Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 06:12:46

Player: Aklangi

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (117)     585
Value Destroyed (3526)     3526
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1001)               1001
              TOTAL SCORE: 10652

 Bonus
-------
High Alert Combat Kills    201
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     105/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -5/Extension

 Parts 
-------
>                 --- POWER (2) --------
                      (None)
>                 --- PROPULSION (5) ---
                      (None)
>                 --- UTILITY (8) ------
                  Hacking Suite
>                 --- WEAPON (2) -------
                      (None)
>                 --- INVENTORY (5) ----
  Faulty Enhanced Fission Core
                  Power Amplifier
                  Power Amplifier
         Advanced ECM Suite
         Enhanced Quantum Rifle

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Micro Fission Core
>          --- PROPULSION -------
           Field Propulsion Drive
           Field Propulsion Drive
           Field Propulsion Drive
           Field Propulsion Drive
           Field Propulsion Drive
>          --- UTILITY ----------
     Small Storage Unit
           Triangulator
           Transmission Jammer
           Reaction Control System
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
     Heavy Mace
>          --- INVENTORY --------
           Fission Core
  Enhanced Fission Core
           Power Amplifier
           Power Amplifier
  Advanced ECM Suite
  Enhanced Quantum Rifle
  Enhanced Quantum Rifle
[Rating: 74]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Field Propulsion Drive
Utility                    Hacking Suite
  Device                   Splice Drone Bay
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Ext 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   1   1   .   .   1   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             150  | 6   23  2   18  2   1   5   46  12  4   3   .   9   17  2   
  Power                    17   | 1   3   .   1   .   .   1   4   .   1   .   .   2   4   .   
    Engine                 10   | 1   3   .   1   .   .   1   2   .   1   .   .   .   1   .   
    Core                   7    | .   .   .   .   .   .   .   2   .   .   .   .   2   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   5   .   5   1   .   .   13  .   .   .   .   5   2   .   
    Treads                 22   | 2   5   .   5   1   .   .   9   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   .   .   .   .   .   4   .   .   .   .   5   2   .   
  Utility                  32   | 1   2   .   2   1   .   1   8   6   2   .   .   1   7   1   
    Device                 12   | .   .   .   .   1   .   1   2   3   .   .   .   .   5   .   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              5    | .   .   .   .   .   .   .   2   2   1   .   .   .   .   .   
    Hackware               8    | .   .   .   1   .   .   .   2   1   1   .   .   .   2   1   
    Protection             4    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   68   | 2   13  2   10  .   1   3   21  6   1   3   .   1   4   1   
    Energy Gun             13   | 1   4   .   2   .   .   .   1   .   1   1   .   .   2   1   
    Energy Cannon          5    | .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   
    Ballistic Gun          27   | 1   5   1   4   .   1   2   8   5   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
    Launcher               15   | .   4   1   3   .   .   1   4   .   .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
Parts Lost                 44   | .   1   .   2   .   .   1   13  .   6   1   .   4   .   16  
  Power                    10   | .   1   .   .   .   .   1   3   .   1   .   .   2   .   2   
  Propulsion               17   | .   .   .   1   .   .   .   6   .   3   1   .   1   .   5   
  Utility                  14   | .   .   .   1   .   .   .   4   .   1   .   .   1   .   7   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Highest Loss Streak      16   | .   1   .   2   .   .   1   5   .   6   1   .   3   .   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   87  100 93  100 97  96  78  84  63  53  40  50  81  73  
  Engine                   7    | .   10  14  11  11  11  10  4   .   .   .   .   .   1   .   
  Core                     1    | .   .   .   .   .   .   .   2   7   2   .   .   1   4   8   
  Treads                   23   | .   27  28  31  33  33  33  27  .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   .   30  15  5   .   13  24  22  
  Device                   4    | .   .   .   .   9   11  11  1   10  2   .   .   .   11  9   
  Storage                  9    | .   14  14  11  11  11  11  8   .   .   .   .   .   5   4   
  Processor                1    | .   .   .   .   .   .   .   2   10  15  15  13  6   2   .   
