Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 19:30:23 Player: Camdameron7D7 Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (276) 1380 Value Destroyed (11368) 11368 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (771) 771 TOTAL SCORE: 19839 Bonus ------- High Alert Combat Kills 771 Cogmind --------- Core Integrity 0/1300 Matter 289/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (200) Ox3 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Medium Storage Unit Improved Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Particle Reactor Micro Antimatter Reactor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Improved Heat Sink Advanced Coolant Injector Medium Storage Unit Matter Compressor Improved Signal Interpreter Improved Targeting Computer Improved Phase Shifter Improved Force Field Hacking Suite Improved System Shield > --- WEAPON ----------- Compact HERF Cannon Matter Neutralizer Heavy Machine Gun Hypervelocity Railgun Antimatter Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Biometal Medium Treads Myomer Leg Improved Diametric Drive Medium Storage Unit Improved Component Analysis Suite [Rating: 127] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Gauss Rifle Energy Gun Heavy Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Flamer Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Slots Evolved 14 | . . . 2 2 2 2 . . 2 . . 2 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 2 | . . . . 1 1 . . . . . . . . Utility 8 | . . . 2 . 1 1 . . 1 . . 2 1 Weapon 3 | . . . . 1 . . . . 1 . . . 1 Parts Attached 248 | 6 8 4 3 17 20 39 2 1 42 6 9 47 44 Power 34 | 1 1 1 . 3 2 6 1 . 5 . 1 6 7 Engine 8 | 1 1 1 . 2 2 . . . . . 1 . . Core 16 | . . . . 1 . 6 1 . 5 . . 3 . Reactor 10 | . . . . . . . . . . . . 3 7 Propulsion 71 | 2 2 2 . 6 4 13 1 . 17 1 2 11 10 Treads 12 | . . 1 . 1 . 1 1 . 4 . 1 . 3 Leg 31 | 2 2 . . 3 4 8 . . 2 . . 8 2 Wheel 20 | . . 1 . 2 . 4 . . 8 1 1 3 . Hover 4 | . . . . . . . . . . . . . 4 Flight 4 | . . . . . . . . . 3 . . . 1 Utility 61 | 1 3 . 3 2 5 8 . 1 9 1 1 14 13 Device 35 | . . . 1 1 5 3 . . 6 . . 11 8 Storage 10 | 1 2 . 1 . . 1 . 1 1 . 1 . 2 Processor 6 | . 1 . . 1 . 1 . . 2 . . 1 . Hackware 4 | . . . . . . 2 . . . . . . 2 Protection 6 | . . . 1 . . 1 . . . 1 . 2 1 Artifact . | . . . . . . . . . . . . . . Weapon 82 | 2 2 1 . 6 9 12 . . 11 4 5 16 14 Energy Gun 17 | 1 1 . . 4 . 2 . . . 1 1 2 5 Energy Cannon 15 | . . . . . . 2 . . 5 . 1 5 2 Ballistic Gun 23 | 1 1 1 . 1 3 6 . . 1 . 1 4 4 Ballistic Cannon 7 | . . . . . . . . . 1 2 . 3 1 Launcher 17 | . . . . 1 6 2 . . 2 . 2 2 2 Special Weapon 2 | . . . . . . . . . 2 . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 2 . . . 1 . . . 2 Corrupted Parts 3 | . . . . . . . . . . . 1 2 . System Corruption 10 | . . . . . . . . . . . 4 6 . Parts Lost 128 | . . 3 . 4 1 26 . 1 14 2 7 30 40 Power 22 | . . . . 2 . 5 . . 1 . . 6 8 Propulsion 40 | . . 2 . . . 10 . . 7 . 3 10 8 Utility 30 | . . . . . 1 4 . 1 1 2 1 4 16 Weapon 36 | . . 1 . 2 . 7 . . 5 . 3 10 8 Highest Loss Streak 18 | . . 3 . 4 1 12 . 1 4 2 6 9 18 To Critical Strikes 2 | . . . . . . . . . . . . 1 1 Average Slot Usage (%) 91 | . 