Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.16 @ 18:53:13 Player: CrossedViper Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (576) 2880 Value Destroyed (30490) 30490 Prototype IDs (119) 2380 Alien Tech Used (9) 1800 Bonus (47385) 47385 TOTAL SCORE: 94835 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 12638 Follower Combat Kills 5174 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1062 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -1389 Cogmind --------- Core Integrity 90/1600 Matter 800/800 Energy 1813/1815 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox4 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Reinforced Antimatter Reactor Particle Reactor Quantum Reactor > --- PROPULSION (4) --- Advanced Heavy Siege Treads Centrium Wheel Centrium Wheel > --- UTILITY (15) ----- Advanced Cooling System Experimental Cooling System Experimental Cooling System 2N-1CE's Frost Array High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Experimental Matter Compressor Quantum Shading Machine Spectral Analyzer Experimental Targeting Computer Advanced Armor Integrity Analyzer Advanced Kinecellerator Zionite Shade Carapace > --- WEAPON (3) ------- Nova Cannon Enhanced Nova Cannon Ragnarok Missile Launcher > --- INVENTORY (28) --- Zionite Light DM Reactor Particle Reactor Experimental Biometal Heavy Treads Advanced Cooling System 2N-1CE's Frost Array Advanced Armor Integrity Analyzer Long-range Proton Cannon Proton Burst Cannon Compact HERF Cannon Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Helical Railgun Helical Railgun Helical Railgun Multirail Compact Linear Accelerator Graviton Cannon Perforator Hellfire Missile Launcher Advanced Remote Datajack CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System 2N-1CE's Frost Array High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Experimental Matter Compressor Quantum Shading Machine Spectral Analyzer Experimental Targeting Computer Advanced Armor Integrity Analyzer Zionite Shade Armor Heavy Regenerative Plating > --- WEAPON ----------- Null Cannon Perforator > --- INVENTORY -------- Zionite Light DM Reactor Particle Reactor Experimental Biometal Heavy Treads Centrium Wheel Centrium Wheel 2N-1CE's Frost Array Advanced Armor Integrity Analyzer Zionite Shade Armor Proton Burst Cannon Compact HERF Cannon Enhanced Nova Cannon Zionite Alpha Cannon Mk. II Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Helical Railgun Helical Railgun Multirail Compact Linear Accelerator Graviton Cannon Hellfire Missile Launcher Ragnarok Missile Launcher Advanced Remote Datajack CR-A16's Behemoth Slayer [Rating: 225] Favorites ----------- Power Reinforced Antimatter Reactor Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Reinforced Antimatter Reactor Propulsion Centrium Wheel Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Improved Antigrav System Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Makeshift Salvage Targeting Computer Hackware System Mapper Protection Heavy Regenerative Plating Artifact Phase Armor Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Cooled Proton Cannon Ballistic Gun Railgun Ballistic Cannon Perforator Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 . 2 2 . . . . 2 2 . . . . 2 . . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Utility 13 | . . . 2 . . . 1 . 2 1 . . . . 1 1 . . . . 2 . . 2 . 1 . Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 573 | . 4 . 41 4 . 1 6 45 23 15 9 7 3 11 23 47 3 5 22 8 29 54 34 11 38 96 34 Power 41 | . . . 2 . . 1 . 4 1 1 1 . . 1 2 7 . 1 3 . . 3 3 . 2 9 . Engine 12 | . . . 2 . . 1 . 4 1 1 1 . . . 2 . . . . . . . . . . . . Core 3 | . . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . Reactor 26 | . . . . . . . . . . . . . . . . 6 . . 3 . . 3 3 . 2 9 . Propulsion 101 | . 2 . 10 1 . . 2 12 3 2 2 1 . 1 5 7 . 1 1 1 2 12 5 2 1 21 7 Treads 67 | . 2 . 8 1 . . 2 10 3 2 2 1 . 1 5 7 . 1 1 1 2 2 3 2 1 7 3 Leg 3 | . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . Wheel 21 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . 14 4 Hover 7 | . . . . . . . . . . . . . . . . . . . . . . 5 2 . . . . Flight 3 | . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . Utility 210 | . 2 . 11 1 . . 1 8 7 4 4 . . 4 10 12 2 . 7 4 20 25 12 7 16 39 14 Device 73 | . . . 1 . . . . . 1 2 3 . . 2 2 6 1 . 3 2 9 11 2 2 6 14 6 Storage 14 | . 2 . . . . . . 2 . . . . . . . . 1 . 2 . . 2 . 3 . . 2 Processor 14 | . . . . . . . . . 2 . 1 . . . 2 2 . . 1 . 2 2 . 1 . . 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Protection 98 | . . . 10 1 . . 1 6 4 2 . . . 2 6 4 . . 1 2 8 3 10 1 9 23 5 Artifact 9 | . . . . . . . . . . . . . . . . . . . . . . 6 . . 1 2 . Weapon 221 | . . . 18 2 . . 3 21 12 8 2 6 3 5 6 21 1 3 11 3 7 14 14 2 19 27 13 Energy Gun 41 | . . . 4 . . . . 5 3 5 2 3 3 . 1 2 1 1 5 . 2 2 1 . . 1 . Energy Cannon 54 | . . . 1 . . . . 3 . . . . . . 1 2 . 1 2 1 . . 6 2 12 18 5 Ballistic Gun 81 | . . . 9 1 . . 3 8 6 2 . 3 . 4 3 12 . . 4 1 4 10 2 . 3 1 5 Ballistic Cannon 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 2 1 Launcher 24 | . . . 1 1 . . . 5 1 1 . . . 1 . 4 . . . 1 . . 1 . 1 5 2 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 5 | . . . 3 . . . . . 2 . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . . . . . . . 1 . . 1 . . 1 1 3 . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 69 | . . . 3 . . . 1 10 1 . . . . 1 . 2 . . 8 1 3 2 6 . 12 12 7 Parts Lost 100 | . . 1 10 . . . 1 3 5 2 1 . . 2 3 19 2 4 . 5 4 14 . . 3 12 9 Power 11 | . . . 2 . . . . . 1 . . . . . . 3 . 2 . . . 2 . . . 1 . Propulsion 19 | . . . 2 . . . . 1 1 1 . . . . . 4 . . . 1 . 3 . . 1 3 2 Utility 42 | . . . 2 . . . 1 1 3 . 1 . . 1 . 6 1 . . 3 4 7 . . 1 7 4 Weapon 28 | . . 1 4 . . . . 1 . 1 . . . 1 3 6 1 2 . 1 . 2 . . 1 1 3 Highest Loss Streak 9 | . . 1 4 . . . 1 1 4 2 1 . . 2 1 9 1 2 . 4 2 4 . . 1 7 6 Average Slot Usage (%) 88 | . 97 99 95 94 100 100 84 97 98 89 92 93 81 95 99 89 85 86 83 81 82 83 87 84 85 84 78 Engine 3 | . 14 14 9 11 11 11 9 9 6 6 6 6 6 1 5 . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . 5 10 6 2 5 4 5 8 8 8 11 12 Treads 13 | . 25 28 18 22 22 22 26 26 22 15 20 20 20 20 16 14 10 10 9 9 12 10 6 8 7 2 4 Wheel 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 10 7 Device 9 | . . . 3 . . . . . 6 7 12 6 6 6 5 13 17 21 20 15 18 10 3 7 8 12 17 Storage 17 | . 25 28 22 22 22 22 18 20 23 20 20 20 20 20 17 15 18 21 19 10 9 12 14 13 13 12 18 Processor 9 | . . . . . . . . . 3 6 6 13 13 13 11 10 10 10 11 15 13 14 17 16 17 9 11 Protection 10 | . . . 15 16 22 22 12 23 18 12 6 6 6 8 16 8 1 . . 7 7 4 15 16 16 13 2 Energy Gun 3 | . . . 6 4 . . . 1 3 6 19 19 8 9 2 . 3 4 5 . . . . . . . . Energy Cannon 2 | . . . . . . . . 2 . . . . . . . 1 . 1 4 . . . 7 7 10 10 3 Ballistic Gun 7 | . 28 27 13 7 11 11 14 13 10 11 . . . 10 13 10 11 7 4 14 12 10 2 . 