Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 03:39:42 Player: Tmvn Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (106) 530 Value Destroyed (3534) 3534 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 9051 Bonus ------- High Alert Combat Kills 107 Cogmind --------- Core Integrity 0/1150 Matter 288/300 Energy 89/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Compact Battery (300) Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Antigrav System > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Quantum Capacitor Improved ECM Suite Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Plasma Rifle Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Compact Wheel Gravmag System Antigrav System Compact Battery Compact Matter Pod Phase Shifter Ion Burst Cannon High-powered Shotgun Gauss Rifle Heavy Machine Gun Mini Grenade Launcher Long-range Missile Launcher [Rating: 93] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Improved Gravmag System Treads Advanced Treads Leg Improved Carbon-fiber Leg Hover Unit Improved Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Precision Assault Rifle Energy Gun EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 1 | . . . . 1 . . . . . Propulsion 3 | . . . . . . . 2 1 . Utility 8 | . . 2 2 1 . . . 1 2 Weapon . | . . . . . . . . . . Parts Attached 145 | 2 . 22 19 22 9 . 37 11 23 Power 20 | . . 3 . 4 2 . 4 3 4 Engine 10 | . . 3 . 3 1 . . 3 . Core 6 | . . . . 1 1 . 4 . . Reactor 4 | . . . . . . . . . 4 Propulsion 34 | 2 . 4 2 5 2 . 12 2 5 Treads 11 | 2 . 4 2 3 . . . . . Leg 10 | . . . . . 2 . 8 . . Wheel . | . . . . . . . . . . Hover 13 | . . . . 2 . . 4 2 5 Flight . | . . . . . . . . . . Utility 53 | . . 7 10 9 2 . 10 3 12 Device 25 | . . 3 5 2 1 . 4 2 8 Storage 8 | . . . 2 2 1 . 3 . . Processor 7 | . . 1 2 1 . . 2 . 1 Hackware 3 | . . . 1 . . . . . 2 Protection 10 | . . 3 . 4 . . 1 1 1 Artifact . | . . . . . . . . . . Weapon 38 | . . 8 7 4 3 . 11 3 2 Energy Gun 10 | . . 3 3 . 1 . . 2 1 Energy Cannon 8 | . . . 1 2 . . 4 . 1 Ballistic Gun 11 | . . 4 . 2 1 . 4 . . Ballistic Cannon 3 | . . . 2 . . . . 1 . Launcher 4 | . . . . . 1 . 3 . . Special Weapon 2 | . . 1 1 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . 1 . . Parts Lost 47 | . . 1 3 4 8 . 6 8 17 Power 11 | . . . . 1 3 . 2 2 3 Propulsion 15 | . . . 1 1 2 . 2 1 8 Utility 14 | . . 1 1 1 2 . 1 4 4 Weapon 7 | . . . 1 1 1 . 1 1 2 Highest Loss Streak 15 | . . 1 1 3 4 . 2 7 15 Average Slot Usage (%) 95 | . 85 91 98 96 86 92 99 98 76 Engine 5 | . 14 11 9 6 6 . . 5 3 Core 5 | . . . . 6 . 7 12 4 . Treads 8 | . 28 22 17 13 1 . . . . Leg 4 | . . . . . 12 15 14 . . Hover 6 | . . . . 1 . . 11 28 21 Device 13 | . . 8 24 11 5 7 17 16 14 Storage 13 | . 14 11 17 14 15 23 13 11 8 Processor 14 | . . 6 9 18 23 23 13 10 7 Protection 4 | . . 11 . 5 5 . 1 5 1 Energy Gun 3 | . 28 6 8 . 5 . . 2 3 Energy Cannon 3 | . . . 4 5 . . 4 4 1 Ballistic Gun 5 | . . 13 . 7 . 7 6 2 . Ballistic Cannon 1 | . . . 4 1 . . . . 2 Naked Turns 69 | . . . . . . . . . 69 Heaviest Build 94 | 13 13 34 33 60 64 35 78 67 94 Greatest Support 74 | 40 40 44 44 50 50 36 72 67 74 Greatest Overweight (x) 15 | . . . 1 3 15 . 4 1 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 18 | 6 6 6 10 14 14 14 18 16 16 Average Capacity 12 | 6 6 6 8 10 14 14 16 16 14 Most Carried 17 | 6 4 6 10 14 13 10 17 16 16 Average Carried 11 | 5 4 5 8 10 10 10 15 14 11 Final Capacity 16 | 6 6 6 10 14 14 14 16 16 4 Final Carried 16 | 4 4 6 10 14 10 10 16 13 3 Class Distribution -------------------- 78% | Mutant 12% | Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 2857 | 200 20 205 347 758 147 43 624 96 417 Remotely . | . . . . . . . . . . Salvage Created 4016 | . 94 500 865 1068 118 72 854 169 276 Parts 220 | . 