Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 14:39:59 Player: lexi^-^ Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (121) 605 Value Destroyed (4783) 4783 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1063) 1063 TOTAL SCORE: 13031 Bonus ------- High Alert Combat Kills 211 Follower Combat Kills 52 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 141/300 Energy 85/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Target Analyzer Graphene Brace > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Improved Remote Shield Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Antimatter Reactor > --- PROPULSION ------- Light Armored Exoskeleton Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Enhanced Optical Array Improved Targeting Computer Advanced Target Analyzer Graphene Brace Point Defense System > --- WEAPON ----------- Heavy Laser Advanced Variable Charge Gun Advanced Variable Charge Gun Quantum Rifle Heavy Neutron Cannon > --- INVENTORY -------- Micro Fission Core Myomer Leg Disruptor Cannon [Rating: 119] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Armored Exoskeleton Leg Light Armored Exoskeleton Utility Small Storage Unit Device Graphene Brace Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Quantum Rifle Energy Gun Quantum Rifle Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Slots Evolved 14 | . . 2 . . . 2 2 . 2 2 2 2 Power 2 | . . 1 . . . . . . . 1 . . Propulsion 3 | . . . . . . . 1 . 1 . . 1 Utility 6 | . . . . . . 2 1 . . 1 2 . Weapon 3 | . . 1 . . . . . . 1 . . 1 Parts Attached 160 | 6 4 10 2 1 2 17 7 13 20 24 39 15 Power 35 | 1 . 2 . . . 8 1 4 2 4 11 2 Engine 15 | 1 . 2 . . . 6 . 3 1 2 . . Core 15 | . . . . . . 2 1 1 1 2 7 1 Reactor 5 | . . . . . . . . . . . 4 1 Propulsion 24 | 2 2 1 1 . . 3 1 1 3 6 2 2 Treads . | . . . . . . . . . . . . . Leg 24 | 2 2 1 1 . . 3 1 1 3 6 2 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 57 | 1 1 1 1 . . 5 2 4 8 12 17 5 Device 39 | . 1 1 . . . 4 1 4 4 7 13 4 Storage 2 | 1 . . . . . . . . . 1 . . Processor 7 | . . . . . . . . . 4 1 1 1 Hackware 1 | . . . . . . . 1 . . . . . Protection 8 | . . . 1 . . 1 . . . 3 3 . Artifact . | . . . . . . . . . . . . . Weapon 44 | 2 1 6 . 1 2 1 3 4 7 2 9 6 Energy Gun 19 | 1 . 3 . . . . 3 1 3 . 5 3 Energy Cannon 9 | . . . . . . . . . 3 1 3 2 Ballistic Gun 7 | 1 1 1 . . 1 1 . 1 . . . 1 Ballistic Cannon 5 | . . . . . . . . 2 1 1 1 . Launcher . | . . . . . . . . . . . . . Special Weapon 4 | . . 2 . 1 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . . . . . . 1 1 1 1 Parts Lost 54 | . . 4 2 . . 4 . 10 3 . 9 22 Power 12 | . . 1 . . . 1 . 4 1 . 1 4 Propulsion 11 | . . 1 1 . . 2 . 1 1 . . 5 Utility 16 | . . . . . . 1 . 3 1 . 5 6 Weapon 15 | . . 2 1 . . . . 2 . . 3 7 Highest Loss Streak 20 | . . 2 2 . . 2 . 7 1 . 3 20 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 97 87 71 66 84 94 84 81 84 92 88 69 Engine 7 | . 14 10 11 11 11 9 . 5 6 10 3 . Core 4 | . . . . . . 5 10 6 5 4 7 6 Leg 16 | . 28 22 21 22 22 17 14 14 12 16 14 13 Device 14 | . 11 10 5 . . 17 15 14 17 12 18 11 Storage 6 | . 14 11 11 11 11 9 7 7 2 3 5 3 Processor 6 | . . . . . . . . . 10 11 10 13 Protection 4 | . . . 5 11 11 9 7 2 . 4 5 . Energy Gun 11 | . 14 17 11 11 11 9 11 16 13 11 9 12 Energy Cannon 3 | . . . . . . . . . 6 4 4 3 Ballistic Gun 4 | . 14 15 5 . 8 15 9 2 . . . . Ballistic Cannon 2 | . . . . . . . . 