Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 01:48:08 Player: Jammed Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (189) 945 Value Destroyed (6094) 6094 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1607) 1607 TOTAL SCORE: 12966 Bonus ------- High Alert Combat Kills 732 Follower Combat Kills 313 Registered with UFD 300 Met Data Miner 300 Friendly Fire -38 Cogmind --------- Core Integrity 442/850 Matter 224/300 Energy 95/100 System Corruption 5% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Seismic Detector > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Fission Core Energy Well (350) Matter Compressor (0) Machine Analyzer Improved Signal Interpreter Surveybot 17 Chip Transmission Jammer Advanced Hacking Suite Authchip [Weapon] Authchip [Weapon] Authchip [Weapon] Authchip [Weapon] Mapping Drone Bay (3/3) Coil Gun Coil Gun Coil Gun Coil Gun Heavy Machine Gun Heavy Mace DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Improved Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Scrap Suit High-capacity Storage Unit Seismic Detector Shield Generator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Coil Gun > --- INVENTORY -------- Fission Core Energy Well Matter Compressor Machine Analyzer Improved Signal Interpreter Surveybot 17 Chip Transmission Jammer Advanced Hacking Suite Authchip [Weapon] Authchip [Weapon] Authchip [Weapon] Authchip [Weapon] Mapping Drone Bay Coil Gun Coil Gun Coil Gun Coil Gun Heavy Machine Gun Heavy Mace DRS Beacon [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Shield Generator Device Shield Generator Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Shock Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . Utility 3 | . . . . . . . 3 . . . Weapon 3 | . . . 2 . . . 1 . . . Parts Attached 129 | 2 22 3 26 22 1 14 34 . 5 . Power 10 | . . . 3 1 . 1 5 . . . Engine 8 | . . . 3 1 . 1 3 . . . Core 2 | . . . . . . . 2 . . . Reactor . | . . . . . . . . . . . Propulsion 29 | . 7 . 4 6 . 2 10 . . . Treads 29 | . 7 . 4 6 . 2 10 . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 19 | 1 2 1 1 4 1 3 6 . . . Device 15 | 1 1 1 1 4 . 2 5 . . . Storage 3 | . 1 . . . 1 1 . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 71 | 1 13 2 18 11 . 8 13 . 5 . Energy Gun 9 | . . . 9 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 45 | 1 . 2 9 8 . 8 12 . 5 . Ballistic Cannon 10 | . 10 . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 7 | . 3 . . 3 . . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . . 1 . . . Parts Lost 30 | . . 3 6 3 . . 9 1 . 8 Power 2 | . . . . . . . 1 . . 1 Propulsion 7 | . . . 1 1 . . 3 1 . 1 Utility 7 | . . 1 1 1 . . 3 . . 1 Weapon 14 | . . 2 4 1 . . 2 . . 5 Highest Loss Streak 6 | . . 1 2 2 . . 2 1 . 6 To Critical Strikes 1 | . . . . . . . 1 . . . Average Slot Usage (%) 92 | . 99 97 90 97 100 96 90 69 40 52 Engine 9 | . 14 14 11 11 11 10 3 . . . Treads 22 | . 24 28 21 21 22 21 25 9 6 . Device 11 | . 14 11 5 8 11 11 17 13 13 13 Storage 10 | . 14 14 11 11 11 10 6 6 6 6 Energy Gun 1 | . . . 7 . . . . . . . Ballistic Gun 33 | . 1 24 33 40 44 41 32 33 7 25 Ballistic Cannon 2 | . 25 3 . . . . . . . . Peak Build Rating 60 | 7 9 11 22 25 24 30 60 47 46 46 Average Rating 25 | 6 7 10 16 20 23 24 51 46 29 36 On Entrance 23 | 6 7 9 11 18 22 24 27 47 46 46 Naked Turns . | . . . . . . . . . . . Heaviest Build 80 | 13 32 32 42 45 62 63 80 73 73 73 Greatest Support 103 | 20 40 40 43 40 40 40 103 50 30 3 Greatest Overweight (x) 24 | . . . 