Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.02.03 @ 19:06:41

Player: Thanes

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (68)      340
Value Destroyed (1497)     1497
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (833)                833
              TOTAL SCORE: 9070

 Bonus
-------
Follower Combat Kills      33
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Medium Treads
           Field Propulsion Drive
           Cloaking Device
           Drone Bay (2/2)
  Improved Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
  Improved Fusion Compressor
>          --- PROPULSION -------
  Advanced Medium Treads
  Advanced Medium Treads
  Advanced Medium Treads
>          --- UTILITY ----------
  Advanced Power Amplifier
  Advanced Matter Compressor
  Advanced Target Analyzer
           Energy Filter
           ECM Suite
           Authchip [Processor]
>          --- WEAPON -----------
           KE Penetrator
           Antimatter Cannon
  Enhanced Gauss Cannon
           Powered Hammer
>          --- INVENTORY --------
  Improved Carbon-fiber Leg
           Field Propulsion Drive
[Rating: 88]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flight Unit
  Treads                   Advanced Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              Flight Unit
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Superbattery
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Improved Proton Missile Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Great Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp 
Slots Evolved              12   | .   .   .   .   .   4   2   2   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   2   1   1   .   1   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Parts Attached             107  | 9   7   .   .   .   26  17  .   5   8   21  .   12  2   .   
  Power                    18   | 1   .   .   .   .   5   3   .   1   .   6   .   2   .   .   
    Engine                 7    | 1   .   .   .   .   1   1   .   1   .   2   .   1   .   .   
    Core                   10   | .   .   .   .   .   4   2   .   .   .   3   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               30   | 2   2   .   .   .   8   6   .   3   .   6   .   2   1   .   
    Treads                 5    | .   .   .   .   .   .   .   .   .   .   3   .   1   1   .   
    Leg                    3    | 2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Wheel                  8    | .   .   .   .   .   2   3   .   2   .   .   .   1   .   .   
    Hover                  2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
    Flight                 12   | .   2   .   .   .   6   2   .   .   .   2   .   .   .   .   
  Utility                  31   | 4   4   .   .   .   5   6   .   .   3   5   .   3   1   .   
    Device                 15   | 1   4   .   .   .   2   2   .   .   1   3   .   1   1   .   
    Storage                6    | 3   .   .   .   .   1   1   .   .   .   1   .   .   .   .   
    Processor              6    | .   .   .   .   .   1   2   .   .   .   1   .   2   .   .   
    Hackware               4    | .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   1   .   .   .   8   2   .   1   5   4   .   5   .   .   
    Energy Gun             7    | 1   .   .   .   .   3   .   .   .   3   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   1   .   .   .   1   1   .   .   .   1   .   2   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   3   .   .   .   1   2   .   1   .   .   
Parts Lost                 42   | .   .   .   .   .   6   11  .   3   3   2   7   .   10  .   
  Power                    5    | .   .   .   .   .   .   1   .   1   .   1   .   .   2   .   
  Propulsion               16   | .   .   .   .   .   3   7   .   1   2   1   1   .   1   .   
  Utility                  10   | .   .   .   .   .   2   1   .   .   .   .   3   .   4   .   
  Weapon                   11   | .   .   .   .   .   1   2   .   1   1   .   3   .   3   .   
  Highest Loss Streak      9    | .   .   .   .   .   4   5   .   3   2   2   7   .   9   .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     53   | .   99  100 100 100 72  62  .   7   12  50  31  21  13  .   
  Engine                   3    | .   14  14  14  14  2   .   .   1   .   1   .   2   1   .   
  Core                     3    | .   .   .   .   .   6   5   .   .   .   5   3   1   1   .   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   6   5   1   .   .   
  Leg                      1    | .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   .   .   .   .   2   10  .   1   3   .   .   2   1   .   
  Flight                   6    | .   9   28  28  28  20  1   .   .   .   2   .   .   .   .   
  Device                   8    | .   17  28  28  28  13  4   .   .   1   10  7   1   2   .   
  Storage                  2    | .   9   .   .   .   .   5   .   .   .   4   2   .   .   .   
  Processor                2    | .   .   .   .   .   4   6   .   .   .   1   3   3   2   .   
  Hackware                 4    | .   .   .   .   .   7   11  .   .   3   5   2   .   .   .   
  Energy Gun               1    | .   1   .   .   .   2   2   .   .   2   .   .   .   .   .   
  Ballistic Gun            6    | .   26  28  28  28  3   2   .   .   .   1   1   1   1   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   4   3   2   1   .   