9 36 51 54 6 4 34 12 14 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . 8 3 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 86 | . 4 10 18 17 7 5 17 5 3 Guns 40 | . 4 10 8 7 1 3 6 1 . Cannons 34 | . . . 9 10 1 . 8 4 2 AOE 12 | . . . 1 . 5 2 3 . 1 Classes Destroyed 11 | . 2 4 3 1 . 1 . . . Worker 6 | . . 1 1 1 . . 2 1 . Builder 4 | . . . 1 1 . . 1 . 1 Recycler 7 | . . . 2 4 . . . . 1 Watcher 3 | . . 2 . . . . . . 1 Swarmer 34 | . 3 . 9 4 6 4 4 4 . Grunt 26 | . 1 7 3 3 . . 11 . 1 Brawler 2 | . . 1 . 1 . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 12 | . . 2 5 4 1 . . . . Hunter 1 | . . . . . . 1 . . . Programmer 10 | . . . . 5 . . 2 1 2 Best Kill Streak 6 | . 4 4 6 4 3 4 4 4 3 Combat Bots Only 5 | . 4 2 5 4 3 4 4 3 2 Max Kills in Single Turn 2 | . 1 2 2 2 2 1 2 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 . 2 1 2 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Damage Taken 8922 | . 152 460 802 1813 838 179 1250 1011 2417 Core 2034 | . 10 31 97 272 56 32 167 216 1153 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 82 | 100 96 92 82 . . 48 80 78 . Volleys Fired 298 | . 7 34 56 76 13 9 58 31 14 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 185 | . 90 79 113 108 160 55 128 165 185 Shots Fired 557 | . 14 62 88 150 23 17 115 60 28 Gun 317 | . 14 59 32 90 10 9 58 31 14 Cannon 203 | . . . 40 60 5 . 55 29 14 Launcher 18 | . . . . . 8 8 2 . . Special 19 | . . 3 16 . . . . . . Kinetic 251 | . . 38 16 107 . 9 58 16 7 Thermal 225 | . 7 24 40 43 15 . 55 20 21 Explosive 18 | . . . . . 8 8 2 . . Electromagnetic 63 | . 7 . 32 . . . . 24 . Robot Hit Streak 22 | . 7 14 11 22 19 5 14 10 16 Robot Miss Streak 9 | . 3 5 6 4 1 3 2 7 9 Penetration Max 1 | . . . . 1 . . 1 . . Secondary Targets 4 | . 2 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 384 | . 10 34 62 118 11 9 83 41 16 Core Hits 209 | . 5 19 43 48 19 9 41 14 11 Critical Hits 10 | . . . 3 3 1 . 1 1 1 Critical Kills 3 | . . . 2 . . . . . 1 Critical Parts Destroyed 7 | . . . 1 3 1 . 1 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9307 | . 121 583 1054 2579 637 405 2484 848 596 Guns 4192 | . 121 583 377 1445 132 85 961 320 168 Cannons 3809 | . . . 502 1133 105 . 1254 521 294 Explosions 1238 | . . . 138 . 400 320 269 . 111 Melee . | . . . . . . . . . . Ramming 32 | . . . 1 1 . . . 7 23 Kinetic 3940 | . . 326 214 1768 . 85 961 395 191 Thermal 3656 | . 63 257 462 810 237 . 1254 302 271 Explosive 1100 | . . . . . 400 320 269 . 111 Electromagnetic 579 | . 58 . 377 . . . . 144 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . 4 . 3 3 3 8 6 11 Average Corruption 2 | . . 3 . 1 3 3 3 4 5 Corruption Purged . | . . . . . . . . . . Effects 65 | . . 12 . 21 10 3 13 2 4 Message Errors 18 | . . 2 . 8 2 . 3 2 1 Matter Fused 14 | . . 3 . 3 4 1 2 . 1 Heat Flow Errors 6 | . . 1 . . . 1 3 . 1 Energy Discharges 8 | . . 2 . 4 1 . 1 . . Parts Rejected 1 | . . 1 . . . . . . . Data Loss (minor) 8 | . . 1 . 3 2 . 2 . . Data Loss (major) 1 | . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . 1 Targeting Errors 6 | . . 2 . 2 1 . 1 . . Weapon Failures 2 | . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 136 | . . . 5 15 6 1 108 1 . Projectiles 82 | . . . . 15 . . 66 1 . Explosions 54 | . . . 5 . 6 1 42 . . Melee . | . . . . . . . . . . Knockbacks 20 | . . . 5 6 . . . 6 3 Impact . | . . . . . . . . . . Kinetic 18 | . . . 5 5 . . . 5 3 Secondary 2 | . . . . 1 . . . 1 . Self-Inflicted Damage 144 | . . . 29 . 54 . 47 3 11 Shots 4 | . . . 1 . 2 . 1 . . Rammed 8 | . . . 1 1 . . . 1 5 Targets Rammed 8 | . . . 1 1 . . . 1 5 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 405 | . 158 352 81 174 283 167 239 163 405 Average Temperature 75 | . 