Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 14:42:19

Player: binguscoiner

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (92)      460
Value Destroyed (2734)     2734
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 7454

 Bonus
-------
High Alert Combat Kills    48
Follower Combat Kills      452

 Cogmind 
---------
Core Integrity             0/850
Matter                     168/300
Energy                     95/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Rolling (90)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
   Armored Wheel
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
     Small Storage Unit
           Particle Gun
           Particle Gun
     Heavy Flak Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
         Light Deuterium Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Titanium Leg
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
  Experimental Sensor Array
      Improved Targeting Computer
>              --- WEAPON -----------
               Shock Rifle
      Enhanced Autogun
               Gauss Rifle
               Gauss Cannon
>              --- INVENTORY --------
         Light Deuterium Engine
      Improved Deuterium Engine
               Aluminum Leg
               Energy Filter
         Heavy EM Shotgun
        Medium Laser
               Particle Gun
     Precision Beam Rifle
     Precision Beam Rifle
               Gatling Laser
[Rating: 48]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
Utility                    Medium Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   1   .   2   
  Utility                  2    | .   .   .   1   .   1   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   1   .   .   
Parts Attached             101  | 11  16  .   12  .   31  16  6   9   
  Power                    20   | 4   .   .   2   .   6   4   2   2   
    Engine                 12   | 4   .   .   1   .   3   4   .   .   
    Core                   8    | .   .   .   1   .   3   .   2   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 3   4   .   3   .   7   4   1   6   
    Treads                 6    | .   .   .   2   .   4   .   .   .   
    Leg                    14   | 3   1   .   1   .   3   4   1   1   
    Wheel                  7    | .   3   .   .   .   .   .   .   4   
    Hover                  1    | .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  22   | .   6   .   2   .   8   3   3   .   
    Device                 13   | .   .   .   1   .   8   2   2   .   
    Storage                4    | .   3   .   1   .   .   .   .   .   
    Processor              4    | .   3   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 4   6   .   5   .   10  5   .   1   
    Energy Gun             9    | 1   .   .   .   .   4   3   .   1   
    Energy Cannon          2    | .   1   .   .   .   1   .   .   .   
    Ballistic Gun          12   | 3   3   .   2   .   3   1   .   .   
    Ballistic Cannon       3    | .   .   .   2   .   .   1   .   .   
    Launcher               3    | .   1   .   .   .   2   .   .   .   
    Special Weapon         2    | .   1   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   
Parts Lost                 36   | .   6   .   .   .   12  4   .   14  
  Power                    9    | .   1   .   .   .   5   .   .   3   
  Propulsion               9    | .   2   .   .   .   2   1   .   4   
  Utility                  7    | .   .   .   .   .   2   1   .   4   
  Weapon                   11   | .   3   .   .   .   3   2   .   3   
  Highest Loss Streak      13   | .   5   .   .   .   3   3   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   82  85  97  100 93  98  99  66  
  Engine                   7    | .   9   .   7   .   7   13  7   .   
  Core                     3    | .   .   .   1   11  7   .   7   9   
  Treads                   7    | .   .   .   6   22  15  .   .   .   
  Leg                      10   | .   5   14  13  .   1   22  23  15  
  Wheel                    3    | .   20  14  1   .   .   .   .   1   
  Device                   9    | .   .   .   4   11  16  13  14  9   
  Storage                  8    | .   4   .   11  11  9   7   7   5   
  Processor                11   | .   19  28  17  11  9   8   1   .   
  Energy Gun               5    | .   .   .   .   .   8   8   15  12  
  Energy Cannon            2    | .   9   .   .   .   2   .   .   .   
