Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 14:39:59

Player: lexi^-^

Result: Core destroyed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (121)     605
Value Destroyed (4783)     4783
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (1063)               1063
              TOTAL SCORE: 13031

 Bonus
-------
High Alert Combat Kills    211
Follower Combat Kills      52
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     141/300
Energy                     85/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
  Enhanced Optical Array
  Advanced Target Analyzer
           Graphene Brace
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
           Myomer Leg
  Improved Remote Shield

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
           Neutrino Core
           Antimatter Reactor
>          --- PROPULSION -------
     Light Armored Exoskeleton
  Enhanced Flexi-carbon Leg
  Enhanced Flexi-carbon Leg
  Enhanced Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Cooling System
    Medium Storage Unit
  Enhanced Optical Array
  Improved Targeting Computer
  Advanced Target Analyzer
           Graphene Brace
           Point Defense System
>          --- WEAPON -----------
     Heavy Laser
  Advanced Variable Charge Gun
  Advanced Variable Charge Gun
           Quantum Rifle
     Heavy Neutron Cannon
>          --- INVENTORY --------
     Micro Fission Core
           Myomer Leg
           Disruptor Cannon
[Rating: 119]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Armored Exoskeleton
  Leg                      Light Armored Exoskeleton
Utility                    Small Storage Unit
  Device                   Graphene Brace
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Quantum Rifle
  Energy Gun               Quantum Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Mass Driver
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   .   .   .   2   2   .   2   2   2   2   
  Power                    2    | .   .   1   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   1   .   1   .   .   1   
  Utility                  6    | .   .   .   .   .   .   2   1   .   .   1   2   .   
  Weapon                   3    | .   .   1   .   .   .   .   .   .   1   .   .   1   
Parts Attached             160  | 6   4   10  2   1   2   17  7   13  20  24  39  15  
  Power                    35   | 1   .   2   .   .   .   8   1   4   2   4   11  2   
    Engine                 15   | 1   .   2   .   .   .   6   .   3   1   2   .   .   
    Core                   15   | .   .   .   .   .   .   2   1   1   1   2   7   1   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   4   1   
  Propulsion               24   | 2   2   1   1   .   .   3   1   1   3   6   2   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    24   | 2   2   1   1   .   .   3   1   1   3   6   2   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  57   | 1   1   1   1   .   .   5   2   4   8   12  17  5   
    Device                 39   | .   1   1   .   .   .   4   1   4   4   7   13  4   
    Storage                2    | 1   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              7    | .   .   .   .   .   .   .   .   .   4   1   1   1   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             8    | .   .   .   1   .   .   1   .   .   .   3   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   1   6   .   1   2   1   3   4   7   2   9   6   
    Energy Gun             19   | 1   .   3   .   .   .   .   3   1   3   .   5   3   
    Energy Cannon          9    | .   .   .   .   .   .   .   .   .   3   1   3   2   
    Ballistic Gun          7    | 1   1   1   .   .   1   1   .   1   .   .   .   1   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   2   1   1   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   2   .   1   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   .   .   .   .   .   .   1   1   1   1   
Parts Lost                 54   | .   .   4   2   .   .   4   .   10  3   .   9   22  
  Power                    12   | .   .   1   .   .   .   1   .   4   1   .   1   4   
  Propulsion               11   | .   .   1   1   .   .   2   .   1   1   .   .   5   
  Utility                  16   | .   .   .   .   .   .   1   .   3   1   .   5   6   
  Weapon                   15   | .   .   2   1   .   .   .   .   2   .   .   3   7   
  Highest Loss Streak      20   | .   .   2   2   .   .   2   .   7   1   .   3   20  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   97  87  71  66  84  94  84  81  84  92  88  69  
  Engine                   7    | .   14  10  11  11  11  9   .   5   6   10  3   .   
  Core                     4    | .   .   .   .   .   .   5   10  6   5   4   7   6   
  Leg                      16   | .   28  22  21  22  22  17  14  14  12  16  14  13  
  Device                   14   | .   11  10  5   .   .   17  15  14  17  12  18  11  
  Storage                  6    | .   14  11  11  11  11  9   7   7   2   3   5   3   
  Processor                6    | .   .   .   .   .   .   .   .   .   10  11  10  13  
  Protection               4    | .   .   .   5   11  11  9   7   2   .   4   5   .   