85 141 20 43 104 80 27 77 154 Received Heat Transfer 1344 | . 42 204 162 306 30 . 441 63 96 Effects 4 | . . 4 . . . . . . . Interference 2 | . . 2 . . . . . . . Matter Decay 2 | . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 14 | . . 1 3 5 1 . 3 1 . Heat Transferred 6484 | . 185 666 968 1383 500 . 1932 450 400 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Peak Influence 513 | . 90 219 345 513 . . 209 102 233 Initial 164 | . . 37 38 106 . . 164 70 30 Average 176 | . 59 73 214 273 . . 145 59 64 Maximum Alert Level 2 | . . 1 1 2 . . 1 . 1 Low Security (%) 68 | 100 100 91 51 39 . . 85 100 91 Level 1 19 | . . 8 48 22 . . 14 . 8 Level 2 12 | . . . . 37 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . . 2 . 7 . . 6 3 4 Investigation 3 | . . . . 1 . . 1 1 . Extermination 9 | . . . . 4 . . 3 1 1 Reinforcement 8 | . . 2 . . . . 2 1 3 Assault 2 | . . . . 2 . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 10 | . . 5 3 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 192 | . 4 24 29 29 9 4 36 25 32 Peak Tracking Total 17 | . 4 5 6 6 4 2 6 8 17 Tactical Retreats 20 | . . 1 5 2 1 . 3 5 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 13 | . 1 2 1 2 . . 1 2 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 8 | . . . . 3 . . 1 . 4 Max in Single Turn 2 | . . . . 1 . . 1 . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 23 | . . 3 2 7 . . 6 3 2 Terminals 12 | . . 3 2 3 . . 3 1 . Fabricators 5 | . . . . 2 . . 1 1 1 Repair Stations 4 | . . . . 1 . . 2 1 . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 48 | . . 6 5 16 . . 12 6 3 Successful 21 | . . 3 2 9 . . 4 3 . Failed 27 | . . 3 3 7 . . 8 3 3 Catastrophic 2 | . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . Manual 9 | . . 2 3 . . . 3 1 . Terminals 24 | . . 6 5 6 . . 5 2 . Fabricators 8 | . . . . 5 . . 1 1 1 Repair Stations 11 | . . . . 2 . . 6 3 . Recycling Units 2 | . . . . . . . . . 2 Scanalyzers 3 | . . . . 3 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . . 3 2 3 . . 1 . . Alert Level 1 | . . . . . . . 1 . . Unreport Threat 2 | . . 2 . . . . . . . Locate Traps 2 | . . 1 . 1 . . . . . Zone Layout 4 | . . . 2 2 . . . . . Fabricator Hacks 2 | . . . . 1 . . . 1 . Network Status 1 | . . . . . . . . 1 . Build 1 | . . . . 1 . . . . . Repair Station Hacks 7 | . . . . 2 . . 3 2 . Scan Component 4 | . . . . 1 . . 2 1 . Repair 3 | . . . . 1 . . 1 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . . . 2 6 . . 3 3 2 Full Trace Events 3 | . . . . 1 . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . 3 . . . . . Matter 252 | . . . . 252 . . . . . Time 134 | . . . . 134 . . . . . Total Robot Build Rating 12 | . . . . 12 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . 1 . . 1 1 . Time 114 | . . . . 26 . . 44 44 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies 3 | . . . . 3 . . . . . Largest Group 3 | . . . . 3 . . . . . Highest-Rated Group 60 | . . . . 60 . . . . . Highest-Rated Ally 20 | . . . . 20 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 10 | . . . . 10 . . . . . Total Damage 168 | . . . . 168 . . . . . Kills 1 | . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 3 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 8081 | 19 175 669 975 2498 545 192 1891 644 473 Spaces Moved 5747 | 14 97 334 542 1350 326 138 1429 928 589 Core 141 | . . . . . 4 . . . 137 Treads 2222 | 2 97 334 542 1235 12 . . . . Legs 1134 | 12 . . . . 310 138 674 . . Wheels . | . . . . . . . . . . Hover 2250 | . . . . 115 . . 755 928 452 Flight . | . . . . . . . . . . Fastest Speed 44 | 120 160 145 145 116 120 120 48 44 44 Average Speed 114 | 125 160 152 145 154 152 120 110 44 64 Slowest Speed 800 | 160 160 160 165 240 800 120 280 100 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 2 21 24 36 38 67 18 35 19 20 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 3 | . . . . . 