  Ballistic Gun            13   | .   7   28  22  22  9   13  7   4   
  Ballistic Cannon         6    | .   .   .   10  11  5   6   7   1   
Naked Turns                7    | .   .   .   .   .   .   .   .   7   
Heaviest Build             56   | 8   24  6   29  29  35  50  56  46  
  Greatest Support         54   | 20  20  10  40  40  40  47  44  54  
  Greatest Overweight (x)  10   | .   1   .   2   .   10  1   1   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 10   | 5   10  5   10  10  10  10  10  10  
  Average Capacity         9    | 5   6   5   10  10  10  10  10  9   
  Most Carried             10   | 5   5   5   10  10  10  10  8   10  
  Average Carried          6    | 2   2   5   6   7   7   6   6   7   
  Final Capacity           10   | 5   5   5   10  10  10  10  10  5   
  Final Carried            8    | 3   5   5   6   7   5   4   8   5   

 Class Distribution 
--------------------
 39% | Gunner
 30% | Scavenger-Gunner
 19% | Mutant
  7% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
           Gunner | -9/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
   Scavenger-Tank | -7/Storage
   Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  
Matter Collected           2693 | 252  320  .    697  4    977  297  146  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2802 | 33   227  .    732  .    1317 256  146  91   
  Parts                    159  | 2    21   .    37   .    78   9    10   2    
Haulers Intercepted        2    | .    .    .    1    .    1    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac 
Combat Hostiles Destroyed  62   | 1   8   .   15  .   31  3   2   2   
  Guns                     33   | 1   2   .   8   .   16  3   2   1   
  Cannons                  17   | .   4   .   5   .   8   .   .   .   
  AOE                      11   | .   2   .   2   .   6   .   .   1   
Classes Destroyed          15   | 1   3   .   6   .   4   1   .   .   
  Worker                   7    | .   2   .   1   .   4   .   .   .   
  Builder                  2    | .   .   .   .   .   1   .   1   .   
  Tunneler                 2    | .   .   .   .   .   2   .   .   .   
  Hauler                   2    | .   .   .   1   .   1   .   .   .   
  Recycler                 3    | .   .   .   1   .   1   1   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   1   .   1   1   
  Watcher                  10   | .   3   .   2   .   3   1   1   .   
  Swarmer                  13   | .   6   .   .   .   7   .   .   .   
  Grunt                    32   | 1   2   .   8   .   18  .   2   1   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   1   .   .   .   
  Sentry                   10   | .   .   .   5   .   3   2   .   .   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   
  Hunter                   3    | .   .   .   .   .   2   .   .   1   
Best Kill Streak           14   | 1   4   .   5   .   14  2   3   3   
  Combat Bots Only         8    | 1   3   .   5   .   8   1   1   2   
Max Kills in Single Turn   4    | 1   1   .   2   .   4   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   2   .   2   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  
Hostile Shots Fired        571  | 11   88   .    41   .    155  72   16   188  
  Missed                   174  | 2    29   .    15   .    27   24   7    70   
Damage Taken               5710 | 104  561  .    447  .    1781 794  170  1853 
  Core                     1423 | 24   142  .    50   .    211  91   52   853  
  Absorbed by Shields      197  | .    .    .    32   .    116  .    49   .    
Core Remaining (%)         70   | 90   .    33   .    87   61   .    79   .    
Volleys Fired              200  | 5    48   .    42   .    79   12   10   4    
  Largest                  4    | 2    2    .    3    .    3    4    4    4    
  Hottest                  248  | 40   160  .    90   .    147  151  221  248  
Shots Fired                508  | 10   63   .    121  .    219  44   38   13   
  Gun                      329  | 10   32   .    80   .    134  32   28   13   
  Cannon                   163  | .    24   .    41   .    76   12   10   .    
  Launcher                 14   | .    5    .    .    .    9    .    .    .    
  Special                  2    | .    2    .    .    .    .    .    .    .    
  Kinetic                  343  | 10   32   .    121  .    123  34   19   4    
  Thermal                  104  | .    26   .    .    .    50   .    19   9    
  Explosive                14   | .    5    .    .    .    9    .    .    .    
  Electromagnetic          47   | .    .    .    .    .    37   10   .    .    
  Robot Hit Streak         9    | 3    5    .    8    .    9    7    6    3    
  Robot Miss Streak        8    | 3    7    .    8    .    8    4    5    3    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    1    
Shots Hit Robots           289  | 4    26   .    75   .    132  24   19   9    
  Core Hits                192  | 3    14   .    49   .    97   15   10   4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    2    .    .    .    
