Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.25 @ 18:23:51

Player: SovietPaperclip

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (63)      315
Value Destroyed (2103)     2103
Prototype IDs (47)         940
Alien Tech Used (0)        0
Bonus (923)                923
              TOTAL SCORE: 8781

 Bonus
-------
Follower Combat Kills      642
Registered with UFD        300
Met Data Miner             300
Friendly Fire              -319

 Cogmind 
---------
Core Integrity             832/1000
Matter                     236/300
Energy                     235/235
System Corruption          4%
Temperature                Cool (0)
Movement                   Rolling (160) Ox4
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
               Cold Fusion Reactor
       Compact Particle Reactor
>              --- PROPULSION (4+1) -
       Armored Huge Wheel
>              --- UTILITY (9+1) ----
               Scrap Suit
               Huge Storage Unit
               Machine Analyzer (+)
     Precision Energy Filter
      Improved Hacking Suite
               System Shield
               Rainbow Chip
>              --- WEAPON (2+1) -----
                   (None)
>              --- INVENTORY (25) ---
          Mini Fusion Reactor
       Armored Medium Treads
       Armored Medium Treads
       Armored Medium Treads
      Improved Heavy Treads
               Scrap Suit
      Advanced Heat Sink
               Energy Well (350)
               Matter Compressor (250)
               Deep Structural Scanner
               Spectral Analyzer
      Improved Transmission Jammer
       Layered Medium Armor Plating
               Remote Shield
               Authchip [Armor]
               Authchip [Armor]
  High-powered Tractor Beam
      Improved Trap Extractor (3/6 Vortex)
         Heavy Proton Cannon
               Missile Launcher
               CPS Tube (1)
               Molecular Scythe

 Peak State 
------------
>              --- POWER ------------
               Cold Fusion Reactor
          Mini Fusion Reactor
       Compact Particle Reactor
>              --- PROPULSION -------
       Armored Huge Wheel
       Armored Huge Wheel
>              --- UTILITY ----------
               Scrap Suit
               Huge Storage Unit
               Machine Analyzer
     Precision Energy Filter
      Enhanced Scrap Shield
      Improved Hacking Suite
               System Shield
               Rainbow Chip
>              --- WEAPON -----------
         Heavy Proton Cannon
               KE Penetrator
>              --- INVENTORY --------
          Mini Fusion Reactor
       Armored Medium Treads
       Armored Medium Treads
       Armored Medium Treads
      Improved Heavy Treads
               Scrap Suit
      Advanced Heat Sink
               Energy Well
               Matter Compressor
               Deep Structural Scanner
               Spectral Analyzer
      Improved Transmission Jammer
       Layered Medium Armor Plating
               Remote Shield
               Authchip [Armor]
               Authchip [Armor]
  High-powered Tractor Beam
      Improved Trap Extractor
         Heavy Proton Cannon
               Missile Launcher
               CPS Tube
               Molecular Scythe
[Rating: 116]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Makeshift Hover Unit
Utility                    Huge Storage Unit
  Device                   Scrap Suit
  Storage                  Huge Storage Unit
  Processor                Rainbow Chip
  Hackware                 System Shield
  Protection               Makeshift Light Armor Plating
Weapon                     Battle Cannon
  Energy Gun               Overtuned Pulse Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Heavy Mace
  Slashing Weapon          Molecular Scythe
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Dat Pro Fac 
Slots Evolved              10   | .   .   .   .   .   .   8   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   
  Utility                  7    | .   .   .   .   .   .   5   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             128  | 6   6   6   17  7   12  61  2   .   5   6   
  Power                    12   | 1   1   .   1   .   1   7   .   .   .   1   
    Engine                 5    | 1   .   .   1   .   1   2   .   .   .   .   
    Core                   2    | .   1   .   .   .   .   1   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   4   .   .   .   1   
  Propulsion               18   | 2   .   2   4   2   2   6   .   .   .   .   
    Treads                 9    | 2   .   1   2   2   .   2   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   2   .   .   .   .   
    Wheel                  6    | .   .   .   2   .   2   2   .   .   .   .   
    Hover                  1    | .   .   1   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  50   | 1   5   3   4   2   4   24  2   .   1   4   
    Device                 22   | .   1   .   1   .   2   14  1   .   1   2   
    Storage                8    | 1   2   1   1   2   .   1   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   1   .   .   1   
    Hackware               3    | .   .   .   .   .   .   3   .   .   .   .   