3 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 184 | . . . 7 . 57 53 32 . 35 Melee . | . . . . . . . . . . Projectile 9 | . . . 2 . . . 3 . 4 AOE 175 | . . . 5 . 57 53 29 . 31 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Total 6690 | 17 103 434 638 1623 348 146 1632 1096 653 Wait 324 | . . 16 . 136 . . 67 104 1 Move 5739 | 13 96 333 541 1349 325 137 1428 928 589 Hop . | . . . . . . . . . . Pick Up 50 | . . 7 6 16 . . 13 3 5 Fast Attach 71 | . . 11 14 12 4 . 18 3 9 Attach 38 | 2 . 2 1 2 5 . 9 7 10 Detach 32 | . . 2 3 2 1 . 12 3 9 Swap 36 | . . 9 4 8 . . 10 1 4 Drop 82 | 2 . 20 11 21 . . 17 3 8 Fire 298 | . 7 34 56 76 13 9 58 31 14 Melee . | . . . . . . . . . . Ram 4 | . . . . . . . . . 4 Kick . | . . . . . . . . . . Crush 2 | . . . 1 1 . . . . . Escape Stasis 13 | . . . . . . . . 13 . Rewire 1 | . . . 1 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 20 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 4) 195 | -10/Materials | Entered another Materials area 195 | -9/Materials | Evolved 2 slots: Utility x2 852 | -9/Materials | Discovered new exit (range 7) 853 | -9/Materials | Build established: Mutant 862 | -9/Materials | Identified exit to Materials 864 | -9/Materials | Entered another Materials area 864 | -8/Materials | Evolved 2 slots: Utility x2 1461 | -8/Materials | Build established: Skirmisher 1734 | -8/Materials | Discovered new exit (range 16) 1837 | -8/Materials | Identified exit to Factory 1839 | -8/Materials | Entered Factory 1839 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1873 | -7/Factory | Build established: Mutant 1973 | -7/Factory | Discovered new exit (range 17) 2021 | -7/Factory | Identified exit to Lower Caves 2039 | -7/Factory | Lost 3 parts (1p1n1u) 2750 | -7/Factory | Repaired Med. Storage Unit 2948 | -7/Factory | Local fabrication network quarantined 3077 | -7/Factory | Fabricated B-48 Gladiator (x3) 4239 | -7/Factory | First assault squad dispatched 4330 | -7/Factory | Discovered exit to Lower Caves (range 4) 4337 | -7/Factory | Entered Lower Caves 4339 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4421 | -7/Lower Caves | Lost 4 parts (1p2n1u) 4443 | -7/Lower Caves | Learned Factory garrison access intel 4584 | -7/Lower Caves | Learned Factory trap positions 4635 | -7/Lower Caves | Spotted B-75 Beast 4683 | -7/Lower Caves | Identified exit to Lower Caves 4882 | -7/Lower Caves | Entered another Lower Caves area 5050 | -7/Lower Caves | Core integrity fell below 50% 5061 | -7/Lower Caves | Discovered new exit (range 16) 5073 | -7/Lower Caves | Identified exit to Factory 5074 | -7/Lower Caves | Entered Factory 5074 | -6/Factory | Evolved 2 slots: Propulsion x2 5075 | -6/Factory | Loaded intel: 66 trap records 5076 | -6/Factory | Loaded intel: 4 garrison access locations 5462 | -6/Factory | Repaired Imp. Carbon-fiber Leg 6573 | -6/Factory | Discovered new exit (range 4) 6576 | -6/Factory | Identified exit to Lower Caves 6943 | -6/Factory | Discovered new exit (range 14) 6965 | -6/Factory | Identified exit to Factory 6965 | -6/Factory | Entered another Factory area 6965 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7082 | -5/Factory | Repaired Lrn. Sensor Array 7605 | -5/Factory | Discovered new exit (range 9) 7608 | -5/Factory | Identified exit to Factory 7609 | -5/Factory | Entered another Factory area 7609 | -4/Factory | Evolved 2 slots: Utility x2 7640 | -4/Factory | Lost 7 parts (1p1n4u1w) 7739 | -4/Factory | Found Unknown Device 7739 | -4/Factory | Identified Quantum Capacitor 7864 | -4/Factory | Spotted B-86 Titan 8033 | -4/Factory | Core integrity fell below 50% 8039 | -4/Factory | Lost 15 parts (3p7n3u2w) 8054 | -4/Factory | System corruption reached 10% 8076 | -4/Factory | Core integrity fell below 20% 8077 | -4/Factory | Discovered new exit (range 8) 8082 | -4/Factory | Core destroyed Last Messages --------------- 08008_ Tesla Bomb Trap short circuited. 