  Energy Gun               11   | .   14  17  11  11  11  9   11  16  13  11  9   12  
  Energy Cannon            3    | .   .   .   .   .   .   .   .   .   6   4   4   3   
  Ballistic Gun            4    | .   14  15  5   .   8   15  9   2   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   2   5   4   4   .   
Peak Build Rating          119  | 6   7   13  9   11  15  29  41  49  69  87  112 119 
  Average Rating           56   | 4   6   9   8   9   13  24  30  41  62  83  102 89  
  On Entrance              30   | .   6   7   9   9   9   15  24  41  49  69  86  74  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             92   | 13  14  16  18  18  23  31  29  42  50  76  88  92  
  Greatest Support         114  | 20  20  20  20  20  20  34  49  50  61  86  86  114 
  Greatest Overweight (x)  5    | 1   1   .   1   .   1   .   1   1   1   1   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   8   8   8   8   10  10  10  
  Average Capacity         8    | 7   8   8   8   8   8   8   8   8   6   8   10  8   
  Most Carried             10   | 2   4   6   4   3   4   8   6   8   7   10  10  7   
  Average Carried          5    | .   2   4   3   2   3   5   3   5   3   7   8   2   
  Final Capacity           10   | 8   8   8   8   8   8   8   8   8   5   10  10  5   
  Final Carried            10   | 2   4   4   3   3   4   4   6   7   2   10  8   2   

 Class Distribution 
--------------------
 29% | Gunner
 17% | Mutant
 12% | Skirmisher
 12% | Tank
 10% | Scavenger-Gunner
  8% | Scavenger-Tank
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
           Skirmisher | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
           Skirmisher | -8/Mines
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/DSF
     Scavenger-Gunner | -6/Factory
               Gunner | -5/Factory
                 Tank | -4/Factory
               Gunner | -3/Research

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  Res  
Matter Collected           3053 | 74   148  305  10   .    80   406  .    262  498  576  694  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5914 | .    206  361  .    .    42   716  .    422  1150 1511 1422 84   
  Parts                    292  | .    18   28   .    .    3    42   .    22   56   60   55   8    
Haulers Intercepted        5    | .    .    1    .    .    .    1    .    .    .    2    1    .    
Recyclers Shooed           5    | .    .    .    .    .    .    1    .    .    2    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res 
Combat Hostiles Destroyed  80   | .   6   6   1   .   1   12  .   8   11  16  18  1   
  Guns                     51   | .   6   6   1   .   1   10  .   8   6   4   8   1   
  Cannons                  25   | .   .   .   .   .   .   .   .   .   4   12  9   .   
  AOE                      3    | .   .   .   .   .   .   2   .   .   .   .   1   .   
Classes Destroyed          15   | .   3   2   1   .   1   3   .   2   2   1   .   .   
  Worker                   2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
  Builder                  7    | .   .   .   .   .   .   1   .   .   1   1   3   1   
  Hauler                   5    | .   .   1   .   .   .   1   .   .   .   2   1   .   
  Recycler                 12   | .   1   .   .   .   .   1   .   .   4   3   3   .   
  Operator                 3    | .   .   .   .   .   .   1   .   .   .   1   1   .   
  Watcher                  12   | .   1   3   .   .   .   2   .   .   2   3   1   .   
  Swarmer                  20   | .   6   2   .   .   .   4   .   3   .   .   5   .   
  Grunt                    27   | .   .   .   .   .   .   6   .   3   7   7   4   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   7    | .   .   4   .   .   .   2   .   .   .   .   1   .   
  Demolisher               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   1   .   .   .   .   1   4   1   
  Programmer               15   | .   .   .   .   .   .   .   .   .   4   7   4   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           6    | .   3   3   1   .   1   6   .   3   3   5   6   2   
  Combat Bots Only         5    | .   3   2   1   .   1   4   .   3   2   4   5   1   
Max Kills in Single Turn   2    | .   2   1   1   .   1   2   .   1   1   2   2   2   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  Res  
Hostile Shots Fired        994   | .    38   51   7    .    6    67   .    136  58   63   303  265  
  Missed                   345   | .    12   16   2    .    2    24   .    45   13   21   117  93   
Damage Taken               12094 | .    208  415  248  .    57   628  .    2105 1174 594  3272 3393 
  Core                     2807  | .    45   65   45   .    13   29   .    587  322  26   354  1321 
  Absorbed by Shields      415   | .    .    .    .    .    .    .    .    .    .    217  198  .    
