Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 18:39:05 Player: DiverHaze Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (158) 790 Value Destroyed (5507) 5507 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (204) 204 TOTAL SCORE: 10581 Bonus ------- High Alert Combat Kills 189 Follower Combat Kills 210 Friendly Fire -195 Cogmind --------- Core Integrity 0/850 Matter 208/300 Energy 1/100 System Corruption 1% Temperature Cool (18) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (6) ------ Advanced Heat Sink Triangulator Enhanced Optical Array Transmission Jammer Power Shielding > --- WEAPON (4) ------- Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY (5) ---- Improved Hover Unit Nuclear Pulse Thruster Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink Triangulator Enhanced Optical Array Advanced Sensor Array Transmission Jammer Power Shielding > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Improved Hover Unit Nuclear Pulse Thruster [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Hybrid Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Gauss Cannon Energy Gun Makeshift Laser Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 1 | . . . . 1 . . . . . . Utility 4 | . . 1 . . 2 . . . . 1 Weapon 2 | . . 1 . 1 . . . . . . Parts Attached 163 | 4 8 6 25 19 2 5 24 7 4 59 Power 22 | . 4 1 3 1 . 1 3 . 1 8 Engine 11 | . 3 . 3 1 . . 2 . . 2 Core 9 | . 1 1 . . . . . . 1 6 Reactor 2 | . . . . . . 1 1 . . . Propulsion 35 | 2 . . 8 5 . 1 8 . . 11 Treads 25 | 2 . . 8 5 . 1 5 . . 4 Leg 4 | . . . . . . . 2 . . 2 Wheel 2 | . . . . . . . . . . 2 Hover . | . . . . . . . . . . . Flight 4 | . . . . . . . 1 . . 3 Utility 44 | 1 2 1 6 1 2 1 5 2 2 21 Device 29 | . . . 4 1 2 1 5 2 1 13 Storage 3 | 1 1 . 1 . . . . . . . Processor 6 | . 1 . 1 . . . . . . 4 Hackware 2 | . . 1 . . . . . . . 1 Protection 4 | . . . . . . . . . 1 3 Artifact . | . . . . . . . . . . . Weapon 62 | 1 2 4 8 12 . 2 8 5 1 19 Energy Gun 18 | 1 . . 1 4 . . 5 1 1 5 Energy Cannon 18 | . . 3 1 1 . . 1 . . 12 Ballistic Gun 8 | . . . 1 . . 2 1 2 . 2 Ballistic Cannon 6 | . 2 . 3 . . . 1 . . . Launcher 10 | . . 1 2 6 . . . 1 . . Special Weapon 2 | . . . . 1 . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . . Corrupted Parts 2 | . . . . 1 . 1 . . . . System Corruption 10 | . . . . 8 . 2 . . . . Parts Lost 81 | . . . 9 9 . 2 18 2 2 39 Power 13 | . . . 2 . . . 2 . 1 8 Propulsion 16 | . . . 1 2 . . 5 1 . 7 Utility 13 | . . . . 1 . . 3 . . 9 Weapon 39 | . . . 6 6 . 2 8 1 1 15 Highest Loss Streak 19 | . . . 4 5 . 2 11 2 2 19 To Critical Strikes 2 | . . . . . . . 2 . . . Average Slot Usage (%) 82 | . 87 99 94 96 93 92 82 75 75 80 Engine 5 | . 9 8 10 9 7 1 4 7 . 1 Core 2 | . . 2 . . . . . . 6 8 Treads 8 | . 28 22 21 26 23 16 5 . . 6 Wheel 1 | . . . . . . . . . . 5 Device 20 | . . . 6 7 16 22 19 29 29 16 Storage 6 | . 14 11 10 9 7 7 7 7 6 . Processor 2 | . 9 11 4 1 . . . . . 5 Hackware 3 | . . 10 11 9 7 7 6 . . 3 Protection 1 | . . . . . . . . . . 5 Energy Gun 7 | . 3 . 1 12 7 7 12 7 14 3 Energy Cannon 4 | . . 6 15 1 7 7 2 . . 10 Ballistic Gun 7 | . . . 1 . . 8 7 12 7 7 Ballistic Cannon 5 | . 20 17 7 1 . . 4 7 7 . Launcher 2 | . . 8 2 17 15 5 . 2 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 58 | 7 21 33 36 44 46 49 46 45 49 58 Greatest Support 90 | 40 40 40 40 60 60 90 90 5 3 50 Greatest Overweight (x) 16 | . . . 1 . . . 14 14 16 16 Average Overweight (x) 2 | . . . . . . . 