2 5 4 4 . Peak Build Rating 119 | 6 7 13 9 11 15 29 41 49 69 87 112 119 Average Rating 56 | 4 6 9 8 9 13 24 30 41 62 83 102 89 On Entrance 30 | . 6 7 9 9 9 15 24 41 49 69 86 74 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 92 | 13 14 16 18 18 23 31 29 42 50 76 88 92 Greatest Support 114 | 20 20 20 20 20 20 34 49 50 61 86 86 114 Greatest Overweight (x) 5 | 1 1 . 1 . 1 . 1 1 1 1 1 5 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 6 8 10 8 Most Carried 10 | 2 4 6 4 3 4 8 6 8 7 10 10 7 Average Carried 5 | . 2 4 3 2 3 5 3 5 3 7 8 2 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 5 10 10 5 Final Carried 10 | 2 4 4 3 3 4 4 6 7 2 10 8 2 Class Distribution -------------------- 29% | Gunner 17% | Mutant 12% | Skirmisher 12% | Tank 10% | Scavenger-Gunner 8% | Scavenger-Tank 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Scavenger-Gunner | -6/Factory Gunner | -5/Factory Tank | -4/Factory Gunner | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Matter Collected 3053 | 74 148 305 10 . 80 406 . 262 498 576 694 . Remotely . | . . . . . . . . . . . . . Salvage Created 5914 | . 206 361 . . 42 716 . 422 1150 1511 1422 84 Parts 292 | . 18 28 . . 3 42 . 22 56 60 55 8 Haulers Intercepted 5 | . . 1 . . . 1 . . . 2 1 . Recyclers Shooed 5 | . . . . . . 1 . . 2 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Combat Hostiles Destroyed 80 | . 6 6 1 . 1 12 . 8 11 16 18 1 Guns 51 | . 6 6 1 . 1 10 . 8 6 4 8 1 Cannons 25 | . . . . . . . . . 4 12 9 . AOE 3 | . . . . . . 2 . . . . 1 . Classes Destroyed 15 | . 3 2 1 . 1 3 . 2 2 1 . . Worker 2 | . . . . . . . . . 1 1 . . Builder 7 | . . . . . . 1 . . 1 1 3 1 Hauler 5 | . . 1 . . . 1 . . . 2 1 . Recycler 12 | . 1 . . . . 1 . . 4 3 3 . Operator 3 | . . . . . . 1 . . . 1 1 . Watcher 12 | . 1 3 . . . 2 . . 2 3 1 . Swarmer 20 | . 6 2 . . . 4 . 3 . . 5 . Grunt 27 | . . . . . . 6 . 3 7 7 4 . Duelist 1 | . . . . . . . . . . 1 . . Sentry 7 | . . 4 . . . 2 . . . . 1 . Demolisher 1 | . . . 1 . . . . . . . . . Specialist 1 | . . . . . . . . 1 . . . . Hunter 7 | . . . . . 1 . . . . 1 4 1 Programmer 15 | . . . . . . . . . 4 7 4 . Heavy 1 | . . . . . . . . 1 . . . . Best Kill Streak 6 | . 3 3 1 . 1 6 . 3 3 5 6 2 Combat Bots Only 5 | . 3 2 1 . 1 4 . 3 2 4 5 1 Max Kills in Single Turn 2 | . 2 1 1 . 1 2 . 1 1 2 2 2 Gunslinging 1 | . . . . . . 1 . . . . . . Exploded 2 | . . . . . . 2 . . . . 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Hostile Shots Fired 994 | . 38 51 7 . 6 67 . 136 58 63 303 265 Missed 345 | . 12 16 2 . 2 24 . 45 13 21 117 93 Damage Taken 12094 | . 208 415 248 . 57 628 . 2105 1174 594 3272 3393 Core 2807 | . 45 65 45 . 13 29 . 587 322 26 354 1321 Absorbed by Shields 415 | . . . . . . . . . . 217 198 . Regen/Repaired (Parts) 909 | . . . . . . . . . . 723 186 . Core Remaining (%) 73 | 100 82 . . . 69 94 . 16 62 97 69 . Volleys Fired 313 | . 29 28 1 2 7 55 . 28 53 46 55 9 Largest 5 | . 2 3 1 1 1 3 . 3 4 4 4 5 Hottest 433 | . 60 116 56 20 56 107 . 191 342 342 324 433 Shots Fired 941 | . 58 84 1 2 7 132 . 61 169 182 214 31 Gun 642 | . 58 84 1 . 5 121 . 56 96 94 105 22 Cannon 284 | . . . . . . . . 5 73 88 109 9 Launcher . | . . . . . . . . . . . . . Special 15 | . . . . 2 2 11 . . . . . . Kinetic 295 | . 29 42 . . . 80 . 15 31 43 54 1 Thermal 634 | . 29 42 1 2 7 52 . 46 138 139 152 26 Explosive . | . . . . . . . . . . . . . Electromagnetic 12 | . . . . . . . . . . . 8 4 Robot Hit Streak 20 | . 