Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.13 @ 17:22:23 Player: Pitt Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (2023) 2023 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (266) 266 TOTAL SCORE: 4494 Bonus ------- High Alert Combat Kills 66 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Terrain Scan Processor Improved Utility Shielding > --- WEAPON (2) ------- Scythe Axe > --- INVENTORY (10) --- Improved Hover Unit Airjet Structural Scanner Machine Analyzer Improved Terrain Scanner Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Terrain Scan Processor Reflective Plating > --- WEAPON ----------- Scythe Axe > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Hover Unit Airjet Structural Scanner Machine Analyzer Improved Terrain Scanner Grenade Launcher Improved Datajack Mining Laser [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 62 | 7 15 15 17 8 Power 10 | 1 1 3 2 3 Engine 6 | 1 1 3 1 . Core 4 | . . . 1 3 Reactor . | . . . . . Propulsion 23 | 2 5 7 6 3 Treads 2 | . . . 2 . Leg 10 | . 2 1 4 3 Wheel 6 | 2 1 3 . . Hover . | . . . . . Flight 5 | . 2 3 . . Utility 15 | 2 4 4 4 1 Device 5 | 2 3 . . . Storage 3 | . 1 1 1 . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 5 | . . 2 2 1 Artifact . | . . . . . Weapon 14 | 2 5 1 5 1 Energy Gun 4 | 2 2 . . . Energy Cannon 1 | . 1 . . . Ballistic Gun 2 | . . . 2 . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon 4 | . . 1 3 . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 28 | . 3 9 8 8 Power 6 | . . 2 1 3 Propulsion 11 | . 1 5 2 3 Utility 5 | . . 1 3 1 Weapon 6 | . 2 1 2 1 Highest Loss Streak 7 | . 2 7 4 4 To Critical Strikes . | . . . . . Average Backups 7 | 3 7 7 9 8 Power . | . . . . 1 Propulsion 1 | 1 . 1 1 2 Utility 3 | . 3 3 3 3 Weapon 1 | 1 2 2 2 . Tool/Special . | . . . . . Unused Backups 10 | 1 3 2 1 3 Power 1 | 1 . . . . Propulsion 6 | . 3 . 1 2 Utility 1 | . . . . 1 Weapon 1 | . . 1 . . Tool/Special 1 | . . 1 . . Average Slot Usage (%) 91 | . 99 77 81 95 Engine 10 | . 14 7 8 . Leg 4 | . 1 2 2 33 Wheel 19 | . 25 4 20 . Flight 2 | . . 20 . . Device 11 | . 15 6 7 . Storage 11 | . 12 11 9 9 Processor 5 | . . 10 11 18 Protection 2 | . . . 5 8 Energy Gun 11 | . 20 . . . Energy Cannon 2 | . 2 7 . . Special Weapon 2 | . 3 . . . Slashing Weapon 4 | . . 3 10 17 Peak Build Rating 25 | 9 10 16 25 25 Average Rating 12 | 4 9 13 18 22 On Entrance 12 | . 9 10 16 25 Avg Prop Armor Cover (%) 8 | . . 13 7 . Naked Turns . | . . . . . Heaviest Build 33 | 8 15 22 33 24 Greatest Support 47 | 20 20 36 47 47 Greatest Overweight (x) 4 | . 4 4 4 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 8 10 10 10 Average Capacity 8 | 5 7 8 10 10 Most Carried 10 | 5 8 9 10 10 Average Carried 7 | 3 7 7 9 8 Final Capacity 10 | 5 8 10 10 10 Final Carried 10 | 5 8 9 10 6 Class Distribution -------------------- 71% | Scavenger-Mutant 22% | Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1041 | 224 281 225 218 93 Remotely . | . . . . . Salvage Created 2914 | 135 602 786 689 702 Parts 169 | 11 33 42 38 45 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | 1 3 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 54 | . 6 15 12 21 Melee 34 | . . 5 12 17 Guns 5 | . 5 . . . Cannons 10 | . . 10 . . AOE 4 | . . . . 4 Classes Destroyed 10 | 2 3 5 . . Builder 5 | . 5 . . . Tunneler 4 | 3 1 . . . Recycler 6 | 1 2 2 1 . Mechanic 1 | . . 1 . . Watcher 3 | . 1 1 1 . Swarmer 13 | . . 3 2 8 Grunt 29 | . 6 8 4 11 Brawler 3 | . . 1 1 1 Duelist 2 | . . 1 1 . Sentry 7 | . . 2 4 1 Best Kill Streak 11 | 4 4 6 3 11 Combat Bots Only 11 | . 3 4 3 11 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 442 | . 45 134 136 127 Missed 137 | . 10 53 37 37 Hits 305 | . 35 81 99 90 Melee 7 | . . 1 5 1 Projectile 298 | . 35 80 94 89 Critical Strikes 9 | . 2 1 4 2 Damage Taken 4091 | . 472 998 1460 1161 Core 963 | . 180 214 303 266 Absorbed by Shields . | . . . . . Ignored by Resistances 62 | . . . . 62 Regen/Repaired (Parts) 14 | . 14 . . . Core Remaining (%) 58 | 100 28 46 . . Volleys Fired 118 | 11 71 30 4 2 Largest 2 | 2 2 1 1 1 Hottest 140 | 90 140 60 100 30 Shots Fired 159 | 22 101 30 4 2 Gun 98 | 22 75 . 1 . Cannon 32 | . 2 30 . . Launcher 9 | . 7 . . 2 Special 20 | . 17 . 3 . Kinetic 1 | . . . 1 . Thermal 149 | 22 94 30 3 . Explosive 9 | . 7 . . 