  Hackware                 10   | .   .   .   7   11  11  11  12  11  15  23  20  20  23  21  
  Protection               3    | .   6   14  10  1   .   .   3   .   .   .   .   .   .   .   
  Energy Gun               4    | .   12  14  10  .   .   .   .   .   1   5   6   .   1   .   
  Energy Cannon            1    | .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   
  Ballistic Gun            10   | .   13  14  6   22  20  18  8   9   8   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 11  31  29  34  37  43  43  52  17  14  4   3   13  28  26  
  Greatest Support         85   | 40  40  40  60  63  63  63  85  17  17  4   3   28  35  35  
  Greatest Overweight (x)  3    | .   3   .   .   .   .   .   .   .   .   .   .   2   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  5   5   5   5   8   8   8   
  Average Capacity         12   | 7   14  15  15  15  15  15  14  5   5   5   5   5   8   7   
  Most Carried             15   | 1   7   7   10  12  14  12  15  5   5   5   5   5   8   7   
  Average Carried          8    | .   4   7   7   11  12  9   12  4   4   4   5   4   5   6   
  Final Capacity           15   | 8   15  15  15  15  15  15  5   5   5   5   5   8   8   5   
  Final Carried            12   | 1   7   7   10  12  10  11  4   4   5   5   5   4   7   5   

 Class Distribution 
--------------------
 50% | Mutant
 25% | Scavenger-Mutant
 15% | Hacker-Mutant
  4% | Hacker-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -9/Exiles
             Mutant | -8/Mines
   Scavenger-Mutant | -8/Materials
    Scavenger-Scout | -7/Factory
 Scavenger-Sprinter | -7/Lower Caves
      Hacker-Mutant | -7/Lower Caves
      Hacker-Mutant | -6/Factory
      Hacker-Mutant | -6/DSF
      Hacker-Mutant | -5/Factory
    Hacker-Sprinter | -5/Extension

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  DSF  Fac  Ext  
Matter Collected           2270 | 155  331  .    348  30   .    271  748  56   181  31   .    5    104  10   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3375 | .    543  79   658  .    .    208  1606 56   102  97   .    .    17   9    
  Parts                    222  | .    37   3    51   .    .    17   101  5    2    5    .    .    1    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    .    .    .    .    2    4    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Ext 
Combat Hostiles Destroyed  94   | .   15  2   20  .   .   10  40  1   2   4   .   .   .   .   
  Guns                     48   | .   6   .   8   .   .   6   24  1   2   1   .   .   .   .   
  Cannons                  14   | .   .   .   5   .   .   .   9   .   .   .   .   .   .   .   
  AOE                      30   | .   9   2   7   .   .   4   5   .   .   3   .   .   .   .   
Classes Destroyed          14   | .   5   .   1   .   .   2   5   1   .   .   .   .   .   .   
  Worker                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Builder                  6    | .   2   .   1   .   .   .   2   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 7    | .   2   .   1   .   .   .   2   1   .   .   .   .   1   .   
  Watcher                  7    | .   1   .   2   .   .   .   4   .   .   .   .   .   .   .   
  Swarmer                  30   | .   3   .   7   .   .   6   13  .   1   .   .   .   .   .   
  Grunt                    44   | .   12  2   9   .   .   2   15  .   .   4   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   4   .   .   .   8   .   1   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   4   2   12  .   .   10  12  1   2   4   .   .   1   1   
  Combat Bots Only         11   | .   3   2   11  .   .   10  10  1   2   4   .   .   .   .   
Max Kills in Single Turn   5    | .   3   2   5   .   .   2   2   1   2   1   .   .   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 4    | .   2   2   4   .   .   2   2   .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  DSF  Fac  Ext  
Hostile Shots Fired        567  | .    50   6    76   1    .    21   221  13   25   16   .    11   1    126  
  Missed                   182  | .    18   3    16   .    .    5    60   7    7    10   .    5    1    50   
Damage Taken               6909 | .    469  38   794  12   .    178  2715 78   312  162  .    332  .    1819 
  Core                     1994 | .    76   12   183  12   .    12   386  29   .    104  .    168  .    1012 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   281  | .    .    .    128  .    .    .    139  .    .    .    .    .    14   .    
