Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.05 @ 20:22:02 Player: Flerik Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (45) 225 Value Destroyed (1464) 1464 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 8091 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 538/1450 Matter 73/300 Energy 34/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Experimental Optical Array Improved Terrain Scan Processor Transport Network Coupler Improved Target Analyzer Improved Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Gyrokinetic Inverter Field Propulsion Drive Impulse Thruster Array > --- UTILITY ---------- Small Storage Unit Experimental Optical Array Improved Signal Interpreter Improved Terrain Scan Processor Transport Network Coupler Advanced Melee Analysis Suite Graphene Brace Hacking Suite Stealth Drone Bay > --- WEAPON ----------- Thunder Hammer > --- INVENTORY -------- Smartbomb Launcher [Rating: 88] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Gyrokinetic Inverter Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Cesium-ion Thruster Utility Visual Processing Unit Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Thunder Hammer Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 . . 2 2 2 Power . | . . . . . . . . . . . . Propulsion 4 | . . . . 2 1 . . . . . 1 Utility 12 | . . 2 2 . 1 2 . . 2 2 1 Weapon . | . . . . . . . . . . . . Parts Attached 87 | 6 3 6 14 11 1 2 . 3 12 9 20 Power 8 | 1 . 1 1 2 . . . . . . 3 Engine 4 | 1 . 1 1 1 . . . . . . . Core 3 | . . . . 1 . . . . . . 2 Reactor 1 | . . . . . . . . . . . 1 Propulsion 23 | 2 . . 7 1 . . . 2 6 1 4 Treads . | . . . . . . . . . . . . Leg 4 | 2 . . 2 . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 5 | . . . 1 . . . . . 4 . . Flight 14 | . . . 4 1 . . . 2 2 1 4 Utility 28 | 1 1 2 2 4 1 1 . 1 3 7 5 Device 5 | . 1 . . 1 . . . . . 3 . Storage 3 | 1 . . 1 . . . . . . . 1 Processor 16 | . . 2 1 3 1 1 . . 2 4 2 Hackware 4 | . . . . . . . . 1 1 . 2 Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 28 | 2 2 3 4 4 . 1 . . 3 1 8 Energy Gun 8 | . 2 1 3 1 . . . . 1 . . Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 4 | 2 . 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 8 | . . . 1 1 . 1 . . . . 5 Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon 4 | . . . . 1 . . . . 1 1 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . Special Melee Weapon 1 | . . . . 1 . . . . . . . Unidentified Prototypes 10 | . 1 2 1 1 . . . . . 3 2 Parts Lost 39 | . . . 14 . 1 6 . 1 2 4 11 Power 3 | . . . 2 . . . . . . . 1 Propulsion 17 | . . . 6 . 1 2 . 1 1 1 5 Utility 9 | . . . 1 . . 3 . . . 2 3 Weapon 10 | . . . 5 . . 1 . . 1 1 2 Highest Loss Streak 6 | . . . 5 . 1 6 . 1 2 4 6 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 55 | . 99 93 64 69 78 54 29 16 29 47 47 Engine 4 | . 14 11 5 6 6 3 . . . . . Leg 5 | . 28 22 8 . . . . . . . . Hover 3 | . . . . . . . . . 13 7 . Flight 5 | . . . 1 17 16 8 . 1 1 4 6 Device 3 | . 13 11 6 . . . . . . 6 5 Storage 3 | . 14 11 9 . . . . . . . 2 Processor 18 | . . 16 19 37 44 41 29 14 4 17 22 Hackware 1 | . . . . . . . . . 3 4 4 Energy Gun 4 | . 3 16 11 . . . . . 2 . . Ballistic Gun 2 | . 24 5 . . . . . . . . . Impact Weapon 1 | . . . . 1 4 . . . 2 1 3 Naked Turns 46 | . . . . . . . . 34 12 . . Heaviest Build 26 | 11 16 16 16 13 12 8 . . 7 13 26 Greatest Support 31 | 20 20 20 20 13 13 9 3 13 24 16 31 Greatest Overweight (x) 8 | 1 . . 5 . 1 . . . 2 4 8 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 8 Average Capacity 6 | 6 8 8 8 5 5 5 5 5 5 5 6 Most Carried 8 | 3 4 8 7 5 5 5 4 4 4 4 7 Average Carried 4 | 1 2 7 5 4 4 4 4 4 2 2 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 7 | 2 4 7 3 5 5 4 4 4 2 4 . Class Distribution -------------------- 76% | Mutant 11% | Scavenger-Mutant 7% | Scavenger-Sprinter 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Sprinter | -6/Factory Sprinter | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Matter Collected 954 | 224 42 132 140 98 . 