   .   .   .   .   .   .   .   10  
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   15  15  15  13  2   
  Device                   5    | .   .   .   10  11  11  11  8   7   2   6   6   .   .   4   
  Storage                  9    | .   14  14  11  11  11  11  9   7   6   2   7   7   6   6   
  Processor                13   | .   8   14  11  11  11  11  18  15  15  15  15  15  23  13  
  Hackware                 8    | .   .   .   .   .   .   .   .   13  7   27  23  23  20  23  
  Protection               3    | .   .   .   .   .   .   .   9   7   13  .   .   .   .   .   
  Energy Gun               3    | .   21  1   1   11  11  11  .   .   .   .   .   .   .   1   
  Ballistic Gun            10   | .   2   26  19  11  11  11  17  9   5   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   7   7   7   6   2   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   5   5   7   7   7   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 13  13  13  34  34  34  34  55  56  75  15  22  21  21  24  
  Greatest Support         63   | 20  40  40  60  60  60  60  63  63  63  22  22  22  22  60  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   1   1   .   1   1   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   8   8   15  15  15  15  20  20  20  8   8   8   8   8   
  Average Capacity         12   | .   8   8   13  15  15  15  15  20  18  6   8   8   8   8   
  Most Carried             20   | .   8   8   15  14  15  15  20  20  20  6   7   7   8   8   
  Average Carried          11   | .   6   6   11  14  14  14  14  18  16  5   6   7   7   7   
  Final Capacity           20   | 8   8   8   15  15  15  15  20  20  5   8   8   8   8   8   
  Final Carried            20   | 6   6   8   14  14  14  15  20  19  5   6   7   7   8   8   

 Class Distribution 
--------------------
 65% | Scavenger-Mutant
 24% | Mutant
  9% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Low  Fac  Gar  
Matter Collected           2678 | 177  66   35   207  81   .    72   618  129  258  245  143  .    .    647  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3984 | .    246  92   420  55   .    98   1093 157  493  239  254  .    .    837  
  Parts                    210  | .    11   6    23   .    .    3    72   7    26   19   5    .    .    38   
Haulers Intercepted        2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar 
Combat Hostiles Destroyed  80   | .   5   4   9   1   .   2   20  1   16  .   .   .   .   22  
  Melee                    11   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   7   
  Guns                     33   | .   5   4   5   1   .   2   13  .   1   .   .   .   .   2   
  AOE                      36   | .   .   .   4   .   .   .   7   1   11  .   .   .   .   13  
Classes Destroyed          18   | .   4   2   4   1   .   .   3   1   2   .   1   .   .   .   
  Worker                   12   | .   .   2   .   .   .   .   3   4   .   3   .   .   .   .   
  Builder                  9    | .   .   .   1   .   .   .   4   .   .   4   .   .   .   .   
  Tunneler                 3    | .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycler                 4    | .   1   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  10   | .   1   .   2   .   .   .   5   1   .   1   .   .   .   .   
  Swarmer                  12   | .   3   2   .   .   .   .   4   .   .   .   .   .   .   3   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Grunt                    40   | .   2   1   5   .   .   2   11  .   7   .   .   .   .   12  
  Brawler                  6    | .   .   .   1   1   .   .   1   .   2   .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   2   .   .   .   3   .   2   .   .   .   .   5   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
  Decomposer               4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   2   2   6   1   .   1   9   3   6   5   .   .   .   8   
  Combat Bots Only         8    | .   2   2   5   1   .   1   6   1   6   .   .   .   .   8   
Max Kills in Single Turn   6    | .   1   1   4   1   .   1   4   2   6   1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   3   .   .   .   4   1   4   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Low  Fac  Gar  
Damage Taken               7710  | .    323  210  398  .    .    485  1157 254  2107 .    52   .    .    2724 
  Core                     1634  | .    63   83   103  .    .    51   137  57   281  .    .    .    .    859  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  222   | .    .    .    .    .    .    .    45   .    177  .    .    .    .    .    
Core Remaining (%)         65    | 100  .    41   .    .    .    61   75   .    .    .    .    51   .    .    
