Cogmind - Beta 12 X3 @@@ ROGUE MODE // 2022.09.18 @ 13:14:39 Player: PlasticHeart Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (178) 890 Value Destroyed (5045) 5045 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (818) 818 TOTAL SCORE: 10013 Bonus ------- High Alert Combat Kills 793 Follower Combat Kills 25 Cogmind --------- Core Integrity 0/700 Matter 201/300 Energy 150/150 System Corruption 8% Temperature Cool (44) Movement Hovering (230) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- Hovering Antigrav-Carbon Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Grenade Launcher > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink Improved Cooling System Compact Battery (200) Structural Scanner Improved Sensor Array Seismic Detector Weapon Cycler Shield Generator Shock Bomb Launcher Advanced EMP Blaster Scythe Peak State ------------ > --- POWER ------------ Nuclear-Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Hovering Antigrav-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Structural Scanner Improved Signal Interpreter Advanced Targeting Computer Improved Shield Generator > --- WEAPON ----------- Flak Gun Ballistic Construct/C > --- INVENTORY -------- Improved Heat Sink Improved Cooling System Compact Battery Improved Sensor Array Advanced Targeting Computer Weapon Cycler Shock Bomb Launcher Advanced EMP Blaster Grenade Launcher Grenade Launcher Scythe [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hovering Antigrav-Carbon Exoskeleton Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . . 1 . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 98 | 6 14 2 16 1 . 2 22 35 Power 10 | 1 2 1 2 . . 1 . 3 Engine 7 | 1 2 . 2 . . 1 . 1 Core 3 | . . 1 . . . . . 2 Reactor . | . . . . . . . . . Propulsion 22 | 2 4 1 4 . . 1 8 2 Treads . | . . . . . . . . . Leg 22 | 2 4 1 4 . . 1 8 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 3 . 5 1 . . 4 12 Device 10 | . 2 . 1 . . . 1 6 Storage 4 | 1 1 . 2 . . . . . Processor 4 | . . . . . . . 2 2 Hackware . | . . . . . . . . . Protection 8 | . . . 2 1 . . 1 4 Artifact . | . . . . . . . . . Weapon 40 | 2 5 . 5 . . . 10 18 Energy Gun 1 | 1 . . . . . . . . Energy Cannon 5 | . 4 . 1 . . . . . Ballistic Gun 4 | 1 . . . . . . . 3 Ballistic Cannon 14 | . . . 3 . . . 5 6 Launcher 9 | . 1 . 1 . . . 3 4 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 7 | . . . . . . . 2 5 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 20 | . 2 1 . . . . 1 16 Power 3 | . 1 . . . . . . 2 Propulsion 6 | . 1 1 . . . . . 4 Utility 7 | . . . . . . . 1 6 Weapon 4 | . . . . . . . . 4 Highest Loss Streak 5 | . 2 1 . . . . 1 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 97 99 99 100 100 100 91 77 Engine 8 | . 14 9 5 11 11 11 9 4 Core 1 | . . 4 5 . . . . 1 Leg 25 | . 27 27 32 33 33 33 27 15 Device 9 | . 13 14 11 11 11 11 3 10 Storage 10 | . 14 14 11 11 11 11 9 7 Processor 7 | . . . . . . . 16 15 Protection 7 | . . . 11 11 11 11 9 7 Energy Cannon 4 | . 18 28 5 . . . . . Ballistic Gun 1 | . 4 . . . . . . 3 Ballistic Cannon 11 | . . . 16 22 22 22 17 4 Naked Turns . | . . . . . . . . . Heaviest Build 109 | 10 32 32 109 49 49 49 61 61 Greatest Support 67 | 20 20 20 30 30 30 35 58 67 Greatest Overweight (x) 3 | . 2 3 3 1 1 1 2 3 Average Overweight (x) . | . . 