72 . 16 136 21 73 Remotely . | . . . . . . . . . . . . Salvage Created 1569 | . 82 350 548 23 . 66 . . 160 191 149 Parts 94 | . 4 22 29 . . 10 . . . 10 19 Haulers Intercepted 4 | . . 1 1 . . . . . 1 1 . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Combat Hostiles Destroyed 32 | . 2 6 13 . . 5 . . . 1 5 Melee 1 | . . . . . . . . . . 1 . Guns 15 | . 2 6 7 . . . . . . . . AOE 15 | . . . 5 . . 5 . . . . 5 Classes Destroyed 11 | . 1 3 2 1 . . . . 1 1 2 Worker 1 | . . . . . . . . . 1 . . Builder 2 | . . . . . . . . . . . 2 Tunneler 1 | . . . . . . . . . . 1 . Hauler 4 | . . 1 1 . . . . . 1 1 . Operator 1 | . . . . 1 . . . . . . . Watcher 4 | . . 1 1 . . . . . 1 . 1 Swarmer 13 | . . . 4 . . 5 . . . . 4 Cutter 1 | . . . . . . . . . . . 1 Grunt 12 | . 2 2 8 . . . . . . . . Sentry 5 | . . 4 . . . . . . . 1 . Hunter 1 | . . . 1 . . . . . . . . Best Kill Streak 6 | . 2 4 5 1 . 5 . . 1 1 6 Combat Bots Only 5 | . 2 4 4 . . 5 . . . 1 3 Max Kills in Single Turn 5 | . 1 1 4 1 . 4 . . 1 1 5 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 3 . . 4 . . . . 3 Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Damage Taken 6486 | . 35 353 1151 70 73 671 . 503 871 768 1991 Core 2981 | . . 17 315 43 27 501 . 370 560 236 912 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 74 | 100 100 95 42 93 96 . . 12 51 81 . Volleys Fired 73 | . 6 18 38 3 . 4 . . . . 4 Largest 2 | . 2 2 2 1 . 1 . . . . 1 Hottest 120 | . 40 112 112 55 . 30 . . . . 120 Shots Fired 121 | . 12 36 62 3 . 4 . . . . 4 Gun 111 | . 12 36 61 2 . . . . . . . Cannon 1 | . . . . . . . . . . . 1 Launcher 9 | . . . 1 1 . 4 . . . . 3 Special . | . . . . . . . . . . . . Kinetic 32 | . 12 13 7 . . . . . . . . Thermal 75 | . . 23 51 . . . . . . . 1 Explosive 9 | . . . 1 1 . 4 . . . . 3 Electromagnetic 5 | . . . 3 2 . . . . . . . Robot Hit Streak 19 | . 8 11 14 13 . 17 . . . . 19 Robot Miss Streak 4 | . 3 4 3 . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 109 | . 8 23 46 4 . 4 . . 9 9 6 Core Hits 68 | . 4 12 24 2 . 11 . . 1 4 10 Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed 6 | . . . . . . . . . 3 1 2 Critical Strikes 12 | . . 1 4 . . . . . 3 2 2 Burn 5 | . . 1 4 . . . . . . . . Smash 7 | . . . . . . . . . 3 2 2 Melee Attacks 41 | . . . . 7 . . . . 17 10 7 Impact 30 | . . . . 7 . . . . 12 4 7 Slashing . | . . . . . . . . . . . . Piercing 11 | . . . . . . . . . 5 6 . Sneak Attacks 4 | . . . . . . . . . 2 2 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4316 | . 91 378 1041 136 . 524 . 5 426 506 1209 Guns 1290 | . 91 370 785 44 . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 1740 | . . . 248 . . 524 . . . . 968 Melee 1265 | . . . . 92 . . . . 426 506 241 Ramming 21 | . . 8 8 . . . . 5 . . . Kinetic 261 | . 91 115 55 . . . . . . . . Thermal 1010 | . . 255 755 . . . . . . . . Explosive 1650 | . . . 158 . . 524 . . . . 968 Electromagnetic 109 | . . . 65 44 . . . . . . . Impact 960 | . . . . 92 . . . . 394 233 241 Slashing . | . . . . . . . . . . . . Piercing 305 | . . . . . . . . . 32 273 . Highest Corruption 9 | . 2 2 . . . 1 9 9 6 3 . Average Corruption 4 | . 1 2 . . . 1 6 9 5 2 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 20 | . . 3 . . . . 2 6 7 2 . Message Errors 6 | . . . . . . . 2 1 1 2 . Matter Fused 8 | . . 3 . . . . . 2 3 . . Heat Flow Errors 2 | . . . . . . . . 2 . . . Energy Discharges 3 | . . . . . . . . . 3 . . Alerts 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 731 | . . . 13 51 . 24 . . 201 174 268 Projectiles . | . . . . . . . . . . . . Explosions 154 | . . . 13 . . 24 . . . . 117 Melee 577 | . . . . 51 . . . . 201 174 151 Knockbacks 9 | . . . . 2 . . . . 3 3 1 Impact 9 | . . . . 