Cogmind - Beta 12 *** ADVENTURER MODE // 2023.06.19 @ 16:15:05

Player: Ms. V3-11A

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (27)       5400
Robots Destroyed (416)     2080
Value Destroyed (18380)    18380
Prototype IDs (55)         1100
Alien Tech Used (1)        200
Bonus (7634)               7634
              TOTAL SCORE: 38294

 Bonus
-------
High Alert Combat Kills    1171
Follower Combat Kills      2223
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      3418
Friendly Fire              -1378

 Cogmind 
---------
Core Integrity             0/1300
Matter                     162/300
Energy                     310/310
System Corruption          12%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -3/Research

 Parts 
-------
>            --- POWER (2) --------
  Reinforced Fission Core
>            --- PROPULSION (4) ---
       Heavy Treads
       Heavy Treads
>            --- UTILITY (12) -----
    Advanced Cooling System
    Advanced Cooling System
             Huge Storage Unit
   Makeshift Hacking Suite
    Improved Hacking Suite
>            --- WEAPON (3) -------
             Field Laser
             Hardcell Cannon
>            --- INVENTORY (25) ---
       Light Antimatter Reactor
    Advanced Heat Sink
    Advanced Heat Sink
    Advanced Heat Sink
    Advanced Heat Sink
    Advanced Heat Sink
    Advanced Heat Sink
             Huge Storage Unit
             Energy Well (350)
    Improved Energy Well (400)
     Zionite Biocell (600)
     Zionite Biocell (600)
             Matter Compressor (0)
             Matter Compressor (0)
    Improved Matter Compressor (0)
   Makeshift System Shield
    Advanced System Shield
    Advanced Component Analysis Suite
             Hacking Drone Bay (1/1)
             Transdimensional Reconstructor
             Remote Datajack
             Flail
             Great Maul

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
               Treaded Myomer-Gravjet Exoskeleton
>              --- UTILITY ----------
       Armored Scrap Engine
  Experimental Cooling System
               Huge Storage Unit
  Experimental Core Analyzer
      Hardened Light Armor Plating
  Experimental Focal Shield
      Advanced Remote Shield
>              --- WEAPON -----------
               Thermal Caster Construct/G
               Hvy. Thermic Construct/C
               Ballistic HMG Construct/G
>              --- INVENTORY --------
  Experimental Heat Sink
      Improved Cooling System
               Huge Storage Unit
               Energy Well
      Improved Energy Well
       Zionite Biocell
       Zionite Biocell
               Matter Compressor
               Matter Compressor
  Experimental Targeting Computer
      Improved Particle Charger
      Improved Transmission Jammer
               Graphene Brace
      Advanced Shield Generator
     Makeshift Hacking Suite
     Makeshift Hacking Suite
      Improved Hacking Suite
     Makeshift System Shield
      Advanced System Restoration Module
               Hacking Drone Bay
    Long-range Missile Launcher
               Remote Datajack
     Makeshift Hammer
               Power Sword
[Rating: 134]

 Favorites 
-----------
Power                      Constructs
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Constructs
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Constructs
  Ballistic Gun            Constructs
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Flail
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Slots Evolved              14   | .   .   2   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   1   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             155  | .   3   5   19  2   11  4   .   .   .   24  1   2   1   .   7   6   13  .   1   9   9   1   1   1   4   2   29  
  Power                    6    | .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Engine                 3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               14   | .   1   1   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Treads                 12   | .   .   1   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Leg                    2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  100  | .   1   2   2   1   7   1   .   .   .   23  1   2   1   .   7   4   13  .   1   5   7   .   .   1   4   2   15  
    Device                 56   | .   .   1   .   1   1   .   .   .   .   13  1   1   .   .   5   2   6   .   .   4   6   .   .   1   3   1   10  
    Storage                11   | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   1   .   .   .   .   .   1   .   2   
    Processor              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   1   .   .   .   .   .   .   
    Hackware               7    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Protection             21   | .   .   1   1   .   4   1   .   .   .   7   .   1   1   .   .   1   3   .   .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | .   .   1   7   .   4   3   .   .   .   1   .   .   .   .   .   2   .   .   .   3   2   1   1   .   .   .   10  
    Energy Gun             14   | .   .   1   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
    Energy Cannon          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               9    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   1   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   6   1   .   .   .   2   .   .   
  Corrupted Parts          4    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      11   | .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Parts Lost                 80   | .   1   .   1   .   2   2   .   .   1   14  .   .   .   .   .   3   4   .   .   11  3   1   1   3   .   5   28  
  Power                    8    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   2   
  Propulsion               10   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   5   
  Utility                  38   | .   .   .   1   .   .   1   .   .   1   6   .   .   .   .   .   3   2   .   .   5   1   1   1   2   .   2   12  
  Weapon                   24   | .   .   .   .   .   2   1   .   .   .   5   .   .   .   .   .   .   1   .   .   3   2   .   .   1   .   .   9   
  Highest Loss Streak      17   | .   1   .   1   .   1   1   .   .   1   4   .   .   .   .   .   3   2   .   .   8   2   1   1   2   .   5   17  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     64   | .   84  73  99  75  62  65  69  69  61  66  66  66  66  66  64  56  65  64  63  57  54  46  47  36  35  44  49  
  Engine                   4    | .   5   3   11  10  3   7   7   7   6   3   6   6   6   6   4   .   2   5   5   2   .   .   .   .   4   3   .   
  Core                     1    | .   7   7   .   .   3   .   .   .   .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   6    | .   .   .   32  26  2   .   7   7   7   2   2   6   6   2   .   5   2   1   .   3   .   .   5   5   5   5   4   
  Leg                      2    | .   28  22  .   .   .   6   .   .   .   3   3   .   .   3   4   .   2   .   .   .   2   .   .   .   .   .   .   
  Device                   15   | .   .   3   11  11  7   7   7   7   7   19  26  27  23  20  22  14  16  17  17  16  23  15  14  10  14  23  21  
  Storage                  6    | .   14  11  11  11  7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   4   
  Hackware                 3    | .   .   .   .   .   6   7   7   7   7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Protection               4    | .   .   3   10  .   6   6   7   7   .   5   6   4   8   13  5   3   8   11  10  3   .   .   .   .   .   .   .   
