Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.08 @ 12:30:38 Player: Boris Result: Destroyed by ML-CYA(B) with Slug Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (168) 840 Value Destroyed (5523) 5523 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (760) 760 TOTAL SCORE: 11563 Bonus ------- High Alert Combat Kills 153 Follower Combat Kills 94 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -187 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 55/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Improved Deuterium Engine Improved Cooling System Coolant Injector Large Storage Unit Hacking Suite System Shield Relay Coupler [NC] (36) Particle Gun Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Makeshift Leg Aerolev Unit > --- UTILITY ---------- Large Storage Unit Large Storage Unit Enhanced Optical Array Experimental Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Improved Cooling System Coolant Injector Large Storage Unit Improved Medium Armor Plating Insulated Plating System Shield Relay Coupler [NC] Precision Shock Rifle EM Pulse Cannon Autogun Gauss Rifle Flak Cannon Proton Missile Launcher Heavy Rocket Launcher Improved Datajack [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Relay Coupler [Hunter] Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Shock Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Slots Evolved 6 | . . 2 . . . 2 . . 2 . . . Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . . . 2 . . 1 . . . Utility 3 | . . 2 . . . . . . 1 . . . Weapon . | . . . . . . . . . . . . . Parts Attached 230 | 6 10 11 26 3 6 9 53 7 61 16 17 5 Power 14 | 1 . . 2 . . 1 3 1 3 . 3 . Engine 9 | 1 . . 1 . . 1 2 . 3 . 1 . Core 5 | . . . 1 . . . 1 1 . . 2 . Reactor . | . . . . . . . . . . . . . Propulsion 44 | 2 3 1 4 . 2 2 12 1 10 4 3 . Treads 16 | 2 . . 1 . 1 2 9 . 1 . . . Leg 26 | . 3 1 3 . 1 . 2 1 9 3 3 . Wheel . | . . . . . . . . . . . . . Hover 2 | . . . . . . . 1 . . 1 . . Flight . | . . . . . . . . . . . . . Utility 94 | 1 3 6 13 1 4 3 23 2 30 4 4 . Device 41 | . 2 2 7 . 1 2 11 1 12 1 2 . Storage 5 | 1 1 . . 1 1 . . . 1 . . . Processor 7 | . . 3 . . . . . . 3 1 . . Hackware 1 | . . . . . . . . . 1 . . . Protection 40 | . . 1 6 . 2 1 12 1 13 2 2 . Artifact . | . . . . . . . . . . . . . Weapon 78 | 2 4 4 7 2 . 3 15 3 18 8 7 5 Energy Gun 18 | 2 2 3 2 . . 1 5 . 2 . . 1 Energy Cannon 11 | . . . . . . 1 2 . 2 3 2 1 Ballistic Gun 13 | . . . . . . 1 2 2 6 . 1 1 Ballistic Cannon 4 | . 1 . 2 . . . . . . . 1 . Launcher 22 | . 1 1 3 1 . . 4 1 5 2 3 1 Special Weapon 2 | . . . . . . . . . . 1 . 1 Impact Weapon 7 | . . . . . . . 2 . 3 2 . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . Unidentified Prototypes 12 | . . . 1 . . . 9 . 1 1 . . Parts Lost 54 | . 5 . 8 . . 1 6 1 14 3 4 12 Power 7 | . . . 2 . . 1 . . 3 . . 1 Propulsion 26 | . 2 . 3 . . . 4 . 8 3 1 5 Utility 5 | . 1 . . . . . 1 . 1 . 1 1 Weapon 16 | . 2 . 3 . . . 1 1 2 . 2 5 Highest Loss Streak 11 | . 2 . 4 . . 1 4 1 5 1 4 11 Average Slot Usage (%) 94 | . 93 96 97 100 100 88 98 100 91 84 99 95 Engine 5 | . 14 11 6 . . 6 7 . 5 7 3 . Core 3 | . . . 4 11 11 2 1 9 1 . 3 6 Treads 8 | . 21 . 9 11 2 7 26 16 4 . . . Leg 20 | . 5 22 12 11 19 18 8 19 26 22 37 35 Device 8 | . 8 18 18 22 16 8 4 . 3 6 6 . Storage 14 | . 14 11 11 11 14 18 18 18 15 15 15 15 Processor 11 | . . 11 11 11 11 9 9 9 14 15 15 15 Protection 2 | . . . 3 . 1 . 3 9 4 . . 6 Energy Gun 6 | . 26 20 9 11 11 3 2 . 