Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.18 @ 14:51:36 // Winter2019/RPGLIKE Player: jimhatama Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (277) 1385 Value Destroyed (13437) 13437 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (3477) 3477 TOTAL SCORE: 26619 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 119 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1734/1800 Matter 307/600 Energy 378/390 System Corruption 7% Temperature Cool (0) Movement Rolling (100) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (6) --- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY (11) ----- Advanced Cooling System Compact Matter Pod Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Weapon Cycler Makeshift Transmission Jammer Improved ECM Suite Advanced Powered Armor Hacking Suite Makeshift System Shield > --- WEAPON (4) ------- Enhanced Quantum Rifle Enhanced Gauss Cannon Hypervelocity Gauss Cannon Makeshift Sword > --- INVENTORY (5) ---- Protomatter-53 Advanced Armor Integrity Analyzer Hardcell Cannon Compact Tesla Bomb Launcher Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System Compact Matter Pod Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Weapon Cycler Makeshift Transmission Jammer Improved ECM Suite Advanced Powered Armor Hacking Suite Makeshift System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Gauss Cannon Hypervelocity Gauss Cannon Makeshift Sword > --- INVENTORY -------- Protomatter Advanced Armor Integrity Analyzer Hardcell Cannon Compact Tesla Bomb Launcher Micro-nuke Launcher [Rating: 114] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Utility Compact Matter Pod Device Advanced Terrain Scanner Storage Compact Matter Pod Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon Makeshift Sword Energy Gun Enhanced Quantum Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 19 | 5 . 1 3 . 1 . 2 1 1 . 1 1 2 1 . . . Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 5 | 2 . . 1 . . . . . . . 1 . 1 . . . . Utility 10 | 2 . 1 1 . 1 . 1 . 1 . . 1 1 1 . . . Weapon 3 | 1 . . 1 . . . 1 . . . . . . . . . . Parts Attached 107 | 7 1 3 11 4 4 6 16 1 5 12 6 2 14 12 2 1 . Power 10 | . . 1 1 1 . . 1 . 2 1 . . 1 2 . . . Engine 2 | . . 1 . . . . . . . . . . . 1 . . . Core 6 | . . . 1 1 . . 1 . 2 . . . 1 . . . . Reactor 2 | . . . . . . . . . . 1 . . . 1 . . . Propulsion 19 | 2 1 1 1 1 . 1 3 . 1 2 3 . 3 . . . . Treads . | . . . . . . . . . . . . . . . . . . Leg 16 | 2 1 1 1 1 . 1 3 . 1 2 3 . . . . . . Wheel 3 | . . . . . . . . . . . . . 3 . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 43 | 3 . 1 3 . . 2 8 . 2 5 3 2 4 7 2 1 . Device 20 | . . 1 1 . . 1 4 . 2 5 1 1 1 2 . 1 . Storage 2 | . . . . . . . 1 . . . . . 1 . . . . Processor 10 | 1 . . 2 . . 1 2 . . . . . 2 1 1 . . Hackware 2 | . . . . . . . . . . . 1 . . 1 . . . Protection 9 | 2 . . . . . . 1 . . . 1 1 . 3 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 35 | 2 . . 6 2 4 3 4 1 . 4 . . 6 3 . . . Energy Gun 6 | . . . 1 . . . 1 . . 1 . . 1 2 . . . Energy Cannon 6 | . . . 1 1 2 2 . . . . . . . . . . . Ballistic Gun 13 | 2 . . 3 . 2 1 3 . . 1 . . 1 . . . . Ballistic Cannon 5 | . . . . . . . . . . 1 . . 3 1 . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . 1 1 . . . 1 . 1 . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 . 1 . . 2 . . . . . . . Parts Lost 3 | . . . . . 1 . . . . . 1 . . 1 . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 3 | . . . . . 1 . . . . . 1 . . 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . 1 . . . . . 1 . . 1 . . . Average Slot Usage (%) 88 | . 83 97 98 95 88 82 94 93 97 99 97 95 81 84 86 86 86 Core 4 | . . . 3 7 7 7 6 5 9 10 5 5 4 4 4 4 4 Reactor 2 | . . . . . . . . . . . 5 5 4 2 4 4 4 Leg 10 | . 28 30 24 25 28 28 25 23 22 22 23 25 2 . . . . Wheel 7 | . . . . . . . . . . . . . 12 13 13 13 13 Device 16 | . . 6 10 15 14 11 18 11 15 22 16 15 15 17 17 19 21 Storage 3 | . . . . . . . 4 5 5 5 5 5 4 4 4 4 4 Processor 11 | . 11 10 15 15 14 14 13 17 13 11 10 10 9 10 13 9 8 Hackware 4 | . . . . . . . . . . . 4 5 4 6 8 8 8 Protection 5 | . 22 20 13 7 3 . 4 5 5 5 4 5 4 3 4 4 4 Energy Gun 3 | . . . . . . . 3 5 5 5 5 5 4 4 4 4 4 Ballistic Gun 5 | . 22 20 16 14 10 20 15 11 11 6 5 5 4 1 . . . Ballistic Cannon 4 | . . . . . . . . . . 3 5 5 3 6 8 8 8 Slashing Weapon 3 | . . . 2 4 3 . . 