1 2 1 14 1 2 2 24 Average Overweight (x) . | . . . . . 1 . . 1 1 21 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 Average Capacity 16 | 8 9 15 15 15 16 19 20 20 20 20 Most Carried 20 | 7 15 15 15 15 15 20 20 20 20 20 Average Carried 15 | 5 8 14 14 14 14 15 19 19 20 20 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 Final Carried 20 | 7 15 15 15 15 15 20 20 20 20 20 Class Distribution -------------------- 45% | Tank 23% | Gunner 17% | Mutant 9% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Storage Tank | -9/Recycling Tank | -9/Scraptown Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Data Miner Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Matter Collected 6535 | 238 426 478 1105 823 115 330 2616 326 . 78 Remotely . | . . . . . . . . . . . Salvage Created 7585 | 43 318 300 2278 1441 202 . 2828 76 . 99 Parts 450 | 5 37 15 141 86 15 . 139 5 . 7 Haulers Intercepted 8 | . 2 . 4 1 . . 1 . . . Recyclers Shooed 3 | 2 . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 7 . 7 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Combat Hostiles Destroyed 142 | . 12 6 49 22 2 . 44 3 . 4 Guns 126 | . . 4 47 22 2 . 44 3 . 4 Cannons 14 | . 12 2 . . . . . . . . Classes Destroyed 16 | 1 5 . 4 3 . . 3 . . . Worker 5 | . 1 . 1 1 . . 2 . . . Builder 5 | . . . 1 . 1 . 3 . . . Tunneler 11 | 2 1 4 1 . . . 3 . . . Hauler 8 | . 2 . 4 1 . . 1 . . . Recycler 4 | . . . . 2 1 . 1 . . . Mechanic 3 | . . . . 3 . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 11 | . 3 . 5 1 . . 2 . . . Swarmer 36 | . 9 . 13 . . . 7 3 . 4 Grunt 56 | . 3 6 23 7 . . 17 . . . Brawler 1 | . . . . 1 . . . . . . Duelist 7 | . . . 3 4 . . . . . . Protector 1 | . . . . . . . 1 . . . Sentry 27 | . . . 10 10 2 . 5 . . . Hunter 8 | . . . . . . . 8 . . . Programmer 6 | . . . . . . . 6 . . . Best Kill Streak 6 | 1 5 2 4 6 2 . 5 3 . 3 Combat Bots Only 5 | . 3 2 4 3 1 . 5 3 . 3 Max Kills in Single Turn 3 | 1 2 1 2 3 2 . 2 1 . 1 Gunslinging 1 | . . . 1 . . . 1 . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Hostile Shots Fired 743 | . 49 24 139 71 12 . 393 22 . 33 Missed 185 | . 9 3 29 17 5 . 98 15 . 9 Damage Taken 6445 | . 386 282 1165 607 70 . 3537 104 . 294 Core 611 | . 51 25 89 38 . . 307 32 . 69 Absorbed by Shields 1142 | . . . 101 167 27 . 847 . . . Regen/Repaired (Parts) 993 | . 132 . 138 . . . 723 . . . Core Remaining (%) 79 | 100 . 69 . . . 68 . . . . Volleys Fired 350 | 9 41 17 96 49 6 . 124 4 . 4 Largest 5 | 2 2 2 4 4 4 . 5 5 . 5 Hottest 200 | 40 70 70 200 92 92 . 142 142 . 142 Shots Fired 1353 | 18 79 33 344 196 25 . 614 24 . 20 Gun 1268 | 18 . 27 344 196 25 . 614 24 . 20 Cannon 85 | . 79 6 . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 1238 | 18 79 33 229 196 25 . 614 24 . 20 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 115 | . . . 115 . . . . . . . Robot Hit Streak 41 | 4 8 23 19 41 19 . 23 6 . 5 Robot Miss Streak 9 | 2 4 3 9 7 1 . 5 2 . 3 Penetration Max 2 | . . . . . . . 2 . . . Secondary Targets 20 | . . 1 7 4 . . 6 1 . 1 Max Gunslinging Chain 1 | . . 1 1 1 . . 1 1 . 1 Shots Hit Robots 816 | 10 38 28 208 129 21 . 360 13 . 9 Core Hits 343 | 5 20 17 92 51 6 . 142 5 . 5 Critical Kills 4 | . . . . . . . 4 . . . Critical Parts Destroyed 8 | . . 1 . . . . 6 . . 1 Critical Strikes 17 | . 2 1 3 . . . 10 . . 1 Destroy 12 | . . 1 . . . . 10 . . 1 Blast 2 | . 2 . . . . . . . . . Corrupt 3 | . . . 3 . . . . . . . Melee Attacks 294 | . 9 . . 282 . . 3 . . . Impact 294 | . 