Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 13:56:47 Player: saltine Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (106) 530 Value Destroyed (4080) 4080 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1291) 1291 TOTAL SCORE: 8881 Bonus ------- High Alert Combat Kills 591 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 32/300 Energy 129/210 System Corruption 4% Temperature Cool (0) Movement Core (500) Ox9 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Armor Integrity Analyzer Relay Coupler [NC] (22) Relay Coupler [Cutter] (22) Relay Coupler [Brawler] (22) Relay Coupler [Sentry] (21) Relay Coupler [Sentry] (19) Relay Coupler [Heavy] (14) Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Reaction Control System Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Phase Cannon Coil Gun > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Melee Analysis Suite Light Armor Plating Shock Rifle Heavy Assault Rifle Coil Gun Coil Gun Rocket Launcher Datajack Spear [Rating: 50] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 1 | . . 1 . . . . . Utility 4 | . . 1 2 1 . . . Weapon . | . . . . . . . . Parts Attached 108 | 6 1 25 41 1 26 4 4 Power 12 | 1 . 3 4 . 3 . 1 Engine 5 | 1 . 2 1 . 1 . . Core 7 | . . 1 3 . 2 . 1 Reactor . | . . . . . . . . Propulsion 20 | 2 . 5 9 . 4 . . Treads 7 | 2 . 5 . . . . . Leg 13 | . . . 9 . 4 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 1 . 5 12 1 9 2 . Device 5 | . . . 2 . 3 . . Storage 4 | 1 . 3 . . . . . Processor 4 | . . 1 1 1 1 . . Hackware 3 | . . . 1 . 1 1 . Protection 14 | . . 1 8 . 4 1 . Artifact . | . . . . . . . . Weapon 46 | 2 1 12 16 . 10 2 3 Energy Gun 4 | . . 2 . . 1 . 1 Energy Cannon 7 | . . 1 4 . 2 . . Ballistic Gun 18 | 2 . 4 8 . 3 . 1 Ballistic Cannon 4 | . . 2 . . 1 1 . Launcher 6 | . 1 3 1 . 1 . . Special Weapon 2 | . . . . . . 1 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 4 | . . . 3 . 1 . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 2 | . . 2 . . . . . Parts Lost 53 | . . 9 15 . 21 . 8 Power 5 | . . 2 1 . 2 . . Propulsion 14 | . . 3 4 . 5 . 2 Utility 20 | . . 1 7 . 10 . 2 Weapon 14 | . . 3 3 . 4 . 4 Highest Loss Streak 12 | . . 2 4 . 12 . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 79 | . 85 93 86 89 82 66 62 Engine 3 | . 14 9 1 . 5 . . Core 5 | . . 1 6 7 5 7 7 Treads 8 | . 28 31 . . . . . Leg 10 | . . . 23 23 20 15 1 Device 3 | . . . 9 15 6 . . Storage 11 | . 14 21 10 7 7 7 7 Processor 1 | . . 2 4 5 . . . Hackware 8 | . . . . 7 8 16 22 Protection 7 | . . 5 13 7 9 4 6 Energy Gun 1 | . . 6 . . . . . Energy Cannon 1 | . . . 5 . 1 . . Ballistic Gun 6 | . 23 7 7 7 7 7 . Ballistic Cannon 2 | . . 2 . . 2 4 6 Launcher 1 | . 4 4 . 7 . . . Special Weapon 1 | . . . . . . 1 6 Naked Turns . | . . . . . . . . Heaviest Build 65 | 14 15 41 52 38 65 44 44 Greatest Support 63 | 40 40 63 60 45 45 30 30 Greatest Overweight (x) 13 | 2 . 1 11 . 1 1 13 Average Overweight (x) 1 | . . . . . . 1 9 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 14 | 6 8 14 15 15 15 15 15 Most Carried 15 | 2 5 15 15 15 15 15 14 Average Carried 12 | 1 3 11 13 14 12 13 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 2 5 14 14 15 11 14 11 Class Distribution -------------------- 34% | Bothacker-Mutant 33% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Matter Collected 2585 | 234 81 924 665 . 558 34 89 Remotely . | . . . . . . . . Salvage Created 3444 | . 81 1142 1346 . 697 34 144 Parts 206 | . 9 77 75 . 32 . 13 Haulers Intercepted 3 | . . 3 . . . . . Recyclers Shooed 2 | . . 2 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 9 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Combat Hostiles Destroyed 91 | . 6 29 29 . 19 1 7 Melee 4 | . . . 4 . . . . Guns 44 | . 4 19 11 . 7 . 3 Cannons 24 | . . 4 9 . 6 1 4 AOE 18 | . 2 6 4 . 6 . . Classes Destroyed 14 | . 