4 5 5 5 5 4 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 71 | 10 10 16 20 20 25 18 24 25 36 60 48 58 66 66 70 71 71 Greatest Support 102 | 30 40 40 43 53 53 59 73 67 67 80 102 102 102 94 94 94 94 Greatest Overweight (x) 1 | . . . . . . . . . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 2 2 2 3 3 3 3 3 3 3 3 3 4 4 4 5 5 5 Average Capacity 3 | 2 2 2 2 3 3 3 3 3 3 3 3 3 4 4 4 5 5 Most Carried 5 | 2 2 2 3 3 3 3 3 3 3 3 3 4 4 4 5 5 5 Average Carried 3 | . 1 1 2 3 2 2 2 2 2 2 2 3 3 3 4 5 5 Final Capacity 5 | 2 2 2 3 3 3 3 3 3 3 3 3 4 4 4 5 5 5 Final Carried 5 | 2 2 1 3 3 3 3 3 3 3 3 3 4 4 4 5 5 5 Class Distribution -------------------- 56% | Hacker-Assassin 16% | Wizard-Assassin 9% | Hacker-Skirmisher 5% | Scavenger-Assassin 4% | Scavenger-Skirmisher 3% | Hacker-Mutant 3% | Derelict-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -10/Mines Hacker-Skirmisher | -9/Materials Scavenger-Assassin | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Hacker-Skirmisher | -8/Materials Hacker-Assassin | -7/Factory Scavenger-Assassin | -7/Lower Caves Derelict-Assassin | -7/Zion Hacker-Assassin | -6/Proximity Caves Hacker-Assassin | -6/Factory Hacker-Assassin | -5/Factory Hacker-Assassin | -4/Factory Hacker-Assassin | -3/Research Wizard-Assassin | -2/Research Wizard-Assassin | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Matter Collected 8065 | 212 196 252 752 54 7 297 428 272 134 122 350 326 974 1048 1283 432 926 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 10000 | . 119 134 1388 153 362 268 412 84 459 37 582 533 1290 1126 1221 309 1523 Parts 587 | . 8 24 77 9 20 16 32 7 13 2 23 30 55 84 78 15 94 Haulers Intercepted 4 | . 1 . 1 . . . . . . . . . . 1 . . 1 Recyclers Shooed 5 | . . 1 2 . . 1 . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 228 | . 3 10 25 2 11 4 14 1 10 1 17 11 29 30 27 6 27 Melee 2 | . . . . . . . . . . . 2 . . . . . . Guns 122 | . 3 10 19 2 7 3 14 1 10 . 9 5 17 9 7 1 5 Cannons 102 | . . . 6 . 4 1 . . . 1 6 6 10 21 20 5 22 AOE 1 | . . . . . . . . . . . . . 1 . . . . Classes Destroyed 18 | . 4 3 5 . 2 1 . . . . 2 . . . . . 1 Worker 11 | . . . 2 . . 4 . . . . . . . 4 1 . . Builder 2 | . . 1 . . . . . . . . . . . . . . 1 Tunneler 4 | . . 3 . 1 . . . . . . . . . . . . . Hauler 4 | . 1 . 1 . . . . . . . . . . 1 . . 1 Recycler 3 | . . . 1 . . 1 . . . . . . . . . . 1 Operator 6 | . . . 2 . . . . . . . . 1 3 . . . . Drone 1 | . . . . . . . . . . . . . . . . . 1 Watcher 24 | . 1 . 5 . . . 1 . . . . 5 1 4 3 2 2 Swarmer 37 | . 2 4 3 . 1 2 2 . 3 . 6 4 4 6 . . . Saboteur 1 | . . . . . . . . . . . 1 . . . . . . Grunt 53 | . 1 2 14 2 5 1 8 . 6 . 3 4 3 . 3 . 1 Brawler 6 | . . . . . . 1 1 . . . 3 . . . 1 . . Duelist 6 | . . . 1 . 1 . 1 . 1 . 2 . . . . . . Sentry 33 | . . . 7 . . . 2 1 . . 1 1 8 5 2 3 3 Demolisher 1 | . . . . . 1 . . . . . . . . . . . . Hunter 14 | . . . . . 3 . . . . 1 . . . 6 . . 4 Programmer 72 | . . . . . . . . . . . 1 2 14 13 21 3 18 Assembled 4 | . . 4 . . . . . . . . . . . . . . . Best Kill Streak 9 | . 2 5 7 2 9 5 4 1 7 1 6 3 4 4 5 2 5 Combat Bots Only 9 | . 2 3 6 2 9 2 4 1 7 1 6 3 4 3 5 2 4 Max Kills in Single Turn 3 | . 1 2 2 1 1 2 2 1 2 1 1 1 1 3 1 1 2 Gunslinging 1 | . . 1 . . . . 1 . 1 . . . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Damage Taken 10015 | . 84 223 719 9 1822 6 560 224 257 . 468 278 1488 969 1128 365 1415 Core 6832 | . 47 126 455 3 1428 4 419 157 180 . 364 161 874 643 765 246 960 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Core 5997 | . 35 110 375 3 1233 4 347 135 147 . 319 153 811 560 737 216 812 Core Remaining (%) 73 | 100 . 100 . . . 11 48 . . . 49 53 71 100 92 88 96 Volleys Fired 607 | . 13 37 82 5 24 8 43 6 11 3 30 34 79 62 72 25 73 Largest 3 | . 2 2 3 3 3 3 3 3 3 2 3 3 3 3 3 3 3 Hottest 212 | . 40 40 108 114 120 119 116 116 116 81 161 161 188 212 212 212 212 Shots Fired 1680 | . 26 74 207 13 53 25 119 18 33 6 90 95 232 187 217 71 214 Gun 1032 | . 26 74 171 10 32 24 119 18 33 3 60 61 165 74 71 21 70 Cannon 648 | . . . 36 3 21 1 . . . 3 30 34 67 113 146 50 144 Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 1222 | . 26 74 164 10 32 24 106 12 22 6 60 68 154 124 146 50 144 Thermal 458 | . . . 43 3 21 1 13 6 11 . 30 27 78 63 71 21 70 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 104 | . 9 19 65 35 42 48 104 13 16 4 47 41 42 81 55 28 33 Robot Miss Streak 4 | . 1 2 3 1 . 