Core Remaining (%)         67   | 100  .    64   .    .    .    48   29   .    .    81   .    80   .    .    
Volleys Fired              181  | .    51   3    41   .    .    11   50   3    8    9    .    .    4    1    
  Largest                  2    | .    2    2    2    .    .    2    2    2    2    2    .    .    1    1    
  Hottest                  120  | .    80   80   106  .    .    53   120  53   53   96   .    .    65   65   
Shots Fired                427  | .    99   6    82   .    .    28   174  6    16   11   .    .    4    1    
  Gun                      325  | .    90   5    55   .    .    24   120  6    16   4    .    .    4    1    
  Cannon                   66   | .    .    .    19   .    .    .    47   .    .    .    .    .    .    .    
  Launcher                 36   | .    9    1    8    .    .    4    7    .    .    7    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  242  | .    43   2    19   .    .    24   132  6    16   .    .    .    .    .    
  Thermal                  88   | .    29   3    17   .    .    .    30   .    .    4    .    .    4    1    
  Explosive                36   | .    9    1    8    .    .    4    7    .    .    7    .    .    .    .    
  Electromagnetic          61   | .    18   .    38   .    .    .    5    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    12   4    11   .    .    12   20   6    5    2    .    .    1    .    
  Robot Miss Streak        6    | .    6    1    2    .    .    3    5    2    5    3    .    .    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
  Autonomous               82   | .    .    .    .    .    .    6    76   .    .    .    .    .    .    .    
Shots Hit Robots           269  | .    53   4    48   .    .    19   118  4    12   5    .    .    5    1    
  Core Hits                172  | .    32   4    34   .    .    15   67   3    7    9    .    .    1    .    
  Critical Kills           2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    
  Critical Strikes         9    | .    3    .    1    .    .    .    3    .    1    .    .    .    .    1    
    Burn                   4    | .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Destroy                2    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              33   | .    .    .    .    .    .    .    .    2    .    .    .    6    18   7    
  Impact                   33   | .    .    .    .    .    .    .    .    2    .    .    .    6    18   7    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8265 | .    1080 131  1420 16   .    602  3872 100  205  440  .    .    279  120  
  Guns                     4204 | .    541  42   495  .    .    293  2417 100  205  16   .    .    60   35   
  Cannons                  973  | .    .    .    284  .    .    .    689  .    .    .    .    .    .    .    
  Explosions               2666 | .    529  82   641  .    .    293  697  .    .    424  .    .    .    .    
  Melee                    304  | .    .    .    .    .    .    .    .    .    .    .    .    .    219  85   
  Ramming                  118  | .    10   7    .    16   .    16   69   .    .    .    .    .    .    .    
  Kinetic                  3639 | .    211  17   208  .    .    293  2605 100  205  .    .    .    .    .    
  Thermal                  998  | .    196  25   182  .    .    .    484  .    .    16   .    .    60   35   
  Explosive                2584 | .    529  82   597  .    .    293  659  .    .    424  .    .    .    .    
  Electromagnetic          622  | .    134  .    433  .    .    .    55   .    .    .    .    .    .    .    
  Impact                   304  | .    .    .    .    .    .    .    .    .    .    .    .    .    219  85   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    
  Average Corruption       1    | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    
  Corruption Purged        3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
    Message Errors         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Matter Fused           3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            113  | .    .    .    7    .    .    .    21   .    .    .    .    .    .    85   
  Projectiles              9    | .    .    .    6    .    .    .    3    .    .    .    .    .    .    .    
  Explosions               19   | .    .    .    1    .    .    .    18   .    .    .    .    .    .    .    
  Melee                    85   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    85   
Knockbacks                 8    | .    .    .    .    1    .    .    6    .    .    .    .    .    .    1    
  Impact                   3    | .    .    .    .    1    .    .    1    .    .    .    .    .    .    1    
  Kinetic                  5    | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      419  | .    106  .    115  .    .    .    152  .    .    46   .    .    .    .    