1 . 1 Launcher 1 | . . . . 9 11 11 3 . . . . . . . . . . . . . . . . 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 273 | 12 72 72 91 82 82 82 78 117 127 137 137 133 133 147 159 167 148 144 174 147 158 202 222 226 224 273 244 Greatest Support 175 | 20 40 40 43 43 43 43 63 69 69 74 71 68 68 68 90 150 150 150 145 150 150 138 145 145 160 160 175 Greatest Overweight (x) 17 | . 1 1 3 1 1 1 1 2 2 2 1 1 1 2 4 1 . . 1 . 1 17 2 1 1 13 7 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . 2 1 1 1 3 3 Largest Inventory Capacity 28 | 6 20 20 20 20 20 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 20 28 28 28 28 28 28 Average Capacity 25 | 6 17 20 20 20 20 20 20 22 28 28 28 28 28 28 28 28 28 28 28 20 20 25 28 28 28 28 28 Most Carried 28 | 6 7 18 20 20 20 20 20 28 28 28 28 28 28 28 28 28 22 25 28 28 20 28 28 28 28 28 28 Average Carried 24 | 6 5 15 18 19 20 20 19 21 26 27 27 27 27 26 26 23 19 23 25 19 19 23 27 27 27 27 24 Final Capacity 28 | 6 20 20 20 20 20 20 20 28 28 28 28 28 28 28 28 28 28 28 28 20 20 28 28 28 28 28 28 Final Carried 28 | 6 7 18 20 20 20 20 20 27 28 28 28 28 28 25 27 20 22 24 28 20 19 24 28 28 28 28 25 Class Distribution -------------------- 31% | Hauler-Mutant 23% | Scavenger-Mutant 16% | Scavenger-Gunner 12% | Hauler-Gunner 8% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Mutant | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Hauler-Mutant | -3/Quarantine Scavenger-Mutant | -3/Section 7 Scavenger-Skirmisher | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Gunner | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Matter Collected 16453 | 200 49 127 607 96 . 112 156 1037 617 439 86 141 36 283 523 1238 262 108 937 500 1067 1424 1038 . 498 2811 2061 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 36420 | . 101 191 1519 259 . 121 260 1770 1156 759 414 50 . 953 853 3327 530 335 689 1219 1083 1866 2419 456 2922 11523 1645 Parts 1625 | . 7 12 93 17 . 9 15 96 55 26 15 7 . 34 54 168 36 19 24 61 85 143 111 10 128 364 36 Haulers Intercepted 15 | . . . 3 . . . 1 5 . . . . . . . 1 . . . . . . 1 . . 4 . Recyclers Shooed 14 | . . . 1 . . . . 1 . 3 . . . . 3 1 . . . . 1 . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 227 | . . . . . . . . . . . 7 7 . 11 . . 36 17 96 53 . . . . . . . Prevented 55 | . . . . . . . . . . . 1 . . 26 . . . . 13 15 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 473 | . 2 7 32 10 . 9 4 31 20 9 6 1 . 12 10 58 6 6 9 16 11 23 24 5 29 114 19 Melee 5 | . . 1 . . . . . . . . . . . . . . . 1 . . . 2 . . . 1 . Guns 185 | . 2 6 24 1 . . 4 21 14 5 5 1 . 5 9 21 6 4 9 9 11 21 2 . 2 . 3 Cannons 57 | . . . . . . . . . . . . . . . . 2 . . . 1 . . 13 3 11 18 9 AOE 104 | . . . 8 9 . 9 . 8 4 1 . . . 1 . 20 . . . 3 . . . . . 34 7 Classes Destroyed 28 | . 2 2 5 . . . . 2 2 1 2 . . . 1 1 . . 2 . . . 3 . 1 3 1 Worker 21 | . . . 3 . . . . 2 2 1 . . . . 1 3 . . . . . 1 . . 3 5 . Builder 19 | . . 1 3 2 . . . 1 . . . . . . 1 6 . . . . . . . . . 5 . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 15 | . . . 3 . . . 1 5 . . . . . . . 1 . . . . . . 1 . . 4 . Recycler 17 | . . . 2 1 . . . 1 2 . . . . . 1 . . . . . 1 2 1 . 2 4 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mechanic 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 6 1 Operator 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Watcher 12 | . 1 . . . . . 1 1 1 2 . . . . 3 . . . . . . . 2 . 1 . . Swarmer 74 | . . 3 11 4 . 6 . 3 4 . 3 . . . 4 22 . 3 3 4 . 3 . . . 1 . Saboteur 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 3 Grunt 201 | . 2 4 12 6 . 3 3 19 9 5 . . . 7 . 18 3 . 4 5 . 5 11 4 14 58 9 Brawler 23 | . . . 1 . . . . . 1 . . . . 2 . 3 . . 1 1 . . 2 . . 12 . Duelist 8 | . . . . . . . . 1 . . . . . . . 3 . . . 1 . . . . . 3 . Protector 5 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 3 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 39 | . . . 8 . . . 1 7 . 2 . . . 1 1 2 1 1 . 2 4 . 2 1 2 2 2 Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Hunter 37 | . . . . . . . . . 2 1 . . . 2 2 6 2 . . 2 1 3 2 . 4 10 . Programmer 46 | . . . . . . . . . 4 1 . 1 . . 2 4 . 1 . . 6 12 3 . 5 7 . Behemoth 3 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Investigator 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Striker 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 4 . Executioner 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Protovariant D 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Assembled 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Thug 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Savage 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Best Kill Streak 29 | . 3 3 14 6 . 3 3 12 7 5 3 1 . 4 4 26 3 2 8 7 3 8 7 4 5 29 14 Combat Bots Only 25 | . 2 3 9 4 . 3 2 5 4 2 3 1 . 4 4 20 3 2 7 7 3 7 7 4 5 25 12 Max Kills in Single Turn 8 | . 1 1 4 3 . 3 1 4 2 1 2 1 . 2 2 6 1 1 2 2 1 1 1 1 2 3 8 Gunslinging 1 | . . . 1 . . . . 1 . . 1 . . 1 . 1 . . . . . . . . . . . Exploded 7 | . . . 3 3 . 3 . 2 1 1 . . . 1 . 6 . . . 2 . . . . . 3 7 Melee 1 | . . 1 . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Damage Taken 57184 | . 110 499 1742 285 . 170 239 2063 1575 1160 252 32 . 1210 2843 5642 753 819 1066 1724 1769 5050 4155 313 3807 14466 5440 Core 4040 | . 33 113 233 53 . 10 . 232 124 81 13 . . 31 104 458 71 47 77 71 85 979 117 . 120 769 219 Absorbed by Shields 3639 | . . . . . . . . . . . . . . . . . . . 425 994 515 98 . . . 1607 . Reduced by Siege Mode 1598 | . . . . . . . . . . . . . . . . 60 43 20 . 144 60 69 84 24 182 499 413 Redirected to Core 781 | . . . . . . . . . . . . . . . . . . . . . . 417 . . . 364 . Core Remaining (%) 56 | 100 . 41 . . . 26 . 57 82 . . . . 85 89 . . . . 37 . . 9 . 91 . 5 Volleys Fired 1288 | 4 11 19 96 16 1 7 18 113 77 38 11 2 . 28 42 103 18 20 21 33 59 72 67 9 84 247 72 Largest 3 | 2 2 2 2 2 1 1 2 2 2 3 3 3 . 3 3 3 3 3 3 3 3 3 3 2 3 3 3 Hottest 314 | 40 40 40 113 68 30 30 50 93 110 135 165 84 . 165 134 175 139 214 223 160 145 145 199 80 240 314 230 Shots Fired 2668 | 8 22 38 173 22 1 7 36 196 143 93 33 7 . 69 110 231 48 51 51 91 162 187 131 17 163 428 150 Gun 1740 | 8 22 38 159 11 . . 36 169 133 88 33 7 . 64 103 181 48 42 47 84 162 187 19 . 15 5 79 Cannon 761 | . . . 6 . . . . 16 . . . . . . 7 24 . 9 4 3 . . 107 17 148 351 69 Launcher 167 | . . . 8 11 1 7 . 11 10 5 . . . 5 . 26 . . . 4 . . 5 . . 72 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1503 | 8 22 38 105 6 . . 36 148 129 70 . 6 . 35 83 168 42 25 25 84 155 179 17 . 15 11 96 Thermal 206 | . . . 17 . . . . 16 . . . . . . 27 30 6 26 5 3 . . 2 . 17 16 41 Explosive 51 | . . . 8 11 1 7 . 7 . . . . . . . 9 . . . . . . . . . 6 2 Electromagnetic 854 | . . . 43 5 . . . 25 14 23 33 1 . 34 . 24 . . . 4 7 8 112 17 131 369 4 Entropic 21 | . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . Phasic 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . 26 7 Robot Hit Streak 78 | 6 7 29 23 19 . . 10 14 26 17 29 7 . 15 20 17 43 13 14 43 29 18 36 24 41 28 78 Robot Miss Streak 7 | 2 1 2 3 3 . 1 3 3 4 3 3 1 . 2 4 3 4 7 2 1 2 4 2 . 4 5 3 Penetration Max 2 | . . . . . . . . . . . . . . 1 1 1 1 . 2 1 2 1 . . 1 . 1 Secondary Targets 39 | . 1 2 3 . . . 1 6 2 1 2 . . 2 3 2 . . 3 3 2 6 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 1 1 1 . . 1 1 1 . . 1 1 1 1 . . . . . Shots Hit Robots 2006 | 6 16 32 135 16 . . 25 140 104 68 23 4 . 50 81 144 40 35 36 81 109 136 102 16 121 360 126 Core Hits 1553 | 1 6 8 71 22 . 11 11 72 46 30 11 2 . 24 34 147 36 10 20 40 30 60 53 8 52 593 155 Critical Hits 167 | . . . 6 . . . . 4 4 5 1 . . 2 2 14 3 1 5 5 7 19 10 . 1 17 61 Critical Kills 39 | . . . 2 . . . . 1 1 1 1 . . 1 . 5 2 . 3 1 2 7 7 . . 1 4 Critical Parts Destroyed 78 | . . . 4 . . . . 3 3 3 . . . 1 1 9 1 1 2 4 4 11 3 . 1 10 17 Melee Attacks 71 | . . . 6 . . . . . 5 . . . . . 17 2 . 1 . . 12 18 10 . . . . Impact 11 | . . . 6 . . . . . 5 . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 58 | . . . . . . . . . . . . . . . 17 . . 1 . . 12 18 10 . . . . Sneak Attacks 3 | . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 79545 | 65 164 364 2814 1098 . 583 473 3305 2520 1842 345 117 . 1534 2079 8175 988 883 1748 2622 2761 3753 3782 595 4709 24732 7494 Guns 27791 | 65 164 341 1480 183 . . 453 1997 1684 1131 345 117 . 925 1480 2627 988 685 1681 1767 2761 3526 429 . 517 153 2292 Cannons 21096 | . . . 88 . . . . 145 . . . . . . 121 577 . 196 67 62 . . 2709 595 3898 9133 3505 Explosions 29458 | . . . 1069 861 . 549 . 1154 808 711 . . . 609 95 4971 . . . 793 . . 551 . 279 15311 1697 Melee 733 | . . . 126 . . . . . . . . . . . 354 . . . . . . 160 93 . . . . Ramming 467 | . . 23 51 54 . 34 20 9 28 . . . . . 29 . . 2 . . . 67 . . 15 135 . Kinetic 24090 | 65 164 341 741 65 . . 453 1733 1580 793 . 96 . 547 1118 2440 844 344 800 1767 2673 3481 428 . 517 296 2804 Thermal 12530 | . . . 540 . . . . 206 33 151 . . . 71 483 917 144 537 67 62 . . 218 . 641 5989 2471 Explosive 9059 | . . . 736 861 . 549 . 662 . . . . . . . 2389 . . . . . . 181 . . 1984 1697 Electromagnetic 29924 | . . . 620 118 . . . 695 879 898 345 21 . 916 95 2429 . . . 793 88 45 2862 595 3536 14857 132 Impact 126 | . . . 126 . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 607 | . . . . . . . . . . . . . . . 354 . . . . . . 160 93 . . . . Entropic 881 | . . . . . . . . . . . . . . . . . . . 881 . . . . . . . . Phasic 1861 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1471 390 Highest Corruption 17 | . . . 1 2 2 2 . 2 14 2 3 5 5 . 7 6 6 9 9 2 17 17 12 . . . . Average Corruption 4 | . . . 1 1 2 2 . 2 6 1 2 4 5 . 6 3 6 6 9 1 11 7 6 . . . . Corruption Purged 32 | . . . . . . . . . . . . . . . . . . . . . 12 20 . . . . . Effects 340 | . . . 1 3 6 8 . 13 35 2 15 19 1 . 9 12 21 23 3 5 52 72 40 . . . . Message Errors 60 | . . . . 1 1 3 . 4 5 1 5 8 . . 1 5 4 5 . 2 4 9 2 . . . . Matter Fused 54 | . . . . . . . . . 6 . 5 5 1 . 2 2 2 6 1 . 7 9 8 . . . . Heat Flow Errors 36 | . . . . 1 3 3 . 2 4 1 3 1 . . 2 . 3 2 . . . 10 1 . . . . Energy Discharges 32 | . . . . 1 . . . 2 2 . 1 1 . . . 1 2 2 1 1 6 8 4 . . . . Parts Rejected 6 | . . . . . . . . . . . . . . . . . . . . . 1 1 4 . . . . Data Loss (minor) 27 | . . . 1 . 2 2 . 2 3 . . 1 . . . . 2 1 1 . 6 5 1 . . . . Data Loss (major) 11 | . . . . . . . . . 2 . . 1 . . . 1 2 . . . 3 . 2 . . . . Misfires 7 | . . . . . . . . . . . . 1 . . . 1 . 1 . . 2 2 . . . . . Misdirections 23 | . . . . . . . . . 3 . . . . . . . . . . . 7 8 5 . . . . Targeting Errors 67 | . . . . . . . . 2 9 . 1 1 . . 4 2 3 4 . 2 14 15 10 . . . . Weapon Failures 17 | . . . . . . . . 1 1 . . . . . . . 3 2 . . 2 5 3 . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 2221 | . . . 238 40 . 8 . 27 48 32 . . . . . 184 . 37 . 14 . . 139 . 103 1031 320 Projectiles 624 | . . . . . . . . . . . . . . . . . . 37 . . . . 49 . 102 255 181 Explosions 1408 | . . . 132 40 . . . 27 48 32 . . . . . 184 . . . 14 . . 90 . 1 701 139 Melee 189 | . . . 106 . . 8 . . . . . . . . . . . . . . . . . . . 75 . Knockbacks 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1850 | . . . 147 74 . 53 . 242 82 65 . . . 47 . 215 . . . 71 . . 56 . . 798 . Shots 87 | . . . 4 2 . 2 . 7 4 1 . . . 2 . 5 . . . 4 . . 5 . . 51 . Rammed 24 | . . 1 4 4 . 2 2 2 2 . . . . . 1 . . . 1 . . 2 . . 1 2 . Targets Rammed 30 | . . 3 4 5 . 2 2 2 2 . . . . . 2 . . 1 1 . . 2 . . 1 3 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . 2 . 1 . . . . . . . . . . 1 . . 1 . . . . . . . 1 . Highest Temperature 423 | . 12 18 423 161 198 252 22 325 197 286 251 75 . 315 211 402 171 148 42 . . 201 138 . 344 353 . Average Temperature 81 | . 6 9 82 44 88 93 11 80 27 103 66 55 . 135 73 107 72 64 22 . . 93 61 . 204 96 . Received Heat Transfer 6725 | . 60 192 618 84 . 45 117 936 288 384 . . . 419 243 519 135 45 113 244 69 208 294 54 153 1271 234 Effects 15 | . . . 3 . . . . 2 . . . . . 4 . 5 . . . . . . . . . 1 . Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Energy Bleed 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Interference 9 | . . . . . . . . 1 . . . . . 4 . 4 . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 52 | . . . . . . . . . . . . . . . . 2 2 2 . 3 5 6 7 1 10 10 4 Total Turns 1468 | . . . . . . . . . . . . . . . . 20 66 27 . 84 93 146 122 16 249 494 151 Longest Duration 139 | . . . . . . . . . . . . . . . . 12 52 22 . 49 36 42 38 16 85 139 83 Robots Corrupted 127 | . . . . . . . . 2 2 4 1 . . 6 . 15 . . . 3 . . 10 2 17 65 . Combat Hostiles 119 | . . . . . . . . 2 2 3 1 . . 6 . 15 . . . 3 . . 9 2 16 60 . Parts Fried 279 | . . . 2 . . . . 3 6 5 1 . . 11 . 21 . . . 3 1 . 29 5 40 152 . Impact Corruptions 7 | . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . 3 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . . . . . . . . . . . . 1 2 . 2 . . . . . 1 3 . Heat Transferred 9285 | . . . 623 . . . . 359 50 150 . . . 50 703 1158 222 592 74 74 . . 150 . 409 4105 566 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 48 | . . . 1 . . . . 1 2 2 . . . 1 1 4 . . . . . . 1 . 1 34 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Peak Influence 5359 | . 99 178 642 510 . 180 132 760 558 504 . . . . 254 1886 . . . . 272 374 620 507 899 5359 4683 Initial 3429 | . . 38 4 220 . . . 55 345 273 . . . . 24 123 . . . . 105 48 152 348 285 480 3429 Average 1205 | . 19 50 277 304 . 62 44 458 334 367 . . . . 81 914 . . . . 144 155 348 439 570 4225 3723 Maximum Alert Level 5 | . . . 2 2 . . . 3 2 2 . . . . 1 5 . . . . 1 1 2 2 3 5 5 Low Security (%) 32 | 100 100 100 42 18 . 100 100 28 27 . . . . . 92 26 . . . . 89 64 19 . . . . Level 1 15 | . . . 26 61 . . . 10 26 71 . . . . 7 7 . . . . 10 35 45 22 11 . . Level 2 15 | . . . 30 19 . . . 49 46 28 . . . . . 1 . . . . . . 34 77 65 4 . Level 3 4 | . . . . . . . . 