  Impact Weapon            2    | .   .   .   .   .   4   2   .   .   .   5   .   2   .   .   
Naked Turns                759  | .   .   .   .   .   .   259 33  56  131 .   48  90  141 1   
Heaviest Build             48   | 13  12  8   8   8   18  22  .   20  26  48  48  33  33  .   
  Greatest Support         90   | 20  20  8   8   8   20  36  3   56  28  90  90  30  30  3   
  Greatest Overweight (x)  9    | 2   .   .   .   .   5   6   .   2   5   3   9   2   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   7   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 5   8   5   5   5   5   5   5   5   5   5   4   5   5   5   
  Average Carried          4    | 1   5   4   4   5   4   4   4   3   4   3   3   4   3   5   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 4   5   5   5   5   5   4   5   5   5   3   4   3   5   5   

 Class Distribution 
--------------------
 50% | Mutant
 22% | Hacker-Mutant
 12% | Scavenger-Mutant
  7% | Skirmisher
  3% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/DSF
           Mutant | -5/Factory
           Mutant | -4/Factory
           Mutant | -4/Waste
           Mutant | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -4/Upper Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp 
Matter Collected           2112 | 398 263 .   .   17  259 205 .   10  77  369 .   474 40  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2498 | 271 93  .   .   .   424 258 .   53  174 359 .   866 .   .   
  Parts                    133  | 24  10  .   .   .   30  12  .   7   2   12  .   36  .   .   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp 
Combat Hostiles Destroyed  27   | .   6   .   .   .   5   4   .   1   .   3   .   8   .   .   
  Melee                    4    | .   .   .   .   .   .   2   .   .   .   1   .   1   .   .   
  Guns                     15   | .   6   .   .   .   4   2   .   .   .   2   .   1   .   .   
  Cannons                  7    | .   .   .   .   .   .   .   .   1   .   .   .   6   .   .   
Classes Destroyed          13   | 3   1   .   .   .   3   2   .   1   1   .   .   2   .   .   
  Worker                   14   | 2   .   .   .   .   .   1   .   .   3   4   .   4   .   .   
  Builder                  9    | .   .   .   .   .   6   1   .   .   1   .   .   1   .   .   
  Tunneler                 7    | 6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 6    | 1   .   .   .   .   1   .   .   .   .   1   .   3   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Swarmer                  9    | .   6   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Grunt                    4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   .   .   3   1   .   .   .   .   .   2   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   1   .   .   .   3   .   2   .   .   
Best Kill Streak           8    | 5   3   .   .   .   8   3   .   1   5   3   .   6   .   .   
  Combat Bots Only         4    | .   3   .   .   .   3   2   .   1   .   2   .   4   .   .   
Max Kills in Single Turn   1    | 1   1   .   .   .   1   1   .   1   1   1   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   -4   -4   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  Was  Fac  Upp  Upp  
Damage Taken               6079 | 29   95   .    .    10   493  831  .    812  1094 419  276  1016 986  18   
  Core                     2251 | .    37   .    .    .    93   266  .    420  278  80   151  390  518  18   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   11   | .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  .    .    .    85   83   62   .    50   72   .    .    .    .    .    
Volleys Fired              124  | 17   18   .    .    .    24   27   .    12   .    5    2    19   .    .    
  Largest                  3    | 2    2    .    .    .    1    1    .    1    .    3    3    2    .    .    
  Hottest                  130  | 60   60   .    .    .    50   50   .    90   .    130  130  95   .    .    
Shots Fired                188  | 34   36   .    .    .    24   27   .    12   .    15   5    35   .    .    
  Gun                      144  | 34   36   .    .    .    24   27   .    .    .    5    2    16   .    .    
  Cannon                   44   | .    .    .    .    .    .    .    .    12   .    10   3    19   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  131  | 17   28   .    .    .    10   21   .    .    .    15   5    35   .    .    
  Thermal                  12   | .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          45   | 17   8    .    .    .    14   6    .    .    .    .    .    .    .    .    
  Robot Hit Streak         30   | 13   14   .    .    .    15   13   .    3    .    11   4    30   .    .    
  Robot Miss Streak        2    | 2    2    .    .    .    2    1    .    2    .    2    1    2    .    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           200  | 26   23   .    .    .    41   30   .    8    5    18   4    42   3    .    
  Core Hits                84   | 12   9    .    .    .    13   14   .    3    .    4    .    27   2    .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 7    | .    .    .    .    .    4    1    .    .    .    2    .    .    .    .    