1 . . . Energy Cannon 3 | . . . . . . 5 6 6 1 6 6 6 Ballistic Gun 3 | . . . . . . 8 2 4 9 . . . Ballistic Cannon 1 | . 1 1 2 . . . . . . . 3 6 Launcher 2 | . . . 8 2 11 . . 5 . 1 2 . Impact Weapon 1 | . . . . . . . 6 1 1 5 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 61 | 13 19 21 23 27 44 51 52 49 58 58 61 57 Greatest Support 82 | 40 40 20 20 20 25 42 82 42 60 55 70 70 Greatest Overweight (x) 10 | . 1 1 4 1 2 2 4 1 4 5 1 10 Average Overweight (x) . | . . . 1 . 1 1 . 1 . 1 . . Largest Inventory Capacity 16 | 6 8 8 8 10 16 16 16 16 16 16 16 16 Average Capacity 13 | 5 6 8 8 8 11 16 16 16 16 16 16 16 Most Carried 16 | 1 8 8 8 10 12 16 16 16 16 16 16 15 Average Carried 12 | . 4 7 7 8 10 13 15 15 15 15 15 14 Final Capacity 16 | 6 8 8 8 10 16 16 16 16 16 16 16 16 Final Carried 16 | 1 6 8 8 10 12 16 16 16 16 16 15 9 Class Distribution -------------------- 75% | Scavenger-Mutant 8% | Mutant 7% | Scavenger-Skirmisher 7% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Matter Collected 3803 | 219 151 133 397 . 68 97 658 166 1167 321 418 8 Remotely . | . . . . . . . . . . . . . Salvage Created 5368 | . 882 205 267 . 39 171 1351 190 1382 292 554 35 Parts 301 | . 54 18 22 . 3 7 76 6 89 12 14 . Haulers Intercepted 3 | . 1 . . . . . 2 . . . . . Recyclers Shooed 3 | . 1 . 1 . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . 8 8 2 Prevented 13 | . . . . . . . . . . 3 10 . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Combat Hostiles Destroyed 133 | . 16 6 23 . 1 2 23 6 36 8 11 1 Melee 3 | . . . . . . . 3 . . . . . Guns 40 | . 11 2 3 . . 1 2 1 20 . . . Cannons 14 | . . . 3 . . 1 5 1 2 . 2 . AOE 66 | . 5 4 17 . 1 . 12 4 12 6 5 . Classes Destroyed 15 | . 7 2 1 . 1 . . . 2 . 2 . Worker 7 | . 1 . . . . . 3 . 3 . . . Builder 6 | . 2 1 . . . . 1 . 2 . . . Hauler 3 | . 1 . . . . . 2 . . . . . Recycler 6 | . 1 1 . . . 1 3 . . . . . Operator 4 | . . 1 . . . . 2 . 1 . . . Watcher 7 | . 2 2 . . . . 2 . 1 . . . Swarmer 45 | . 3 4 11 . . . 7 . 16 4 . . Grunt 58 | . 13 1 3 . . . 11 6 10 4 10 . Brawler 2 | . . . . . . . . . 2 . . . Sentry 10 | . . 1 2 . . 1 4 . 2 . . . Hunter 3 | . . . . . 1 1 1 . . . . . Programmer 6 | . . . . . . . . . 6 . . . Samaritan 1 | . . . . . . . . . . . 1 . Assembled 8 | . . . 8 . . . . . . . . . Thug 1 | . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . 1 . Best Kill Streak 17 | . 6 7 9 . 1 1 17 2 8 4 7 1 Combat Bots Only 10 | . 5 5 9 . 1 1 10 2 5 4 7 1 Max Kills in Single Turn 5 | . 3 3 4 . 1 1 5 1 3 3 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 3 3 4 . 1 . 3 1 3 3 2 . Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Damage Taken 8421 | . 714 167 785 . 23 201 1439 182 2320 440 577 1573 Core 1256 | . 151 23 221 . . 14 115 15 220 57 75 365 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 62 | 100 39 . . . 39 . . 73 . . . . Volleys Fired 384 | . 52 14 38 . 4 14 56 17 121 16 40 12 Largest 2 | . 2 2 2 . 2 2 2 2 2 1 2 2 Hottest 130 | . 90 130 130 . 95 95 80 60 88 65 109 109 Shots Fired 550 | . 90 25 43 . 5 25 64 18 204 17 45 14 Gun 351 | . 89 22 17 . 1 17 25 3 175 . . 2 Cannon 124 | . . . 15 . . 7 30 6 15 11 29 11 Launcher 74 | . 1 3 11 . 4 1 9 9 14 6 16 . Special 1 | . . . . . . . . . . . . 1 Kinetic 199 | . . . 15 . . 10 8 3 155 . 5 3 Thermal 186 | . 10 22 17 . 1 14 47 6 35 9 18 7 Explosive 48 | . 1 3 11 . 4 1 1 9 8 2 8 . Electromagnetic 116 | . 79 . . . . . 8 . 6 6 14 3 Robot Hit Streak 18 | . 16 5 11 . . 13 8 12 18 5 18 5 Robot Miss Streak 5 | . 