  Regen/Repaired (Parts)   909   | .    .    .    .    .    .    .    .    .    .    723  186  .    
Core Remaining (%)         73    | 100  82   .    .    .    69   94   .    16   62   97   69   .    
Volleys Fired              313   | .    29   28   1    2    7    55   .    28   53   46   55   9    
  Largest                  5     | .    2    3    1    1    1    3    .    3    4    4    4    5    
  Hottest                  433   | .    60   116  56   20   56   107  .    191  342  342  324  433  
Shots Fired                941   | .    58   84   1    2    7    132  .    61   169  182  214  31   
  Gun                      642   | .    58   84   1    .    5    121  .    56   96   94   105  22   
  Cannon                   284   | .    .    .    .    .    .    .    .    5    73   88   109  9    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  15    | .    .    .    .    2    2    11   .    .    .    .    .    .    
  Kinetic                  295   | .    29   42   .    .    .    80   .    15   31   43   54   1    
  Thermal                  634   | .    29   42   1    2    7    52   .    46   138  139  152  26   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          12    | .    .    .    .    .    .    .    .    .    .    .    8    4    
  Robot Hit Streak         20    | .    4    7    2    .    7    6    .    11   20   13   9    3    
  Robot Miss Streak        8     | .    8    5    .    .    .    5    .    2    5    7    7    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    1    .    
  Secondary Targets        5     | .    1    2    .    .    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           467   | .    24   43   1    .    5    55   .    45   75   100  104  15   
  Core Hits                229   | .    10   19   1    .    2    27   .    14   35   47   65   9    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    1    1    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Critical Strikes         28    | .    .    2    .    .    .    4    .    3    2    6    10   1    
    Burn                   15    | .    .    2    .    .    .    4    .    3    .    2    4    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    1    1    .    .    
    Destroy                2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Blast                  7     | .    .    .    .    .    .    .    .    .    1    3    3    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    1    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12649 | .    288  483  18   .    88   1276 .    881  2195 3106 3853 461  
  Guns                     7214  | .    288  483  18   .    88   964  .    808  1406 1323 1471 365  
  Cannons                  4549  | .    .    .    .    .    .    .    .    73   784  1783 1826 83   
  Explosions               868   | .    .    .    .    .    .    312  .    .    .    .    556  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  18    | .    .    .    .    .    .    .    .    .    5    .    .    13   
  Kinetic                  3253  | .    130  197  .    .    .    635  .    215  291  836  935  14   
  Thermal                  8811  | .    158  286  18   .    88   641  .    666  1899 2270 2354 431  
  Explosive                236   | .    .    .    .    .    .    .    .    .    .    .    236  .    
  Electromagnetic          331   | .    .    .    .    .    .    .    .    .    .    .    328  3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    2    2    2    2    .    .    2    1    6    10   14   
  Average Corruption       2     | .    .    2    2    2    2    .    .    2    1    3    2    8    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    .    6    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  69    | .    .    .    2    10   2    .    .    4    5    26   11   9    
    Message Errors         14    | .    .    .    .    3    .    .    .    1    .    8    2    .    
    Matter Fused           19    | .    .    .    .    4    2    .    .    .    1    7    3    2    
    Heat Flow Errors       8     | .    .    .    1    2    .    .    .    1    .    2    2    .    
    Energy Discharges      7     | .    .    .    1    .    .    .    .    .    1    2    .    3    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      9     | .    .    .    .    1    .    .    .    1    1    3    3    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    1    1    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    1    1    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    1    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            110   | .    .    .    .    .    .    22   .    .    1    18   69   .    
  Projectiles              50    | .    .    .    .    .    .    .    .    .    1    18   31   .    
  Explosions               60    | .    .    .    .    .    .    22   .    .    .    .    38   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 19    | .    .    .    .    .    .    .    .    .    2    12   5    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  18    | .    .    .    .    .    .    .    .    .    2    11   5    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      116   | .    .    .    .    .    .    18   .    .    .    .    92   6    
  Shots                    3     | .    .    .    .    .    .    1    .    .    .    .    2    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    1    .    .    3    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        985   | .    .    191  171  242  100  310  .    985  897  479  457  450  
  Average Temperature      148   | .    .    57   75   118  50   86   .    200  246  123  140  227  
  Received Heat Transfer   1066  | .    .    99   .    .    .    225  .    81   378  127  147  9    
  Effects                  72    | .    .    .    .    .    .    .    .    12   51   2    3    4    
    Shutdowns              18    | .    .    .    .    .    .    .    .    .    14   2    1    1    
    Energy Bleed           9     | .    .    .    .    .    .    .    .    3    6    .    .    .    