  Energy Gun               6    | .   28  22  18  12  8   7   7   7   7   4   .   .   4   6   1   5   8   5   2   5   4   1   .   .   .   .   2   
  Energy Cannon            2    | .   .   .   3   3   1   .   .   .   .   2   13  13  8   6   4   .   .   .   .   .   .   .   .   .   .   .   2   
  Ballistic Gun            3    | .   .   .   .   .   4   12  13  7   7   3   .   .   .   .   .   .   6   11  10  9   .   .   .   .   .   .   1   
  Ballistic Cannon         1    | .   .   .   .   .   1   .   1   7   7   2   .   .   .   .   4   .   .   .   2   .   .   1   9   9   5   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             159  | 12  32  39  102 96  102 100 98  98  99  127 127 127 128 128 134 134 130 125 125 146 128 132 153 140 137 145 159 
  Greatest Support         140  | 20  20  20  63  61  92  85  51  51  51  99  131 131 131 131 138 138 138 131 131 102 132 132 132 87  87  87  140 
  Greatest Overweight (x)  28   | .   2   1   1   2   1   1   1   1   1   2   1   .   .   1   1   .   1   .   1   2   1   .   1   1   1   1   28  
  Average Overweight (x)   .    | .   .   1   1   1   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   1   
Largest Inventory Capacity 35   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  35  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 8   14  15  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 6   11  15  25  25  21  18  24  24  25  25  25  25  25  24  25  25  25  24  25  24  22  18  18  19  21  21  24  
  Average Carried          21   | 5   7   13  21  21  17  17  19  24  24  23  24  24  23  23  23  22  19  19  24  23  18  17  17  18  19  20  19  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 4   11  15  25  20  17  17  24  24  25  25  25  24  23  24  25  22  18  24  23  22  17  18  18  18  21  21  23  
Scrap Engine Consumption   597  | .   .   .   .   34  92  2   1   .   7   209 3   6   11  3   25  14  41  12  10  56  1   17  3   1   2   7   40  
  Constructs Created       23   | .   .   .   .   4   3   .   .   .   .   5   .   .   .   .   .   .   3   .   .   3   .   2   .   .   .   1   2   
  Constructs Modified      222  | .   .   .   .   11  34  2   1   .   3   83  5   2   5   4   12  .   18  4   5   9   5   1   5   .   1   1   11  

 Class Distribution 
--------------------
 46% | Construct
 37% | Hacker-Construct
 10% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
        Construct | -9/Recycling
 Hacker-Construct | -7/Factory
 Hacker-Construct | -7/Lower Caves
 Hacker-Construct | -7/Lower Caves
 Hacker-Construct | -7/Data Miner
 Hacker-Construct | -6/Proximity Caves
 Hacker-Construct | -6/Factory
        Construct | -6/Lower Caves
        Construct | -6/Lower Caves
        Construct | -6/Zion
        Construct | -5/Proximity Caves
        Construct | -5/Factory
        Construct | -5/Waste
        Construct | -5/Factory
        Construct | -5/Upper Caves
        Construct | -5/Upper Caves
        Construct | -5/Warlord
        Construct | -4/Proximity Caves
           Mutant | -4/Factory
        Construct | -4/Upper Caves
        Construct | -4/Upper Caves
        Construct | -4/Zhirov
        Construct | -3/Proximity Caves
   Scavenger-Tank | -3/Research

 Resources                       | -11  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-----------                Run   | Jun  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Matter Collected           10101 | 200  20   60   334  168  681  162  126  .    119  2130 55   79   50   30   112  821  1097 513  128  500  175  20   102  442  306  435  1236 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            22188 | .    493  120  1469 859  3020 233  417  .    159  5922 375  .    .    125  827  1107 1118 805  352  1365 451  198  275  .    306  421  1771 
  Parts                    994   | .    10   7    86   31   150  10   22   .    7    315  16   .    .    8    43   6    46   27   21   50   5    11   4    .    2    16   101  
Haulers Intercepted        16    | .    1    1    4    .    4    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           22    | .    2    .    .    5    5    .    .    .    .    7    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      147   | .    .    .    .    .    .    10   22   .    19   .    15   .    .    9    .    .    .    23   18   .    4    .    2    4    .    21   .    
  Prevented                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Kills                          | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Combat Hostiles Destroyed  335  | .   8   1   18  3   41  7   8   .   4   87  8   .   .   4   11  6   21  16  8   28  8   6   10  .   .   6   26  
  Guns                     180  | .   8   1   11  3   22  7   8   .   3   35  .   .   .   1   .   .   20  16  6   20  5   .   .   .   .   .   14  
  Cannons                  101  | .   .   .   3   .   11  .   .   .   1   43  7   .   .   1   11  .   1   .   2   .   .   1   2   .   .   6   12  
  AOE                      44   | .   .   .   2   .   8   .   .   .   .   4   .   .   .   2   .   6   .   .   .   8   1   5   8   .   .   .   .   
Classes Destroyed          24   | .   3   1   5   .   4   .   .   .   .   5   1   .   .   .   1   2   .   .   .   2   .   .   .   .   .   .   .   
  Worker                   10   | .   .   .   1   .   2   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Builder                  12   | .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   
  Hauler                   16   | .   1   1   4   .   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 32   | .   1   .   4   10  10  .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  68   | .   .   .   3   .   8   6   .   .   3   10  3   .   .   3   6   .   4   4   4   .   1   5   3   .   .   .   5   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Grunt                    116  | .   8   .   5   .   17  .   6   .   1   28  2   .   .   .   2   .   9   11  3   13  2   .   .   .   .   2   7   
  Brawler                  9    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   .   .   1   .   .   .   .   
  Duelist                  8    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   3   .   .   .   .   
  Sentry                   40   | .   .   1   9   3   5   1   1   .   .   8   1   .   .   .   1   .   2   .   .   1   2   1   1   .   .   1   2   
  Specialist               12   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   24   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   1   2   .   1   .   .   .   .   .   2   .   .   3   5   
  Programmer               36   | .   .   .   .   .   9   .   1   .   .   11  1   .   .   .   .   .   5   .   .   3   .   .   .   .   .   .   6   
  Heavy                    4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | .   4   1   9   9   9   3   4   .   3   7   4   .   .   3   5   3   4   4   4   14  5   4   8   .   .   2   5   
  Combat Bots Only         14   | .   2   1   4   3   8   3   4   .   3   6   4   .   .   3   4   3   4   4   4   14  5   3   8   .   .   2   5   
Max Kills in Single Turn   6    | .   1   1   3   1   4   1   1   .   1   6   1   .   .   2   2   1   2   2   1   2   1   2   4   .   .   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   .   4   .   .   .   .   2   .   .   .   2   .   1   .   .   .   2   1   2   4   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -9    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    
--------                   Run   | Jun   Mat   Mat   Sto   Rec   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   
Damage Taken               27037 | .     414   54    620   346   3005  324   322   .     233   5862  143   .     .     119   328   384   1268  692   436   3112  1392  137   547   930   .     1319  5050  
  Core                     3721  | .     87    .     43    44    315   49    31    .     25    587   21    .     .     9     20    45    198   53    27    363   175   10    132   50    .     134   1303  
  Absorbed by Shields      2349  | .     .     .     .     .     .     .     .     .     .     90    54    .     .     47    124   82    194   .     .     523   152   52    197   .     .     .     834   
  Reduced by Siege Mode    49    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     49    
  Redirected to Shielding  164   | .     .     .     .     .     .     .     42    .     12    35    .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     70    
  Regen/Repaired (Parts)   8857  | .     .     .     42    88    1488  154   41    .     31    2542  161   31    41    56    191   .     1128  105   337   788   413   184   295   .     200   167   374   
Core Remaining (%)         56    | 100   65    .     .     78    .     .     .     .     40    .     .     .     .     27    .     .     .     .     .     .     11    .     .     .     .     71    .     