2 2 5 . . 1 2 1 5 1 3 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . 3 . 1 . . . . . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 . . . Shots Hit Robots 367 | . 67 15 33 6 . 17 55 9 130 5 23 7 Core Hits 274 | . 37 16 42 . 2 5 45 14 81 9 22 1 Critical Hits 1 | . . . . . . . 1 . . . . . Critical Kills 1 | . . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 55 | . . . . 6 . . 34 . 10 5 . . Impact 49 | . . . . . . . 34 . 10 5 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 9 | . . . . 6 . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13182 | . 1213 548 1494 . 90 232 2779 550 4160 638 1415 63 Guns 3996 | . 975 230 207 . . 150 264 31 2109 . . 30 Cannons 1307 | . . . 272 . . 47 323 89 171 27 345 33 Explosions 7013 | . 238 318 1015 . 90 30 1351 430 1860 611 1070 . Melee 841 | . . . . . . . 841 . . . . . Ramming 25 | . . . . . . 5 . . 20 . . . Kinetic 2273 | . . . 272 . . 48 27 31 1808 . 52 35 Thermal 2443 | . 210 230 207 . . 149 860 89 526 . 172 . Explosive 4313 | . 116 318 1015 . 90 30 220 430 1337 262 495 . Electromagnetic 3287 | . 887 . . . . . 831 . 469 376 696 28 Impact 841 | . . . . . . . 841 . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 3 3 8 8 8 8 Average Corruption 6 | . . . . . . . 2 3 7 8 8 8 Corruption Purged . | . . . . . . . . . . . . . Effects 145 | . . . . . . . 13 11 63 30 22 6 Message Errors 38 | . . . . . . . 4 2 13 8 7 4 Matter Fused 34 | . . . . . . . 4 4 15 6 5 . Heat Flow Errors 8 | . . . . . . . . . 4 4 . . Energy Discharges 19 | . . . . . . . 3 3 8 4 1 . Parts Rejected 2 | . . . . . . . . . 1 . 1 . Data Loss (minor) 18 | . . . . . . . 1 1 6 5 3 2 Data Loss (major) 7 | . . . . . . . . . 2 1 4 . Misfires 6 | . . . . . . . . . 5 1 . . Targeting Errors 11 | . . . . . . . 1 1 8 1 . . Weapon Failures 2 | . . . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 557 | . 6 5 53 . . . 244 19 154 15 61 . Projectiles 43 | . . . . . . . 1 4 . 15 23 . Explosions 347 | . 6 5 53 . . . 76 15 154 . 38 . Melee 167 | . . . . . . . 167 . . . . . Knockbacks 8 | . . . 1 . . . 6 . . . . 1 Impact 5 | . . . . . . . 5 . . . . . Kinetic 2 | . . . 1 . . . . . . . . 1 Secondary 1 | . . . . . . . 1 . . . . . Self-Inflicted Damage 955 | . 156 . 152 . 3 . 130 86 340 . 88 . Shots 28 | . 2 . 6 . 1 . 5 3 8 . 3 . Rammed . | . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . 1 . . 2 . . . Kicked 2 | . . . . . . . . . 2 . . . Crushed 1 | . . . . . . 1 . . . . . . Highest Temperature 270 | . 270 138 165 . . 59 87 98 265 237 99 84 Average Temperature 54 | . 80 48 97 . . 24 27 36 60 67 27 35 Received Heat Transfer 2209 | . 312 45 182 . . 9 648 54 405 72 117 365 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . . 1 . 3 2 4 . Combat Hostiles 9 | . . . . . . . 1 . 2 2 4 . Parts Fried 13 | . 3 . . . . . 1 . 4 2 3 . Impact Corruptions 12 | . . . . . . . 12 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 9 | . 1 4 1 . . . 2 . 1 . . . Heat Transferred 4433 | . 409 518 464 . . 296 1499 148 864 . 235 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 10 | . 2 . . . . . 6 . 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Peak Influence 572 | . 293 205 330 . 147 169 559 572 543 . . . Initial 310 | . . 123 65 . . 57 1 310 300 . . . Average 197 | . 110 146 112 . 117 103 230 462 241 . . . Maximum Alert Level 2 | . 1 1 1 . . . 2 2 2 . . . Low Security (%) 58 | 100 74 79 81 . 100 100 59 . 36 . . . Level 1 25 | . 25 20 18 . . . 9 19 45 . . . Level 2 16 | . . . . . . . 