  Critical Strikes         16   | .    .    .    .    .    5    3    .    .    .    6    .    2    .    .    
    Destroy                1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Blast                  5    | .    .    .    .    .    .    .    .    .    .    3    .    2    .    .    
    Smash                  8    | .    .    .    .    .    5    .    .    .    .    3    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Melee Attacks              121  | .    .    .    .    .    35   25   .    .    21   19   .    18   3    .    
  Impact                   92   | .    .    .    .    .    29   10   .    .    21   19   .    13   .    .    
  Slashing                 23   | .    .    .    .    .    .    15   .    .    .    .    .    5    3    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            25   | .    .    .    .    .    7    .    .    .    5    5    .    8    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6656 | 314  209  .    .    .    863  837  .    259  473  933  153  2492 123  .    
  Guns                     1940 | 278  199  .    .    .    370  500  .    .    .    111  46   436  .    .    
  Cannons                  1777 | .    .    .    .    .    .    .    .    257  .    170  107  1243 .    .    
  Explosions               189  | 36   .    .    .    .    58   95   .    .    .    .    .    .    .    .    
  Melee                    2692 | .    .    .    .    .    435  216  .    .    456  652  .    813  120  .    
  Ramming                  58   | .    10   .    .    .    .    26   .    2    17   .    .    .    3    .    
  Kinetic                  2849 | 97   145  .    .    .    82   412  .    .    .    281  153  1679 .    .    
  Thermal                  446  | 36   .    .    .    .    58   95   .    257  .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          611  | 181  54   .    .    .    288  88   .    .    .    .    .    .    .    .    
  Impact                   2056 | .    .    .    .    .    435  35   .    .    456  652  .    478  .    .    
  Slashing                 636  | .    .    .    .    .    .    181  .    .    .    .    .    335  120  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    .    1    .    .    .    .    3    12   14   15   15   
  Average Corruption       7    | .    .    .    .    .    1    .    .    .    .    2    7    7    11   15   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  33   | .    .    .    .    .    .    .    .    .    .    .    3    20   10   .    
    Message Errors         8    | .    .    .    .    .    .    .    .    .    .    .    .    5    3    .    
    Matter Fused           8    | .    .    .    .    .    .    .    .    .    .    .    .    5    3    .    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            990  | .    .    .    .    .    210  18   .    .    294  287  .    181  .    .    
  Projectiles              37   | .    .    .    .    .    .    .    .    .    .    21   .    16   .    .    
  Explosions               18   | .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    
  Melee                    935  | .    .    .    .    .    210  .    .    .    294  266  .    165  .    .    
Knockbacks                 24   | .    .    .    .    .    4    .    .    .    2    6    .    12   .    .    
  Impact                   10   | .    .    .    .    .    4    .    .    .    2    4    .    .    .    .    
  Kinetic                  13   | .    .    .    .    .    .    .    .    .    .    2    .    11   .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      146  | 29   .    .    .    .    54   53   .    1    8    .    .    .    1    .    
  Shots                    4    | 1    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
  Rammed                   8    | .    .    .    .    .    .    3    .    1    3    .    .    .    1    .    
Targets Rammed             9    | .    1    .    .    .    .    3    .    1    3    .    .    .    1    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        208  | 40   40   .    .    .    32   15   .    20   .    139  42   208  142  .    
  Average Temperature      34   | 17   19   .    .    .    11   7    .    11   .    62   26   60   62   .    
  Received Heat Transfer   1249 | .    .    .    .    9    108  198  .    201  180  24   9    262  258  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              27   | .    .    .    .    .    10   3    .    .    4    3    .    7    .    .    
  Impact Corruptions       35   | .    .    .    .    .    10   1    .    .    11   9    .    4    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         600  | 50   .    .    .    .    50   100  .    400  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | 1    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp 
Peak Influence             294  | 45  155 72  .   98  243 105 5   22  194 67  19  294 .   .   
  Initial                  70   | .   25  42  .   .   31  70  5   2   6   18  19  .   .   .   
  Average                  64   | 24  106 45  .   28  133 52  5   9   39  18  7   81  .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Low Security (%)         93   | 100 100 100 .   100 71  100 100 100 100 100 100 88  .   .   
  Level 1                  6    | .   .   .   .   .   28  .   .   .   .   .   .   11  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   .   .   1   2   4   .   1   3   2   .   5   .   .   