Volleys Fired              1067  | .     32    10    53    40    178   17    14    .     8     214   14    1     .     5     24    21    60    29    16    54    51    9     9     16    11    52    129   
  Largest                  3     | .     2     2     2     1     3     3     3     .     3     3     2     1     .     2     2     2     3     3     3     3     2     2     2     2     1     1     2     
  Hottest                  280   | .     100   90    101   54    156   156   150   .     150   273   273   100   .     280   280   134   199   172   172   202   111   123   123   123   61    122   249   
Shots Fired                1986  | .     64    11    100   41    318   42    44    .     26    443   24    1     .     10    48    36    171   87    48    113   53    13    14    28    11    52    188   
  Gun                      1356  | .     64    11    80    40    219   42    42    .     18    287   .     .     .     5     4     1     159   87    36    109   49    3     1     .     .     .     99    
  Cannon                   569   | .     .     .     20    1     93    .     2     .     8     156   24    1     .     5     44    .     11    .     12    .     .     4     9     28    11    52    88    
  Launcher                 61    | .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     35    1     .     .     4     4     6     4     .     .     .     1     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  797   | .     .     .     .     .     105   6     18    .     18    275   .     .     .     .     14    1     53    29    28    64    .     7     10    28    11    52    78    
  Thermal                  818   | .     64    1     .     .     143   36    26    .     8     113   24    1     .     5     28    .     117   58    20    32    46    .     .     .     .     .     96    
  Explosive                61    | .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     35    1     .     .     4     4     6     4     .     .     .     1     
  Electromagnetic          294   | .     .     10    100   41    64    .     .     .     .     55    .     .     .     5     6     .     .     .     .     .     .     .     .     .     .     .     13    
  Entropic                 16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    3     .     .     .     .     .     .     
  Robot Hit Streak         47    | .     24    26    19    47    28    21    20    .     10    29    15    .     .     8     14    32    9     9     11    16    22    22    7     19    16    19    29    
  Robot Miss Streak        6     | .     2     1     2     1     4     3     1     .     2     4     4     .     .     4     3     1     6     4     4     3     2     1     1     1     .     2     2     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     1     .     1     .     .     .     .     .     1     1     
  Secondary Targets        34    | .     .     .     1     .     5     2     2     .     .     7     .     .     .     .     .     .     2     8     .     7     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     1     .     1     1     1     .     .     1     .     .     .     .     .     .     1     1     .     1     .     .     .     .     .     .     .     
Shots Hit Robots           1527  | .     55    9     84    39    252   27    34    .     19    331   17    .     .     7     35    33    94    53    33    100   52    8     9     24    11    39    162   
  Core Hits                771   | .     24    4     55    16    110   10    15    .     7     177   12    .     .     8     28    13    46    30    13    64    27    10    23    2     9     10    58    
  Critical Kills           30    | .     .     .     .     .     1     1     .     .     .     6     .     .     .     .     .     .     8     1     1     1     .     .     2     .     2     3     4     
  Critical Parts Destroyed 29    | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     9     1     1     1     .     2     .     2     1     7     3     
  Critical Strikes         100   | .     9     .     .     .     2     1     .     .     .     11    .     .     .     .     .     .     19    2     5     8     5     2     2     9     3     10    12    
    Burn                   22    | .     9     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     5     .     .     .     .     .     4     
    Meltdown               4     | .     .     .     .     .     1     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                63    | .     .     .     .     .     .     1     .     .     .     5     .     .     .     .     .     .     18    2     3     1     .     2     2     9     3     10    7     
    Blast                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     .     .     .     .     .     
    Corrupt                4     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Sever                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
    Detonate               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Melee Attacks              13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    1     .     .     .     .     .     .     
  Impact                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
  Slashing                 11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    1     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
Damage Inflicted           52823 | .     705   101   1686  687   6137  622   824   .     482   13177 802   .     .     409   1571  4363  2937  1600  921   4368  1773  680   1305  643   285   1158  5587  
  Guns                     24415 | .     705   101   1154  682   2927  622   802   .     377   5370  .     .     .     131   63    32    2678  1600  689   2636  1502  36    17    .     .     .     2291  
  Cannons                  16497 | .     .     .     280   .     1844  .     22    .     105   6135  802   .     .     181   1391  .     158   .     232   .     .     118   109   643   285   1158  3034  
  Explosions               11395 | .     .     .     246   .     1336  .     .     .     .     1672  .     .     .     97    117   4331  53    .     .     1334  246   526   1179  .     .     .     258   
  Melee                    423   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     398   25    .     .     .     .     .     .     
  Ramming                  93    | .     .     .     6     5     30    .     .     .     .     .     .     .     .     .     .     .     48    .     .     .     .     .     .     .     .     .     4     
  Kinetic                  17481 | .     .     .     .     .     1837  78    282   .     320   6580  .     .     .     .     469   32    916   609   510   1645  .     154   126   643   285   1158  1837  
  Thermal                  20176 | .     705   13    246   .     2525  544   542   .     162   4800  802   .     .     278   824   .     1920  991   411   927   1369  .     .     .     .     .     3117  
  Explosive                8923  | .     .     .     .     .     914   .     .     .     .     337   .     .     .     .     74    4331  53    .     .     1005  246   526   1179  .     .     .     258   
  Electromagnetic          5201  | .     .     88    1434  682   831   .     .     .     .     1460  .     .     .     131   204   .     .     .     .     .     .     .     .     .     .     .     371   
  Impact                   93    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     93    .     .     .     .     .     .     .     
  Slashing                 330   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     305   25    .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 526   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     393   133   .     .     .     .     .     .     
Highest Corruption         16    | .     .     2     3     4     6     6     6     6     6     7     7     7     2     .     .     .     .     .     .     16    16    .     .     .     .     .     12    
  Average Corruption       4     | .     .     2     2     3     3     6     6     6     6     3     7     6     2     .     .     .     .     .     .     13    12    .     .     .     .     .     4     
  Corruption Purged        15    | .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     
  Corruption Blocked       38    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     38    .     .     .     .     .     .     .     
