Cogmind - Beta 12 *** ADVENTURER MODE // 2023.06.19 @ 16:15:05 Player: Ms. V3-11A Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (27) 5400 Robots Destroyed (416) 2080 Value Destroyed (18380) 18380 Prototype IDs (55) 1100 Alien Tech Used (1) 200 Bonus (7634) 7634 TOTAL SCORE: 38294 Bonus ------- High Alert Combat Kills 1171 Follower Combat Kills 2223 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3418 Friendly Fire -1378 Cogmind --------- Core Integrity 0/1300 Matter 162/300 Energy 310/310 System Corruption 12% Temperature Cool (0) Movement Treading (160) Location -3/Research Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (4) --- Heavy Treads Heavy Treads > --- UTILITY (12) ----- Advanced Cooling System Advanced Cooling System Huge Storage Unit Makeshift Hacking Suite Improved Hacking Suite > --- WEAPON (3) ------- Field Laser Hardcell Cannon > --- INVENTORY (25) --- Light Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Energy Well (350) Improved Energy Well (400) Zionite Biocell (600) Zionite Biocell (600) Matter Compressor (0) Matter Compressor (0) Improved Matter Compressor (0) Makeshift System Shield Advanced System Shield Advanced Component Analysis Suite Hacking Drone Bay (1/1) Transdimensional Reconstructor Remote Datajack Flail Great Maul Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Treaded Myomer-Gravjet Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Cooling System Huge Storage Unit Experimental Core Analyzer Hardened Light Armor Plating Experimental Focal Shield Advanced Remote Shield > --- WEAPON ----------- Thermal Caster Construct/G Hvy. Thermic Construct/C Ballistic HMG Construct/G > --- INVENTORY -------- Experimental Heat Sink Improved Cooling System Huge Storage Unit Energy Well Improved Energy Well Zionite Biocell Zionite Biocell Matter Compressor Matter Compressor Experimental Targeting Computer Improved Particle Charger Improved Transmission Jammer Graphene Brace Advanced Shield Generator Makeshift Hacking Suite Makeshift Hacking Suite Improved Hacking Suite Makeshift System Shield Advanced System Restoration Module Hacking Drone Bay Long-range Missile Launcher Remote Datajack Makeshift Hammer Power Sword [Rating: 134] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Constructs Leg Aluminum Leg Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Constructs Ballistic Cannon Hardcell Cannon Launcher Long-range Missile Launcher Impact Weapon Flail Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 . . 4 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . . 1 . . 2 . . . . 2 . . . . 1 . . . . . . 2 . . . . 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 155 | . 3 5 19 2 11 4 . . . 24 1 2 1 . 7 6 13 . 1 9 9 1 1 1 4 2 29 Power 6 | . 1 1 2 . . . . . . . . . . . . . . . . 1 . . . . . . 1 Engine 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 14 | . 1 1 8 1 . . . . . . . . . . . . . . . . . . . . . . 3 Treads 12 | . . 1 8 1 . . . . . . . . . . . . . . . . . . . . . . 2 Leg 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 100 | . 1 2 2 1 7 1 . . . 23 1 2 1 . 7 4 13 . 1 5 7 . . 1 4 2 15 Device 56 | . . 1 . 1 1 . . . . 13 1 1 . . 5 2 6 . . 4 6 . . 1 3 1 10 Storage 11 | . 1 . 1 . . . . . . 1 . . . . 1 . 3 . 1 . . . . . 1 . 2 Processor 5 | . . . . . . . . . . . . . . . 1 1 1 . . 1 1 . . . . . . Hackware 7 | . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . 3 Protection 21 | . . 1 1 . 4 1 . . . 7 . 1 1 . . 1 3 . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 35 | . . 1 7 . 4 3 . . . 1 . . . . . 2 . . . 3 2 1 1 . . . 10 Energy Gun 14 | . . 1 5 . 1 . . . . . . . . . . . . . . . . . . . . . 7 Energy Cannon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | . . . . . 1 2 . . . 1 . . . . . . . . . . . . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 9 | . . . . . 2 . . . . . . . . . . 2 . . . 1 1 1 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 5 . . . . . . . . . . . 2 . 2 . . 6 1 . . . 2 . . Corrupted Parts 4 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 2 System Corruption 11 | . . 2 . . . . . . . 3 . . . . . . . . . . . . . . . . 6 Parts Lost 80 | . 1 . 1 . 2 2 . . 1 14 . . . . . 3 4 . . 11 3 1 1 3 . 5 28 Power 8 | . 1 . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . 2 2 Propulsion 10 | . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . 1 5 Utility 38 | . . . 1 . . 1 . . 1 6 . . . . . 3 2 . . 5 1 1 1 2 . 2 12 Weapon 24 | . . . . . 2 1 . . . 5 . . . . . . 1 . . 3 2 . . 1 . . 9 Highest Loss Streak 17 | . 1 . 1 . 1 1 . . 1 4 . . . . . 3 2 . . 8 2 1 1 2 . 5 17 To Critical Strikes 3 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 64 | . 84 73 99 75 62 65 69 69 61 66 66 66 66 66 64 56 65 64 63 57 54 46 47 36 35 44 49 Engine 4 | . 5 3 11 10 3 7 7 7 6 3 6 6 6 6 4 . 2 5 5 2 . . . . 4 3 . Core 1 | . 7 7 . . 3 . . . . 2 . . . . . 5 . . . . . . . . . . . Treads 6 | . . . 32 26 2 . 7 7 7 2 2 6 6 2 . 5 2 1 . 3 . . 5 5 5 5 4 Leg 2 | . 28 22 . . . 6 . . . 3 3 . . 3 4 . 2 . . . 2 . . . . . . Device 15 | . . 3 11 11 7 7 7 7 7 19 26 27 23 20 22 14 16 17 17 16 23 15 14 10 14 23 21 Storage 6 | . 