1 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 15 15 25 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 15 Most Carried 16 | 5 15 15 16 15 15 15 15 15 Average Carried 13 | 2 10 14 14 14 15 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 2 14 15 15 15 15 15 15 12 Class Distribution -------------------- 87% | Mutant 8% | Scavenger-Mutant 3% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 4123 | 155 288 54 549 153 . 332 1237 1355 Remotely . | . . . . . . . . . Salvage Created 5535 | . 635 283 633 77 . 220 1096 2591 Parts 318 | . 50 14 49 11 . 11 51 132 Haulers Intercepted 9 | . 2 . 3 . . . 1 3 Recyclers Shooed 8 | . 2 . 2 . . 1 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 120 | . 11 3 13 6 . 9 23 55 Melee 6 | . . . . . . . . 6 Guns 25 | . 7 . . . . . . 18 Cannons 63 | . 3 2 10 6 . 9 21 12 AOE 18 | . 1 1 3 . . . 2 11 Classes Destroyed 16 | . 8 1 1 . . 1 1 4 Worker 20 | . 3 1 1 . . . 7 8 Builder 7 | . 1 . . . . . 1 5 Tunneler 2 | . . 1 . . . . . 1 Hauler 9 | . 2 . 3 . . . 1 3 Recycler 13 | . 1 1 4 . . 2 4 1 Mechanic 1 | . . . . . . . . 1 Operator 4 | . 2 . 1 . . . 1 . Watcher 5 | . 2 . 1 . . . 2 . Swarmer 34 | . 4 . 6 4 . 7 3 10 Grunt 54 | . 7 3 2 2 . 1 12 27 Brawler 4 | . . . . . . 1 2 1 Duelist 4 | . . . . . . . . 4 Protector 1 | . . . . . . . . 1 Sentry 14 | . . . 5 . . . 5 4 Hunter 2 | . . . . . . . 1 1 Programmer 7 | . . . . . . . . 7 Best Kill Streak 11 | . 3 2 6 4 . 4 4 11 Combat Bots Only 8 | . 3 2 5 4 . 4 3 8 Max Kills in Single Turn 4 | . 2 1 1 2 . 2 2 4 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 1 1 . . . 2 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 7006 | . 592 234 331 97 . 306 890 4556 Core 970 | . 55 58 44 9 . 20 71 713 Absorbed by Shields 54 | . . . . . . . . 54 Regen/Repaired (Parts) 133 | . . . 42 . . . 91 . Core Remaining (%) 80 | 100 . 54 . . . 81 87 . Volleys Fired 431 | . 56 19 44 10 . 25 83 194 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 120 | . 120 120 120 88 . 88 88 110 Shots Fired 701 | . 107 37 83 20 . 50 164 240 Gun 202 | . 66 . . . . . . 136 Cannon 476 | . 39 37 78 20 . 50 158 94 Launcher 23 | . 2 . 5 . . . 6 10 Special . | . . . . . . . . . Kinetic 520 | . 33 . 66 20 . 50 158 193 Thermal 158 | . 72 37 12 . . . . 37 Explosive 22 | . 2 . 5 . . . 5 10 Electromagnetic 1 | . . . . . . . 1 . Robot Hit Streak 19 | . 9 5 8 6 . 5 13 19 Robot Miss Streak 15 | . 5 5 9 9 . 15 8 10 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 586 | . 60 20 65 17 . 37 144 243 Core Hits 541 | . 33 7 59 17 . 30 146 249 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . . . . . . . . 7 Burn 3 | . . . . . . . . 3 Sever 4 | . . . . . . . . 4 Melee Attacks 50 | . . . . . . . 2 48 Impact . | . . . . . . . . . Slashing 50 | . . . . . . . 2 48 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . . . 1 5 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13185 | . 894 385 1366 316 . 559 2360 7305 Guns 2463 | . 435 . . . . . . 2028 Cannons 6053 | . 366 385 840 265 . 559 2113 1525 Explosions 3165 | . 93 . 523 . . . 123 2426 Melee 1442 | . . . . . . . 122 1320 Ramming 62 | . . . 3 51 . . 2 6 Kinetic 6904 | . 166 . 787 265 . 559 2113 3014 Thermal 2274 | . 635 385 53 . . . . 1201 Explosive 2080 | . 93 . 523 . . . 123 1341 Electromagnetic 423 | . . . . . . . . 423 Impact . | . . . . . . . . . Slashing 1442 | . . . . . . . 122 1320 Piercing . | . . . . . . . . . Highest Corruption 8 | . 2 2 . . . . 3 8 Average Corruption 2 | . 2 2 . . . . 3 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 65 | . . 11 . . . . 26 28 Message Errors 12 | . . 1 . . . . 5 6 Matter Fused 18 | . . 5 . . . . 6 7 Heat Flow Errors 8 | . . . . . . . 