1 9 2 . 2 . . Worker 3 | . . 1 2 . . . . Builder 3 | . . 2 1 . . . . Hauler 3 | . . 3 . . . . . Recycler 1 | . . 1 . . . . . Operator 1 | . . 1 . . . . . Watcher 4 | . . 4 . . . . . Swarmer 24 | . 6 6 3 . 3 . 6 Grunt 39 | . . 15 15 . 9 . . Brawler 1 | . . . 1 . . . . Duelist 4 | . . 1 2 . 1 . . Sentry 13 | . . 7 4 . 2 . . Specialist 1 | . . . . . 1 . . Hunter 6 | . . . 4 . 1 . 1 Programmer 3 | . . . . . 2 1 . Best Kill Streak 10 | . 3 7 7 . 10 1 4 Combat Bots Only 10 | . 3 4 5 . 10 1 4 Max Kills in Single Turn 4 | . 2 4 2 . 3 1 1 Gunslinging 1 | . . . . . 1 . . Exploded 3 | . 2 3 1 . 3 . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Hostile Shots Fired 794 | . 28 136 238 . 289 13 90 Missed 207 | . 8 40 51 . 78 5 25 Damage Taken 8814 | . 153 1361 3112 . 3025 118 1045 Core 1251 | . 32 185 329 . 394 . 311 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 22 | . . . 22 . . . . Regen/Repaired (Parts) 226 | . . . 226 . . . . Core Remaining (%) 70 | 100 87 53 40 . . . . Volleys Fired 284 | . 13 83 104 . 49 8 27 Largest 2 | . 2 2 2 . 2 2 2 Hottest 160 | . 50 133 160 . 120 74 74 Shots Fired 477 | . 20 160 160 . 83 18 36 Gun 296 | . 19 108 99 . 52 9 9 Cannon 143 | . . 29 58 . 27 9 20 Launcher 31 | . 1 23 3 . 4 . . Special 7 | . . . . . . . 7 Kinetic 308 | . 19 71 99 . 72 18 29 Thermal 128 | . . 66 58 . 4 . . Explosive 31 | . 1 23 3 . 4 . . Electromagnetic 3 | . . . . . 3 . . Robot Hit Streak 12 | . 2 12 12 . 7 7 8 Robot Miss Streak 7 | . 5 7 4 . 4 6 7 Penetration Max 1 | . . . 1 . . . 1 Secondary Targets 3 | . . . 2 . 1 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 299 | . 7 99 115 . 46 11 21 Core Hits 206 | . 6 81 60 . 36 4 19 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 2 | . . 2 . . . . . Critical Strikes 10 | . . 5 3 . 2 . . Burn 3 | . . 3 . . . . . Meltdown 1 | . . . 1 . . . . Destroy 3 | . . 2 1 . . . . Blast 2 | . . . . . 2 . . Impale 1 | . . . 1 . . . . Melee Attacks 9 | . . . 9 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 9 | . . . 9 . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7989 | . 244 2493 3047 . 1629 239 337 Guns 3479 | . 116 1103 1360 . 679 83 138 Cannons 2104 | . . 279 1007 . 463 156 199 Explosions 2132 | . 128 1097 420 . 487 . . Melee 235 | . . . 235 . . . . Ramming 39 | . . 14 25 . . . . Kinetic 3777 | . 116 685 1360 . 1040 239 337 Thermal 1858 | . . 697 1092 . 69 . . Explosive 1836 | . 128 886 335 . 487 . . Electromagnetic 244 | . . 211 . . 33 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 235 | . . . 235 . . . . Highest Corruption 15 | . . . 15 . 1 4 4 Average Corruption 6 | . . . 13 . 1 2 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 91 | . . . 47 . 3 10 31 Message Errors 25 | . . . 12 . 1 2 10 Matter Fused 12 | . . . 6 . . 2 4 Heat Flow Errors 9 | . . . 5 . . 1 3 Energy Discharges 11 | . . . 6 . . . 5 Parts Rejected 2 | . . . 2 . . . . Parts Fused 5 | . . . 2 . 1 1 1 Data Loss (minor) 4 | . . . 1 . 1 1 1 Data Loss (major) 5 | . . . 3 . . . 2 Misfires 9 | . . . 3 . . 2 4 Alerts 5 | . . . 3 . . 1 1 Weapon Failures 4 | . . . 4 . . . . Overload Shots . | . . . . . . . . Overflow Damage 43 | . 10 10 . . 22 1 . Projectiles 23 | . . . . . 22 1 . Explosions 20 | . 10 10 . . . . . Melee . | . . . . . . . . Knockbacks 28 | . . 4 . . 5 3 16 Impact . | . . . . . . . . Kinetic 24 | . . 4 . . 5 3 12 Secondary 4 | . . . . . . . 4 Self-Inflicted Damage 293 | . . 74 22 . 197 . . Shots 6 | . . 2 1 . 3 . . Rammed 1 | . . 1 . . . . . Targets Rammed 5 | . . 1 4 . . . . Kicked 4 | . . . 4 . . . . Crushed . | . . . . . . . . Highest Temperature 402 | . . 285 402 . 247 105 275 Average Temperature 103 | . . 87 143 . 95 38 42 Received Heat Transfer 2112 | . . 393 927 . 747 . 45 Effects 2 | . . . 2 . . . . Interference 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 8 | . . 