2 . . . . 3 3 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 294 | . . . 58 . . 71 . 2 . . 163 Shots 6 | . . . 1 . . 3 . . . . 2 Rammed 5 | . . . 3 . . . . 2 . . . Targets Rammed 6 | . . 1 3 . . . . 2 . . . Kicked 1 | . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 261 | . 9 144 261 5 . 2 . 233 . . 22 Average Temperature 74 | . 9 47 94 3 . 2 . 108 . . 16 Received Heat Transfer 921 | . 18 141 441 . 18 54 . 45 63 87 54 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 6 | . . . . 2 . . . . 2 . 2 Impact Corruptions 17 | . . . . 4 . . . . 6 3 4 Robots Melted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Melted 5 | . . 2 3 . . . . . . . . Heat Transferred 2468 | . . 629 1839 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Peak Influence 461 | . 95 291 420 412 206 259 111 207 377 278 461 Initial 201 | . . 39 59 179 201 100 81 77 100 92 156 Average 185 | . 32 120 219 314 202 137 94 117 216 170 216 Maximum Alert Level 2 | . . 1 2 2 1 1 . 1 1 1 2 Low Security (%) 60 | 100 100 74 50 5 . 89 100 98 52 76 66 Level 1 36 | . . 25 39 91 100 10 . 1 47 23 27 Level 2 2 | . . . 10 3 . . . . . . 6 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 1 1 1 3 . . . . 1 . 3 Investigation 1 | . . . . 1 . . . . . . . Extermination 1 | . . . . 1 . . . . . . . Reinforcement 8 | . 1 1 1 1 . . . . 1 . 3 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Distress Signals 8 | . 1 . 6 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 123 | . 8 8 25 9 2 12 6 6 12 12 23 Peak Tracking Total 11 | . 3 4 7 3 2 11 6 3 4 7 11 Tactical Retreats 20 | . 1 1 3 3 . . . 3 4 2 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Traps Triggered 10 | . 2 1 . 1 . 1 . 3 1 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Machines Disabled 2 | . . . 2 . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Machines Accessed 26 | . 1 4 1 6 3 3 . 2 3 2 1 Terminals 16 | . 1 3 . 5 2 1 . 1 1 2 . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 4 | . . 1 1 . . 1 . . 1 . . Scanalyzers 1 | . . . . . . . . . 1 . . Garrison Access 3 | . . . . . 1 . . 1 . . 1 Total Hacks 51 | . 2 14 1 9 3 7 . 4 7 3 1 Successful 22 | . . 7 . 2 1 3 . 2 6 1 . Failed 29 | . 2 7 1 7 2 4 . 2 1 2 1 Catastrophic 10 | . 2 1 . 1 2 . . 2 . 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 27 | . . 9 . 7 2 2 . 3 . 3 1 Terminals 33 | . 2 11 . 7 2 2 . 3 3 3 . Fabricators 2 | . . . . 2 . . . . . . . Repair Stations 4 | . . . . . . 4 . . . . . Recycling Units 7 | . . 3 1 . . 1 . . 2 . . Scanalyzers 2 | . . . . . . . . . 2 . . Garrison Access 3 | . . . . . 1 . . 1 . . 1 Terminal Hacks 7 | . . 2 . 1 1 . . 1 2 . . Record 3 | . . . . . 1 . . . 2 . . Robot Analysis 1 | . . 1 . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Recycling Unit Hacks 5 | . . 2 . . . 1 . . 2 . . Recycle Component 1 | . . . . . . . . . 1 . . Report Inventory 2 | . . 1 . . . 1 . . . . . Retrieve Components 2 | . . 1 . . . . . . 1 . . Scanalyzer 2 | . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 7 | . . 3 . 1 . 1 . 1 . 1 . Terminals 7 | . . 3 . 1 . 1 . 1 . 1 . Assimilate 2 | . . . . . . 1 . . . 1 . Botnet 4 | . . 2 . 1 . . . 1 . . . Disrupt 1 | . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 1 4 1 5 3 3 . 2 1 2 1 Full Trace Events 2 | . 1 . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . 1 . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 4 | . . 3 . . . . . . 1 . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Total Allies 2 | . . . . . . 1 . . . 1 . Largest Group 1 | . . . . . . 1 . . . 1 . Highest-Rated Group 26 | . . . . . . 26 . . . 26 . Highest-Rated Ally 26 | . . . . . . 26 . . . 26 . Total Orders 2 | . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . 2 Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Turns Passed 2356 | 67 143 263 277 339 41 91 52 198 435 148 302 Spaces Moved 3440 | 61 92 150 141 796 100 232 104 392 665 258 449 Core 741 | 31 . . 