11 . . . . . . . 22 . . . . . . . . 22 7 . Level 4 1 | . . . . . . . . . . . . . . . . 17 . . . . . . . . . 2 . Level 5 15 | . . . . . . . . . . . . . . . . 24 . . . . . . . . . . 95 High Security 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 85 4 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Squads Dispatched 106 | . 1 1 6 . . . 2 9 7 1 . . . . 1 13 . . . 1 4 6 5 3 4 32 10 Investigation 16 | . . 1 1 . . . . 1 2 . . . . . . 3 . . . . . . . 2 2 3 1 Extermination 20 | . . . . . . . . . 3 . . . . . 1 2 . . . . 3 5 2 1 2 1 . Reinforcement 24 | . 1 . 5 . . . 2 3 2 . . . . . . 3 . . . . 1 1 2 . . 3 1 Assault 42 | . . . . . . . . 2 . 1 . . . . . 4 . . . 1 . . 1 . . 25 8 Garrison 4 | . . . . . . . . 3 . . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 10 | . . . 2 . . . 1 . 1 . . . . . . 1 . . . . 1 . 2 . . 2 . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Distress Signals 35 | . 1 . 4 . . . . . . 1 . . . . 2 3 . . . . . . 1 . 1 2 20 Communications Jammed 97 | . . . . . . . . . . . . . . . . 96 . . . . 1 . . . . . . Distress Signals 96 | . . . . . . . . . . . . . . . . 95 . . . . 1 . . . . . . Times Spotted 835 | . 8 13 49 17 1 7 8 49 32 15 6 1 . 17 17 82 6 10 60 28 19 36 35 5 37 224 53 Peak Tracking Total 20 | . 4 3 7 4 9 3 3 6 6 5 3 1 . 5 5 20 3 3 13 9 3 5 9 4 6 18 15 Tactical Retreats 58 | . . . 5 6 . . . 7 3 2 . . . 1 1 10 . 2 4 5 . 2 2 . 2 5 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Traps Triggered 33 | . . . 3 1 . . . 2 . 2 . . . . . 4 . . . . 2 1 . 1 2 14 1 Indirectly 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . . . . . 2 . . . . 14 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Disabled 83 | . . . 2 2 1 . . 9 4 3 . . . . 9 14 . . 2 2 . 9 6 . 7 11 2 Max in Single Turn 7 | . . . 1 2 1 . . 2 2 1 . . . . 7 4 . . 1 2 . 1 2 . 1 2 1 Garrison Access 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Accessed 43 | . 1 1 5 1 2 . 1 8 5 3 1 1 . . 1 1 1 . 1 . 1 4 . 1 3 1 . Terminals 20 | . 1 . 4 . . . 1 7 4 2 . . . . . . 1 . . . . . . . . . . Fabricators 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . Repair Stations 4 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . . . . . . 1 . . . . . . . . . . 1 2 . . 1 . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 . Total Hacks 88 | . 3 1 16 1 2 . 4 15 12 5 1 1 . . 3 3 1 . 1 . 2 6 . 3 7 1 . Successful 51 | . 2 1 5 1 2 . 1 10 5 4 1 1 . . 2 3 1 . 1 . 1 5 . 1 3 1 . Failed 36 | . 1 . 10 . . . 3 5 7 1 . . . . 1 . . . . . 1 1 . 2 4 . . Catastrophic 8 | . . . 2 . . . 1 1 1 1 . . . . . . . . . . . . . 1 1 . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 119 | . 3 . 11 . 1 . 3 9 5 3 . . . . 3 9 . . . . 8 28 9 3 11 11 2 Terminals 47 | . 3 . 13 . . . 4 13 10 3 . . . . . . 1 . . . . . . . . . . Fabricators 6 | . . . . . . . . . 2 . . . . . . 3 . . . . . . . . 1 . . Repair Stations 10 | . . . . . . . . . . . . . . . 3 . . . . . . 2 . 3 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . 3 . . . . . . 2 . . . . . . . . . . 2 3 . . 4 . . Garrison Access 4 | . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . 1 . Terminal Hacks 22 | . 2 1 2 1 2 . 1 5 3 1 1 1 . . . . 1 . 1 . . . . . . . . Record 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Robot Analysis 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Open Door 9 | . . 1 . 1 . . . 4 . . 1 1 . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Build 3 | . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . . . . 2 . . . . . . 2 . 1 1 . . Scan Component 4 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 1 . . Repair 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 2 . . . . . . 2 . . . . . . . . . . 1 2 . . 2 . . Insert Component 6 | . . . 1 . . . . . . 1 . . . . . . . . . . 1 2 . . 1 . . Analyze 3 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 9 | . . . 1 . . . . 5 . 1 . . . . . 1 . . . . . . . . . 1 . Terminals 7 | . . . 1 . . . . 5 . 1 . . . . . . . . . . . . . . . . . Track 4 | . . . 1 . . . . 2 . 1 . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 1 . 4 . . . 1 6 5 2 . . . . 1 . 1 . . . 1 2 . 1 2 . . Full Trace Events 4 | . . . 2 . . . . . 1 . . . . . . . . . . . . . . 1 . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . 1 . . . . . . 1 . . . . . . . . . . . 31 . . 1 . . Parts Built 5 | . . . . . . . . . 1 . . . . . . 4 . . . . . . . . . . . Matter 658 | . . . . . . . . . 102 . . . . . . 556 . . . . . . . . . . . Time 303 | . . . . . . . . . 25 . . . . . . 278 . . . . . . . . . . . Total Part Build Rating 37 | . . . . . . . . . 1 . . . . . . 36 . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Time 64 | . . . . . . . . . . . . . . . 38 . . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 3 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total Allies 130 | . . 3 . . . . . 10 . . . . 4 . . 2 . . . 2 7 8 6 . . 40 48 Largest Group 27 | . . 3 . . . . . 10 . . . . 4 4 . 2 . . . 2 5 8 11 . . 8 27 Highest-Rated Group 1339 | . . 40 . . . . . 173 . . . . 151 151 . 206 . . . 106 233 113 154 . . 319 1339 Highest-Rated Ally 268 | . . 16 . . . . . 29 . . . . 39 39 . 103 . . . 64 103 15 15 . . 268 268 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . 3 . Heavy 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Total Orders 7 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 3 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 DROP 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . Ally Attacks 670 | . . 12 . . . . . 60 . . . . . 24 . 9 . . . 6 26 125 26 . . 140 242 Total Damage 29006 | . . 151 . . . . . 807 . . . . . 643 . 879 . . . 162 1098 2845 527 . . 7586 14308 Kills 132 | . . 4 . . . . . 10 . . . . . 5 . 6 . . . . 3 2 4 . . 50 48 Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . 2 . . . . . . 1 . 1 1 . . 2 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 14 | . . . . . . . . . . . . . . . . 1 . . . . . 8 2 . 3 . . Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Turns Passed 33266 | 12 224 1113 1336 1076 569 807 171 1650 1153 766 899 811 2123 956 1122 1362 884 597 1138 503 1362 2016 946 327 1207 4447 3689 Spaces Moved 14805 | 1 100 568 489 559 316 438 60 691 501 327 468 429 1136 421 465 556 540 341 574 239 532 920 355 161 431 2508 679 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 11758 | . 81 568 456 559 316 438 60 691 501 327 468 429 1136 421 465 556 540 341 574 239 532 653 282 161 431 462 71 Legs 53 | 1 19 . 33 . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2776 | . . . . . . . . . . . . . . . . . . . . . . 122 . . . 2046 608 Hover 218 | . . . . . . . . . . . . . . . . . . . . . . 