14 11 11 11 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 Hackware 3 | . . . . . 6 7 7 7 7 6 . . . . . . . . . . . . . . . . 4 Protection 4 | . . 3 10 . 6 6 7 7 . 5 6 4 8 13 5 3 8 11 10 3 . . . . . . . Energy Gun 6 | . 28 22 18 12 8 7 7 7 7 4 . . 4 6 1 5 8 5 2 5 4 1 . . . . 2 Energy Cannon 2 | . . . 3 3 1 . . . . 2 13 13 8 6 4 . . . . . . . . . . . 2 Ballistic Gun 3 | . . . . . 4 12 13 7 7 3 . . . . . . 6 11 10 9 . . . . . . 1 Ballistic Cannon 1 | . . . . . 1 . 1 7 7 2 . . . . 4 . . . 2 . . 1 9 9 5 5 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 159 | 12 32 39 102 96 102 100 98 98 99 127 127 127 128 128 134 134 130 125 125 146 128 132 153 140 137 145 159 Greatest Support 140 | 20 20 20 63 61 92 85 51 51 51 99 131 131 131 131 138 138 138 131 131 102 132 132 132 87 87 87 140 Greatest Overweight (x) 28 | . 2 1 1 2 1 1 1 1 1 2 1 . . 1 1 . 1 . 1 2 1 . 1 1 1 1 28 Average Overweight (x) . | . . 1 1 1 . 1 1 1 1 1 . . . . . . . . . 1 . . . 1 1 1 1 Largest Inventory Capacity 35 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 35 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 14 15 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 6 11 15 25 25 21 18 24 24 25 25 25 25 25 24 25 25 25 24 25 24 22 18 18 19 21 21 24 Average Carried 21 | 5 7 13 21 21 17 17 19 24 24 23 24 24 23 23 23 22 19 19 24 23 18 17 17 18 19 20 19 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 11 15 25 20 17 17 24 24 25 25 25 24 23 24 25 22 18 24 23 22 17 18 18 18 21 21 23 Scrap Engine Consumption 597 | . . . . 34 92 2 1 . 7 209 3 6 11 3 25 14 41 12 10 56 1 17 3 1 2 7 40 Constructs Created 23 | . . . . 4 3 . . . . 5 . . . . . . 3 . . 3 . 2 . . . 1 2 Constructs Modified 222 | . . . . 11 34 2 1 . 3 83 5 2 5 4 12 . 18 4 5 9 5 1 5 . 1 1 11 Class Distribution -------------------- 46% | Construct 37% | Hacker-Construct 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Hacker-Construct | -7/Factory Hacker-Construct | -7/Lower Caves Hacker-Construct | -7/Lower Caves Hacker-Construct | -7/Data Miner Hacker-Construct | -6/Proximity Caves Hacker-Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Waste Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Mutant | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Zhirov Construct | -3/Proximity Caves Scavenger-Tank | -3/Research Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Matter Collected 10101 | 200 20 60 334 168 681 162 126 . 119 2130 55 79 50 30 112 821 1097 513 128 500 175 20 102 442 306 435 1236 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22188 | . 493 120 1469 859 3020 233 417 . 159 5922 375 . . 125 827 1107 1118 805 352 1365 451 198 275 . 306 421 1771 Parts 994 | . 10 7 86 31 150 10 22 . 7 315 16 . . 8 43 6 46 27 21 50 5 11 4 . 2 16 101 Haulers Intercepted 16 | . 1 1 4 . 4 . . . . 5 . . . . . . . . . . . 1 . . . . . Recyclers Shooed 22 | . 2 . . 5 5 . . . . 7 . . . . 2 . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 147 | . . . . . . 10 22 . 19 . 15 . . 9 . . . 23 18 . 4 . 2 4 . 21 . Prevented 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 335 | . 8 1 18 3 41 7 8 . 4 87 8 . . 4 11 6 21 16 8 28 8 6 10 . . 6 26 Guns 180 | . 8 1 11 3 22 7 8 . 3 35 . . . 1 . . 20 16 6 20 5 . . . . . 14 Cannons 101 | . . . 3 . 11 . . . 1 43 7 . . 1 11 . 1 . 2 . . 1 2 . . 6 12 AOE 44 | . . . 2 . 8 . . . . 4 . . . 2 . 6 . . . 8 1 5 8 . . . . Classes Destroyed 24 | . 3 1 5 . 4 . . . . 5 1 . . . 1 2 . . . 2 . . . . . . . Worker 10 | . . . 1 . 2 . . . . 4 . . . . 2 . . . . . . 1 . . . . . Builder 12 | . . . . . 1 . . . . 6 . . . . . . 3 . . . . 1 . . . . 1 Hauler 16 | . 1 1 4 . 4 . . . . 5 . . . . . . . . . . . 1 . . . . . Recycler 32 | . 1 . 4 10 10 . . . . 5 . . . . 2 . . . . . . . . . . . . Mechanic 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 Operator 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Watcher 5 | . . . 1 . 3 . . . . . . . . . 1 . . . . . . . . . . . . Swarmer 68 | . . . 3 . 8 6 . . 3 10 3 . . 3 6 . 4 4 4 . 1 5 3 . . . 5 Cutter 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Saboteur 4 | . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . Grunt 116 | . 8 . 5 . 17 . 6 . 1 28 2 . . . 2 . 9 11 3 13 2 . . . . 2 7 Brawler 9 | . . . . . 1 . . . . 2 . . . . . . . . . 5 . . 1 . . . . Duelist 8 | . . . 1 . 1 . . . . . . . . . . . . 1 . . 2 . 3 . . . . Sentry 40 | . . 1 9 3 5 1 1 . . 8 1 . . . 1 . 2 . . 1 2 1 1 . . 1 2 Specialist 12 | . . . . . . . . . . 10 . . . . . . . . . 2 . . . . . . . Hunter 24 | . . . . . . . . . . 10 . . . 1 2 . 1 . . . . . 2 . . 3 5 Programmer 36 | . . . . . 9 . 1 . . 11 1 . . . . . 5 . . 3 . . . . . . 6 Heavy 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Behemoth 4 | . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . . . 1 Compactor 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 14 | . 4 1 9 9 9 3 4 . 3 7 4 . . 3 5 3 4 4 4 14 5 4 8 . . 2 5 Combat Bots Only 14 | . 2 1 4 3 8 3 4 . 3 6 4 . . 3 4 3 4 4 4 14 5 3 8 . . 2 5 Max Kills in Single Turn 6 | . 1 1 3 1 4 1 1 . 1 6 1 . . 2 2 1 2 2 1 2 1 2 4 . . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . 1 1 . 