1 2 1 1 1 1 2 2 1 4 1 2 Penetration Max 2 | . . . . . . . 1 . 1 . . . 1 2 1 . 1 Secondary Targets 10 | . 1 3 2 . . . 2 . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . 1 . . . . . . . . Shots Hit Robots 1378 | . 19 60 166 9 41 14 104 15 28 5 81 83 197 151 170 58 177 Core Hits 575 | . 7 24 66 4 19 13 33 5 18 2 44 41 94 65 58 17 65 Critical Hits 173 | . . 1 3 . 1 1 1 . 1 . 3 7 16 32 49 14 44 Critical Kills 66 | . . 1 1 . . 1 . . 1 . 1 5 7 14 17 3 15 Critical Parts Destroyed 97 | . . . 2 . 1 . 1 . . . 2 2 9 18 29 6 27 Melee Attacks 112 | . . . 6 1 . . . . . . 2 . 12 5 18 3 65 Impact . | . . . . . . . . . . . . . . . . . . Slashing 112 | . . . 6 1 . . . . . . 2 . 12 5 18 3 65 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . 2 . 1 . . . 2 Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 34531 | . 230 759 2432 150 980 263 1753 261 525 93 1982 1842 5579 4390 5615 1751 5926 Guns 19098 | . 230 746 1754 89 412 240 1743 261 525 46 1170 1184 3762 2012 2172 594 2158 Cannons 14758 | . . . 678 61 568 21 . . . 47 635 658 1646 2291 3443 1157 3553 Explosions 152 | . . . . . . . . . . . . . 65 87 . . . Melee 498 | . . . . . . . . . . . 177 . 106 . . . 215 Ramming 25 | . . 13 . . . 2 10 . . . . . . . . . . Kinetic 21794 | . 230 746 1685 89 412 240 1546 163 370 93 1134 1174 3244 2515 3443 1157 3553 Thermal 12214 | . . . 747 61 568 21 197 98 155 . 671 668 2229 1875 2172 594 2158 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 498 | . . . . . . . . . . . 177 . 106 . . . 215 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 9 10 . . . . . 1 6 7 7 . 7 Average Corruption 4 | . . . . . 4 10 . . . . . 1 3 4 5 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 292 | . . . . . 6 33 . . . . . 5 50 53 80 . 65 Message Errors 69 | . . . . . 2 9 . . . . . 2 14 14 16 . 12 Matter Fused 46 | . . . . . . 4 . . . . . . 9 10 12 . 11 Heat Flow Errors 27 | . . . . . 1 2 . . . . . . 6 3 9 . 6 Energy Discharges 34 | . . . . . . 4 . . . . . . 6 7 9 . 8 Parts Rejected 2 | . . . . . . . . . . . . . 1 1 . . . Data Loss (minor) 40 | . . . . . 2 2 . . . . . 3 5 5 10 . 13 Data Loss (major) 11 | . . . . . . . . . . . . . 1 3 4 . 3 Misfires 7 | . . . . . . 1 . . . . . . . 2 3 . 1 Misdirections 7 | . . . . . . 7 . . . . . . . . . . . Targeting Errors 44 | . . . . . 1 4 . . . . . . 8 7 15 . 9 Weapon Failures 5 | . . . . . . . . . . . . . . 1 2 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 489 | . . . 1 . . . . . . . 13 . 141 130 93 12 99 Projectiles 285 | . . . 1 . . . . . . . 12 . 50 98 93 12 19 Explosions 32 | . . . . . . . . . . . . . . 32 . . . Melee 172 | . . . . . . . . . . . 1 . 91 . . . 80 Knockbacks 139 | . . . . . . . . . . . 4 5 13 32 35 8 42 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 129 | . . . . . . . . . . . 4 4 12 29 34 7 39 Secondary 10 | . . . . . . . . . . . . 1 1 3 1 1 3 Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . 2 . . . 1 2 . . . . . . . . . . Kicked 5 | . . 2 . . . 1 2 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 434 | . . 2 393 33 434 135 . 16 117 . 289 36 221 186 305 388 343 Average Temperature 79 | . . 2 102 18 160 43 . 10 68 . 97 18 32 42 83 134 87 Received Heat Transfer 2133 | . 30 33 426 9 156 . 378 114 144 . 69 126 345 54 87 81 81 Effects 5 | . . . . . 1 . . . . . 2 . . . 1 1 . Shutdowns 2 | . . . . . 1 . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . Interference 2 | . . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . Parts Melted 21 | . . . 2 . 1 . . . . . . 2 5 4 5 . 2 Heat Transferred 18462 | . . . 1371 111 1121 37 481 222 370 . 1475 1450 4448 2122 2294 666 2294 Parts Sabotaged 3 | . . . . . . . . . . . 3 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Peak Influence 571 | . 130 111 350 84 . 125 244 78 . . . 571 492 254 269 159 217 Initial 72 | . . 35 . 24 . . . 18 . . . 62 36 69 65 1 72 Average 94 | . 63 51 170 49 . 68 113 33 . . . 286 119 78 56 54 65 Maximum Alert Level 2 | . . . 1 . . . 1 . . . . 2 2 1 1 . 1 Low Security (%) 89 | 100 100 100 63 100 . 100 88 100 . . . 40 85 94 95 100 99 Level 1 6 | . . . 36 . . . 11 . . . . 28 6 5 4 . . Level 2 3 | . . . . . . . . . . . . 30 8 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 1 . 1 . . . 2 1 . . 1 4 11 7 9 2 10 Investigation 3 | . 1 . . . . . 1 . . . . 1 . . . . . Extermination 35 | . . . . . . . . 1 . . . 2 7 7 8 2 8 Reinforcement 9 | . . . 