Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 14:42:19 Player: binguscoiner Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (2734) 2734 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7454 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 452 Cogmind --------- Core Integrity 0/850 Matter 168/300 Energy 95/100 System Corruption 2% Temperature Cool (9) Movement Rolling (90) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Small Storage Unit Particle Gun Particle Gun Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Experimental Sensor Array Improved Targeting Computer > --- WEAPON ----------- Shock Rifle Enhanced Autogun Gauss Rifle Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Aluminum Leg Energy Filter Heavy EM Shotgun Medium Laser Particle Gun Precision Beam Rifle Precision Beam Rifle Gatling Laser [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 Power 1 | . . . . . 1 . . . Propulsion 3 | . . . . . . 1 . 2 Utility 2 | . . . 1 . 1 . . . Weapon 2 | . . . 1 . . 1 . . Parts Attached 101 | 11 16 . 12 . 31 16 6 9 Power 20 | 4 . . 2 . 6 4 2 2 Engine 12 | 4 . . 1 . 3 4 . . Core 8 | . . . 1 . 3 . 2 2 Reactor . | . . . . . . . . . Propulsion 28 | 3 4 . 3 . 7 4 1 6 Treads 6 | . . . 2 . 4 . . . Leg 14 | 3 1 . 1 . 3 4 1 1 Wheel 7 | . 3 . . . . . . 4 Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 22 | . 6 . 2 . 8 3 3 . Device 13 | . . . 1 . 8 2 2 . Storage 4 | . 3 . 1 . . . . . Processor 4 | . 3 . . . . 1 . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 31 | 4 6 . 5 . 10 5 . 1 Energy Gun 9 | 1 . . . . 4 3 . 1 Energy Cannon 2 | . 1 . . . 1 . . . Ballistic Gun 12 | 3 3 . 2 . 3 1 . . Ballistic Cannon 3 | . . . 2 . . 1 . . Launcher 3 | . 1 . . . 2 . . . Special Weapon 2 | . 1 . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 36 | . 6 . . . 12 4 . 14 Power 9 | . 1 . . . 5 . . 3 Propulsion 9 | . 2 . . . 2 1 . 4 Utility 7 | . . . . . 2 1 . 4 Weapon 11 | . 3 . . . 3 2 . 3 Highest Loss Streak 13 | . 5 . . . 3 3 . 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 82 85 97 100 93 98 99 66 Engine 7 | . 9 . 7 . 7 13 7 . Core 3 | . . . 1 11 7 . 7 9 Treads 7 | . . . 6 22 15 . . . Leg 10 | . 5 14 13 . 1 22 23 15 Wheel 3 | . 20 14 1 . . . . 1 Device 9 | . . . 4 11 16 13 14 9 Storage 8 | . 4 . 11 11 9 7 7 5 Processor 11 | . 19 28 17 11 9 8 1 . Energy Gun 5 | . . . . . 8 8 15 12 Energy Cannon 2 | . 9 . . . 2 . . . Ballistic Gun 13 | . 7 28 22 22 9 13 7 4 Ballistic Cannon 6 | . . . 10 11 5 6 7 1 Naked Turns 7 | . . . . . . . . 7 Heaviest Build 56 | 8 24 6 29 29 35 50 56 46 Greatest Support 54 | 20 20 10 40 40 40 47 44 54 Greatest Overweight (x) 10 | . 1 . 2 . 10 1 1 10 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 10 | 5 10 5 10 10 10 10 10 10 Average Capacity 9 | 5 6 5 10 10 10 10 10 9 Most Carried 10 | 5 5 5 10 10 10 10 8 10 Average Carried 6 | 2 2 5 6 7 7 6 6 7 Final Capacity 10 | 5 5 5 10 10 10 10 10 5 Final Carried 8 | 3 5 5 6 7 5 4 8 5 Class Distribution -------------------- 39% | Gunner 30% | Scavenger-Gunner 19% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Matter Collected 2693 | 252 320 . 697 4 977 297 146 . Remotely . | . . . . . . . . . Salvage Created 2802 | 33 227 . 732 . 1317 256 146 91 Parts 159 | 2 21 . 37 . 78 9 10 2 Haulers Intercepted 2 | . . . 1 . 1 . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Combat Hostiles Destroyed 62 | 1 8 . 15 . 31 3 2 2 Guns 33 | 1 2 . 8 . 16 3 2 1 Cannons 17 | . 4 . 5 . 8 . . . AOE 11 | . 2 . 2 . 6 . . 1 Classes Destroyed 15 | 1 3 . 6 . 4 1 . . Worker 7 | . 2 . 1 . 4 . . . Builder 2 | . . . . . 1 . 1 . Tunneler 2 | . . . . . 2 . . . Hauler 2 | . . . 1 . 1 . . . Recycler 3 | . . . 1 . 1 1 . . Mechanic 1 | . . . 1 . . . . . Operator 3 | . . . . . 1 . 1 1 Watcher 10 | . 3 . 2 . 3 1 1 . Swarmer 13 | . 6 . . . 7 . . . Grunt 32 | 1 2 . 8 . 18 . 2 1 Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . 1 . 1 . . . Sentry 10 | . . . 5 . 3 2 . . Demolisher 1 | . . . . . . 