    Protection             15   | .   2   2   2   .   2   6   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   .   1   8   3   5   24  .   .   4   1   
    Energy Gun             2    | .   .   .   .   .   .   2   .   .   .   .   
    Energy Cannon          6    | .   .   .   1   .   .   3   .   .   1   1   
    Ballistic Gun          15   | 2   .   .   2   .   2   8   .   .   1   .   
    Ballistic Cannon       6    | .   .   .   3   .   2   1   .   .   .   .   
    Launcher               8    | .   .   1   1   2   1   2   .   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          4    | .   .   .   .   .   .   4   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   .   .   .   .   
    Piercing Weapon        4    | .   .   .   1   1   .   2   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   .   9   .   .   .   1   
Parts Lost                 17   | .   .   .   5   1   .   6   .   .   .   5   
  Power                    5    | .   .   .   1   .   .   3   .   .   .   1   
  Propulsion               6    | .   .   .   2   1   .   2   .   .   .   1   
  Utility                  2    | .   .   .   1   .   .   .   .   .   .   1   
  Weapon                   4    | .   .   .   1   .   .   1   .   .   .   2   
  Highest Loss Streak      5    | .   .   .   4   1   .   2   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  100 90  98  95  77  63  63  63  63  
  Engine                   9    | .   13  .   7   14  13  4   .   .   .   .   
  Core                     1    | .   .   14  6   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   6   10  10  10  11  
  Treads                   16   | .   28  28  22  26  16  2   .   .   .   .   
  Wheel                    6    | .   .   .   .   .   11  11  10  10  10  7   
  Device                   3    | .   4   .   .   .   1   17  10  10  10  9   
  Storage                  12   | .   14  14  14  14  14  6   5   5   5   4   
  Hackware                 1    | .   .   .   .   .   .   6   10  10  10  9   
  Protection               10   | .   9   14  13  14  11  4   .   .   .   3   
  Energy Cannon            2    | .   .   .   9   .   .   .   5   5   3   .   
  Ballistic Gun            5    | .   28  14  11  .   2   5   .   .   .   3   
  Ballistic Cannon         7    | .   .   .   2   13  13  .   .   .   .   .   
  Piercing Weapon          5    | .   .   .   .   13  10  1   .   .   .   .   
Peak Build Rating          116  | 6   9   16  22  26  29  86  93  93  94  116 
  Average Rating           33   | 4   7   11  16  24  25  65  92  93  92  101 
  On Entrance              42   | .   6   9   12  22  23  29  85  93  93  93  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             150  | 12  28  37  104 98  102 132 123 123 127 150 
  Greatest Support         72   | 40  40  40  40  43  40  72  56  56  56  56  
  Greatest Overweight (x)  10   | .   .   .   5   4   3   10  2   2   2   4   
  Average Overweight (x)   2    | .   .   .   1   1   2   2   2   2   2   2   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 6   9   15  20  24  25  25  25  25  25  25  
  Most Carried             25   | 1   7   10  17  25  25  25  25  25  25  25  
  Average Carried          20   | .   3   8   15  23  24  22  24  25  24  23  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  25  25  
  Final Carried            25   | 1   6   9   14  25  25  24  25  25  25  24  

 Class Distribution 
--------------------
 88% | Mutant
  7% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
           Mutant | -8/Recycling
           Mutant | -8/Scraptown
           Mutant | -6/Factory
 Commander-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Data Miner
    Hacker-Mutant | -5/Proximity Caves
    Hacker-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -8   -8   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Dat  Pro  Fac  
Matter Collected           2814 | 252  95   10   453  319  86   1316 80   .    43   160  
  Remotely                 624  | .    .    .    .    .    10   614  .    .    .    .    
Salvage Created            2781 | .    182  50   386  475  .    1332 .    .    70   286  
  Parts                    149  | .    20   11   25   19   .    60   .    .    .    14   
Haulers Intercepted        1    | .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           4    | .    1    .    .    .    .    3    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      34   | .    .    .    8    .    .    .    7    .    19   .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    4    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Dat Pro Fac 
Combat Hostiles Destroyed  45   | .   8   3   8   3   .   17  .   .   3   3   
  Melee                    7    | .   .   .   .   3   .   3   .   .   .   1   
  Guns                     18   | .   8   1   .   .   .   8   .   .   1   .   
  Cannons                  8    | .   .   .   5   .   .   2   .   .   .   1   
  AOE                      8    | .   .   2   1   .   .   3   .   .   2   .   