Volleys Fired              247   | .    35   13   46   1    3    16   67   3    16   3    .    .    3    41   
  Largest                  2     | .    2    2    2    2    1    2    2    2    2    1    .    .    1    2    
  Hottest                  90    | .    90   70   40   78   23   78   56   56   56   7    .    .    7    50   
Shots Fired                390   | .    52   24   77   2    3    32   123  5    18   3    .    .    3    48   
  Gun                      330   | .    52   24   73   2    3    32   112  5    5    .    .    .    .    22   
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 47    | .    .    .    4    .    .    .    11   .    12   .    .    .    .    20   
  Special                  13    | .    .    .    .    .    .    .    .    .    1    3    .    .    3    6    
  Kinetic                  259   | .    3    19   73   1    3    16   112  5    5    .    .    .    .    22   
  Thermal                  71    | .    49   5    .    1    .    16   .    .    .    .    .    .    .    .    
  Explosive                47    | .    .    .    4    .    .    .    11   .    12   .    .    .    .    20   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         30    | .    7    8    15   10   .    15   22   3    13   9    .    .    12   30   
  Robot Miss Streak        4     | .    3    3    4    .    .    2    3    2    1    .    .    .    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
Shots Hit Robots           339   | .    32   15   49   1    .    27   87   7    34   14   7    .    3    63   
  Core Hits                219   | .    11   8    25   1    .    8    64   4    45   3    3    .    .    47   
  Critical Kills           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         10    | .    3    .    .    .    .    2    3    .    1    .    .    .    .    1    
    Burn                   5     | .    3    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Destroy                3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
Melee Attacks              158   | .    .    .    .    .    .    .    1    28   31   13   9    2    .    74   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 158   | .    .    .    .    .    .    .    1    28   31   13   9    2    .    74   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            23    | .    .    .    .    .    .    .    .    4    .    11   5    .    .    3    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11437 | .    400  138  710  21   .    500  2906 537  2435 693  428  .    .    2669 
  Guns                     3570  | .    400  132  456  20   .    475  1566 68   90   .    .    .    .    363  
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4973  | .    .    .    239  .    .    .    1306 202  1779 .    .    .    .    1447 
  Melee                    2784  | .    .    .    .    .    .    .    .    238  566  693  428  .    .    859  
  Ramming                  110   | .    .    6    15   1    .    25   34   29   .    .    .    .    .    .    
  Kinetic                  2854  | .    10   94   456  .    .    207  1566 68   90   .    .    .    .    363  
  Thermal                  918   | .    390  38   .    20   .    268  .    202  .    .    .    .    .    .    
  Explosive                4771  | .    .    .    239  .    .    .    1306 .    1779 .    .    .    .    1447 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2784  | .    .    .    .    .    .    .    .    238  566  693  428  .    .    859  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    .    .    1    6    6    6    3    .    1    
  Average Corruption       2     | .    .    .    .    .    .    .    .    1    1    6    5    3    .    1    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  51    | .    .    .    .    .    .    .    .    4    6    7    18   2    .    14   
    Message Errors         15    | .    .    .    .    .    .    .    .    1    1    2    4    1    .    6    
    Matter Fused           9     | .    .    .    .    .    .    .    .    1    1    1    4    .    .    2    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    .    3    1    3    1    .    2    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    2    1    1    1    .    .    2    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            596   | .    .    .    .    .    .    .    65   37   53   207  188  .    .    46   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               128   | .    .    .    .    .    .    .    65   .    53   .    .    .    .    10   
  Melee                    468   | .    .    .    .    .    .    .    .    37   .    207  188  .    .    36   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      813   | .    .    .    48   .    .    .    .    206  331  .    .    .    .    228  
  Shots                    23    | .    .    .    1    .    .    .    .    3    9    .    .    .    .    10   
  Rammed                   18    | .    .    2    2    .    .    8    5    1    .    .    .    .    .    .    
Targets Rammed             24    | .    .    4    2    1    .    8    6    3    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  6     | .    .    2    .    1    .    .    1    2    .    .    .    .    .    .    