  Effects                  457   | .     .     .     21    67    90    28    23    4     21    105   17    14    2     .     .     .     .     .     .     9     27    .     .     .     .     .     29    
    Message Errors         91    | .     .     .     7     11    23    3     3     1     3     21    5     2     .     .     .     .     .     .     .     1     6     .     .     .     .     .     5     
    Matter Fused           120   | .     .     .     2     16    23    9     6     2     5     31    5     5     .     .     .     .     .     .     .     2     5     .     .     .     .     .     9     
    Heat Flow Errors       57    | .     .     .     4     11    10    1     2     1     2     15    2     2     .     .     .     .     .     .     .     1     3     .     .     .     .     .     3     
    Energy Discharges      61    | .     .     .     1     13    11    6     4     .     3     7     2     1     1     .     .     .     .     .     .     1     6     .     .     .     .     .     5     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Parts Fused            8     | .     .     .     .     2     2     .     .     .     1     2     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Data Loss (minor)      65    | .     .     .     1     9     16    7     4     .     2     15    1     3     1     .     .     .     .     .     .     1     3     .     .     .     .     .     2     
    Data Loss (major)      19    | .     .     .     2     3     2     1     1     .     1     5     1     1     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     
    Misfires               8     | .     .     .     1     1     .     1     2     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 15    | .     .     .     1     1     2     .     1     .     .     7     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     
    Weapon Failures        10    | .     .     .     2     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     3     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1027  | .     .     .     .     .     71    .     .     .     .     513   3     .     .     10    .     .     .     .     .     5     .     55    39    .     40    50    241   
  Projectiles              673   | .     .     .     .     .     14    .     .     .     .     298   3     .     .     10    .     .     .     .     .     .     .     17    .     .     40    50    241   
  Explosions               349   | .     .     .     .     .     57    .     .     .     .     215   .     .     .     .     .     .     .     .     .     .     .     38    39    .     .     .     .     
  Melee                    5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     
Knockbacks                 48    | .     .     .     .     .     6     .     .     .     1     13    .     .     .     .     .     .     .     .     1     1     .     .     1     .     .     17    8     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Kinetic                  43    | .     .     .     .     .     6     .     .     .     1     11    .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     15    8     
  Secondary                4     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Self-Inflicted Damage      1135  | .     .     .     47    .     94    .     .     .     .     288   .     .     .     .     .     399   36    .     .     56    .     48    167   .     .     .     .     
  Shots                    27    | .     .     .     2     .     2     .     .     .     .     5     .     .     .     .     .     11    1     .     .     1     .     2     3     .     .     .     .     
  Rammed                   7     | .     .     .     2     .     3     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     
Targets Rammed             9     | .     .     .     2     1     3     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     
  Kicked                   1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        667   | .     540   33    270   312   378   289   514   254   219   482   249   202   .     320   472   54    667   46    99    243   280   13    .     4     .     405   627   
  Average Temperature      114   | .     175   11    61    90    93    123   171   128   100   66    89    93    .     151   169   23    225   16    30    73    146   6     .     4     .     173   185   
  Received Heat Transfer   5840  | .     276   15    285   180   1065  60    183   .     39    1132  19    .     .     .     27    .     179   343   99    570   338   31    12    135   .     297   555   
  Effects                  78    | .     9     .     .     .     1     .     3     .     .     1     .     .     .     .     3     .     36    .     .     .     2     .     .     .     .     1     22    
    Shutdowns              15    | .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     2     .     8     .     .     .     .     .     .     .     .     .     3     
    Energy Bleed           8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     6     .     .     .     .     .     .     .     .     .     1     
    Interference           12    | .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     4     .     .     .     2     .     .     .     .     .     3     
    Matter Decay           4     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     1     
    Short Circuit          6     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     1     
    Damage (minor)         7     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     2     
    Damage (major)         22    | .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     9     
    Damage (core)          4     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     
Siege Activations          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Total Turns              12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    
  Longest Duration         12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    
Robots Corrupted           3     | .     .     .     2     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          3     | .     .     .     2     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              38    | .     .     1     13    8     3     .     .     .     .     9     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     1     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Robots Melted              8     | .     .     .     .     .     1     .     .     .     .     4     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
  Combat Hostiles          7     | .     .     .     .     .     .     .     .     .     .     4     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
  Parts Melted             45    | .     12    1     .     .     .     1     1     .     .     15    2     .     .     .     2     .     2     .     .     .     8     .     .     .     .     .     1     
  Heat Transferred         20544 | .     2738  37    300   .     1522  669   657   .     125   4045  953   .     .     272   457   .     1184  629   555   962   3293  .     .     .     .     .     2146  
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      15    | .     .     .     5     .     7     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------                    Run  | Jun  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Peak Influence             1312 | .    268  85   331  78   399  .    .    .    .    761  .    .    .    .    623  330  1312 .    .    .    .    568  .    .    .    .    223  
  Initial                  203  | .    .    29   30   78   100  .    .    .    .    72   .    .    .    .    .    123  203  .    .    .    .    16   .    .    .    .    .    
  Average                  213  | .    111  39   153  22   92   .    .    .    .    281  .    .    .    .    168  279  914  .    .    .    .    283  .    .    .    .    71   
Maximum Alert Level        4    | .    1    .    1    .    1    .    .    .    .    3    .    .    .    .    2    1    4    .    .    .    .    2    .    .    .    .    1    
  Low Security (%)         62   | 100  76   100  66   100  85   .    .    .    .    41   .    .    .    .    66   17   .    .    .    .    .    39   .    .    .    .    89   
  Level 1                  19   | .    23   .    33   .    14   .    .    .    .    29   .    .    .    .    15   82   7    .    .    .    .    37   .    .    .    .    10   
  Level 2                  11   | .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    18   .    14   .    .    .    .    22   .    .    .    .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          73   | .    .    .    2    .    14   .    .    .    .    33   .    .    .    .    2    .    13   .    .    .    1    2    .    .    .    .    6    
  Investigation            10   | .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    
  Extermination            23   | .    .    .    .    .    7    .    .    .    .    10   .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    3    
  Reinforcement            25   | .    .    .    1    .    4    .    .    .    .    14   .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    2    
  Assault                  7    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    
  Garrison                 8    | .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       7    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    
Construction Impeded       10   | .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    
Haulers Reinforced         5    | .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Distress Signals           18   | .   1   .   1   .   3   .   .   .   .   2   .   .   .   .   1   .   4   .   .   4   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              490  | .   15  4   25  3   58  6   8   .   8   122 7   .   .   6   24  5   51  17  9   44  9   12  10  2   .   9   36  
  Peak Tracking Total      10   | .   4   3   6   3   7   3   4   .   4   7   2   .   .   5   6   2   6   4   4   10  8   6   7   1   .   4   7   
  Tactical Retreats        24   | .   .   .   .   .   2   .   .   .   .   13  .   .   .   .   .   .   4   .   1   1   2   .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Traps Triggered            10   | .   .   .   2   .   5   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   26  .   .   .   .   .   2   .   

