Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.31 @ 12:59:41 Player: Nighteyes Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (98) 490 Value Destroyed (3181) 3181 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (428) 428 TOTAL SCORE: 9099 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 97 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 229/300 Energy 89/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Visual Processing Unit Seismic Detector Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Advanced Visual Processing Unit Seismic Detector Improved Targeting Computer Reaction Control System Thermal Shield > --- WEAPON ----------- Shock Rifle Particle Gun Plasma Rifle Heavy Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Fission Core Improved Treads Improved Treads Gravmag System [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cooled VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 2 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . . . . 1 1 . . . . 1 Utility 4 | . . . . 2 1 . . . . . 1 Weapon 2 | . . . 2 . . . . . . . . Parts Attached 144 | 6 5 4 16 32 27 4 9 8 . 11 22 Power 21 | 1 1 1 2 4 2 2 . 2 . 2 4 Engine 7 | 1 1 . 2 1 1 . . . . . 1 Core 13 | . . 1 . 3 1 2 . 2 . 1 3 Reactor 1 | . . . . . . . . . . 1 . Propulsion 42 | 2 2 2 3 8 8 . 5 . . 4 8 Treads 11 | . . . 3 3 3 . . . . 2 . Leg 15 | 2 2 2 . 3 4 . 1 . . 1 . Wheel 2 | . . . . . . . . . . . 2 Hover 11 | . . . . . . . 4 . . 1 6 Flight 3 | . . . . 2 1 . . . . . . Utility 39 | 1 1 1 1 10 8 1 1 4 . 4 7 Device 22 | . 1 1 1 4 5 1 1 3 . 1 4 Storage 5 | 1 . . . 1 1 . . . . 2 . Processor 8 | . . . . 3 2 . . 1 . . 2 Hackware 1 | . . . . 1 . . . . . . . Protection 3 | . . . . 1 . . . . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 42 | 2 1 . 10 10 9 1 3 2 . 1 3 Energy Gun 20 | . 1 . 1 7 7 . 1 2 . . 1 Energy Cannon 5 | . . . 3 . . . 2 . . . . Ballistic Gun 8 | 2 . . 2 . 2 . . . . 1 1 Ballistic Cannon 5 | . . . 4 1 . . . . . . . Launcher 3 | . . . . 2 . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . . 1 . . 2 . Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . . 3 Parts Lost 62 | . 1 2 5 7 6 . 6 . . 14 21 Power 13 | . . 1 1 1 1 . 1 . . 3 5 Propulsion 16 | . 1 . . 1 1 . 2 . . 5 6 Utility 17 | . . 1 . 1 2 . 2 . . 3 8 Weapon 16 | . . . 4 4 2 . 1 . . 3 2 Highest Loss Streak 12 | . 1 2 2 4 5 . 4 . . 12 8 To Critical Strikes . | . . . . . . . . . . . . Average Backups 9 | 2 6 7 6 7 12 18 15 4 5 5 3 Power 1 | . . . 1 2 2 1 1 1 2 1 . Propulsion 4 | . 2 2 2 3 4 9 8 3 3 2 . Utility 1 | . . 1 1 . . 1 . . . 1 3 Weapon 2 | . 2 3 1 1 5 7 4 . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 26 | 1 2 2 3 9 3 . 1 . . 1 4 Power 4 | . . . 1 . 2 . . . . 1 . Propulsion 11 | 1 2 1 1 5 1 . . . . . . Utility 7 | . . 1 . 2 . . . . . . 4 Weapon 4 | . . . 1 2 . . 1 . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 94 94 99 96 95 99 92 85 86 66 25 Engine 3 | . 14 7 2 5 3 . . . . . . Core 6 | . . 4 8 3 3 12 12 11 13 8 2 Treads 5 | . . . 12 12 9 . . . . . . Leg 10 | . 24 28 9 4 8 25 21 . . . . Hover 4 | . . . . . . . 2 26 26 20 5 Device 12 | . 11 10 11 15 13 13 11 16 20 11 4 Storage 7 | . 14 14 11 9 6 6 5 . . 4 . Processor 5 | . . . . 8 5 6 6 11 13 10 5 Hackware 2 | . . . . . 7 6 5 . . . . Energy Gun 10 | . 11 14 6 10 21 13 6 14 13 8 1 Energy Cannon 4 | . . . 13 6 . . 4 3 . . . Ballistic Gun 5 | . 16 14 13 . 7 6 5 . . . . Ballistic Cannon 4 | . . . 8 13 . . . . . . . Launcher 1 | . . . . 2 . 