08008_ A bubble of electromagnetic force engulfs the area. 08008_ Imp. Gravmag System destroyed. 08008_ U-05 Engineer lays Concrete. 08013_ P-70 Sage resets S-27 Virus, system corruption cleaned. 08014_ U-05 Engineer lays Concrete. 08016_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 08016_ U-05 Engineer lays Concrete. 08035_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08041_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 08061_ System corrupted: Matter fused (-6). 08068_ Acquired Lgt. Antimatter Reactor. 08072_ Dropped Gauss Rifle. 08075_ Slammed into P-80 Master. 08076_ Slammed into R-10 Processor. 08077_ EXIT=FOUND 08077_ Slug penetrates Wall. 08080_ Antigrav System destroyed. 08082_ Slammed into Y-64 Sentinel. Map ----- +----------------------------------------------------+ | | | | | | | ????????????????????????????????????#############? | | ????????????????????????????????????# #? | | ????????????????????????????????????# #? | | ????????????????????????????????????# #? | | ????????????????????????????????????# #? | | ????????????????????????????????????# #? | | ?????????????????????????????????????? ??? | | ???????????????????????????????????????? ????? | | ????????????????????????????????????????##+####### | | ????????????????????????????????????????# + | | ??????????????????????????????########### # """ | | ??????????????????????????????# ! + + """ | | ??????????????????????????????#[ ! # # """ | | ??????????????????????????????# " # # | | ??????????????????????????????# "" """ # #? "" | | ??????????????????????????????# G """ # #? ""S | | ??????????????????????????????# "" """ # #??""" | | ???????????????????#####+###### " # #?? | | ??????????? ###### ## # #???## | | ??????????? ###/######## #????? | | ??????????# psp #???# #????? | | ??????????# s s s #???# #????? | | ??????????# Y@s #???# #????? | | ??????????# s #???# #????? | | ??????????# #???# #????? | | ??????????? t ## #???# #????? | | ???????????###+##### ## #???# #????? | | ???????????????????### #### #???# #????" | | ?????????????????????# #??# #???# #?? | | ?????????????????????# #??# #???# # "" | | ?????????????????????# #??# #???# + "" | | ?????????????????????# #### ###?# # "" | | ?????????????????????# ## #?# #?? | | ?????????????????????# ## ### ###### | | ????????????????????? ## | | ????????????????????? ?# " | | ????????????????????? ?# "T | | ??????????????????????? ?# | | ????????????????????????????# | | ????????????????????????????# ############ | | ????????????????????????????# #??????????? | | ????????????????????????????## ##??????????? | | ?????????????????????????????# #???????????? | | ?????????????????????????????# #???????????? | | ?????????????????????????????# #???????????? | | ?????????????????????????????# #???????????? | | ?????????????????????????????# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 37 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 600 Propulsion Shielding 66 Thermal Conversion 30 Phase Shifting 5 Evasion (%) 61 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 24 Item Schematics ----------------- Hvy. Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityPulseFirepult Manual? 0 Play Time 01:49:44 Cumulative 30.3 hours Start 2020.09.27 @ 01:36:43 End 2020.09.27 @ 03:39:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(14) Steam 1 RUN: 18d5b63a-9ea1-46c0-b592-021f5279d2dd