80 88 100 97 99 96 80 92 92 98 91 87 82 Engine 1 | . 12 14 11 7 1 . . . . . 4 . . Core 6 | . . . . 1 5 12 . 6 9 11 5 6 . Reactor 1 | . . . . . . . . . . . . 2 8 Treads 2 | . . 5 11 5 . 1 . 6 4 5 1 . 1 Leg 12 | . 24 14 . 11 30 19 20 20 6 . . 15 1 Wheel 3 | . . 1 11 9 . 4 . . 5 17 17 . . Hover 1 | . . . . . . . . . . . . . 10 Device 10 | . . . 11 14 22 11 6 6 7 8 . 11 14 Storage 11 | . 14 14 11 9 7 12 13 19 14 11 14 10 8 Processor 9 | . 6 14 11 8 7 9 6 6 10 11 11 11 8 Hackware 4 | . . . . . . 2 6 6 5 5 5 5 9 Protection 1 | . . . 11 3 . . 6 . . 1 5 2 . Energy Gun 3 | . 12 5 . 12 8 5 . . . . 4 . 1 Energy Cannon 3 | . . . . . . 1 . . 4 11 5 5 6 Ballistic Gun 8 | . 11 18 22 5 8 6 20 20 9 . . 3 5 Ballistic Cannon 2 | . . . . . . . . . 3 5 4 5 3 Launcher 2 | . . . . 8 4 4 . . 2 4 3 1 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 105 | 13 14 17 24 24 34 50 42 42 69 72 72 105 99 Greatest Support 95 | 20 20 20 10 30 48 63 50 50 52 42 52 95 57 Greatest Overweight (x) 19 | 4 1 3 2 2 . 3 . . 13 1 4 19 4 Average Overweight (x) . | . . . 1 . . . . . 2 1 1 1 1 Largest Inventory Capacity 20 | 8 20 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 9 10 10 10 10 Most Carried 10 | 4 8 8 7 10 10 10 8 9 10 10 9 10 10 Average Carried 8 | 1 3 5 5 8 9 9 4 8 9 9 8 7 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 3 8 6 10 10 4 6 9 10 9 8 8 2 Class Distribution -------------------- 46% | Scavenger-Gunner 15% | Hacker-Gunner 10% | Scavenger-Skirmisher 7% | Gunner 4% | Mutant 3% | Scavenger-Bomber 3% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Hacker-Gunner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Matter Collected 7643 | 213 . 178 50 517 506 1376 176 63 1209 158 263 1466 1468 Remotely . | . . . . . . . . . . . . . . Salvage Created 11752 | . . 148 50 1273 572 2142 287 63 1845 284 399 2353 2336 Parts 512 | . . 11 1 63 32 96 6 3 101 8 11 80 100 Haulers Intercepted 5 | . . . . 2 1 . . . 1 . . . 1 Recyclers Shooed 19 | . . 1 . 2 1 7 . . 5 . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . 8 14 . . Prevented 2 | . . . . . . . 1 . . . 1 . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Combat Hostiles Destroyed 174 | . . 2 1 15 17 30 . 1 23 3 11 38 33 Guns 62 | . . 2 1 8 8 18 . 1 6 . 2 3 13 Cannons 62 | . . . . . . 4 . . 12 2 4 26 14 AOE 38 | . . . . 7 9 6 . . 5 . 5 6 . Classes Destroyed 18 | . . 2 1 9 1 3 1 1 . . . . . Worker 32 | . . . . 4 3 4 . . 8 . . 7 6 Builder 17 | . . . . 4 . 6 . . 7 . . . . Tunneler 5 | . . 2 . . 1 . . . 1 . . . 1 Hauler 5 | . . . . 2 1 . . . 1 . . . 1 Recycler 23 | . . . . 7 . 6 . . 6 . . 4 . Mechanic 1 | . . . . 1 . . . . . . . . . Operator 4 | . . . . . . 2 . . 1 . . . 1 Watcher 15 | . . . . 3 1 3 . . 3 . . 3 2 Swarmer 38 | . . . . 4 4 2 . . 9 . 5 10 4 Grunt 55 | . . . 1 7 7 10 . . 3 . 4 6 17 Brawler 2 | . . . . . . 1 . . . . . . 1 Duelist 2 | . . . . 1 . . . . . . 1 . . Sentry 25 | . . 2 . 2 5 5 . . 3 1 1 4 2 Hunter 20 | . . . . 1 . 7 . . . . . 10 2 Programmer 29 | . . . . . 1 4 . . 8 2 . 7 7 Heavy 2 | . . . . . . 1 . . . . . 1 . Decomposer 2 | . . . . . . . 2 . . . . . . Packrat 2 | . . . . . . . 2 . . . . . . Samaritan 5 | . . . . . . . 