4 7 2 . 7 6 . 11 20 13 9 3 Robot Miss Streak 8 | . 8 5 . . . 5 . 2 5 7 7 4 Penetration Max 1 | . . . . . . . . . . 1 1 . Secondary Targets 5 | . 1 2 . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . . Shots Hit Robots 467 | . 24 43 1 . 5 55 . 45 75 100 104 15 Core Hits 229 | . 10 19 1 . 2 27 . 14 35 47 65 9 Critical Kills 2 | . . . . . . . . . 1 1 . . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 . Critical Strikes 28 | . . 2 . . . 4 . 3 2 6 10 1 Burn 15 | . . 2 . . . 4 . 3 . 2 4 . Meltdown 2 | . . . . . . . . . 1 1 . . Destroy 2 | . . . . . . . . . . . 2 . Blast 7 | . . . . . . . . . 1 3 3 . Corrupt 2 | . . . . . . . . . . . 1 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12649 | . 288 483 18 . 88 1276 . 881 2195 3106 3853 461 Guns 7214 | . 288 483 18 . 88 964 . 808 1406 1323 1471 365 Cannons 4549 | . . . . . . . . 73 784 1783 1826 83 Explosions 868 | . . . . . . 312 . . . . 556 . Melee . | . . . . . . . . . . . . . Ramming 18 | . . . . . . . . . 5 . . 13 Kinetic 3253 | . 130 197 . . . 635 . 215 291 836 935 14 Thermal 8811 | . 158 286 18 . 88 641 . 666 1899 2270 2354 431 Explosive 236 | . . . . . . . . . . . 236 . Electromagnetic 331 | . . . . . . . . . . . 328 3 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . 2 2 2 2 . . 2 1 6 10 14 Average Corruption 2 | . . 2 2 2 2 . . 2 1 3 2 8 Corruption Purged 6 | . . . . . . . . . . 6 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 69 | . . . 2 10 2 . . 4 5 26 11 9 Message Errors 14 | . . . . 3 . . . 1 . 8 2 . Matter Fused 19 | . . . . 4 2 . . . 1 7 3 2 Heat Flow Errors 8 | . . . 1 2 . . . 1 . 2 2 . Energy Discharges 7 | . . . 1 . . . . . 1 2 . 3 Parts Fused 2 | . . . . . . . . . . 2 . . Data Loss (minor) 9 | . . . . 1 . . . 1 1 3 3 . Data Loss (major) 2 | . . . . . . . . 1 1 . . . Misfires 1 | . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . . 1 1 . Misdirections 3 | . . . . . . . . . . . . 3 Weapon Failures 2 | . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 110 | . . . . . . 22 . . 1 18 69 . Projectiles 50 | . . . . . . . . . 1 18 31 . Explosions 60 | . . . . . . 22 . . . . 38 . Melee . | . . . . . . . . . . . . . Knockbacks 19 | . . . . . . . . . 2 12 5 . Impact . | . . . . . . . . . . . . . Kinetic 18 | . . . . . . . . . 2 11 5 . Secondary 1 | . . . . . . . . . . 1 . . Self-Inflicted Damage 116 | . . . . . . 18 . . . . 92 6 Shots 3 | . . . . . . 1 . . . . 2 . Rammed 3 | . . . . . . . . . . . . 3 Targets Rammed 4 | . . . . . . . . . 1 . . 3 Kicked 1 | . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 985 | . . 191 171 242 100 310 . 985 897 479 457 450 Average Temperature 148 | . . 57 75 118 50 86 . 200 246 123 140 227 Received Heat Transfer 1066 | . . 99 . . . 225 . 81 378 127 147 9 Effects 72 | . . . . . . . . 12 51 2 3 4 Shutdowns 18 | . . . . . . . . . 14 2 1 1 Energy Bleed 9 | . . . . . . . . 3 6 . . . Interference 12 | . . . . . . . . 1 10 . 1 . Matter Decay 8 | . . . . . . . . 1 6 . . 1 Short Circuit 7 | . . . . . . . . 2 5 . . . Damage (minor) 5 | . . . . . . . . 2 2 . 1 . Damage (major) 10 | . . . . . . . . 2 6 . . 2 Damage (core) 3 | . . . . . . . . 1 2 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Melted 27 | . . 5 . . . 1 . 3 7 7 4 . Heat Transferred 13025 | . 350 770 37 . 185 1149 . 1480 2516 3071 2986 481 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Peak Influence 668 | . 132 366 73 . 