30 80 18 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 2 1 . . . 1 4 . 8 . . . Investigation 5 | . 2 1 . . . . . . 2 . . . Extermination 4 | . . . . . . . . . 4 . . . Reinforcement 5 | . . . . . . 1 3 . 1 . . . Assault 1 | . . . . . . . . . 1 . . . Garrison 1 | . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Distress Signals 2 | . 1 . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 197 | . 21 9 32 . 1 6 31 6 52 13 13 13 Peak Tracking Total 10 | . 3 4 10 . 1 2 4 2 7 5 4 8 Tactical Retreats 10 | . 1 . 3 . . . 2 . 1 . 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Traps Triggered 8 | . 1 . . . . . 2 2 3 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Machines Disabled 33 | . 4 . . . 6 1 7 4 9 1 1 . Max in Single Turn 3 | . 3 . . . 2 1 1 1 2 1 1 . Garrison Access 1 | . . . . . . . . . 1 . . . Garrison Relay 2 | . . . . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Machines Accessed 31 | . 8 4 . . . 2 6 . 11 . . . Terminals 26 | . 7 4 . . . 1 4 . 10 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . Total Hacks 103 | . 29 17 . . . 6 18 . 33 . . . Successful 63 | . 18 9 . . . 3 11 . 22 . . . Failed 39 | . 11 7 . . . 3 7 . 11 . . . Catastrophic 3 | . . . . . . 1 . . 2 . . . Database Lockouts 1 | . . 1 . . . . . . . . . . Manual 80 | . 25 15 . . . 3 11 . 25 1 . . Terminals 93 | . 28 17 . . . 3 15 . 30 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . . . . . 3 2 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . 3 . . . Terminal Hacks 21 | . 6 3 . . . . 3 . 9 . . . Part Schematic 1 | . . 1 . . . . . . . . . . Robot Analysis 4 | . 2 . . . . . 1 . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . Branch Access Points 2 | . 1 1 . . . . . . . . . . Terminal Index 3 | . 1 1 . . . . . . 1 . . . Unreport Threat 3 | . . . . . . . . . 3 . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . Registered Components 1 | . . . . . . . . . 1 . . . Zone Layout 3 | . 1 . . . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 2 . . . . . Scan Component 2 | . . . . . . 1 1 . . . . . Repair 2 | . . . . . . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . 2 . . . Unlock Access 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . 1 . . . Coupler Status 1 | . . . . . . . . . 1 . . . Unauthorized Hacks 35 | . 12 6 . . . 1 5 . 11 . . . Terminals 33 | . 11 6 . . . 1 5 . 10 . . . Track 8 | . 3 2 . . . . 1 . 2 . . . Assimilate 3 | . 1 1 . . . . . . 1 . . . Botnet 17 | . 5 2 . . . 1 3 . 6 . . . Disrupt 1 | . 1 . . . . . . . . . . . Operators 4 | . 1 1 . . . . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Restock 1 | . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 29 | . 6 4 . . . 2 6 . 11 . . . Full Trace Events 3 | . 1 1 . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 . . . . . Time 118 | . . . . . . 38 80 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Used RIF Installer 1 | . . . . . . . . 1 . . . . Robots Hacked 6 | . . . . 6 . . . . . . . . Non-combat 3 | . . . . 3 . . . . . . . . Combat 3 | . . . . 3 . . . . . . . . Robot Hacks Applied 6 | . . . . 6 . . . . . . . . parse_system 6 | . . . . 6 . . . . . . . . Relay Couplers Released 11 | . . . . . . . . 8 3 . . . Machine Destruction 8 | . . . . . . . . 8 . . . . Programmers 3 | . . . . . . . . . 3 . . . Attached 1 | . . . . . . . . . 1 . . . Robots Rewired 3 | . . . . . . . . . . . 3 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Total Allies 12 | . 