  Investigation            4    | .   .   .   .   .   .   2   .   .   1   .   .   1   .   .   
  Extermination            4    | .   .   .   .   .   .   1   .   .   .   2   .   1   .   .   
  Reinforcement            7    | .   .   .   .   .   2   1   .   1   2   .   .   1   .   .   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp 
Distress Signals           12   | .   4   .   .   .   2   4   .   .   1   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              127  | .   15  2   .   4   20  16  .   8   17  4   4   16  17  4   
  Peak Tracking Total      9    | .   4   2   .   4   5   4   .   3   9   2   4   7   7   4   
  Tactical Retreats        29   | .   2   1   .   2   6   2   .   1   5   .   .   3   7   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp 
Traps Triggered            7    | .   1   .   .   .   .   2   .   1   1   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp 
Machines Disabled          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp 
Machines Accessed          33   | .   6   1   5   1   7   7   1   .   2   1   .   2   .   .   
  Terminals                20   | .   4   1   .   1   6   4   1   .   1   1   .   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                113  | .   11  2   50  3   22  13  2   .   4   1   .   5   .   .   
  Successful               96   | .   11  2   50  1   18  9   1   .   2   1   .   1   .   .   
  Failed                   17   | .   .   .   .   2   4   4   1   .   2   .   .   4   .   .   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   2   1   5   .   .   .   .   .   .   .   .   .   
  Terminals                42   | .   6   2   .   3   18  7   2   .   1   1   .   2   .   .   
  Fabricators              6    | .   .   .   .   .   .   3   .   .   3   .   .   .   .   .   
  Repair Stations          5    | .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Terminal Hacks             82   | .   6   2   50  1   14  5   1   .   1   1   .   1   .   .   
  Record                   63   | .   3   .   49  1   6   2   .   .   1   1   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   2   .   .   1   4   4   .   .   1   1   .   1   .   .   
  Full Trace Events        6    | .   .   .   .   1   1   2   .   .   1   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   95  .   .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          9    | .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  parse_system             4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp 
Total Allies               5    | .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   
  Largest Group            4    | .   .   .   .   4   4   .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      71   | .   .   .   .   71  71  .   .   .   .   .   46  .   .   .   
  Highest-Rated Ally       46   | .   .   .   .   31  31  .   .   .   .   .   46  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               47   | .   .   .   .   13  23  .   .   .   .   .   11  .   .   .   
  Total Damage             768  | .   .   .   .   158 255 .   .   .   .   .   355 .   .   .   
  Kills                    3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   -4   -4   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  Was  Fac  Upp  Upp  
Turns Passed               6946 | 314  642  125  204  209  1028 1264 33   108  789  876  138  848  367  1    
Spaces Moved               7940 | 219  741  334  536  441  1137 1210 62   115  709  1020 179  693  543  1    
  Core                     2023 | 37   .    .    .    .    84   394  62   96   467  12   149  274  447  1    
  Treads                   427  | .    .    .    .    .    .    .    .    .    .    235  30   150  12   .    
  Legs                     562  | 182  308  .    .    .    .    .    .    .    .    72   .    .    .    .    
  Wheels                   1547 | .    .    .    .    .    125  814  .    13   242  .    .    269  84   .    
  Hover                    8    | .    .    .    .    .    .    2    .    6    .    .    .    .    .    .    
  Flight                   3373 | .    433  334  536  441  928  .    .    .    .    701  .    .    .    .    
  Fastest Speed            31   | 50   37   37   37   37   31   50   50   50   50   39   50   50   50   50   
  Average Speed            67   | 113  71   37   37   37   56   75   50   59   67   75   73   100  62   50   
  Slowest Speed            500  | 150  120  37   37   37   360  350  50   180  300  200  500  145  145  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7    | .    2    4    .    1    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       43   | 8    88   62   73   62   43   24   2    77   18   19   83   15   71   2    
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    .    .    1    .    .    1    1    .    
Scrap Searched             4    | .    .    1    .    1    .    .    .    .    .    .    .    .    2    .    
Spaces Dug                 56   | .    .    .    .    .    10   12   .    .    16   10   .    8    .    .    
Terrain Destroyed          89   | 4    .    .    .    .    24   12   .    .    16   15   .    18   .    .    
  Melee                    56   | .    .    .    .    .    10   12   .    .    16   10   .    8    .    .    
  Projectile               15   | .    .    .    .    .    .    .    .    .    .    5    .    10   .    .    