  Shots                    15   | .    3    .    5    .    .    .    6    .    .    1    .    .    .    .    
  Rammed                   20   | .    5    1    .    1    .    3    10   .    .    .    .    .    .    .    
Targets Rammed             22   | .    6    1    .    1    .    3    11   .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
Highest Temperature        537  | .    239  67   448  .    .    2    537  .    20   12   .    .    64   49   
  Average Temperature      81   | .    53   29   121  .    .    1    173  .    9    7    .    .    14   15   
  Received Heat Transfer   1935 | .    198  21   255  6    .    9    873  6    81   54   .    .    .    432  
  Effects                  10   | .    .    .    1    .    .    .    9    .    .    .    .    .    .    .    
    Shutdowns              2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Matter Decay           3    | .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Damage (core)          2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Robots Melted              2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Parts Melted             7    | .    1    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Heat Transferred         2351 | .    814  74   581  .    .    .    734  .    .    37   .    .    74   37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Ext 
Peak Influence             681  | .   295 176 469 167 .   254 681 307 .   .   144 102 291 94  
  Initial                  262  | .   .   114 68  167 .   .   20  262 .   .   144 100 48  79  
  Average                  210  | .   142 151 246 167 .   92  409 234 .   .   144 92  82  25  
Maximum Alert Level        2    | .   1   .   2   .   .   1   2   1   .   .   .   .   1   .   
  Low Security (%)         58   | 100 69  100 42  100 .   76  23  22  .   .   100 100 92  100 
  Level 1                  22   | .   30  .   34  .   .   23  17  77  .   .   .   .   7   .   
  Level 2                  18   | .   .   .   22  .   .   .   59  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   6   .   4   .   .   .   6   .   .   .   .   1   6   2   
  Investigation            12   | .   2   .   2   .   .   .   2   .   .   .   .   .   4   2   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            12   | .   4   .   2   .   .   .   3   .   .   .   .   1   2   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Ext 
Distress Signals           3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              160  | .   27  2   27  1   .   7   51  3   7   4   .   6   8   17  
  Peak Tracking Total      17   | .   5   2   9   3   .   3   7   1   7   4   .   4   3   17  
  Tactical Retreats        6    | .   1   .   .   .   .   .   .   .   2   .   .   2   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Ext 
Traps Triggered            5    | .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Ext 
Machines Disabled          17   | .   3   .   5   .   .   .   1   .   1   .   .   .   7   .   
  Max in Single Turn       1    | .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Ext 
Machines Accessed          44   | .   2   .   10  1   .   .   8   5   .   .   1   .   12  5   
  Terminals                32   | .   2   .   8   .   .   .   6   3   .   .   1   .   7   5   
  Fabricators              5    | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   
  Repair Stations          3    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   
  Recycling Units          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                116  | .   7   .   30  1   .   .   25  10  .   .   1   .   28  14  
  Successful               77   | .   5   .   18  1   .   .   12  5   .   .   1   .   23  12  
  Failed                   39   | .   2   .   12  .   .   .   13  5   .   .   .   .   5   2   
    Catastrophic           6    | .   .   .   2   .   .   .   2   1   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   1   .   7   .   1   .   13  4   .   .   .   .   1   5   
  Terminals                87   | .   7   .   23  .   .   .   21  8   .   .   1   .   13  14  
  Fabricators              10   | .   .   .   .   .   .   .   .   2   .   .   .   .   8   .   
  Repair Stations          6    | .   .   .   2   .   .   .   2   .   .   .   .   .   2   .   
  Recycling Units          10   | .   .   .   5   .   .   .   .   .   .   .   .   .   5   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             52   | .   5   .   11  1   .   .   9   3   .   .   1   .   10  12  
  Record                   4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        4    | .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Open Door                3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Open DSF                 4    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   
  Level Access Points      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   
  Unreport Threat          6    | .   .   .   1   .   .   .   1   1   .   .   .   .   1   2   
  Locate Traps             6    | .   1   .   2   .   .   .   1   .   .   .   .   .   1   1   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Dispatch Records         2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   2   .   .   .   2   .   .   .   .   .   1   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   2   .   .   .   .   6   .   
