Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.10 @ 12:17:38 Player: Michael Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (197) 985 Value Destroyed (6285) 6285 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (897) 897 TOTAL SCORE: 15647 Bonus ------- High Alert Combat Kills 260 Follower Combat Kills 37 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 33/1150 Matter 148/300 Energy 49/100 System Corruption 38% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Heart of Steel > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Improved Hacking Suite High-powered Tractor Beam Heart of Steel > --- WEAPON ----------- Coil Gun Heavy Machine Gun KE Penetrator Smartbomb Launcher > --- INVENTORY -------- Fission Core Fission Core Micro Fission Core Medium Storage Unit High-capacity Matter Pod Improved Medium Armor Plating Dynamic Insulation System System Backup Module Phase Cannon High-powered Shotgun Precision Grenade Launcher [Rating: 76] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . Utility 7 | . . . . . . . 2 1 . . . . 1 . . . . 2 1 . . Weapon 3 | . . . 2 . . . . . . . . . 1 . . . . . . . . Parts Attached 303 | 6 10 2 35 5 1 . 40 56 2 12 2 9 48 6 9 3 19 29 2 2 5 Power 26 | 1 2 . 5 1 . . 3 4 . . . 1 3 1 . . 2 3 . . . Engine 9 | 1 1 . 3 1 . . 1 2 . . . . . . . . . . . . . Core 16 | . 1 . 2 . . . 2 2 . . . . 3 1 . . 2 3 . . . Reactor 1 | . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 52 | 2 6 . 8 1 . . 6 11 . . . . 7 . . . . 8 . 1 2 Treads 2 | . 2 . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel 50 | 2 4 . 8 1 . . 6 11 . . . . 7 . . . . 8 . 1 2 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 131 | 1 2 . 3 1 1 . 13 30 2 8 1 8 26 4 8 1 13 6 1 1 1 Device 83 | . 2 . 1 . . . 7 17 1 6 . 7 16 3 7 1 9 5 . . 1 Storage 6 | 1 . . 2 . 1 . . 1 . . . . . . . . . . . 1 . Processor 6 | . . . . . . . 2 3 . . . . 1 . . . . . . . . Hackware 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Protection 34 | . . . . 1 . . 4 9 1 2 1 1 8 1 1 . 4 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 94 | 2 . 2 19 2 . . 18 11 . 4 1 . 12 1 1 2 4 12 1 . 2 Energy Gun 5 | 1 . . 2 . . . . 1 . . . . . . . . . 1 . . . Energy Cannon 4 | . . . 1 . . . . . . . . . . . . . . 3 . . . Ballistic Gun 43 | 1 . . 14 1 . . 10 . . . . . 8 1 1 . 2 4 . . 1 Ballistic Cannon 10 | . . 1 . . . . 1 3 . 2 . . 2 . . . . . 1 . . Launcher 26 | . . 1 2 1 . . 7 4 . 1 1 . 2 . . . 2 4 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . 3 . 1 . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . Parts Lost 57 | . 1 . 5 . . . 11 . . . . . 11 2 . . 3 13 2 3 6 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 14 | . . . 1 . . . 3 . . . . . 1 . . . . 5 . 2 2 Utility 18 | . 1 . 1 . . . 2 . . . . . 5 1 . . 2 3 . . 3 Weapon 24 | . . . 3 . . . 6 . . . . . 5 . . . 1 5 2 1 1 Highest Loss Streak 8 | . 1 . 4 . . . 8 . . . . . 6 2 . . 1 3 2 3 4 Average Slot Usage (%) 84 | . 95 100 95 100 100 100 96 89 84 84 84 83 82 93 91 77 80 72 66 45 20 Engine 2 | . 5 . 5 11 11 11 2 4 . . . . . . . . . . . . . Core 4 | . 8 14 6 . . . 6 2 7 7 7 6 3 6 6 6 6 5 5 3 . Wheel 16 | . 24 28 21 22 22 22 18 20 15 15 15 15 12 13 13 13 13 14 10 8 7 Device 11 | . 9 14 10 4 . . 9 14 15 13 15 14 12 17 18 9 9 10 5 2 . Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 3 . Processor 9 | . . . . . . . 8 14 15 15 15 15 16 6 6 6 6 5 5 5 3 Hackware 1 | . . . . . . . . . . . . . . 6 6 6 6 6 10 10 7 Protection 2 | . . . . 6 11 11 6 . . 1 . . 2 2 . . 4 2 5 3 . Ballistic Gun 13 | . 14 14 33 44 44 44 31 . . . . . 9 33 32 22 18 13 9 3 . Ballistic Cannon 6 | . . 10 2 . . . 3 11 15 15 15 7 8 . . . . . . 3 . Launcher 1 | . . . 1 . . . . 4 . . . 7 1 . . . . 1 4 . . Slashing Weapon 3 | . . . . . . . . 5 7 6 7 7 4 . . 5 6 . . . . Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 83 | 13 14 15 36 39 55 55 62 83 77 81 76 67 83 71 66 66 66 72 78 69 6 Greatest Support 40 | 20 40 20 20 20 20 20 20 40 40 40 40 40 40 38 38 38 38 38 20 30 26 Greatest Overweight (x) 7 | . . . 