145 73 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 117 | 120 120 180 180 180 180 180 180 180 180 180 180 183 186 186 180 145 145 145 152 145 145 130 159 172 167 117 120 Average Speed 166 | 120 167 180 192 180 180 180 180 181 180 191 180 184 186 202 189 171 145 148 157 145 166 170 170 172 170 134 129 Slowest Speed 250 | 120 180 180 220 180 180 180 180 200 200 200 183 186 186 210 240 185 145 152 172 145 175 250 175 172 172 220 205 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 51 | 2 26 93 62 87 68 90 6 88 20 18 64 61 89 57 11 18 73 60 80 61 14 79 20 6 80 72 27 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 10 | . . 1 . 1 1 . . . . . . . 3 1 . . 1 . . . . . . . 2 . . Known Exits Taken 7 | . . . . . . . 1 . . 1 . . . . 1 1 . 1 . . . . . 1 1 . . Unknown Exits Taken 20 | 1 1 1 1 1 1 1 . 1 1 . 1 1 1 1 . . 1 . 1 1 1 1 1 . . 1 . Scrap Searched 20 | . . 2 . 1 . 2 . . . . 3 4 2 4 . . 1 1 . . . . . . . . . Spaces Dug 96 | . . . 23 . . . . 26 5 . . . . . . 8 . 3 3 . 13 3 4 . 4 4 . Terrain Destroyed 919 | . . . 79 101 6 55 . 97 49 8 . . . 5 7 138 6 9 7 23 23 10 32 . 11 251 2 Melee 26 | . . . 5 . . . . . 5 . . . . . . . . . . . 10 3 3 . . . . Projectile 105 | . . . . . . . . . . . . . . . 4 18 6 9 7 23 13 7 3 . 7 6 2 AOE 788 | . . . 74 101 6 55 . 97 44 8 . . . 5 3 120 . . . . . . 26 . 4 245 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total 21036 | 4 139 622 713 605 316 450 93 939 648 420 500 445 1147 475 609 784 602 387 765 330 864 1190 558 196 753 3135 3347 Wait 3512 | . 15 22 32 12 . . 4 15 22 19 . . 1 4 30 38 38 16 121 21 196 57 47 5 165 105 2527 Move 14777 | . 99 567 488 558 315 437 59 690 500 326 467 428 1133 420 464 555 539 341 574 238 531 919 354 160 430 2507 678 Hop 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Pick Up 302 | . 5 11 26 5 . 1 1 30 13 8 6 4 3 4 17 17 4 3 11 9 14 31 15 2 12 35 15 Fast Attach 182 | . 1 . 7 1 . 1 2 13 2 3 . . 3 4 4 14 1 1 6 1 15 22 20 4 13 36 8 Attach 192 | . 2 . 16 1 . . 1 9 10 5 4 1 . 3 11 22 2 3 7 6 5 20 3 3 4 36 18 Detach 51 | . . . . . . . . 3 . 1 1 . . . . 2 . 1 5 1 . 7 1 1 1 20 7 Swap 205 | . 1 . 18 2 . . 3 23 11 7 5 6 . 4 8 11 . 1 9 1 9 13 14 4 21 26 8 Drop 342 | . 5 . 20 5 . 2 3 41 6 9 6 4 6 8 14 20 . . 11 5 23 29 27 8 22 54 14 Fire 1288 | 4 11 19 96 16 1 7 18 113 77 38 11 2 . 28 42 103 18 20 21 33 59 72 67 9 84 247 72 Melee 71 | . . . 6 . . . . . 5 . . . . . 17 2 . 1 . . 12 18 10 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 28 | . . 3 4 5 . 2 2 2 2 . . . . . 2 . . . . . . 2 . . 1 3 . Escape Stasis 70 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . 66 . Rewire 15 | . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -3/Section 7 -2/Research -2/Testing -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 0) 13 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 10) 237 | -10/Materials | Entered Mines 316 | -10/Mines | Met a Derelict shopkeep closing up shop 327 | -10/Mines | Build established: Hauler-Mutant 763 | -10/Mines | Discovered new exit (range 15) 769 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 990 | -10/Mines | Learned location of Storage (-8) 994 | -10/Mines | Learned Materials emergency access door positions 1176 | -10/Mines | Discovered new exit (range 5) 1210 | -10/Mines | Learned Materials interactive machine intel 1323 | -10/Mines | Excavation squad dispatched 1323 | -10/Mines | A large section of the Mines collapsed 1346 | -10/Mines | Core integrity fell below 50% 1350 | -10/Mines | Entered Materials 1350 | -9/Materials | Evolved 2 slots: Utility x2 1352 | -9/Materials | Loaded intel: 18 interactive machine locations 1610 | -9/Materials | Lost 4 parts (1p1n2w) 2144 | -9/Materials | Destroyed 9 combat bots 2315 | -9/Materials | Central database locked down 2331 | -9/Materials | Destroyed 7 combat bots 2384 | -9/Materials | Core integrity fell below 50% 2520 | -9/Materials | Discovered new exit (range 8) 2662 | -9/Materials | Discovered new exit (range 12) 2686 | -9/Materials | Entered Mines 2923 | -9/Mines | Discovered new exit (range 8) 3007 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3009 | -9/Mines | Discovered new exit (range 5) 3165 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3230 | -9/Mines | Learned location of 1 exit from Materials 3244 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3762 | -9/Mines | Entered Exiles 3807 | -9/Exiles | Met 8R-AWN 3836 | -9/Exiles | Met EX-HEX 3919 | -9/Exiles | Met EX-DEC 4023 | -9/Exiles | Learned location of Zion (-6) 4056 | -9/Exiles | Met EX-BIN 4081 | -9/Exiles | Aligned with FarCom system 4083 | -9/Exiles | Given EX-Vault access code 4124 | -9/Exiles | Opened EX-Vault 4178 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4296 | -9/Exiles | Attacked by the Exiles 4315 | -9/Exiles | Discovered new exit (range 10) 4331 | -9/Exiles | Entered Mines 4998 | -8/Mines | Discovered new exit (range 15) 5138 | -8/Mines | Entered Materials 5138 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5139 | -8/Materials | Identified exit to Storage 5309 | -8/Materials | Entered Storage 5700 | -8/Storage | Found Prototype Protection 5701 | -8/Storage | Identified Lgt. Regenerative Plating 5874 | -8/Storage | Garrison activated, responded to threat 5929 | -8/Storage | Found Prototype Launcher 5929 | -8/Storage | Identified Gui. Missile Launcher 5933 | -8/Storage | Found Gui. Missile Launcher 6062 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6109 | -8/Storage | First assault squad dispatched 6902 | -8/Storage | Discovered new exit (range 8) 6959 | -8/Storage | Entered Factory 6959 | -7/Factory | Evolved 2 slots: Utility x2 7781 | -7/Factory | System corruption reached 10% 7824 | -7/Factory | Lost 4 parts (1p1n2u) 7925 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 8085 | -7/Factory | Discovered new exit (range 14) 8112 | -7/Factory | Entered another Factory area 8112 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8607 | -6/Factory | Identified exit to Lower Caves 8812 | -6/Factory | First assault squad dispatched 8878 | -6/Factory | Entered Lower Caves 8912 | -6/Lower Caves | Build established: Hauler-Gunner 9083 | -6/Lower Caves | Attacked by a faux Warlord 9530 | -6/Lower Caves | Discovered new exit (range 10) 9566 | -6/Lower Caves | Learned Factory stockpile data 9777 | -6/Lower Caves | Entered another Lower Caves area 9789 | -6/Lower Caves | Encountered a Warlord checkpoint 9816 | -6/Lower Caves | Discovered new exit (range 14) 10529 | -6/Lower Caves | Discovered new exit (range 5) 10588 | -6/Lower Caves | Entered Zion 10609 | -6/Zion | Given A8's code to call for help 10640 | -6/Zion | System corruption cleaned by Quarantine Array 10715 | -6/Zion | Learned location of Testing (-2) 10791 | -6/Zion | Learned location of Armory (-4) 10914 | -6/Zion | Build established: Hauler-Mutant 11274 | -6/Zion | Learned 8 Factory zone layouts 11576 | -6/Zion | Given the Hacking Drone Bay 11875 | -6/Zion | Found CR-A16's Pointy Stick 11963 | -6/Zion | Discovered new exit (range 15) 12102 | -6/Zion | Build established: Hauler-Gunner 12239 | -6/Zion | Found