Classes Destroyed          16   | .   3   3   1   2   .   6   .   .   .   1   
  Worker                   4    | .   .   .   .   .   .   3   .   .   .   1   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 6    | .   .   .   .   4   .   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  10   | .   6   3   .   .   .   .   .   .   1   .   
  Grunt                    14   | .   2   .   .   .   .   11  .   .   1   .   
  Sentry                   5    | .   .   .   .   3   .   .   .   .   1   1   
  Hunter                   4    | .   .   .   .   .   .   2   .   .   .   2   
  Programmer               4    | .   .   .   .   .   .   4   .   .   .   .   
  Subdweller               8    | .   .   .   8   .   .   .   .   .   .   .   
  Scrapoid                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Zionite                  1    | .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   3   3   2   2   .   4   .   .   3   4   
  Combat Bots Only         4    | .   3   3   2   1   .   4   .   .   3   3   
Max Kills in Single Turn   3    | .   1   3   1   1   .   2   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   1   .   .   1   .   .   1   .   
  Melee                    1    | .   .   .   .   1   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -8   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Dat  Pro  Fac  
Hostile Shots Fired        347  | .    40   7    34   14   .    174  2    .    20   56   
  Missed                   90   | .    12   2    7    2    .    50   .    .    8    9    
Damage Taken               4733 | .    275  51   665  181  .    2261 51   .    222  1027 
  Core                     647  | .    59   13   16   49   .    289  .    .    53   168  
  Absorbed by Shields      179  | .    .    .    .    .    .    120  .    .    59   .    
  Redirected to Shielding  11   | .    11   .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   312  | .    .    .    .    .    250  62   .    .    .    .    
Core Remaining (%)         68   | 100  .    .    .    .    45   .    .    .    59   .    
Volleys Fired              198  | .    33   10   60   3    .    68   .    .    15   9    
  Largest                  2    | .    2    1    1    1    .    2    .    .    1    2    
  Hottest                  114  | .    40   30   63   39   .    113  .    .    81   114  
Shots Fired                274  | .    67   10   59   4    .    102  .    .    15   17   
  Gun                      175  | .    67   7    2    .    .    88   .    .    2    9    
  Cannon                   80   | .    .    .    57   4    .    9    .    .    2    8    
  Launcher                 18   | .    .    3    .    .    .    5    .    .    10   .    
  Special                  1    | .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  205  | .    67   7    29   4    .    87   .    .    2    9    
  Thermal                  10   | .    .    .    .    .    .    10   .    .    .    .    
  Explosive                18   | .    .    3    .    .    .    5    .    .    10   .    
  Electromagnetic          40   | .    .    .    30   .    .    .    .    .    2    8    
  Robot Hit Streak         13   | .    10   3    10   12   .    12   .    .    13   7    
  Robot Miss Streak        4    | .    2    3    1    .    .    4    .    .    2    2    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    1    
  Secondary Targets        2    | .    1    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           189  | .    42   4    27   12   .    83   .    .    10   11   
  Core Hits                110  | .    18   8    12   6    .    52   .    .    7    7    
  Critical Kills           6    | .    .    .    .    .    .    6    .    .    .    .    
  Critical Parts Destroyed 14   | .    .    .    .    .    .    14   .    .    .    .    
  Critical Strikes         22   | .    .    .    .    .    .    21   .    .    .    1    
    Burn                   1    | .    .    .    .    .    .    1    .    .    .    .    
    Destroy                13   | .    .    .    .    .    .    13   .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    .    1    
    Smash                  7    | .    .    .    .    .    .    7    .    .    .    .    
Melee Attacks              59   | .    .    .    10   10   .    33   .    .    2    4    
  Impact                   26   | .    .    .    .    .    .    26   .    .    .    .    
  Slashing                 8    | .    .    .    .    .    .    2    .    .    2    4    
  Piercing                 25   | .    .    .    10   10   .    5    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    2    .    4    .    .    .    .    
    Combat Hostiles        1    | .    .    .    .    1    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    1    .    .    .    .    
Damage Inflicted           5464 | .    341  300  609  387  .    2917 .    .    418  492  
  Guns                     1365 | .    341  28   9    .    .    825  .    .    19   143  
  Cannons                  1149 | .    .    .    546  96   .    164  .    .    83   260  
  Explosions               1561 | .    .    272  54   .    .    919  .    .    316  .    
  Melee                    1300 | .    .    .    .    291  .    1009 .    .    .    .    
  Ramming                  89   | .    .    .    .    .    .    .    .    .    .    89   
  Kinetic                  1431 | .    341  28   9    96   .    795  .    .    19   143  
  Thermal                  248  | .    .    .    54   .    .    194  .    .    .    .    