  AOE                      18   | 4    .    .    .    .    14   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   -4   -4   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  Was  Fac  Upp  Upp  
Total                      9154 | 251  822  331  543  485  1450 1490 63   141  980  1074 181  778  564  1    
  Wait                     743  | .    41   .    .    46   190  182  .    3    236  .    .    32   13   .    
  Move                     7912 | 218  736  325  535  438  1136 1209 61   114  708  1020 178  691  542  1    
  Hop                      7    | .    2    4    .    1    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  46   | 5    8    1    4    .    7    6    1    4    4    3    .    1    2    .    
  Fast Attach              61   | 6    4    .    .    .    14   8    .    2    4    13   .    9    1    .    
  Attach                   44   | 3    3    .    .    .    11   9    .    3    4    7    .    3    1    .    
  Detach                   25   | 2    2    .    .    .    10   4    .    .    .    3    1    2    1    .    
  Swap                     2    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Drop                     35   | .    7    1    4    .    15   2    .    1    .    3    .    2    .    .    
  Fire                     124  | 17   18   .    .    .    24   27   .    12   .    5    2    19   .    .    
  Melee                    121  | .    .    .    .    .    35   25   .    .    21   19   .    18   3    .    
  Ram                      8    | .    .    .    .    .    .    3    .    1    3    .    .    .    1    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    15   .    .    .    .    .    1    .    .    
  Rewire                   2    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Trap                     7    | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory
-6/DSF
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Discovered new exit (range 15)
  315 | -11/Scrapyard  | Entered Materials
  316 | -10/Materials  | Build established: Mutant
  593 | -10/Materials  | Discovered new exit (range 7)
  721 | -10/Materials  | Discovered new exit (range 14)
  812 | -10/Materials  | Discovered new exit (range 15)
  883 | -10/Materials  | Repaired Seismic Detector
  951 | -10/Materials  | Discovered new exit (range 15)
  957 | -10/Materials  | Entered Mines
 1005 | -10/Mines      | Discovered new exit (range 8)
 1010 | -10/Mines      | Learned Materials emergency access door positions
 1016 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
 1080 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1080 | -10/Mines      | Discovered new exit (range 5)
 1082 | -10/Mines      | Entered Exiles
 1088 | -10/Exiles     | Discovered new exit (range 15)
 1092 | -10/Exiles     | Met 8R-AWN
 1105 | -10/Exiles     | Met EX-HEX
 1133 | -10/Exiles     | Met EX-DEC
 1168 | -10/Exiles     | Learned location of Zion (-7)
 1180 | -10/Exiles     | Met EX-BIN
 1189 | -10/Exiles     | Build established: Scavenger-Mutant
 1189 | -10/Exiles     | Aligned with FarCom system
 1189 | -10/Exiles     | Given EX-Vault access code
 1219 | -10/Exiles     | Opened EX-Vault
 1226 | -10/Exiles     | Found Prototype Energy Cannon
 1229 | -10/Exiles     | Identified Firepult
 1234 | -10/Exiles     | Found Superbattery
 1245 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1282 | -10/Exiles     | Discovered new exit (range 12)
 1286 | -10/Exiles     | Left Exiles lab with Superbattery
 1286 | -10/Exiles     | Entered Mines
 1300 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 1379 | -9/Mines       | Met a Derelict testing a Signal Generator
 1436 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1442 | -9/Mines       | Discovered new exit (range 9)
 1460 | -9/Mines       | Learned Materials interactive machine intel
 1495 | -9/Mines       | Entered Materials
 1495 | -8/Materials   | Accompanied by 4 allies
 1495 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 1497 | -8/Materials   | Loaded intel: 19 interactive machine locations
 1934 | -8/Materials   | Discovered new exit (range 16)
 2099 | -8/Materials   | Lost 4 parts (3n1w)
 2359 | -8/Materials   | Build established: Hacker-Mutant
 2494 | -8/Materials   | Crushed by falling debris
 2520 | -8/Materials   | Discovered new exit (range 4)
 2523 | -8/Materials   | Entered Factory
 2523 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 3058 | -7/Factory     | Lost 5 parts (3n1u1w)
 3224 | -7/Factory     | Fabricated Cloaking Device?