 Machines                       | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
----------                 Run  | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Machines Disabled          78   | .   .   .   4   1   3   .   .   .   .   44  .   .   .   .   7   .   13  .   .   1   .   3   1   .   .   .   1   
  Max in Single Turn       9    | .   .   .   1   1   1   .   .   .   .   9   .   .   .   .   2   .   4   .   .   1   .   1   1   .   .   .   1   
  Garrison Access          8    | .   .   .   1   .   2   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Machines Accessed          75   | .   1   1   11  11  16  1   2   4   1   14  .   .   1   .   1   .   1   .   .   3   .   .   .   .   4   .   3   
  Terminals                39   | .   1   1   9   5   12  .   .   .   1   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          7    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          7    | .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                186  | .   2   2   17  19  46  1   2   29  1   29  .   .   4   .   3   .   3   .   .   6   .   .   .   .   17  .   5   
  Successful               138  | .   1   1   13  13  27  1   2   29  1   18  .   .   4   .   1   .   .   .   .   6   .   .   .   .   17  .   4   
  Failed                   48   | .   1   1   4   6   19  .   .   .   .   11  .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   1   
    Catastrophic           7    | .   .   .   1   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   74   | .   2   .   2   3   16  .   .   .   .   10  .   .   .   .   11  .   16  .   .   1   .   9   .   .   .   .   4   
  Terminals                86   | .   2   2   14  11  35  .   .   .   1   21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          11   | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Scanalyzers              4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          15   | .   .   .   1   .   5   .   .   .   .   3   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             98   | .   .   1   9   6   14  1   2   29  1   8   .   .   4   .   .   .   .   .   .   6   .   .   .   .   17  .   .   
  Record                   18   | .   .   .   .   1   .   .   .   11  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Part Schematic           20   | .   .   .   1   .   3   .   .   8   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        18   | .   .   .   .   3   3   .   .   3   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   
  Open Door                11   | .   .   .   6   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    3    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   1   .   1   1   6   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   
  Terminals                12   | .   1   .   1   1   6   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 12   | .   1   .   1   1   6   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   1   1   6   5   15  .   .   .   .   11  .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   
  Full Trace Events        10   | .   .   .   2   2   3   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   1   .   4   .   .   8   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Parts Built              5    | .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   254  | .   .   .   .   .   106 .   .   .   .   148 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  26   | .   .   .   .   .   6   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     36   | .   .   .   36  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     25   | .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
------------               Run  | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   1   1   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
--------                   Run   | Jun  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Total Allies               42    | .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    3    19   7    .    .    4    1    2    1    .    .    .    .    
  Largest Group            22    | .    .    .    .    .    .    .    .    .    1    1    .    .    4    4    5    19   22   3    .    4    1    2    2    1    1    1    1    
  Highest-Rated Group      912   | .    .    .    .    .    .    .    .    .    96   96   .    .    154  154  284  702  912  210  .    190  48   99   99   49   49   49   49   
  Highest-Rated Ally       96    | .    .    .    .    .    .    .    .    .    96   96   .    .    39   39   70   50   70   70   .    49   48   50   50   49   49   49   49   
Zionite Dispatches         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    1    .    .    .    .    .    
  Light                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    
  Demo                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Resource Resupply        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Total Orders               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  DROP                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               391   | .    .    .    .    .    .    .    .    .    13   17   .    .    .    13   60   14   181  10   .    25   5    9    6    12   .    22   4    
  Total Damage             11849 | .    .    .    .    .    .    .    .    .    475  603  .    .    .    161  1289 218  5081 227  .    1043 205  778  287  528  .    776  178  
  Kills                    80    | .    .    .    .    .    .    .    .    .    4    6    .    .    .    2    12   .    35   1    .    3    1    9    1    2    .    3    1    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Robot Analysis Total       6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    14   | .   .   .   .   .   .   1   1   .   1   .   2   2   3   1   .   .   .   1   .   .   1   .   1   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------------              Run   | Jun  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Turns Passed               34578 | 4    525  289  1364 3206 4732 1060 773  160  598  8776 623  534  1392 445  805  363  1429 634  415  1547 597  235  452  821  417  844  1538 
Spaces Moved               14161 | 3    209  131  455  769  2008 552  363  86   304  2597 337  358  1126 275  387  266  718  281  245  712  275  255  209  337  168  281  454  
  Core                     18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Treads                   7998  | .    .    1    444  769  416  42   363  86   304  976  195  358  1126 130  47   266  437  50   30   501  7    19   209  337  168  281  436  
  Legs                     3709  | 3    209  130  11   .    129  510  .    .    .    1621 142  .    .    145  323  .    281  .    .    86   119  .    .    .    .    .    .    
  Wheels                   420   | .    .    .    .    .    420  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1435  | .    .    .    .    .    608  .    .    .    .    .    .    .    .    .    17   .    .    85   215  125  149  236  .    .    .    .    .    
  Flight                   581   | .    .    .    .    .    435  .    .    .    .    .    .    .    .    .    .    .    .    146  .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  190  190  240  63   180  188  188  188  186  131  114  114  114  78   78   78   132  132  153  78   78   88   230  230  230  50   
  Average Speed            184   | 120  185  190  238  258  161  180  188  188  188  262  170  119  114  147  155  78   98   132  138  184  94   78   184  230  230  230  235  
  Slowest Speed            1450  | 120  260  240  240  335  255  188  188  188  188  368  234  131  114  204  168  78   186  132  188  244  172  88   230  230  230  230  1450 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 2    48   12   77   99   45   60   67   68   59   58   53   63   89   51   13   88   19   52   51   81   45   8    48   65   60   52   11   
  Regions Visited          27
    Branch Regions         18
  Pre-discovered Areas     16    | .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    6    .    .    .    1    3    .    .    3    .    .    
  Known Exits Taken        8     | .    .    .    .    .    1    .    1    .    .    1    1    .    .    .    .    .    1    1    .    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      17    | 1    1    1    1    1    .    1    .    1    1    .    .    1    1    1    .    .    .    .    1    1    .    1    .    1    1    1    .    
Scrap Searched             27    | .    .    .    .    .    .    2    2    .    2    .    1    3    3    2    .    .    .    4    4    .    1    .    1    .    .    2    .    