1 . . . . . . . Exploded 4 | . . . 1 . 4 . . . . 2 . . . 2 . 1 . . . 2 1 2 4 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Damage Taken 27037 | . 414 54 620 346 3005 324 322 . 233 5862 143 . . 119 328 384 1268 692 436 3112 1392 137 547 930 . 1319 5050 Core 3721 | . 87 . 43 44 315 49 31 . 25 587 21 . . 9 20 45 198 53 27 363 175 10 132 50 . 134 1303 Absorbed by Shields 2349 | . . . . . . . . . . 90 54 . . 47 124 82 194 . . 523 152 52 197 . . . 834 Reduced by Siege Mode 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Redirected to Shielding 164 | . . . . . . . 42 . 12 35 . . . 5 . . . . . . . . . . . . 70 Regen/Repaired (Parts) 8857 | . . . 42 88 1488 154 41 . 31 2542 161 31 41 56 191 . 1128 105 337 788 413 184 295 . 200 167 374 Core Remaining (%) 56 | 100 65 . . 78 . . . . 40 . . . . 27 . . . . . . 11 . . . . 71 . Volleys Fired 1067 | . 32 10 53 40 178 17 14 . 8 214 14 1 . 5 24 21 60 29 16 54 51 9 9 16 11 52 129 Largest 3 | . 2 2 2 1 3 3 3 . 3 3 2 1 . 2 2 2 3 3 3 3 2 2 2 2 1 1 2 Hottest 280 | . 100 90 101 54 156 156 150 . 150 273 273 100 . 280 280 134 199 172 172 202 111 123 123 123 61 122 249 Shots Fired 1986 | . 64 11 100 41 318 42 44 . 26 443 24 1 . 10 48 36 171 87 48 113 53 13 14 28 11 52 188 Gun 1356 | . 64 11 80 40 219 42 42 . 18 287 . . . 5 4 1 159 87 36 109 49 3 1 . . . 99 Cannon 569 | . . . 20 1 93 . 2 . 8 156 24 1 . 5 44 . 11 . 12 . . 4 9 28 11 52 88 Launcher 61 | . . . . . 6 . . . . . . . . . . 35 1 . . 4 4 6 4 . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 797 | . . . . . 105 6 18 . 18 275 . . . . 14 1 53 29 28 64 . 7 10 28 11 52 78 Thermal 818 | . 64 1 . . 143 36 26 . 8 113 24 1 . 5 28 . 117 58 20 32 46 . . . . . 96 Explosive 61 | . . . . . 6 . . . . . . . . . . 35 1 . . 4 4 6 4 . . . 1 Electromagnetic 294 | . . 10 100 41 64 . . . . 55 . . . 5 6 . . . . . . . . . . . 13 Entropic 16 | . . . . . . . . . . . . . . . . . . . . 13 3 . . . . . . Robot Hit Streak 47 | . 24 26 19 47 28 21 20 . 10 29 15 . . 8 14 32 9 9 11 16 22 22 7 19 16 19 29 Robot Miss Streak 6 | . 2 1 2 1 4 3 1 . 2 4 4 . . 4 3 1 6 4 4 3 2 1 1 1 . 2 2 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . 1 1 . 1 . . . . . 1 1 Secondary Targets 34 | . . . 1 . 5 2 2 . . 7 . . . . . . 2 8 . 7 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 1 1 . . 1 . . . . . . 1 1 . 1 . . . . . . . Shots Hit Robots 1527 | . 55 9 84 39 252 27 34 . 19 331 17 . . 7 35 33 94 53 33 100 52 8 9 24 11 39 162 Core Hits 771 | . 24 4 55 16 110 10 15 . 7 177 12 . . 8 28 13 46 30 13 64 27 10 23 2 9 10 58 Critical Kills 30 | . . . . . 1 1 . . . 6 . . . . . . 8 1 1 1 . . 2 . 2 3 4 Critical Parts Destroyed 29 | . . . . . . . . . . 2 . . . . . . 9 1 1 1 . 2 . 2 1 7 3 Critical Strikes 100 | . 9 . . . 2 1 . . . 11 . . . . . . 19 2 5 8 5 2 2 9 3 10 12 Burn 22 | . 9 . . . 1 . . . . . . . . . . . 1 . 1 1 5 . . . . . 4 Meltdown 4 | . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . Destroy 63 | . . . . . . 1 . . . 5 . . . . . . 18 2 3 1 . 2 2 9 3 10 7 Blast 4 | . . . . . . . . . . . . . . . . . . . 1 3 . . . . . . . Corrupt 4 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 Sever 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 13 | . . . . . . . . . . . . . . . . . . . . 12 1 . . . . . . Impact 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Slashing 11 | . . . . . . . . . . . . . . . . . . . . 10 1 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Damage Inflicted 52823 | . 705 101 1686 687 6137 622 824 . 482 13177 802 . . 409 1571 4363 2937 1600 921 4368 1773 680 1305 643 285 1158 5587 Guns 24415 | . 705 101 1154 682 2927 622 802 . 377 5370 . . . 131 63 32 2678 1600 689 2636 1502 36 17 . . . 2291 Cannons 16497 | . . . 280 . 1844 . 22 . 105 6135 802 . . 181 1391 . 158 . 232 . . 118 109 643 285 1158 3034 Explosions 11395 | . . . 246 . 1336 . . . . 1672 . . . 97 117 4331 53 . . 1334 246 526 1179 . . . 258 Melee 423 | . . . . . . . . . . . . . . . . . . . . 398 25 . . . . . . Ramming 93 | . . . 6 5 30 . . . . . . . . . . . 48 . . . . . . . . . 4 Kinetic 17481 | . . . . . 1837 78 282 . 320 6580 . . . . 469 32 916 609 510 1645 . 154 126 643 285 1158 1837 Thermal 20176 | . 705 13 246 . 2525 544 542 . 162 4800 802 . . 278 824 . 1920 991 411 927 1369 . . . . . 3117 Explosive 8923 | . . . . . 914 . . . . 337 . . . . 74 4331 53 . . 1005 246 526 1179 . . . 258 Electromagnetic 5201 | . . 88 1434 682 831 . . . . 1460 . . . 131 204 . . . . . . . . . . . 371 Impact 93 | . . . . . . . . . . . . . . . . . . . . 93 . . . . . . . Slashing 330 | . . . . . . . . . . . . . . . . . . . . 305 25 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 526 | . . . . . . . . . . . . . . . . . . . . 393 133 . . . . . . Highest Corruption 16 | . . 2 3 4 6 6 6 6 6 7 7 7 2 . . . . . . 16 16 . . . . . 12 Average Corruption 4 | . . 2 2 3 3 6 6 6 6 3 7 6 2 . . . . . . 13 12 . . . . . 4 Corruption Purged 15 | . . . . . . . . . . . . 5 . . . . . . . . 10 . . . . . . Corruption Blocked 38 | . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . Effects 457 | . . . 21 67 90 28 23 4 21 105 17 14 2 . . . . . . 9 27 . . . . . 29 Message Errors 91 | . . . 