1 . . Hunter 3 | . . . . . 2 . . 1 Best Kill Streak 14 | 1 4 . 5 . 14 2 3 3 Combat Bots Only 8 | 1 3 . 5 . 8 1 1 2 Max Kills in Single Turn 4 | 1 1 . 2 . 4 1 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . 2 . 2 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Hostile Shots Fired 571 | 11 88 . 41 . 155 72 16 188 Missed 174 | 2 29 . 15 . 27 24 7 70 Damage Taken 5710 | 104 561 . 447 . 1781 794 170 1853 Core 1423 | 24 142 . 50 . 211 91 52 853 Absorbed by Shields 197 | . . . 32 . 116 . 49 . Core Remaining (%) 70 | 90 . 33 . 87 61 . 79 . Volleys Fired 200 | 5 48 . 42 . 79 12 10 4 Largest 4 | 2 2 . 3 . 3 4 4 4 Hottest 248 | 40 160 . 90 . 147 151 221 248 Shots Fired 508 | 10 63 . 121 . 219 44 38 13 Gun 329 | 10 32 . 80 . 134 32 28 13 Cannon 163 | . 24 . 41 . 76 12 10 . Launcher 14 | . 5 . . . 9 . . . Special 2 | . 2 . . . . . . . Kinetic 343 | 10 32 . 121 . 123 34 19 4 Thermal 104 | . 26 . . . 50 . 19 9 Explosive 14 | . 5 . . . 9 . . . Electromagnetic 47 | . . . . . 37 10 . . Robot Hit Streak 9 | 3 5 . 8 . 9 7 6 3 Robot Miss Streak 8 | 3 7 . 8 . 8 4 5 3 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 289 | 4 26 . 75 . 132 24 19 9 Core Hits 192 | 3 14 . 49 . 97 15 10 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . . 2 . . . Burn 1 | . . . . . 1 . . . Corrupt 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6789 | 42 594 . 1436 . 3542 539 467 169 Guns 3133 | 42 234 . 685 . 1351 344 308 169 Cannons 2023 | . 174 . 550 . 951 194 154 . Explosions 1603 | . 162 . 201 . 1240 . . . Melee . | . . . . . . . . . Ramming 6 | . . . . . . 1 5 . Kinetic 3521 | 42 234 . 1235 . 1318 452 209 31 Thermal 1550 | . 198 . . . 961 . 253 138 Explosive 1127 | . 162 . 201 . 764 . . . Electromagnetic 585 | . . . . . 499 86 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 Average Corruption 2 | . . . . . . . 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . . . 5 . Message Errors 1 | . . . . . . . 1 . Matter Fused 2 | . . . . . . . 2 . Data Loss (minor) 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 130 | . . . . . 111 . 19 . Projectiles 54 | . . . . . 35 . 19 . Explosions 76 | . . . . . 76 . . . Melee . | . . . . . . . . . Knockbacks 24 | . . . 11 . 10 1 2 . Impact . | . . . . . . . . . Kinetic 22 | . . . 10 . 9 1 2 . Secondary 2 | . . . 1 . 1 . . . Self-Inflicted Damage 205 | . 40 . 101 . 64 . . . Shots 4 | . 1 . 1 . 2 . . . Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . . 1 1 . Kicked 2 | . . . . . . 1 1 . Crushed . | . . . . . . . . . Highest Temperature 672 | 18 270 . 86 . 513 186 672 353 Average Temperature 119 | 9 75 . 29 . 140 61 218 138 Received Heat Transfer 1764 | 54 90 . 138 . 774 78 54 576 Effects 33 | . . . . . 9 . 22 2 Shutdowns 11 | . . . . . 6 . 5 . Energy Bleed 3 | . . . . . 1 . 1 1 Interference 1 | . . . . . . . 1 . Matter Decay 3 | . . . . . 1 . 2 . Short Circuit 4 | . . . . . 1 . 2 1 Damage (minor) 1 | . . . . . . . 1 . Damage (major) 9 | . . . . . . . 9 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 2801 | . 420 . . . 1497 . 572 312 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Peak Influence 497 | 20 176 38 375 70 463 283 497 281 Initial 226 | . 13 38 14 70 27 210 56 226 Average 186 | 4 82 38 150 70 283 180 278 223 Maximum Alert Level 2 | . . . 1 . 2 1 2 1 Low Security (%) 61 | 100 100 100 83 100 31 47 43 5 Level 1 32 | . . . 16 . 56 52 12 94 Level 2 6 | . . . . . 11 . 44 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . . 3 . 3 2 2 3 Investigation 3 | . . . . . 1 . 1 1 Extermination 3 | . . . . . . 2 1 . Reinforcement 6 | . . . 3 . 2 . . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Distress Signals 7 | . . . 2 . 1 . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 120 | 1 14 . 26 . 43 13 15 8 Peak Tracking Total 7 | 1 5 . 3 . 6 7 5 6 Tactical Retreats 2 | . . . . . 2 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Traps Triggered 2 | . . . . . 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Machines Disabled 7 | . . . 