1 1 2 2 4 5 1 2 1 1 7 1 1 1 1 7 3 3 . Average Overweight (x) 1 | . . . . 1 1 2 2 1 1 1 1 1 1 1 1 1 1 1 3 1 . Largest Inventory Capacity 12 | 6 6 6 10 10 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 Average Capacity 11 | 5 6 6 7 10 11 12 12 12 12 12 12 12 12 12 12 12 12 12 12 9 4 Most Carried 12 | 5 6 6 9 10 11 10 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 Average Carried 10 | 3 5 5 6 9 9 10 11 11 12 11 12 12 10 10 11 11 11 10 10 8 3 Final Capacity 12 | 6 6 6 10 10 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 4 Final Carried 12 | 5 6 6 9 10 10 10 9 12 12 12 12 12 9 12 12 12 11 9 12 4 1 Class Distribution -------------------- 35% | Assassin 21% | Mutant 8% | Tank 6% | Scavenger-Mutant 6% | Skirmisher 5% | Scavenger-Gunner 5% | Scavenger-Skirmisher 3% | Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Scavenger-Skirmisher | -8/Materials Assassin | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Data Miner Assassin | -6/Proximity Caves Assassin | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Matter Collected 9283 | 218 183 126 890 . 87 . 1261 673 36 337 . 126 1112 185 620 177 665 2386 51 . 150 Remotely 1775 | . . . . . . . . . . . . . 370 73 . . 73 1259 . . . Salvage Created 7809 | . 283 118 1268 37 . . 1017 771 . 215 . 100 1463 126 160 . 367 1683 51 . 150 Parts 428 | . 15 7 81 4 . . 62 36 . 5 . 7 89 6 13 . 20 72 1 . 10 Haulers Intercepted 3 | . . . 2 . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 9 | . 1 . 1 . . . . 1 . . . . 3 . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . . . 5 . 7 . 6 12 . 17 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 129 | . 4 3 21 4 . . 20 6 . 6 . 5 23 2 3 . 9 19 2 . 2 Melee 12 | . . . . . . . . 4 . 1 . 1 5 . . . 1 . . . . Guns 51 | . 4 . 9 . . . 13 . . . . . 6 2 3 . 2 10 1 . 1 Cannons 20 | . . . 11 . . . 1 2 . 5 . . 1 . . . . . . . . AOE 46 | . . 3 1 4 . . 6 . . . . 4 11 . . . 6 9 1 . 1 Classes Destroyed 15 | . 3 2 7 . . . 1 1 . . . . 1 . . . . . . . . Worker 24 | . 2 1 6 . . . 6 2 . . . . 3 . . . . 3 . . 1 Builder 12 | . . . 1 . . . 2 . . . . . 7 . . . . 2 . . . Tunneler 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . Hauler 3 | . . . 2 . . . . . . . . . . . . . . 1 . . . Recycler 18 | . . 1 2 . . . 2 5 . . . . 3 . . . . 5 . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . Watcher 5 | . . . 1 . . . . 2 . . . . 2 . . . . . . . . Swarmer 38 | . . 3 7 4 . . 2 . . 2 . 4 5 . . . 6 5 . . . Grunt 35 | . 4 . 5 . . . 11 . . . . 1 8 1 . . . 5 . . . Brawler 6 | . . . 1 . . . 1 . . 2 . . 2 . . . . . . . . Duelist 1 | . . . . . . . . . . . . . 1 . . . . . . . . Sentry 27 | . . . 8 . . . 5 3 . 1 . . 1 1 1 . 1 6 . . . Hunter 4 | . . . . . . . 1 . . . . . 2 . . . . 1 . . . Programmer 18 | . . . . . . . . 3 . 1 . . 4 . 2 . 2 2 2 . 2 Best Kill Streak 8 | . 2 3 7 4 . . 8 2 . 5 . 4 6 2 1 . 4 5 2 . 1 Combat Bots Only 7 | . 2 3 7 4 . . 6 1 . 5 . 4 6 2 1 . 4 5 2 . 1 Max Kills in Single Turn 4 | . 1 2 3 4 . . 2 2 . 2 . 4 3 1 1 . 2 3 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 1 4 . . 1 . . . . 4 3 . . . 2 3 1 . 1 Melee 1 | . . . . . . . . 1 . 1 . 1 1 . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Damage Taken 12272 | . 264 53 1103 171 . . 2081 670 . 360 . 138 2815 241 259 . 517 1756 241 81 1522 Core 2745 | . 56 9 281 46 . . 379 46 . 3 . 20 420 23 55 . 57 233 46 46 1025 Absorbed by Shields 212 | . . . . . . . . . . . . . . . . . 113 99 . . . Core Remaining (%) 60 | 100 . 74 . . . 18 31 . . . . 90 . . . . 34 76 . . . Volleys Fired 378 | . 26 11 63 1 . . 66 22 . 15 . 2 64 6 5 . 8 72 5 . 12 Largest 5 | . 2 2 4 1 . . 4 3 . 3 . 1 5 5 5 . 3 4 2 . 1 Hottest 178 | . 60 55 155 30 . . 110 136 . 136 . 36 143 143 138 . 85 178 98 . 36 Shots Fired 957 | . 51 15 214 1 . . 230 29 . 29 . 2 129 31 27 . 16 166 7 . 10 Gun 716 | . 51 6 159 . . . 195 . . . . . 74 31 27 . 12 150 2 . 9 Cannon 181 | . . 4 54 . . . 23 24 . 28 . . 38 . . . . 