    Interference           12    | .    .    .    .    .    .    .    .    1    10   .    1    .    
    Matter Decay           8     | .    .    .    .    .    .    .    .    1    6    .    .    1    
    Short Circuit          7     | .    .    .    .    .    .    .    .    2    5    .    .    .    
    Damage (minor)         5     | .    .    .    .    .    .    .    .    2    2    .    1    .    
    Damage (major)         10    | .    .    .    .    .    .    .    .    2    6    .    .    2    
    Damage (core)          3     | .    .    .    .    .    .    .    .    1    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    1    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             27    | .    .    5    .    .    .    1    .    3    7    7    4    .    
  Heat Transferred         13025 | .    350  770  37   .    185  1149 .    1480 2516 3071 2986 481  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    2    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res 
Peak Influence             668  | .   132 366 73  .   30  233 67  524 313 236 668 347 
  Initial                  306  | .   .   45  73  .   .   11  67  49  275 39  105 306 
  Average                  149  | .   89  202 71  .   25  89  67  298 125 59  333 266 
Maximum Alert Level        2    | .   .   1   .   .   .   1   .   2   1   1   2   1   
  Low Security (%)         73   | 100 100 59  100 .   100 79  100 34  81  95  42  10  
  Level 1                  16   | .   .   40  .   .   .   20  .   28  18  4   9   89  
  Level 2                  9    | .   .   .   .   .   .   .   .   37  .   .   48  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Squads Dispatched          27   | .   .   1   .   .   .   2   .   4   6   5   8   1   
  Investigation            4    | .   .   .   .   .   .   1   .   .   .   1   2   .   
  Extermination            10   | .   .   .   .   .   .   .   .   .   4   3   3   .   
  Reinforcement            11   | .   .   1   .   .   .   1   .   4   2   1   2   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   2   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res 
Distress Signals           9    | .   .   2   .   .   .   3   .   .   1   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              170  | .   11  21  2   .   1   27  .   22  14  27  31  14  
  Peak Tracking Total      11   | .   3   6   2   .   1   6   .   6   3   5   8   11  
  Tactical Retreats        15   | .   1   1   .   .   .   .   .   7   .   .   3   3   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res 
Traps Triggered            8    | .   1   1   .   .   .   .   .   2   2   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   24   | .   1   .   .   .   .   .   .   23  .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                26   | .   .   .   .   .   .   .   .   26  .   .   .   .   
  Triggered                24   | .   1   .   .   .   .   .   .   23  .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   .   4   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res 
Machines Disabled          43   | .   .   2   .   .   .   5   .   2   4   12  18  .   
  Max in Single Turn       5    | .   .   1   .   .   .   2   .   1   3   2   5   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res 
Machines Accessed          34   | .   7   4   1   1   .   4   1   .   4   8   4   .   
  Terminals                22   | .   6   3   .   .   .   4   1   .   2   4   2   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   4   1   .   
  Recycling Units          3    | .   1   1   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                79   | .   16  9   1   1   .   10  1   .   9   21  11  .   
  Successful               42   | .   8   5   1   1   .   3   1   .   5   11  7   .   
  Failed                   37   | .   8   4   .   .   .   7   .   .   4   10  4   .   
    Catastrophic           4    | .   1   .   .   .   .   1   .   .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Terminals                51   | .   14  8   .   .   .   10  1   .   7   7   4   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   .   2   .   
  Repair Stations          19   | .   .   .   .   .   .   .   .   .   .   14  5   .   
  Recycling Units          4    | .   2   1   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             26   | .   7   4   1   1   .   3   1   .   4   3   2   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   .   .   2   .   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   1   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
  Locate Traps             5    | .   2   1   .   .   .   1   .   .   .   1   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   1   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   1   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
Repair Station Hacks       11   | .   .   .   .   .   .   .   .   .   .   8   3   .   
  Scan Component           6    | .   .   .   .   .   .   .   .   .   .   4   2   .   
  Repair                   5    | .   .   .   .   .   .   .   .   .   .   4   1   .   