  Explosive                1507 | .    .    272  .    .    .    919  .    .    316  .    
  Electromagnetic          889  | .    .    .    546  .    .    .    .    .    83   260  
  Impact                   770  | .    .    .    .    .    .    770  .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 530  | .    .    .    .    291  .    239  .    .    .    .    
Highest Corruption         4    | .    2    2    2    2    .    4    4    4    4    4    
  Average Corruption       2    | .    2    2    2    2    .    2    4    4    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  96   | .    4    4    37   22   .    15   3    2    6    3    
    Message Errors         18   | .    .    1    1    5    .    6    .    .    3    2    
    Matter Fused           23   | .    .    1    13   4    .    2    2    1    .    .    
    Heat Flow Errors       20   | .    3    1    5    5    .    4    .    .    2    .    
    Energy Discharges      11   | .    .    1    6    .    .    2    1    1    .    .    
    Parts Fused            1    | .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      12   | .    .    .    7    3    .    .    .    .    1    1    
    Data Loss (major)      3    | .    .    .    2    .    .    1    .    .    .    .    
    Misfires               2    | .    1    .    .    1    .    .    .    .    .    .    
    Alerts                 5    | .    .    .    2    3    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            513  | .    .    4    50   26   .    421  .    .    12   .    
  Projectiles              24   | .    .    .    .    .    .    24   .    .    .    .    
  Explosions               66   | .    .    4    50   .    .    .    .    .    12   .    
  Melee                    423  | .    .    .    .    26   .    397  .    .    .    .    
Knockbacks                 2    | .    .    .    .    1    .    1    .    .    .    .    
  Impact                   1    | .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      106  | .    .    13   51   .    .    .    .    .    .    42   
  Shots                    2    | .    .    1    1    .    .    .    .    .    .    .    
  Rammed                   7    | .    .    .    .    .    .    .    .    .    .    7    
Targets Rammed             7    | .    .    .    .    .    .    .    .    .    .    7    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        587  | .    246  90   268  283  .    349  .    .    222  587  
  Average Temperature      115  | .    94   21   67   103  .    105  .    .    88   328  
  Received Heat Transfer   956  | .    84   .    174  54   .    489  12   .    62   81   
  Effects                  22   | .    1    .    .    .    .    .    .    .    .    21   
    Shutdowns              4    | .    .    .    .    .    .    .    .    .    .    4    
    Energy Bleed           3    | .    1    .    .    .    .    .    .    .    .    2    
    Interference           4    | .    .    .    .    .    .    .    .    .    .    4    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    .    .    2    
    Damage (major)         8    | .    .    .    .    .    .    .    .    .    .    8    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    2    .    .    1    .    .    .    1    
  Combat Hostiles          4    | .    .    .    2    .    .    1    .    .    .    1    
  Parts Fried              14   | .    .    .    5    .    .    3    .    .    .    6    
  Impact Corruptions       8    | .    .    .    .    .    .    8    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    1    .    .    3    .    .    .    .    
  Heat Transferred         487  | .    .    .    .    .    .    487  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Dat Pro Fac 
Peak Influence             316  | .   170 97  .   38  .   316 .   .   .   174 
  Initial                  95   | .   .   .   .   7   .   .   .   .   .   95  
  Average                  57   | .   51  46  .   12  .   93  .   .   .   103 
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   .   .   .   
  Low Security (%)         95   | 100 100 100 .   100 .   87  .   .   .   100 
  Level 1                  4    | .   .   .   .   .   .   12  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   1   .   .   .   7   .   .   .   1   
  Investigation            5    | .   .   1   .   .   .   4   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Low Dat Pro Fac 
Distress Signals           2    | .   1   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              93   | .   14  2   18  3   .   31  4   .   13  8   
  Peak Tracking Total      6    | .   4   1   6   1   .   6   4   .   5   3   
  Tactical Retreats        7    | .   3   .   2   .   .   1   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Dat Pro Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   
Most Traps Carried         3    | .   .   .   .   .   3   3   3   3   3   3   

 Machines                       | -11 -10 -10 -10 -8  -8  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Low Dat Pro Fac 
Machines Disabled          5    | .   .   .   1   .   .   2   .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   .   .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Low Dat Pro Fac 
Machines Accessed          45   | .   3   1   4   9   10  8   1   4   .   5   
  Terminals                13   | .   3   .   .   5   .   2   .   .   .   3   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          6    | .   .   .   .   3   .   3   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                159  | .   8   1   9   17  63  16  1   32  .   12  
  Successful               138  | .   4   1   9   12  63  10  1   32  .   6   
  Failed                   21   | .   4   .   .   5   .   6   .   .   .   6   
    Catastrophic           2    | .   2   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   5   .   .   5   .   8   .   .   .   2   
  Terminals                29   | .   8   .   .   10  .   4   .   .   .   7   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          13   | .   .   .   .   6   .   7   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   3   
Terminal Hacks             116  | .   2   1   9   5   63  1   1   32  .   2   
  Record                   81   | .   .   .   6   1   62  .   .   11  .   1   
  Part Schematic           14   | .   1   .   .   1   .   .   .   12  .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   6   .   .   
