Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.02.03 @ 19:06:41 Player: Thanes Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (68) 340 Value Destroyed (1497) 1497 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (833) 833 TOTAL SCORE: 9070 Bonus ------- Follower Combat Kills 33 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Medium Treads Field Propulsion Drive Cloaking Device Drone Bay (2/2) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Improved Fusion Compressor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Matter Compressor Advanced Target Analyzer Energy Filter ECM Suite Authchip [Processor] > --- WEAPON ----------- KE Penetrator Antimatter Cannon Enhanced Gauss Cannon Powered Hammer > --- INVENTORY -------- Improved Carbon-fiber Leg Field Propulsion Drive [Rating: 88] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Flight Unit Treads Advanced Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility ECM Suite Device ECM Suite Storage Superbattery Processor Machine Analyzer Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Improved Proton Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Slots Evolved 12 | . . . . . 4 2 2 . 2 2 . . . . Power 1 | . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . Utility 7 | . . . . . 2 1 1 . 1 2 . . . . Weapon 2 | . . . . . . . 1 . 1 . . . . . Parts Attached 107 | 9 7 . . . 26 17 . 5 8 21 . 12 2 . Power 18 | 1 . . . . 5 3 . 1 . 6 . 2 . . Engine 7 | 1 . . . . 1 1 . 1 . 2 . 1 . . Core 10 | . . . . . 4 2 . . . 3 . 1 . . Reactor 1 | . . . . . . . . . . 1 . . . . Propulsion 30 | 2 2 . . . 8 6 . 3 . 6 . 2 1 . Treads 5 | . . . . . . . . . . 3 . 1 1 . Leg 3 | 2 . . . . . . . . . 1 . . . . Wheel 8 | . . . . . 2 3 . 2 . . . 1 . . Hover 2 | . . . . . . 1 . 1 . . . . . . Flight 12 | . 2 . . . 6 2 . . . 2 . . . . Utility 31 | 4 4 . . . 5 6 . . 3 5 . 3 1 . Device 15 | 1 4 . . . 2 2 . . 1 3 . 1 1 . Storage 6 | 3 . . . . 1 1 . . . 1 . . . . Processor 6 | . . . . . 1 2 . . . 1 . 2 . . Hackware 4 | . . . . . 1 1 . . 2 . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 28 | 2 1 . . . 8 2 . 1 5 4 . 5 . . Energy Gun 7 | 1 . . . . 3 . . . 3 . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . . . . Ballistic Gun 7 | 1 1 . . . 1 1 . . . 1 . 2 . . Ballistic Cannon 4 | . . . . . . . . . . 3 . 1 . . Launcher 1 | . . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 . . . 1 . . 1 . . Slashing Weapon 2 | . . . . . . 1 . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . 3 . . . . . . . . . Unidentified Prototypes 7 | . . . . . 3 . . . 1 2 . 1 . . Parts Lost 42 | . . . . . 6 11 . 3 3 2 7 . 10 . Power 5 | . . . . . . 1 . 1 . 1 . . 2 . Propulsion 16 | . . . . . 3 7 . 1 2 1 1 . 1 . Utility 10 | . . . . . 2 1 . . . . 3 . 4 . Weapon 11 | . . . . . 1 2 . 1 1 . 3 . 3 . Highest Loss Streak 9 | . . . . . 4 5 . 3 2 2 7 . 9 . To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Slot Usage (%) 53 | . 99 100 100 100 72 62 . 7 12 50 31 21 13 . Engine 3 | . 14 14 14 14 2 . . 1 . 1 . 2 1 . Core 3 | . . . . . 6 5 . . . 5 3 1 1 . Treads 1 | . . . . . . . . . . 6 5 1 . . Leg 1 | . 18 . . . . . . . . . . . . . Wheel 3 | . . . . . 2 10 . 1 3 . . 2 1 . Flight 6 | . 9 28 28 28 20 1 . . . 2 . . . . Device 8 | . 17 28 28 28 13 4 . . 1 10 7 1 2 . Storage 2 | . 9 . . . . 5 . . . 4 2 . . . Processor 2 | . . . . . 4 6 . . . 1 3 3 2 . Hackware 4 | . . . . . 7 11 . . 3 5 2 . . . Energy Gun 1 | . 1 . . . 2 2 . . 2 . . . . . Ballistic Gun 6 | . 26 28 28 28 3 2 . . . 1 1 1 1 . Ballistic Cannon 1 | . . . . . . . . . . 4 3 2 1 . Impact Weapon 2 | . . . . . 4 2 . . . 5 . 2 . . Naked Turns 759 | . . . . . . 259 33 56 131 . 48 90 141 1 Heaviest Build 48 | 13 12 8 8 8 18 22 . 20 26 48 48 33 33 . Greatest Support 90 | 20 20 8 8 8 20 36 3 56 28 90 90 30 30 3 Greatest Overweight (x) 9 | 2 . . . . 