  Network Status           5    | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Repair Station Hacks       6    | .   .   .   2   .   .   .   2   .   .   .   .   .   2   .   
  Scan Component           3    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   
  Repair                   3    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   
Recycling Unit Hacks       9    | .   .   .   4   .   .   .   .   .   .   .   .   .   5   .   
  Recycle Component        3    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Process                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   2   .   8   .   .   .   5   4   .   .   .   .   8   2   
  Full Trace Events        12   | .   1   .   3   .   .   .   3   .   .   .   .   .   3   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   .   .   .   .   .   .   134 .   
  Total Robot Build Rating 27   | .   .   .   .   .   .   .   .   .   .   .   .   .   27  .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   .   .   .   139 .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   
Parts Repaired             3    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   
  Time                     80   | .   .   .   26  .   .   .   26  .   .   .   .   .   28  .   
Parts Recycled             3    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Recycled Matter          56   | .   .   .   28  .   .   .   .   .   .   .   .   .   28  .   
  Retrieved Matter         56   | .   .   .   28  .   .   .   .   .   .   .   .   .   28  .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Ext 
Total Allies               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   
  Largest Group            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   
  Highest-Rated Group      133  | .   .   .   .   .   .   .   .   .   .   .   .   .   133 56  
  Highest-Rated Ally       46   | .   .   .   .   .   .   .   .   .   .   .   .   .   46  31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               28   | .   .   .   .   .   .   .   2   .   .   .   .   .   13  13  
  Total Damage             1030 | .   .   .   .   .   .   .   18  .   .   .   .   .   750 262 
  Kills                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  DSF  Fac  Ext  
Turns Passed               5652 | 69   1007 68   670  131  413  756  1339 158  174  50   6    83   582  146  
Spaces Moved               4518 | 39   503  35   306  78   255  445  671  402  388  61   12   107  901  315  
  Core                     106  | 2    3    .    .    .    .    .    .    .    .    13   12   32   .    44   
  Treads                   2309 | 37   500  35   306  78   255  445  653  .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2103 | .    .    .    .    .    .    .    18   402  388  48   .    75   901  271  
  Fastest Speed            29   | 50   100  160  160  160  160  160  29   29   29   40   50   36   33   33   
  Average Speed            99   | 154  159  160  160  160  160  160  155  29   35   42   50   41   36   37   
  Slowest Speed            200  | 160  200  160  160  160  160  160  165  29   40   50   50   150  119  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 3    80   13   32   12   68   98   62   12   73   10   .    91   22   47   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    1    .    .    .    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      8    | 1    1    1    .    1    1    1    .    1    .    1    .    .    .    .    
Scrap Searched             8    | .    .    .    .    1    .    2    .    .    5    .    .    .    .    .    
Spaces Dug                 33   | .    9    .    .    .    .    .    .    2    .    .    .    6    12   4    
Terrain Destroyed          385  | .    83   12   55   .    .    36   107  2    .    66   .    6    14   4    
  Melee                    24   | .    .    .    .    .    .    .    .    2    .    .    .    6    12   4    
  Projectile               49   | .    .    .    .    .    .    6    41   .    .    .    .    .    2    .    
  AOE                      312  | .    83   12   55   .    .    30   66   .    .    66   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  DSF  Fac  Ext  
Total                      5254 | 45   602  40   403  83   264  467  859  428  405  73   11   131  1114 329  
  Wait                     261  | .    13   .    24   1    .    1    41   5    4    .    .    7    162  3    
  Move                     4498 | 38   502  34   305  77   254  444  670  398  385  60   11   106  899  315  
  Hop                      2    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Pick Up                  46   | 1    5    .    9    1    2    1    16   2    .    .    .    2    7    .    