2 . . 1 2 . . Mutant 1 | . . . . . . . . 1 . . . . . Best Kill Streak 14 | . . 2 1 11 9 6 . 1 14 2 5 8 6 Combat Bots Only 7 | . . 1 1 5 7 4 . 1 6 2 5 5 6 Max Kills in Single Turn 7 | . . 2 1 5 4 2 1 1 7 1 2 6 2 Gunslinging 1 | . . . . . . . . . . . . 1 . Exploded 4 | . . . . 3 2 1 . . 4 . 2 4 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Hostile Shots Fired 1572 | . . 38 11 77 92 319 . 12 103 12 49 400 459 Missed 462 | . . 10 3 16 45 97 . 3 28 1 6 129 124 Damage Taken 15879 | . . 333 69 849 436 2716 . 75 1266 199 769 4211 4956 Core 3613 | . . 72 12 190 37 515 . 7 147 . 307 1011 1315 Absorbed by Shields 1038 | . . . . . . . . . . . . 416 622 Redirected to Shielding 94 | . . . 2 42 . 46 . 4 . . . . . Ignored by Resistances 4598 | . . 93 20 245 132 792 . 23 352 54 166 1159 1562 Regen/Repaired (Parts) 318 | . . . . . 36 . . . 282 . . . . Core Remaining (%) 66 | 100 . 71 97 65 94 . . 38 . . 54 12 . Volleys Fired 507 | . . 22 11 46 27 105 10 4 60 10 21 98 93 Largest 5 | . . 2 2 3 3 3 3 3 4 4 4 4 5 Hottest 325 | . . 60 43 142 122 174 79 79 215 275 272 325 325 Shots Fired 1376 | . . 26 22 106 78 255 30 12 208 32 48 259 300 Gun 804 | . . 26 22 88 62 202 30 12 108 1 8 73 172 Cannon 466 | . . . . . . 24 . . 81 31 34 170 126 Launcher 106 | . . . . 18 16 29 . . 19 . 6 16 2 Special . | . . . . . . . . . . . . . . Kinetic 767 | . . 24 22 32 34 114 30 12 146 11 21 153 168 Thermal 420 | . . . . 56 28 103 . . 24 10 10 69 120 Explosive 89 | . . . . 18 16 29 . . 19 . 5 . 2 Electromagnetic 100 | . . 2 . . . 9 . . 19 11 12 37 10 Robot Hit Streak 31 | . . 7 9 17 29 31 10 15 29 17 9 17 29 Robot Miss Streak 6 | . . 1 2 2 6 5 1 1 4 2 2 3 5 Penetration Max 3 | . . . . 1 . 1 . . 1 . . . 3 Secondary Targets 2 | . . . . . . 1 . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . 1 . Shots Hit Robots 968 | . . 21 16 79 56 199 24 8 137 24 34 161 209 Core Hits 670 | . . 7 4 56 65 172 9 4 111 15 29 86 112 Critical Kills 19 | . . . . . . 4 1 . . 1 . 1 12 Critical Parts Destroyed 10 | . . . . 1 . . . . . . . 1 8 Critical Strikes 51 | . . . . 4 1 11 1 . . 1 1 6 26 Burn 13 | . . . . 3 1 7 . . . . . . 2 Meltdown 7 | . . . . . . 2 . . . 1 . 1 3 Destroy 23 | . . . . 1 . 2 1 . . . . 1 18 Blast 7 | . . . . . . . . . . . . 4 3 Corrupt 1 | . . . . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 33201 | . . 290 219 2425 2771 6455 449 137 5184 600 1326 7494 5851 Guns 11955 | . . 287 219 1175 1055 3481 449 137 1429 18 127 1047 2531 Cannons 10233 | . . . . . . 638 . . 1500 582 704 3848 2961 Explosions 10766 | . . . . 1247 1700 2255 . . 2247 . 495 2592 230 Melee . | . . . . . . . . . . . . . . Ramming 247 | . . 3 . 3 16 81 . . 8 . . 7 129 Kinetic 12779 | . . 265 219 450 655 2034 449 137 2035 175 482 2912 2966 Thermal 10644 | . . . . 725 814 1989 . . 1133 305 192 3174 2312 Explosive 7369 | . . . . 1247 1186 2236 . . 1703 . 465 302 230 Electromagnetic 2162 | . . 22 . . 100 115 . . 305 120 187 1099 214 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . 1 1 1 1 3 1 4 26 6 Average Corruption 5 | . . . . . 1 1 1 1 2 1 4 14 2 Corruption Purged 5 | . . . . . . . . . 4 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 97 | . . . . . . 