8 2 . . Launcher 60 | . . 5 1 1 . . 12 5 . 1 . 2 17 . . . 4 8 3 . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 829 | . 26 10 182 . . . 218 24 . 28 . . 112 31 27 . 12 146 4 . 9 Thermal 40 | . . . 28 . . . . . . . . . . . . . . 12 . . . Explosive 60 | . . 5 1 1 . . 12 5 . 1 . 2 17 . . . 4 8 3 . 1 Electromagnetic 28 | . 25 . 3 . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | . 7 3 12 . . . 11 4 . 7 . 6 7 5 5 . 5 20 13 . 14 Robot Miss Streak 9 | . 3 1 5 1 . . 4 1 . 3 . . 7 9 3 . 2 4 . . 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . 1 . . . Secondary Targets 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . 1 . . . . . . . Shots Hit Robots 595 | . 28 8 120 . . . 135 39 . 13 . 2 81 11 14 . 19 114 6 . 5 Core Hits 357 | . 14 5 52 4 . . 61 20 . 10 . 5 69 5 4 . 15 71 4 . 18 Critical Hits 7 | . . . 1 . . . . . . . . . 2 . . . . 3 1 . . Critical Kills 4 | . . . . . . . . . . . . . 1 . . . . 2 1 . . Critical Parts Destroyed 3 | . . . 1 . . . . . . . . . 1 . . . . 1 . . . Melee Attacks 150 | . . . . . . . . 74 1 5 . 4 47 . . . 15 4 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 150 | . . . . . . . . 74 1 5 . 4 47 . . . 15 4 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . 4 . . . . 4 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17788 | . 366 256 1666 178 . . 2342 2007 . 477 . 333 4148 267 201 . 1445 3462 332 . 308 Guns 7003 | . 366 36 1119 . . . 1355 . . . . . 801 267 201 . 157 2466 57 . 178 Cannons 1968 | . . 37 500 . . . 238 396 . 324 . . 261 . . . . 159 53 . . Explosions 4774 | . . 183 47 178 . . 732 40 . 66 . 277 1665 . . . 581 741 222 . 42 Melee 3938 | . . . . . . . . 1571 . 87 . 56 1421 . . . 707 96 . . . Ramming 105 | . . . . . . . 17 . . . . . . . . . . . . . 88 Kinetic 8231 | . 143 73 1331 . . . 1593 396 . 324 . . 1062 267 201 . 157 2396 110 . 178 Thermal 494 | . . . 265 . . . . . . . . . . . . . . 229 . . . Explosive 4678 | . . 183 47 178 . . 732 40 . 66 . 277 1569 . . . 581 741 222 . 42 Electromagnetic 342 | . 223 . 23 . . . . . . . . . 96 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 3938 | . . . . . . . . 1571 . 87 . 56 1421 . . . 707 96 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 38 | . 1 1 . 1 1 1 8 1 . 1 . . 8 8 10 9 2 2 4 20 38 Average Corruption 7 | . 1 1 . 1 1 1 7 1 . 1 . . 7 8 8 9 1 1 3 12 24 Corruption Purged 5 | . . . . . . . . 1 . 1 . . . . 1 . 2 . . . . Effects 112 | . 2 2 . 1 . . 3 . . . . . 30 17 13 3 . 1 . 8 32 Message Errors 25 | . . . . 1 . . 3 . . . . . 9 3 1 . . . . 2 6 Matter Fused 14 | . . . . . . . . . . . . . 3 4 3 . . . . 1 3 Heat Flow Errors 12 | . . . . . . . . . . . . . 3 2 3 . . 1 . 1 2 Energy Discharges 12 | . . 1 . . . . . . . . . . 6 2 . 1 . . . . 2 Data Loss (minor) 11 | . . 1 . . . . . . . . . . 2 1 1 2 . . . 2 2 Data Loss (major) 3 | . . . . . . . . . . . . . 1 1 . . . . . . 1 Misfires 4 | . . . . . . . . . . . . . 1 1 2 . . . . . . Misdirections 14 | . . . . . . . . . . . . . . . 1 . . . . 2 11 Targeting Errors 15 | . 2 . . . . . . . . . . . 5 3 2 . . . . . 3 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 993 | . . . 3 . . . 9 529 . 10 . . 319 . . . 101 1 21 . . Projectiles 31 | . . . . . . . . 3 . 10 . . 8 . . . . . 10 . . Explosions 148 | . . . 3 . . . 9 . . . . . 96 . . . 29 . 11 . . Melee 814 | . . . . . . . . 526 . . . . 215 . . . 72 1 . . . Knockbacks 6 | . . . 1 . . . 3 2 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . 1 . . . 3 2 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 809 | . . . . 144 . . 129 . . . . . 340 . . . 38 61 58 . 39 Shots 20 | . . . . 4 . . 4 . . . . . 7 . . . 1 2 2 . . Rammed 35 | . . . . . . . 3 . . . . . . . . . . . . . 32 Targets Rammed 35 | . . . . . . . 3 . . . . . . . . . . . . . 32 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 465 | . 78 . 274 15 . . 354 168 . 465 . 2 257 205 222 . . 248 . 79 209 Average Temperature 95 | . 40 . 87 15 . . 106 41 . 255 . 2 68 108 50 . . 75 . 57 99 Received Heat Transfer 2205 | . 