Highest Temperature        419   | .    304  100  259  12   .    354  48   27   18   227  419  .    .    26   
  Average Temperature      102   | .    117  39   76   8    .    172  15   22   10   101  162  .    .    9    
  Received Heat Transfer   2609  | .    123  143  123  .    .    333  495  .    609  .    .    .    .    783  
  Effects                  3     | .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    3    1    1    .    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         2175  | .    1261 111  .    37   .    666  .    100  .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar 
Peak Influence             798  | .   182 110 371 184 .   35  466 341 413 250 .   .   14  798 
  Initial                  179  | .   .   70  1   124 .   .   .   143 116 179 .   .   .   9   
  Average                  211  | .   94  42  192 144 .   2   272 186 184 218 .   .   2   439 
Maximum Alert Level        3    | .   .   .   1   .   .   .   2   1   2   1   .   .   .   3   
  Low Security (%)         58   | .   100 100 43  100 .   100 26  78  74  35  .   .   100 11  
  Level 1                  28   | .   .   .   56  .   .   .   51  21  24  64  .   .   .   40  
  Level 2                  10   | .   .   .   .   .   .   .   21  .   1   .   .   .   .   32  
  Level 3                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   1   .   .   .   4   3   .   .   .   .   .   .   
  Investigation            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   1   .   .   .   4   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar 
Distress Signals           5    | .   2   .   1   .   .   .   2   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              144  | .   11  7   25  1   .   3   32  2   26  1   .   .   1   35  
  Peak Tracking Total      10   | .   4   3   7   1   9   3   9   1   10  1   .   .   1   8   
  Tactical Retreats        7    | .   1   1   .   .   .   .   2   .   2   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar 
Traps Triggered            6    | .   .   .   .   .   .   .   .   .   3   .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar 
Machines Disabled          13   | .   .   .   2   .   1   .   .   7   .   .   .   .   .   3   
  Max in Single Turn       5    | .   .   .   2   .   1   .   .   5   .   .   .   .   .   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar 
Machines Accessed          24   | .   4   1   2   .   2   .   3   3   1   2   1   .   3   2   
  Terminals                14   | .   3   .   2   .   .   .   3   1   1   .   .   .   2   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   
Total Hacks                46   | .   12  1   4   .   2   .   5   7   2   3   1   .   4   5   
  Successful               16   | .   4   1   1   .   2   .   1   1   1   2   1   .   1   1   
  Failed                   29   | .   7   .   3   .   .   .   4   6   1   1   .   .   3   4   
    Catastrophic           7    | .   2   .   1   .   .   .   .   .   1   1   .   .   1   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   7   .   2   .   1   .   5   4   1   2   .   .   1   2   
  Terminals                32   | .   10  .   4   .   .   .   5   4   2   .   .   .   2   5   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   2   .   .   2   .   
Terminal Hacks             12   | .   4   1   1   .   2   .   1   .   1   .   1   .   .   1   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   
  Unlock Access            3    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   4   .   2   .   .   .   3   2   1   2   .   .   3   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              9    | .   .   .   .   .   .   .   .   .   1   2   .   .   1   5   
  Non-combat               3    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Combat                   6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   
Robot Hacks Applied        10   | .   .   .   .   .   .   .   .   .   1   2   .   .   1   6   
  overload_power           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  wipe_record              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  overwrite_iff            3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  streamctrl_low           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    13   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   9   
  Machine Destruction      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Programmers              4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Attached                 7    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar 
Total Allies               10   | .   .   2   .   .   .   .   .   .   1   1   .   .   1   5   
  Largest Group            2    | .   .   2   2   .   .   .   .   .   1   .   .   .   1   2   
  Highest-Rated Group      76   | .   .   24  24  .   .   .   .   .   16  .   .   .   34  76  
  Highest-Rated Ally       38   | .   .   16  16  .   .   .   .   .   16  .   .   .   34  38  
Total Orders               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               68   | .   .   .   41  .   .   .   .   .   .   .   .   .   2   25  
  Total Damage             1258 | .   .   .   354 .   .   .   .   .   .   .   .   .   92  812 
  Kills                    8    | .   .   .   5   .   .   .   .   .   .   .   .   .   1   2   
Allies Corrupted           2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Gar 
Robot Analysis Total       3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   .   .   .   .   2   1   .   .   