3 13 14 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Average Capacity 8 | 7 9 10 9 10 10 10 10 10 9 5 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 5 Average Carried 7 | 5 7 9 9 8 9 8 6 7 8 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 6 10 10 9 9 9 8 7 10 4 2 Class Distribution -------------------- 22% | Mutant 21% | Scavenger-Skirmisher 16% | Skirmisher 14% | Scavenger-Gunner 6% | Gunner 5% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Matter Collected 3606 | 229 177 10 547 597 . 315 528 226 99 878 Remotely . | . . . . . . . . . . . Salvage Created 6681 | . 189 77 1265 934 . 478 1014 161 40 2523 Parts 319 | . 11 4 81 64 . 18 47 5 3 86 Haulers Intercepted 3 | . . . 1 1 . . 1 . . . Recyclers Shooed 5 | . . . 1 . . . 2 . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 7 7 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Combat Hostiles Destroyed 122 | . 5 3 23 22 . 5 22 2 3 37 Guns 37 | . . . 1 6 . 1 12 1 3 13 Cannons 59 | . 5 1 21 4 . 2 9 1 . 16 AOE 19 | . . 2 . 12 . 2 1 . . 2 Classes Destroyed 20 | . 2 2 4 6 . 3 2 . . 1 Worker 7 | . . . . 2 . . 2 . . 3 Builder 9 | . . . 1 6 . . . . . 2 Tunneler 1 | . . . . 1 . . . . . . Hauler 3 | . . . 1 1 . . 1 . . . Recycler 4 | . . . 1 1 . . 1 . . 1 Mechanic 2 | . . . 2 . . . . . . . Operator 5 | . . 1 2 1 . . . . . 1 Drone 1 | . . . . 1 . . . . . . Watcher 8 | . 2 . 1 2 . . . . . 3 Swarmer 19 | . . . . 7 . . 6 . 3 3 Grunt 64 | . 5 2 14 10 . . 9 1 . 23 Brawler 2 | . . . . . . . 1 1 . . Duelist 2 | . . . . . . . . . . 2 Protector 3 | . . . . . . 3 . . . . Sentry 21 | . . 1 9 3 . . 3 . . 5 Demolisher 1 | . . . . . . 1 . . . . Hunter 2 | . . . . 1 . . 1 . . . Programmer 6 | . . . . . . . 2 . . 4 Heavy 1 | . . . . 1 . . . . . . Compactor 1 | . . . . . . 1 . . . . Best Kill Streak 10 | . 3 3 4 6 . 1 7 2 2 10 Combat Bots Only 8 | . 2 3 3 5 . 1 4 2 2 8 Max Kills in Single Turn 5 | . 1 2 1 3 . 1 5 1 1 2 Gunslinging 1 | . . . . 1 . . . . . . Exploded 3 | . . 2 . 3 . 1 1 . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Hostile Shots Fired 1100 | . 12 21 152 93 . 7 290 21 33 471 Missed 354 | . 2 10 51 31 . . 95 8 12 145 Damage Taken 11225 | . 121 181 1519 1162 . 383 2387 199 324 4949 Core 1855 | . 10 46 170 147 . 46 491 14 64 867 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 28 | . . . . . . . . . . 28 Regen/Repaired (Parts) 197 | . . . 71 126 . . . . . . Core Remaining (%) 65 | 100 96 . 46 73 . . . . 12 . Volleys Fired 349 | . 11 9 75 39 . 24 54 12 6 119 Largest 4 | . 2 3 3 4 . 4 4 4 3 4 Hottest 360 | . 78 108 180 259 . 184 253 207 124 360 Shots Fired 989 | . 22 23 159 121 . 72 174 45 14 359 Gun 499 | . . . 40 47 . 36 130 34 6 206 Cannon 416 | . 22 18 116 22 . 24 44 11 6 153 Launcher 73 | . . 5 3 51 . 12 . . 2 . Special 1 | . . . . 1 . . . . . . Kinetic 333 | . 22 18 38 10 . 12 72 31 12 118 Thermal 450 | . . . 104 39 . 48 93 14 . 152 Explosive 59 | . . 5 3 45 . 4 . . 2 . Electromagnetic 147 | . . . 14 27 . 8 9 . . 89 Robot Hit Streak 19 | . 6 3 15 11 . 7 8 5 4 19 Robot Miss Streak 7 | . 3 2 4 4 . 5 7 6 5 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 3 | . . . . 1 . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . Shots Hit Robots 553 | . 11 11 90 69 . 37 101 15 4 215 Core Hits 294 | . 8 6 40 69 . 20 39 14 3 95 Critical Kills 9 | . . . 1 . . . 1 . . 7 Critical Parts Destroyed 2 | . . . . . . . . . . 2 Critical Strikes 36 | . 1 . 1 2 . 2 9 3 1 17 Burn 15 | . . . . 1 . 2 4 2 . 6 Meltdown 5 | . . . 1 . . . . . . 4 Destroy 7 | . . . . . . . 1 . . 6 Blast 7 | . 1 . . . . . 4 1 1 . Corrupt 2 | . . . . 