  Prototype ID Bank        4    | .   .   .   .   1   .   .   .   3   .   .   
  Open Door                3    | .   .   1   1   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   .   1   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   2    | .   .   .   1   .   1   .   .   .   .   .   
  Release Object           1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       4    | .   .   .   .   4   .   .   .   .   .   .   
  Report Inventory         3    | .   .   .   .   3   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         10   | .   2   .   .   3   .   4   .   .   .   1   
  Terminals                7    | .   2   .   .   3   .   1   .   .   .   1   
    Botnet                 7    | .   2   .   .   3   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              3    | .   .   .   .   .   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   3   .   .   6   .   4   .   .   .   3   
  Full Trace Events        2    | .   1   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   6   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   1   .   .   1   .   1   .   12  .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   84  .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   8   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   
  Time                     68   | .   .   .   .   .   .   .   .   .   .   68  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   3   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -8   -8   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Dat  Pro  Fac  
Total Allies               17   | .    .    2    .    .    .    15   .    .    .    .    
  Largest Group            9    | .    .    2    1    .    .    9    5    4    4    .    
  Highest-Rated Group      251  | .    .    48   31   .    .    251  140  112  112  .    
  Highest-Rated Ally       31   | .    .    31   31   .    .    31   28   28   28   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               174  | .    .    .    16   .    .    96   13   .    49   .    
  Total Damage             2878 | .    .    .    294  .    .    1490 190  .    904  .    
  Kills                    24   | .    .    .    2    .    .    13   4    .    5    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   .   4   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Dat  Pro  Fac  
Turns Passed               13484 | 79   411  290  3255 1719 4922 1690 75   97   348  598  
Spaces Moved               5959  | 46   186  153  1120 565  2349 856  44   75   216  349  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    
  Treads                   2850  | 43   186  153  1053 522  893  .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3106  | .    .    .    67   43   1456 856  44   75   216  349  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  150  120  125  115  130  130  130  130  
  Average Speed            205   | 152  160  160  268  290  207  142  130  130  130  136  
  Slowest Speed            480   | 160  160  160  480  480  320  240  130  130  130  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 4    44   36   66   99   95   26   7    68   49   13   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     7     | .    .    .    2    .    4    .    .    1    .    .    
  Known Exits Taken        3     | .    .    .    1    .    .    1    .    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    .    1    1    .    .    
Scrap Searched             15    | .    .    .    2    .    10   .    .    .    3    .    
Spaces Dug                 43    | .    .    8    4    .    .    9    .    .    18   4    
Terrain Destroyed          139   | .    .    20   10   .    .    39   .    .    66   4    
  Melee                    17    | .    .    .    2    .    .    9    .    .    2    4    
  Projectile               7     | .    .    .    2    .    .    5    .    .    .    .    
  AOE                      112   | .    .    20   6    .    .    22   .    .    64   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Dat  Pro  Fac  
Total                      6834 | 52   245  188  1298 632  2404 1177 62   74   262  440  
  Wait                     293  | .    13   13   64   22   3    85   13   .    21   59   
  Move                     5949 | 45   185  152  1119 564  2348 855  43   74   215  349  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  112  | 1    6    5    17   15   18   41   2    .    2    5    
  Fast Attach              20   | 6    1    .    2    5    3    3    .    .    .    .    
  Attach                   35   | .    1    .    5    .    5    20   1    .    .    3    
  Detach                   8    | .    .    .    .    2    3    3    .    .    .    .    