9 . . 282 . . 3 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15251 | 80 676 467 3633 2201 366 . 7362 245 . 221 Guns 14200 | 80 . 362 3506 2201 366 . 7219 245 . 221 Cannons 781 | . 676 105 . . . . . . . . Explosions 270 | . . . 127 . . . 143 . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 13557 | 80 676 467 2082 2201 366 . 7219 245 . 221 Thermal 270 | . . . 127 . . . 143 . . . Explosive . | . . . . . . . . . . . Electromagnetic 1424 | . . . 1424 . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 1 1 1 1 1 . 5 5 5 5 Average Corruption 1 | . 1 1 1 1 1 . 3 5 5 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 124 | . 5 4 7 21 14 . 41 15 7 10 Message Errors 37 | . . . 2 7 1 . 15 3 5 4 Matter Fused 26 | . 2 . 1 4 4 . 8 4 2 1 Heat Flow Errors 9 | . 1 1 . 2 1 . 2 1 . 1 Energy Discharges 14 | . . 1 1 5 1 . 5 . . 1 Parts Rejected 3 | . . . 1 1 . . 1 . . . Data Loss (minor) 14 | . 2 1 1 . 4 . 4 1 . 1 Data Loss (major) 4 | . . . . 2 1 . . 1 . . Misfires 11 | . . 1 1 . 1 . 3 4 . 1 Alerts 4 | . . . . . 1 . 1 1 . 1 Weapon Failures 2 | . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 23 | . 13 . 2 . . . 8 . . . Projectiles 13 | . 13 . . . . . . . . . Explosions 10 | . . . 2 . . . 8 . . . Melee . | . . . . . . . . . . . Knockbacks 6 | . 5 1 . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 6 | . 5 1 . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 40 | . . . 40 . . . . . . . Shots 2 | . . . 2 . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 417 | . 154 95 408 282 165 . 417 123 . 242 Average Temperature 75 | . 33 27 88 42 48 . 93 55 . 75 Received Heat Transfer 1649 | . 102 177 310 229 24 . 807 . . . Effects 5 | . . . 3 . . . 2 . . . Shutdowns 1 | . . . 1 . . . . . . . Matter Decay 3 | . . . 2 . . . 1 . . . Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . Parts Fried 17 | . . . 17 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . Heat Transferred 300 | . . . 200 . . . 100 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Peak Influence 998 | 10 203 90 544 713 291 . 998 . . . Initial 240 | . 6 . . 229 240 . . . . . Average 287 | 6 82 41 237 457 119 . 450 . . . Maximum Alert Level 3 | . 1 . 2 3 1 . 3 . . . Low Security (%) 40 | 100 89 100 40 . 72 . 18 . . . Level 1 31 | . 10 . 54 29 27 . 25 . . . Level 2 21 | . . . 5 65 . . 33 . . . Level 3 6 | . . . . 4 . . 22 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 34 | . . . 9 5 . . 20 . . . Investigation 14 | . . . 7 2 . . 5 . . . Extermination 7 | . . . . . . . 7 . . . Reinforcement 5 | . . . 1 . . . 4 . . . Assault 5 | . . . 1 3 . . 1 . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Distress Signals 5 | . 1 . 3 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 196 | . 19 6 66 43 2 . 50 5 . 5 Peak Tracking Total 5 | . 4 2 5 5 1 . 5 3 . 3 Tactical Retreats 8 | . 1 . 2 1 . . 3 1 . . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Traps Triggered 9 | . 5 . . . . . 4 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Machines Disabled 26 | . 2 . 5 3 . . 16 . . . Max in Single Turn 13 | . 1 . 1 1 . . 13 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Machines Accessed 65 | . 6 . 14 9 11 5 14 2 4 . Terminals 32 | . 5 . 10 8 5 . 4 . . . Fabricators 3 | . . . . . . . 3 . . . Repair Stations 5 | . 1 . 1 . . . 3 . . . Recycling Units 10 | . . . 1 . 6 . 3 . . . Scanalyzers 3 | . . . 2 . . . 1 . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 242 | . 17 . 51 26 31 45 38 5 29 . Successful 162 | . 