7 11 23 3 3 1 3 21 5 2 . . . . . . . 1 6 . . . . . 5 Matter Fused 120 | . . . 2 16 23 9 6 2 5 31 5 5 . . . . . . . 2 5 . . . . . 9 Heat Flow Errors 57 | . . . 4 11 10 1 2 1 2 15 2 2 . . . . . . . 1 3 . . . . . 3 Energy Discharges 61 | . . . 1 13 11 6 4 . 3 7 2 1 1 . . . . . . 1 6 . . . . . 5 Parts Rejected 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Parts Fused 8 | . . . . 2 2 . . . 1 2 . . . . . . . . . 1 . . . . . . . Data Loss (minor) 65 | . . . 1 9 16 7 4 . 2 15 1 3 1 . . . . . . 1 3 . . . . . 2 Data Loss (major) 19 | . . . 2 3 2 1 1 . 1 5 1 1 . . . . . . . 1 1 . . . . . . Misfires 8 | . . . 1 1 . 1 2 . 3 . . . . . . . . . . . . . . . . . . Alerts 15 | . . . 1 1 2 . 1 . . 7 1 . . . . . . . . . 1 . . . . . 1 Weapon Failures 10 | . . . 2 . 1 . . . 1 . . . . . . . . . . 1 2 . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1027 | . . . . . 71 . . . . 513 3 . . 10 . . . . . 5 . 55 39 . 40 50 241 Projectiles 673 | . . . . . 14 . . . . 298 3 . . 10 . . . . . . . 17 . . 40 50 241 Explosions 349 | . . . . . 57 . . . . 215 . . . . . . . . . . . 38 39 . . . . Melee 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Knockbacks 48 | . . . . . 6 . . . 1 13 . . . . . . . . 1 1 . . 1 . . 17 8 Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kinetic 43 | . . . . . 6 . . . 1 11 . . . . . . . . 1 . . . 1 . . 15 8 Secondary 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 . Self-Inflicted Damage 1135 | . . . 47 . 94 . . . . 288 . . . . . 399 36 . . 56 . 48 167 . . . . Shots 27 | . . . 2 . 2 . . . . 5 . . . . . 11 1 . . 1 . 2 3 . . . . Rammed 7 | . . . 2 . 3 . . . . . . . . . . . 1 . . . . . . . . . 1 Targets Rammed 9 | . . . 2 1 3 . . . . 1 . . . . . . 1 . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 667 | . 540 33 270 312 378 289 514 254 219 482 249 202 . 320 472 54 667 46 99 243 280 13 . 4 . 405 627 Average Temperature 114 | . 175 11 61 90 93 123 171 128 100 66 89 93 . 151 169 23 225 16 30 73 146 6 . 4 . 173 185 Received Heat Transfer 5840 | . 276 15 285 180 1065 60 183 . 39 1132 19 . . . 27 . 179 343 99 570 338 31 12 135 . 297 555 Effects 78 | . 9 . . . 1 . 3 . . 1 . . . . 3 . 36 . . . 2 . . . . 1 22 Shutdowns 15 | . . . . . . . 1 . . 1 . . . . 2 . 8 . . . . . . . . . 3 Energy Bleed 8 | . . . . . . . . . . . . . . . 1 . 6 . . . . . . . . . 1 Interference 12 | . 2 . . . . . 1 . . . . . . . . . 4 . . . 2 . . . . . 3 Matter Decay 4 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 1 Short Circuit 6 | . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 Damage (minor) 7 | . . . . . . . 1 . . . . . . . . . 4 . . . . . . . . . 2 Damage (major) 22 | . 5 . . . . . . . . . . . . . . . 8 . . . . . . . . . 9 Damage (core) 4 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Longest Duration 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Robots Corrupted 3 | . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Fried 38 | . . 1 13 8 3 . . . . 9 . . . 1 2 . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Melted 8 | . . . . . 1 . . . . 4 1 . . . . . . . . . 2 . . . . . . Combat Hostiles 7 | . . . . . . . . . . 4 1 . . . . . . . . . 2 . . . . . . Parts Melted 45 | . 12 1 . . . 1 1 . . 15 2 . . . 2 . 2 . . . 8 . . . . . 1 Heat Transferred 20544 | . 2738 37 300 . 1522 669 657 . 125 4045 953 . . 272 457 . 1184 629 555 962 3293 . . . . . 2146 Parts Sabotaged 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . . . 5 . 7 . . . . . . . . 1 1 . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Peak Influence 1312 | . 268 85 331 78 399 . . . . 761 . . . . 623 330 1312 . . . . 568 . . . . 223 Initial 203 | . . 29 30 78 100 . . . . 72 . . . . . 123 203 . . . . 16 . . . . . Average 213 | . 111 39 153 22 92 . . . . 281 . . . . 168 279 914 . . . . 283 . . . . 71 Maximum Alert Level 4 | . 1 . 1 . 1 . . . . 3 . . . . 2 1 4 . . . . 2 . . . . 1 Low Security (%) 62 | 100 76 100 66 100 85 . . . . 41 . . . . 66 17 . . . . . 39 . . . . 89 Level 1 19 | . 23 . 33 . 14 . . . . 29 . . . . 15 82 7 . . . . 37 . . . . 10 Level 2 11 | . . . . . . . . . . 26 . . . . 18 . 14 . . . . 22 . . . . . Level 3 3 | . . . . . . . . . . 2 . . . . . . 32 . . . . . . . . . . Level 4 2 | . . . . . . . . . . . . . . . . . 45 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 73 | . . . 2 . 14 . . . . 33 . . . . 2 . 13 . . . 1 2 . . . . 6 Investigation 10 | . . . . . 3 . . . . 4 . . . . 1 . 1 . . . . 1 . . . . . Extermination 23 | . . . . . 7 . . . . 10 . . . . . . 3 . . . . . . . . . 3 Reinforcement 25 | . . . 1 . 4 . . . . 14 . . . . . . 3 . . . . 1 . . . . 2 Assault 7 | . . . . . . . . . . 3 . . . . . . 3 . . . 1 . . . . . . Garrison 8 | . . . 1 . . . . . . 2 . . . . 1 . 3 . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . 4 . . . . . . 2 . . . . 1 . . . . . Construction Impeded 10 | . . . . . 2 . . . . 4 . . . . . . 1 . . . . 1 . . . . 2 Haulers Reinforced 5 | . . . . . 1 . . . . 2 . . . . . . 2 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Distress Signals 18 | . 1 . 1 . 3 . . . . 2 . . . . 1 . 4 . . 4 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 490 | . 