5 5 . . . . Peak Build Rating 55 | 6 7 11 26 35 41 43 48 55 46 46 42 Average Rating 29 | 4 6 7 19 27 34 42 43 47 46 35 22 On Entrance 25 | . 6 7 11 23 25 39 42 31 46 46 32 Naked Turns . | . . . . . . . . . . . . Heaviest Build 71 | 12 14 14 37 38 60 65 71 36 21 70 28 Greatest Support 60 | 20 20 20 40 40 60 40 51 36 36 46 28 Greatest Overweight (x) 8 | 3 4 . 1 3 8 2 2 . . 2 8 Average Overweight (x) . | . . . . . . 1 . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 20 20 20 5 5 20 5 Average Capacity 10 | 7 8 8 8 8 15 20 18 5 5 9 5 Most Carried 20 | 5 8 8 8 9 20 20 19 5 5 11 5 Average Carried 9 | 2 6 7 6 7 12 18 15 4 5 5 4 Final Capacity 20 | 8 8 8 8 8 20 20 5 5 5 5 5 Final Carried 20 | 5 6 8 8 8 20 19 5 5 5 5 5 Class Distribution -------------------- 37% | Scavenger-Skirmisher 21% | Mutant 12% | Skirmisher 9% | Derelict-Mutant 5% | Gunner 4% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 2679 | 142 227 69 356 906 371 48 252 216 . 41 51 Remotely . | . . . . . . . . . . . . Salvage Created 3380 | . 295 209 688 1392 467 48 103 82 . 11 85 Parts 212 | . 12 13 53 77 30 6 3 7 . 2 9 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 3 | . . 1 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 3 6 . 9 . Prevented 1 | . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 73 | . 4 4 20 27 10 1 2 3 . 1 1 Melee 1 | . . . . . . . . . . . 1 Guns 39 | . 4 4 9 10 5 1 2 3 . 1 . Cannons 25 | . . . 11 14 . . . . . . . AOE 7 | . . . . 3 4 . . . . . . Classes Destroyed 18 | . 3 1 7 3 1 . 2 . . 1 . Worker 5 | . . . 2 3 . . . . . . . Builder 7 | . . . 2 5 . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 3 | . 1 . . 1 1 . . . . . . Mechanic 2 | . . . 1 . 1 . . . . . . Operator 2 | . . . . 1 . . . . . . 1 Drone 1 | . . . . . . . . . . 1 . Watcher 5 | . 1 . 2 1 1 . . . . . . Swarmer 15 | . . . 8 . 3 . 1 3 . . . Grunt 39 | . 4 4 8 19 4 . . . . . . Brawler 3 | . . . . 3 . . . . . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 7 | . . . 3 3 1 . . . . . . Hunter 2 | . . . . 2 . . . . . . . Programmer 4 | . . . . . 2 1 . . . . 1 Behemoth 1 | . . . . . . . 1 . . . . Samaritan 1 | . . . . . . . 1 . . . . Best Kill Streak 6 | . 2 3 5 6 4 1 1 3 . 1 1 Combat Bots Only 4 | . 2 2 4 4 3 1 1 3 . 1 1 Max Kills in Single Turn 3 | . 1 1 2 3 3 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 1 2 . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Hostile Shots Fired 867 | . 55 19 87 141 101 19 66 23 . 142 214 Missed 281 | . 20 2 16 37 25 8 17 15 . 39 102 Hits 586 | . 35 17 71 104 76 11 49 8 . 103 112 Melee 11 | . . . . 1 . . 10 . . . . Projectile 575 | . 35 17 71 103 76 11 39 8 . 103 112 Critical Strikes 21 | . 2 . . 6 2 1 3 . . 2 5 Part Disruptions 2 | . . . . . . 1 . . . . 1 Damage Taken 10234 | . 417 229 958 1905 1235 216 899 282 . 1662 2431 Core 2812 | . 97 86 300 300 164 16 120 195 . 513 1021 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 100 | . . . . . . . . . . . 100 Ignored by Resistances 58 | . . . . . . . . . . 58 . Regen/Repaired (Parts) 196 | . . . . . 143 53 . . . . . Core Remaining (%) 45 | 100 . 26 25 45 76 . . . . . . Volleys Fired 243 | . 36 14 41 73 31 11 10 4 . 8 15 Largest 4 | . 2 2 4 4 4 3 4 4 . 2 1 Hottest 280 | . 70 70 217 276 223 128 213 280 . 125 65 Shots Fired 624 | . 72 28 140 199 75 29 36 15 . 15 15 Gun 402 | . 72 28 46 90 75 29 20 12 . 15 15 Cannon 206 | . . . 94 99 . . 10 3 . . . Launcher 16 | . . . . 10 . . 6 . . . . Special . | . . . . . . . . . . . . Kinetic 248 | . 