Recycling Unit Hacks       2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   6   3   .   .   .   4   .   .   3   8   4   .   
  Full Trace Events        5    | .   .   1   .   .   .   1   .   .   .   1   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   .   .   .   .   134 .   
  Total Robot Build Rating 16   | .   .   .   .   .   .   .   .   .   .   .   16  .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   128  | .   .   .   .   .   .   .   .   .   128 .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   .   16  .   .   .   
Parts Repaired             5    | .   .   .   .   .   .   .   .   .   .   4   1   .   
  Time                     216  | .   .   .   .   .   .   .   .   .   .   160 56  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   9   3   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res 
Total Allies               4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Highest-Rated Group      48   | .   .   .   .   .   .   .   .   .   .   .   48  .   
  Highest-Rated Ally       12   | .   .   .   .   .   .   .   .   .   .   .   12  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               47   | .   .   .   .   .   .   .   .   .   .   .   47  .   
  Total Damage             566  | .   .   .   .   .   .   .   .   .   .   .   566 .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  Res  
Turns Passed               11518 | 54   655  501  170  486  284  1790 132  713  2156 2470 1659 448  
Spaces Moved               6574  | 37   422  289  134  399  151  886  95   394  1020 1364 1014 369  
  Core                     175   | 5    .    .    .    .    .    .    .    .    .    .    .    170  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6399  | 32   422  289  134  399  151  886  95   394  1020 1364 1014 199  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  120  120  130  126  126  126  50   
  Average Speed            126   | 118  120  120  120  120  172  120  124  132  141  126  129  96   
  Slowest Speed            300   | 190  190  120  190  120  190  120  190  250  250  220  220  300  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       36    | 3    64   31   42   88   38   44   3    79   23   31   17   14   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    .    .    1    1    .    .    
Scrap Searched             2     | .    .    .    1    .    1    .    .    .    .    .    .    .    
Spaces Dug                 21    | .    .    .    .    .    .    1    .    .    13   1    6    .    
Terrain Destroyed          301   | .    .    .    .    .    .    40   .    .    115  24   118  4    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               127   | .    .    .    .    .    .    1    .    .    48   24   50   4    
  AOE                      174   | .    .    .    .    .    .    39   .    .    67   .    68   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  Res  
Total                      9075 | 44   511  372  142  402  165  1493 109  556  1621 2005 1218 437  
  Wait                     1791 | .    52   32   5    .    3    514  .    31   506  527  83   38   
  Move                     6562 | 36   421  288  133  398  150  885  94   393  1019 1363 1013 369  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  83   | 2    3    5    .    .    3    6    3    31   3    20   5    2    
  Fast Attach              94   | 6    4    2    .    .    .    10   4    11   13   14   24   6    
  Attach                   49   | .    .    4    2    1    2    6    3    2    6    6    8    9    
  Detach                   16   | .    .    .    1    1    .    4    1    .    1    4    3    1    
  Swap                     17   | .    .    4    .    .    .    1    .    .    1    4    7    .    
  Drop                     106  | .    2    3    .    .    .    10   4    31   14   21   20   1    
  Fire                     313  | .    29   28   1    2    7    55   .    28   53   46   55   9    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7    | .    .    .    .    .    .    .    .    3    4    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     26   | .    .    .    .    .    .    .    .    26   .    .    .    .    