  Fast Attach              60   | 6    11   .    3    .    .    .    16   7    4    .    .    6    6    1    
  Attach                   30   | .    1    .    2    .    1    4    11   1    .    1    .    2    6    1    
  Detach                   15   | .    1    .    .    .    2    2    4    1    1    1    .    .    3    .    
  Swap                     60   | .    11   2    13   2    .    1    19   4    .    2    .    1    5    .    
  Drop                     44   | .    1    .    6    .    5    .    21   4    2    .    .    1    3    1    
  Fire                     181  | .    51   3    41   .    .    11   50   3    8    9    .    .    4    1    
  Melee                    33   | .    .    .    .    .    .    .    .    2    .    .    .    6    18   7    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    22   | .    6    1    .    1    .    3    11   .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/DSF
-5/Factory (discovered 4 exits: *Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: Fac x2)

 History 
---------
 Turn | Location       | Event
   22 | -11/Scrapyard  | Discovered new exit (range 16)
   70 | -11/Scrapyard  | Entered Materials
  280 | -10/Materials  | Discovered new exit (range 13)
  312 | -10/Materials  | Discovered new exit (range 10)
  318 | -10/Materials  | Build established: Mutant
  388 | -10/Materials  | Discovered new exit (range 13)
  960 | -10/Materials  | Discovered new exit (range 9)
 1077 | -10/Materials  | Entered Mines
 1093 | -10/Mines      | Discovered new exit (range 10)
 1112 | -10/Mines      | Assembled infested the area
 1145 | -10/Mines      | Entered Materials
 1145 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1312 | -9/Materials   | Repaired Lgt. Treads
 1361 | -9/Materials   | Identified exit to Mines
 1468 | -9/Materials   | Destroyed 11 combat bots
 1476 | -9/Materials   | Discovered new exit (range 16)
 1721 | -9/Materials   | Build established: Scavenger-Mutant
 1815 | -9/Materials   | Entered Mines
 1821 | -9/Mines       | Found the Drone Emporium
 1832 | -9/Mines       | Found Prototype Device
 1833 | -9/Mines       | Identified Splice Drone Bay
 1885 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1885 | -9/Mines       | Discovered new exit (range 5)
 1946 | -9/Mines       | Entered Exiles
 1985 | -9/Exiles      | Met 8R-AWN
 2014 | -9/Exiles      | Met EX-HEX
 2063 | -9/Exiles      | Met EX-BIN
 2089 | -9/Exiles      | Aligned with FarCom system
 2090 | -9/Exiles      | Given EX-Vault access code
 2130 | -9/Exiles      | Opened EX-Vault
 2145 | -9/Exiles      | Found Prototype Storage
 2154 | -9/Exiles      | Found Prototype Ballistic Gun
 2189 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2232 | -9/Exiles      | Met EX-DEC
 2282 | -9/Exiles      | Identified AWS/Gauss
 2340 | -9/Exiles      | Discovered new exit (range 14)
 2359 | -9/Exiles      | Left Exiles lab with AWS/Gauss
 2359 | -9/Exiles      | Entered Mines
 2530 | -8/Mines       | Core integrity fell below 50%
 2596 | -8/Mines       | Build established: Mutant
 2609 | -8/Mines       | Destroyed 10 combat bots
 2722 | -8/Mines       | Discovered new exit (range 4)
 2851 | -8/Mines       | Discovered new exit (range 10)
 3115 | -8/Mines       | Entered Materials
 3115 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 3116 | -8/Materials   | Identified exit to Storage
 3453 | -8/Materials   | Lost 5 parts (1p3n1u)
 3696 | -8/Materials   | Destroyed 10 combat bots
 3737 | -8/Materials   | Repaired Lgt. Treads
 3915 | -8/Materials   | First assault squad dispatched
 4042 | -8/Materials   | Core integrity fell below 50%
 4076 | -8/Materials   | Lost 4 parts (1p2n1u)
 4281 | -8/Materials   | Identified exit to Factory
 4401 | -8/Materials   | Build established: Scavenger-Mutant
 4411 | -8/Materials   | Found Prototype Device
 4440 | -8/Materials   | Identified Active Sensor Suite
 4454 | -8/Materials   | Entered Factory
