Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.29 @ 04:49:21 Player: Leviel Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (2978) 2978 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (31) 31 TOTAL SCORE: 7904 Bonus ------- High Alert Combat Kills 44 Friendly Fire -13 Cogmind --------- Core Integrity 0/1000 Matter 32/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Gravity Neutralizing Apparatus Improved Thermal Shield Hardlight Generator Hardlight Generator Autogun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit Gravity Neutralizing Apparatus Advanced Signal Interpreter Core Analyzer Hardlight Generator Hardlight Generator System Guard > --- WEAPON ----------- Plasma Cannon Scatter Rocket Array Greatsword > --- INVENTORY -------- Small Storage Unit Gravity Neutralizing Apparatus Improved Thermal Shield Autogun Autogun Barrage Gun [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Small Storage Unit Device Weapon Cycler Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Scatter Rocket Array Impact Weapon Heavy Mace Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . . . . . . . 1 Utility 5 | . . . . 2 2 1 . . . Weapon 3 | . . 2 . . . . . . 1 Parts Attached 123 | 5 2 14 1 22 24 33 3 5 14 Power 19 | . . 2 . 5 3 7 . 1 1 Engine 11 | . . 2 . 4 2 1 . 1 1 Core 8 | . . . . 1 1 6 . . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 . 2 . 4 3 5 . 1 1 Treads 10 | 2 . 2 . 2 3 . . . 1 Leg . | . . . . . . . . . . Wheel 4 | . . . . . . 3 . 1 . Hover 2 | . . . . 2 . . . . . Flight 2 | . . . . . . 2 . . . Utility 38 | 1 1 . 1 9 7 10 2 2 5 Device 21 | . 1 . . 4 4 6 2 1 3 Storage 10 | 1 . . . 2 2 3 . . 2 Processor 5 | . . . 1 1 1 1 . 1 . Hackware . | . . . . . . . . . . Protection 2 | . . . . 2 . . . . . Artifact . | . . . . . . . . . . Weapon 48 | 2 1 10 . 4 11 11 1 1 7 Energy Gun 5 | 1 . . . 1 1 2 . . . Energy Cannon 17 | . 1 6 . . 4 4 . 1 1 Ballistic Gun 17 | 1 . 4 . 3 5 2 . . 2 Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 4 | . . . . . . 3 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . 3 Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 . . 1 Parts Lost 73 | . 1 1 . 12 9 29 . 5 16 Power 12 | . . . . 3 1 6 . 1 1 Propulsion 10 | . . . . 2 2 4 . . 2 Utility 19 | . . . . 1 1 9 . 3 5 Weapon 32 | . 1 1 . 6 5 10 . 1 8 Highest Loss Streak 21 | . 1 1 . 6 4 21 . 3 8 Average Slot Usage (%) 87 | . 71 98 100 85 97 79 72 77 58 Engine 5 | . . 11 11 6 6 . . 4 4 Core 2 | . . . . 1 . 10 6 4 . Treads 13 | . 28 22 22 14 14 4 . . 1 Device 9 | . 1 11 . 12 7 18 12 9 6 Storage 16 | . 14 11 11 13 22 11 20 20 12 Processor 9 | . . . 11 9 15 8 6 11 10 Energy Gun 1 | . 13 . . . . 2 . . . Energy Cannon 7 | . 4 23 22 3 6 10 . 1 1 Ballistic Gun 14 | . 9 19 22 20 20 3 . . . Launcher 1 | . . . . . . 2 13 11 1 Naked Turns . | . . . . . . . . . . Heaviest Build 80 | 7 10 30 29 49 70 80 42 54 65 Greatest Support 40 | 40 40 40 40 40 40 40 10 28 40 Greatest Overweight (x) 24 | . . . . 16 3 24 4 5 14 Average Overweight (x) 1 | . . . . . 1 3 3 1 1 Largest Inventory Capacity 16 | 6 6 6 6 12 12 12 10 10 16 Average Capacity 9 | 5 6 6 6 8 12 10 10 10 11 Most Carried 12 | 3 6 6 6 12 12 9 1 5 10 Average Carried 6 | 1 4 3 6 7 10 5 . 