15 4 25 3 58 6 8 . 8 122 7 . . 6 24 5 51 17 9 44 9 12 10 2 . 9 36 Peak Tracking Total 10 | . 4 3 6 3 7 3 4 . 4 7 2 . . 5 6 2 6 4 4 10 8 6 7 1 . 4 7 Tactical Retreats 24 | . . . . . 2 . . . . 13 . . . . . . 4 . 1 1 2 . . . . . 1 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Traps Triggered 10 | . . . 2 . 5 . . . . 1 . . . . 1 . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 29 | . . . . . . . . . . . . . . . . . . 1 . 26 . . . . . 2 . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Disabled 78 | . . . 4 1 3 . . . . 44 . . . . 7 . 13 . . 1 . 3 1 . . . 1 Max in Single Turn 9 | . . . 1 1 1 . . . . 9 . . . . 2 . 4 . . 1 . 1 1 . . . 1 Garrison Access 8 | . . . 1 . 2 . . . . 4 . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Accessed 75 | . 1 1 11 11 16 1 2 4 1 14 . . 1 . 1 . 1 . . 3 . . . . 4 . 3 Terminals 39 | . 1 1 9 5 12 . . . 1 10 . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 7 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Garrison Access 7 | . . . 1 . 2 . . . . 2 . . . . 1 . 1 . . . . . . . . . . Total Hacks 186 | . 2 2 17 19 46 1 2 29 1 29 . . 4 . 3 . 3 . . 6 . . . . 17 . 5 Successful 138 | . 1 1 13 13 27 1 2 29 1 18 . . 4 . 1 . . . . 6 . . . . 17 . 4 Failed 48 | . 1 1 4 6 19 . . . . 11 . . . . 2 . 3 . . . . . . . . . 1 Catastrophic 7 | . . . 1 . 2 . . . . 3 . . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 74 | . 2 . 2 3 16 . . . . 10 . . . . 11 . 16 . . 1 . 9 . . . . 4 Terminals 86 | . 2 2 14 11 35 . . . 1 21 . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . 3 . . . . 5 . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 11 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . 3 Scanalyzers 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 Garrison Access 15 | . . . 1 . 5 . . . . 3 . . . . 3 . 3 . . . . . . . . . . Terminal Hacks 98 | . . 1 9 6 14 1 2 29 1 8 . . 4 . . . . . . 6 . . . . 17 . . Record 18 | . . . . 1 . . . 11 1 . . . . . . . . . . . . . . . 5 . . Part Schematic 20 | . . . 1 . 3 . . 8 . . . . 4 . . . . . . . . . . . 4 . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 18 | . . . . 3 3 . . 3 . 1 . . . . . . . . . 4 . . . . 4 . . Open Door 11 | . . . 6 . . 1 2 . . . . . . . . . . . . 2 . . . . . . . Branch Access Points 4 | . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . Registered Components 3 | . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 4 | . . 1 1 . . . . . . 2 . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . 3 . . . . 5 . . . . . . . . . . . . . . . . . Network Status 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Build 3 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 4 | . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 1 . 1 1 6 . . . . 4 . . . . 1 . . . . . . . . . . . 4 Terminals 12 | . 1 . 1 1 6 . . . . 3 . . . . . . . . . . . . . . . . . Botnet 12 | . 1 . 1 1 6 . . . . 3 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Jam 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 1 1 6 5 15 . . . . 11 . . . . 1 . 1 . . . . . . . . . 2 Full Trace Events 10 | . . . 2 2 3 . . . . 2 . . . . . . 1 . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . 1 . 4 . . 8 . . . . 4 . . . . . . . . . . . 4 . . Parts Built 5 | . . . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 254 | . . . . . 106 . . . . 148 . . . . . . . . . . . . . . . . . Total Part Build Rating 26 | . . . . . 6 . . . . 20 . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Time 36 | . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 25 | . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Machine Destruction 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . . . 4 1 1 1 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total Allies 42 | . . . . . . . . . 1 . . . 4 . 3 19 7 . . 4 1 2 1 . . . . Largest Group 22 | . . . . . . . . . 1 1 . . 4 4 5 19 22 3 . 4 1 2 2 1 1 1 1 Highest-Rated Group 912 | . . . . . . . . . 96 96 . . 154 154 284 702 912 210 . 190 48 99 99 49 49 49 49 Highest-Rated Ally 96 | . . . . . . . . . 96 96 . . 39 39 70 50 70 70 . 49 48 50 50 49 49 49 49 Zionite Dispatches 5 | . . . . . . . . . . . . . . . 1 . 3 . . . . 1 . . . . . Light 3 | . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 391 | . . . . . . . . . 13 17 . . . 13 60 14 181 10 . 25 5 9 6 12 . 22 4 Total Damage 11849 | . . . . . . . . . 475 603 . . . 161 1289 218 5081 227 . 1043 205 778 287 528 . 776 178 Kills 80 | . . . . . . . . . 4 6 . . . 2 12 . 35 1 . 3 1 9 1 2 . 3 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Robot Analysis Total 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 14 | . . . . . . 1 1 . 1 . 2 2 3 1 . . . 1 . . 1 . 1 . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . 1 . 2 . . . . 1 . . . . . Branch Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Turns Passed 34578 | 4 525 289 1364 3206 4732 1060 773 160 598 8776 623 534 1392 445 805 363 1429 634 415 1547 597 235 452 821 417 844 1538 Spaces Moved 14161 | 3 209 131 455 769 2008 552 363 86 304 2597 337 358 1126 275 387 266 718 281 245 712 275 255 209 337 168 281 454 Core 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Treads 7998 | . . 