1 . 3 . . . . . . . 3 5 Largest Group 8 | . 1 1 3 . . . . . . . 3 8 Highest-Rated Group 216 | . 10 8 40 . . . . . . . 93 216 Highest-Rated Ally 31 | . 10 8 16 . . . . . . . 31 31 Total Orders 6 | . 2 2 . . . . . . . . . 2 STAY 3 | . 1 1 . . . . . . . . . 1 FOLLOW 3 | . 1 1 . . . . . . . . . 1 Ally Attacks 42 | . . . 12 . . . . . . . . 30 Total Damage 571 | . . . 121 . . . . . . . . 450 Kills 5 | . . . 2 . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Robot Analysis Total 4 | . 2 . . . . . 1 . 1 . . . Derelict Logs Recovered 4 | . . . 2 . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Turns Passed 12427 | 75 1041 580 1278 927 368 419 1448 530 2800 998 1136 827 Spaces Moved 6745 | 43 548 343 644 541 220 180 637 288 1626 610 763 302 Core 8 | 2 . . 3 . . . . . . . . 3 Treads 2308 | 41 429 . 361 541 48 43 631 214 . . . . Legs 4429 | . 119 343 280 . 172 137 6 74 1626 610 763 299 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 150 150 155 150 120 125 124 120 Average Speed 149 | 154 151 139 171 168 156 155 165 166 139 151 124 130 Slowest Speed 550 | 160 160 150 250 180 180 180 240 172 240 270 160 550 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 74 20 95 90 49 18 73 51 36 86 87 15 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 1 | . 1 . . . . . . . . . . . Known Exits Taken 9 | . . 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched 16 | . . . 3 . 2 . . . . 8 3 . Spaces Dug 80 | . . 6 24 . . 1 8 5 13 11 7 5 Terrain Destroyed 487 | . 60 25 98 . 12 10 48 31 60 29 109 5 Melee 17 | . . . . . . . 4 . 8 5 . . Projectile 27 | . . . . . . 2 6 . 1 6 7 5 AOE 443 | . 60 25 98 . 12 8 38 31 51 18 102 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Total 8471 | 49 667 419 772 552 237 291 906 324 1980 657 896 721 Wait 888 | . 46 45 49 . 2 83 93 . 126 3 41 400 Move 6734 | 42 547 342 643 540 219 180 636 287 1625 609 762 302 Hop . | . . . . . . . . . . . . . Pick Up 62 | 1 9 1 7 2 3 5 9 4 15 2 4 . Fast Attach 75 | 6 3 7 7 . 2 2 19 1 17 7 4 . Attach 28 | . 3 . 3 . . 1 4 1 6 1 4 5 Detach 9 | . . 4 . . . . 2 . 2 1 . . Swap 127 | . 4 4 16 3 4 6 30 5 38 8 9 . Drop 74 | . 3 2 9 1 3 . 23 5 18 5 3 2 Fire 384 | . 52 14 38 . 4 14 56 17 121 16 40 12 Melee 55 | . . . . 6 . . 34 . 10 5 . . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . . . . . 2 . . . Crush . | . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 . . . . Rewire 29 | . . . . . . . . . . . 29 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 784 | -10/Materials | Discovered new exit (range 10) 1003 | -10/Materials | Core integrity fell below 50% 1117 | -10/Materials | Entered another Materials area 1117 | -9/Materials | Accompanied by 1 ally 1117 | -9/Materials | Evolved 2 slots: Utility x2 1279 | -9/Materials | Identified exit to Mines 1310 | -9/Materials | Build established: Scavenger-Mutant 1665 | -9/Materials | Central database locked down 1697 | -9/Materials | Entered Mines 1697 | -9/Mines | Accompanied by 1 ally 1773 | -9/Mines | Learned location of 1 exit from Materials 1779 | -9/Mines | Discovered new exit (range 8) 1791 | -9/Mines | Identified exit to Materials 1812 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1885 | -9/Mines | Destroyed 9 combat bots 1895 | -9/Mines | Lost 4 parts (1p2n1w) 2071 | -9/Mines | Learned 8 Materials zone layouts 2146 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2151 | -9/Mines | Found Prototype Device 2151 | -9/Mines | Identified Exp. Sensor