 4454 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 4584 | -7/Factory     | Discovered new exit (range 14)
 4612 | -7/Factory     | Entered Lower Caves
 4637 | -7/Lower Caves | Identified exit to Lower Caves
 4663 | -7/Lower Caves | Attracted the attention of an 0b10 base
 4715 | -7/Lower Caves | Encountered a Warlord checkpoint
 4716 | -7/Lower Caves | Lost 6 parts (1p3n1u1w)
 4786 | -7/Lower Caves | Entered another Lower Caves area
 4805 | -7/Lower Caves | Discovered new exit (range 10)
 4836 | -7/Lower Caves | Entered Factory
 4836 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4842 | -6/Factory     | Identified exit to DSF
 4842 | -6/Factory     | Entered DSF
 4864 | -6/DSF         | Additional patrols routed to DSF
 4887 | -6/DSF         | Lost 3 parts (1p1n1u)
 4921 | -6/DSF         | Discovered new exit (range 14)
 4925 | -6/DSF         | Entered Factory
 4925 | -5/Factory     | Evolved 2 slots: Utility x2
 5034 | -5/Factory     | Build established: Hacker-Mutant
 5068 | -5/Factory     | Fabricated Enh. Quantum Rifle?
 5359 | -5/Factory     | Repaired Field Propulsion Drive
 5381 | -5/Factory     | Fabricated X-72 Disruptor?
 5459 | -5/Factory     | Identified exit to Upper Caves
 5459 | -5/Factory     | Identified exit to Extension
 5493 | -5/Factory     | Fabricated G-50 Soldier?
 5507 | -5/Factory     | Entered Extension
 5577 | -5/Extension   | Identified exit to Factory
 5582 | -5/Extension   | Rescued a captive Derelict
 5597 | -5/Extension   | Rescued a captive Derelict
 5605 | -5/Extension   | Spotted B-75 Beast
 5607 | -5/Extension   | Spotted B-75 Beast
 5618 | -5/Extension   | Rescued a captive Derelict
 5640 | -5/Extension   | Core integrity fell below 50%
 5647 | -5/Extension   | Core integrity fell below 20%
 5653 | -5/Extension   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05621_ U-05 Engineer destroyed.
05621_ Field Propulsion Drive destroyed.
05622_ Penetrated by Slug.
05623_ Hacking Suite destroyed.
05623_ Penetrated by Slug.
05625_ Slug penetrates K-01 Serf.
05625_ Penetrated by Slug.
05626_ U-05 Engineer destroyed.
05628_ Slug penetrates B-75 Beast. <x2>
05631_ Acquired 1 matter.
05631_ Enh. Quantum Rifle destroyed.
05634_ Knocked back.
05634_ Slug penetrates 2H-52H(l).
05634_ 2H-52H(l) suffers critical hit (Destroy).
05635_ Sml. Storage Unit destroyed.
05637_ Slug penetrates 2H-52H(l).
05638_ 2H-52H(l) destroyed.
05638_ Hacking Suite destroyed.
05640_ Slug penetrates Wall.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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|                        w                 ????????? |
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|         g                g   w           ????????? |
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|         b                               ?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          28
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Power Amplification        20
Corruption Block           6
Armor Coverage             600
Evasion (%)                71
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          50
Authchip Count             1

 Item Schematics 
-----------------
 Cld. VTOL Module | -5/Extension | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Enh. Quantum Rifle | x2 | -5/Factory | Preloaded
     X-72 Disruptor | x2 | -5/Factory | Preloaded
       G-50 Soldier | x3 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Just Browsing
My Command Is Your Wish
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              BombHypercooledGreatsword
  Manual?         0
Play Time         01:19:33
  Cumulative      11.1 hours
  Start           2024.04.04 @ 04:52:24
  End             2024.04.04 @ 06:12:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          25
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 255bf022-f9e4-4688-8999-17ba8df156f3