Prototype Device 12420 | -6/Zion | Imprinted 12422 | -6/Zion | Declared Zion's savior 12711 | -6/Zion | Entered Proximity Caves 12711 | -5/Proximity Caves | Accompanied by 4 allies 12919 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12938 | -5/Proximity Caves | Identified Hacking Drone Bay 13517 | -5/Proximity Caves | Discovered new exit (range 12) 13667 | -5/Proximity Caves | Entered Factory 13667 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13749 | -5/Factory | Repaired Arm. Treads 13960 | -5/Factory | Build established: Scavenger-Tank 13990 | -5/Factory | Spotted B-75 Beast 14070 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 14075 | -5/Factory | Destroyed B-75 Beast 14422 | -5/Factory | Discovered new exit (range 8) 14514 | -5/Factory | Identified exit to Factory 14789 | -5/Factory | Entered another Factory area 14789 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15001 | -4/Factory | Lost 3 parts (1p1n1u) 15242 | -4/Factory | Garrison activated, responded to threat 15268 | -4/Factory | Fabricated Biometal Heavy Treads? 15301 | -4/Factory | Lost 3 parts (1u2w) 15337 | -4/Factory | Destroyed 20 combat bots 15401 | -4/Factory | Fabricated Biometal Heavy Treads (x2) 15539 | -4/Factory | First assault squad dispatched 15600 | -4/Factory | Retrieved Zion intel report: Branch Access 15600 | -4/Factory | Identified exit to Upper Caves 15600 | -4/Factory | Identified exit to Armory 15601 | -4/Factory | Zion Heavy squad teleported in 15764 | -4/Factory | Found Prototype Processor 15764 | -4/Factory | Identified Exp. Signal Interpreter 15769 | -4/Factory | Found Exp. Signal Interpreter 15845 | -4/Factory | Destroyed 14 combat bots 15920 | -4/Factory | Lost 9 parts (1p2n3u3w) 15957 | -4/Factory | Discovered new exit (range 16) 16044 | -4/Factory | Build established: Scavenger-Gunner 16053 | -4/Factory | Terminal network hard line cut 16151 | -4/Factory | Entered Upper Caves 16206 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16779 | -4/Upper Caves | Learned Research non-interactive machine intel 16890 | -4/Upper Caves | Discovered new exit (range 11) 17035 | -4/Upper Caves | Entered another Upper Caves area 17066 | -4/Upper Caves | Discovered new exit (range 13) 17165 | -4/Upper Caves | Identified exit to Warlord 17178 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17184 | -4/Upper Caves | Core integrity fell below 50% 17225 | -4/Upper Caves | Spotted B-86 Titan 17248 | -4/Upper Caves | Destroyed B-86 Titan 17632 | -4/Upper Caves | Entered Warlord 17701 | -4/Warlord | System corruption cleaned by Quarantine Array 18157 | -4/Warlord | Visited the Vortex Lab 18164 | -4/Warlord | Found Prototype Energy Gun 18164 | -4/Warlord | Identified Vortex Rail 18167 | -4/Warlord | Found Vortex Rail 18170 | -4/Warlord | Warlord's base attacked by MAIN.C 18173 | -4/Warlord | Found Prototype Energy Gun 18173 | -4/Warlord | Identified Vortex Rifle 18176 | -4/Warlord | Found Vortex Rifle 18264 | -4/Warlord | Rebuked by Warlord 18288 | -4/Warlord | Found Prototype Reactor 18288 | -4/Warlord | Identified Vortex Chain Reactor 18294 | -4/Warlord | Found Prototype Device 18295 | -4/Warlord | Identified Exp. Cloaking Device 18303 | -4/Warlord | Found Prototype Processor 18316 | -4/Warlord | Found Prototype Device 18316 | -4/Warlord | Identified System Purifier 18327 | -4/Warlord | Found Prototype Hackware 18408 | -4/Warlord | Identified Spectral Analyzer 18520 | -4/Warlord | Warlord forces counterattacked 18547 | -4/Warlord | Spotted B-90 Cyclops 18547 | -4/Warlord | Spotted B-86 Titan 18603 | -4/Warlord | Spotted Striker 18615 | -4/Warlord | Spotted Executioner 18666 | -4/Warlord | Discovered new exit (range 15) 18670 | -4/Warlord | Spotted Striker 18687 | -4/Warlord | Destroyed Striker 18716 | -4/Warlord | Destroyed 7 combat bots 18770 | -4/Warlord | Spotted Striker 18770 | -4/Warlord | Entered Proximity Caves 18772 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 18809 | -3/Proximity Caves | Destroyed 7 combat bots 18816 | -3/Proximity Caves | Lost 4 parts (1n2u1w) 18890 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18961 | -3/Proximity Caves | Destroyed 7 combat bots 18971 | -3/Proximity Caves | Spotted B-86 Titan 19066 | -3/Proximity Caves | Build established: Scavenger-Tank 19263 | -3/Proximity Caves | Discovered new exit (range 10) 19273 | -3/Proximity Caves | Entered Research 19273 | -3/Research | Evolved 2 slots: Utility x2 19274 | -3/Research | Loaded intel: 67 non-interactive machine locations 19289 | -3/Research | Identified System Mapper 19395 | -3/Research | Zion Infowar Resupply teleported in 19853 | -3/Research | System corruption reached 10% 20070 | -3/Research | Zion Heavy squad teleported in 20115 | -3/Research | Found Zio. Weapon Casing 20330 | -3/Research | Crushed by falling debris 20348 | -3/Research | Discovered new exit (range 8) 20370 | -3/Research | Zion Hacking Resupply teleported in 20378 | -3/Research | Allied Derelicts emerged from ambush trap array 20585 | -3/Research | Build established: Scavenger-Mutant 20635 | -3/Research | Entered Quarantine 20661 | -3/Quarantine | Found Alien Artifact 20661 | -3/Quarantine | Identified Stasis Generator 20807 | -3/Quarantine | Discovered new exit (range 5) 20809 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 20841 | -3/Quarantine | Found Alien Artifact 20886 | -3/Quarantine | Identified Phase Armor 20922 | -3/Quarantine | Found Alien Artifact 20934 | -3/Quarantine | Identified Phase Redirector 21022 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 21061 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 21073 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 21129 | -3/Quarantine | Repaired Hcp. Storage Unit? 21138 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 21176 | -3/Quarantine | Found Exp. Signal Interpreter 21210 | -3/Quarantine | Found Gamma Bomb Array 21239 | -3/Quarantine | Found Alien Artifact 21262 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 21365 | -3/Quarantine | Found Fusion Bomb Launcher 21410 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 21503 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 21541 | -3/Quarantine | Build established: Hauler-Mutant 21606 | -3/Quarantine | Core integrity fell below 50% 21630 | -3/Quarantine | Lost 3 parts (2u1w) 21965 | -3/Quarantine | Identified Core Reset Matrix 22009 | -3/Quarantine | Terminal network hard line cut 22058 | -3/Quarantine | Lost 4 parts (1p2n1u) 22090 | -3/Quarantine | Destroyed 7 combat bots 22202 | -3/Quarantine | Used Core Reset Matrix 22206 | -3/Quarantine | Detected hypermatrix surge 22206 | -3/Quarantine | Sensed 10 artifacts in vicinity 22277 | -3/Quarantine | Found Subatomic Replicator 22341 | -3/Quarantine | Lost 3 parts (1n1u1w) 22483 | -3/Quarantine | Spotted Fortress 