10 3 4 2 . 1 69 8 Message Errors 24 | . . . . . . 2 2 . 2 . 1 17 . Matter Fused 20 | . . . . . . 3 . 1 . . . 13 3 Heat Flow Errors 7 | . . . . . . 1 . . . . . 6 . Energy Discharges 9 | . . . . . . . . 1 . . . 6 2 Parts Rejected 2 | . . . . . . 2 . . . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 12 | . . . . . . 2 . . . . . 8 2 Data Loss (major) 9 | . . . . . . . 1 1 . . . 6 1 Misfires 1 | . . . . . . . . . . . . 1 . Alerts 3 | . . . . . . . . . . . . 3 . Weapon Failures 9 | . . . . . . . . . . . . 9 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1162 | . . . . 31 50 105 . . 404 23 34 378 137 Projectiles 275 | . . . . . . 7 . . 36 23 1 85 123 Explosions 887 | . . . . 31 50 98 . . 368 . 33 293 14 Melee . | . . . . . . . . . . . . . . Knockbacks 54 | . . . . . . 1 . . 13 1 8 15 16 Impact 1 | . . . . . . 1 . . . . . . . Kinetic 50 | . . . . . . . . . 13 1 8 14 14 Secondary 3 | . . . . . . . . . . . . 1 2 Self-Inflicted Damage 644 | . . . . 43 62 188 . . 94 . 33 169 55 Shots 23 | . . . . 3 2 8 . . 4 . 2 4 . Rammed 35 | . . . . 1 . 1 . . 2 . . 1 30 Targets Rammed 53 | . . 1 . 2 1 16 . . 2 . . 1 30 Kicked 18 | . . 1 . 1 1 15 . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 751 | . . 36 . 99 206 414 . . 484 486 665 751 506 Average Temperature 154 | . . 17 . 35 27 133 . . 114 199 276 215 144 Received Heat Transfer 3139 | . . 162 42 423 213 390 . . 171 54 135 325 1224 Effects 100 | . . . . . . 12 . . 6 8 23 42 9 Shutdowns 28 | . . . . . . 2 . . 2 3 8 8 5 Energy Bleed 14 | . . . . . . 4 . . 1 . 4 2 3 Interference 27 | . . . . . . 4 . . 2 5 4 12 . Matter Decay 5 | . . . . . . 1 . . 1 . 2 1 . Short Circuit 8 | . . . . . . 1 . . . . 3 3 1 Damage (minor) 6 | . . . . . . . . . . . 1 5 . Damage (major) 8 | . . . . . . . . . . . . 8 . Damage (core) 4 | . . . . . . . . . . . 1 3 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 3 . Combat Hostiles 2 | . . . . . . . . . . . . 2 . Parts Fried 9 | . . . . . 1 1 . . 2 . . 5 . Impact Corruptions 1 | . . . . . . . . . . . . 1 . Robots Melted 11 | . . . . . . 3 . . . 1 . 1 6 Combat Hostiles 10 | . . . . . . 2 . . . 1 . 1 6 Parts Melted 43 | . . . . 4 . 3 . . 2 3 . 10 21 Heat Transferred 15804 | . . . . 1887 1101 4162 . . 1200 450 300 2914 3790 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Peak Influence 690 | . . 39 72 466 690 444 . . 578 . . 658 679 Initial 294 | . . 4 12 25 181 222 . . . . . 103 294 Average 273 | . . 18 30 325 344 230 . . 205 . . 351 393 Maximum Alert Level 2 | . . . . 2 2 2 . . 2 . . 2 2 Low Security (%) 32 | 100 100 100 100 16 46 23 . . 50 . . 19 . Level 1 44 | . . . . 61 7 74 . . 37 . . 45 49 Level 2 22 | . . . . 21 46 2 . . 11 . . 34 50 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 43 | . . . 2 2 7 12 . . 4 . . 8 8 Investigation 7 | . . . 1 1 1 1 . . 1 . . . 2 Extermination 12 | . . . . . 1 4 . . 2 . . 2 3 Reinforcement 17 | . . . 1 . 2 6 . . 1 . . 5 2 Assault 2 | . . . . . . . . . . . . 1 1 Garrison 5 | . . . . 1 3 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . 2 . . . . . 3 1 Haulers Reinforced 2 | . . . . . 1 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Distress Signals 14 | . . . 