156 . 408 . . . 819 66 . 72 . 36 324 102 18 . 6 165 . . 33 Effects 7 | . . . 2 . . . 3 . . 2 . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . . . . . Interference 5 | . . . 2 . . . 3 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 839 | . . . 555 . . . . . . . . . . . . . . 284 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Peak Influence 657 | . 139 95 570 357 . . 657 202 . . . . 599 . . . . 371 215 75 110 Initial 192 | . . . 37 192 . . . 172 . . . . 75 . . . . 63 137 75 42 Average 162 | . 86 71 401 355 . . 424 59 . . . . 119 . . . . 140 145 70 59 Maximum Alert Level 2 | . . . 2 1 . . 2 1 . . . . 2 . . . . 1 1 . . Low Security (%) 71 | 100 100 100 15 1 . 100 6 99 . . . . 77 . . . . 70 90 100 100 Level 1 12 | . . . 19 98 . . 23 . . . . . 16 . . . . 29 9 . . Level 2 15 | . . . 65 . . . 70 . . . . . 6 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . . . 2 . . . 7 5 . . . 1 10 . . . . 6 1 . 1 Investigation 5 | . . . . . . . 1 1 . . . . 3 . . . . . . . . Extermination 10 | . . . . . . . . 4 . . . . 3 . . . . 1 1 . 1 Reinforcement 10 | . . . 2 . . . 3 . . . . . 4 . . . . 1 . . . Assault 4 | . . . . . . . 3 . . . . 1 . . . . . . . . . Garrison 4 | . . . . . . . . . . . . . . . . . . 4 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Distress Signals 9 | . 2 . 1 . . . 2 . . . . . 1 . . . . 1 . . 2 Communications Jammed 1 | . . . . . . . 1 . . . . . . . . . . . . . . Distress Signals 1 | . . . . . . . 1 . . . . . . . . . . . . . . Times Spotted 246 | . 8 3 30 4 . . 63 14 . 6 . 9 35 3 4 . 13 30 2 6 16 Peak Tracking Total 19 | . 3 3 9 4 . . 19 2 . 4 . 11 7 3 1 . 5 5 2 6 17 Tactical Retreats 7 | . 1 . 1 . . . 3 . . . . . . 1 . . 1 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Traps Triggered 16 | . 1 . . . . . 2 2 . . . . 9 . . . . 1 1 . . Indirectly 7 | . . . . . . . . . . . . . 7 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Machines Disabled 33 | . . 1 4 5 . . 9 . . . . . 13 . . . . 1 . . . Max in Single Turn 5 | . . 1 3 5 . . 2 . . . . . 4 . . . . 1 . . . Garrison Access 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Machines Accessed 66 | . 2 1 7 1 1 . 10 20 . . 1 . 12 1 . . . 7 1 . 2 Terminals 35 | . 2 1 4 . . . 5 9 . . . . 8 . . . . 3 1 . 2 Fabricators 4 | . . . . . . . . 3 . . . . 1 . . . . . . . . Repair Stations 7 | . . . 1 . . . 2 2 . . . . 1 . . . . 1 . . . Recycling Units 9 | . . . 1 . . . 2 3 . . . . 1 . . . . 2 . . . Scanalyzers 5 | . . . 1 . . . 1 2 . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Total Hacks 173 | . 4 2 22 1 1 . 23 51 . . 13 . 26 1 . . . 21 2 . 6 Successful 104 | . 2 . 16 1 1 . 16 24 . . 13 . 14 1 . . . 13 1 . 2 Failed 69 | . 2 2 6 . . . 7 27 . . . . 12 . . . . 8 1 . 4 Catastrophic 9 | . . . 2 . . . 2 3 . . . . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 42 | . 2 2 5 . . . 8 10 . . . . 9 . . . . 2 1 . 3 Terminals 75 | . 4 2 9 . . . 10 19 . . . . 15 . . . . 8 2 . 6 Fabricators 18 | . . . . . . . . 11 . . . . 7 . . . . . . . . Repair Stations 18 | . . . 2 . . . 6 6 . . . . 2 . . . . 2 . . . Recycling Units 15 | . . . 1 . . . 2 7 . . . . 1 . . . . 4 . . . Scanalyzers 28 | . . . 10 . . . 5 6 . . . . . . . . . 7 . . . Garrison Access 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . Terminal Hacks 39 | . 2 . 2 1 1 . 4 4 . . 13 . 3 1 . . . 5 1 . 2 Record 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . Part Schematic 12 | . . . 1 . . . 1 . . . 10 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . Machine Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . Terminal Index 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 Unreport Threat 3 | . . . . . . . 1 1 . . . . . . . . . 1 . . . Locate Traps 3 | . 1 . . . . . . . . . . . 1 . . . . 1 . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 9 | . . . . . . . . 5 . . . . 4 . . . . . . . . Load Schematic 5 | . . . . . . . . 3 . . . . 2 . . . . . . . . Build 4 | . . . . . . . . 2 . . . . 