    Burn                   1    | .    .    .    .    .    1    .    .    .    
    Corrupt                1    | .    .    .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6789 | 42   594  .    1436 .    3542 539  467  169  
  Guns                     3133 | 42   234  .    685  .    1351 344  308  169  
  Cannons                  2023 | .    174  .    550  .    951  194  154  .    
  Explosions               1603 | .    162  .    201  .    1240 .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  6    | .    .    .    .    .    .    1    5    .    
  Kinetic                  3521 | 42   234  .    1235 .    1318 452  209  31   
  Thermal                  1550 | .    198  .    .    .    961  .    253  138  
  Explosive                1127 | .    162  .    201  .    764  .    .    .    
  Electromagnetic          585  | .    .    .    .    .    499  86   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    2    2    
  Average Corruption       2    | .    .    .    .    .    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    .    5    .    
    Message Errors         1    | .    .    .    .    .    .    .    1    .    
    Matter Fused           2    | .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            130  | .    .    .    .    .    111  .    19   .    
  Projectiles              54   | .    .    .    .    .    35   .    19   .    
  Explosions               76   | .    .    .    .    .    76   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 24   | .    .    .    11   .    10   1    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  22   | .    .    .    10   .    9    1    2    .    
  Secondary                2    | .    .    .    1    .    1    .    .    .    
Self-Inflicted Damage      205  | .    40   .    101  .    64   .    .    .    
  Shots                    4    | .    1    .    1    .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    .    1    1    .    
  Kicked                   2    | .    .    .    .    .    .    1    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        672  | 18   270  .    86   .    513  186  672  353  
  Average Temperature      119  | 9    75   .    29   .    140  61   218  138  
  Received Heat Transfer   1764 | 54   90   .    138  .    774  78   54   576  
  Effects                  33   | .    .    .    .    .    9    .    22   2    
    Shutdowns              11   | .    .    .    .    .    6    .    5    .    
    Energy Bleed           3    | .    .    .    .    .    1    .    1    1    
    Interference           1    | .    .    .    .    .    .    .    1    .    
    Matter Decay           3    | .    .    .    .    .    1    .    2    .    
    Short Circuit          4    | .    .    .    .    .    1    .    2    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    .    
    Damage (major)         9    | .    .    .    .    .    .    .    9    .    
    Damage (core)          1    | .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    1    
  Heat Transferred         2801 | .    420  .    .    .    1497 .    572  312  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac 
Peak Influence             497  | 20  176 38  375 70  463 283 497 281 
  Initial                  226  | .   13  38  14  70  27  210 56  226 
  Average                  186  | 4   82  38  150 70  283 180 278 223 
Maximum Alert Level        2    | .   .   .   1   .   2   1   2   1   
  Low Security (%)         61   | 100 100 100 83  100 31  47  43  5   
  Level 1                  32   | .   .   .   16  .   56  52  12  94  
  Level 2                  6    | .   .   .   .   .   11  .   44  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   3   .   3   2   2   3   
  Investigation            3    | .   .   .   .   .   1   .   1   1   
  Extermination            3    | .   .   .   .   .   .   2   1   .   
  Reinforcement            6    | .   .   .   3   .   2   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac 
Distress Signals           7    | .   .   .   2   .   1   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              120  | 1   14  .   26  .   43  13  15  8   
  Peak Tracking Total      7    | 1   5   .   3   .   6   7   5   6   
  Tactical Retreats        2    | .   .   .   .   .   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac 
Traps Triggered            2    | .   .   .   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac 
Machines Disabled          7    | .   .   .   1   .   6   .   .   .   
  Max in Single Turn       3    | .   .   .   1   .   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac 
Machines Accessed          13   | .   5   .   2   .   3   1   1   1   
  Terminals                7    | .   3   .   1   .   2   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                50   | .   18  .   7   .   14  2   6   3   
  Successful               36   | .   11  .   6   .   11  1   5   2   
  Failed                   13   | .   6   .   1   .   3   1   1   1   
    Catastrophic           2    | .   2   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                28   | .   11  .   3   .   8   .   6   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   7   .   4   .   .   .   .   3   
  Scanalyzers              6    | .   .   .   .   .   6   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             17   | .   5   .   2   .   5   .   5   .   