2 6 . . . . Heat Transferred 3601 | . . 1477 2050 . 74 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Peak Influence 723 | . 168 723 695 315 690 429 . Initial 361 | . . 70 276 315 228 361 . Average 384 | . 62 401 469 315 452 313 . Maximum Alert Level 3 | . . 3 2 1 2 2 . Low Security (%) 11 | 100 100 13 . . . . . Level 1 46 | . . 30 37 100 51 96 . Level 2 41 | . . 53 62 . 48 3 . Level 3 . | . . 1 . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . 1 7 1 . 2 . Investigation 2 | . . . . 1 . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 4 | . . 1 3 . . . . Assault 1 | . . . 1 . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Distress Signals 7 | . 1 3 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 7 37 44 . 23 2 17 Peak Tracking Total 13 | . 4 5 5 . 11 1 13 Tactical Retreats 4 | . . 1 . . 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Traps Triggered 6 | . . . 4 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Machines Disabled 13 | . . 4 4 . 3 2 . Max in Single Turn 2 | . . 2 2 . 2 1 . Garrison Access 1 | . . . . . . 1 . Garrison Relay 1 | . . . . . 1 . . Phase Generator 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Machines Accessed 24 | . 2 7 8 2 1 4 . Terminals 18 | . 2 5 7 1 1 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 2 . . . 1 . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 47 | . 3 12 18 3 1 10 . Successful 23 | . 2 6 6 2 1 6 . Failed 24 | . 1 6 12 1 . 4 . Catastrophic 8 | . 1 1 5 . . 1 . Database Lockouts . | . . . . . . . . Manual 19 | . 1 5 12 . . 1 . Terminals 35 | . 3 8 16 1 1 6 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . 4 . . . 2 . Garrison Access 4 | . . . . 2 . 2 . Terminal Hacks 12 | . 2 3 3 1 1 2 . Record 2 | . . . 1 . . 1 . Part Schematic 1 | . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Open DSF 1 | . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . Emergency Access Points 2 | . 1 . . . 1 . . Terminal Index 1 | . . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . 2 . . . 2 . Insert Component 2 | . . 1 . . . 1 . Analyze 2 | . . 1 . . . 1 . Garrison Access Hacks 3 | . . . . 1 . 2 . Unlock Access 1 | . . . . 1 . . . Seal Access 1 | . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks 2 | . . 1 1 . . . . Terminals 2 | . . 1 1 . . . . Botnet 2 | . . 1 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 1 6 6 2 1 3 . Full Trace Events 2 | . . . 1 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . Part Schematics Acquired 2 | . . 1 . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Low Used RIF Installer 1 | . . . . . 1 . . Robots Hacked 3 | . . . . . . . 3 Non-combat . | . . . . . . . . Combat 3 | . . . . . . . 3 Robot Hacks Applied 3 | . . . . . . . 3 reboot_propulsion 1 | . . . . . . . 1 broadcast_data 1 | . . . . . . . 1 overload_power 1 | . . . . . . . 1 Relay Couplers Released 7 | . . . . . 7 . . Machine Destruction 4 | . . . . . 4 . . Programmers 3 | . . . . . 3 . . Attached 1 | . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Turns Passed 6000 | 75 307 1255 1372 215 769 676 1331 Spaces Moved 2504 | 44 167 581 630 176 341 338 227 Core 178 | 10 . . 4 . . . 164 Treads 786 | 34 167 581 4 . . . . Legs 1540 | . . . 622 176 341 338 63 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 190 190 Average Speed 194 | 148 160 160 146 120 167 190 559 Slowest Speed 700 | 160 160 240 600 120 190 190 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 31 56 50 4 42 8 29 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 319 | . 9 168 66 . 74 . 2 Melee . | . . . . . . . . Projectile 26 | . . . 16 . 8 . 2 AOE 293 | . 9 168 50 . 66 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Total 3130 | 51 186 741 904 179 454 356 259 Wait 108 | . 3 17 76 . 11 . 1 Move 2498 | 43 166 580 629 176 340 337 227 Hop . | . . . . . . . . Pick Up 83 | 2 3 26 29 2 15 6 . Fast Attach 24 | 6 . 