2 . . . . . . . . Repair Station Hacks 11 | . . . 2 . . . 4 3 . . . . 2 . . . . . . . . Scan Component 7 | . . . 1 . . . 3 2 . . . . 1 . . . . . . . . Repair 4 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . Recycling Unit Hacks 9 | . . . 1 . . . 2 5 . . . . 1 . . . . . . . . Process 3 | . . . . . . . . 3 . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . . . . . . . Retrieve Components 5 | . . . 1 . . . 2 1 . . . . 1 . . . . . . . . Scanalyzer 25 | . . . 10 . . . 5 3 . . . . . . . . . 7 . . . Insert Component 14 | . . . 5 . . . 3 2 . . . . . . . . . 4 . . . Analyze 11 | . . . 5 . . . 2 1 . . . . . . . . . 3 . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Seal Access 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Unauthorized Hacks 9 | . . . 1 . . . 1 3 . . . . 3 . . . . 1 . . . Terminals 7 | . . . 1 . . . 1 2 . . . . 2 . . . . 1 . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . Botnet 6 | . . . 1 . . . 1 1 . . . . 2 . . . . 1 . . . Fabricators 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Prioritize 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 49 | . 2 1 5 . . . 8 16 . . . . 8 . . . . 6 1 . 2 Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . 6 . . . 2 1 . . 10 . . . . . . 3 . . . Parts Built 7 | . . . . . . . . 4 . . . . 3 . . . . . . . . Matter 657 | . . . . . . . . 248 . . . . 409 . . . . . . . . Time 169 | . . . . . . . . 62 . . . . 107 . . . . . . . . Total Part Build Rating 17 | . . . . . . . . 8 . . . . 9 . . . . . . . . Parts Repaired 4 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . Time 130 | . . . 26 . . . 38 22 . . . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 57 | . . . . . . . . 57 . . . . . . . . . . . . . Retrieved Matter 57 | . . . . . . . . 57 . . . . . . . . . . . . . Retrieved Components 18 | . . . . . . . 9 . . . . . 9 . . . . . . . . Parts Scanalyzed 12 | . . . 5 . . . 2 2 . . . . . . . . . 3 . . . Part Schematics Acquired 11 | . . . 5 . . . 2 1 . . . . . . . . . 3 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Total Allies 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . Largest Group 2 | . . . . . . . . 1 1 1 1 2 1 . . . . . . . . Highest-Rated Group 120 | . . . . . . . . 26 26 26 26 120 26 . . . . . . . . Highest-Rated Ally 94 | . . . . . . . . 26 26 26 26 94 26 . . . . . . . . Total Orders 12 | . . . . . . . . 8 . . . 2 2 . . . . . . . . STAY 6 | . . . . . . . . 4 . . . 1 1 . . . . . . . . FOLLOW 6 | . . . . . . . . 4 . . . 1 1 . . . . . . . . Ally Attacks 8 | . . . . . . . . . . . . 8 . . . . . . . . . Total Damage 329 | . . . . . . . . . . . . 329 . . . . . . . . . Kills 1 | . . . . . . . . . . . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . . 1 3 . . . 1 . 1 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Turns Passed 14893 | 46 401 285 987 193 160 116 1337 3376 464 472 105 332 2505 390 387 769 643 1080 310 176 359 Spaces Moved 11926 | 41 280 311 695 200 164 103 868 2823 397 375 98 246 1909 357 304 742 513 645 266 182 407 Core 277 | 5 . . . . . . . . . . . . . . . . . . . 93 179 Treads 6 | . 6 . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 11643 | 36 274 311 695 200 164 103 868 2823 397 375 98 246 1909 357 304 742 513 645 266 89 228 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 90 90 100 100 90 105 105 105 105 100 100 100 100 100 90 110 50 50 Average Speed 98 | 76 81 80 86 90 95 100 100 102 105 105 105 105 104 100 100 100 100 101 110 76 70 Slowest Speed 160 | 80 160 80 90 90 100 100 120 130 105 115 105 105 150 100 100 100 100 150 110 110 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 49 | 3 43 79 64 52 55 49 70 60 51 62 74 36 44 56 45 82 64 11 8 78 12 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 3 | . . 1 . . 1 . . . . . . . . . . 1 . . . . . Known Exits Taken 13 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 18 | . . 1 . . . . . . 1 3 . 1 . 2 4 3 3 . . . . Spaces Dug 271 | . . . . . . . 50 78 1 3 . 16 60 . . . 