36 14 63 81 26 11 10 . . 5 2 Thermal 305 | . 36 14 77 108 32 . 20 11 . 7 . Explosive 7 | . . . . 1 . . 6 . . . . Electromagnetic 64 | . . . . 9 17 18 . 4 . 3 13 Robot Hit Streak 16 | . 6 10 9 16 13 11 6 3 . 3 2 Robot Miss Streak 13 | . 5 1 13 11 6 1 3 1 . 2 2 Penetration Max 1 | . . . . . . 1 1 . . . . Secondary Targets 6 | . 1 1 1 2 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . . Shots Hit Robots 377 | . 40 24 70 124 52 24 20 7 . 8 8 Core Hits 231 | . 14 13 52 81 28 6 8 5 . 3 21 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . Critical Strikes 11 | . 1 1 1 5 1 . 1 . . 1 . Burn 8 | . 1 1 1 3 1 . . . . 1 . Destroy 1 | . . . . . . . 1 . . . . Blast 2 | . . . . 2 . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7926 | . 422 262 1486 2838 1369 361 679 115 . 191 203 Guns 3703 | . 419 255 253 956 821 361 281 115 . 143 99 Cannons 2716 | . . . 1200 1314 . . 202 . . . . Explosions 1313 | . . . . 567 521 . 184 . . 41 . Melee . | . . . . . . . . . . . . Ramming 194 | . 3 7 33 1 27 . 12 . . 7 104 Kinetic 2867 | . 171 92 589 1130 327 288 186 . . 63 21 Thermal 3551 | . 248 163 864 1251 552 . 297 69 . 107 . Explosive 537 | . . . . 2 351 . 184 . . . . Electromagnetic 777 | . . . . 454 112 73 . 46 . 14 78 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 25 | . . . . . 4 3 3 . . . 25 Average Corruption 7 | . . . . . 3 1 2 . . . 13 Corruption Purged 10 | . . . . . 4 3 3 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 43 | . . . . . 6 1 7 . . . 29 Message Errors 8 | . . . . . . . 2 . . . 6 Matter Fused 9 | . . . . . 2 1 2 . . . 4 Heat Flow Errors 3 | . . . . . . . 2 . . . 1 Energy Discharges 5 | . . . . . 1 . . . . . 4 Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . 1 . . . 1 Misfires 1 | . . . . . 1 . . . . . . Alerts 3 | . . . . . 2 . . . . . 1 Misdirections 9 | . . . . . . . . . . . 9 Overload Shots . | . . . . . . . . . . . . Overflow Damage 48 | . . . 15 3 13 . 11 . . 1 5 Projectiles 15 | . . . 15 . . . . . . . . Explosions 28 | . . . . 3 13 . 11 . . 1 . Melee 5 | . . . . . . . . . . . 5 Knockbacks 43 | . . . 19 23 . . . . . . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic 38 | . . . 16 22 . . . . . . . Secondary 4 | . . . 3 1 . . . . . . . Self-Inflicted Damage 433 | . . . . 231 162 . . . . . 40 Shots 7 | . . . . 4 3 . . . . . . Rammed 49 | . . . 10 . 2 . . . . 3 34 Targets Rammed 63 | . 1 3 11 1 4 1 4 . . 3 35 Kicked 12 | . 1 3 . . 2 1 4 . . . 1 Crushed 2 | . . . 1 1 . . . . . . . Highest Temperature 738 | . 44 60 615 629 479 60 336 738 . 183 96 Average Temperature 152 | . 15 24 213 157 164 30 114 334 . 77 51 Received Heat Transfer 2064 | . 240 126 291 810 360 . 30 . . 207 . Effects 68 | . . . 32 19 2 . 1 14 . . . Shutdowns 15 | . . . 5 4 1 . 1 4 . . . Energy Bleed 4 | . . . 3 . 1 . . . . . . Interference 16 | . . . 4 10 . . . 2 . . . Matter Decay 6 | . . . 3 2 . . . 1 . . . Short Circuit 5 | . . . 3 . . . . 2 . . . Damage (minor) 4 | . . . 3 1 . . . . . . . Damage (major) 12 | . . . 9 . . . . 3 . . . Damage (core) 6 | . . . 2 2 . . . 2 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . . . 1 Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 . . 1 Impact Corruptions 3 | . . . . . . . 2 . . . 1 Robots Melted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 12 | . 2 5 2 2 . . . 1 . . . Heat Transferred 7536 | . 814 555 1628 2505 1038 . 522 174 . 300 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 3 1 . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . . . 1 2 1 . . . . . . Low Security (%) 76 | 100 100 100 51 57 88 100 . . . . 100 Level 1 18 | . . . 48 23 11 . . . . . . Level 2 4 | . . . . 18 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 477 | . 50 45 329 477 226 42 . . . . 51 Initial 204 | . . . 5 118 204 42 . . . . . Average 118 | . 9 22 144 216 157 6 . . . . 5 Influence Increases 2653 | . 114 105 596 924 340 37 140 85 . 157 155 Destroy 0b10 Robot/C 1480 | . 80 80 400 540 200 20 40 60 . 40 20 Destroy 0b10 Robot/NC 135 | . 10 5 40 55 15 . . . . 5 5 Destroy Leader 332 | . 22 20 86 112 52 . 10 10 . 10 10 Allied During Kill 12 | . . . . . . . . . . 12 . Successful Hack 4 | . 2 . . . . 2 . . . . . Disable Machine 135 | . . . 15 90 30 . . . . . . Destroy Structure 105 | . . . 10 67 28 . . . . . . Partial Spotted 15 | . . . . . . . . . . . 15 Lose Combat Pursuer 435 | . . . 45 60 15 15 90 15 . 90 105 Influence Decreases 2611 | . 114 90 330 755 704 123 68 150 7 157 113 Entered New Map 485 | . . . 10 163 246 44 . 15 7 . . Time Decay 1779 | . 104 70 280 522 398 79 54 135 . 74 63 Lost Part 327 | . 10 20 40 70 60 . 14 . . 63 50 Lost Ally 20 | . . . . . . . . . . 20 . Squads Dispatched 16 | . 1 . 2 6 4 . . . . . 3 Investigation 2 | . . . . 2 . . . . . . . Extermination 3 | . . . . . 1 . . . . . 2 Reinforcement 8 | . 1 . 2 4 . . . . . . 1 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . 1 3 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 7 | . 1 . 3 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 145 | . 11 4 30 41 15 2 8 4 . 10 20 Peak Tracking Total 7 | . 4 2 7 5 3 2 7 3 . 5 7 Tactical Retreats 18 | . . . 3 4 1 1 2 1 . 3 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 6 | . 3 . . 2 . 1 . . . . . Indirectly 1 | . . . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 9 | . . . 1 6 2 . . . . . . Max in Single Turn 4 | . . . 1 4 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 8 | . 1 . . . 1 2 . . 4 . . Terminals 1 | . 1 . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 2 | . . . . . 1 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 36 | . 2 . . . 2 3 . . 29 . . Successful 35 | . 1 . . . 2 3 . . 29 . . Failed 1 | . 1 . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . 2 Terminals 2 | . 2 . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 4 | . . . . . 2 2 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 30 | . 1 . . . . . . . 29 . . Record 12 | . 1 . . . . . . . 11 . . Part Schematic 10 | . . . . . . . . . 10 . . Robot Schematic 5 | . . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . 2 2 . . . . . Scan Component 2 | . . . . . 1 1 . . . . . Repair 2 | . . . . . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . . . Time 52 | . . . . . 26 26 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . . . 96 . Total Orders . | . . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . . 16 . Total Damage 645 | . . . . . . . . . . 645 . Kills 2 | . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Active Infowar (turns) 5675 | . . 32 563 1002 738 566 940 475 42 726 591 Optics 4078 | . . . . . 738 566 940 475 42 726 591 Terrain 1597 | . . 32 563 1002 . . . . . . . Seismic 991 | . . . . . . . . 397 42 471 81 Machine Analysis 11 | . . . . . . . . . . . 11 Cloaking 100 | . . . . . . . . . . . 100 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 7723 | 86 504 171 1242 1440 940 566 940 475 42 726 591 Spaces Moved 4736 | 52 275 82 305 452 423 260 519 711 88 831 738 Core 260 | 11 9 . . . 3 . . . . . 