10 . . 15 104 253 320 1 7 Treads . | . . . . . . . . . . . . Legs 338 | 30 92 150 66 . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 170 | . . . 10 . . . . . 160 . . Flight 2191 | . . . 55 796 100 217 . 139 185 257 442 Fastest Speed 30 | 50 120 120 34 30 30 32 50 40 40 40 32 Average Speed 50 | 91 120 120 100 32 31 33 50 48 53 41 40 Slowest Speed 450 | 120 120 120 300 34 112 50 50 50 150 250 450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 23 | . . . 1 8 1 2 . 1 2 7 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 21 | 3 23 22 21 23 5 9 87 14 24 12 20 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 . . . 1 1 . Unknown Exits Taken 3 | 1 1 . . . . . . 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 22 | . . . . 17 . . . . 3 . 2 Terrain Destroyed 99 | . . . 10 17 . 19 . . 3 . 50 Melee 10 | . . . . 5 . . . . 3 . 2 Projectile . | . . . . . . . . . . . . AOE 89 | . . . 10 12 . 19 . . . . 48 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Total 3821 | 70 113 197 206 849 109 240 103 398 711 272 553 Wait 119 | . 10 13 5 18 7 3 . 3 1 1 58 Move 3388 | 60 91 149 138 781 97 228 103 389 660 245 447 Hop 19 | . . . 1 6 1 2 . 1 2 5 1 Pick Up 19 | 4 1 5 3 . . . . . 1 1 4 Fast Attach 62 | 4 3 5 8 9 1 1 . 3 10 9 9 Attach 25 | 2 . 1 7 1 . 1 . . 2 . 11 Detach 10 | . 1 . . 3 1 . . . . . 5 Swap 1 | . . . . 1 . . . . . . . Drop 25 | . 1 5 3 2 2 1 . . 3 1 7 Fire 73 | . 6 18 38 3 . 4 . . . . 4 Melee 41 | . . . . 7 . . . . 17 10 7 Ram 5 | . . . 3 . . . . 2 . . . Kick 1 | . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 33 | . . . . 18 . . . . 15 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Sto) -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 16) 211 | -10/Materials | Entered another Materials area 211 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 462 | -9/Materials | Discovered new exit (range 10) 473 | -9/Materials | Identified exit to Materials 474 | -9/Materials | Entered another Materials area 474 | -8/Materials | Evolved 2 slots: Utility x2 613 | -8/Materials | Lost 3 parts (1p2n) 700 | -8/Materials | Lost 5 parts (1p1n1u2w) 722 | -8/Materials | Core integrity fell below 50% 741 | -8/Materials | Discovered new exit (range 18) 751 | -8/Materials | Identified exit to Factory 751 | -8/Materials | Entered Factory 751 | -7/Factory | Evolved 2 slots: Propulsion x2 770 | -7/Factory | Lost 4 parts (3n1w) 872 | -7/Factory | Discovered new exit (range 8) 874 | -7/Factory | Identified exit to Storage 1033 | -7/Factory | Identified exit to Factory 1090 | -7/Factory | Entered another Factory area 1090 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1118 | -6/Factory | Discovered new exit (range 13) 1131 | -6/Factory | Identified exit to Factory 1131 | -6/Factory | Entered another Factory area 1131 | -5/Factory | Evolved 2 slots: Utility x2 1220 | -5/Factory | Core integrity fell below 50% 1222 | -5/Factory | Sucked down chute 1222 | -5/Factory | Entered Waste 1234 | -5/Waste | Spotted C-40 Crusher 1237 | -5/Waste | EMP discharged 1240 | -5/Waste | Spotted C-40 Crusher 1246 | -5/Waste | Spotted C-40 Crusher 1246 | -5/Waste | Spotted C-40 Crusher 1248 | -5/Waste | Spotted C-40 Crusher 1250 | -5/Waste | Lost 6 parts (2n3u1w) 1259 | -5/Waste | Spotted C-40 Crusher 1269 | -5/Waste | Discovered new exit (range 11) 1274 | -5/Waste | Identified exit to Factory 1274 | -5/Waste | Entered Factory 1450 | -5/Factory | Core integrity fell below 20% 1464 | -5/Factory | Discovered new exit (range 15) 1472 | -5/Factory | Entered another Factory area 1472 | -4/Factory | Evolved 2 slots: Utility x2 1627 | -4/Factory | Spotted B-86 Titan 1864 | -4/Factory | Discovered new exit (range 5) 1865 | -4/Factory | Identified exit to Research 1907 | -4/Factory | Entered