8 . 27 7 19 45 22 5 29 . Failed 78 | . 8 . 23 19 12 . 16 . . . Catastrophic 14 | . 1 . 4 6 2 . 1 . . . Database Lockouts 2 | . 1 . 1 . . . . . . . Manual 73 | . 10 . 24 10 18 . 11 . . . Terminals 107 | . 15 . 43 24 14 . 11 . . . Fabricators 4 | . . . . . . . 4 . . . Repair Stations 16 | . 2 . 2 . . . 12 . . . Recycling Units 25 | . . . 1 . 17 . 7 . . . Scanalyzers 9 | . . . 5 . . . 4 . . . Garrison Access 2 | . . . . 2 . . . . . . Terminal Hacks 110 | . 3 . 15 5 5 45 3 5 29 . Record 54 | . . . . . . 39 . 4 11 . Part Schematic 12 | . . . . 1 2 . . . 9 . Robot Schematic 7 | . . . . . 1 . . . 6 . Robot Analysis 14 | . 2 . 4 . 1 6 1 . . . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 3 | . . . . 2 . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . Alert Level 4 | . . . 3 1 . . . . . . Unreport Threat 4 | . . . 3 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . Network Status 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 11 | . 2 . 2 . . . 7 . . . Scan Component 6 | . 1 . 1 . . . 4 . . . Repair 5 | . 1 . 1 . . . 3 . . . Recycling Unit Hacks 10 | . . . . . 7 . 3 . . . Report Inventory 9 | . . . . . 6 . 3 . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 4 | . . . 2 . . . 2 . . . Insert Component 2 | . . . 1 . . . 1 . . . Analyze 2 | . . . 1 . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 25 | . 3 . 8 2 7 . 5 . . . Terminals 14 | . 3 . 5 2 2 . 2 . . . Assimilate 1 | . . . 1 . . . . . . . Botnet 11 | . 2 . 3 2 2 . 2 . . . Operators 2 | . 1 . 1 . . . . . . . Fabricators 1 | . . . . . . . 1 . . . Download 1 | . . . . . . . 1 . . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units 6 | . . . 1 . 5 . . . . . Tunnel 6 | . . . 1 . 5 . . . . . Fedlink 2 | . . . . . . . 2 . . . Scanalyzers 2 | . . . 2 . . . . . . . Extract 2 | . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 43 | . 6 . 10 9 8 . 10 . . . Full Trace Events 11 | . . . 4 2 3 . 2 . . . Feedback Events 2 | . . . 1 . . . 1 . . . Corruption 2 | . . . 1 . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 1 . . . 6 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 20 | . . . 7 1 2 . 1 . 9 . Parts Built 1 | . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . Time 106 | . . . . . . . 106 . . . Total Part Build Rating 6 | . . . . . . . 6 . . . Parts Repaired 5 | . 1 . 1 . . . 3 . . . Time 136 | . 26 . 26 . . . 84 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Total Allies 3 | . . . 1 2 . . . . . . Largest Group 2 | . . . 1 2 . . . . . . Highest-Rated Group 62 | . . . 10 62 . . . . . . Highest-Rated Ally 31 | . . . 10 31 . . . . . . Total Orders 12 | . . . . . . 12 . . . . STAY 6 | . . . . . . 6 . . . . FOLLOW 1 | . . . . . . 1 . . . . RETURN 5 | . . . . . . 5 . . . . Ally Attacks 51 | . . . . 51 . . . . . . Total Damage 817 | . . . . 817 . . . . . . Kills 12 | . . . . 12 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Robot Analysis Total 14 | . 2 . 4 . 1 6 1 . . . Derelict Logs Recovered 3 | . . 2 . . . . . . . 1 Drone Launches 5 | . . . . . . 5 . . . . Drone Recoveries 5 | . . . . . . 5 . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Turns Passed 22121 | 79 1700 1183 4915 2912 1440 4732 4031 554 217 358 Spaces Moved 9638 | 28 887 627 2431 772 575 2023 1994 188 83 30 Core 197 | . . . . . . 167 . . . 30 Treads 9265 | . 