  Miscellaneous            8    | .    .    6    .    .    .    2    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: Mat / *Min / [*Sto])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 15)
    55 | -11/Scrapyard | Entered Materials
   318 | -10/Materials | Discovered new exit (range 10)
   319 | -10/Materials | Build established: Mutant
   546 | -10/Materials | Discovered new exit (range 16)
   701 | -10/Materials | Discovered new exit (range 8)
   710 | -10/Materials | Entered another Materials area
   710 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
   908 | -9/Materials  | Discovered new exit (range 16)
  1089 | -9/Materials  | Discovered new exit (range 11)
  1127 | -9/Materials  | Discovered new exit (range 15)
  1211 | -9/Materials  | Entered Mines
  1248 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1271 | -9/Mines      | Assembled infested the area
  1274 | -9/Mines      | Discovered new exit (range 15)
  1308 | -9/Mines      | Met 8R-AWN
  1337 | -9/Mines      | Learned 4 Materials zone layouts
  1376 | -9/Mines      | Discovered new exit (range 5)
  1381 | -9/Mines      | Entered Exiles
  1409 | -9/Exiles     | Welcomed by 8R-AWN
  1429 | -9/Exiles     | Met EX-HEX
  1468 | -9/Exiles     | Met EX-BIN
  1482 | -9/Exiles     | Aligned with FarCom system
  1483 | -9/Exiles     | Given EX-Vault access code
  1513 | -9/Exiles     | Opened EX-Vault
  1557 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  1648 | -9/Exiles     | Met EX-DEC
  1672 | -9/Exiles     | Visited The Gauntlet
  1852 | -9/Exiles     | Discovered new exit (range 10)
  1867 | -9/Exiles     | Entered Mines
  2126 | -8/Mines      | Discovered new exit (range 13)
  2151 | -8/Mines      | Entered Materials
  2151 | -8/Materials  | Evolved 2 slots: Utility x2
  2235 | -8/Materials  | Build established: Skirmisher
  2738 | -8/Materials  | Build established: Mutant
  3056 | -8/Materials  | Build established: Skirmisher
  3664 | -8/Materials  | Build established: Scavenger-Tank
  3874 | -8/Materials  | Discovered new exit (range 10)
  3941 | -8/Materials  | Entered Factory
  3941 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  4073 | -7/Factory    | Identified exit to DSF
  4073 | -7/Factory    | Entered DSF
  4105 | -7/DSF        | Additional patrols routed to DSF
  4341 | -7/DSF        | Lost 7 parts (2p1n2u2w)
  4550 | -7/DSF        | Discovered new exit (range 15)
  4589 | -7/DSF        | Crushed by falling debris
  4589 | -7/DSF        | Core integrity fell below 50%
  4634 | -7/DSF        | Build established: Scavenger-Skirmisher
  4657 | -7/DSF        | Sterilization system engaged
  4677 | -7/DSF        | Ambient heat levels rising (+10)
  4692 | -7/DSF        | Ambient heat levels rising (+10)
  4707 | -7/DSF        | Ambient heat levels rising (+10)
  4722 | -7/DSF        | Ambient heat levels rising (+10)
  4737 | -7/DSF        | Ambient heat levels rising (+10)
  4752 | -7/DSF        | Ambient heat levels rising (+10)
  4767 | -7/DSF        | Ambient heat levels rising (+10)
  4772 | -7/DSF        | Core integrity fell below 20%
  4782 | -7/DSF        | Ambient heat levels rising (+10)
  4786 | -7/DSF        | Entered Factory
  4786 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  5033 | -6/Factory    | Fabricated Quantum Rifle (x2)
  5219 | -6/Factory    | Build established: Gunner
  6263 | -6/Factory    | Build established: Scavenger-Gunner
  6931 | -6/Factory    | Discovered new exit (range 5)
  6942 | -6/Factory    | Entered another Factory area
  6942 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
  7437 | -5/Factory    | Repaired Lgt. Armored Exoskeleton
  7501 | -5/Factory    | Build established: Tank
  7676 | -5/Factory    | Repaired Imp. Coolant Injector
  7849 | -5/Factory    | Build established: Gunner
  8406 | -5/Factory    | Repaired Phase Cannon
  8994 | -5/Factory    | Repaired Hvy. Deuterium Engine
  9196 | -5/Factory    | Discovered new exit (range 5)
  9412 | -5/Factory    | Entered another Factory area
  9412 | -4/Factory    | Evolved 2 slots: Utility x2
  9733 | -4/Factory    | Found Unknown Device
  9733 | -4/Factory    | Identified Quantum Capacitor
  9763 | -4/Factory    | Identified exit to Research
  9794 | -4/Factory    | Build established: Tank
 10370 | -4/Factory    | Fabricated S-27 Virus?
 10528 | -4/Factory    | Repaired Mass Driver
 10634 | -4/Factory    | Lost 4 allies
 10942 | -4/Factory    | First assault squad dispatched
 11018 | -4/Factory    | Lost 3 parts (2u1w)
 11069 | -4/Factory    | System corruption reached 10%
 11071 | -4/Factory    | Entered Research
 11071 | -3/Research   | Evolved 2 slots: Propulsion x1, Weapon x1
 11250 | -3/Research   | Build established: Gunner
 11439 | -3/Research   | Lost 20 parts (4p5n4u7w)
 11444 | -3/Research   | Core integrity fell below 50%
 11470 | -3/Research   | System corruption reached 10%
 11479 | -3/Research   | Core integrity fell below 20%
 11496 | -3/Research   | Spotted B-86 Titan
 11519 | -3/Research   | Core destroyed

 Last Messages 
---------------
11465_ Garrison Access disabled.