1 2 1 3 . . . . . 1 6 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 256 | . 1 2 9 19 19 44 . 1 29 2 12 52 66 Peak Tracking Total 12 | . 1 2 6 6 6 5 . 1 5 1 5 11 12 Tactical Retreats 10 | . . . . 1 1 2 . . . . . 2 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Traps Triggered 7 | . 4 . . . . . . . 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 10 | . . . . . . 3 3 . . 2 2 . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Machines Disabled 96 | . . 1 . 4 22 7 . 1 34 . . 26 1 Max in Single Turn 13 | . . 1 . 2 13 2 . 1 8 . . 13 1 Garrison Access 5 | . . . . 1 . 1 . . 2 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Machines Accessed 44 | . 1 . 2 4 8 10 . . 9 . . 6 4 Terminals 24 | . 1 . 2 3 5 4 . . 3 . . 4 2 Fabricators 4 | . . . . . 1 1 . . 1 . . . 1 Repair Stations 3 | . . . . . 1 . . . 2 . . . . Recycling Units 4 | . . . . . . 2 . . . . . 1 1 Scanalyzers 3 | . . . . . . 2 . . 1 . . . . Garrison Access 6 | . . . . 1 1 1 . . 2 . . 1 . Total Hacks 86 | . 2 . 4 6 14 21 . . 20 . . 12 7 Successful 50 | . 2 . 2 2 5 11 . . 17 . . 7 4 Failed 36 | . . . 2 4 9 10 . . 3 . . 5 3 Catastrophic 5 | . . . . 2 1 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 20 | . . . 1 4 5 2 . . 4 . . 4 . Terminals 43 | . 2 . 4 4 8 5 . . 8 . . 9 3 Fabricators 6 | . . . . . 1 1 . . 1 . . . 3 Repair Stations 6 | . . . . . 2 . . . 4 . . . . Recycling Units 11 | . . . . . . 9 . . . . . 1 1 Scanalyzers 9 | . . . . . . 4 . . 5 . . . . Garrison Access 11 | . . . . 2 3 2 . . 2 . . 2 . Terminal Hacks 21 | . 2 . 2 1 3 2 . . 5 . . 5 1 Record 8 | . . . 2 . 1 . . . 3 . . 2 . Open DSF 2 | . . . . . . 1 . . . . . . 1 Alert Level 5 | . 1 . . 1 1 1 . . 1 . . . . Unreport Threat 4 | . . . . . 1 . . . 1 . . 2 . Disarm Traps 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . 1 . Fabricator Hacks 3 | . . . . . . . . . 1 . . . 2 Network Status 1 | . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . . 2 . . . 4 . . . . Scan Component 3 | . . . . . 1 . . . 2 . . . . Repair 3 | . . . . . 1 . . . 2 . . . . Recycling Unit Hacks 7 | . . . . . . 5 . . . . . 1 1 Process 1 | . . . . . . 1 . . . . . . . Report Inventory 4 | . . . . . . 2 . . . . . 1 1 Retrieve Components 2 | . . . . . . 2 . . . . . . . Scanalyzer 8 | . . . . . . 3 . . 5 . . . . Insert Component 5 | . . . . . . 2 . . 3 . . . . Analyze 3 | . . . . . . 1 . . 2 . . . . Garrison Access Hacks 5 | . . . . 1 . 1 . . 2 . . 1 . Seal Access 5 | . . . . 1 . 1 . . 2 . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 32 | . . . 1 4 6 7 . . 7 . . 5 2 Full Trace Events 6 | . . . 1 1 1 1 . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . 1 . . . . Parts Built 1 | . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . 152 Total Part Build Rating 5 | . . . . . . . . . . . . . 5 Parts Repaired 3 | . . . . . 1 . . . 2 . . . . Time 88 | . . . . . 32 . . . 56 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 154 | . . . . . . 154 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . 1 . . . . Part Schematics Acquired 2 | . . . . . . 1 . . 1 . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 1 2 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Turns Passed 11531 | 65 136 234 197 611 1021 2089 883 316 2252 492 210 1573 1452 Spaces Moved 7160 | 37 103 132 154 372 711 1357 704 249 1383 414 118 755 671 Core 41 | 12 12 5 . . . . . . . . . 7 5 Treads 39 | . . 30 . . . 1 . . 1 . . . 7 Legs 3738 | 25 91 72 . 166 711 812 704 249 280 . . 622 6 Wheels 2682 | . . 25 154 206 . 544 . . 1095 414 118 126 . Hover 653 | . . . . . . . . . . . . . 653 Flight 7 | . . . . . . . . . 7 . . . . Fastest Speed 50 | 50 100 95 95 90 120 105 120 120 105 108 105 120 70 Average Speed 126 | 138 117 127 102 110 120 122 120 120 137 108 115 151 129 Slowest Speed 1105 | 250 120 200 110 260 120 330 120 120 1105 108 160 1000 330 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 24 28 15 27 18 25 74 23 30 67 23 20 16 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . . 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 8 | . . 2 . . . . 2 . . 3 1 . . Spaces Dug 109 | . . . . . . . . . 106 . . 3 . Terrain Destroyed 1125 | . . . . 155 175 223 . . 230 1 67 225 49 Melee . | . . . . . . . . . . . . . . Projectile 110 | . . . . 2 . 2 . . 8 1 6 56 35 AOE 1014 | . . . . 153 175 220 . . 222 . 61 169 14 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Upp Upp Fac Res Total 8556 | 50 117 170 171 484 818 1567 719 257 1588 435 154 985 1041 Wait 273 | . . 2 . 6 32 4 . . 50 . . 15 164 Move 7147 | 36 102 131 153 371 710 1356 703 248 1382 413 117 754 671 Hop . | . . . . . . . . . . . . . . Pick Up 206 | 8 7 8 2 23 14 29 4 4 28 2 4 49 24 Fast Attach 55 | . . 2 . 4 1 8 . . 19 2 . 5 14 Attach 142 | 6 6 1 2 10 7 23 2 1 14 1 7 35 27 Detach 2 | . . . . . . . . . . . 2 . . Swap 51 | . 2 1 1 3 12 8 . . 9 3 2 7 3 Drop 120 | . . 2 2 19 14 18 . . 24 4 1 21 15 Fire 507 | . . 22 11 46 27 105 10 4 60 10 21 98 93 Melee . | . . . . . . . . . . . . . . Ram 33 | . . . . 1 . 1 . . 2 . . 1 28 Kick 18 | . . 1 . 1 1 15 . . . . . . . Crush 2 | . . . . . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory -3/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 9) 202 | -10/Materials | Entered Mines 279 | -10/Mines | Learned 2 Materials zone layouts 314 | -10/Mines | Build established: Mutant 364 | -10/Mines | Lost 3 parts (2n1w) 429 | -10/Mines | Discovered new exit (range 3) 436 | -10/Mines | Entered Materials 436 | -9/Materials | Evolved 2 slots: Utility x2 563 | -9/Materials | Discovered new exit (range 16) 633 | -9/Materials | Entered another Materials area 633 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 706 | -8/Materials | Build established: Scavenger-Mutant 729 | -8/Materials | Lost 4 parts (2p2w) 1019 | -8/Materials | Build established: Scavenger-Gunner 1084 | -8/Materials | Garrison activated, responded to threat 1197 | -8/Materials | Discovered new exit (range 16) 1244 | -8/Materials | Entered Factory 1244 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1536 | -7/Factory | Repaired Mni. Grenade Launcher 1831 | -7/Factory | Build established: Scavenger-Bomber 1930 | -7/Factory | Destroyed 7 combat bots 2164 | -7/Factory | Build established: Scavenger-Gunner 2234 | -7/Factory | Discovered new exit (range 9) 2265 | -7/Factory | Entered