5 6 . 2 5 3 9 2 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 5 5 5 5 5 5 5 5 5 4 5 5 5 Average Carried 4 | 1 5 4 4 5 4 4 4 3 4 3 3 4 3 5 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 4 5 5 5 3 4 3 5 5 Class Distribution -------------------- 50% | Mutant 22% | Hacker-Mutant 12% | Scavenger-Mutant 7% | Skirmisher 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Matter Collected 2112 | 398 263 . . 17 259 205 . 10 77 369 . 474 40 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2498 | 271 93 . . . 424 258 . 53 174 359 . 866 . . Parts 133 | 24 10 . . . 30 12 . 7 2 12 . 36 . . Haulers Intercepted 1 | . . . . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . . . 11 . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Combat Hostiles Destroyed 27 | . 6 . . . 5 4 . 1 . 3 . 8 . . Melee 4 | . . . . . . 2 . . . 1 . 1 . . Guns 15 | . 6 . . . 4 2 . . . 2 . 1 . . Cannons 7 | . . . . . . . . 1 . . . 6 . . Classes Destroyed 13 | 3 1 . . . 3 2 . 1 1 . . 2 . . Worker 14 | 2 . . . . . 1 . . 3 4 . 4 . . Builder 9 | . . . . . 6 1 . . 1 . . 1 . . Tunneler 7 | 6 . . . . . . . . . 1 . . . . Hauler 1 | . . . . . . . . . 1 . . . . . Recycler 6 | 1 . . . . 1 . . . . 1 . 3 . . Mechanic 1 | . . . . . . . . . . . . 1 . . Watcher 3 | . . . . . 2 1 . . . . . . . . Swarmer 9 | . 6 . . . 2 1 . . . . . . . . Grunt 4 | . . . . . . . . . . . . 4 . . Duelist 1 | . . . . . . 1 . . . . . . . . Sentry 6 | . . . . . 3 1 . . . . . 2 . . Specialist 1 | . . . . . . . . 1 . . . . . . Programmer 6 | . . . . . . 1 . . . 3 . 2 . . Best Kill Streak 8 | 5 3 . . . 8 3 . 1 5 3 . 6 . . Combat Bots Only 4 | . 3 . . . 3 2 . 1 . 2 . 4 . . Max Kills in Single Turn 1 | 1 1 . . . 1 1 . 1 1 1 . 1 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Damage Taken 6079 | 29 95 . . 10 493 831 . 812 1094 419 276 1016 986 18 Core 2251 | . 37 . . . 93 266 . 420 278 80 151 390 518 18 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 11 | . 11 . . . . . . . . . . . . . Core Remaining (%) 75 | 100 . . . 85 83 62 . 50 72 . . . . . Volleys Fired 124 | 17 18 . . . 24 27 . 12 . 5 2 19 . . Largest 3 | 2 2 . . . 1 1 . 1 . 3 3 2 . . Hottest 130 | 60 60 . . . 50 50 . 90 . 130 130 95 . . Shots Fired 188 | 34 36 . . . 24 27 . 12 . 15 5 35 . . Gun 144 | 34 36 . . . 24 27 . . . 5 2 16 . . Cannon 44 | . . . . . . . . 12 . 10 3 19 . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 131 | 17 28 . . . 10 21 . . . 15 5 35 . . Thermal 12 | . . . . . . . . 12 . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 45 | 17 8 . . . 14 6 . . . . . . . . Robot Hit Streak 30 | 13 14 . . . 15 13 . 3 . 11 4 30 . . Robot Miss Streak 2 | 2 2 . . . 2 1 . 2 . 2 1 2 . . Penetration Max 1 | . . . . . . 1 . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 200 | 26 23 . . . 41 30 . 8 5 18 4 42 3 . Core Hits 84 | 12 9 . . . 13 14 . 3 . 4 . 27 2 . Critical Kills 1 | . . . . . . . . . . 1 . . . . Critical Parts Destroyed 7 | . . . . . 4 1 . . . 2 . . . . Critical Strikes 16 | . . . . . 5 3 . . . 6 . 2 . . Destroy 1 | . . . . . . 1 . . . . . . . . Blast 5 | . . . . . . . . . . 3 . 2 . . Smash 8 | . . . . . 5 . . . . 3 . . . . Sever 2 | . . . . . . 2 . . . . . . . . Melee Attacks 121 | . . . . . 35 25 . . 21 19 . 18 3 . Impact 92 | . . . . . 29 10 . . 21 19 . 13 . . Slashing 23 | . . . . . . 15 . . . . . 5 3 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 25 | . . . . . 7 . . . 5 5 . 8 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6656 | 314 209 . . . 863 837 . 259 473 933 153 2492 123 . Guns 1940 | 278 199 . . . 370 500 . . . 111 46 436 . . Cannons 1777 | . . . . . . . . 257 . 170 107 1243 . . Explosions 189 | 36 . . . . 58 95 . . . . . . . . Melee 2692 | . . . . . 