2 Electromagnetic . | . . . . . Robot Hit Streak 12 | 7 12 3 4 6 Robot Miss Streak 2 | 1 2 2 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 173 | 15 51 37 39 31 Core Hits 92 | 5 25 20 17 25 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 12 | 1 3 2 4 2 Burn 4 | 1 3 . . . Sever 8 | . . 2 4 2 Melee Attacks 131 | . . 23 60 48 Impact . | . . . . . Slashing 131 | . . 23 60 48 Piercing . | . . . . . Sneak Attacks 5 | . . 3 2 . Combat Hostiles . | . . . . . Follow-up Attacks 3 | . . . 2 1 Damage Inflicted 4275 | 180 674 1003 1237 1181 Guns 801 | 180 607 . 14 . Cannons 384 | . 17 367 . . Explosions 331 | . 50 . . 281 Melee 2759 | . . 636 1223 900 Ramming . | . . . . . Kinetic 14 | . . . 14 . Thermal 1171 | 180 624 367 . . Explosive 331 | . 50 . . 281 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 2759 | . . 636 1223 900 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 46 | . . 19 8 19 Projectiles . | . . . . . Explosions . | . . . . . Melee 46 | . . 19 8 19 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 30 | . 17 . . 13 Shots 2 | . 1 . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 473 | 140 473 309 36 26 Average Temperature 101 | 65 119 93 18 10 Received Heat Transfer 1911 | . 291 441 630 549 Effects 4 | . 4 . . . Shutdowns 2 | . 2 . . . Damage (major) 2 | . 2 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 7 | 2 5 . . . Heat Transferred 3146 | 533 1836 777 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 85 | 100 100 41 100 16 Level 1 10 | . . 58 . 41 Level 2 3 | . . . . 42 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 494 | 10 102 304 182 494 Initial 120 | . . 4 120 109 Average 69 | 1 11 181 63 325 Influence Increases 1922 | 20 289 707 441 465 Destroy 0b10 Robot/C 1080 | . 120 300 240 420 Destroy 0b10 Robot/NC 95 | 20 45 20 10 . Destroy Leader 206 | . 32 82 72 20 Successful Hack 36 | . 8 19 9 . Select Force Hacks 30 | . 30 . . . Disable Machine 15 | . 15 . . . Destroy Structure 55 | . 39 1 5 10 Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 390 | . . 270 105 15 Influence Decreases 1428 | 20 277 432 560 139 Entered New Map 234 | . . 8 167 59 Time Decay 764 | 20 247 184 313 . Lost Part 280 | . 30 90 80 80 Purge Threat 150 | . . 150 . . Squads Dispatched 10 | . 2 4 4 . Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement 4 | . 1 3 . . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 89 | . 11 34 20 24 Peak Tracking Total 10 | . 2 10 6 9 Tactical Retreats 13 | . . 7 5 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 5 | . . . 4 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 16 | . 3 9 4 . Terminals 12 | . 1 8 3 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 61 | . 14 34 13 . Successful 27 | . 9 15 3 . Failed 33 | . 5 18 10 . Catastrophic 5 | . . 2 3 . Database Lockouts 1 | . . 1 . . Manual 37 | . 8 21 8 . Terminals 42 | . 3 28 11 . Fabricators . | . . . . . Repair Stations 6 | . 6 . . . Recycling Units 5 | . 5 . . . Scanalyzers 6 | . . 6 . . Garrison Access 2 | . . . 2 . Terminal Hacks 9 | . . 7 2 . Prototype ID Bank 1 | . . . 1 . Terminal Index 1 | . . 1 . . Alert Level 4 | . . 3 1 . Unreport Threat 1 | . . 1 . . Recall Reinforcements 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 3 | . 3 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 5 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 5 | . 2 3 . . Terminals 4 | . 1 3 . . Track 1 | . . 1 . . Botnet 2 | . . 2 . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 2 9 4 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 53 | . 53 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 3665 | 45 2064 287 919 350 Optics 582 | . . . 232 350 Sensors 442 | . 442 . . . Terrain 2206 | 25 1549 285 347 . Structural 97 | . 73 2 22 . Seismic 749 | 45 256 . 448 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 4104 | 111 2224 488 931 350 Spaces Moved 1220 | 68 369 369 237 177 Core 19 | 12 1 3 3 . Treads 73 | . . . 73 . Legs 299 | . 47 33 42 177 Wheels 536 | 56 296 65 119 . Hover . | . . . . . Flight 293 | . 25 268 . . Fastest Speed 29 | 50 80 29 90 120 Average Speed 89 | 74 89 56 120 121 Slowest Speed 360 | 80 275 360 250 122 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 4 | . . 4 . . Potential Cave-ins 4 | . 4 . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 51 49 19 36 Regions Visited 4 Branch Regions . Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 28 | . 22 1 5 . Terrain Destroyed 88 | . 70 1 5 12 Melee 3 | . . 1 2 . Projectile 17 | . 14 . 3 . AOE 68 | . 56 . . 