another Factory area 2265 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2804 | -6/Factory | Build established: Hacker-Gunner 2878 | -6/Factory | Garrison activated, responded to threat 3234 | -6/Factory | Lost 6 parts (2p3n1u) 3449 | -6/Factory | Cargo convoy interrupted 3500 | -6/Factory | Build established: Gunner 3876 | -6/Factory | Lost 4 parts (2n1u1w) 4279 | -6/Factory | Core integrity fell below 50% 4332 | -6/Factory | Discovered new exit (range 11) 4344 | -6/Factory | Lost 12 parts (3p4n5w) 4354 | -6/Factory | Entered Lower Caves 4618 | -6/Lower Caves | Build established: Scavenger-Gunner 4649 | -6/Lower Caves | Encountered a Warlord checkpoint 4664 | -6/Lower Caves | Learned Factory emergency access door positions 4937 | -6/Lower Caves | Spotted B-75 Beast 5029 | -6/Lower Caves | Discovered new exit (range 6) 5237 | -6/Lower Caves | Entered another Lower Caves area 5246 | -6/Lower Caves | Learned Factory emergency access door positions 5263 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5420 | -6/Lower Caves | Discovered new exit (range 10) 5463 | -6/Lower Caves | Learned Factory interactive machine intel 5553 | -6/Lower Caves | Entered Factory 5553 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5555 | -5/Factory | Loaded intel: 52 interactive machine locations 5951 | -5/Factory | Lost 4 parts (1p3n) 6242 | -5/Factory | Lost 3 parts (1u2w) 6683 | -5/Factory | Repaired Broken Hvy. Missile Launcher 7281 | -5/Factory | Build established: Scavenger-Skirmisher 7349 | -5/Factory | Spotted B-75 Beast 7662 | -5/Factory | Repaired Med. Storage Unit 7696 | -5/Factory | Discovered new exit (range 11) 7790 | -5/Factory | Identified exit to Upper Caves 7805 | -5/Factory | Entered Upper Caves 8191 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8217 | -5/Upper Caves | Discovered new exit (range 10) 8238 | -5/Upper Caves | Identified exit to Upper Caves 8267 | -5/Upper Caves | Learned location of 1 exit from Factory 8297 | -5/Upper Caves | Entered another Upper Caves area 8298 | -5/Upper Caves | Identified exit to Warlord 8309 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8414 | -5/Upper Caves | Spotted B-75 Beast 8482 | -5/Upper Caves | Lost 6 parts (2n1u3w) 8495 | -5/Upper Caves | Discovered new exit (range 8) 8498 | -5/Upper Caves | Build established: Scavenger-Gunner 8505 | -5/Upper Caves | Identified exit to Factory 8507 | -5/Upper Caves | Entered Factory 8507 | -4/Factory | Evolved 2 slots: Utility x2 8508 | -4/Factory | Identified exit to Research 8600 | -4/Factory | Lost 3 parts (2n1w) 8648 | -4/Factory | Lost 3 parts (2p1w) 9257 | -4/Factory | System corruption reached 10% 9284 | -4/Factory | Core integrity fell below 50% 9435 | -4/Factory | Lost 9 parts (2p2n2u3w) 9625 | -4/Factory | Core integrity fell below 20% 10007 | -4/Factory | First assault squad dispatched 10080 | -4/Factory | Entered Research 10080 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10081 | -3/Research | Lost 5 parts (3n1u1w) 10369 | -3/Research | Build established: Hacker-Gunner 10685 | -3/Research | Fabricated Antimatter Cannon? 