22512 | -3/Quarantine | Emitted hypermatrix ping 22517 | -3/Quarantine | Assembled emerged from beneath the floor 22536 | -3/Quarantine | Core integrity fell below 20% 22550 | -3/Quarantine | Allies destroyed Fortress 22554 | -3/Quarantine | Lost 3 parts (1p2u) 22642 | -3/Quarantine | Discovered new exit (range 6) 22651 | -3/Quarantine | Entered Section 7 22651 | -3/Section 7 | Accompanied by 5 allies 22652 | -3/Section 7 | Emitted hypermatrix ping 22652 | -3/Section 7 | Sensed 21 artifacts in vicinity 22657 | -3/Section 7 | Assembled emerged from beneath the floor 22672 | -3/Section 7 | Found Integrated Reactor 22673 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22715 | -3/Section 7 | Found Unknown Protection 22715 | -3/Section 7 | Identified Adv. Powered Armor 22719 | -3/Section 7 | Found Adv. Powered Armor 22722 | -3/Section 7 | Found Adv. Powered Armor 22725 | -3/Section 7 | Found Adv. Powered Armor 22777 | -3/Section 7 | Spotted S7 Guard 22798 | -3/Section 7 | Destroyed S7 Guard 22821 | -3/Section 7 | Found Prototype Protection 22823 | -3/Section 7 | Identified Hvy. Regenerative Plating 22828 | -3/Section 7 | Found Integrated Heat Negator 22828 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 22929 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 23026 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 23057 | -3/Section 7 | Discovered new exit (range 10) 23251 | -3/Section 7 | Found Integrity Redistributor 23340 | -3/Section 7 | Spotted S7 Guard 23357 | -3/Section 7 | Destroyed S7 Guard 23383 | -3/Section 7 | Found Hvy. Regenerative Plating 23398 | -3/Section 7 | Found Core Membrane 23398 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 23401 | -3/Section 7 | First assault squad dispatched 23522 | -3/Section 7 | Destroyed 7 combat bots 23597 | -3/Section 7 | Entered Research 23597 | -2/Research | Evolved 2 slots: Utility x2 23904 | -2/Research | Discovered new exit (range 8) 23922 | -2/Research | Identified exit to Testing 23924 | -2/Research | Entered Testing 23928 | -2/Testing | Build established: Scavenger-Skirmisher 23947 | -2/Testing | Spotted PD-ZEMZ20SKN8 23966 | -2/Testing | Destroyed PD-ZEMZ20SKN8 23987 | -2/Testing | Found Prototype Launcher 24078 | -2/Testing | Spotted Alpha 7 24135 | -2/Testing | Spotted JI-801(L) 24135 | -2/Testing | Spotted 2B-R9R(L) 24136 | -2/Testing | Spotted Y3-FAG(L) 24234 | -2/Testing | Destroyed Alpha 7 24268 | -2/Testing | Found Prototype Ballistic Gun 24268 | -2/Testing | Identified Multirail 24287 | -2/Testing | Found Prototype Device 24287 | -2/Testing | Identified Exp. ECM Suite 24323 | -2/Testing | Identified Hellfire Missile Launcher 24361 | -2/Testing | Found Prototype Ballistic Cannon 24397 | -2/Testing | Retrieved Zion intel report: Active Garrisons 24442 | -2/Testing | Found Prototype Device 24442 | -2/Testing | Identified Adv. Particle Accelerator 24499 | -2/Testing | Spotted Striker 24500 | -2/Testing | Spotted Striker 24510 | -2/Testing | Destroyed Striker 24513 | -2/Testing | Destroyed Striker 24621 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 24924 | -2/Testing | Found Prototype Energy Cannon 24933 | -2/Testing | Identified Null Cannon 25031 | -2/Testing | Discovered new exit (range 24) 25049 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 25094 | -2/Testing | Identified exit to Access 25130 | -2/Testing | Build established: Scavenger-Mutant 25131 | -2/Testing | Entered Access 25131 | -1/Access | Evolved 2 slots: Power x1, Utility x1 25314 | -1/Access | Zion Experimental squad teleported in 25381 | -1/Access | First assault squad dispatched 25447 | -1/Access | Zion Zionite Resupply teleported in 25468 | -1/Access | Found Prototype Energy Cannon 25468 | -1/Access | Identified Zio. Alpha Cannon 25510 | -1/Access | Found Prototype Protection 25510 | -1/Access | Identified Centrium Heavy Armor Plating 25515 | -1/Access | Found Centrium Heavy Armor Plating 25618 | -1/Access | Build established: Generator-Tank 25778 | -1/Access | High security lockdown imminent 25825 | -1/Access | Zion Zionite Resupply teleported in 25858 | -1/Access | High security lockdown engaged 25885 | -1/Access | Found Prototype Protection 25886 | -1/Access | Identified Zio. Shade Armor 25889 | -1/Access | Found Zio. Shade Armor 25894 | -1/Access | Found Prototype Energy Cannon 25894 | -1/Access | Identified Zio. Alpha Cannon Mk. II 25910 | -1/Access | Found Zio. Weapon Casing 26046 | -1/Access | Spotted Executioner 26046 | -1/Access | Spotted Striker 26046 | -1/Access | Spotted Executioner 26054 | -1/Access | Destroyed Executioner 26056 | -1/Access | Destroyed Striker 26057 | -1/Access | Destroyed Executioner 26077 | -1/Access | Spotted Investigator 26078 | -1/Access | Destroyed 20 combat bots 26079 | -1/Access | Destroyed Investigator 26135 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-522) 26152 | -1/Access | Core integrity fell below 50% 26183 | -1/Access | Destroyed 25 combat bots 26232 | -1/Access | Spotted Executioner 26236 | -1/Access | Destroyed Executioner 26251 | -1/Access | Emitted hypermatrix ping 26256 | -1/Access | Assembled emerged from beneath the floor 26264 | -1/Access | Spotted Investigator 26264 | -1/Access | Destroyed Investigator 26325 | -1/Access | Destroyed 11 combat bots 26357 | -1/Access | Spotted Investigator 26357 | -1/Access | Spotted Striker 26357 | -1/Access | Spotted Striker 26357 | -1/Access | Scanned by Researcher 26363 | -1/Access | Destroyed Investigator 26364 | -1/Access | Destroyed Striker 26364 | -1/Access | Destroyed Striker 26403 | -1/Access | Sterilization system engaged 26419 | -1/Access | Destroyed 16 combat bots 26490 | -1/Access | Spotted Executioner 26490 | -1/Access | Spotted Executioner 26492 | -1/Access | Spotted Striker 26505 | -1/Access | Destroyed Executioner 26506 | -1/Access | Destroyed Executioner 26529 | -1/Access | Destroyed Striker 26561 | -1/Access | Lost 7 parts (1p1n4u1w) 26577 | -1/Access | Destroyed 13 combat bots 26703 | -1/Access | Ambient heat levels rising (+10) 26786 | -1/Access | Build established: Scavenger-Mutant 26853 | -1/Access | Ambient heat levels rising (+10) 26885 | -1/Access | Used Subatomic Replicator to replicate 2N-1CE's Frost Array 26956 | -1/Access | Spotted B-99 Colossus 26961 | -1/Access | Identified Perforator 27003 | -1/Access | Ambient heat levels rising (+10) 27117 | -1/Access | Core integrity fell below 20% 27125 | -1/Access | Destroyed B-99 Colossus 27153 | -1/Access | Ambient heat levels rising (+10) 27185 | -1/Access | Found Unknown Protection 27185 | -1/Access | Identified Hvy. Insulated Plating 27200 | -1/Access | Found Multirail 27207 | -1/Access | Found Unknown Protection 27207 | -1/Access | Identified Hvy. Reflective Plating 27253 | -1/Access | Assembled emerged from beneath the floor 27285 | -1/Access | Spotted