Drone Launches             16   | .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Low  Fac  Gar  
Turns Passed               8573 | .    383  1005 687  456  419  505  1238 552  677  230  625  197  111  1488 
Spaces Moved               5224 | 1    204  468  316  283  258  266  574  285  259  249  807  343  165  746  
  Core                     39   | .    .    .    .    .    .    .    .    .    31   .    .    .    .    8    
  Treads                   2730 | .    91   468  316  283  258  266  574  285  189  .    .    .    .    .    
  Legs                     665  | 1    113  .    .    .    .    .    .    .    1    .    .    .    .    550  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1790 | .    .    .    .    .    .    .    .    .    38   249  807  343  165  188  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 120  120  160  160  160  160  160  155  160  50   56   56   56   56   48   
  Average Speed            126  | 120  137  160  160  160  160  162  158  160  165  71   73   56   56   121  
  Slowest Speed            240  | 120  160  160  160  160  160  240  240  160  240  120  120  56   56   190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 2    61   83   33   77   60   47   44   12   49   8    92   35   5    58   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    
  Known Exits Taken        10   | .    .    .    1    1    1    1    1    1    .    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             9    | .    .    3    .    1    .    1    .    .    .    .    4    .    .    .    
Spaces Dug                 49   | .    .    .    8    .    .    .    1    6    1    1    2    2    .    28   
Terrain Destroyed          332  | .    .    .    27   .    .    .    62   54   84   1    2    2    .    100  
  Melee                    33   | .    .    .    .    .    .    .    1    6    1    1    2    2    .    20   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      299  | .    .    .    27   .    .    .    61   48   83   .    .    .    .    80   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Low  Fac  Gar  
Total                      6570 | .    259  702  436  284  262  299  776  330  445  279  821  344  182  1151 
  Wait                     644  | .    4    211  15   .    .    4    60   4    89   9    .    .    5    243  
  Move                     5212 | .    203  467  315  282  257  265  573  285  258  248  806  342  165  746  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  66   | .    7    4    19   .    1    3    15   1    5    2    2    .    3    4    
  Fast Attach              50   | .    .    .    5    .    .    1    7    .    11   2    3    .    2    19   
  Attach                   34   | .    4    2    5    .    .    2    7    2    7    1    .    .    1    3    
  Detach                   4    | .    .    .    1    .    .    .    1    .    2    .    .    .    .    .    
  Swap                     52   | .    .    .    8    .    .    .    20   4    7    .    .    .    1    12   
  Drop                     78   | .    6    1    20   .    1    .    19   .    19   1    1    .    2    8    
  Fire                     247  | .    35   13   46   1    3    16   67   3    16   3    .    .    3    41   
  Melee                    158  | .    .    .    .    .    .    .    1    28   31   13   9    2    .    74   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    24   | .    .    4    2    1    .    8    6    3    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat / *Exi / *Zio)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Garrison
-7/Factory (discovered 2 exits: *Low / Gar)
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Lower Caves
-6/Factory
-6/Garrison (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location       | Event
    1 | -11/Junkyard   | Discovered new exit (range 0)
    1 | -11/Junkyard   | Entered Materials
   52 | -10/Materials  | Central database locked down
  309 | -10/Materials  | Build established: Mutant
  367 | -10/Materials  | Discovered new exit (range 11)
  384 | -10/Materials  | Entered Mines
  385 | -10/Mines      | Assembled infested the area
  390 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  416 | -10/Mines      | Learned Materials emergency access door positions
  979 | -10/Mines      | Found the Drone Emporium
  986 | -10/Mines      | Found Prototype Device
 1146 | -10/Mines      | Core integrity fell below 50%
 1219 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1345 | -10/Mines      | Discovered new exit (range 5)
 1389 | -10/Mines      | Entered Materials