3 7 Final Capacity 12 | 6 6 6 6 12 12 10 10 10 12 Final Carried 12 | 2 6 6 6 12 9 2 1 4 5 Class Distribution -------------------- 43% | Mutant 24% | Gunner 11% | Scavenger-Skirmisher 9% | Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Matter Collected 3177 | 124 169 220 48 964 804 436 257 58 97 Remotely 162 | . . . . . . . 162 . . Salvage Created 3638 | . 263 249 48 1133 1104 586 45 72 138 Parts 214 | . 14 25 7 79 47 33 . 5 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 76 | . 6 8 3 23 17 12 1 4 2 Melee 1 | . . . . . . . . . 1 Guns 48 | . 4 6 3 23 6 5 . . 1 Cannons 19 | . 2 2 . . 10 5 . . . AOE 8 | . . . . . 1 2 1 4 . Classes Destroyed 12 | . 5 3 . 1 2 . . . 1 Worker 3 | . 2 . . . . 1 . . . Builder 7 | . 1 . . 4 2 . . . . Recycler 6 | . . 1 . 1 2 2 . . . Mechanic 1 | . 1 . . . . . . . . Watcher 6 | . . 1 . 1 3 1 . . . Swarmer 33 | . 3 7 3 7 1 8 . 4 . Grunt 24 | . 3 . . 10 10 . 1 . . Brawler 1 | . . . . . 1 . . . . Sentry 11 | . . 1 . 5 3 1 . . 1 Demolisher 1 | . . . . . . . . . 1 Hunter 1 | . . . . 1 . . . . . Programmer 5 | . . . . . 2 3 . . . Best Kill Streak 7 | . 3 4 3 6 7 4 1 4 1 Combat Bots Only 4 | . 3 3 3 4 3 4 1 4 1 Max Kills in Single Turn 4 | . 1 1 2 2 2 2 1 4 1 Gunslinging 1 | . . . 1 1 . . . . . Exploded 4 | . . . . . 1 1 1 4 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Damage Taken 10183 | . 218 408 33 1986 1680 2966 20 385 2487 Core 2668 | . 45 33 7 385 384 708 . 92 1014 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 58 | 100 82 . 90 30 45 . . 5 . Volleys Fired 272 | . 38 35 3 93 54 34 1 5 9 Largest 4 | . 2 4 2 4 4 4 2 2 2 Hottest 240 | . 110 240 50 176 196 190 100 100 103 Shots Fired 640 | . 68 90 6 190 174 94 2 6 10 Gun 466 | . 58 58 6 184 114 37 . . 9 Cannon 163 | . 10 32 . 6 60 52 . 2 1 Launcher 11 | . . . . . . 5 2 4 . Special . | . . . . . . . . . . Kinetic 459 | . 28 58 6 183 131 44 . . 9 Thermal 148 | . 40 25 . 1 43 36 . 2 1 Explosive 11 | . . . . . . 5 2 4 . Electromagnetic 22 | . . 7 . 6 . 9 . . . Robot Hit Streak 16 | . 7 16 2 14 13 12 1 2 5 Robot Miss Streak 11 | . 3 4 1 4 9 7 5 11 1 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 11 | . 1 1 1 6 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . Shots Hit Robots 366 | . 36 39 3 117 96 59 1 5 10 Core Hits 200 | . 14 16 3 48 60 41 6 8 4 Critical Hits 6 | . . . . 2 2 1 . . 1 Critical Kills 3 | . . . . 2 . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 . . . . Melee Attacks 8 | . . . . . . . . . 8 Impact 3 | . . . . . . . . . 3 Slashing 5 | . . . . . . . . . 5 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7557 | . 421 354 66 2022 2287 1592 196 331 288 Guns 4463 | . 282 259 66 1915 1369 469 . . 103 Cannons 1963 | . 139 95 . 107 824 722 . 50 26 Explosions 970 | . . . . . 94 399 196 281 . Melee 157 | . . . . . . . . . 157 Ramming 4 | . . . . . . 2 . . 2 Kinetic 4687 | . 73 259 66 1915 1616 655 . . 103 Thermal 1532 | . 348 52 . . 577 479 . 50 26 Explosive 849 | . . . . . . 372 196 281 . Electromagnetic 328 | . . 43 . 107 94 84 . . . Impact 52 | . . . . . . . . . 52 Slashing 105 | . . . . . . . . . 105 Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . 2 4 4 4 . Average Corruption 2 | . . . . . 1 3 4 4 . Corruption Purged . | . . . . . . . . . . Effects 27 | . . . . . 13 10 1 3 . Message Errors 6 | . . . . . 4 2 . . . Matter Fused 3 | . . . . . . 2 1 . . Heat Flow Errors 5 | . . . . . 2 2 . 1 . Energy Discharges 3 | . . . . . 