B-99 Colossus 27303 | -1/Access | Ambient heat levels rising (+10) 27407 | -1/Access | Assembled emerged from beneath the floor 27453 | -1/Access | Ambient heat levels rising (+10) 27603 | -1/Access | Ambient heat levels rising (+10) 27689 | -1/Access | Build established: Scavenger-Gunner 27753 | -1/Access | Ambient heat levels rising (+10) 27877 | -1/Access | Assembled emerged from beneath the floor 27903 | -1/Access | Ambient heat levels rising (+10) 27977 | -1/Access | Spotted B-99 Colossus 28053 | -1/Access | Ambient heat levels rising (+10) 28203 | -1/Access | Ambient heat levels rising (+10) 28353 | -1/Access | Ambient heat levels rising (+10) 28503 | -1/Access | Ambient heat levels rising (+10) 28653 | -1/Access | Ambient heat levels rising (+10) 28784 | -1/Access | Assembled emerged from beneath the floor 28803 | -1/Access | Ambient heat levels rising (+10) 28953 | -1/Access | Ambient heat levels rising (+10) 29103 | -1/Access | Ambient heat levels rising (+10) 29132 | -1/Access | Discovered new exit (range 9) 29253 | -1/Access | Ambient heat levels rising (+10) 29403 | -1/Access | Ambient heat levels rising (+10) 29409 | -1/Access | Build established: Scavenger-Mutant 29553 | -1/Access | Ambient heat levels rising (+10) 29578 | -1/Access | Entered Command 29579 | -1/Command | Emitted hypermatrix ping 29584 | -1/Command | Assembled emerged from beneath the floor 29783 | -1/Command | Disengaged cave seal 29796 | -1/Command | Assembled emerged from beneath the floor 29818 | -1/Command | Assembled emerged from beneath the floor 29828 | -1/Command | First assault squad dispatched 29835 | -1/Command | Spotted M Guard 29843 | -1/Command | Spotted M Guard 29847 | -1/Command | Spotted Combat Programmer 29847 | -1/Command | Spotted Combat Programmer 29874 | -1/Command | Allies destroyed M Guard 29883 | -1/Command | Allies destroyed Combat Programmer 29891 | -1/Command | Allies destroyed M Guard 29907 | -1/Command | Allies destroyed Combat Programmer 29907 | -1/Command | All MAIN.C guards destroyed 29931 | -1/Command | Build established: Scavenger-Skirmisher 29932 | -1/Command | Lost 3 parts (1n1u1w) 29967 | -1/Command | Found Prototype Launcher 29972 | -1/Command | High security lockdown imminent 29990 | -1/Command | Found Prototype Processor 29990 | -1/Command | Identified Exp. Targeting Computer 30052 | -1/Command | High security lockdown engaged 30068 | -1/Command | Met MAIN.C 30078 | -1/Command | Destroyed Executioner 30082 | -1/Command | Destroyed Executioner 30100 | -1/Command | Found Zio. Shade Armor 30103 | -1/Command | Destroyed 12 combat bots 30103 | -1/Command | Found Zio. Shade Armor 30125 | -1/Command | Destroyed MAIN.C Shell 30127 | -1/Command | MAIN.C activated Command garrisons 30173 | -1/Command | 0b10 Conduit disabled 30182 | -1/Command | Destroyed MAIN.C 30227 | -1/Command | Lost 6 parts (1n3u2w) 30285 | -1/Command | Build established: Scavenger-Mutant 32774 | -1/Command | Found Prototype Protection 32774 | -1/Command | Identified Zio. Shade Carapace 32809 | -1/Command | Found Prototype Device 32809 | -1/Command | Identified Adv. Kinecellerator 33113 | -1/Command | Identified Ragnarok Missile Launcher 33132 | -1/Command | Spotted B-99 Colossus 33223 | -1/Command | Discovered new exit (range 7) 33267 | *** | Heading to fleet! Last Messages --------------- 32794_ Acquired 40 matter. 32796_ Acquired 77 matter. 32800_ Acquired 11 matter. 32809_ Acquired Prototype Device. 32809_ Identified Adv. Kinecellerator. 32818_ Acquired 10 matter. 32823_ Acquired Exp. Cooling System. 32835_ Acquired 20 matter. 33113_ Identified Ragnarok Missile Launcher. 33147_ Acquired 10 matter. 33186_ Acquired Unknown Energy Cannon. 33187_ Identified Lrn. Proton Cannon. 33194_ Acquired Unknown Energy Cannon. 33195_ Identified Nova Cannon. 33202_ Triggered Alarm Trap. 33202_ An alarm sounds. 33202_ ALERT: Alarm triggered, dispatching investigation squad. 33223_ EXIT=FOUND 33234_ Acquired 20 matter. [Achievement: Victory By Combat] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#########????????????? | | ????????????????????????????# #????????????? | | ?????????????????????????????# #????????????? | | ?????????????????????????????#"" ! #????????????? | | ?????????????????????????????#"" #????#######?? | | ?????????????????????????????#"" ###### #?? | | ?????????????????????????????#T # #?? | | ?????????????????????????????#"" + #?? | | ???????????????????????#######"" # #?? | | ???????????????????????# ##"" # #### #?? | | ???????????????????????#%@ ## ! # #???# ##?? | | ???????????????????????# / ## # #???# #?? | | ???????????????????????### ##] = # #???# #?? | | ????????????????????####?# ##] # #???# #?? | | ????????????????????# # #########+#???# ### | | ????????????????????# # # ##### | | ???????????######+### = + / + | | ???????????# # # # ### | | ???????????# # # # #?# ### | | ???????????# "" # ?# ###########?# #?? | | ???????????# """ ####?# #???##??????# %= #?? | | ???????????# "R ######= ##### #### #?? | | ???????????# """ + %! %! = #?? | | ???????????# """ # = * % =#?? | | ???????????# # ########## ##### [%#?? | | ???????????# # ################??# #?? | | ???????????########## ## ?# #?? | | ????????????????????# #?? ?#= #?? | | ????????????????????# #????"" #%* #?? | | ???????????????????? ????"" """" # ### | | ???????????????????? ???"R """" + | | ??????????????????? ????"" """" # | | ???????????????????# ????"" """" # ###### | | ???????????????????######??? ?# #????? | | ???????????????????????????? ?# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 385 Coolant Potential 65 Energy Generation 87 Energy Capacity 1815 Matter Stores 800 Matter Capacity 800 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 4 Power Amplification 20 Additional Mass Support 20 EM Shielding 4 Armor Coverage 4350 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 4 Kinecelleration 50 Salvage Targeting 4 Offensive Hacking 20 Item Schematics ----------------- Exp. Weapon Shielding | -2/Testing | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Biometal Heavy Treads | x2 | -4/Factory | Preloaded Biometal Heavy Treads | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Stasis Generator Phase Redirector Phase Armor Core Reset Matrix Integrated Reactor Integrated Heat Negator Core Membrane Integrity Redistributor Subatomic Replicator Achievements -------------- Beloved Victory By Combat Challenges ------------ None Game ------ Seed RecoilAngularCompactor Manual? 0 Play Time 04:13:10 Cumulative 317.2 hours Start 2021.02.16 @ 13:10:12 End 2021.02.16 @ 18:53:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 257 Rogue 250 Adventurer 0 Explorer 7 Win Type 2 Total 11 Types 3/1/7/0/0/0/0/0/0 Lore% 75 Gallery% 92 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6956d5f-7bfd-4233-92f2-c88e99f477c0