1 . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15063 | 1 234 324 2019 2919 . 838 2774 291 128 5535 Guns 5502 | . . . 383 566 . 265 1516 235 76 2461 Cannons 6227 | . 234 213 1589 227 . 314 803 56 27 2764 Explosions 3308 | . . 111 47 2102 . 259 454 . 25 310 Melee . | . . . . . . . . . . . Ramming 2 | 1 . . . . . . 1 . . . Kinetic 3430 | . 234 213 386 81 . 82 949 165 103 1217 Thermal 6495 | . . . 1440 551 . 497 1291 126 . 2590 Explosive 2645 | . . 111 47 1855 . 153 454 . 25 . Electromagnetic 2491 | . . . 146 432 . 106 79 . . 1728 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . 1 9 . 2 4 4 . 1 Average Corruption 1 | . . . 1 1 . 2 2 2 . 1 Corruption Purged 6 | . . . . . . . . 4 . 2 Corruption Blocked . | . . . . . . . . . . . Effects 52 | . . . 1 10 . 3 23 5 . 10 Message Errors 14 | . . . 1 3 . 2 6 1 . 1 Matter Fused 5 | . . . . 1 . . 2 . . 2 Heat Flow Errors 5 | . . . . 1 . . 1 1 . 2 Energy Discharges 5 | . . . . 1 . . 2 1 . 1 Parts Rejected 2 | . . . . . . . 2 . . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 8 | . . . . 1 . 1 5 1 . . Data Loss (major) 4 | . . . . 1 . . 2 . . 1 Misfires 5 | . . . . 1 . . 2 . . 2 Alerts 1 | . . . . . . . . . . 1 Weapon Failures 2 | . . . . 1 . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 274 | . . . 3 52 . 19 80 . . 120 Projectiles 132 | . . . 3 3 . . 27 . . 99 Explosions 142 | . . . . 49 . 19 53 . . 21 Melee . | . . . . . . . . . . . Knockbacks 4 | . 1 . 1 . . . 2 . . . Impact . | . . . . . . . . . . . Kinetic 4 | . 1 . 1 . . . 2 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 312 | . . 48 64 93 . 59 . . . 48 Shots 11 | . . 2 2 4 . 2 . . . 1 Rammed 2 | 1 . . 1 . . . . . . . Targets Rammed 3 | 1 . . 1 . . . 1 . . . Kicked 1 | . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 469 | . 81 158 387 356 . 349 464 170 6 469 Average Temperature 126 | . 35 68 118 123 . 118 170 66 3 135 Received Heat Transfer 3525 | . 87 54 711 225 . . 387 117 . 1944 Effects 17 | . . . 1 . . 4 7 . . 5 Shutdowns 4 | . . . . . . . 2 . . 2 Energy Bleed 5 | . . . 1 . . 1 2 . . 1 Interference 4 | . . . . . . 3 1 . . . Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 . . . Damage (minor) 2 | . . . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Fried 14 | . . . 1 1 . . . . . 12 Impact Corruptions . | . . . . . . . . . . . Robots Melted 6 | . . . 1 . . . . . . 5 Combat Hostiles 5 | . . . 1 . . . . . . 4 Parts Melted 29 | . . . 2 . . 5 4 . . 18 Heat Transferred 12031 | . . . 2331 1062 . 923 2516 407 . 4792 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Peak Influence 548 | . 115 150 424 548 187 111 262 . . 512 Initial 187 | . . 27 63 141 187 65 . . . . Average 155 | . 27 104 280 408 187 89 106 . . 180 Maximum Alert Level 2 | . . . 2 2 . . 1 . . 2 Low Security (%) 67 | 100 100 100 25 5 100 100 89 . . 58 Level 1 20 | . . . 65 29 . . 10 . . 26 Level 2 11 | . . . 9 65 . . . . . 14 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . 1 . 3 4 . . 7 . . 16 Investigation 6 | . . . 3 1 . . . . . 2 Extermination 7 | . . . . . . . 2 . . 5 Reinforcement 11 | . 1 . . 3 . . 2 . . 5 Assault 1 | . . . . . . . . . . 1 Garrison 6 | . . . . . . . 3 . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 Haulers Reinforced 2 | . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . 1 . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Distress Signals 10 | . 1 . 3 3 . . 1 . . 2 Communications Jammed 2 | . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . 2 Times Spotted 184 | . 