 1389 | -9/Materials   | Accompanied by 2 allies
 1389 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1786 | -9/Materials   | Discovered new exit (range 11)
 2005 | -9/Materials   | Build established: Scavenger-Mutant
 2014 | -9/Materials   | Discovered new exit (range 6)
 2075 | -9/Materials   | Identified exit to Mines
 2076 | -9/Materials   | Entered Mines
 2083 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 2228 | -9/Mines       | Identified exit to Materials
 2292 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
 2523 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 2526 | -9/Mines       | Discovered new exit (range 5)
 2531 | -9/Mines       | Identified exit to Exiles
 2532 | -9/Mines       | Entered Exiles
 2572 | -9/Exiles      | Met 8R-AWN
 2600 | -9/Exiles      | Met EX-HEX
 2649 | -9/Exiles      | Met EX-BIN
 2676 | -9/Exiles      | Aligned with FarCom system
 2678 | -9/Exiles      | Given EX-Vault access code
 2716 | -9/Exiles      | Opened EX-Vault
 2729 | -9/Exiles      | Found Modified TNC
 2761 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2808 | -9/Exiles      | Met EX-DEC
 2814 | -9/Exiles      | Learned location of Zion (-7)
 2864 | -9/Exiles      | Discovered new exit (range 11)
 2913 | -9/Exiles      | Attacked by the Exiles
 2950 | -9/Exiles      | Identified exit to Mines
 2951 | -9/Exiles      | Entered Mines
 3362 | -8/Mines       | Lost 3 parts (1p2n)
 3433 | -8/Mines       | Discovered exit to Materials (range 12)
 3456 | -8/Mines       | Entered Materials
 3456 | -8/Materials   | Evolved 2 slots: Utility x2
 3456 | -8/Materials   | Identified Decoy Drone Bay
 4159 | -8/Materials   | Build established: Mutant
 4439 | -8/Materials   | Discovered new exit (range 15)
 4565 | -8/Materials   | Build established: Scavenger-Mutant
 4692 | -8/Materials   | Identified exit to Factory
 4694 | -8/Materials   | Entered Factory
 4694 | -7/Factory     | Evolved 2 slots: Utility x2
 5246 | -7/Factory     | Identified exit to Garrison
 5246 | -7/Factory     | Entered Garrison
 5414 | -7/Garrison    | Triggered checkpoint
 5734 | -7/Garrison    | Installed Relay Interface Framework
 5845 | -7/Garrison    | Triggered checkpoint
 5864 | -7/Garrison    | Triggered checkpoint
 5910 | -7/Garrison    | Lost 12 parts (1p5n4u2w)
 5915 | -7/Garrison    | Discovered new exit (range 15)
 5922 | -7/Garrison    | Identified exit to Factory
 5923 | -7/Garrison    | Entered Factory
 5991 | -7/Factory     | Identified exit to Garrison
 6024 | -7/Factory     | Discovered new exit (range 12)
 6031 | -7/Factory     | Identified exit to Lower Caves
 6153 | -7/Factory     | Entered Lower Caves
 6492 | -7/Lower Caves | Encountered a Warlord checkpoint
 6671 | -7/Lower Caves | Learned Factory trap positions
 6702 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 6706 | -7/Lower Caves | Identified exit to Zion
 6760 | -7/Lower Caves | Discovered new exit (range 11)
 6765 | -7/Lower Caves | Identified exit to Lower Caves
 6778 | -7/Lower Caves | Entered another Lower Caves area
 6805 | -7/Lower Caves | Encountered a Warlord checkpoint
 6840 | -7/Lower Caves | Discovered new exit (range 8)
 6842 | -7/Lower Caves | Identified exit to Factory
 6975 | -7/Lower Caves | Entered Factory
 6975 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6976 | -6/Factory     | Loaded intel: 81 trap records
 7086 | -6/Factory     | Identified exit to Garrison
 7086 | -6/Factory     | Entered Garrison
 7086 | -6/Garrison    | Accompanied by 1 ally
 7210 | -6/Garrison    | Rescued a captive Derelict
 7211 | -6/Garrison    | Rescued a captive Derelict
 7257 | -6/Garrison    | Garrison Relay disabled
 7260 | -6/Garrison    | Triggered checkpoint
 7300 | -6/Garrison    | Triggered checkpoint
 7345 | -6/Garrison    | Core integrity fell below 50%
 7378 | -6/Garrison    | Lost 11 parts (1p7n1u2w)
 7389 | -6/Garrison    | Destroyed 8 combat bots
 7587 | -6/Garrison    | Discovered new exit (range 9)
 7600 | -6/Garrison    | Identified exit to Factory
 7862 | -6/Garrison    | Triggered checkpoint
 7865 | -6/Garrison    | Garrison Relay disabled
 8140 | -6/Garrison    | Triggered checkpoint
 8326 | -6/Garrison    | Triggered checkpoint
 8370 | -6/Garrison    | Core integrity fell below 20%
 8392 | -6/Garrison    | Lost 5 parts (1p3n1w)
 8430 | -6/Garrison    | Garrison Relay disabled
 8478 | -6/Garrison    | Triggered checkpoint
 8547 | -6/Garrison    | Build established: Bothacker-Mutant
 8574 | -6/Garrison    | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
08353_ An alarm sounds.