Array 2384 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2433 | -9/Mines | Assembled infested the area 2442 | -9/Mines | Core integrity fell below 50% 2471 | -9/Mines | Destroyed 8 combat bots 2631 | -9/Mines | Found a hidden stash of uninstalled traps 2826 | -9/Mines | Discovered exit to Materials (range 10) 2969 | -9/Mines | Discovered new exit (range 5) 2973 | -9/Mines | Identified exit to Exiles 2975 | -9/Mines | Entered Exiles 2999 | -9/Exiles | Discovered new exit (range 14) 3019 | -9/Exiles | Identified exit to Mines 3052 | -9/Exiles | Met 8R-AWN 3078 | -9/Exiles | Met EX-HEX 3187 | -9/Exiles | Met EX-DEC 3248 | -9/Exiles | Visited The Gauntlet 3554 | -9/Exiles | Discovered exit to Mines (range 12) 3673 | -9/Exiles | Met EX-BIN 3902 | -9/Exiles | Entered Mines 4069 | -8/Mines | Discovered exit to Materials (range 15) 4270 | -8/Mines | Entered Materials 4270 | -8/Materials | Evolved 2 slots: Propulsion x2 4271 | -8/Materials | Identified exit to Storage 4272 | -8/Materials | Identified exit to Factory 4500 | -8/Materials | Repaired Pulse Rifle 4689 | -8/Materials | Entered Storage 4794 | -8/Storage | Repaired Exp. Sensor Array 5580 | -8/Storage | Destroyed 10 combat bots 5668 | -8/Storage | Garrison activated, responded to threat 5892 | -8/Storage | Discovered exit to Factory (range 15) 6007 | -8/Storage | Lost 4 parts (3n1w) 6135 | -8/Storage | Identified exit to Garrison 6137 | -8/Storage | Entered Garrison 6146 | -8/Garrison | Installed Relay Interface Framework 6199 | -8/Garrison | Triggered checkpoint 6242 | -8/Garrison | Garrison Relay disabled 6332 | -8/Garrison | Triggered checkpoint 6496 | -8/Garrison | Discovered exit to Factory (range 10) 6540 | -8/Garrison | Triggered checkpoint 6568 | -8/Garrison | Garrison Relay disabled 6667 | -8/Garrison | Entered Factory 6667 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7856 | -7/Factory | Lost 5 parts (2n1u2w) 8525 | -7/Factory | Discovered new exit (range 10) 8541 | -7/Factory | Identified exit to Lower Caves 8550 | -7/Factory | Build established: Scavenger-Skirmisher 8656 | -7/Factory | Discovered new exit (range 17) 8674 | -7/Factory | Identified exit to Factory 9467 | -7/Factory | First assault squad dispatched 9467 | -7/Factory | Entered Lower Caves 9468 | -7/Lower Caves | Encountered a Warlord checkpoint 9554 | -7/Lower Caves | Build established: Scavenger-Assassin 10080 | -7/Lower Caves | Identified exit to Lower Caves 10341 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 10354 | -7/Lower Caves | Found Prototype Special Weapon 10354 | -7/Lower Caves | Identified Molecular Deconstructor 10450 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 10465 | -7/Lower Caves | Entered another Lower Caves area 10467 | -7/Lower Caves | Discovered exit to Factory (range 10) 10514 | -7/Lower Caves | Core integrity fell below 50% 10533 | -7/Lower Caves | Lost 4 parts (2n2w) 10534 | -7/Lower Caves | Destroyed 7 combat bots 10604 | -7/Lower Caves | Learned location of 1 exit from Factory 10750 | -7/Lower Caves | Build established: Scavenger-Mutant 11440 | -7/Lower Caves | Discovered new exit (range 8) 11448 | -7/Lower Caves | Identified exit to Zion 11498 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 11601 | -7/Lower Caves | Entered Zion 11601 | -7/Zion | Accompanied by 3 allies 11703 | -7/Zion | Gained Derelict followers 11711 | -7/Zion | Discovered new exit (range 14) 11779 | -7/Zion | System corruption cleaned by Quarantine Array 12346 | -7/Zion | RIF detected upon attempting to enter Zion 12346 | -7/Zion | Attacked by Zionites 12346 | -7/Zion | Spotted AJ-TWQ(B) 12346 | -7/Zion | Spotted ML-CYA(B) 12416 | -7/Zion | Lost 11 parts (1p5n1u4w) 12419 | -7/Zion | Core integrity fell below 20% 12428 | -7/Zion | Destroyed by ML-CYA(B) with Slug Cannon Last Messages --------------- 12365_ GI-1WY(l) destroyed. 