11465_ Relay Coupler [Hunter] tumbles out of
  Garrison Access.
11465_ Relay Coupler [NC] tumbles out of
  Garrison Access. <x2>
11465_ Dropped Adv. Force Field.
11468_ Slammed into P-80 Master.
11469_ System corrupted: Energy discharge (-23).
11469_ Slammed into P-80 Master.
11469_ Destabilizing: System corrupted (+1).
11469_ K-01 Serf collects debris.
11471_ Imp. Targeting Computer destroyed.
11471_ Slug penetrates Subatomic Condenser.
11481_ Acquired Imp. Remote Shield.
11492_ Drone sends a signal.
11507_ Penetrated by Slug.
11511_ System corrupted: Energy discharge (-39).
11511_ Penetrated by Slug.
11519_ Slammed into U-05 Engineer.
11519_ Destabilizing: Core damaged (-26).

 Map 
-----
+----------------------------------------------------+
| ???????#      +                  #            #??? |
| ???????#      #    ###+###########            #??? |
| ?????##########    #         #?????           #??? |
| ?????#        #    #         #?????           #??? |
| ?????#        #    #    """  #??????          #??? |
| ?????#"""     #    #    """  #??????          #??? |
| ?????#"""     #    #    """  #???????         #?## |
| ?????#"""     +    #         #???????############  |
| ?????#"""     #    #         #?????????????#       |
| ?????#"""     #    #        ?#?????????????#       |
| ?????#        #    #####+##########                |
| ?????#        #          R     g  g   #???####+##  |
| ?????##########           #########   #?????????#  |
| ??????????????#           ###########???????????#  |
| ??????????????#           #         #???????????#  |
| ??????????????#    ###    #      =  #???????????#  |
| ??????????????#    #?#    #         #???????????+? |
| ??????????????#    #?#    #         #????????????? |
| ??????????????######?#    +         #????????????  |
| ?????????????????????#    #         #????????????  |
| ?????????????????????# k  #         #???????????#  |
| ?????????????????????#    #         #???????????#  |
| ?????????????????????#    ##############????????#  |
| ?????????????????????#    # =       // #????????#? |
| ?????????????????????#    #    =    // #?????????? |
| ?????????????????????#   @u =  t   //  #?????????  |
| ?????????????????????#    #            #????????#  |
| ?????????????????????#    #            #?########  |
| ?????????????????????#    ######+#####+###         |
| ?????????????????######+######## #??#              |
| ?????????????????#            ## ####              |
| ?????????????????#            ## #?                |
| ?????????????????#            ## #?                |
| ?????????????????#            ## ##""              |
| ?????????????????#            ##    BB             |
| ?????????????????#            +     BB             |
| ?????????????????#            ##  p p              |
| ?????????????????#            #"        !!!        |
| ?????????????????#  """"      ##     p  !![        |
| ?????????????????#  """"      ##        !![        |
| ?????????????????#  """"      ##                   |
| ?????????????????#  """"      ##                   |
| ?????????????????###############                   |
| ???????????????????????????????#                   |
| ???????????????????????????????#                   |
| ???????????????????????????????#                   |
| ???????????????????????????????#        ###        |
| ???????????????????????????????##"+###"##?######## |
| ???????????????????????????????     ?? #?????????? |
| ??????????????????????????????      ???#????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Coolant Potential          100
Energy Generation          49
Energy Capacity            755
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             450
Resistance: KI             20
Resistance: TH             30
Point Defense Rating       160
Weapon Cycling             15
Evasion (%)                63
Targeting Accuracy         8
Target Analysis            8
Core Analysis              6
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 S-27 Virus | -6/Factory | Hacked

 Fabricated
------------
 Quantum Rifle | x2 | -6/Factory | Preloaded
    S-27 Virus | x4 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecyclingAssembledKit
  Manual?         0
Play Time         03:22:48
  Cumulative      49.4 hours
  Start           2024.08.16 @ 20:21:04
  End             2024.08.17 @ 14:39:59
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           21
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          32
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2d72b11a-c249-4e1f-af1e-3ab2cdc9d0c8