  Swap                     73   | .    4    6    10   2    4    38   1    .    5    3    
  Drop                     81   | .    2    2    10   9    20   33   2    .    2    1    
  Fire                     198  | .    33   10   60   3    .    68   .    .    15   9    
  Melee                    57   | .    .    .    10   10   .    31   .    .    2    4    
  Ram                      7    | .    .    .    .    .    .    .    .    .    .    7    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    1    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 5 exits: Fac x3 / *Low x2)
-6/Lower Caves (discovered 2 exits: Low / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 16)
    80 | -11/Scrapyard      | Entered Materials
    93 | -10/Materials      | Discovered new exit (range 16)
   307 | -10/Materials      | Build established: Mutant
   343 | -10/Materials      | Discovered new exit (range 8)
   491 | -10/Materials      | Entered Mines
   502 | -10/Mines          | Met a Derelict shopkeep closing up shop
   700 | -10/Mines          | Discovered new exit (range 5)
   770 | -10/Mines          | Discovered new exit (range 9)
   781 | -10/Mines          | Entered Subcaves
   781 | -10/Subcaves       | Accompanied by 1 ally
   786 | -10/Subcaves       | Led the pair of lost Derelicts to an unsafe place
   810 | -10/Subcaves       | Learned location of Zion (-7)
   810 | -10/Subcaves       | Met a Zionite searching for "candidates"
  1722 | -10/Subcaves       | Discovered new exit (range 15)
  1760 | -10/Subcaves       | Visited 4L-MR0's lab
  1775 | -10/Subcaves       | Found Rainbow Chip
  2061 | -10/Subcaves       | Shifting Twisted Machinery released Battle Rifle
  2062 | -10/Subcaves       | Shifting Twisted Machinery released Battle Rifle
  2067 | -10/Subcaves       | Shifting Twisted Machinery released Scrap Shield
  2385 | -10/Subcaves       | Discovered new exit (range 15)
  2513 | -10/Subcaves       | Released subatomizers from SUBCON Basin
  2679 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Optics
  2712 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Light Armor Plating
  2926 | -10/Subcaves       | Lost 4 parts (2n1u1w)
  3221 | -10/Subcaves       | Visited Clippyterm
  3235 | -10/Subcaves       | Identified exit to Recycling
  3235 | -10/Subcaves       | Learned Factory trap positions
  4036 | -10/Subcaves       | Entered Recycling
  4820 | -8/Recycling       | Discovered new exit (range 16)
  5004 | -8/Recycling       | Core integrity fell below 50%
  5575 | -8/Recycling       | Scanned before Scraplab entrance
  5752 | -8/Recycling       | Discovered new exit (range 2)
  5755 | -8/Recycling       | Entered Scraptown
  5755 | -8/Scraptown       | System corruption cleaned by C-Scrubber
  6276 | -8/Scraptown       | Visited Symbiants
  6343 | -8/Scraptown       | Visited Spacefarers
  6490 | -8/Scraptown       | Visited CR-KLE's Repair Center
  6573 | -8/Scraptown       | Visited TADAMA
  6612 | -8/Scraptown       | Visited Cyclists
  6794 | -8/Scraptown       | Scanned Subdweller tech in exchange for log data
  6801 | -8/Scraptown       | Learned location of 1 exit from Upper Caves
  6804 | -8/Scraptown       | Learned Factory garrison access intel
  6807 | -8/Scraptown       | Learned location of 1 exit from Lower Caves
  6810 | -8/Scraptown       | Learned location of 2 exits from Upper Caves
  7708 | -8/Scraptown       | Visited Cave Peace
  7753 | -8/Scraptown       | Visited Bundlers
  8037 | -8/Scraptown       | Visited UFD Registry
  8037 | -8/Scraptown       | Registered with UFD as "Longwalker"
  8105 | -8/Scraptown       | Visited Botcube Research
  8128 | -8/Scraptown       | Found Lrg. Botcube
  8180 | -8/Scraptown       | Visited LU-1G1's Boring Crew
  8359 | -8/Scraptown       | Visited Curators Association
  8481 | -8/Scraptown       | Visited Chapter 10
  8595 | -8/Scraptown       | Visited Scrap Suit Storage
  8628 | -8/Scraptown       | Found Scrap Suit
  8635 | -8/Scraptown       | Found Scrap Suit
  8659 | -8/Scraptown       | Visited DA-N13 Charitable Foundation
  8674 | -8/Scraptown       | Found DCF Scrap (32 items)
  8705 | -8/Scraptown       | Visited Infowarlord's Domain
  8737 | -8/Scraptown       | Visited Abandonware Association