19 44 . . . Terrain Destroyed 727 | . . 29 63 22 . . 125 90 1 16 . 33 181 5 1 . 27 87 32 . 15 Melee 67 | . . . . . . . . 40 1 3 . 3 16 . . . 2 2 . . . Projectile 42 | . . . . . . . 5 2 . 2 . . 7 5 1 . . 12 2 . 6 AOE 618 | . . 29 63 22 . . 120 48 . 11 . 30 158 . . . 25 73 30 . 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Total 14014 | 52 399 331 939 210 169 116 1184 3144 441 413 99 305 2203 373 373 772 601 923 276 224 467 Wait 968 | . 76 4 114 . . 14 177 109 42 5 . 44 119 . 48 13 26 142 . 26 9 Move 11906 | 40 279 310 694 199 163 102 867 2822 396 374 97 245 1908 356 303 741 512 644 266 181 407 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 96 | 6 3 2 8 2 2 . 11 21 . . . . 5 3 1 6 9 13 3 1 . Fast Attach 78 | 5 2 . 9 1 . . 6 15 . 1 . 1 17 1 4 2 . 11 . . 3 Attach 59 | 1 1 . 8 . . . 8 7 . 1 . . 7 2 1 1 9 10 . 1 2 Detach 37 | . . . 7 1 . . 5 8 . 1 . . 3 1 1 . 2 6 . 1 1 Swap 166 | . 7 2 18 4 1 . 26 34 2 10 2 8 24 3 4 . 10 8 2 1 . Drop 140 | . 5 2 18 2 3 . 15 32 . 1 . 1 9 1 6 9 10 13 . 13 . Fire 378 | . 26 11 63 1 . . 66 22 . 15 . 2 64 6 5 . 8 72 5 . 12 Melee 150 | . . . . . . . . 74 1 5 . 4 47 . . . 15 4 . . . Ram 36 | . . . . . . . 3 . . . . . . . . . . . . . 33 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory -4/Waste -4/Factory (discovered 4 exits: Res x4) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 11) 298 | -10/Materials | Discovered new exit (range 6) 448 | -10/Materials | Entered Mines 560 | -10/Mines | Build established: Scavenger-Mutant 620 | -10/Mines | Discovered new exit (range 5) 671 | -10/Mines | Learned location of Zion (-6) 684 | -10/Mines | Assembled infested the area 733 | -10/Mines | Entered Materials 733 | -9/Materials | Evolved 2 slots: Weapon x2 966 | -9/Materials | Core integrity fell below 50% 997 | -9/Materials | Discovered new exit (range 8) 1002 | -9/Materials | Destroyed 7 combat bots 1004 | -9/Materials | Lost 4 parts (1n1u2w) 1211 | -9/Materials | Repaired Wheel 1405 | -9/Materials | Discovered new exit (range 16) 1637 | -9/Materials | Identified exit to Mines 1720 | -9/Materials | Entered Mines 1723 | -9/Mines | Core integrity fell below 20% 1785 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1827 | -9/Mines | Learned 2 Materials zone layouts 1855 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1858 | -9/Mines | Found Prototype Device 1909 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1909 | -9/Mines | Discovered new exit (range 5) 1913 | -9/Mines | Entered Exiles 1925 | -9/Exiles | Discovered new exit (range 15) 1936 | -9/Exiles | Met 8R-AWN 1950 | -9/Exiles | Met EX-HEX 2008 | -9/Exiles | Met EX-DEC 2062 | -9/Exiles | Discovered new exit (range 14) 2068 | -9/Exiles | Build established: Tank 2073 | -9/Exiles | Entered Mines 2178 | -8/Mines | Discovered new exit (range 13) 2189 | -8/Mines | Entered Materials 2189 | -8/Materials | Evolved 2 slots: Utility x2 2190 | -8/Materials | Identified exit to Factory 2613 | -8/Materials | Discovered exit to Factory (range 14) 2868 | -8/Materials | Repaired Lgt. Nuclear Core 2934 | -8/Materials | Build established: Scavenger-Skirmisher 3274 | -8/Materials | Discovered exit to Factory (range 15) 3389 | -8/Materials | First assault squad dispatched 3412 | -8/Materials | Identified Exp. Sensor Array 3490 | -8/Materials | Core integrity fell below 50% 3526 | -8/Materials | Entered Factory 3526 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3554 | -7/Factory | Lost 8 parts (2n2u4w) 4072 | -7/Factory | Discovered new exit (range 20) 4115 | -7/Factory | Identified exit to Factory 4170 | -7/Factory | Build established: Mutant 4420 | -7/Factory | Discovered new exit (range 21) 4689 | -7/Factory | Build established: Assassin 4883 | -7/Factory | Discovered exit to Factory (range 8) 5010 | -7/Factory | Discovered new exit (range 13) 5057 | -7/Factory | Identified exit to Lower Caves 5418 | -7/Factory | Discovered exit to Factory (range 22) 5816 | -7/Factory | Fabricated Arm. Wheel? 