Research 1907 | -3/Research | Evolved 2 slots: Utility x2 2041 | -3/Research | Discovered new exit (range 20) 2052 | -3/Research | Identified exit to Research 2055 | -3/Research | Entered another Research area 2055 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2077 | -2/Research | Lost 4 parts (1n2u1w) 2178 | -2/Research | Found Prototype Launcher 2180 | -2/Research | Identified Enh. Gamma Bomb Array 2197 | -2/Research | Found Fusion Bomb Launcher 2269 | -2/Research | Spotted B-90 Cyclops 2302 | -2/Research | Lost 6 parts (1p3n2u) 2354 | -2/Research | Core integrity fell below 50% 2357 | -2/Research | Self-destructed Last Messages --------------- 02338_ U-05 Engineer destroyed. 02338_ S-43 Plague destroyed. 02338_ U-05 Engineer destroyed. 02338_ Destroyed Lgt. Ion Engine. 02338_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02339_ Acquired 27 matter. 02339_ K-01 Serf collects debris. 02340_ Smartbomb Launcher destroyed. 02343_ K-01 Serf collects debris. 02347_ Door malfunctions. 02347_ K-01 Serf collects debris. 02348_ Dropped Enh. Gamma Bomb Array. 02349_ Dropped Enh. Nova Cannon. 02351_ Acquired Welding Torch. 02351_ Welding Torch destroyed. 02351_ K-01 Serf collects debris. 02354_ K-01 Serf destroyed. 02354_ Penetrated by Slug. 02357_ Imp. Armor Integrity Analyzer severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###+??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ???###????????????????? | | ??????????????????????? ??? ????????????????? | | ??????????????????????? ??? ????????????????? | | ??????????????????????? ??? ?????????????????? | | ??????????????????????? ??? ?????????????????? | | ??????????????????????? ?? ??????????????????? | | ??????????????????????? ?? ] ??????????????????? | | ???????????#????????####+### ???????????????????? | | ???????????# ???????# ????????????????????? | | ???????????# ??????# ????????????????????? | | ???????????# ?????+ ?????????????????????? | | ???????????# ????# ?????????????????????? | | ????????????? ???# ??????????????????????? | | ??????????????? ??# #??????????????????????? | | ?????????????####;### #??????????????????????? | | ?????????????# @######?????????????????? | | ??############ t =*c ######### ""????? | | ??? + p =]%! + ""????? | | ?????###### [=!sc = ######?????????? | | ??????????# s ]%*! ##+###+#??????????????? | | ??????????# #####/## =[ ????????????? | | ??????????????? ? # #??????????? | | ????????????? ? # # # *]] #??????????? | | ????????????# ### # *]] #??????????? | | ????????????# ??# # ]]] #??????????? | | ????????????# ??#Y##############?????????? | | ????????????# ??# #???# ##????????? | | ????????????# ?##H##### #????????? | | ????????????# ??# ## #?????????? | | ????????????#########??# ## #?????????? | | ?????????????????????### / #????????? | | ??????????????# " ## *%= #??????? | | ??????????????+ #### ## """ #?????? | | ??????????????# ??????# ## """ #???? | | ??????????????????????## ## """ #??? #?? | | ?????????#????????????# ########+### #?? | | ?????????# ########## ##### #?? | | ?????????# +?? | | ?????????# #?? | | ?????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 25 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 110 ECM Strength 1 Evasion (%) 64 Targeting Accuracy 14 Melee Accuracy 16 Launcher Accuracy 30 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 40 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Sml. Storage Unit | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataGravmagReplicator Manual? 0 Play Time 00:38:42 Cumulative 52.3 hours Start 2022.10.05 @ 19:43:20 End 2022.10.05 @ 20:22:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 80 Adventurer 1 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 47 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c45343e0-2df6-4e0c-b3dc-32b6c451667e