435 216 . . 456 652 . 813 120 . Ramming 58 | . 10 . . . . 26 . 2 17 . . . 3 . Kinetic 2849 | 97 145 . . . 82 412 . . . 281 153 1679 . . Thermal 446 | 36 . . . . 58 95 . 257 . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 611 | 181 54 . . . 288 88 . . . . . . . . Impact 2056 | . . . . . 435 35 . . 456 652 . 478 . . Slashing 636 | . . . . . . 181 . . . . . 335 120 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . 1 . . . . 3 12 14 15 15 Average Corruption 7 | . . . . . 1 . . . . 2 7 7 11 15 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 33 | . . . . . . . . . . . 3 20 10 . Message Errors 8 | . . . . . . . . . . . . 5 3 . Matter Fused 8 | . . . . . . . . . . . . 5 3 . Heat Flow Errors 6 | . . . . . . . . . . . . 5 1 . Energy Discharges 4 | . . . . . . . . . . . 1 2 1 . Data Loss (minor) 4 | . . . . . . . . . . . 1 2 1 . Alerts 1 | . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 990 | . . . . . 210 18 . . 294 287 . 181 . . Projectiles 37 | . . . . . . . . . . 21 . 16 . . Explosions 18 | . . . . . . 18 . . . . . . . . Melee 935 | . . . . . 210 . . . 294 266 . 165 . . Knockbacks 24 | . . . . . 4 . . . 2 6 . 12 . . Impact 10 | . . . . . 4 . . . 2 4 . . . . Kinetic 13 | . . . . . . . . . . 2 . 11 . . Secondary 1 | . . . . . . . . . . . . 1 . . Self-Inflicted Damage 146 | 29 . . . . 54 53 . 1 8 . . . 1 . Shots 4 | 1 . . . . 2 1 . . . . . . . . Rammed 8 | . . . . . . 3 . 1 3 . . . 1 . Targets Rammed 9 | . 1 . . . . 3 . 1 3 . . . 1 . Kicked 1 | . 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 208 | 40 40 . . . 32 15 . 20 . 139 42 208 142 . Average Temperature 34 | 17 19 . . . 11 7 . 11 . 62 26 60 62 . Received Heat Transfer 1249 | . . . . 9 108 198 . 201 180 24 9 262 258 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 27 | . . . . . 10 3 . . 4 3 . 7 . . Impact Corruptions 35 | . . . . . 10 1 . . 11 9 . 4 . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 600 | 50 . . . . 50 100 . 400 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | 1 . . . . 2 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Peak Influence 294 | 45 155 72 . 98 243 105 5 22 194 67 19 294 . . Initial 70 | . 25 42 . . 31 70 5 2 6 18 19 . . . Average 64 | 24 106 45 . 28 133 52 5 9 39 18 7 81 . . Maximum Alert Level 1 | . . . . . 1 . . . . . . 1 . . Low Security (%) 93 | 100 100 100 . 100 71 100 100 100 100 100 100 88 . . Level 1 6 | . . . . . 28 . . . . . . 11 . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . . 1 2 4 . 1 3 2 . 5 . . Investigation 4 | . . . . . . 2 . . 1 . . 1 . . Extermination 4 | . . . . . . 1 . . . 2 . 1 . . Reinforcement 7 | . . . . . 2 1 . 1 2 . . 1 . . Assault 1 | . . . . 1 . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Distress Signals 12 | . 4 . . . 2 4 . . 1 . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 127 | . 15 2 . 4 20 16 . 8 17 4 4 16 17 4 Peak Tracking Total 9 | . 4 2 . 4 5 4 . 3 9 2 4 7 7 4 Tactical Retreats 29 | . 2 1 . 2 6 2 . 1 5 . . 3 7 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Traps Triggered 7 | . 1 . . . . 2 . 1 1 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 7 | . . . . . 7 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Machines Disabled 2 | . . . . . 1 1 . . . . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Machines Accessed 33 | . 6 1 5 1 7 7 1 . 2 1 . 2 . . Terminals 20 | . 4 1 . 1 6 4 1 . 1 1 . 1 . . Fabricators 3 | . . . . . . 2 . . 1 . . . . . Repair Stations 2 | . 1 . . . . 1 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Total Hacks 113 | . 11 2 50 3 22 13 2 . 4 1 . 5 . . Successful 96 | . 11 2 50 1 18 9 1 . 2 1 . 1 . . Failed 17 | . . . . 2 4 4 1 . 2 . . 4 . . Catastrophic 2 | . . . . . . . . . 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 8 | . . . 