  8754 | -8/Scraptown       | Learned abandonware demo "MELTYB.EXE"
  8754 | -8/Scraptown       | Learned abandonware demo "REBOOT5.EXE"
  8787 | -8/Scraptown       | Visited Science Guys
  8835 | -8/Scraptown       | Visited Cartography Club
  9048 | -8/Scraptown       | Learned location of Proximity Caves (-6)
  9048 | -8/Scraptown       | Learned location of Extension (-4)
  9048 | -8/Scraptown       | Learned location of Archives (-4)
  9048 | -8/Scraptown       | Learned 8 Factory zone layouts
  9048 | -8/Scraptown       | Learned 8 Research zone layouts
  9048 | -8/Scraptown       | Learned 4 Access zone layouts
  9048 | -8/Scraptown       | Learned 16 Lower Caves zone layouts
  9048 | -8/Scraptown       | Learned 8 Proximity Caves zone layouts
  9048 | -8/Scraptown       | Learned 20 Proximity Caves zone layouts
  9048 | -8/Scraptown       | Learned 4 Hub_04(d) zone layouts
  9048 | -8/Scraptown       | Learned 4 Armory zone layouts
  9048 | -8/Scraptown       | Learned Research emergency access door positions
  9048 | -8/Scraptown       | Learned location of 3 exits from Factory
  9048 | -8/Scraptown       | Learned location of 1 exit from Lower Caves
  9048 | -8/Scraptown       | Learned location of 3 exits from Proximity Caves
  9085 | -8/Scraptown       | Found Deep Structural Scanner
  9336 | -8/Scraptown       | Delivered Scrap Shield to a Scientist
  9532 | -8/Scraptown       | Found Spectral Analyzer
  9847 | -8/Scraptown       | CR-KLE repaired 7 parts
  9895 | -8/Scraptown       | Entered Cyclist Reading Room
  9978 | -8/Scraptown       | Discovered new exit (range 3)
 10671 | -8/Scraptown       | Discovered new exit (range 3)
 10677 | -8/Scraptown       | Entered Factory
 10677 | -6/Factory         | Evolved 8 slots: Power x1, Propulsion x2, Utility x5
 10678 | -6/Factory         | Identified exit to Lower Caves
 10679 | -6/Factory         | Identified exit to Factory
 10681 | -6/Factory         | Loaded intel: 119 trap records
 10682 | -6/Factory         | Loaded intel: 4 garrison access locations
 11175 | -6/Factory         | Fabricated Arm. Huge Wheel (x2)
 11324 | -6/Factory         | Spotted B-75 Beast
 11875 | -6/Factory         | Scrapoids reinforcements arrived?
 11955 | -6/Factory         | Cargo convoy interrupted
 11991 | -6/Factory         | Found PL-3XN's Ring of Power
 12029 | -6/Factory         | Lost 4 allies
 12180 | -6/Factory         | Scrapoids reinforcements arrived?
 12201 | -6/Factory         | Scrapoid reinforcements arrived
 12237 | -6/Factory         | Lost 3 allies
 12367 | -6/Factory         | Entered Lower Caves
 12367 | -6/Lower Caves     | Accompanied by 5 allies
 12368 | -6/Lower Caves     | Identified exit to Lower Caves
 12369 | -6/Lower Caves     | UFD Scientist delivered a prototype
 12369 | -6/Lower Caves     | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon
 12372 | -6/Lower Caves     | Found Prototype Protection
 12409 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 12429 | -6/Lower Caves     | Found Scrap Suit
 12442 | -6/Lower Caves     | Entered Data Miner
 12442 | -6/Data Miner      | Accompanied by 4 allies
 12442 | -6/Data Miner      | Discovered new exit (range 6)
 12467 | -6/Data Miner      | Met Data Miner
 12489 | -6/Data Miner      | Learned location of Section 7 (-2)
 12489 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 12510 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 12539 | -6/Data Miner      | Entered Proximity Caves
 12539 | -5/Proximity Caves | Accompanied by 4 allies
 12647 | -5/Proximity Caves | Spotted B-75 Beast
 12724 | -5/Proximity Caves | Lost 3 allies
 12727 | -5/Proximity Caves | Build established: Hacker-Mutant
 12813 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12887 | -5/Proximity Caves | Entered Factory
 12887 | -5/Factory         | Evolved 2 slots: Utility x2
 12887 | -5/Factory         | Identified Enh. Scrap Shield
 12888 | -5/Factory         | Identified exit to Upper Caves
 13057 | -5/Factory         | Repaired Broken Spectral Analyzer
 13388 | -5/Factory         | Lost 5 parts (1p1n1u2w)
 13485 | -5/Factory         | Self-destructed

 Last Messages 
---------------
13357_ Adv. Heat Sink fried. <x2>
13357_ Y-64 Sentinel destroyed.