Spaces Dug                 4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          775   | .    .    .    21   .    65   9    .    .    3    165  11   .    .    6    11   199  46   35   16   34   11   47   41   2    .    17   36   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               235   | .    .    .    .    .    1    9    .    .    3    62   11   .    .    3    5    .    25   35   16   23   .    .    3    2    .    17   20   
  AOE                      540   | .    .    .    21   .    64   .    .    .    .    103  .    .    .    3    6    199  21   .    .    11   11   47   38   .    .    .    16   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
---------                  Run   | Jun  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Total                      20803 | 4    283  162  634  1951 3215 580  423  85   313  4188 354  464  1236 303  536  380  1312 476  285  828  554  276  262  357  187  427  728  
  Wait                     5060  | .    31   .    64   1120 976  4    42   .    1    1307 2    102  103  23   108  79   499  160  14   .    215  8    36   1    .    91   74   
  Move                     14134 | 2    208  130  454  768  2007 551  362  85   303  2596 336  357  1125 274  387  265  717  280  244  710  274  254  208  336  167  280  454  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  159   | .    7    11   21   4    16   1    5    .    1    23   1    1    4    1    5    5    7    6    4    1    1    .    1    1    2    1    29   
  Fast Attach              62    | .    2    2    3    1    4    4    .    .    .    9    .    .    .    .    2    1    .    .    .    6    1    .    .    .    5    2    20   
  Attach                   66    | .    .    2    5    1    6    .    .    .    .    10   .    1    1    .    1    5    11   .    1    3    7    1    1    1    .    .    9    
  Detach                   19    | .    .    .    2    .    4    .    .    .    .    .    .    .    .    .    .    .    4    .    1    1    1    3    .    1    1    .    1    
  Swap                     28    | .    1    1    11   .    1    .    .    .    .    5    1    1    .    .    4    .    2    .    .    .    1    .    .    .    .    .    .    
  Drop                     137   | 2    2    6    17   16   20   3    .    .    .    23   .    1    3    .    5    4    11   1    5    4    .    .    .    1    1    1    11   
  Fire                     1067  | .    32   10   53   40   178  17   14   .    8    214  14   1    .    5    24   21   60   29   16   54   51   9    9    16   11   52   129  
  Melee                    11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   1    .    .    .    .    .    .    
  Ram                      3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Rewire                   48    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   2    1    7    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / Upp x2)
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: [*Upp] / Ext)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Discovered new exit (range 1)
     5 | -11/Junkyard       | Entered Materials
    51 | -10/Materials      | Discovered new exit (range 8)
   182 | -10/Materials      | Discovered new exit (range 12)
   311 | -10/Materials      | Build established: Mutant
   413 | -10/Materials      | Discovered new exit (range 15)
   530 | -10/Materials      | Entered another Materials area
   530 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   615 | -9/Materials       | Discovered new exit (range 16)
   771 | -9/Materials       | Discovered new exit (range 15)
   819 | -9/Materials       | Entered Storage
  1147 | -9/Storage         | Garrison activated, responded to threat
  1442 | -9/Storage         | Repaired Corrupted Lgt. Treads
  1509 | -9/Storage         | Discovered new exit (range 16)
  2176 | -9/Storage         | Used back door to open Recycling access
  2176 | -9/Storage         | Discovered new exit (range 4)
  2183 | -9/Storage         | Entered Recycling
  2186 | -9/Recycling       | Found Scrap Engine
  3394 | -9/Recycling       | Build established: Construct
  3836 | -9/Recycling       | Discovered new exit (range 16)
  5389 | -9/Recycling       | Entered Factory
  5389 | -7/Factory         | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  5750 | -7/Factory         | Build established: Hacker-Construct
  6456 | -7/Factory         | Identified exit to Lower Caves
  6966 | -7/Factory         | Discovered new exit (range 8)
  7901 | -7/Factory         | Destroyed 8 combat bots
  8703 | -7/Factory         | Fabricated Adv. Hacking Suite (x1)
  8948 | -7/Factory         | Discovered new exit (range 15)
 10121 | -7/Factory         | Entered Lower Caves
 10184 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10873 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10886 | -7/Lower Caves     | Core integrity fell below 50%
 11168 | -7/Lower Caves     | Discovered new exit (range 5)
 11181 | -7/Lower Caves     | Entered another Lower Caves area
 11182 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11201 | -7/Lower Caves     | Discovered new exit (range 8)
 11342 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11455 | -7/Lower Caves     | Found Prototype Device
 11673 | -7/Lower Caves     | Identified exit to Data Miner
 11954 | -7/Lower Caves     | Entered Data Miner
 11954 | -7/Data Miner      | Discovered new exit (range 6)
 11990 | -7/Data Miner      | Met Data Miner
 12035 | -7/Data Miner      | Learned location of Section 7 (-3)
 12035 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 12067 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 12114 | -7/Data Miner      | Entered Proximity Caves
 12143 | -6/Proximity Caves | Escorted by Enhanced Grunt
 12266 | -6/Proximity Caves | Learned Factory terminal intel
 12682 | -6/Proximity Caves | Discovered new exit (range 8)
 12712 | -6/Proximity Caves | Entered Factory
 12712 | -6/Factory         | Accompanied by 1 ally
 12712 | -6/Factory         | Evolved 2 slots: Utility x2
 12713 | -6/Factory         | Loaded intel: 26 terminal locations
 12937 | -6/Factory         | Identified exit to Lower Caves
 13522 | -6/Factory         | Garrison activated, responded to threat
 13609 | -6/Factory         | Incoming assault squad redirected
 14462 | -6/Factory         | First assault squad dispatched
 15072 | -6/Factory         | Discovered new exit (range 4)
 15579 | -6/Factory         | Cargo convoy interrupted
 15605 | -6/Factory         | Incoming assault squad redirected
 15672 | -6/Factory         | Lost 4 parts (1n1u2w)
 16242 | -6/Factory         | Discovered new exit (range 6)
 16279 | -6/Factory         | Found Prototype Device
 17073 | -6/Factory         | Fabricated Med. Treads (x2)
 17231 | -6/Factory         | Garrison activated, responded to threat
 17268 | -6/Factory         | Spotted B-75 Beast
 17278 | -6/Factory         | Incoming assault squad redirected
 17822 | -6/Factory         | Core integrity fell below 50%
 18632 | -6/Factory         | Discovered new exit (range 9)
 18778 | -6/Factory         | Build established: Construct
 19043 | -6/Factory         | Discovered new exit (range 7)
 19824 | -6/Factory         | Incoming investigation squad redirected
 19913 | -6/Factory         | Fabricated Adv. Shield Generator?