739 627 2431 772 575 1856 1994 188 83 . Legs 176 | 28 148 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 240 50 160 240 240 800 Average Speed 192 | 120 153 160 170 236 240 224 162 277 252 1140 Slowest Speed 1250 | 120 160 160 240 320 240 750 240 320 320 1250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 66 | 4 96 97 98 93 99 94 47 27 68 5 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 12 | . . . 1 . 5 5 . . 1 . Known Exits Taken 2 | . . . 1 . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . 1 1 . Scrap Searched 5 | . . 1 . . . 4 . . . . Spaces Dug 10 | . 8 . . . . . 2 . . . Terrain Destroyed 66 | . 8 . 21 . . . 35 2 . . Melee 10 | . 8 . . . . . 2 . . . Projectile 11 | . . . . . . . 9 2 . . AOE 44 | . . . 21 . . . 23 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Dat Pro Total 11898 | 58 1132 774 2980 1317 624 2208 2467 211 92 35 Wait 1313 | 17 147 126 399 170 30 134 273 16 . 1 Move 9628 | 27 886 626 2430 771 574 2022 1993 187 82 30 Hop . | . . . . . . . . . . . Pick Up 84 | 2 16 2 11 7 6 22 16 2 . . Fast Attach 57 | 1 11 1 11 5 . 11 12 . 5 . Attach 25 | . 3 2 7 3 . . 10 . . . Detach 5 | . 1 . 1 1 . 1 1 . . . Swap 47 | 1 8 . 8 14 1 3 12 . . . Drop 95 | 1 10 . 17 15 7 15 23 2 5 . Fire 350 | 9 41 17 96 49 6 . 124 4 . 4 Melee 294 | . 9 . . 282 . . 3 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: [*Mat x3] / *Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 3) 80 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 7) 320 | -10/Materials | Build established: Mutant 897 | -10/Materials | Discovered new exit (range 6) 966 | -10/Materials | Repaired Lgt. Treads 1120 | -10/Materials | Discovered new exit (range 16) 1341 | -10/Materials | Central database locked down 1405 | -10/Materials | Discovered new exit (range 15) 1490 | -10/Materials | Discovered new exit (range 16) 1780 | -10/Materials | Entered Mines 1887 | -10/Mines | Learned Materials trap positions 2062 | -10/Mines | Discovered new exit (range 9) 2359 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2438 | -10/Mines | Discovered new exit (range 15) 2608 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2625 | -10/Mines | Learned Materials garrison access intel 2963 | -10/Mines | Entered Materials 2963 | -9/Materials | Evolved 2 slots: Weapon x2 2964 | -9/Materials | Loaded intel: 15 trap records 3068 | -9/Materials | Central database locked down 3072 | -9/Materials | Discovered new exit (range 13) 3251 | -9/Materials | Build established: Gunner 3882 | -9/Materials | Discovered new exit (range 10) 4204 | -9/Materials | Identified exit to Mines 4204 | -9/Materials | Identified exit to Storage 4304 | -9/Materials | Repaired Lgt. Treads 4341 | -9/Materials | Discovered new exit (range 10) 4978 | -9/Materials | Build established: Mutant 4998 | -9/Materials | Discovered new exit (range 16) 5415 | -9/Materials | Build established: Gunner 7470 | -9/Materials | Build established: Tank 7763 | -9/Materials | First assault squad dispatched 7878 | -9/Materials | Entered Storage 8401 | -9/Storage | Met a pair of Derelict thieves 8665 | -9/Storage | Discovered new exit (range 5) 9185 | -9/Storage | Build established: Gunner 9803 | -9/Storage | Build established: Tank 10278 | -9/Storage | First assault squad dispatched 10781 | -9/Storage | Used back door to open Recycling access 10781 | -9/Storage | Discovered new exit (range 4) 10790 | -9/Storage | Entered Recycling 11431 | -9/Recycling | Discovered new exit (range 16) 12033 | -9/Recycling | Scanned before Scraplab entrance 12206 | -9/Recycling | Entered Scraplab 12225 | -9/Recycling | Discovered new exit (range 2) 12230 | -9/Recycling | Entered Scraptown 12230 | -9/Scraptown | System corruption cleaned by C-Scrubber 13140 | -9/Scraptown | Discovered new exit (range 3) 13382 | -9/Scraptown | Visited The Evicted 13461 | -9/Scraptown | Visited Assassins FH 13518 | -9/Scraptown | Visited IN-MT5's Study 13521 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 13571 | -9/Scraptown | Visited Shadow of the Wyrm 13593 | -9/Scraptown | Visited Fellowship of the Rings 13715 | -9/Scraptown | Visited Awakened 13804 | -9/Scraptown | Visited Cyclists 13871 | -9/Scraptown | Visited UFD Registry 13871 | -9/Scraptown | Registered with UFD as "Slugwarp" 14582 | -9/Scraptown | Entered Cyclist Reading Room 14733 | -9/Scraptown | Visited Science Testing Area 15177 | -9/Scraptown | Visited Analyses Database 15331 | -9/Scraptown | Visited Research Penetration Think Tank 15372 | -9/Scraptown | Visited Cartography Club 15413 | -9/Scraptown | Visited Chapter 10 15489 | -9/Scraptown | Visited Junk Repository 15561 | -9/Scraptown | Visited Derelict Rescue Squad 15581 | -9/Scraptown | Found DRS Beacon 15753 | -9/Scraptown | Found Surveybot 17 Chip 15948 | -9/Scraptown | Discovered new exit (range 12) 16249 | -9/Scraptown | Build established: Gunner 16585 | -9/Scraptown | Learned location of Recycling (-9) 16585 | -9/Scraptown | Learned location of Lower Caves (-6) 16585 | -9/Scraptown | Learned location of Testing (-3) 16585 | -9/Scraptown | Learned 8 Materials zone layouts 16585 | -9/Scraptown | Learned 12 Materials zone layouts 16585 | -9/Scraptown | Learned 8 Factory zone layouts 16585 | -9/Scraptown | Learned 8 Research zone layouts 16585 | -9/Scraptown | Learned 4 Access zone layouts 16585 | -9/Scraptown | Learned 8 Access zone layouts 16585 | -9/Scraptown | Learned 4 Recycling zone layouts 16585 | -9/Scraptown | Learned 12 Lower Caves zone layouts 16585 | -9/Scraptown | Learned Factory emergency access door positions 16585 | -9/Scraptown | Learned location of 1 exit from Research 16585 | -9/Scraptown | Learned location of 1 exit from Proximity Caves 16853 | -9/Scraptown | Found Scrap Suit 16931 | -9/Scraptown | Build established: Tank 16962 | -9/Scraptown | Entered Factory 16962 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 16963 | -6/Factory | Identified exit to Lower Caves 17784 | -6/Factory | Discovered new exit (range 7) 17837 | -6/Factory | Repaired Lgt. Treads 18343 | -6/Factory | Build established: Scavenger-Tank 18719 | -6/Factory | Fabricated Adv. Hacking Suite? 18785 | -6/Factory | Garrison activated, responded to threat 19318 | -6/Factory | Build established: Tank 19546 | -6/Factory | Discovered new exit (range 16) 20104 | -6/Factory | Build established: Scavenger-Tank 20351 | -6/Factory | Repaired Imp. Treads 20377 | -6/Factory | Repaired Lgt. Treads 20505 | -6/Factory | First assault squad dispatched 20957 | -6/Factory | Build established: Scavenger-Gunner 20993 | -6/Factory | Entered Lower Caves 20994 | -6/Lower Caves | Identified exit to Lower Caves 21063 | -6/Lower Caves | Learned Armory trap positions 21063 | -6/Lower Caves | Learned Extension terminal intel 21516 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 21547 | -6/Lower Caves | Entered Data Miner 21547 | -6/Data Miner | Discovered new exit (range 6) 21611 | -6/Data Miner | Met Data Miner 21659 | -6/Data Miner | Learned location of Section 7 (-2) 21659 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 21692 | -6/Data Miner | Received God Mode back door access code from Data Miner 21764 | -6/Data Miner | Entered Proximity Caves 21765 | -5/Proximity Caves | Identified exit to Factory 21886 | -5/Proximity Caves | Learned Factory non-interactive machine intel 22087 | -5/Proximity Caves | Build established: Gunner 22122 | -5/Proximity Caves | Self-destructed Last Messages --------------- 21908_ A1LVACSKKPZTY3KP4UQBXELOCFOQO%XO 21923_ System corrupted: Energy discharge (-96). 