2 1 5 . . . . . . . . . Terminals 42 | . 6 2 . 3 18 7 2 . 1 1 . 2 . . Fabricators 6 | . . . . . . 3 . . 3 . . . . . Repair Stations 5 | . 2 . . . . 3 . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 3 . . Terminal Hacks 82 | . 6 2 50 1 14 5 1 . 1 1 . 1 . . Record 63 | . 3 . 49 1 6 2 . . 1 1 . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Open DSF 2 | . . . . . . 1 1 . . . . . . . Emergency Access Points 3 | . . . . . 2 . . . . . . 1 . . Terminal Index 1 | . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . Zone Layout 3 | . 1 1 . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 3 . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . Load Schematic 2 | . . . . . . 1 . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks 3 | . 2 . . . . 1 . . . . . . . . Scan Component 2 | . 1 . . . . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . 2 . . 1 4 4 . . 1 1 . 1 . . Full Trace Events 6 | . . . . 1 1 2 . . 1 . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 1 . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 95 | . . . . . . 95 . . . . . . . . Total Part Build Rating 5 | . . . . . . 5 . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . . . . Recycled Matter 9 | . 9 . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . . . . . . . Non-combat 2 | . . . . . 2 . . . . . . . . . Combat 2 | . . . . . 2 . . . . . . . . . Robot Hacks Applied 5 | . . . . . 5 . . . . . . . . . parse_system 4 | . . . . . 4 . . . . . . . . . no_distress 1 | . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Total Allies 5 | . . . . 4 . . . . . . 1 . . . Largest Group 4 | . . . . 4 4 . . . . . 1 . . . Highest-Rated Group 71 | . . . . 71 71 . . . . . 46 . . . Highest-Rated Ally 46 | . . . . 31 31 . . . . . 46 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 47 | . . . . 13 23 . . . . . 11 . . . Total Damage 768 | . . . . 158 255 . . . . . 355 . . . Kills 3 | . . . . 2 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Turns Passed 6946 | 314 642 125 204 209 1028 1264 33 108 789 876 138 848 367 1 Spaces Moved 7940 | 219 741 334 536 441 1137 1210 62 115 709 1020 179 693 543 1 Core 2023 | 37 . . . . 84 394 62 96 467 12 149 274 447 1 Treads 427 | . . . . . . . . . . 235 30 150 12 . Legs 562 | 182 308 . . . . . . . . 72 . . . . Wheels 1547 | . . . . . 125 814 . 13 242 . . 269 84 . Hover 8 | . . . . . . 2 . 6 . . . . . . Flight 3373 | . 433 334 536 441 928 . . . . 701 . . . . Fastest Speed 31 | 50 37 37 37 37 31 50 50 50 50 39 50 50 50 50 Average Speed 67 | 113 71 37 37 37 56 75 50 59 67 75 73 100 62 50 Slowest Speed 500 | 150 120 37 37 37 360 350 50 180 300 200 500 145 145 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 7 | . 2 4 . 1 . . . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 . . . . . . 1 . . Exploration Rate (%) 43 | 8 88 62 73 62 43 24 2 77 18 19 83 15 71 2 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . 1 . . 1 1 . Scrap Searched 4 | . . 1 . 1 . . . . . . . . 2 . Spaces Dug 56 | . . . . . 10 12 . . 16 10 . 8 . . Terrain Destroyed 89 | 4 . . . . 24 12 . . 16 15 . 18 . . Melee 56 | . . . . . 10 12 . . 16 10 . 8 . . Projectile 15 | . . . . . . . . . . 5 . 10 . . AOE 18 | 4 . . . . 14 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Fac Was Fac Upp Upp Total 9154 | 251 822 331 543 485 1450 1490 63 141 980 1074 181 778 564 1 Wait 743 | . 41 . . 46 190 182 . 3 236 . . 32 13 . Move 7912 | 218 736 325 535 438 1136 1209 61 114 708 1020 178 691 542 1 Hop 7 | . 2 4 . 1 . . . . . . . . . . Pick Up 46 | 5 8 1 4 . 7 6 1 4 4 3 . 1 2 . Fast Attach 61 | 6 4 . . . 14 8 . 2 4 13 . 9 1 . Attach 44 | 3 3 . . . 11 9 . 3 4 7 . 3 1 . Detach 25 | 2 2 . . . 10 4 . . . 3 1 2 1 . Swap 2 | . . . . . 1 . . . . 1 . . . . Drop 35 | . 7 1 4 . 15 2 . 1 . 3 . 