6 4 35 32 . 8 38 3 3 55 Peak Tracking Total 12 | . 4 3 4 5 . 3 12 3 3 4 Tactical Retreats 7 | . . . . . . . . . . 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Traps Triggered 10 | . . . 2 3 1 . 2 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Machines Disabled 10 | . . . 1 2 . . 3 . . 4 Max in Single Turn 2 | . . . 1 1 . . 2 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Machines Accessed 28 | . 2 2 13 5 . . 3 . . 3 Terminals 23 | . 2 2 10 4 . . 2 . . 3 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . 2 1 . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 57 | . 3 4 27 17 . . 3 . . 3 Successful 41 | . 1 4 19 13 . . 1 . . 3 Failed 16 | . 2 . 8 4 . . 2 . . . Catastrophic 1 | . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 46 | . 3 4 20 14 . . 2 . . 3 Fabricators . | . . . . . . . . . . . Repair Stations 9 | . . . 6 3 . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 34 | . 1 4 15 10 . . 1 . . 3 Record 10 | . . 2 5 1 . . 1 . . 1 Part Schematic 1 | . . . 1 . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . Open Door 2 | . . . 2 . . . . . . . Open DSF 2 | . . . . . . . . . . 2 Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Alert Level 7 | . . 1 2 4 . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Dispatch Records 3 | . . . 2 1 . . . . . . Maintenance Status 2 | . . 1 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . . 3 3 . . . . . . Scan Component 4 | . . . 2 2 . . . . . . Repair 2 | . . . 1 1 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 4 | . . . 2 1 . . . . . 1 Used 2 | . . . 1 1 . . . . . . Hacking Detections 12 | . 1 . 6 4 . . . . . 1 Full Trace Events 3 | . . . 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . . Time 39 | . . . 13 26 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Total Allies 11 | . . . 10 . . 1 . . . . Largest Group 10 | . . . 10 . . 1 1 . . . Highest-Rated Group 88 | . . . 88 . . 31 18 . . . Highest-Rated Ally 31 | . . . 16 . . 31 18 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 64 | . . . 31 . . 33 . . . . Total Damage 696 | . . . 257 . . 439 . . . . Kills 8 | . . . 6 . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches 9 | . . . 6 2 1 . . . . . Drone Recoveries 5 | . . . 4 1 . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Turns Passed 19025 | 2657 537 193 1662 1239 285 452 1857 5731 1168 3244 Spaces Moved 5778 | 836 287 91 818 642 173 224 505 793 153 1256 Core 1178 | 9 . . . . . . 120 791 153 105 Treads 4104 | 827 287 91 818 642 173 224 304 . . 738 Legs 85 | . . . . . . . 81 . . 4 Wheels 167 | . . . . . . . . . . 167 Hover . | . . . . . . . . . . . Flight 244 | . . . . . . . . 2 . 242 Fastest Speed 34 | 50 160 160 160 160 163 163 163 650 700 34 Average Speed 275 | 158 160 160 160 160 163 164 316 714 750 206 Slowest Speed 850 | 160 160 160 240 163 163 165 750 750 850 850 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 56 48 12 94 54 6 91 12 82 19 29 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 . . Spaces Dug 5 | . . . . . . . . 3 . 2 Terrain Destroyed 443 | . 1 40 40 277 . 24 18 8 16 19 Melee . | . . . . . . . . . . . Projectile 46 | . 1 2 9 1 . 1 9 8 4 11 AOE 397 | . . 38 31 276 . 23 9 . 12 8 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Fac Total 8185 | 2165 343 119 1036 757 177 267 666 834 168 1653 Wait 1669 | 1315 21 4 69 38 . . 60 8 . 154 Move 5769 | 835 286 90 817 641 173 223 504 792 152 1256 Hop . | . . . . . . . . . . . Pick Up 153 | 10 12 6 25 14 2 6 19 11 1 47 Fast Attach 17 | . . . 