1 . . . . . . . . 1 4 . 1 . 2 Assault 1 | . . . . . . . . . . . 1 . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . 1 . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Distress Signals 10 | . 1 . 4 . . . 1 . . . . . 1 1 1 . 1 Communications Jammed 53 | . . . . . . . . . . . . 5 3 . 20 1 24 Distress Signals 47 | . . . . . . . . . . . . 5 3 . 19 1 19 Times Spotted 350 | . 7 12 38 1 42 4 24 2 10 1 17 22 42 38 36 9 45 Peak Tracking Total 21 | . 4 3 7 . 21 2 4 2 4 1 5 3 4 3 3 3 5 Tactical Retreats 17 | . . . 3 . 5 . 2 . . . . . 2 . 1 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 6 | . 1 . 1 . . . . . . . . . 2 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 21 | . . . . . 1 . . . 2 . 1 5 3 7 2 . . Max in Single Turn 3 | . . . . . 1 . . . 1 . 1 3 1 2 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . 1 1 . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 52 | . 2 . 6 1 . . 6 2 1 . . 10 6 7 9 . 2 Terminals 37 | . 2 . 6 1 . . 4 1 . . . 8 2 5 6 . 2 Fabricators 6 | . . . . . . . . 1 . . . 2 1 1 1 . . Repair Stations 3 | . . . . . . . 2 . . . . . . 1 . . . Recycling Units 4 | . . . . . . . . . . . . . 3 . 1 . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 151 | . 4 . 21 5 . . 21 5 1 . . 26 12 25 26 . 5 Successful 113 | . 4 . 18 4 . . 18 3 1 . . 14 8 19 21 . 3 Failed 38 | . . . 3 1 . . 3 2 . . . 12 4 6 5 . 2 Catastrophic 4 | . . . . . . . . . . . . 4 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 95 | . 7 . 14 4 1 . 12 3 . . . 18 6 13 16 . 1 Terminals 129 | . 4 . 21 5 . . 15 4 . . . 24 7 22 22 . 5 Fabricators 6 | . . . . . . . . 1 . . . 2 1 1 1 . . Repair Stations 8 | . . . . . . . 6 . . . . . . 2 . . . Recycling Units 5 | . . . . . . . . . . . . . 4 . 1 . . Scanalyzers 2 | . . . . . . . . . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 67 | . 1 . 14 4 . . 10 1 1 . . 8 3 12 11 . 2 Record 2 | . . . . . . . . . . . . . . 2 . . . Part Schematic 1 | . . . . . . . . . . . . . . . 1 . . Robot Analysis 1 | . . . . . . . . . . . . . . . 1 . . Prototype ID Bank 7 | . 1 . 1 . . . 1 1 . . . 1 . 2 . . . Open Door 2 | . . . . . . . . . 1 . . . . . . . 1 Level Access Points 5 | . . . 1 1 . . 1 . . . . 1 . . 1 . . Branch Access Points 3 | . . . 1 1 . . 1 . . . . . . . . . . Alert Level 22 | . . . 6 1 . . 4 . . . . 3 1 4 2 . 1 Unreport Threat 15 | . . . 2 . . . 3 . . . . 1 2 4 3 . . Dispatch Records 2 | . . . 1 . . . . . . . . 1 . . . . . Security Status 1 | . . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . . . . . 1 . . . . . Zone Layout 5 | . . . 2 1 . . . . . . . . . . 2 . . Fabricator Hacks 4 | . . . . . . . . . . . . 2 1 1 . . . Build 4 | . . . . . . . . . . . . 2 1 1 . . . Repair Station Hacks 8 | . . . . . . . 6 . . . . . . 2 . . . Scan Component 4 | . . . . . . . 3 . . . . . . 1 . . . Repair 4 | . . . . . . . 3 . . . . . . 1 . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . 2 . 1 . . Report Inventory 3 | . . . . . . . . . . . . . 2 . 1 . . Scanalyzer 2 | . . . . . . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 29 | . 3 . 4 . . . 2 2 . . . 4 2 4 7 . 1 Terminals 28 | . 3 . 4 . . . 2 1 . . . 4 2 4 7 . 1 Assimilate 2 | . . . . . . . . . . . . . . . 2 . . Botnet 23 | . 2 . 3 . . . 2 1 . . . 4 2 4 4 . 1 Operators 3 | . 1 . 1 . . . . . . . . . . . 1 . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . Report 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 1 1 . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 . 3 1 . . 3 1 . . . 7 4 6 7 . 2 Full Trace Events 3 | . 1 . . . . . 1 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . 2 . . Parts Built 7 | . . . . . . . . . . . . 3 2 2 . . . Matter 936 | . . . . . . . . . . . . 402 256 278 . . . Time 404 | . . . . . . . . . . . . 201 64 139 . . . Total Part Build Rating 50 | . . . . . . . . . . . . 16 16 18 . . . Parts Repaired 4 | . . . . . . . 3 . . . . . . 1 . . . Time 130 | . . . . . . . 108 . . . . . . 22 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Total Allies 5 | . . 3 . 1 . . . . . . 1 . . . . . . Largest Group 3 | . . 3 . 1 . . . . . . 1 1 . . . . . Highest-Rated Group 40 | . . 40 . 31 . . . . . . 26 26 . . . . . Highest-Rated Ally 31 | . . 16 . 31 . . . . . . 26 26 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 24 | . . 15 . . . . . . . . . 9 . . . . . Total Damage 298 | . . 164 . . . . . . . . . 134 . . . . . Kills 5 | . . 