Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 11:29:07 Player: 277 Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (76) 380 Value Destroyed (2085) 2085 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-44) -44 TOTAL SCORE: 5841 Bonus ------- Friendly Fire -44 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 52% Temperature Cool (0) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved Carbon-fiber Leg > --- UTILITY (8) ------ Improved Heat Sink Large Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine F-cell Engine > --- PROPULSION ------- Improved Titanium Leg Armored Leg > --- UTILITY ---------- Cryofiber Web Improved Cooling System Large Storage Unit Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Improved Terrain Scan Processor System Shield > --- WEAPON ----------- Force Rifle Improved EM Pulse Cannon Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg High-capacity Matter Pod Advanced Terrain Scanner Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Precision Shock Rifle Force Rifle [Rating: 62] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Medium Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 6 | . . . 2 2 1 1 Weapon 1 | . . . . . . 1 Parts Attached 70 | 8 . 5 12 7 4 34 Power 10 | 1 . . 2 . 1 6 Engine 10 | 1 . . 2 . 1 6 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 . 1 1 2 . 5 Treads . | . . . . . . . Leg 11 | 2 . 1 1 2 . 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 3 . 2 4 2 3 14 Device 10 | 1 . 1 . 2 2 4 Storage 4 | 1 . 1 1 . . 1 Processor 4 | 1 . . . . . 3 Hackware 2 | . . . . . 1 1 Protection 8 | . . . 3 . . 5 Artifact . | . . . . . . . Weapon 21 | 2 . 2 5 3 . 9 Energy Gun 12 | 2 . 1 3 1 . 5 Energy Cannon 5 | . . . . 2 . 3 Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon 1 | . . . 1 . . . Launcher 2 | . . 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 . 2 . 2 Parts Lost 27 | . . 1 1 1 . 24 Power 3 | . . . . . . 3 Propulsion 3 | . . . . . . 3 Utility 12 | . . . . . . 12 Weapon 9 | . . 1 1 1 . 6 Highest Loss Streak 11 | . . 1 1 1 . 11 Average Slot Usage (%) 94 | . 100 100 98 89 92 93 Engine 12 | . 14 14 11 9 15 12 Leg 16 | . 28 28 22 18 15 12 Device 16 | . 14 14 11 17 15 17 Storage 7 | . . 12 11 9 7 6 Processor 9 | . 14 1 . . . 13 Hackware 1 | . . . . . 7 2 Protection 10 | . . . 20 18 15 10 Energy Gun 9 | . 28 24 10 8 . 6 Energy Cannon 4 | . . . . 8 15 4 Ballistic Gun 2 | . . . . . . 3 Launcher 1 | . . 3 6 . . . Naked Turns . | . . . . . . . Heaviest Build 71 | 12 8 17 45 64 71 62 Greatest Support 36 | 20 20 20 23 36 36 36 Greatest Overweight (x) 2 | . . . 1 2 1 1 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 10 | 6 4 8 10 10 10 10 Average Capacity 9 | 5 4 7 9 10 10 10 Most Carried 10 | 3 3 8 9 10 9 10 Average Carried 6 | 1 3 6 7 8 8 6 Final Capacity 10 | 4 4 8 10 10 10 10 Final Carried 10 | 3 3 6 8 10 8 . Class Distribution -------------------- 54% | Mutant 43% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1456 | 325 50 136 461 200 . 284 Remotely . | . . . . . . . Salvage Created 2546 | 206 . 294 340 642 . 1064 Parts 158 | 19 . 19 33 27 . 60 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 37 | . . 4 9 8 . 16 Guns 10 | . . 3 2 3 . 2 Cannons 15 | . . . 3 4 . 8 AOE 8 | . . 1 4 1 . 2 Classes Destroyed 12 | 3 . 3 3 2 . 1 Worker 9 | 2 . 6 1 . . . Builder 7 | . . 1 4 . . 2 Tunneler 6 | 5 . 1 . . . . Hauler 1 | . . . . 1 . . Recycler 5 | 1 . 2 1 . . 1 Operator 4 | . . . 3 1 . . Watcher 7 | . . . 2 4 . 1 Swarmer 9 | . . 2 4 . . 3 Grunt 14 | . . 2 3 5 . 4 Duelist 1 | . . . . 1 . . Sentry 11 | . . . 2 2 . 7 Programmer 2 | . . . . . . 2 Best Kill Streak 7 | 3 . 4 7 3 . 4 Combat Bots Only 5 | . . 3 5 2 . 4 Max Kills in Single Turn 4 | 1 . 1 4 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . 1 2 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 4706 | . . 134 357 502 . 3713 Core 912 | . . 7 26 16 . 863 Absorbed by Shields . | . . . . . . . Core Remaining (%) 97 | 100 . 97 93 97 100 . Volleys Fired 203 | 16 . 33 47 44 . 63 Largest 3 | 2 . 2 2 2 . 3 Hottest 229 | 100 . 100 84 126 . 229 Shots Fired 365 | 32 . 49 62 79 . 143 Gun 213 | 32 . 36 21 40 . 84 Cannon 131 | . . . 33 39 . 59 Launcher 21 | . . 13 8 . . . Special . | . . . . . . . Kinetic 51 | . . . 33 5 . 13 Thermal 148 | 32 . 36 1 19 . 60 Explosive 21 | . . 13 8 . . . Electromagnetic 145 | . . . 20 55 . 70 Robot Hit Streak 16 | 4 . 