6 3 . 2 2 . . 4 Attach 105 | 4 3 2 7 11 2 2 21 5 4 44 Detach 7 | . . . . . . 1 2 . . 4 Swap 41 | . 5 4 12 5 . 1 1 2 . 11 Drop 70 | . 5 4 24 6 . 8 2 4 5 12 Fire 349 | . 11 9 75 39 . 24 54 12 6 119 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . Crush 2 | 1 . . 1 . . . . . . . Escape Stasis 2 | . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Storage -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 2658 | -11/Scrapyard | Entered Materials 2659 | -10/Materials | Build established: Mutant 2966 | -10/Materials | Discovered new exit (range 8) 3102 | -10/Materials | Identified exit to Mines 3165 | -10/Materials | Discovered new exit (range 15) 3195 | -10/Materials | Entered another Materials area 3195 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3282 | -9/Materials | Discovered new exit (range 15) 3388 | -9/Materials | Entered Storage 3490 | -9/Storage | Build established: Gunner 3495 | -9/Storage | Repaired Lgt. Treads 3785 | -9/Storage | Lost 4 parts (1p1n2w) 4062 | -9/Storage | Build established: Mutant 4418 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4722 | -9/Storage | Build established: Commander-Gunner 4738 | -9/Storage | Discovered new exit (range 15) 4757 | -9/Storage | Core integrity fell below 50% 4869 | -9/Storage | Lost 7 allies 5050 | -9/Storage | Entered Materials 5050 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5354 | -8/Materials | Lost 5 parts (1u4w) 5524 | -8/Materials | Discovered new exit (range 15) 5618 | -8/Materials | Build established: Scavenger-Gunner 5622 | -8/Materials | Repaired Lgt. Treads 6236 | -8/Materials | Discovered new exit (range 8) 6289 | -8/Materials | Entered Factory 6289 | -7/Factory | Evolved 2 slots: Utility x2 6541 | -7/Factory | Build established: Gunner 6574 | -7/Factory | Sucked down chute 6574 | -7/Factory | Entered Waste 6574 | -7/Waste | The area was eerily silent 6575 | -7/Waste | Met a frightened Derelict 6590 | -7/Waste | 1 allies followed down the chute 6600 | -7/Waste | A Compactor rumbled back to life 6603 | -7/Waste | Spotted C-40 Crusher 6630 | -7/Waste | Allies destroyed C-40 Crusher 6830 | -7/Waste | A Compactor rumbled back to life 6830 | -7/Waste | Spotted C-40 Crusher 6831 | -7/Waste | Destroyed C-40 Crusher 6982 | -7/Waste | Discovered new exit (range 13) 7026 | -7/Waste | Entered Factory 7026 | -7/Factory | Accompanied by 1 ally 7046 | -7/Factory | Build established: Scavenger-Gunner 7477 | -7/Factory | Garrison activated, responded to threat 7679 | -7/Factory | Core integrity fell below 50% 7703 | -7/Factory | Lost 11 parts (1p3n2u5w) 8093 | -7/Factory | Discovered new exit (range 4) 8850 | -7/Factory | Build established: Scavenger-Skirmisher 8878 | -7/Factory | Cargo convoy interrupted 8883 | -7/Factory | Entered Lower Caves 9042 | -7/Lower Caves | Learned 8 Factory zone layouts 13096 | -7/Lower Caves | Build established: Skirmisher 13670 | -7/Lower Caves | Encountered a Warlord checkpoint 13932 | -7/Lower Caves | Discovered new exit (range 7) 14614 | -7/Lower Caves | Entered another Lower Caves area 14691 | -7/Lower Caves | Core integrity fell below 20% 14831 | -7/Lower Caves | Discovered new exit (range 15) 15782 | -7/Lower Caves | Entered Factory 15782 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 15783 | -6/Factory | Identified exit to Lower Caves 16050 | -6/Factory | Build established: Tank 16114 | -6/Factory | Lost 3 parts (1u2w) 16488 | -6/Factory | Build established: Scavenger-Tank 