2 . . . . . . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . . . . . . . . . 1 . . Derelict Logs Recovered 7 | . . 1 . . . . . . 3 . 3 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Turns Passed 22834 | 61 286 1258 875 309 523 596 999 330 795 871 1176 1305 3328 2689 3763 775 2895 Spaces Moved 11479 | 43 192 929 446 238 369 463 517 215 590 642 779 571 1378 1188 1316 345 1258 Core 7 | 7 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 6121 | 36 192 929 446 238 369 463 517 215 590 642 779 571 134 . . . . Wheels 5351 | . . . . . . . . . . . . . 1244 1188 1316 345 1258 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 125 125 125 130 130 100 100 100 100 100 Average Speed 113 | 108 120 120 120 120 120 120 124 125 125 130 130 130 102 100 100 100 100 Slowest Speed 136 | 120 120 120 120 120 120 120 125 125 125 132 136 130 130 100 100 100 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 46 100 51 40 70 83 43 6 69 79 85 19 36 22 28 12 30 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . . . . . 3 1 . . . . . . Known Exits Taken 16 | 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . . . . . . . 1 . . . . . . . . Scrap Searched 14 | . . 1 . . . 1 . . 4 3 5 . . . . . . Spaces Dug 75 | . . . 6 . . . . . . . . . 11 5 18 3 32 Terrain Destroyed 266 | . . . 6 . . . 2 . . . 5 14 73 80 33 8 45 Melee 75 | . . . 6 . . . . . . . . . 11 5 18 3 32 Projectile 87 | . . . . . . . 2 . . . 5 6 27 14 15 5 13 AOE 104 | . . . . . . . . . . . . 8 35 61 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Total 19925 | 54 221 998 601 248 405 484 776 263 624 672 859 1054 3085 2544 3583 729 2725 Wait 7160 | 2 11 6 20 . 2 1 150 41 . 4 17 435 1536 1195 2126 344 1270 Move 11461 | 42 191 928 445 237 368 462 516 214 589 641 778 570 1377 1187 1315 344 1257 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 29 | 3 1 2 5 . . . 1 1 2 . 2 1 2 6 3 . . Fast Attach 62 | 6 1 2 3 1 2 2 11 . 2 9 3 1 10 7 1 1 . Attach 14 | 1 . 1 2 . . 1 . 1 1 . 2 . 1 4 . . . Detach 2 | . . . . . 1 . . . . . . . . 1 . . . Swap 31 | . . . 6 3 2 3 5 . 2 3 1 1 3 1 1 . . Drop 67 | . 1 2 6 1 2 3 9 . 4 12 1 2 13 7 3 1 . Fire 607 | . 13 37 82 5 24 8 43 6 11 3 30 34 79 62 72 25 73 Melee 112 | . . . 6 1 . . . . . . 2 . 12 5 18 3 65 Ram . | . . . . . . . . . . . . . . . . . . Kick 5 | . . 2 . . . 1 2 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . 4 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 371 | . 3 18 26 . 4 3 39 . 13 . 19 10 52 69 44 11 60 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves (discovered 2 exits: *Low / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac / *Upp x2 / Ext) -4/Factory (discovered 2 exits: *Res / Upp) -3/Research (discovered 5 exits: *Res x3 / Arm / Tes) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x2) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 16) 62 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Hacker-Mutant 318 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Discovered exit to Mines (range 18) 348 | -10/Materials | Entered Mines 450 | -10/Mines | Learned Materials non-interactive machine intel 514 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 602 | -10/Mines | Assembled infested the area 607 | -10/Mines | Assisted by a Guerilla fighting off Assembled 617 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 809 | -10/Mines | Reached level 2 812 | -10/Mines | Upgraded with Utility slot (x1) 843 | -10/Mines | Identified exit to Materials 843 | -10/Mines | Discovered exit to Materials (range 8) 1002 | -10/Mines | Discovered exit to Materials (range 17) 1116 | -10/Mines | Build established: Hacker-Skirmisher 1606 | -10/Mines | Entered Materials 1607 | -9/Materials | Loaded intel: 34 non-interactive machine locations 1608 | -9/Materials | Reached level 3 1612 | -9/Materials | Upgraded with Utility slot (x1) 1640 | -9/Materials | Identified exit to Storage 1640 | -9/Materials | Discovered exit to Storage (range 6) 1650 | -9/Materials | Reached level 4 1718 | -9/Materials | Upgraded with Weapon slot (x1) 1858 | -9/Materials | Reached level 5 1961 | -9/Materials | Discovered exit to Storage (range 9) 2053 | -9/Materials | Identified exit to Materials 2053 | -9/Materials | Discovered exit to Materials (range 18) 2267 | -9/Materials | Reached level 6 2281 | -9/Materials | Upgraded with Propulsion slot (x1) 2297 | -9/Materials | Identified exit to Mines 2481 | -9/Materials | Entered Mines 2484 | -9/Mines | Received a Mining Laser from a helpful Derelict 2754 | -9/Mines | Identified exit to Exiles 2754 | -9/Mines | Discovered exit to Exiles (range 10) 2762 | -9/Mines | Found a hidden stash of uninstalled traps 2790 | -9/Mines | Entered Exiles 2792 | -9/Exiles | Reached level 7 2792 | -9/Exiles | Upgraded with Utility slot (x1) 2818 | -9/Exiles | Met 8R-AWN 2841 | -9/Exiles | Met EX-HEX 2874 | -9/Exiles | Met EX-BIN 2888 | -9/Exiles | Aligned with FarCom system 2889 | -9/Exiles | Given EX-Vault access code 2919 | -9/Exiles | Opened EX-Vault 2930 | -9/Exiles | Found Prototype Energy Cannon 2930 | -9/Exiles | Identified Gui. Plasma Cannon 2955 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2970 | -9/Exiles | Exiles lab attacked by MAIN.C 3100 | -9/Exiles | Destroyed 9 combat bots 3102 | -9/Exiles | Core integrity fell below 50% 3171 | -9/Exiles | Core integrity fell below 20% 3177 | -9/Exiles | Reached level 8 3302 | -9/Exiles | Identified exit to Mines 3302 | -9/Exiles | Discovered exit to Mines (range 10) 3313 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 3313 | -9/Exiles | Entered Mines 3314 | -8/Mines | System corruption reached 10% 3317 | -8/Mines | Discovered exit to Materials (range 16) 3356 | -8/Mines | Build established: Scavenger-Skirmisher 3404 | -8/Mines | Discovered exit to Materials (range 4) 3909 | -8/Mines | Entered Materials 3910 | -8/Materials | Core integrity fell below 50% 3910 | -8/Materials | Core integrity fell below 20% 3911 | -8/Materials | Reached level 9 3927 | -8/Materials | Identified exit to Factory 3970 | -8/Materials | Reached level 10 3974 | -8/Materials | Upgraded with Utility slot (x1) 4040 | -8/Materials | Garrison activated, responded to threat 4167 | -8/Materials | Repaired Imp. Terrain Scanner 4213 | -8/Materials | Repaired Gauss Rifle 4461 | -8/Materials | Build established: Hacker-Skirmisher 4647 | -8/Materials | Repaired Imp. Aluminum Leg 4732 | -8/Materials | Reached level 11 4737 | -8/Materials | Upgraded with Weapon slot (x1) 4908 | -8/Materials | Entered Factory 4909 | -7/Factory | Core integrity fell below 50% 4910 | -7/Factory | Reached level 12 4914 | -7/Factory | Upgraded with Power slot (x1) 5082 | -7/Factory | Identified exit to Lower Caves 5082 | -7/Factory | Discovered exit to Lower Caves (range 15) 5200 | -7/Factory | Build established: Hacker-Assassin 5238 | -7/Factory | Entered Lower Caves 5474 | -7/Lower Caves | Learned Factory stockpile data 5542 | -7/Lower Caves | Attracted the attention of an 0b10 base 5554 | -7/Lower Caves | Reached level 13 5585 | -7/Lower Caves | Destroyed 7 combat bots 5778 | -7/Lower Caves | Build established: Scavenger-Assassin 5847 | -7/Lower Caves | Upgraded with Utility slot (x1) 5862 | -7/Lower Caves | Learned Factory machine intel 5899 | -7/Lower Caves | Learned location of 1 exit from Factory 6003 | -7/Lower Caves | Identified exit to Lower Caves 6003 | -7/Lower Caves | Discovered exit to Lower Caves (range 14) 6004 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6033 | -7/Lower Caves | Entered Zion 6185 | -7/Zion | Given the Hacking Drone Bay 6191 | -7/Zion | Found Prototype Device 6191 | -7/Zion | Identified Hacking Drone Bay 6525 | -7/Zion | Learned location of Armory (-3) 6545 | -7/Zion | Learned location of Quarantine (-2) 6598 | -7/Zion | Learned location of Data Miner (-6) 6633 | -7/Zion | Build established: Derelict-Assassin 6714 | -7/Zion | Found Prototype Device 6714 | -7/Zion | Identified Phasing AFG 6815 | -7/Zion | Identified exit to Proximity Caves 6815 | -7/Zion | Discovered exit to Proximity Caves (range 17) 6904 | -7/Zion | Entered Proximity Caves 6906 | -6/Proximity Caves | Reached level 14 6914 | -6/Proximity Caves | Upgraded with Propulsion slot (x1) 7430 | -6/Proximity Caves | Build established: Hacker-Assassin 7659 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7698 | -6/Proximity Caves | Reached level 15 7763 | -6/Proximity Caves | Learned Factory emergency access door positions 7857 | -6/Proximity Caves | Identified exit to Factory 7857 | -6/Proximity Caves | Discovered exit to Factory (range 13) 8080 | -6/Proximity Caves | Entered Factory 8080 | -6/Factory | Accompanied by 1 ally 8081 | -6/Factory | Identified exit to Factory 8081 | -6/Factory | Core integrity fell below 50% 8082 | -6/Factory | Reached level 16 8082 | -6/Factory | Upgraded with Utility slot (x1) 8084 | -6/Factory | Loaded intel: 268 machine locations 8404 | -6/Factory | Reached level 17 8485 | -6/Factory | Local fabrication network quarantined 8516 | -6/Factory | Fabricated Imp. Hardlight Generator? 