 3398 | -7/Factory     | Lost 4 parts (1p3n)
 3528 | -7/Factory     | Released all parts (7)
 3742 | -7/Factory     | Discovered new exit (range 5)
 3787 | -7/Factory     | Entered another Factory area
 3787 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3816 | -6/Factory     | Build established: Mutant
 3818 | -6/Factory     | Identified exit to DSF
 3820 | -6/Factory     | Entered DSF
 3848 | -6/DSF         | Additional patrols routed to DSF
 3901 | -6/DSF         | Lost 3 parts (1p1n1w)
 3908 | -6/DSF         | Discovered new exit (range 16)
 3928 | -6/DSF         | Entered Factory
 3928 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4174 | -5/Factory     | Discovered new exit (range 16)
 4189 | -5/Factory     | Released all parts (5)
 4700 | -5/Factory     | Discovered new exit (range 6)
 4717 | -5/Factory     | Entered another Factory area
 4717 | -4/Factory     | Evolved 2 slots: Utility x2
 5053 | -4/Factory     | Discovered new exit (range 15)
 5513 | -4/Factory     | Build established: Skirmisher
 5593 | -4/Factory     | Sucked down chute
 5593 | -4/Factory     | Entered Waste
 5594 | -4/Waste       | Met a frightened Derelict
 5608 | -4/Waste       | EMP discharged
 5626 | -4/Waste       | Spotted C-40 Crusher
 5638 | -4/Waste       | Spotted C-40 Crusher
 5641 | -4/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 5644 | -4/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 5647 | -4/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 5655 | -4/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 5658 | -4/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 5663 | -4/Waste       | Spotted C-40 Crusher
 5675 | -4/Waste       | Spotted C-40 Crusher
 5677 | -4/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 5683 | -4/Waste       | Crushed by Compactor (1 part destroyed)
 5683 | -4/Waste       | Spotted C-40 Crusher
 5708 | -4/Waste       | EMP discharged
 5708 | -4/Waste       | System corruption reached 10%
 5714 | -4/Waste       | Lost 7 parts (1n3u3w)
 5724 | -4/Waste       | Discovered new exit (range 13)
 5731 | -4/Waste       | Entered Factory
 5901 | -4/Factory     | Crushed by falling debris
 5946 | -4/Factory     | Build established: Mutant
 6415 | -4/Factory     | Core integrity fell below 50%
 6455 | -4/Factory     | Garrison activated, responded to threat
 6530 | -4/Factory     | Discovered new exit (range 16)
 6579 | -4/Factory     | Entered Upper Caves
 6609 | -4/Upper Caves | Learned 12 Research zone layouts
 6657 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 6717 | -4/Upper Caves | Lost 9 parts (2p1n3u3w)
 6827 | -4/Upper Caves | Core integrity fell below 20%
 6881 | -4/Upper Caves | Encountered a Warlord checkpoint
 6944 | -4/Upper Caves | Discovered new exit (range 3)
 6946 | -4/Upper Caves | Entered another Upper Caves area
 6947 | -4/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
06856_ Penetrated by Slug.
06867_ 33ZNA9I>XTTNH|WESOMR2
06881_ ND-KUG(M): "We're here to intercept Unaware patrols. Move along
  before you get yourself shot."
06895_ Searching scrap...
06895_ Found Drone Bay.
06895_ Found Imp. Component Analysis Suite.
06895_ Found Cloaking Device.
06895_ Found Adv. Signal Interpreter.
06895_ Found 26 Matter.
06896_ Acquired Drone Bay.
06898_ Acquired Cloaking Device.
06906_ System corrupted: Matter fused (-8).
06943_ Acquired 8 matter.
06944_ System corrupted: Matter fused (-9).
06944_ Acquired 9 matter.
06944_ EXIT=FOUND
[Achievement: Leap Before You Look]
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ?????????????????########    g##?????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          57
Energy Capacity            1800
Matter Stores              559
Matter Capacity            700
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               2
Cloak Strength             2
Power Amplification        30
Corruption Containment     12
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                63
Melee Accuracy             6
Target Analysis            8
Recoil Reduction           3
Energy Filtering           30
Offensive Hacking          30
Authchip Count             2

 Item Schematics 
-----------------
 Lgt. Assault Rifle | -8/Materials | Scanalyzed
    Rocket Launcher | -8/Materials | Scanalyzed
    Cloaking Device | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cloaking Device | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Just What I Needed
Leap Before You Look
Part-time Excavator
Streaker
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              ShadeCompactSheargun
  Manual?         0
Play Time         02:13:36
  Cumulative      11.4 hours
  Start           2023.02.03 @ 16:47:30
  End             2023.02.03 @ 19:06:41
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           5
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 901b797f-1a41-4fe8-8aea-6edd5f7e6b55