4 4 Energy Discharges 8 | . . 1 . . . . . 7 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 7 | . . 2 . . . . 3 2 Data Loss (major) 2 | . . 1 . . . . 1 . Misfires 5 | . . . . . . . 4 1 Alerts 3 | . . . . . . . 2 1 Weapon Failures 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 272 | . . . 29 . . . 55 188 Projectiles 1 | . . . 1 . . . . . Explosions 116 | . . . 28 . . . 11 77 Melee 155 | . . . . . . . 44 111 Knockbacks 162 | . . . 22 10 . 16 86 28 Impact 1 | . . . 1 . . . . . Kinetic 153 | . . . 21 10 . 14 82 26 Secondary 8 | . . . . . . 2 4 2 Self-Inflicted Damage 116 | . . . . . . . . 116 Shots 6 | . . . . . . . . 6 Rammed . | . . . . . . . . . Targets Rammed 10 | . . . 1 5 . . 1 3 Kicked 10 | . . . 1 5 . . 1 3 Crushed . | . . . . . . . . . Highest Temperature 396 | . 36 192 30 6 . 17 396 329 Average Temperature 77 | . 13 51 12 3 . 11 99 76 Received Heat Transfer 2160 | . 240 111 66 12 . 27 360 1344 Effects 8 | . . . . . . . 6 2 Energy Bleed 2 | . . . . . . . 2 . Interference 6 | . . . . . . . 4 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 9 | . . . . . . . . 9 Combat Hostiles 8 | . . . . . . . . 8 Parts Melted 28 | . 3 . . . . . . 25 Heat Transferred 6058 | . 1377 814 111 . . . . 3756 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 4 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 1570 | . 262 69 358 126 . 235 397 1570 Initial 173 | . . 19 23 94 . . 13 173 Average 278 | . 131 53 188 55 . 142 155 612 Maximum Alert Level 4 | . 1 . 1 . . 1 1 4 Low Security (%) 59 | 100 74 100 36 100 . 66 71 28 Level 1 25 | . 25 . 63 . . 33 28 23 Level 2 4 | . . . . . . . . 15 Level 3 1 | . . . . . . . . 5 Level 4 8 | . . . . . . . . 27 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 3 . . . . . 2 15 Investigation . | . . . . . . . . . Extermination 6 | . . . . . . . . 6 Reinforcement 9 | . 3 . . . . . 2 4 Assault 5 | . . . . . . . . 5 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 14 | . 4 . 3 . . . 6 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 200 | . 26 4 23 6 . 10 40 91 Peak Tracking Total 10 | . 7 2 5 4 . 4 4 10 Tactical Retreats 11 | . 2 . . . . 1 3 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 12 | . 4 . . . . . 2 6 Indirectly 6 | . . . . . . . 1 5 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 30 | . 1 1 . . . . . 28 Max in Single Turn 6 | . 1 1 . . . . . 6 Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 18 | . 4 . 6 1 . . 3 4 Terminals 14 | . 4 . 5 . . . 1 4 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 35 | . 8 . 14 1 . . 5 7 Successful 23 | . 3 . 11 1 . . 5 3 Failed 12 | . 5 . 3 . . . . 4 Catastrophic 2 | . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 6 | . 3 . 1 . . . . 2 Terminals 28 | . 8 . 12 . . . 1 7 Fabricators . | . . . . . . . . . Repair Stations 5 | . . . 2 . . . 3 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 14 | . 3 . 8 1 . . 1 1 Prototype ID Bank 3 | . . . 3 . . . . . Open Door 1 | . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . Locate Traps 4 | . 1 . 3 . . . . . Hauler Manifests 2 | . . . 2 . . . . . Zone Layout 3 | . 1 . . . . . 1 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . 2 . . . 3 . Scan Component 3 | . . . 1 . . . 2 . Repair 2 | . . . 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 3 | . . . 1 . . . . 2 Terminals 3 | . . . 1 . . . . 2 Track 1 | . . . . . . . . 1 Botnet 2 | . . . 1 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . Used . | . . . . . . . . . Hacking Detections 15 | . 