8579 | -6/Factory | Fabricated Adv. Cooling System (x1) 9385 | -6/Factory | Entered another Factory area 9386 | -5/Factory | Identified exit to Upper Caves 9387 | -5/Factory | Reached level 18 9708 | -5/Factory | Reached level 19 9711 | -5/Factory | Upgraded with Propulsion slot (x1) 10692 | -5/Factory | Discovered exit to Upper Caves (range 12) 11088 | -5/Factory | Reached level 20 11091 | -5/Factory | Upgraded with Utility slot (x1) 12317 | -5/Factory | Local fabrication network quarantined 12338 | -5/Factory | Identified exit to Extension 12338 | -5/Factory | Discovered exit to Extension (range 20) 12353 | -5/Factory | Fabricated Quantum Rifle (x2) 12470 | -5/Factory | Reached level 21 12478 | -5/Factory | Identified exit to Factory 12478 | -5/Factory | Discovered exit to Factory (range 11) 12713 | -5/Factory | Entered another Factory area 12715 | -4/Factory | Reached level 22 12864 | -4/Factory | Identified exit to Research 12864 | -4/Factory | Discovered exit to Research (range 9) 14076 | -4/Factory | Reached level 23 14197 | -4/Factory | Upgraded with Utility slot (x1) 15092 | -4/Factory | Repaired Imp. Medium Armor Plating 15093 | -4/Factory | Identified exit to Upper Caves 15093 | -4/Factory | Discovered exit to Upper Caves (range 8) 15168 | -4/Factory | Reached level 24 15193 | -4/Factory | Fabricated Enh. Quantum Rifle? 15402 | -4/Factory | Entered Research 15404 | -3/Research | Reached level 25 15583 | -3/Research | Identified exit to Research 16200 | -3/Research | Identified exit to Testing 16200 | -3/Research | Discovered exit to Testing (range 20) 16486 | -3/Research | Reached level 26 18181 | -3/Research | Found Prototype Launcher 18201 | -3/Research | Identified Com. Tesla Bomb Launcher 18447 | -3/Research | Reached level 27 18599 | -3/Research | Spotted B-86 Titan 18819 | -3/Research | Identified exit to Armory 18819 | -3/Research | Discovered exit to Armory (range 20) 19078 | -3/Research | Found Adv. Powered Armor 19165 | -3/Research | Entered another Research area 19167 | -2/Research | Reached level 28 19360 | -2/Research | Identified exit to Access 19360 | -2/Research | Discovered exit to Access (range 20) 19463 | -2/Research | Build established: Wizard-Assassin 19932 | -2/Research | Reached level 29 19940 | -2/Research | Entered Access 19942 | -1/Access | Reached level 30 20869 | -1/Access | Reached level 31 22067 | -1/Access | Reached level 32 22347 | -1/Access | Identified exit to Surface 22347 | -1/Access | Discovered exit to Surface (range 18) 22835 | *** | Escaped! Last Messages --------------- 22814_ System corrupted: Enh. Gauss Cannon targeting data glitched. 22814_ R-10 Processor suffers critical hit. 22814_ R-10 Processor destroyed. 22814_ HV Slug penetrates A-15 Conveyor. 22815_ K-01 Serf collects debris. 22815_ A-15 Conveyor calls for reinforcements. 22815_ ALERT: Hostile activity reported, dispatching reinforcements to area. 22819_ System corrupted: Component data lost. 22820_ K-01 Serf collects debris. 22822_ R-10 Processor collects Terrain Scan Processor. 22824_ K-01 Serf collects debris. 22827_ Connecting with Terminal... >>Open Sealed Barrier opened. 22829_ R-10 Processor collects Adv. Heat Sink. 22830_ The Access Shell folds into the floor. 22832_ K-01 Serf collects debris. 22835_ R-10 Processor collects Prototype Device. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ### ?##?###??##?##? ?? ?????????? | | ### # """"" #### ?""""? ??????????? | | ### # ""T"" #### ""?""""????#???????? | | ### # #### "?"?"""? ? ???????? | | ############ # ### "?"?? ??#? ??????? | | ############ # #### ? ? #????????? | | # # #### ?? + ???????? | | + / #### """?""? # ??? ???? | | # # #### """T??"? # ??????? | | # #########################?? ?#? ???? | | # ########################## ! # ???? | | # ? A=!!=*! #? ??? | | ############ p A % Rp%!%!* ! ? + ???? | | ###############?##### R=k""######### ? ??????? | | ###### ### !""########???????##?? | | ###### % ### ""##### ? ???