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 3827 | 103 2121 579 779 245 Wait 2223 | 11 1628 133 438 13 Move 1209 | 67 368 361 236 177 Hop 3 | . . 3 . . Pick Up 31 | 6 10 5 10 . Fast Attach 44 | 7 10 10 15 2 Attach 13 | . 1 4 3 5 Detach 6 | . 2 3 1 . Swap 30 | . 18 2 6 4 Drop 29 | 1 13 5 9 1 Fire 118 | 11 71 30 4 2 Melee 121 | . . 23 57 41 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 465 | -10/Materials | Core integrity fell below 50% 607 | -10/Materials | Repaired Broken Imp. Terrain Scanner 773 | -10/Materials | Build established: Scavenger-Mutant 1884 | -10/Materials | Discovered new exit (range 15) 2279 | -10/Materials | Discovered new exit (range 7) 2336 | -10/Materials | Entered another Materials area 2336 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2687 | -9/Materials | Lost 7 parts (1p4n1u1w) 2746 | -9/Materials | Core integrity fell below 50% 2802 | -9/Materials | Central database locked down 2810 | -9/Materials | Discovered new exit (range 10) 2824 | -9/Materials | Entered another Materials area 2824 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3326 | -8/Materials | Garrison activated, responded to threat 3673 | -8/Materials | Core integrity fell below 50% 3711 | -8/Materials | Lost 4 parts (1p1n1u1w) 3722 | -8/Materials | Identified exit to Garrison 3755 | -8/Materials | Entered Garrison 3849 | -8/Garrison | Destroyed 7 combat bots 3913 | -8/Garrison | Triggered checkpoint 3956 | -8/Garrison | Core integrity fell below 20% 3986 | -8/Garrison | Destroyed 11 combat bots 3989 | -8/Garrison | Lost 4 parts (1p1n1u1w) 4030 | -8/Garrison | Discovered new exit (range 13) 4079 | -8/Garrison | Triggered checkpoint 4105 | -8/Garrison | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- 03960_ Acquired 40 matter. 03961_ G-47 Trooper destroyed. 03970_ Acquired Lgt. Nuclear Core. 03971_ Acquired 10 matter. 03990_ Acquired Aluminum Leg. 03992_ Acquired 3 matter. 04030_ EXIT=FOUND 04060_ Triggered Alarm Trap. 04060_ An alarm sounds. 04068_ Aluminum Leg destroyed. 04073_ Y-45 Defender Heat Sink severed. 04077_ Lgt. Nuclear Core destroyed. 04079_ Beams of light sweep through the air. An alarm sounds. 04080_ Y-45 Defender destroyed. 04083_ C-45 Heavy ARC bursts open, deploying its payload. 04083_ B-36 Bruiser unfolds itself. 04083_ G-47 Trooper unfolds itself. 04086_ G-47 Trooper Lgt. Nuclear Core severed. 04091_ Aluminum Leg destroyed. 04098_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #??????####???####?? # | | ?????????????????????????# #?????## ##? #? # | | ?????????????????????????# #???### #[## ## # | | ?????????????????????????# ##### ==*% | | ?????????????????????????# [%*%=/[ =%[ | | ?????????????????????????# %====%% % | | ?????????????????????????######## * ##^ ## | | ????????????????????????????????####=! ## ## | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????### ## ## | | ???????????????????????????????????# ## ## | | ????????????????????????###????????# | | ???????????????????????? ????????# | | ????????????????????????# #????????# | | ????????????????????????# #????????## ##""""## # | | ????????????????????????# #?????????# #??????? # | | ????????????????????????# ##????????# #?????????# | | ????????????????????????#!!#????????# #?????????? | | ???????????????##### ####+#?????????# #?????????? | | ?????????# =*%#?????????# #?????????? | | ???????????????#### ###@#?????????# #?????????? | | ????????????????????????#b#?????????# #?????????? | | ????????????????????????#%#?????????# #?????????? | | ????????????????????????#%########### #?????????? | | ????????????????????????#!= #?????????? | | ????????????????????????+%* #?????????? | | ????????????????????????## ############?????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ???????????????????????### #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# < #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Resistance: TH 10 Utility Shielding 66 Evasion (%) 64 Recoil Reduction 2 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Imp. Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Terrain Scanner | 36% | -10/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreThermicProtomatter Manual? 0 Play Time 00:41:59 Cumulative 253.3 hours Start 2026.05.13 @ 16:44:01 End 2026.05.13 @ 17:22:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 393 Rogue 393 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 50 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f8dcdb2-61a5-4159-90e6-88a4005fe767