4 . 5 . . . 2 4 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . Time 51 | . . . 13 . . . 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 . . . . Highest-Rated Group 45 | . . . . 45 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . 7 . . . . Total Damage 83 | . . . . 83 . . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 10119 | 44 1285 651 1089 1029 703 513 1876 2929 Spaces Moved 4630 | 33 628 309 447 511 371 228 747 1356 Core 11 | 11 . . . . . . . . Treads 10 | . . . . . . . . 10 Legs 4603 | 22 628 309 447 511 371 228 747 1340 Wheels . | . . . . . . . . . Hover 6 | . . . . . . . . 6 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 190 190 122 Average Speed 177 | 96 168 190 190 190 190 190 191 159 Slowest Speed 330 | 120 260 330 330 190 190 190 260 295 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 55 | 4 89 67 47 81 69 46 63 32 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug 20 | . . . . . . . 7 13 Terrain Destroyed 148 | . 19 . 28 . . . 26 75 Melee 13 | . . . . . . . . 13 Projectile . | . . . . . . . . . AOE 135 | . 19 . 28 . . . 26 62 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 5759 | 44 753 334 602 548 370 259 1027 1822 Wait 396 | . 25 1 67 10 . 2 148 143 Move 4622 | 32 627 308 446 510 370 227 746 1356 Hop . | . . . . . . . . . Pick Up 77 | 6 23 2 12 4 . 1 11 18 Fast Attach 21 | 2 1 2 6 . . . 6 4 Attach 34 | 4 5 . 2 . . . 3 20 Detach 9 | . . . . . . . . 9 Swap 43 | . 8 . 8 1 . 2 13 11 Drop 64 | . 8 2 16 6 . 2 14 16 Fire 431 | . 56 19 44 10 . 25 83 194 Melee 50 | . . . . . . . 2 48 Ram . | . . . . . . . . . Kick 10 | . . . 1 5 . . 1 3 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . 2 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 15) 340 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 5) 683 | -10/Materials | Discovered new exit (range 16) 1294 | -10/Materials | Discovered new exit (range 16) 1330 | -10/Materials | Entered Mines 1338 | -10/Mines | Learned 2 Materials zone layouts 1646 | -10/Mines | Identified exit to Materials 1862 | -10/Mines | Discovered exit to Materials (range 9) 1981 | -10/Mines | Entered Materials 1981 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2060 | -9/Materials | Build established: Scavenger-Mutant 2448 | -9/Materials | Discovered new exit (range 14) 2852 | -9/Materials | Repaired Aluminum Leg 2911 | -9/Materials | Build established: Mutant 3035 | -9/Materials | Discovered new exit (range 6) 3070 | -9/Materials | Entered Mines 3219 | -9/Mines | Discovered new exit (range 10) 3248 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3478 | -9/Mines | Learned 2 Materials zone layouts 3962 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3999 | -9/Mines | Discovered new exit (range 11) 4043 | -9/Mines | Learned Materials emergency access door positions 4091 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4091 | -9/Mines | Discovered new exit (range 5) 4099 | -9/Mines | Entered Exiles 4145 | -9/Exiles | Met 8R-AWN 4177 | -9/Exiles | Met EX-HEX 4267 | -9/Exiles | Met EX-DEC 4476 | -9/Exiles | Discovered new exit (range 14) 4584 | -9/Exiles | Met EX-BIN 4802 | -9/Exiles | Entered Mines 5277 | -8/Mines | Discovered new exit (range 9) 5315 | -8/Mines | Entered Materials 5315 | -8/Materials | Evolved 2 slots: Utility x2 5316 | -8/Materials | Identified exit to Factory 5687 | -8/Materials | Repaired Flak Cannon 6397 | -8/Materials | Discovered exit to