 21488 | -6/Factory         | Entered Lower Caves
 21545 | -6/Lower Caves     | Spotted B-75 Beast
 21552 | -6/Lower Caves     | Destroyed B-75 Beast
 21570 | -6/Lower Caves     | Learned 8 Factory zone layouts
 21754 | -6/Lower Caves     | Identified exit to Lower Caves
 22082 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 22111 | -6/Lower Caves     | Entered another Lower Caves area
 22135 | -6/Lower Caves     | Discovered new exit (range 6)
 22168 | -6/Lower Caves     | Encountered a Warlord checkpoint
 22314 | -6/Lower Caves     | Learned location of Zion (-6)
 22633 | -6/Lower Caves     | Discovered new exit (range 12)
 22645 | -6/Lower Caves     | Entered Zion
 22736 | -6/Zion            | System corruption cleaned by Quarantine Array
 22803 | -6/Zion            | Discovered new exit (range 15)
 22809 | -6/Zion            | Learned 8 Factory zone layouts
 23003 | -6/Zion            | Given A8's code to call for help
 23038 | -6/Zion            | Learned location of Extension (-4)
 23279 | -6/Zion            | Given the Hacking Drone Bay
 23279 | -6/Zion            | Found Prototype Device
 23757 | -6/Zion            | Imprinted
 23763 | -6/Zion            | Declared Zion's savior
 23883 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 24037 | -6/Zion            | Entered Proximity Caves
 24037 | -5/Proximity Caves | Accompanied by 4 allies
 24045 | -5/Proximity Caves | Learned 8 Factory zone layouts
 24440 | -5/Proximity Caves | Discovered new exit (range 13)
 24482 | -5/Proximity Caves | Entered Factory
 24482 | -5/Factory         | Accompanied by 3 allies
 24482 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 24483 | -5/Factory         | Identified exit to Upper Caves
 24484 | -5/Factory         | Identified exit to Factory
 24818 | -5/Factory         | Garrison activated, responded to threat
 24996 | -5/Factory         | Retrieved Zion intel report: Branch Access
 24997 | -5/Factory         | Zion Light squad teleported in
 25107 | -5/Factory         | Identified Hacking Drone Bay
 25287 | -5/Factory         | Sucked down chute
 25287 | -5/Factory         | Entered Waste
 25295 | -5/Waste           | 1 allies followed down the chute
 25311 | -5/Waste           | Spotted C-40 Crusher
 25316 | -5/Waste           | Spotted C-40 Crusher
 25326 | -5/Waste           | Destroyed C-40 Crusher
 25330 | -5/Waste           | Destroyed C-40 Crusher
 25347 | -5/Waste           | Spotted C-40 Crusher
 25349 | -5/Waste           | Destroyed C-40 Crusher
 25389 | -5/Waste           | Spotted C-40 Crusher
 25399 | -5/Waste           | Spotted C-40 Crusher
 25410 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 25413 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 25417 | -5/Waste           | Destroyed C-40 Crusher
 25424 | -5/Waste           | Destroyed C-40 Crusher
 25444 | -5/Waste           | Lost 3 parts (3u)
 25464 | -5/Waste           | Spotted C-40 Crusher
 25468 | -5/Waste           | Destroyed C-40 Crusher
 25472 | -5/Waste           | Discovered new exit (range 16)
 25509 | -5/Waste           | Warlord forces began an assault
 25606 | -5/Waste           | Identified exit to Factory
 25650 | -5/Waste           | Entered Factory
 25650 | -5/Factory         | Accompanied by 19 allies
 25665 | -5/Factory         | Zion Light squad teleported in
 25838 | -5/Factory         | Incoming investigation squad redirected
 25950 | -5/Factory         | First assault squad dispatched
 26568 | -5/Factory         | Incoming assault squad redirected
 26826 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 26864 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 26865 | -5/Factory         | Zion Light squad teleported in
 26911 | -5/Factory         | Zion Resource Resupply teleported in
 26911 | -5/Factory         | Discovered exit to Upper Caves (range 13)
 27079 | -5/Factory         | Entered Upper Caves
 27079 | -5/Upper Caves     | Accompanied by 3 allies
 27610 | -5/Upper Caves     | Identified exit to Upper Caves
 27713 | -5/Upper Caves     | Entered another Upper Caves area
 27959 | -5/Upper Caves     | Spotted B-75 Beast
 27981 | -5/Upper Caves     | Destroyed B-75 Beast
 28068 | -5/Upper Caves     | Discovered new exit (range 6)
 28128 | -5/Upper Caves     | Entered Warlord
 28358 | -5/Warlord         | Found Prototype Device
 28358 | -5/Warlord         | Identified Minesniffer Drone Bay
 28585 | -5/Warlord         | Visited the Vortex Lab
 28593 | -5/Warlord         | Warlord's base attacked by MAIN.C
 28894 | -5/Warlord         | Rebuked by Warlord
 28943 | -5/Warlord         | Warlord forces counterattacked
 29045 | -5/Warlord         | Opened Warlord's prototype stash
 29051 | -5/Warlord         | Found Prototype Reactor
 29051 | -5/Warlord         | Identified Vortex Chain Reactor
 29074 | -5/Warlord         | Found Prototype Processor
 29074 | -5/Warlord         | Identified Exp. Core Analyzer
 29077 | -5/Warlord         | Found Prototype Device
 29077 | -5/Warlord         | Identified Exp. Focal Shield
 29089 | -5/Warlord         | Found Prototype Processor
 29211 | -5/Warlord         | Spotted Executioner
 29230 | -5/Warlord         | Destroyed Executioner
 29268 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 29299 | -5/Warlord         | Destroyed 14 combat bots
 29303 | -5/Warlord         | Crushed by falling debris
 29379 | -5/Warlord         | Destroyed 8 combat bots
 29381 | -5/Warlord         | Lost 3 parts (2u1w)
 29421 | -5/Warlord         | Spotted Striker
 29449 | -5/Warlord         | Core integrity fell below 50%
 29468 | -5/Warlord         | System corruption reached 10%
 29480 | -5/Warlord         | Destroyed Striker
 29533 | -5/Warlord         | Lost 8 parts (1p2n3u2w)
 29654 | -5/Warlord         | Discovered new exit (range 10)
 29675 | -5/Warlord         | Entered Proximity Caves
 29692 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 29738 | -4/Proximity Caves | Core integrity fell below 20%
 29839 | -4/Proximity Caves | Learned location of Testing (-2)
 29874 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 30124 | -4/Proximity Caves | Identified Exp. Targeting Computer
 30133 | -4/Proximity Caves | Spotted B-86 Titan
 30162 | -4/Proximity Caves | Destroyed B-86 Titan
 30268 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 30272 | -4/Proximity Caves | Entered Factory
 30272 | -4/Factory         | Evolved 2 slots: Utility x2
 30273 | -4/Factory         | Identified exit to Extension
 30281 | -4/Factory         | Zion Demo squad teleported in
 30300 | -4/Factory         | Incoming investigation squad redirected
 30418 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 30501 | -4/Factory         | Discovered new exit (range 8)
 30507 | -4/Factory         | Entered Upper Caves
 30507 | -4/Upper Caves     | Accompanied by 2 allies
 30533 | -4/Upper Caves     | Identified exit to Upper Caves
 30858 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 30889 | -4/Upper Caves     | Destroyed 8 combat bots