  Record                   11   | .   2   .   1   .   4   .   4   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       12   | .   6   .   4   .   .   .   .   2   
  Recycle Component        6    | .   3   .   1   .   .   .   .   2   
  Process                  3    | .   1   .   2   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   
  Retrieve Matter          2    | .   2   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   .   .   .   
  Insert Component         4    | .   .   .   .   .   4   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   4   .   1   .   3   1   1   1   
  Full Trace Events        5    | .   1   .   1   .   1   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             6    | .   3   .   1   .   .   .   .   2   
  Recycled Matter          444  | .   199 .   245 .   .   .   .   .   
  Retrieved Matter         199  | .   199 .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  
Total Allies               13   | .    .    .    .    .    .    .    10   3    
  Largest Group            10   | .    .    .    .    .    .    .    10   1    
  Highest-Rated Group      173  | .    .    .    .    .    .    .    173  23   
  Highest-Rated Ally       29   | .    .    .    .    .    .    .    29   23   
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               109  | .    .    .    .    .    .    .    103  6    
  Total Damage             1379 | .    .    .    .    .    .    .    1295 84   
  Kills                    15   | .    .    .    .    .    .    .    15   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  
Turns Passed               5888 | 128  794  120  1332 352  1764 762  385  251  
Spaces Moved               3635 | 90   756  150  704  217  895  489  174  160  
  Core                     64   | 31   12   .    .    .    1    .    .    20   
  Treads                   1207 | .    .    .    197  217  793  .    .    .    
  Legs                     1313 | 59   29   .    352  .    101  489  174  109  
  Wheels                   1037 | .    715  150  155  .    .    .    .    17   
  Hover                    14   | .    .    .    .    .    .    .    .    14   
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   80   95   160  120  120  189  50   
  Average Speed            137  | 95   84   80   163  160  158  139  189  129  
  Slowest Speed            550  | 120  190  80   190  160  550  193  189  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 6    70   32   39   45   49   9    36   4    
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    .    .    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          140  | .    22   .    39   .    69   4    6    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    .    4    6    .    
  AOE                      130  | .    22   .    39   .    69   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Fac  
Total                      4229 | 125  859  149  819  223  1098 551  207  198  
  Wait                     4    | 2    .    .    .    .    .    .    .    2    
  Move                     3627 | 89   755  149  703  216  894  488  173  160  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  155  | 11   23   .    31   4    48   16   8    14   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    
  Attach                   100  | 10   16   .    12   .    31   16   6    9    
  Detach                   46   | 4    7    .    6    .    12   8    6    3    
  Swap                     1    | 1    .    .    .    .    .    .    .    .    