21949_ System corrupted: FCS attempts to trigger Coil Gun. 21949_ System corrupted: Coil Gun misfires. 21989_ System corrupted: Heat flow error (+271). 22057_ L>WU:3M,FD:CZ NQ#KGND 22080_ System corrupted: Matter fused (-9). 22081_ Gauss Rifle destroyed. 22099_ Slug penetrates Wall. 22107_ Coil Gun destroyed. 22107_ Slug penetrates Wall. 22111_ Wall collapses. 22114_ Penetrated by Slug. 22114_ Fission Core destroyed. 22114_ Slug penetrates Wall. 22114_ Gauss Rifle destroyed. 22117_ Slug penetrates Wall. 22117_ Gauss Rifle destroyed. 22120_ Slug penetrates Wall. 22120_ Transmission Jammer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#####??????????????????????????? | | ??????????????????"""""??????????????????????????? | | ?????????????????#"" ""#?????????????????????????? | | ??????????????????"" ""#?????????????????????????? | | ??????????????????#" "#??????????????????????????? | | ?????????????????##" ##?????????????????????????? | | ?????????????????#"" ""##???######???????????????? | | ???????????####### ##### #???????????????? | | ???????????# ## #???????????? | | ?????##????# ### @ #???????????? | | ?????# #???# #### #####;h #???????????? | | ?????# #### ## #????# #???????????? | | ?????# ## ###????# ##???????????? | | ?????# ## #####?????? #####????????????? | | ?????# %##? #?????????? ##????????????????? | | ?????## ###???#?????????? #?????????????????? | | ??????## ##???????????????? #?????????????????? | | ???????# ##????????????????? ?????????????????? | | ???????# #?????????????????? ?????????????????? | | ???????# #????????????????? ?????????????????? | | ??????? ????????????????? ?????????????????? | | ??????? ????????????????? ?????????????????? | | ?????? ????????????????? ????????????????? | | ?????? ????????????????? ????????????????? | | ??????### ????????????????? ?????????????????? | | ????????? ???????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ?????????#???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Authchip Count 5 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Extracted Mining Laser | -9/Materials | Extracted Flail | -9/Materials | Extracted Terrain Scan Processor | -9/Materials | Extracted Sml. Storage Unit | -9/Materials | Extracted Sensor Array | -9/Materials | Extracted Minigun | -9/Storage | Hacked Med. Treads | -9/Recycling | Hacked Hcp. Storage Unit | -9/Recycling | Hacked Coolant Network | -6/Factory | Downloaded Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Robot Schematics ------------------ B-36 Bruiser | -9/Recycling | Hacked Y-54 Guardian | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Adv. Hacking Suite | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderVampiricAutogun Manual? 0 Play Time 01:54:22 Cumulative 184.9 hours Start 2024.08.08 @ 23:28:14 End 2024.08.09 @ 01:48:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 57 Gallery% 59 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c33b00aa-6b3c-487a-af3a-092d34da186b