 30959 | -4/Upper Caves     | Entered another Upper Caves area
 30959 | -4/Upper Caves     | Accompanied by 1 ally
 31004 | -4/Upper Caves     | Discovered new exit (range 6)
 31094 | -4/Upper Caves     | Encountered a Warlord checkpoint
 31146 | -4/Upper Caves     | Spotted B-86 Titan
 31186 | -4/Upper Caves     | Allies destroyed B-86 Titan
 31655 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 31716 | -4/Upper Caves     | Discovered new exit (range 9)
 31780 | -4/Upper Caves     | Entered Zhirov
 31780 | -4/Zhirov          | Accompanied by 1 ally
 31780 | -4/Zhirov          | Discovered new exit (range 3)
 31822 | -4/Zhirov          | Met Zhirov
 31872 | -4/Zhirov          | Learned location of Command (-1)
 31886 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 31928 | -4/Zhirov          | Found Alien Artifact
 31928 | -4/Zhirov          | Identified Integrated Reactor
 31928 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 31954 | -4/Zhirov          | Found Alien Artifact
 32197 | -4/Zhirov          | Entered Proximity Caves
 32197 | -3/Proximity Caves | Accompanied by 1 ally
 32677 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 32894 | -3/Proximity Caves | Lost 5 parts (2p1n2u)
 32990 | -3/Proximity Caves | Spotted B-86 Titan
 33025 | -3/Proximity Caves | Discovered new exit (range 5)
 33041 | -3/Proximity Caves | Entered Research
 33041 | -3/Research        | Accompanied by 1 ally
 33041 | -3/Research        | Evolved 2 slots: Utility x2
 33710 | -3/Research        | Build established: Scavenger-Tank
 34181 | -3/Research        | Spotted B-86 Titan
 34243 | -3/Research        | Core integrity fell below 50%
 34352 | -3/Research        | Lost 17 parts (2p3n7u5w)
 34384 | -3/Research        | Core integrity fell below 20%
 34404 | -3/Research        | Destroyed B-86 Titan
 34424 | -3/Research        | Lost 3 parts (1n2w)
 34536 | -3/Research        | System corruption reached 10%
 34545 | -3/Research        | Garrison activated, responded to threat
 34579 | -3/Research        | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
34560_ H-77 Assassin suffers critical hit (Burn).
34560_ H-77 Assassin knocked back.
34562_ U-05 Engineer builds a Wall.
34562_ Penetrated by Slug.
34562_ Slug penetrates Wall.
34564_ H-77 Assassin heat damages Imp. Targeting Computer, Myomer Leg.
34565_ Slug penetrates Wall.
34566_ H-77 Assassin knocked back. <x2>
34570_ H-77 Assassin heat spikes uncontrollably.
34571_ Penetrated by Slug.
34572_ H-77 Assassin heat damages Myomer Leg.
34573_ H-77 Assassin heat short circuits Myomer Leg.
34575_ XNEM0%7NZJVF>|>P&0>VBXJ=:F=<MQZ6%AH,QYM
34575_ H-77 Assassin heat damages Unknown Ballistic Gun.
34575_ Destroyed Unknown Ballistic Gun.
34577_ H-77 Assassin heat damages core (-20).
34578_ Destroyed Imp. Phase Shifter.
34578_ H-77 Assassin knocked back.
34579_ U-05 Engineer builds a Wall.
34579_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|     #         #???????????????????????????????     |
|     #         #???????????????????????????????     |
|     #         #???????????????????????????????     |
|     #!        #???????????????????????????????     |
|     #         #???????????????????????????????     |
| ######+########??????##???????????????????????     |
|           ##########     ?????????????????????     |
|                          ?????????????????????     |
|                          ?????????????????????     |
|                          ?????????????????????     |
| +#####         """""    #?????????????????????     |
|      #         """""    #?????????????????????     |
|      #         """""    ??????????????????????     |
|      #         """""    #?????????????????????     |
| ""   +                  #?????????????????????     |
| ""   #                  #?????????????????????     |
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|      ####+###    ########???  ????????????????     |
|      #      #    #???#  #??""?????????????????     |
|      #      #    #####  #? "??????????????????     |
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| ?????#      #?###   %   #@    %%!! h  #???????     |
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| ?????#      #???#  !!%  +         =% =#???????     |
| ?????#      #???#    !  #             #???????     |
|      +      #???#       #   *         ;#??????     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           116
Energy Generation          55
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              14
Power Amplification        30
EM Shielding               2
Armor Coverage             300
Resistance: KI             50
Resistance: TH             30
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             30
Power Shielding            66
Utility Shielding          66
Weapon Shielding           66
Weapon Cycling             20
Evasion (%)                59
Targeting Accuracy         12
Core Analysis              8
Recoil Reduction           4
Particle Charging          25
Offensive Hacking          44
Defensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
              Titanium Leg | -9/Storage    | Hacked
           Cld. Ion Engine | -7/Factory    | Scanalyzed
        Adv. Hacking Suite | -7/Factory    | Hacked
        Imp. Weapon Cycler | -7/Factory    | Hacked
               Med. Treads | -7/Factory    | Hacked
    Adv. Thermal Generator | -7/Data Miner | Free
                  Wave Gun | -7/Data Miner | Free
        Lrn. Proton Cannon | -7/Data Miner | Free
     Adv. Shield Generator | -7/Data Miner | Free
        Cld. Plasma Cannon | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
          Combat Drone Bay | -7/Data Miner | Free
             Hvy. Riot Gun | -6/Zion       | Free
              Battle Rifle | -6/Zion       | Free
             Battle Cannon | -6/Zion       | Free
                    Ripper | -6/Zion       | Free
         Assault Drone Bay | -4/Zhirov     | Free
            Exp. Heat Sink | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Data Miner | Free
    C-17 Slicer | -7/Data Miner | Free
  H-55 Commando | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
  X-62 Marksman | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free

 Fabricated
------------
    Adv. Hacking Suite | x1 | -7/Factory 
           Med. Treads | x2 | -6/Factory 
 Adv. Shield Generator | x2 | -6/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimissileLaserCharge
  Manual?         0
Play Time         03:37:26
  Cumulative      230.1 hours
  Start           2023.06.18 @ 05:10:31
  End             2023.06.19 @ 16:15:05
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          169
  Rogue           63
  Adventurer      80
  Explorer        26
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          71
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: 8e163697-e7e6-4b64-94e2-e0e83c4d6224