17161 | -6/Factory | Cargo convoy interrupted 17697 | -6/Factory | Build established: Tank 18212 | -6/Factory | Lost 5 parts (1p2n1u1w) 18374 | -6/Factory | Destroyed 8 combat bots 18391 | -6/Factory | Core integrity fell below 50% 18459 | -6/Factory | Lost 19 parts (4p5n3u7w) 18553 | -6/Factory | Core integrity fell below 20% 18729 | -6/Factory | Build established: Mutant 18932 | -6/Factory | First assault squad dispatched 19026 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 18932_ ALERT: Significant disruption in Zone 6M, assault force dispatched. [Achievement: Significant Disruption] 18942_ Discarded Adv. Visual Processing Unit. 18943_ Acquired Triangulator. 18974_ System corrupted: Substantial component data lost. 19000_ G-50 Soldier unfolds itself. 19000_ G-50 Soldier suffers critical hit (Meltdown). 19000_ Lgt. Angular Momentum Engine melted. 19000_ Adv. Heat Sink melted. 19000_ Hvy. Laser melted. 19008_ M-28 Smith repairs G-50 Soldier. 19011_ M-28 Smith repairs Lgt. Angular Momentum Engine. 19012_ Overheating: Matter decay (-55). 19013_ U-05 Engineer builds a Wall. 19014_ Lgt. Angular Momentum Engine destroyed. 19016_ Critical hit (Burn: +37). 19020_ U-05 Engineer builds a Wall. 19023_ Adv. Sensor Array destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????## ! ! #???# """ ???????????????????? | | ????? # #???# ???????????????????? | | ????? # ##### """"" ???????????????????? | | ????? # # # """"" ???????????????????? | | ????? # ##### """ ???????????????????? | | ????? # #???# ???????????????????? | | ????? # #???#########???????????????????? | | ????? # #???????????????????????????????? | | ????? # #???????????????????????????????? | | ????? # #???????????????????????????????? | | ????? # #???????????????????????????????? | | ????? # #???????????????????????????????? | | ????? # #???????????????????????????????? | | ????? # #???????????????????????????????? | | ????? # #???????????????????????????????? | | ##+######+#""##+##???????????????????????????????? | | T #????????????????????????????????? | | #????????????????????????????????? | | #???##############???????????????? | | #??## #???????????????? | | #??## ! #???????????????? | | #"## #???# #???????????????? | | ##?# ##### #???????????????? | | ????# ! "%+%g #???????????????? | | ?????# # g m #???????????????? | | ??????# u/g @ #???????????????? | | ???????# # #???????????????? | | ???????# # ! #???????????????? | | ???????######## # #???????????????? | | ??????????????# # ! #???????????????? | | ??????????????# # #???????????????? | | ??????????????+ ##############???????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 28 Energy Capacity 1115 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 600 Power Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 46 Targeting Accuracy 6 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Mic. Nuclear Core | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab Dynamic Key Hey, That's Mine! It's Just You Let's See Who's Tougher Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher More Dakka Please Please Form A Line Power Corrupts Remodeling Serviceable Loadout Shopping List Significant Disruption The More The Merrier Tourist Challenges ------------ None Game ------ Seed PlatingThrowingDetector Manual? 0 Play Time 04:36:50 Cumulative 7.9 hours Start 2024.04.03 @ 20:01:22 End 2024.04.06 @ 18:39:05 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c178151-53c4-4cce-b1f9-5d33b5eaaec0