13357_ Hvy. Proton Cannon destroyed.
13357_ System corrupted by crushing effect (+4).
13358_ Acquired 90 matter.
13360_ K-01 Serf collects debris. <x5>
13368_  ,P:JGO5<Y4L2/R0XC5JUUIA UJNJZY:W:
13369_ K-01 Serf collects debris.
13369_ Slammed into K-01 Serf.
13369_ K-01 Serf destroyed.
13370_ K-01 Serf collects debris. <x2>
13373_ Acquired 70 matter.
13376_ K-01 Serf collects debris. <x2>
13385_ Slammed into U-05 Engineer.
13385_ Destabilizing: Core damaged (-30).
13392_ Slammed into K-01 Serf.
13414_ System corrupted: Component data lost.
13439_ O#HJT<6EU%&CBHPKAI8J1BC
13439_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????##+###### |
| ?????????????????????????????????????????#         |
| ????????????????????????????????????######         |
| ????????????????????????????????????#    #         |
| ????????????????????????????????????#    #         |
| ????????????????????????????????????#    #         |
| ????????????????????????????????????#    #         |
| ????????????????????????????????????#    +         |
| ????????????????????????????????????#    #         |
| ??????????????????????????????????###    #         |
| ??????????????????????????##+###### +    #         |
| ??????????????????????????#         #    #         |
| ?????????????##############         ##+###         |
| ?????????????#            #            #?#         |
| ?????????????# |          #            #?#         |
| ?????????????#            #            ###      ## |
| ?????????????#            #                     ## |
| ?????????????#   !        #                     ## |
| ?????????????#!      !   @/           A      ##### |
| ?????????????#      >     #        ############### |
| ?????????????#            #        #         # !=% |
| ?????????????#          ! #        +      "" #   = |
| ?????????????#   *        #        #      T" #     |
| ?????????????#            #        #  !   "" #   ] |
| ?????????????#            ###+######         #     |
| ?????????????##############?????  ##         #     |
| ????????????????????????????????  ## """"""  #     |
| ????????????????????????????????  ## """"""  #     |
| ????????????????????????????????  ## """"""  #     |
| ????????????????????????????????  ## """"""  #     |
| ????????????????????????????????  ##         #   [ |
| ????????????????????????????????  ## """"""  # """ |
| ????????????????????????????????  ## """"""  ##### |
| ??????????????????????????#       ## """"""  ##### |
| ??????????????????????????#       ## """"""  ##### |
| ??????????????????????????#       ##         ##### |
| ??????????????????????????################+######  |
| ??????????????????????????                 #!   #  |
| ??????????????????????????                 #  **#  |
| ?????????????????????????                  +  **#  |
| ?????????????????????????                  #    #  |
| ?????????????????????????                  #  ! #  |
| ?????????????????????????####+#####        ###+##  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          51
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Resistance: TH             20
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2
Energy Filtering           50
Offensive Hacking          12
Defensive Hacking          10
Authchip Count             8
Trap Extractor Capacity    6

 Item Schematics 
-----------------
        Cargo Storage Unit | -10/Materials | Hacked
           Arm. Huge Wheel | -8/Recycling  | Hacked
         Spectral Analyzer | -6/Factory    | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cld. Gravmag System | -6/Data Miner | Free
        Prc. Energy Filter | -6/Data Miner | Free
             Enh. Coil Gun | -6/Data Miner | Free
          Impulse Thruster | -6/Data Miner | Free
       Adv. Thermal Shield | -6/Data Miner | Free
                   Railgun | -6/Data Miner | Free
    Imp. Corruption Screen | -6/Data Miner | Free
             Adv. Datajack | -6/Data Miner | Free
     Hvy. Disruptor Cannon | -6/Data Miner | Free
      Cmb. Antigrav System | -6/Data Miner | Free

 Robot Schematics 
------------------
 R-10 Processor | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free
    C-35 Carver | -6/Data Miner | Free
  Y-54 Guardian | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free

 Fabricated
------------
 Arm. Huge Wheel | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CobblerSkeletonSabre
  Manual?         0
Play Time         01:47:40
  Cumulative      133.0 hours
  Start           2024.08.08 @ 15:14:54
  End             2024.12.25 @ 18:23:51
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          185
  Rogue           185
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          53
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5cabcf71-9560-4a06-8ade-0453efe90a78