08355_ Imp. Deuterium Engine destroyed.
08360_ SK,X2ZXK>593FY2F2M4DTTMZ>/DTJAB P22V
08361_ Carbon-fiber Leg destroyed.
08361_ Mni. Grenade Launcher destroyed.
08375_ Y-54 Guardian Lgt. Treads severed.
08381_ Y-54 Guardian destroyed.
08384_ Acquired 13 matter.
08393_ Acquired Imp. Light Armor Plating.
08401_ VVJTO<POE,A=YXTRCBWSRR|TPMD3U&C25#S
08405_ Acquired 10 matter.
08430_ Garrison Relay disabled.
08430_ Relay Coupler [NC] tumbles out of relay unit.
08430_ Relay Coupler [Duelist] tumbles out of relay unit.
08430_ Relay Coupler [Grunt] tumbles out of relay unit.
08432_ System corrupted: Matter fused (-9).
08473_ System corrupted: Component data lost.
08478_ Beams of light sweep through the air. An alarm sounds.
08478_ Carbon-fiber Leg destroyed. <x2>
08495_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????###+##??????????????????????????????????? |
| ?????????? +!####????????????????????????????????? |
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| ???????#####     !"#?????????????????????????????? |
| ???????#         ! #?????????????????????????????? |
| ???????# ###  [  !"#?????????????????????????????? |
| ???????????###   ###?????????????????????????????? |
| ?????????????#!  ##??????????????????????????????? |
| ###??????????#  ###??????????????????????????????? |
| #"#############"##??????????????????????????????#? |
|                  ##???????????????????????????? #? |
|                  "#???????????????????????????? #? |
|                  ##???????????????????????????? #? |
| ""###### #####   #????????????????????????????? #? |
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|   #????# #???#   #????????????????????????????  #? |
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|   #????# #???#   #??????######################  #? |
|   #????# #?###   #??????#                       #? |
|   #????# #]]##   #??????#                       #? |
|   ##???# #]]##   #??????#@ ######################? |
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|   #????# #!!##   #??????#  #?????????????????????? |
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|   #????# #???#   ##    ##  #?????????????????????? |
|   #????# #???#   ##    ##g ##????????????????????? |
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| ???????????###!  ##  %  #   ###????????""""""""""? |
| ???###########%  ##    #    ###########"!!!!!!"""# |
| ???#                     *                     ""# |
| ???#                    !                      !"# |
| ???#              ! *       #######  ##        !"# |
| ???#   ############ %  ##  ##?????#  ##??      !"# |
| ???#   #??????????#[   ##  #??# ###  "#????    !"# |
| ####   #??## ###### #####  #??#   "  ##??????  ""# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             600
Core Shielding             20
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         22
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        4
Relay Coupler Value        77

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiomechanicalSniperAutobeam
  Manual?         0
Play Time         01:23:58
  Cumulative      450.6 hours
  Start           2023.10.01 @ 15:39:41
  End             2023.10.02 @ 13:11:00
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          503
  Rogue           503
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           8/0/3/1/0/0/0/0/0
Lore%             81
Gallery%          89
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 059479d7-889d-4c55-a88c-9607e64d460d