5876 | -7/Factory | Repaired Greatsword 5939 | -7/Factory | Fabricated Arm. Wheel? 6052 | -7/Factory | Discovered exit to Factory (range 16) 6902 | -7/Factory | Entered Lower Caves 6902 | -7/Lower Caves | Accompanied by 1 ally 6932 | -7/Lower Caves | Identified exit to Lower Caves 7318 | -7/Lower Caves | Encountered a Warlord checkpoint 7366 | -7/Lower Caves | Entered another Lower Caves area 7366 | -7/Lower Caves | Accompanied by 1 ally 7377 | -7/Lower Caves | Discovered exit to Factory (range 11) 7445 | -7/Lower Caves | Learned Factory emergency access door positions 7574 | -7/Lower Caves | Learned Factory terminal intel 7726 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7810 | -7/Lower Caves | Discovered new exit (range 21) 7831 | -7/Lower Caves | Identified exit to Data Miner 7835 | -7/Lower Caves | Learned Factory terminal intel 7838 | -7/Lower Caves | Entered Data Miner 7838 | -7/Data Miner | Accompanied by 1 ally 7838 | -7/Data Miner | Discovered new exit (range 6) 7846 | -7/Data Miner | Identified exit to Proximity Caves 7859 | -7/Data Miner | Met Data Miner 7895 | -7/Data Miner | Received God Mode back door access code from Data Miner 7943 | -7/Data Miner | Entered Proximity Caves 7943 | -6/Proximity Caves | Accompanied by 1 ally 8104 | -6/Proximity Caves | Escorted by Enhanced Grunt 8168 | -6/Proximity Caves | Discovered exit to Factory (range 23) 8270 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8275 | -6/Proximity Caves | Entered Factory 8275 | -6/Factory | Accompanied by 1 ally 8275 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8277 | -6/Factory | Loaded intel: 19 terminal locations 8358 | -6/Factory | Discovered new exit (range 16) 8373 | -6/Factory | Identified exit to Lower Caves 8662 | -6/Factory | Fabricated Hvy. Assault Rifle? 8766 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 9174 | -6/Factory | Discovered new exit (range 22) 9466 | -6/Factory | Discovered new exit (range 20) 9517 | -6/Factory | Identified exit to Factory 9776 | -6/Factory | Discovered exit to Lower Caves (range 8) 10051 | -6/Factory | Lost 6 parts (2u4w) 10090 | -6/Factory | Crushed by falling debris 10262 | -6/Factory | Build established: Mutant 10675 | -6/Factory | Repaired Arm. Huge Wheel? 10762 | -6/Factory | Incoming investigation squad redirected 10780 | -6/Factory | Entered Lower Caves 10782 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10782 | -6/Lower Caves | Core integrity fell below 50% 10824 | -6/Lower Caves | Learned 4 Factory zone layouts 10851 | -6/Lower Caves | Found Prototype Device 11114 | -6/Lower Caves | Discovered new exit (range 4) 11117 | -6/Lower Caves | Identified exit to Lower Caves 11170 | -6/Lower Caves | Entered another Lower Caves area 11212 | -6/Lower Caves | Build established: Skirmisher 11266 | -6/Lower Caves | Identified Heart of Steel 11308 | -6/Lower Caves | System corruption reached 10% 11342 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11473 | -6/Lower Caves | Spotted B-75 Beast 11542 | -6/Lower Caves | Discovered new exit (range 8) 11555 | -6/Lower Caves | Identified exit to Zion 11557 | -6/Lower Caves | Entered Zion 11604 | -6/Zion | Discovered new exit (range 13) 11616 | -6/Zion | Identified exit to Proximity Caves 11669 | -6/Zion | System corruption cleaned by Quarantine Array 11869 | -6/Zion | Given A8's code to call for help 11930 | -6/Zion | Build established: Mutant 12326 | -6/Zion | Entered Proximity Caves 12723 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12784 | -5/Proximity Caves | Learned Factory stockpile data 12951 | -5/Proximity Caves | Discovered exit to Factory (range 12) 12969 | -5/Proximity Caves | Entered Factory 12969 | -5/Factory | Evolved 2 slots: Utility x2 12970 | -5/Factory | Identified exit to Upper Caves 12972 | -5/Factory | Loaded intel: 20 terminal locations 13285 | -5/Factory | Lost 3 parts (1n2u) 13330 | -5/Factory | Discovered exit to Upper Caves (range 13) 13579 | -5/Factory | Garrison activated, responded to threat 13615 | -5/Factory | Lost 3 parts (1n2w) 13781 | -5/Factory | Lost 3 parts (1n1u1w) 13808 | -5/Factory | Discovered new exit (range 3) 13865 | -5/Factory | Identified exit to Factory 14010 | -5/Factory | Garrison activated, responded to threat 14049 | -5/Factory | Entered another Factory area 14049 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14359 | -4/Factory | Sucked down chute 14359 | -4/Factory | Entered Waste 14374 | -4/Waste | EMP discharged 14374 | -4/Waste | System corruption reached 10% 14395 | -4/Waste | Spotted C-40 Crusher 14431 | -4/Waste | Spotted C-40 Crusher 14436 | -4/Waste | Spotted C-40 Crusher 14474 | -4/Waste | EMP discharged 14475 | -4/Waste | Spotted C-40 Crusher 14485 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 14488 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14489 | -4/Waste | Spotted C-40 Crusher 14503 | -4/Waste | Spotted C-40 Crusher 14519 | -4/Waste | Lost 3 parts (2n1w) 14529 | -4/Waste | Discovered new exit (range 12) 14535 | -4/Waste | Identified exit to Factory 14535 | -4/Waste | Entered Factory 14550 | -4/Factory | Identified exit to Research 14788 | -4/Factory | System corruption reached 30% 14817 | -4/Factory | Core integrity fell below 50% 14818 | -4/Factory | Lost 4 parts (1n2u1w) 14881 | -4/Factory | Core integrity fell below 20% 14894 | -4/Factory | Self-destructed Last Messages --------------- Downloaded coordinate data. 14816_ Power Conduit explodes. 14816_ Terminal disabled. 14817_ Slammed into P-70 Sage. 14817_ Destabilizing: Core damaged (-34). 14818_ Slammed into P-70 Sage. 14824_ System corrupted: Prc. Grenade Launcher failed to launch. 14826_ P-70 Sage destroyed. 14831_ Acquired 60 matter. 14834_ System corrupted: Energy discharge (-35). 14849_ System corrupted: Component data lost. 14859_ Slammed into S-27 Virus. 14861_ Imp. Hacking Suite destroyed. 14861_ System corrupted by crushing effect (+4). 14863_ Penetrated by Slug. 14864_ ZGQA5UNL&XOD=/2IE 83V RR5F4I 14875_ W-44 Eye sends out distress signal. 14879_ System corrupted: Energy discharge (-30). 14884_ Broken Centrium Wheel destroyed. 14894_ Slug penetrates Power Conduit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###########/#######################+#????????????? | | ???????????? | | ???????????? | | ???????????? | | s ??????????? | | ??????????? | | s ??????????? | | ??????????? | | ##+#####################s###########?????????????? | | #?# @ #?????????????????????? | | #?# """"""""" #?????????????????????? | | """"""""" #???? |#?????????????????????? | | #???""""""""" #?????????????????????? | | """"""""" #??? #?????????????????????? | | #???""""""""" #?????????????????????? | | """"""""" #????? #?????????????????????? | | #????????"""" #?????????????????????? | | " " !!] #???????? #?????????????????????? | | "R" !]] #???????????" #?????????????????????? | | """ !]] #??????????? #?????????????????????? | | #???????????[ h/?????????????????????? | | #############???????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 8 EM Shielding 2 Armor Coverage 450 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 24 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Lyr. Light Armor Plating | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mic. Fission Core | -5/Factory | Scanalyzed Fission Core | -5/Factory | Scanalyzed Imp. Medium Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -7/Factory Hvy. Assault Rifle | x2 | -6/Factory Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcMyomerInjector Manual? 0 Play Time 03:25:29 Cumulative 402.4 hours Start 2021.04.08 @ 11:46:11 End 2021.04.10 @ 12:17:38 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 117 Adventurer 36 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 59 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c67402bb-bbbc-4070-8c30-5acd67fea81e