11003 | -3/Research | Found Prototype Launcher 11003 | -3/Research | Identified Mni. Smartbomb Launcher 11006 | -3/Research | Found Mni. Smartbomb Launcher 11075 | -3/Research | Lost 3 parts (2p1u) 11120 | -3/Research | First assault squad dispatched 11316 | -3/Research | Lost 10 parts (1n5u4w) 11393 | -3/Research | Core integrity fell below 50% 11481 | -3/Research | Lost 18 parts (4p4n7u3w) 11491 | -3/Research | Core integrity fell below 20% 11532 | -3/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Critical hit (Burn: +37). Penetrated by Slug. Slug penetrates Wall. Lgt. Antimatter Reactor destroyed. Critical hit (Burn: +37). Penetrated by Slug. Hacking Suite destroyed. Slug penetrates Y-72 Warden. Penetrated by Slug. Slammed into Y-72 Warden. Penetrated by Slug. Adv. Medium Treads destroyed. Slug penetrates Y-72 Warden. Slug penetrates G-73 Enforcer. K-01 Serf destroyed. Hrd. Light Armor Plating destroyed. K-01 Serf collects debris. System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????##???????????????????? | | ???????????????????? ???????????????????? | | ???????????????????? #???????????????????? | | ??????????######???? #???????????????????? | | ??????????#! ?###k###?????????????????? | | ??????????# # k #?????????????????? | | ??????????# # #?????????????????? | | ??????????# @ % #?????????????????? | | ??????????# # = #?????????????????? | | ??????????# # k #?????????????????? | | ????????###########g ##?????##??????????? | | ????????# #gY # #??????????? | | ######### / + #??????????? | | # + # # #??????????? | | # # # #?????? #??????????? | | # """ #/######### #??????????????????? | | # """ # ######### #??????????????????? | | # """ # #??????????????????? | | # """ + #??????????????????? | | # """ # #??????????????????? | | # """ ### ####+######??????????????????? | | # """ #?# ## #????????????????????? | | # #?# ## #????????????????????? | | # #?# ## #????????????????????? | | ####+####?# ## % #????????????????????? | | ???# #????# ## #????????????????????? | | ???# #????# ## #????????????????????? | | ???# #????# ###############??????????????? | | ???# #????? ???????# #??????????????? | | ???# ##### ####### #??????????????? | | ???# / #?#????????????? | | ####/##### ##### # #?# ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 200 Energy Generation 41 Energy Capacity 600 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 4 Power Amplification 20 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 33 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 14 Recoil Reduction 1 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- Imp. Spread Laser | -6/Factory | Scanalyzed Antimatter Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Antimatter Cannon | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Everything Is Under Control It Was An Accident, I Swear Power Corrupts Remodeling Respectable Loadout Storm Trooper Universal Adapter Challenges ------------ None Game ------ Seed PropulsionCargoSystem Manual? 0 Play Time 03:31:30 Cumulative 12.7 hours Start 2024.04.01 @ 02:11:20 End 2024.04.01 @ 19:30:23 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 88f1152e-2d1d-4ea4-9c68-4c8b2e2df8bc