  Drop                     94   | 3    10   .    25   3    34   10   3    6    
  Fire                     200  | 5    48   .    42   .    79   12   10   4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    1    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Storage
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   79 | -11/Scrapyard | Discovered new exit (range 8)
  129 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  316 | -10/Materials | Discovered new exit (range 9)
  359 | -10/Materials | Discovered new exit (range 13)
  499 | -10/Materials | Central database locked down
  587 | -10/Materials | Discovered new exit (range 15)
  602 | -10/Materials | Identified exit to Materials
  692 | -10/Materials | Core integrity fell below 50%
  714 | -10/Materials | Lost 5 parts (1p2n2w)
  756 | -10/Materials | Discovered exit to Materials (range 7)
  880 | -10/Materials | Identified exit to Mines
  923 | -10/Materials | Entered Mines
  987 | -10/Mines     | Discovered exit to Materials (range 8)
 1043 | -10/Mines     | Entered Materials
 1043 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1343 | -9/Materials  | Build established: Gunner
 2310 | -9/Materials  | Discovered new exit (range 9)
 2375 | -9/Materials  | Entered Mines
 2375 | -9/Mines      | Discovered new exit (range 12)
 2516 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2519 | -9/Mines      | Found Prototype Device
 2579 | -9/Mines      | Discovered new exit (range 8)
 2727 | -9/Mines      | Entered Materials
 2727 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3026 | -8/Materials  | Destroyed 8 combat bots
 3030 | -8/Materials  | Lost 3 parts (1p1n1w)
 3079 | -8/Materials  | Identified Exp. Sensor Array
 3295 | -8/Materials  | Build established: Scavenger-Gunner
 4357 | -8/Materials  | Discovered new exit (range 16)
 4443 | -8/Materials  | Lost 3 parts (1p1n1w)
 4491 | -8/Materials  | Entered Factory
 4491 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 4529 | -7/Factory    | Discovered new exit (range 12)
 5186 | -7/Factory    | Assembled infested ambush trap array
 5214 | -7/Factory    | Cargo convoy interrupted
 5244 | -7/Factory    | Lost 3 parts (1u2w)
 5253 | -7/Factory    | Entered Storage
 5396 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 5518 | -7/Storage    | Lost 9 allies
 5621 | -7/Storage    | Discovered new exit (range 8)
 5638 | -7/Storage    | Entered Factory
 5638 | -6/Factory    | Accompanied by 1 ally
 5638 | -6/Factory    | Evolved 2 slots: Propulsion x2
 5758 | -6/Factory    | Build established: Scavenger-Tank
 5797 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 5802 | -6/Factory    | Garrison activated, responded to threat
 5840 | -6/Factory    | Lost 4 allies
 5843 | -6/Factory    | Core integrity fell below 50%
 5853 | -6/Factory    | Core integrity fell below 20%
 5873 | -6/Factory    | Lost 13 parts (2p4n4u3w)
 5889 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
G-50 Soldier overheating.
Fusion Modulator explodes. <x2>
Med. Storage Unit destroyed.
Critical hit (Burn: +37).
Dropped Plasma Rifle.
Acquired Hvy. Flak Cannon.
Dropped Imp. Deuterium Engine.
Acquired Gravmag Array.
Acquired Imp. Deuterium Engine.
Critical hit (Burn: +37).
Acquired Arm. Wheel.
Dropped Arm. Wheel.
Acquired Arm. Wheel. <x3>
Dropped Gravmag Array.
Enh. Nuclear Core destroyed.
System corrupted by crushing effect (+2).
Acquired Arm. Wheel.
Acquired Sml. Storage Unit.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ??????????????#         #     #??????????????????? |
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| ?"????????#                   #??????????????????? |
| ?  ???????#                   +??????????????????? |
|  """??????#                   #??????????????????? |
|    " ####?#                   #??????????????????? |
|      "   ##     """;;;;;#     #??????????????????? |
| "   "           "       ;     #??????????????????? |
|   =   |                       #??????????????????? |
|      %                        #??????????????????? |
|  =                            #??????????????????? |
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|                         ;     #??????????????????? |
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|                   [     ;     ##########?????????? |
|                 " !     ;              #?????????? |
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|                 #       #              #?????????? |
|  %          Y"  ######+##@             #?????????? |
|             ""  #????# ##   g          #?????????? |
|     "   ""#######????#+#####g######+#####????????? |
|    #      ???????????#        #         #????????? |
| ?  +  """ ???????????# """    # """ """ #????????? |
| ???#  """ ???????????# """    # """ """ #????????? |
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| ?????????????????????# """    # =       #????????? |
| ?????????????????????#     *  ###########????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       110
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Hvy. Particle Gun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
First Step to Greatness
Librarian
Loot Pinata
Made in Tau Ceti IV
One Hack Too Far
Please Form A Line
Power Corrupts
Risk Taker
Safety First
Storm Trooper
The More The Merrier
Tourist
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              WeaponsEncryptedArray
  Manual?         0
Play Time         01:56:54
  Cumulative      3.8 hours
  Start           2024.04.02 @ 21:01:06
  End             2024.04.05 @ 14:42:19
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          2%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 76465349-567c-4039-8c9f-0fb943082fe4