3 8 . 7 . . Attach 58 | . . 12 25 1 15 2 3 Detach . | . . . . . . . . Swap 27 | . 1 11 8 . 4 2 1 Drop 29 | . . 8 12 . 8 1 . Fire 284 | . 13 83 104 . 49 8 27 Melee 9 | . . . 9 . . . . Ram . | . . . . . . . . Kick 4 | . . . 4 . . . . Crush 1 | . . 1 . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Gar / DSF) -7/Garrison -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 14) 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1537 | -9/Materials | Discovered new exit (range 12) 1638 | -9/Materials | Entered another Materials area 1638 | -8/Materials | Evolved 2 slots: Utility x2 1822 | -8/Materials | Garrison activated, responded to threat 1957 | -8/Materials | Repaired Hrd. Medium Armor Plating 2031 | -8/Materials | System corruption reached 10% 2076 | -8/Materials | Lost 4 parts (1n2u1w) 2450 | -8/Materials | Core integrity fell below 50% 2605 | -8/Materials | Build established: Scavenger-Mutant 2838 | -8/Materials | First assault squad dispatched 2931 | -8/Materials | Identified exit to Factory 3010 | -8/Materials | Entered Factory 3010 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3020 | -7/Factory | Identified exit to DSF 3225 | -7/Factory | Identified exit to Garrison 3225 | -7/Factory | Entered Garrison 3437 | -7/Garrison | Installed Relay Interface Framework 3482 | -7/Garrison | Phase Generator disabled 3506 | -7/Garrison | Spotted B-75 Beast 3631 | -7/Garrison | Triggered checkpoint 3634 | -7/Garrison | Triggered checkpoint 3676 | -7/Garrison | Destroyed 10 combat bots 3727 | -7/Garrison | Lost 12 parts (1p3n6u2w) 3835 | -7/Garrison | Discovered new exit (range 8) 3861 | -7/Garrison | Triggered checkpoint 3862 | -7/Garrison | Garrison Relay disabled 3895 | -7/Garrison | Core integrity fell below 50% 3924 | -7/Garrison | Lost 7 parts (1p2n2u2w) 3994 | -7/Garrison | Entered Factory 4242 | -7/Factory | Build established: Bothacker-Mutant 4446 | -7/Factory | Discovered new exit (range 14) 4596 | -7/Factory | Identified exit to Storage 4596 | -7/Factory | Identified exit to Lower Caves 4670 | -7/Factory | Entered Lower Caves 5987 | -7/Lower Caves | Attracted the attention of an 0b10 base 5997 | -7/Lower Caves | Core integrity fell below 20% 6001 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- >>overload_power Initiated overload sequence, T-5 to critical power. 05989_ Flak Cannon destroyed. 05991_ Slug penetrates S-27 Virus. 05991_ S-27 Virus destroyed. 05992_ Penetrated by Slug. 05992_ Remote Datajack destroyed. 05993_ Slug penetrates Wall. 05995_ Relay Coupler [Swarmer] destroyed. 05995_ Penetrated by Slug. 05995_ Slug penetrates S-27 Virus. 05995_ Destroyed VTOL Module. 05997_ Slug penetrates S-27 Virus. 05997_ S-27 Virus destroyed. 05997_ Coil Gun destroyed. 05997_ Penetrated by Slug. 05999_ Shock Rifle destroyed. 06000_ Slug penetrates S-27 Virus. 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""gs # ??# #??????????????? | | ????????????????+ " Y##??# #??????????????? | | ????????????????+ "" ???# ??????????????? | | ????????????????# " g ???+ ??????????????? | | ????????????????#" ?? g ???+ ??????????????? | | ????????????????#"???? g ???# ?????????????? | | ?????????????????????? g###???# ?????????????? | | ??????????????????????? ??????# ?????????????? | | ??????????????????????? ??????? ??????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 26 Energy Capacity 350 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 31 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Hacked Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed MomentumSapperCore Manual? 0 Play Time 01:05:08 Cumulative 13.0 hours Start 2024.05.28 @ 12:52:37 End 2024.05.28 @ 13:56:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0063af11-805e-461e-a059-86b4cbf56dbe