2 . . Fire 124 | 17 18 . . . 24 27 . 12 . 5 2 19 . . Melee 121 | . . . . . 35 25 . . 21 19 . 18 3 . Ram 8 | . . . . . . 3 . 1 3 . . . 1 . Kick 1 | . 1 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 15 . . . . . 1 . . Rewire 2 | . . . . . . . 1 1 . . . . . . Trap 7 | . . . . . 7 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 315 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 593 | -10/Materials | Discovered new exit (range 7) 721 | -10/Materials | Discovered new exit (range 14) 812 | -10/Materials | Discovered new exit (range 15) 883 | -10/Materials | Repaired Seismic Detector 951 | -10/Materials | Discovered new exit (range 15) 957 | -10/Materials | Entered Mines 1005 | -10/Mines | Discovered new exit (range 8) 1010 | -10/Mines | Learned Materials emergency access door positions 1016 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1080 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1080 | -10/Mines | Discovered new exit (range 5) 1082 | -10/Mines | Entered Exiles 1088 | -10/Exiles | Discovered new exit (range 15) 1092 | -10/Exiles | Met 8R-AWN 1105 | -10/Exiles | Met EX-HEX 1133 | -10/Exiles | Met EX-DEC 1168 | -10/Exiles | Learned location of Zion (-7) 1180 | -10/Exiles | Met EX-BIN 1189 | -10/Exiles | Build established: Scavenger-Mutant 1189 | -10/Exiles | Aligned with FarCom system 1189 | -10/Exiles | Given EX-Vault access code 1219 | -10/Exiles | Opened EX-Vault 1226 | -10/Exiles | Found Prototype Energy Cannon 1229 | -10/Exiles | Identified Firepult 1234 | -10/Exiles | Found Superbattery 1245 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1282 | -10/Exiles | Discovered new exit (range 12) 1286 | -10/Exiles | Left Exiles lab with Superbattery 1286 | -10/Exiles | Entered Mines 1300 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1379 | -9/Mines | Met a Derelict testing a Signal Generator 1436 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1442 | -9/Mines | Discovered new exit (range 9) 1460 | -9/Mines | Learned Materials interactive machine intel 1495 | -9/Mines | Entered Materials 1495 | -8/Materials | Accompanied by 4 allies 1495 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1497 | -8/Materials | Loaded intel: 19 interactive machine locations 1934 | -8/Materials | Discovered new exit (range 16) 2099 | -8/Materials | Lost 4 parts (3n1w) 2359 | -8/Materials | Build established: Hacker-Mutant 2494 | -8/Materials | Crushed by falling debris 2520 | -8/Materials | Discovered new exit (range 4) 2523 | -8/Materials | Entered Factory 2523 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3058 | -7/Factory | Lost 5 parts (3n1u1w) 3224 | -7/Factory | Fabricated Cloaking Device? 3398 | -7/Factory | Lost 4 parts (1p3n) 3528 | -7/Factory | Released all parts (7) 3742 | -7/Factory | Discovered new exit (range 5) 3787 | -7/Factory | Entered another Factory area 3787 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3816 | -6/Factory | Build established: Mutant 3818 | -6/Factory | Identified exit to DSF 3820 | -6/Factory | Entered DSF 3848 | -6/DSF | Additional patrols routed to DSF 3901 | -6/DSF | Lost 3 parts (1p1n1w) 3908 | -6/DSF | Discovered new exit (range 16) 3928 | -6/DSF | Entered Factory 3928 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4174 | -5/Factory | Discovered new exit (range 16) 4189 | -5/Factory | Released all parts (5) 4700 | -5/Factory | Discovered new exit (range 6) 4717 | -5/Factory | Entered another Factory area 4717 | -4/Factory | Evolved 2 slots: Utility x2 5053 | -4/Factory | Discovered new exit (range 15) 5513 | -4/Factory | Build established: Skirmisher 5593 | -4/Factory | Sucked down chute 5593 | -4/Factory | Entered Waste 5594 | -4/Waste | Met a frightened Derelict 5608 | -4/Waste | EMP discharged 5626 | -4/Waste | Spotted C-40 Crusher 5638 | -4/Waste | Spotted C-40 Crusher 5641 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5644 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5647 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5655 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5658 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5663 | -4/Waste | Spotted C-40 Crusher 5675 | -4/Waste | Spotted C-40 Crusher 5677 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5683 | -4/Waste | Crushed by Compactor (1 part destroyed) 5683 | -4/Waste | Spotted C-40 Crusher 5708 | -4/Waste | EMP discharged 5708 | -4/Waste | System corruption reached 10% 5714 | -4/Waste | Lost 7 parts (1n3u3w) 5724 | -4/Waste | Discovered new exit (range 13) 5731 | -4/Waste | Entered Factory 5901 | -4/Factory | Crushed by falling debris 5946 | -4/Factory | Build established: Mutant 6415 | -4/Factory | Core integrity fell below 50% 6455 | -4/Factory | Garrison activated, responded to threat 6530 | -4/Factory | Discovered new exit (range 16) 6579 | -4/Factory | Entered Upper Caves 6609 | -4/Upper Caves | Learned 12 Research zone layouts 6657 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6717 | -4/Upper Caves | Lost 9 parts (2p1n3u3w) 6827 | -4/Upper Caves | Core integrity fell below 20% 6881 | -4/Upper Caves | Encountered a Warlord checkpoint 6944 | -4/Upper Caves | Discovered new exit (range 3) 6946 | -4/Upper Caves | Entered another Upper Caves area 6947 | -4/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06856_ Penetrated by Slug. 06867_ 33ZNA9I>XTTNH|WESOMR2 06881_ ND-KUG(M): "We're here to intercept Unaware patrols. Move along before you get yourself shot." 06895_ Searching scrap... 06895_ Found Drone Bay. 06895_ Found Imp. Component Analysis Suite. 06895_ Found Cloaking Device. 06895_ Found Adv. Signal Interpreter. 06895_ Found 26 Matter. 06896_ Acquired Drone Bay. 06898_ Acquired Cloaking Device. 06906_ System corrupted: Matter fused (-8). 06943_ Acquired 8 matter. 06944_ System corrupted: Matter fused (-9). 06944_ Acquired 9 matter. 06944_ EXIT=FOUND [Achievement: Leap Before You Look] LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????????????????????????# ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# ##??##???????????????? | | ????????????????????????## ## ###?????????????? | | ????????????????????????# g ??????????????? | | ?????????????????# ##### g #?????????????????? | | ?????????????????# @ g #?????????????????? | | ?????????????????######## g##?????????????????? | | ????????????????????????## ##??????????????????? | | ?????????????????????????## #???????????????????? | | ???????????????????????????###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 57 Energy Capacity 1800 Matter Stores 559 Matter Capacity 700 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 2 Power Amplification 30 Corruption Containment 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Melee Accuracy 6 Target Analysis 8 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 30 Authchip Count 2 Item Schematics ----------------- Lgt. Assault Rifle | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Cloaking Device | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cloaking Device | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Just What I Needed Leap Before You Look Part-time Excavator Streaker Universal Adapter Challenges ------------ None Game ------ Seed ShadeCompactSheargun Manual? 0 Play Time 02:13:36 Cumulative 11.4 hours Start 2023.02.03 @ 16:47:30 End 2023.02.03 @ 19:06:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 5 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 901b797f-1a41-4fe8-8aea-6edd5f7e6b55