1 444 769 416 42 363 86 304 976 195 358 1126 130 47 266 437 50 30 501 7 19 209 337 168 281 436 Legs 3709 | 3 209 130 11 . 129 510 . . . 1621 142 . . 145 323 . 281 . . 86 119 . . . . . . Wheels 420 | . . . . . 420 . . . . . . . . . . . . . . . . . . . . . . Hover 1435 | . . . . . 608 . . . . . . . . . 17 . . 85 215 125 149 236 . . . . . Flight 581 | . . . . . 435 . . . . . . . . . . . . 146 . . . . . . . . . Fastest Speed 50 | 120 120 190 190 240 63 180 188 188 188 186 131 114 114 114 78 78 78 132 132 153 78 78 88 230 230 230 50 Average Speed 184 | 120 185 190 238 258 161 180 188 188 188 262 170 119 114 147 155 78 98 132 138 184 94 78 184 230 230 230 235 Slowest Speed 1450 | 120 260 240 240 335 255 188 188 188 188 368 234 131 114 204 168 78 186 132 188 244 172 88 230 230 230 230 1450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 51 | 2 48 12 77 99 45 60 67 68 59 58 53 63 89 51 13 88 19 52 51 81 45 8 48 65 60 52 11 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 16 | . . . . . . . . 1 . . . 1 1 . . . 6 . . . 1 3 . . 3 . . Known Exits Taken 8 | . . . . . 1 . 1 . . 1 1 . . . . . 1 1 . . 1 . 1 . . . . Unknown Exits Taken 17 | 1 1 1 1 1 . 1 . 1 1 . . 1 1 1 . . . . 1 1 . 1 . 1 1 1 . Scrap Searched 27 | . . . . . . 2 2 . 2 . 1 3 3 2 . . . 4 4 . 1 . 1 . . 2 . Spaces Dug 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Terrain Destroyed 775 | . . . 21 . 65 9 . . 3 165 11 . . 6 11 199 46 35 16 34 11 47 41 2 . 17 36 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 235 | . . . . . 1 9 . . 3 62 11 . . 3 5 . 25 35 16 23 . . 3 2 . 17 20 AOE 540 | . . . 21 . 64 . . . . 103 . . . 3 6 199 21 . . 11 11 47 38 . . . 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total 20803 | 4 283 162 634 1951 3215 580 423 85 313 4188 354 464 1236 303 536 380 1312 476 285 828 554 276 262 357 187 427 728 Wait 5060 | . 31 . 64 1120 976 4 42 . 1 1307 2 102 103 23 108 79 499 160 14 . 215 8 36 1 . 91 74 Move 14134 | 2 208 130 454 768 2007 551 362 85 303 2596 336 357 1125 274 387 265 717 280 244 710 274 254 208 336 167 280 454 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 159 | . 7 11 21 4 16 1 5 . 1 23 1 1 4 1 5 5 7 6 4 1 1 . 1 1 2 1 29 Fast Attach 62 | . 2 2 3 1 4 4 . . . 9 . . . . 2 1 . . . 6 1 . . . 5 2 20 Attach 66 | . . 2 5 1 6 . . . . 10 . 1 1 . 1 5 11 . 1 3 7 1 1 1 . . 9 Detach 19 | . . . 2 . 4 . . . . . . . . . . . 4 . 1 1 1 3 . 1 1 . 1 Swap 28 | . 1 1 11 . 1 . . . . 5 1 1 . . 4 . 2 . . . 1 . . . . . . Drop 137 | 2 2 6 17 16 20 3 . . . 23 . 1 3 . 5 4 11 1 5 4 . . . 1 1 1 11 Fire 1067 | . 32 10 53 40 178 17 14 . 8 214 14 1 . 5 24 21 60 29 16 54 51 9 9 16 11 52 129 Melee 11 | . . . . . . . . . . . . . . . . . . . . 10 1 . . . . . . Ram 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Crush 5 | . . . 2 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 Escape Stasis 3 | . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . Rewire 48 | . . . . . . . . . . . . . . . . . . . . 38 2 1 7 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp x2) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: [*Upp] / Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 5 | -11/Junkyard | Entered Materials 51 | -10/Materials | Discovered new exit (range 8) 182 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 15) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 615 | -9/Materials | Discovered new exit (range 16) 771 | -9/Materials | Discovered new exit (range 15) 819 | -9/Materials | Entered Storage 1147 | -9/Storage | Garrison activated, responded to threat 1442 | -9/Storage | Repaired Corrupted Lgt. Treads 1509 | -9/Storage | Discovered new exit (range 16) 2176 | -9/Storage | Used back door to open Recycling access 2176 | -9/Storage | Discovered new exit (range 4) 2183 | -9/Storage | Entered Recycling 2186 | -9/Recycling | Found Scrap Engine 3394 | -9/Recycling | Build established: Construct 3836 | -9/Recycling | Discovered new exit (range 16) 5389 | -9/Recycling | Entered Factory 5389 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5750 | -7/Factory | Build established: Hacker-Construct 6456 | -7/Factory | Identified exit to Lower Caves 6966 | -7/Factory | Discovered new exit (range 8) 7901 | -7/Factory | Destroyed 8 combat bots 8703 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 8948 | -7/Factory | Discovered new exit (range 15) 10121 | -7/Factory | Entered Lower Caves 10184 | -7/Lower Caves | Encountered a Warlord checkpoint 10873 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10886 | -7/Lower Caves | Core integrity fell below 50% 11168 | -7/Lower Caves | Discovered new exit (range 5) 11181 | -7/Lower Caves | Entered another Lower Caves area 11182 | -7/Lower Caves | Encountered a Warlord checkpoint 11201 | -7/Lower Caves | Discovered new exit (range 8) 11342 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11455 | -7/Lower Caves | Found Prototype Device 11673 | -7/Lower Caves | Identified exit to Data Miner 11954 | -7/Lower Caves | Entered Data Miner 11954 | -7/Data Miner | Discovered new exit (range 6) 11990 | -7/Data Miner | Met Data