1 . 6 . . . Max in Single Turn 3 | . . . 1 . 3 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Machines Accessed 13 | . 5 . 2 . 3 1 1 1 Terminals 7 | . 3 . 1 . 2 . 1 . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . 1 Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 50 | . 18 . 7 . 14 2 6 3 Successful 36 | . 11 . 6 . 11 1 5 2 Failed 13 | . 6 . 1 . 3 1 1 1 Catastrophic 2 | . 2 . . . . . . . Database Lockouts 1 | . 1 . . . . . . . Manual . | . . . . . . . . . Terminals 28 | . 11 . 3 . 8 . 6 . Fabricators 2 | . . . . . . 2 . . Repair Stations . | . . . . . . . . . Recycling Units 14 | . 7 . 4 . . . . 3 Scanalyzers 6 | . . . . . 6 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 5 . 2 . 5 . 5 . Record 11 | . 2 . 1 . 4 . 4 . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 12 | . 6 . 4 . . . . 2 Recycle Component 6 | . 3 . 1 . . . . 2 Process 3 | . 1 . 2 . . . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Matter 2 | . 2 . . . . . . . Scanalyzer 6 | . . . . . 6 . . . Insert Component 4 | . . . . . 4 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 11 | . 4 . 1 . 3 1 1 1 Full Trace Events 5 | . 1 . 1 . 1 . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 6 | . 3 . 1 . . . . 2 Recycled Matter 444 | . 199 . 245 . . . . . Retrieved Matter 199 | . 199 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Total Allies 13 | . . . . . . . 10 3 Largest Group 10 | . . . . . . . 10 1 Highest-Rated Group 173 | . . . . . . . 173 23 Highest-Rated Ally 29 | . . . . . . . 29 23 Total Orders . | . . . . . . . . . Ally Attacks 109 | . . . . . . . 103 6 Total Damage 1379 | . . . . . . . 1295 84 Kills 15 | . . . . . . . 15 . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Turns Passed 5888 | 128 794 120 1332 352 1764 762 385 251 Spaces Moved 3635 | 90 756 150 704 217 895 489 174 160 Core 64 | 31 12 . . . 1 . . 20 Treads 1207 | . . . 197 217 793 . . . Legs 1313 | 59 29 . 352 . 101 489 174 109 Wheels 1037 | . 715 150 155 . . . . 17 Hover 14 | . . . . . . . . 14 Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 80 95 160 120 120 189 50 Average Speed 137 | 95 84 80 163 160 158 139 189 129 Slowest Speed 550 | 120 190 80 190 160 550 193 189 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 6 70 32 39 45 49 9 36 4 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . 1 1 . . . . . . Unknown Exits Taken 6 | 1 . . 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 140 | . 22 . 39 . 69 4 6 . Melee . | . . . . . . . . . Projectile 10 | . . . . . . 4 6 . AOE 130 | . 22 . 39 . 69 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Total 4229 | 125 859 149 819 223 1098 551 207 198 Wait 4 | 2 . . . . . . . 2 Move 3627 | 89 755 149 703 216 894 488 173 160 Hop . | . . . . . . . . . Pick Up 155 | 11 23 . 31 4 48 16 8 14 Fast Attach . | . . . . . . . . . Attach 100 | 10 16 . 12 . 31 16 6 9 Detach 46 | 4 7 . 6 . 12 8 6 3 Swap 1 | 1 . . . . . . . . Drop 94 | 3 10 . 25 3 34 10 3 6 Fire 200 | 5 48 . 42 . 79 12 10 4 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . . . . 1 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 129 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 9) 359 | -10/Materials | Discovered new exit (range 13) 499 | -10/Materials | Central database locked down 587 | -10/Materials | Discovered new exit (range 15) 602 | -10/Materials | Identified exit to Materials 692 | -10/Materials | Core integrity fell below 50% 714 | -10/Materials | Lost 5 parts (1p2n2w) 756 | -10/Materials | Discovered exit to Materials (range 7) 880 | -10/Materials | Identified exit to Mines 923 | -10/Materials | Entered Mines 987 | -10/Mines | Discovered exit to Materials (range 8) 1043 | -10/Mines | Entered Materials 1043 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1343 | -9/Materials | Build established: Gunner 2310 | -9/Materials | Discovered new exit (range 9) 2375 | -9/Materials | Entered Mines 2375 | -9/Mines | Discovered new exit (range 12) 2516 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2519 | -9/Mines | Found Prototype Device 2579 | -9/Mines | Discovered new exit (range 8) 2727 | -9/Mines | Entered Materials 2727 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3026 | -8/Materials | Destroyed 8 combat bots 3030 | -8/Materials | Lost 3 parts (1p1n1w) 3079 | -8/Materials | Identified Exp. Sensor Array 3295 | -8/Materials | Build established: Scavenger-Gunner 4357 | -8/Materials | Discovered new exit (range 16) 4443 | -8/Materials | Lost 3 parts (1p1n1w) 4491 | -8/Materials | Entered Factory 4491 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4529 | -7/Factory | Discovered new exit (range 12) 5186 | -7/Factory | Assembled infested ambush trap array 5214 | -7/Factory | Cargo convoy interrupted 5244 | -7/Factory | Lost 3 parts (1u2w) 5253 | -7/Factory | Entered Storage 5396 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 5518 | -7/Storage | Lost 9 allies 5621 | -7/Storage | Discovered new exit (range 8) 5638 | -7/Storage | Entered Factory 5638 | -6/Factory | Accompanied by 1 ally 5638 | -6/Factory | Evolved 2 slots: Propulsion x2 5758 | -6/Factory | Build established: Scavenger-Tank 5797 | -6/Factory | Allied Derelicts emerged from ambush trap array 5802 | -6/Factory | Garrison activated, responded to threat 5840 | -6/Factory | Lost 4 allies 5843 | -6/Factory | Core integrity fell below 50% 5853 | -6/Factory | Core integrity fell below 20% 5873 | -6/Factory | Lost 13 parts (2p4n4u3w) 5889 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier overheating. Fusion Modulator explodes. Med. Storage Unit destroyed. Critical hit (Burn: +37). Dropped Plasma Rifle. Acquired Hvy. Flak Cannon. Dropped Imp. Deuterium Engine. Acquired Gravmag Array. Acquired Imp. Deuterium Engine. Critical hit (Burn: +37). Acquired Arm. Wheel. Dropped Arm. Wheel. Acquired Arm. Wheel. Dropped Gravmag Array. Enh. Nuclear Core destroyed. System corrupted by crushing effect (+2). Acquired Arm. Wheel. Acquired Sml. Storage Unit. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????# ??? # #??????????????????? | | ??????????????# # #??????????????????? | | ??????????????# """" # #??????????????????? | | ??????????????# """" # #??????????????????? | | ??????????????# """" # #??????????????????? | | ??????????????# """" # #??????????????????? | | ??????????????# # #??????????????????? | | ??????????###########+### #??????????????????? | | ??????????# #??????????????????? | | ?"????????# #??????????????????? | | ? ???????# +??????????????????? | | """??????# #??????????????????? | | " ####?# #??????????????????? | | " ## """;;;;;# #??????????????????? | | " " " ; #??????????????????? | | = | #??????????????????? | | % #??????????????????? | | = #??????????????????? | | [ #??????????????????? | | ; #??????????????????? | | ] ; #??????????????????? | | [ ; ##########?????????? | | " ! ; #?????????? | | " ; #?????????? | | # # #?????????? | | % Y" ######+##@ #?????????? | | "" #????# ## g #?????????? | | " ""#######????#+#####g######+#####????????? | | # ???????????# # #????????? | | ? + """ ???????????# """ # """ """ #????????? | | ???# """ ???????????# """ # """ """ #????????? | | ????????" ???????????# """ # """ """ #????????? | | ????????? ???????????# = !# #????????? | | ?????????????????????# """ !!# #????????? | | ?????????????????????# """ # #????????? | | ?????????????????????# """ # = #????????? | | ?????????????????????# * ###########????????? | | ?????????????????????##########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Please Form A Line Power Corrupts Risk Taker Safety First Storm Trooper The More The Merrier Tourist Uninvited Guest Challenges ------------ None Game ------ Seed WeaponsEncryptedArray Manual? 0 Play Time 01:56:54 Cumulative 3.8 hours Start 2024.04.02 @ 21:01:06 End 2024.04.05 @ 14:42:19 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 76465349-567c-4039-8c9f-0fb943082fe4