30 233 67 524 313 236 668 347 Initial 306 | . . 45 73 . . 11 67 49 275 39 105 306 Average 149 | . 89 202 71 . 25 89 67 298 125 59 333 266 Maximum Alert Level 2 | . . 1 . . . 1 . 2 1 1 2 1 Low Security (%) 73 | 100 100 59 100 . 100 79 100 34 81 95 42 10 Level 1 16 | . . 40 . . . 20 . 28 18 4 9 89 Level 2 9 | . . . . . . . . 37 . . 48 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . Squads Dispatched 27 | . . 1 . . . 2 . 4 6 5 8 1 Investigation 4 | . . . . . . 1 . . . 1 2 . Extermination 10 | . . . . . . . . . 4 3 3 . Reinforcement 11 | . . 1 . . . 1 . 4 2 1 2 . Assault 2 | . . . . . . . . . . . 1 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced 3 | . . . . . . . . . 2 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Distress Signals 9 | . . 2 . . . 3 . . 1 . 2 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 170 | . 11 21 2 . 1 27 . 22 14 27 31 14 Peak Tracking Total 11 | . 3 6 2 . 1 6 . 6 3 5 8 11 Tactical Retreats 15 | . 1 1 . . . . . 7 . . 3 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Traps Triggered 8 | . 1 1 . . . . . 2 2 1 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . Reused 24 | . 1 . . . . . . 23 . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 26 | . . . . . . . . 26 . . . . Triggered 24 | . 1 . . . . . . 23 . . . . Most Traps Carried 4 | . . . . . . . . 4 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Machines Disabled 43 | . . 2 . . . 5 . 2 4 12 18 . Max in Single Turn 5 | . . 1 . . . 2 . 1 3 2 5 . Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 1 | . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Machines Accessed 34 | . 7 4 1 1 . 4 1 . 4 8 4 . Terminals 22 | . 6 3 . . . 4 1 . 2 4 2 . Fabricators 2 | . . . . . . . . . 1 . 1 . Repair Stations 5 | . . . . . . . . . . 4 1 . Recycling Units 3 | . 1 1 . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 79 | . 16 9 1 1 . 10 1 . 9 21 11 . Successful 42 | . 8 5 1 1 . 3 1 . 5 11 7 . Failed 37 | . 8 4 . . . 7 . . 4 10 4 . Catastrophic 4 | . 1 . . . . 1 . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . . 2 . . . . . . . . Terminals 51 | . 14 8 . . . 10 1 . 7 7 4 . Fabricators 3 | . . . . . . . . . 1 . 2 . Repair Stations 19 | . . . . . . . . . . 14 5 . Recycling Units 4 | . 2 1 . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 26 | . 7 4 1 1 . 3 1 . 4 3 2 . Robot Schematic 1 | . . . . . . . . . 1 . . . Prototype ID Bank 3 | . 1 . . . . 2 . . . . . . Open Door 1 | . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . Emergency Access Points 2 | . 1 . . . . . . . 1 . . . Alert Level 2 | . . . . . . . . . 1 . 1 . Unreport Threat 2 | . . . . . . . . . 1 1 . . Locate Traps 5 | . 2 1 . . . 1 . . . 1 . . Reprogram Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 2 | . 1 . . . . . . . . 1 . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 . 2 . Load Schematic 1 | . . . . . . . . . . . 1 . Build 2 | . . . . . . . . . 1 . 1 . Repair Station Hacks 11 | . . . . . . . . . . 8 3 . Scan Component 6 | . . . . . . . . . . 4 2 . Repair 5 | . . . . . . . . . . 4 1 . Recycling Unit Hacks 2 | . 1 1 . . . . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 28 | . 6 3 . . . 4 . . 3 8 4 . Full Trace Events 5 | . . 1 . . . 1 . . . 1 2 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . Robots Built 4 | . . . . . . . . . . . 4 . Authchips . | . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . 134 . Total Robot Build Rating 16 | . . . . . . . . . . . 16 . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . Time 128 | . . . . . . . . . 128 . . . Total Part Build Rating 16 | . . . . . . . . . 16 . . . Parts Repaired 5 | . . . . . . . . . . 4 1 . Time 216 | . . . . . . . . . . 160 56 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 12 | . 9 3 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Total Allies 4 | . . . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . . . 4 . Highest-Rated Group 48 | . . . . . . . . . . . 48 . Highest-Rated Ally 12 | . . . . . . . . . . . 12 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 47 | . . . . . . . . . . . 47 . Total Damage 566 | . . . . . . . . . . . 566 . Kills 2 | . . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Turns Passed 11518 | 54 655 501 170 486 284 1790 132 713 2156 2470 1659 448 Spaces Moved 6574 | 37 422 289 134 399 151 886 95 394 1020 1364 1014 369 Core 175 | 5 . . . . . . . . . . . 170 Treads . | . . . . . . . . . . . . . Legs 6399 | 32 422 289 134 399 151 886 95 394 1020 1364 1014 199 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 130 126 126 126 50 Average Speed 126 | 118 120 120 120 120 172 120 124 132 141 126 129 96 Slowest Speed 300 | 190 190 120 190 120 190 120 190 250 250 220 220 300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . Exploration Rate (%) 36 | 3 64 31 42 88 38 44 3 79 23 31 17 14 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . 1 1 . . Scrap Searched 2 | . . . 1 . 1 . . . . . . . Spaces Dug 21 | . . . . . . 1 . . 13 1 6 . Terrain Destroyed 301 | . . . . . . 40 . . 115 24 118 4 Melee . | . . . . . . . . . . . . . Projectile 127 | . . . . . . 1 . . 48 24 50 4 AOE 174 | . . . . . . 39 . . 67 . 68 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Total 9075 | 44 511 372 142 402 165 1493 109 556 1621 2005 1218 437 Wait 1791 | . 52 32 5 . 3 514 . 31 506 527 83 38 Move 6562 | 36 421 288 133 398 150 885 94 393 1019 1363 1013 369 Hop . | . . . . . . . . . . . . . Pick Up 83 | 2 3 5 . . 3 6 3 31 3 20 5 2 Fast Attach 94 | 6 4 2 . . . 10 4 11 13 14 24 6 Attach 49 | . . 4 2 1 2 6 3 2 6 6 8 9 Detach 16 | . . . 1 1 . 4 1 . 1 4 3 1 Swap 17 | . . 4 . . . 1 . . 1 4 7 . Drop 106 | . 2 3 . . . 10 4 31 14 21 20 1 Fire 313 | . 29 28 1 2 7 55 . 28 53 46 55 9 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . 2 Kick 1 | . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . 3 4 . . . Rewire . | . . . . . . . . . . . . . Trap 26 | . . . . . . . . 26 . . . . Miscellaneous 8 | . . 6 . . . 2 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: Mat / *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Discovered new exit (range 10) 319 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 16) 701 | -10/Materials | Discovered new exit (range 8) 710 | -10/Materials | Entered another Materials area 710 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 908 | -9/Materials | Discovered new exit (range 16) 1089 | -9/Materials | Discovered new exit (range 11) 1127 | -9/Materials | Discovered new exit (range 15) 1211 | -9/Materials | Entered Mines 1248 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1271 | -9/Mines | Assembled infested the area 1274 | -9/Mines | Discovered new exit (range 15) 1308 | -9/Mines | Met 8R-AWN 1337 | -9/Mines | Learned 4 Materials zone layouts 1376 | -9/Mines | Discovered new exit (range 5) 