16 9 9 . 15 Robot Miss Streak 4 | 3 . 2 4 4 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 218 | 18 . 28 37 56 . 79 Core Hits 129 | 9 . 23 33 25 . 39 Critical Hits 2 | . . . . . . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6394 | 226 . 757 1549 1385 . 2477 Guns 2091 | 226 . 302 264 450 . 849 Cannons 2258 | . . . 406 804 . 1048 Explosions 2039 | . . 455 879 131 . 574 Melee . | . . . . . . . Ramming 6 | . . . . . . 6 Kinetic 466 | . . . 406 60 . . Thermal 2255 | 226 . 302 228 284 . 1215 Explosive 1362 | . . 455 651 . . 256 Electromagnetic 2305 | . . . 264 1041 . 1000 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 49 | . . . . 1 . 49 Average Corruption 7 | . . . . 1 . 7 Corruption Purged . | . . . . . . . Effects 99 | . . . . 2 . 97 Message Errors 31 | . . . . . . 31 Matter Fused 19 | . . . . . . 19 Heat Flow Errors 18 | . . . . . . 18 Energy Discharges 13 | . . . . . . 13 Data Loss (minor) 9 | . . . . 1 . 8 Data Loss (major) 6 | . . . . . . 6 Targeting Errors 3 | . . . . 1 . 2 Overload Shots . | . . . . . . . Overflow Damage 314 | . . 2 109 116 . 87 Projectiles 183 | . . . 38 107 . 38 Explosions 131 | . . 2 71 9 . 49 Melee . | . . . . . . . Knockbacks 8 | . . . 7 1 . . Impact . | . . . . . . . Kinetic 8 | . . . 7 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 191 | . . 13 34 93 . 51 Shots 7 | . . 1 2 3 . 1 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 449 | 312 . 222 314 449 . 263 Average Temperature 95 | 119 . 73 101 111 . 81 Received Heat Transfer 564 | . . 54 120 207 . 183 Effects 3 | 1 . . . 2 . . Energy Bleed 2 | 1 . . . 1 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 5 | . . . 1 . . 4 Combat Hostiles 4 | . . . . . . 4 Parts Fried 19 | . . . 3 12 . 4 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | 2 . 1 1 . . 2 Heat Transferred 4041 | 666 . 888 150 533 . 1804 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . 1 4 . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 397 | 40 26 90 397 394 171 394 Initial 167 | . 26 9 35 167 165 49 Average 157 | 19 26 22 167 281 148 170 Maximum Alert Level 1 | . . . 1 1 . 1 Low Security (%) 63 | 100 100 100 68 8 100 59 Level 1 36 | . . . 31 91 . 40 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 26 | . . . 4 3 4 15 Investigation . | . . . . . . . Extermination 7 | . . . . . . 7 Reinforcement 13 | . . . 4 3 4 2 Assault . | . . . . . . . Garrison 6 | . . . . . . 6 Intercept . | . . . . . . . Construction Impeded 3 | . . . 1 . . 2 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 12 | . . . . 6 6 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | . . 5 22 25 . 21 Peak Tracking Total 6 | . . 3 5 4 . 6 Tactical Retreats 10 | . . 2 2 2 . 4 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 25 | . . 2 4 6 . 13 Max in Single Turn 4 | . . 1 4 3 . 3 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 16 | . 1 1 3 2 1 8 Terminals 9 | . 1 . 3 1 . 4 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 . 1 Recycling Units 3 | . . . . . 1 2 Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 45 | . 1 1 12 5 3 23 Successful 27 | . . 1 5 5 1 15 Failed 18 | . 1 . 7 . 2 8 Catastrophic 4 | . 1 . 1 . 1 1 Database Lockouts . | . . . . . . . Manual 27 | . 1 . 7 3 3 13 Terminals 32 | . 1 . 12 3 . 16 Fabricators . | . . . . . . . Repair Stations 3 | . . . . 2 . 1 Recycling Units 6 | . . . . . 3 3 Scanalyzers 3 | . . . . . . 3 Garrison Access . | . . . . . . . Terminal Hacks 7 | . . 1 2 . . 4 Robot Analysis 1 | . . . . . . 1 Prototype ID Bank 2 | . . . 1 . . 1 Open Door 1 | . . 1 . . . . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . . . . . . 1 Locate Traps 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer 2 | . . . . . . 2 Insert Component 2 | . . . . . . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 15 | . . . 3 3 1 8 Terminals 13 | . . . 3 3 . 7 Track 6 | . . . 1 1 . 4 Botnet 5 | . . . 2 1 . 2 Operators 2 | . . . . 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 1 1 Mask 2 | . . . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 13 | . 1 . 3 1 1 7 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time 80 | . . . . 80 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 7 | . . . . 2 5 . EXPLORE 7 | . . . . 2 5 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted 2 | . . . . . 2 . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total 1 | . . . . . . 