Miner 12035 | -7/Data Miner | Learned location of Section 7 (-3) 12035 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12067 | -7/Data Miner | Received God Mode back door access code from Data Miner 12114 | -7/Data Miner | Entered Proximity Caves 12143 | -6/Proximity Caves | Escorted by Enhanced Grunt 12266 | -6/Proximity Caves | Learned Factory terminal intel 12682 | -6/Proximity Caves | Discovered new exit (range 8) 12712 | -6/Proximity Caves | Entered Factory 12712 | -6/Factory | Accompanied by 1 ally 12712 | -6/Factory | Evolved 2 slots: Utility x2 12713 | -6/Factory | Loaded intel: 26 terminal locations 12937 | -6/Factory | Identified exit to Lower Caves 13522 | -6/Factory | Garrison activated, responded to threat 13609 | -6/Factory | Incoming assault squad redirected 14462 | -6/Factory | First assault squad dispatched 15072 | -6/Factory | Discovered new exit (range 4) 15579 | -6/Factory | Cargo convoy interrupted 15605 | -6/Factory | Incoming assault squad redirected 15672 | -6/Factory | Lost 4 parts (1n1u2w) 16242 | -6/Factory | Discovered new exit (range 6) 16279 | -6/Factory | Found Prototype Device 17073 | -6/Factory | Fabricated Med. Treads (x2) 17231 | -6/Factory | Garrison activated, responded to threat 17268 | -6/Factory | Spotted B-75 Beast 17278 | -6/Factory | Incoming assault squad redirected 17822 | -6/Factory | Core integrity fell below 50% 18632 | -6/Factory | Discovered new exit (range 9) 18778 | -6/Factory | Build established: Construct 19043 | -6/Factory | Discovered new exit (range 7) 19824 | -6/Factory | Incoming investigation squad redirected 19913 | -6/Factory | Fabricated Adv. Shield Generator? 21488 | -6/Factory | Entered Lower Caves 21545 | -6/Lower Caves | Spotted B-75 Beast 21552 | -6/Lower Caves | Destroyed B-75 Beast 21570 | -6/Lower Caves | Learned 8 Factory zone layouts 21754 | -6/Lower Caves | Identified exit to Lower Caves 22082 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 22111 | -6/Lower Caves | Entered another Lower Caves area 22135 | -6/Lower Caves | Discovered new exit (range 6) 22168 | -6/Lower Caves | Encountered a Warlord checkpoint 22314 | -6/Lower Caves | Learned location of Zion (-6) 22633 | -6/Lower Caves | Discovered new exit (range 12) 22645 | -6/Lower Caves | Entered Zion 22736 | -6/Zion | System corruption cleaned by Quarantine Array 22803 | -6/Zion | Discovered new exit (range 15) 22809 | -6/Zion | Learned 8 Factory zone layouts 23003 | -6/Zion | Given A8's code to call for help 23038 | -6/Zion | Learned location of Extension (-4) 23279 | -6/Zion | Given the Hacking Drone Bay 23279 | -6/Zion | Found Prototype Device 23757 | -6/Zion | Imprinted 23763 | -6/Zion | Declared Zion's savior 23883 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 24037 | -6/Zion | Entered Proximity Caves 24037 | -5/Proximity Caves | Accompanied by 4 allies 24045 | -5/Proximity Caves | Learned 8 Factory zone layouts 24440 | -5/Proximity Caves | Discovered new exit (range 13) 24482 | -5/Proximity Caves | Entered Factory 24482 | -5/Factory | Accompanied by 3 allies 24482 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 24483 | -5/Factory | Identified exit to Upper Caves 24484 | -5/Factory | Identified exit to Factory 24818 | -5/Factory | Garrison activated, responded to threat 24996 | -5/Factory | Retrieved Zion intel report: Branch Access 24997 | -5/Factory | Zion Light squad teleported in 25107 | -5/Factory | Identified Hacking Drone Bay 25287 | -5/Factory | Sucked down chute 25287 | -5/Factory | Entered Waste 25295 | -5/Waste | 1 allies followed down the chute 25311 | -5/Waste | Spotted C-40 Crusher 25316 | -5/Waste | Spotted C-40 Crusher 25326 | -5/Waste | Destroyed C-40 Crusher 25330 | -5/Waste | Destroyed C-40 Crusher 25347 | -5/Waste | Spotted C-40 Crusher 25349 | -5/Waste | Destroyed C-40 Crusher 25389 | -5/Waste | Spotted C-40 Crusher 25399 | -5/Waste | Spotted C-40 Crusher 25410 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 25413 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 25417 | -5/Waste | Destroyed C-40 Crusher 25424 | -5/Waste | Destroyed C-40 Crusher 25444 | -5/Waste | Lost 3 parts (3u) 25464 | -5/Waste | Spotted C-40 Crusher 25468 | -5/Waste | Destroyed C-40 Crusher 25472 | -5/Waste | Discovered new exit (range 16) 25509 | -5/Waste | Warlord forces began an assault 25606 | -5/Waste | Identified exit to Factory 25650 | -5/Waste | Entered Factory 25650 | -5/Factory | Accompanied by 19 allies 25665 | -5/Factory | Zion Light squad teleported in 25838 | -5/Factory | Incoming investigation squad redirected 25950 | -5/Factory | First assault squad dispatched 26568 | -5/Factory | Incoming assault squad redirected 26826 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 26864 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 26865 | -5/Factory | Zion Light squad teleported in 26911 | -5/Factory | Zion Resource Resupply teleported in 26911 | -5/Factory | Discovered exit to Upper Caves (range 13) 27079 | -5/Factory | Entered Upper Caves 27079 | -5/Upper Caves | Accompanied by 3 allies 27610 | -5/Upper