1381 | -9/Mines | Entered Exiles 1409 | -9/Exiles | Welcomed by 8R-AWN 1429 | -9/Exiles | Met EX-HEX 1468 | -9/Exiles | Met EX-BIN 1482 | -9/Exiles | Aligned with FarCom system 1483 | -9/Exiles | Given EX-Vault access code 1513 | -9/Exiles | Opened EX-Vault 1557 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1648 | -9/Exiles | Met EX-DEC 1672 | -9/Exiles | Visited The Gauntlet 1852 | -9/Exiles | Discovered new exit (range 10) 1867 | -9/Exiles | Entered Mines 2126 | -8/Mines | Discovered new exit (range 13) 2151 | -8/Mines | Entered Materials 2151 | -8/Materials | Evolved 2 slots: Utility x2 2235 | -8/Materials | Build established: Skirmisher 2738 | -8/Materials | Build established: Mutant 3056 | -8/Materials | Build established: Skirmisher 3664 | -8/Materials | Build established: Scavenger-Tank 3874 | -8/Materials | Discovered new exit (range 10) 3941 | -8/Materials | Entered Factory 3941 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4073 | -7/Factory | Identified exit to DSF 4073 | -7/Factory | Entered DSF 4105 | -7/DSF | Additional patrols routed to DSF 4341 | -7/DSF | Lost 7 parts (2p1n2u2w) 4550 | -7/DSF | Discovered new exit (range 15) 4589 | -7/DSF | Crushed by falling debris 4589 | -7/DSF | Core integrity fell below 50% 4634 | -7/DSF | Build established: Scavenger-Skirmisher 4657 | -7/DSF | Sterilization system engaged 4677 | -7/DSF | Ambient heat levels rising (+10) 4692 | -7/DSF | Ambient heat levels rising (+10) 4707 | -7/DSF | Ambient heat levels rising (+10) 4722 | -7/DSF | Ambient heat levels rising (+10) 4737 | -7/DSF | Ambient heat levels rising (+10) 4752 | -7/DSF | Ambient heat levels rising (+10) 4767 | -7/DSF | Ambient heat levels rising (+10) 4772 | -7/DSF | Core integrity fell below 20% 4782 | -7/DSF | Ambient heat levels rising (+10) 4786 | -7/DSF | Entered Factory 4786 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5033 | -6/Factory | Fabricated Quantum Rifle (x2) 5219 | -6/Factory | Build established: Gunner 6263 | -6/Factory | Build established: Scavenger-Gunner 6931 | -6/Factory | Discovered new exit (range 5) 6942 | -6/Factory | Entered another Factory area 6942 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7437 | -5/Factory | Repaired Lgt. Armored Exoskeleton 7501 | -5/Factory | Build established: Tank 7676 | -5/Factory | Repaired Imp. Coolant Injector 7849 | -5/Factory | Build established: Gunner 8406 | -5/Factory | Repaired Phase Cannon 8994 | -5/Factory | Repaired Hvy. Deuterium Engine 9196 | -5/Factory | Discovered new exit (range 5) 9412 | -5/Factory | Entered another Factory area 9412 | -4/Factory | Evolved 2 slots: Utility x2 9733 | -4/Factory | Found Unknown Device 9733 | -4/Factory | Identified Quantum Capacitor 9763 | -4/Factory | Identified exit to Research 9794 | -4/Factory | Build established: Tank 10370 | -4/Factory | Fabricated S-27 Virus? 10528 | -4/Factory | Repaired Mass Driver 10634 | -4/Factory | Lost 4 allies 10942 | -4/Factory | First assault squad dispatched 11018 | -4/Factory | Lost 3 parts (2u1w) 11069 | -4/Factory | System corruption reached 10% 11071 | -4/Factory | Entered Research 11071 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 11250 | -3/Research | Build established: Gunner 11439 | -3/Research | Lost 20 parts (4p5n4u7w) 11444 | -3/Research | Core integrity fell below 50% 11470 | -3/Research | System corruption reached 10% 11479 | -3/Research | Core integrity fell below 20% 11496 | -3/Research | Spotted B-86 Titan 11519 | -3/Research | Core destroyed Last Messages --------------- 11465_ Garrison Access disabled. 