Factory (range 11) 7191 | -8/Materials | Entered Factory 7191 | -7/Factory | Evolved 2 slots: Utility x2 7193 | -7/Factory | Found Scrap Engine 7318 | -7/Factory | Discovered new exit (range 12) 8922 | -7/Factory | Discovered new exit (range 16) 9073 | -7/Factory | Build established: Construct 9191 | -7/Factory | First assault squad dispatched 9232 | -7/Factory | Core integrity fell below 50% 9279 | -7/Factory | Lost 5 parts (3n1u1w) 9354 | -7/Factory | Destroyed 8 combat bots 9458 | -7/Factory | Build established: Mutant 9647 | -7/Factory | Core integrity fell below 20% 9871 | -7/Factory | Discovered new exit (range 13) 9907 | -7/Factory | Identified exit to Factory 10120 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 10107_ Arm. Scrap Engine consumes Lgt. Angular Momentum Engine. 10107_ K-01 Serf cleans the Assembly Bed. 10108_ M-28 Smith repairs G-50 Soldier. 10109_ Arm. Scrap Engine consumes Carbon-fiber Leg. 10111_ M-28 Smith fits Backup Power III on G-50 Soldier. 10111_ K-01 Serf collects debris. 10114_ R-06 Scavenger collects Scythe. 10114_ K-01 Serf cleans the Assembly Bed. 10118_ Greatsword destroyed. 10118_ Critical hit (Burn: +37). 10118_ R-06 Scavenger collects Lgt. Nuclear Core. 10119_ K-01 Serf destroyed. 10119_ Assembly Bed disabled. 10119_ C-30 ARC bursts open, deploying its payload. 10119_ G-50 Soldier unfolds itself. 10119_ G-47 Trooper unfolds itself. 10119_ L-41 Fighter unfolds itself. 10119_ G-47 Trooper unfolds itself. 10119_ I-36 Angel unfolds itself. 10120_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ????? ???????????????????????? ??????????????????? | | ????? ???????????????????????? ??????????????????? | | ????? ???????????????????????? ??????????????????? | | ????? ??????????????########## ??????????????????? | | ????? ??????????????# # #?????????????????? | | ????? ??????????????# """"# #?????????????????? | | ????# ??????????????# i""""# #?????????????????? | | ????# #?????????????# g""""# #?????????????????? | | ????# #?????????????# """"# #?????????????????? | | ????# #?????????????# r""""#%#?????????????????? | | ????# #?????????????# ggg ""# #?????????????????? | | ????# #?????????????# g @=% /r#?????????????????? | | ???## ##????????????# l% #%#?????????????????? | | ???# ###############m ig # ########??????????? | | ???# < g%g ???? | | ???# ################################??????????? | | ???## ##?????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ##### #??????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | ## #????????###???????????????????????????????? | | ## ### #?????????????????????????????? | | ## #?????????????????????????????? | | #+### ### #?????????????????????????????? | | ^ #???????? ##???????????????????????????????? | | #??????????????????????????????????????????? | | """ ##??????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #+##+####????????????????????????????????????????? | | #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 413 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoFireBoregun Manual? 0 Play Time 01:40:19 Cumulative 923.0 hours Start 2022.09.18 @ 00:02:45 End 2022.09.18 @ 13:14:39 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 482 Rogue 482 Adventurer 0 Explorer 0 Win Type - Total 68 Types 38/5/14/6/1/1/3/0/0 Lore% 87 Gallery% 89 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/SmallcapsLarge Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7fed0c89-f45a-4e2f-ba7e-b5c48d8cb744