237 Treads 718 | . . . 247 302 160 . . . . 9 . Legs 1429 | 41 266 82 58 148 137 260 364 . . 40 33 Wheels 19 | . . . . . . . . . . . 19 Hover 2185 | . . . . . . . 155 711 88 782 449 Flight 125 | . . . . 2 123 . . . . . . Fastest Speed 32 | 50 100 120 120 120 94 190 48 48 48 48 32 Average Speed 106 | 124 125 120 168 175 154 190 147 48 48 59 59 Slowest Speed 450 | 200 250 120 250 260 450 260 260 48 48 240 450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 3 34 19 27 32 11 8 69 81 74 77 15 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . . . 1 7 . 4 . Spaces Dug 7 | . . . . 7 . . . . . . . Terrain Destroyed 155 | . . . 8 67 49 . 21 3 . 7 . Melee . | . . . . . . . . . . . . Projectile 21 | . . . 8 5 . . 4 3 . 1 . AOE 134 | . . . . 62 49 . 17 . . 6 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Total 6929 | 73 371 132 942 953 650 307 669 834 87 1049 862 Wait 1467 | 3 30 18 531 334 98 24 115 104 . 174 36 Move 4725 | 51 274 81 304 451 422 259 518 710 87 830 738 Hop . | . . . . . . . . . . . . Pick Up 154 | 12 15 8 22 29 35 4 . 5 . 14 10 Fast Attach 29 | . . . . 9 4 . . 3 . 1 12 Attach 87 | 6 9 2 9 11 11 5 8 5 . 10 11 Detach 2 | . . . . 1 1 . . . . . . Swap 55 | . 1 2 8 13 26 1 2 . . 2 . Drop 103 | 1 5 4 16 31 18 2 12 3 . 7 4 Fire 243 | . 36 14 41 73 31 11 10 4 . 8 15 Melee . | . . . . . . . . . . . . Ram 30 | . . . . . . . . . . . 30 Kick 12 | . 1 3 . . 2 1 4 . . . 1 Crush 22 | . . . 11 1 2 . . . . 3 5 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 13) 87 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 5) 568 | -10/Materials | Discovered new exit (range 8) 591 | -10/Materials | Entered Mines 608 | -10/Mines | Learned location of 1 exit from Materials 630 | -10/Mines | Core integrity fell below 50% 673 | -10/Mines | Discovered new exit (range 13) 762 | -10/Mines | Entered Materials 762 | -9/Materials | Evolved 2 slots: Weapon x2 763 | -9/Materials | Identified exit to Mines 1069 | -9/Materials | Build established: Scavenger-Skirmisher 1668 | -9/Materials | Core integrity fell below 50% 1975 | -9/Materials | Discovered new exit (range 16) 2004 | -9/Materials | Entered another Materials area 2004 | -8/Materials | Evolved 2 slots: Utility x2 2373 | -8/Materials | Build established: Skirmisher 3090 | -8/Materials | Core integrity fell below 50% 3126 | -8/Materials | Lost 4 parts (1p1u2w) 3342 | -8/Materials | Discovered new exit (range 15) 3444 | -8/Materials | Entered Factory 3444 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3488 | -7/Factory | Repaired Sml. Storage Unit 3622 | -7/Factory | Garrison activated, responded to threat 3945 | -7/Factory | Build established: Scavenger-Skirmisher 4124 | -7/Factory | Lost 5 parts (1p1n1u2w) 4210 | -7/Factory | Discovered new exit (range 15) 4384 | -7/Factory | Entered another Factory area 4384 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4525 | -6/Factory | Repaired Aluminum Leg 4923 | -6/Factory | Discovered new exit (range 6) 4950 | -6/Factory | Entered Lower Caves 5117 | -6/Lower Caves | Spotted B-75 Beast 5244 | -6/Lower Caves | Destroyed B-75 Beast 5790 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5837 | -6/Lower Caves | Discovered new exit (range 17) 5844 | -6/Lower Caves | Lost 4 parts (1p1n2u) 5890 | -6/Lower Caves | Entered another Lower Caves area 6178 | -6/Lower Caves | Spotted B-75 Beast 6340 | -6/Lower Caves | Learned 12 Factory zone layouts 6349 | -6/Lower Caves | Encountered a Warlord checkpoint 