1 Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 16 | . . . . 9 7 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 7683 | 151 73 860 775 652 285 4887 Spaces Moved 2435 | 71 60 595 394 277 111 927 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs 2430 | 66 60 595 394 277 111 927 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 150 Average Speed 140 | 115 120 120 148 151 150 150 Slowest Speed 180 | 120 120 120 150 180 150 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 10 | . . . . . . 10 Exploration Rate (%) 40 | 3 15 93 40 62 44 26 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 19 | . . 19 . . . . Terrain Destroyed 236 | . . 74 75 14 . 73 Melee . | . . . . . . . Projectile 2 | . . . 2 . . . AOE 234 | . . 74 73 14 . 73 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 6336 | 104 61 692 525 431 230 4293 Wait 3552 | 6 . 49 54 90 113 3240 Move 2429 | 70 59 594 393 276 110 927 Hop . | . . . . . . . Pick Up 39 | 3 1 6 9 9 2 9 Fast Attach 17 | 8 . 1 1 . . 7 Attach 23 | . . 1 3 3 4 12 Detach 1 | . . . . . . 1 Swap 30 | . . 3 8 4 . 15 Drop 36 | 1 1 5 10 5 1 13 Fire 203 | 16 . 33 47 44 . 63 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 3 exits: *Fac x3) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 152 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 14) 225 | -10/Materials | Entered Mines 247 | -10/Mines | Found the Drone Emporium 257 | -10/Mines | Found Prototype Device 285 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 288 | -10/Mines | Found Prototype Device 307 | -10/Mines | Build established: Mutant 544 | -10/Mines | Discovered new exit (range 5) 665 | -10/Mines | Identified Exp. Sensor Array 737 | -10/Mines | Discovered new exit (range 11) 767 | -10/Mines | Found a hidden stash of uninstalled traps 859 | -10/Mines | Learned location of Zion (-6) 1085 | -10/Mines | Entered Materials 1085 | -9/Materials | Evolved 2 slots: Utility x2 1367 | -9/Materials | Discovered new exit (range 14) 1860 | -9/Materials | Entered another Materials area 1860 | -8/Materials | Evolved 2 slots: Utility x2 1860 | -8/Materials | Identified Decoy Drone Bay 1916 | -8/Materials | Discovered new exit (range 54) 2098 | -8/Materials | Discovered new exit (range 70) 2163 | -8/Materials | Discovered new exit (range 103) 2512 | -8/Materials | Entered Factory 2512 | -7/Factory | Accompanied by 2 allies 2512 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2547 | -7/Factory | Discovered new exit (range 43) 2699 | -7/Factory | Discovered new exit (range 84) 2713 | -7/Factory | Discovered new exit (range 173) 2797 | -7/Factory | Entered another Factory area 2797 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3340 | -6/Factory | Found Prototype Processor 3476 | -6/Factory | Build established: Skirmisher 3586 | -6/Factory | Identified Exp. Signal Interpreter 3662 | -6/Factory | Discovered new exit (range 12) 3705 | -6/Factory | Identified exit to Lower Caves 4482 | -6/Factory | Garrison activated, responded to threat 4630 | -6/Factory | Lost 6 parts (1p1u4w) 4639 | -6/Factory | Crushed by falling debris 4931 | -6/Factory | Build established: Mutant 5992 | -6/Factory | Build established: Skirmisher 7506 | -6/Factory | Crushed by falling debris 7506 | -6/Factory | System corruption reached 10% 7568 | -6/Factory | Crushed by falling debris 7569 | -6/Factory | Crushed by falling debris 7582 | -6/Factory | Crushed by falling debris 7582 | -6/Factory | Core integrity fell below 50% 7597 | -6/Factory | Crushed by falling debris 7597 | -6/Factory | System corruption reached 30% 7610 | -6/Factory | Crushed by falling debris 7621 | -6/Factory | Crushed by falling debris 7641 | -6/Factory | Lost 11 parts (2p2n5u2w) 7661 | -6/Factory | Crushed by falling debris 7685 | -6/Factory | Crushed by falling debris 7685 | -6/Factory | Smashed by cave-in Last Messages --------------- 07610_ Crushed by falling debris. 07610_ Imp. Deuterium Engine destroyed. 07610_ System corrupted by crushing effect (+2). 07610_ Imp. Light Armor Plating destroyed. 07610_ System corrupted by crushing effect (+2). 07610_ Imp. Medium Armor Plating destroyed. 07610_ System corrupted by crushing effect (+5). 07621_ The unstable cave ceiling collapses. 07621_ Crushed by falling debris. 07624_ System corrupted: Component data lost. 07639_ %|GHCTOWVIFUBQYHVQ226 GU:J1JMO