Caves | Identified exit to Upper Caves 27713 | -5/Upper Caves | Entered another Upper Caves area 27959 | -5/Upper Caves | Spotted B-75 Beast 27981 | -5/Upper Caves | Destroyed B-75 Beast 28068 | -5/Upper Caves | Discovered new exit (range 6) 28128 | -5/Upper Caves | Entered Warlord 28358 | -5/Warlord | Found Prototype Device 28358 | -5/Warlord | Identified Minesniffer Drone Bay 28585 | -5/Warlord | Visited the Vortex Lab 28593 | -5/Warlord | Warlord's base attacked by MAIN.C 28894 | -5/Warlord | Rebuked by Warlord 28943 | -5/Warlord | Warlord forces counterattacked 29045 | -5/Warlord | Opened Warlord's prototype stash 29051 | -5/Warlord | Found Prototype Reactor 29051 | -5/Warlord | Identified Vortex Chain Reactor 29074 | -5/Warlord | Found Prototype Processor 29074 | -5/Warlord | Identified Exp. Core Analyzer 29077 | -5/Warlord | Found Prototype Device 29077 | -5/Warlord | Identified Exp. Focal Shield 29089 | -5/Warlord | Found Prototype Processor 29211 | -5/Warlord | Spotted Executioner 29230 | -5/Warlord | Destroyed Executioner 29268 | -5/Warlord | Warlord base infiltrated, sounded retreat 29299 | -5/Warlord | Destroyed 14 combat bots 29303 | -5/Warlord | Crushed by falling debris 29379 | -5/Warlord | Destroyed 8 combat bots 29381 | -5/Warlord | Lost 3 parts (2u1w) 29421 | -5/Warlord | Spotted Striker 29449 | -5/Warlord | Core integrity fell below 50% 29468 | -5/Warlord | System corruption reached 10% 29480 | -5/Warlord | Destroyed Striker 29533 | -5/Warlord | Lost 8 parts (1p2n3u2w) 29654 | -5/Warlord | Discovered new exit (range 10) 29675 | -5/Warlord | Entered Proximity Caves 29692 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 29738 | -4/Proximity Caves | Core integrity fell below 20% 29839 | -4/Proximity Caves | Learned location of Testing (-2) 29874 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 30124 | -4/Proximity Caves | Identified Exp. Targeting Computer 30133 | -4/Proximity Caves | Spotted B-86 Titan 30162 | -4/Proximity Caves | Destroyed B-86 Titan 30268 | -4/Proximity Caves | Discovered exit to Factory (range 5) 30272 | -4/Proximity Caves | Entered Factory 30272 | -4/Factory | Evolved 2 slots: Utility x2 30273 | -4/Factory | Identified exit to Extension 30281 | -4/Factory | Zion Demo squad teleported in 30300 | -4/Factory | Incoming investigation squad redirected 30418 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 30501 | -4/Factory | Discovered new exit (range 8) 30507 | -4/Factory | Entered Upper Caves 30507 | -4/Upper Caves | Accompanied by 2 allies 30533 | -4/Upper Caves | Identified exit to Upper Caves 30858 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 30889 | -4/Upper Caves | Destroyed 8 combat bots 30959 | -4/Upper Caves | Entered another Upper Caves area 30959 | -4/Upper Caves | Accompanied by 1 ally 31004 | -4/Upper Caves | Discovered new exit (range 6) 31094 | -4/Upper Caves | Encountered a Warlord checkpoint 31146 | -4/Upper Caves | Spotted B-86 Titan 31186 | -4/Upper Caves | Allies destroyed B-86 Titan 31655 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 31716 | -4/Upper Caves | Discovered new exit (range 9) 31780 | -4/Upper Caves | Entered Zhirov 31780 | -4/Zhirov | Accompanied by 1 ally 31780 | -4/Zhirov | Discovered new exit (range 3) 31822 | -4/Zhirov | Met Zhirov 31872 | -4/Zhirov | Learned location of Command (-1) 31886 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 31928 | -4/Zhirov | Found Alien Artifact 31928 | -4/Zhirov | Identified Integrated Reactor 31928 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 31954 | -4/Zhirov | Found Alien Artifact 32197 | -4/Zhirov | Entered Proximity Caves 32197 | -3/Proximity Caves | Accompanied by 1 ally 32677 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 32894 | -3/Proximity Caves | Lost 5 parts (2p1n2u) 32990 | -3/Proximity Caves | Spotted B-86 Titan 33025 | -3/Proximity Caves | Discovered new exit (range 5) 33041 | -3/Proximity Caves | Entered Research 33041 | -3/Research | Accompanied by 1 ally 33041 | -3/Research | Evolved 2 slots: Utility x2 33710 | -3/Research | Build established: Scavenger-Tank 34181 | -3/Research | Spotted B-86 Titan 34243 | -3/Research | Core integrity fell below 50% 34352 | -3/Research | Lost 17 parts (2p3n7u5w) 34384 | -3/Research | Core integrity fell below 20% 34404 | -3/Research | Destroyed B-86 Titan 34424 | -3/Research | Lost 3 parts (1n2w) 34536 | -3/Research | System corruption reached 10% 34545 | -3/Research | Garrison activated, responded to threat 34579 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 34560_ H-77 Assassin suffers critical hit (Burn). 34560_ H-77 Assassin knocked back. 34562_ U-05 Engineer builds a Wall. 34562_ Penetrated by Slug. 34562_ Slug penetrates Wall. 34564_ H-77 Assassin heat damages Imp. Targeting Computer, Myomer Leg. 34565_ Slug penetrates Wall. 34566_ H-77 Assassin knocked back. 34570_ H-77 Assassin heat spikes uncontrollably. 34571_ Penetrated by Slug. 34572_ H-77 Assassin heat damages Myomer Leg. 34573_ H-77 Assassin heat short circuits Myomer Leg. 34575_ XNEM0%7NZJVF>|>P&0>VBXJ=:F=