6357 | -6/Lower Caves | Discovered new exit (range 13) 6365 | -6/Lower Caves | Entered Data Miner 6365 | -6/Data Miner | Discovered new exit (range 6) 6373 | -6/Data Miner | Met Data Miner 6385 | -6/Data Miner | Learned location of Section 7 (-2) 6385 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6396 | -6/Data Miner | Received God Mode back door access code from Data Miner 6407 | -6/Data Miner | Entered Proximity Caves 6455 | -5/Proximity Caves | Build established: Derelict-Mutant 6833 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6879 | -5/Proximity Caves | Core integrity fell below 50% 6929 | -5/Proximity Caves | Escorted by Enhanced Grunt 6941 | -5/Proximity Caves | Lost 12 parts (3p3n3u3w) 6947 | -5/Proximity Caves | Core integrity fell below 20% 7044 | -5/Proximity Caves | Found Prototype Device 7084 | -5/Proximity Caves | Identified Exp. Thermal Shield 7127 | -5/Proximity Caves | Discovered new exit (range 7) 7133 | -5/Proximity Caves | Entered Factory 7133 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7134 | -5/Factory | Identified exit to Factory 7253 | -5/Factory | Lost 4 parts (1n3u) 7398 | -5/Factory | System corruption reached 10% 7456 | -5/Factory | Build established: Mutant 7458 | -5/Factory | Lost 8 parts (2p1n4u1w) 7511 | -5/Factory | Core integrity fell below 50% 7641 | -5/Factory | Core integrity fell below 20% 7687 | -5/Factory | Lost 8 parts (2p4n1u1w) 7724 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 07653_ Integrated Corrupted Wheel (+3). 07655_ M-28 Smith repairs P-70 Sage Imp. Heat Sink. 07656_ Wheel destroyed. 07656_ Lgt. Ion Engine destroyed. 07668_ 1L,P=ISOW>0TMB5GHJMOXY3IGV 2IFD29 07683_ System corrupted: Energy discharge (-31). 07695_ Slammed into O-24 Administrator. 07695_ Destroyed Hacking Suite. 07695_ O-24 Administrator system corrupted by crushing effect. 07696_ O-24 Administrator system terminally corrupted. 07696_ System Restoration Module fried. 07696_ ALERT: Security rotation in progress. 07696_ Acquired 25 matter. 07697_ K-01 Serf collects debris. 07698_ System corrupted: Energy discharge (-40). 07698_ K-01 Serf collects debris. 07712_ K-01 Serf cleans the Assembly Bed. 07715_ System corrupted: Energy discharge (-37). 07717_ Penetrated by Slug. 07721_ T-07 Excavator is excavating. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????! ????? | | ???????????????????####????##??????????? ????? | | ?????#####????????## ??? #???????????# #????? | | ????? ???????? 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""" ##????????????????????? | | ????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????####+#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 29 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Cloak Strength 3 Armor Coverage 225 Resistance: TH 30 Core Shielding 30 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Imp. Thunder Leg | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Sml. Storage Unit | 4% | -7/Factory Aluminum Leg | 41% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Fist Fight I'm Back, Baby! Leap Before You Look Librarian Please Form A Line The Oracle Universal Adapter Challenges ------------ None Game ------ Seed NullPortableBlaster Manual? 0 Play Time 02:23:28 Cumulative 6.8 hours Start 2025.08.30 @ 18:49:26 End 2025.08.31 @ 12:59:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 63% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f402150-a03a-4003-bd80-9d1aa603b22c