2 1 . . . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . 2 1 . . . Targeting Errors 4 | . . . . . 2 1 . 1 . Weapon Failures 2 | . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 49 | . . . . . 4 31 . 4 10 Projectiles 5 | . . . . . 4 1 . . . Explosions 34 | . . . . . . 30 . 4 . Melee 10 | . . . . . . . . . 10 Knockbacks 5 | . . . . . 2 3 . . . Impact . | . . . . . . . . . . Kinetic 4 | . . . . . 2 2 . . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 229 | . . . . . 43 80 . 106 . Shots 9 | . . . . . 1 4 . 4 . Rammed 4 | . . . . . . 1 . . 3 Targets Rammed 4 | . . . . . . 1 . . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 871 | . 110 430 6 225 589 871 . 228 31 Average Temperature 171 | . 27 174 4 61 186 273 . 68 18 Received Heat Transfer 1620 | . 66 36 . 450 666 138 9 84 171 Effects 47 | . . 5 . . 22 20 . . . Shutdowns 12 | . . 1 . . 4 7 . . . Energy Bleed 6 | . . 1 . . 2 3 . . . Interference 7 | . . 1 . . 4 2 . . . Matter Decay 2 | . . . . . . 2 . . . Short Circuit 4 | . . 1 . . 1 2 . . . Damage (minor) 4 | . . 1 . . 3 . . . . Damage (major) 10 | . . . . . 7 3 . . . Damage (core) 2 | . . . . . 1 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . 1 1 . . . Impact Corruptions 2 | . . . . . . 1 . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . 1 1 . . . Heat Transferred 2666 | . 925 111 . . 814 666 . 100 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Peak Influence 425 | . 70 242 136 425 303 314 . . 70 Initial 150 | . . 20 51 52 150 119 . . 25 Average 138 | . 31 155 60 287 126 165 . . 36 Maximum Alert Level 2 | . . 1 . 2 1 1 . . . Low Security (%) 67 | 100 100 58 100 17 75 64 . . 100 Level 1 30 | . . 41 . 71 24 35 . . . Level 2 2 | . . . . 10 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 2 1 . 4 4 7 . . 2 Investigation 4 | . 1 . . 3 . . . . . Extermination 4 | . . . . . 2 2 . . . Reinforcement 6 | . 1 1 . 1 2 . . . 1 Assault . | . . . . . . . . . . Garrison 6 | . . . . . . 5 . . 1 Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Distress Signals 9 | . 1 1 . 2 2 3 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 120 | . 10 12 3 33 29 23 1 1 8 Peak Tracking Total 7 | . 3 4 3 7 7 5 1 1 3 Tactical Retreats 5 | . . 1 . 2 . 2 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Traps Triggered 2 | . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Machines Disabled 8 | . . 2 . . 2 4 . . . Max in Single Turn 4 | . . 1 . . 1 4 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Machines Accessed 12 | . 2 1 . 4 2 1 . . 2 Terminals 6 | . 2 . . 2 1 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 2 | . . . . . . 1 . . 1 Total Hacks 32 | . 7 2 . 17 2 2 . . 2 Successful 21 | . 4 2 . 12 1 . . . 2 Failed 11 | . 3 . . 5 1 2 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . 1 . . . . Terminals 16 | . 7 . . 7 1 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 5 | . . 2 . 3 . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 7 | . . . . 7 . . . . . Garrison Access 3 | . . . . . . 2 . . 1 Terminal Hacks 10 | . 4 . . 5 . . . . 1 Record 6 | . 1 . . 4 . . . . 1 Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Unreport Threat 2 | . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . 2 . 1 . . . . . Scan Component 2 | . . 1 . 1 . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Scanalyzer 6 | . . . . 6 . . . . . Insert Component 3 | . . . . 3 . . . . . Analyze 3 | . . . . 3 . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Unlock Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 1 . . 3 . 1 . . . Full Trace Events 4 | . 1 . . 3 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Turns Passed 6430 | 669 387 559 239 1152 1884 756 408 106 270 Spaces Moved 2757 | 158 174 263 136 462 807 241 345 66 105 Core 25 | 2 . . . 5 . 10 . . 8 Treads 2052 | 156 174 263 136 400 807 75 . . 41 Legs . | . . . . . . . . . . Wheels 588 | . . . . . . 121 345 66 56 Hover 57 | . . . . 57 . . . . . Flight 35 | . . . . . . 35 . . . Fastest Speed 40 | 50 160 160 170 170 185 40 110 110 110 Average Speed 174 | 158 160 164 170 186 186 245 115 112 164 Slowest Speed 1250 | 160 160 170 170 850 220 1250 120 130 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 19 30 23 35 44 20 10 54 11 3 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 3 | . . . . . . . 1 2 . Spaces Dug 65 | . . . . . . . . 65 . Terrain Destroyed 239 | . . . . 1 2 45 73 118 . Melee . | . . . . . . . . . . Projectile 12 | . . . . 1 2 9 . . . AOE 227 | . . . . . . 36 73 118 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Total 3889 | 575 220 328 139 612 1087 335 349 83 161 Wait 590 | 409 . . . . 166 14 . . 1 Move 2744 | 157 173 262 135 461 806 236 344 65 105 Hop 2 | . . . . . . 2 . . . Pick Up 95 | 3 5 9 . 25 21 12 1 7 12 Fast Attach 33 | 5 2 3 . 5 1 9 2 1 5 Attach 60 | . . 6 . 10 12 20 1 4 7 Detach . | . . . . . . . . . . Swap 30 | . . 5 1 7 11 4 . . 2 Drop 51 | 1 2 8 . 11 16 3 . 1 9 Fire 272 | . 38 35 3 93 54 34 1 5 9 Melee 8 | . . . . . . . . . 8 Ram 4 | . . . . . . 1 . . 3 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 670 | -11/Scrapyard | Entered Materials 671 | -10/Materials | Build established: Mutant 1012 | -10/Materials | Discovered new exit (range 12) 1057 | -10/Materials | Entered another Materials area 1057 | -9/Materials | Evolved 2 slots: Weapon x2 1365 | -9/Materials | Discovered new exit (range 13) 1481 | -9/Materials | Repaired Lgt. Armor Plating 1616 | -9/Materials | Entered Mines 1822 | -9/Mines | Discovered new exit (range 9) 1852 | -9/Mines | Identified exit to Materials 1855 | -9/Mines | Entered Materials 1855 | -8/Materials | Evolved 2 slots: Utility x2 2416 | -8/Materials | Discovered new exit (range 3) 2422 | -8/Materials | Identified exit to Factory 2697 | -8/Materials | Core integrity fell below 50% 2718 | -8/Materials | Lost 6 parts (2n1u3w) 3007 | -8/Materials | Entered Factory 3007 | -7/Factory | Evolved 2 slots: Utility x2 3052 | -7/Factory | Build established: Scavenger-Mutant 3422 | -7/Factory | Build established: Scavenger-Skirmisher 3867 | -7/Factory | Build established: Gunner 4495 | -7/Factory | Lost 4 parts (1n3w) 4705 | -7/Factory | Discovered new exit (range 19) 4740 | -7/Factory | Identified exit to Factory 4828 | -7/Factory | Core integrity fell below 50% 4891 | -7/Factory | Entered another Factory area 4891 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5014 | -6/Factory | Garrison activated, responded to threat 5144 | -6/Factory | Lost 6 parts (1p1n4w) 5450 | -6/Factory | Garrison activated, responded to threat 5479 | -6/Factory | Core integrity fell below 50% 5533 | -6/Factory | Lost 21 parts (4p3n9u5w) 5542 | -6/Factory | Found Prototype Launcher 5542 | -6/Factory | Identified Scatter Rocket Array 5545 | -6/Factory | Found Scatter Rocket Array 5548 | -6/Factory | Found Scatter Rocket Array 5575 | -6/Factory | Discovered new exit (range 12) 5619 | -6/Factory | Core integrity fell below 20% 5639 | -6/Factory | Identified exit to Lower Caves 5647 | -6/Factory | Entered Lower Caves 5704 | -6/Lower Caves | Identified exit to Lower Caves 5884 | -6/Lower Caves | Build established: Mutant 6055 | -6/Lower Caves | Entered another Lower Caves area 6135 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6148 | -6/Lower Caves | Discovered new exit (range 10) 6160 | -6/Lower Caves | Identified exit to Factory 6161 | -6/Lower Caves | Entered Factory 6161 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6180 | -5/Factory | Lost 3 parts (1p1u1w) 6334 | -5/Factory | Assembled infested ambush trap array 6370 | -5/Factory | Core integrity fell below 50% 6379 | -5/Factory | Identified exit to Garrison 6382 | -5/Factory | Lost 8 parts (1p2n2u3w) 6395 | -5/Factory | Garrison activated, responded to threat 6414 | -5/Factory | Core integrity fell below 20% 6431 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. Hvy. Mace destroyed. Penetrated by Slug. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Penetrated by Slug. Hvy. Mace destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##########?####?????????????????????? | | ?????????????# #? #?????????????????????? | | ?????????????# #? #???####??????????????? | | ?????????????# #? #?? ???????????????? | | ?????????????# #? #?? #???????????????? | | ??? ?????????# ## #? #???????????????? | | ??? ?????????# #? #???????????????? | | ??? ?????????# u # # #???????????????? | | ??? ?????????# u### ## #???????????????? | | ??? ?????????# / #???????????????? | | ??? ?????????# / #???????????????? | | ??? ??? ** # u"" % #???????????????? | | ??# #?? * # "G> h ! #?????????????????? | | ??# ########## "" g @ = #?????????????????? | | ??# u #?????????????????? | | ??# #?????????????????? | | ??# #?????????????????? | | ??# ###+## #?????????????????? | | ??# ## ########+#?????????????????? | | ??# ##########+#### ????????? ????????????????? | | ###+#??????# # ! #??????????????????????????? | | ######## # #??????????????????????????? | | """ + + / # * #??????????????????????????? | | T"" ######## # #??????????????????????????? | | #??????# //!! # ] #??????????????????????????? | | #??????# [[!! #####??????????????????????????? | | #??????####!###??????????????????????????????? | | ! #?????????###????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 590 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Corruption Prevention 12 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 62 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Lgt. Deuterium Engine | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Made in Tau Ceti IV Novice Programmer Oops Remodeling Serviceable Loadout Troublemaker Use The Force Challenges ------------ None Game ------ Seed MassScatterMinigun Manual? 0 Play Time 01:03:18 Cumulative 4.2 hours Start 2020.11.29 @ 03:46:13 End 2020.11.29 @ 04:49:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 53c5e166-c42a-46ce-93bf-bd8233a18022