11465_ Relay Coupler [Hunter] tumbles out of Garrison Access. 11465_ Relay Coupler [NC] tumbles out of Garrison Access. 11465_ Dropped Adv. Force Field. 11468_ Slammed into P-80 Master. 11469_ System corrupted: Energy discharge (-23). 11469_ Slammed into P-80 Master. 11469_ Destabilizing: System corrupted (+1). 11469_ K-01 Serf collects debris. 11471_ Imp. Targeting Computer destroyed. 11471_ Slug penetrates Subatomic Condenser. 11481_ Acquired Imp. Remote Shield. 11492_ Drone sends a signal. 11507_ Penetrated by Slug. 11511_ System corrupted: Energy discharge (-39). 11511_ Penetrated by Slug. 11519_ Slammed into U-05 Engineer. 11519_ Destabilizing: Core damaged (-26). Map ----- +----------------------------------------------------+ | ???????# + # #??? | | ???????# # ###+########### #??? | | ?????########## # #????? #??? | | ?????# # # #????? #??? | | ?????# # # """ #?????? #??? | | ?????#""" # # """ #?????? #??? | | ?????#""" # # """ #??????? #?## | | ?????#""" + # #???????############ | | ?????#""" # # #?????????????# | | ?????#""" # # ?#?????????????# | | ?????# # #####+########## | | ?????# # R g g #???####+## | | ?????########## ######### #?????????# | | ??????????????# ###########???????????# | | ??????????????# # #???????????# | | ??????????????# ### # = #???????????# | | ??????????????# #?# # #???????????+? | | ??????????????# #?# # #????????????? | | ??????????????######?# + #???????????? | | ?????????????????????# # #???????????? | | ?????????????????????# k # #???????????# | | ?????????????????????# # #???????????# | | ?????????????????????# ##############????????# | | ?????????????????????# # = // #????????#? | | ?????????????????????# # = // #?????????? | | ?????????????????????# @u = t // #????????? | | ?????????????????????# # #????????# | | ?????????????????????# # #?######## | | ?????????????????????# ######+#####+### | | ?????????????????######+######## #??# | | ?????????????????# ## #### | | ?????????????????# ## #? | | ?????????????????# ## #? | | ?????????????????# ## ##"" | | ?????????????????# ## BB | | ?????????????????# + BB | | ?????????????????# ## p p | | ?????????????????# #" !!! | | ?????????????????# """" ## p !![ | | ?????????????????# """" ## !![ | | ?????????????????# """" ## | | ?????????????????# """" ## | | ?????????????????############### | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# ### | | ???????????????????????????????##"+###"##?######## | | ??????????????????????????????? ?? #?????????? | | ?????????????????????????????? ???#???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 100 Energy Generation 49 Energy Capacity 755 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 30 Point Defense Rating 160 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ S-27 Virus | -6/Factory | Hacked Fabricated ------------ Quantum Rifle | x2 | -6/Factory | Preloaded S-27 Virus | x4 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingAssembledKit Manual? 0 Play Time 03:22:48 Cumulative 49.4 hours Start 2024.08.16 @ 20:21:04 End 2024.08.17 @ 14:39:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 21 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d72b11a-c249-4e1f-af1e-3ab2cdc9d0c8