12366_ AJ-TWQ(B) heat damages Hvy. Battle Rifle. 12367_ AJ-TWQ(B) heat short circuits Fission Core. 12367_ Imp. Medium Armor Plating destroyed. 12379_ YY-ZQ3(g) knocked back. 12380_ Flak Cannon destroyed. 12383_ Lgt. Nuclear Core destroyed. 12383_ Aluminum Leg destroyed. 12385_ EM Pulse Cannon destroyed. 12385_ Proton Missile Launcher destroyed. 12391_ Dropped Prc. Shock Rifle. 12392_ Dropped Gauss Rifle. A strange signal echoes through Zion. 12417_ Entropy package works its way towards YY-ZQ3(g) core. 12419_ YY-ZQ3(g) core destabilizing. 12423_ YY-ZQ3(g) core entropy levels peaking. 12423_ YY-ZQ3(g) destroyed. [Achievement: Deconstruction] 12427_ Knocked back. 12428_ Molecular Deconstructor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????####??????????????????? | | ?????????????????????????### ##?????????????????? | | ????????????????????????## #?????????????????? | | ????????????????????????# < ##????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????## #????????????????? | | ?????????????????????????# #???????????##???? | | ?????????????????????????# ##???????????"#???? | | ?????????????????????????## ##????????#### ????? | | ??????????????????????????# ##?##????###"" ##???? | | ??????????????????????????# ###;#????#""" "###?? | | ?????????????????????????## # #??### ##? | | ??????????????????????#### #### #? | | ?????????????????###### ## ## #? | | ????????????????##< #< #?# #? | | ???????????????##< #< #????# ## | | ???????????????# <# ####### # | | ???????????????# # ### # # | | ???????????????#" ## ### M ### # | | ???????????????###?##< g #### ##?# ## | | ??####?????????????# ### #??# #??# #? | | ??# "############?# @ #?# #??## # | | ??# """"""""""#?##### ### #???? # | | ### "" %"""#????#; ## ######??#### | | # =%!==!=""##;; ;## #??# ##????? | | *%*=%%!%| ;;[[ ### ###### #????? | | % =* BBBB ;#?# #??## #?????? | | # !% ";BBBB ###?# #?## #??????? | | ### [ ""#### ###?### ##### #??????? | | ??# "" """""#?## #??## ##?## ###??????? | | ??# "############?# #??# ##?# ###??????? | | ??####?????????????## #### #?# ##?????? | | ????????????????????### ## ## #?# #?????? | | ??????????????????????# ## #?# ### #?????? | | ???????????????######## ## ### ##?# #?????# | | ???????????????# " #??# ## # | | ???????????????######### #?## #? | | ???????????????????????# #### ## ###? | | ???????????????????????# #??## ## ##??? | | ???????????????????????# #???## ### #???? | | ???????????????????????# #????#########?# ##???? | | ???????????????????????# #??????????????####????? | | ??????????????????????## ##?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????## ##?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed MobileLinkedArmor Manual? 0 Play Time 01:59:34 Cumulative 62.0 hours Start 2020.10.08 @ 10:31:00 End 2020.10.08 @ 12:30:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 2 Adventurer 15 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 53 Gallery% 58 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c68b6a9-5f0b-46d5-9c89-5191c8fee676