#? | | + p? ### T##### ? ??????? | | ###### """""### ""##### ?? " ? ??? | | ###### """""### ""##### ??"? ? ???? | | # """"### ""##### """ ? ?"?? | | # """""## #### ?" ?"??? | | # """""### ##### ?????? | | # """""### ##### "??? | | # !! ### ##### ? ? ? ?"??? | | # = =*% ### ##### ?? ? "??? | | # ! =!*[= ### @" ##### ? ? ????? | | #######+######## "" ##### ? ?????? | | #######|######## ########?????#????? | | #######!######## ##########??? ????? | | #######!######## ########??#???????? | | #######+########""""""""""########?#?#??????? | | # * !! [=! ###""""""""""#########?????????? | | ###### =!*[ ###""""""""""########??????????? | | # "%"|! ###""""""""""#########?#???????? | | # ""R"" ### #######???#???????? | | # "" "" ### BB BB ######?#??#???????? | | # ### BB BB #######???????????? | | # ### #######???????????? | | # ### ######????????????? | | *# ### #####?????????????? | | # ### #####?????????????? | | # ###### ########?????????????? | | ### ## ###### ######???????????????? | | #############+########## ######???????????????? | | ????????????????? | | ????????????????? | | ? ???????????????? | | ? ????????????????? | | ############################?## ?????????????????? | | ############### #?## ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 44 Energy Capacity 390 Matter Stores 600 Matter Capacity 600 Sight Range 21 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 510 ECM Strength 2 Jamming Range 14 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 55 Resistance: TH 50 Resistance: EX 45 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Offensive Hacking 60 Defensive Hacking 16 Item Schematics ----------------- Com. Tesla Bomb Launcher | -3/Research | Scanalyzed Antimissile System | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Hardlight Generator | x2 | -6/Factory | Preloaded Adv. Cooling System | x1 | -6/Factory | Preloaded Quantum Rifle | x2 | -5/Factory | Preloaded Enh. Quantum Rifle | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Knowing Is Half The Battle Quantum Hacking Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Levels Raised 31 | . . 1 4 . 2 . 3 1 1 . 2 2 4 3 3 2 3 XP Earned 53825 | 6000 470 1424 6222 750 1883 1000 3374 1650 1550 600 2950 3160 4974 4730 4622 2874 5592 XP Spent 52490 | 5935 . 1500 5660 . 3260 90 3815 500 3100 . 1550 4300 4600 5525 4325 3665 4665 Upgrades 105 | 20 . 2 12 . 13 1 6 1 4 . 2 4 2 8 9 9 12 Power Slot 1 | . . . . . . . . 1 . . . . . . . . . Propulsion Slot 5 | 2 . . 1 . . . . . . . 1 . 1 . . . . Utility Slot 10 | 2 . 1 1 . 1 . 1 . 1 . . 1 1 1 . . . Weapon Slot 3 | 1 . . 1 . . . 1 . . . . . . . . . . Core Integrity 24 | 2 . . 3 . 12 . 3 . . . . . . . 2 2 . Heat Dissipation 8 | 1 . . 1 . . 1 . . . . . . . . . 2 3 Energy Generation 2 | 1 . . 1 . . . . . . . . . . . . . . Energy Storage 3 | 1 . . 1 . . . . . . . . . . . . . 1 Matter Storage 3 | 1 . . . . . . . . . . . . . . . 1 1 Mass Support 2 | 2 . . . . . . . . . . . . . . . . . Inventory Capacity 5 | 2 . . 1 . . . . . . . . 1 . . 1 . . Sight Range 5 | 2 . . . . . . . . . . . . . . 2 . 1 Sensor Range 9 | 2 . . . . . . 1 . . . . . . 2 1 . 3 Terrain Scan Density 3 | 1 . . . . . . . . . . . . . . 1 . 1 Ranged Accuracy 4 | . . 1 . . . . . . 1 . . . . 1 . 1 . Hack Attack % 6 | . . . 2 . . . . . . . . . . . 1 2 1 Hack Defense % 1 | . . . . . . . . . . . . . . . . 1 . KI Resistance % 4 | . . . . . . . . . 1 . . 1 . 1 . . 1 TH Resistance % 3 | . . . . . . . . . . . 1 1 . . 1 . . EX Resistance % 2 | . . . . . . . . . 1 . . . . 1 . . . KI Damage % 2 | . . . . . . . . . . . . . . 2 . . . Protomatter Created 3835 | . 21 174 277 . 231 18 371 . 96 . 143 89 394 745 573 123 580 Integrity Restored 7966 | . 47 300 565 . 96 54 882 . 288 . 429 225 1152 1458 885 235 1350 Core 6766 | . 47 126 455 . 96 54 882 . 288 . 429 225 1152 1107 633 167 1105 Parts 1200 | . . 174 110 . . . . . . . . . . 351 252 68 245 Protomatter Decayed 1415 | . 5 118 83 . 475 . 77 . . . . 14 10 199 268 40 126 Game ------ Seed TachyonTransmissionCoupler Manual? 0 Play Time 03:34:56 Cumulative 99.1 hours Start 2020.11.17 @ 17:18:53 End 2020.11.18 @ 14:51:36 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 113 Rogue 110 Adventurer 1 Explorer 2 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 54 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59d09a09-d1b8-4670-97a6-a203129ac9ce