Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.20 @ 19:21:20 Player: Annull999 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (52) 260 Value Destroyed (1600) 1600 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (876) 876 TOTAL SCORE: 7116 Bonus ------- Follower Combat Kills 76 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 263/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Cargo Storage Unit Advanced Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit High-capacity Battery Visual Processing Unit ECM Suite > --- WEAPON ----------- Lightning Gun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Cargo Storage Unit Bomb Drone Bay Rocket Launcher Remote Datajack Remote Datajack [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Dat Pro Slots Evolved 8 | . . . 2 . 2 2 . 2 . . . Power 1 | . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . Utility 4 | . . . 1 . 1 1 . 1 . . . Weapon 3 | . . . 1 . 1 . . 1 . . . Parts Attached 46 | 1 7 2 8 13 7 2 2 1 . . 3 Power 4 | . 1 . 1 1 1 . . . . . . Engine 4 | . 1 . 1 1 1 . . . . . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 10 | . . 2 . 3 1 1 1 . . . 2 Treads 2 | . . . . 1 . 1 . . . . . Leg 5 | . . 1 . 2 1 . 1 . . . . Wheel 1 | . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . 2 Utility 8 | . 2 . 3 2 1 . . . . . . Device 5 | . 2 . 2 . 1 . . . . . . Storage 1 | . . . . 1 . . . . . . . Processor 1 | . . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 24 | 1 4 . 4 7 4 1 1 1 . . 1 Energy Gun 5 | . . . . 4 . 1 . . . . . Energy Cannon 6 | . 3 . . 3 . . . . . . . Ballistic Gun 6 | 1 1 . 3 . . . 1 . . . . Ballistic Cannon 5 | . . . . . 4 . . . . . 1 Launcher 1 | . . . 1 . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 3 . . . . . . . Parts Lost 28 | . 1 3 2 2 2 . 12 . . . 6 Power 3 | . . . 1 . 1 . 1 . . . . Propulsion 9 | . . 2 . 2 1 . 2 . . . 2 Utility 7 | . 1 . 1 . . . 3 . . . 2 Weapon 9 | . . 1 . . . . 6 . . . 2 Highest Loss Streak 12 | . 1 2 2 2 1 . 12 . . . 4 To Critical Strikes 1 | . . 1 . . . . . . . . . Average Backups 5 | 6 7 5 4 5 5 6 5 2 2 2 2 Power . | 1 . . . . . . . . . . . Propulsion . | 4 3 1 . . . . . . . . . Utility 2 | . 1 2 3 2 2 3 2 2 2 2 1 Weapon 1 | 1 1 1 1 2 1 1 . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 27 | . 8 7 . 4 . . 4 . . . 4 Power 2 | . 1 . . . . . . . . . 1 Propulsion 7 | . 4 3 . . . . . . . . . Utility 10 | . 1 2 . 1 . . 3 . . . 3 Weapon 7 | . 2 2 . 3 . . . . . . . Tool/Special 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 78 | . 97 89 92 91 96 83 60 13 13 13 9 Engine 8 | . 14 14 9 10 6 7 4 . . . . Treads 1 | . . . . 5 . 5 5 . . . . Leg 12 | . 28 22 11 6 17 9 4 . . . . Wheel 2 | . . . 10 3 . . . . . . . Device 6 | . 11 14 12 1 9 7 4 . . . 1 Storage 13 | . 14 14 11 20 18 15 12 . . . . Processor 4 | . . . . 7 9 7 7 6 6 6 3 Protection 1 | . . . 5 3 . . . . . . . Energy Gun 4 | . 1 . . 16 1 . 4 . . . . Energy Cannon 7 | . 24 23 1 8 . . . . . . . Ballistic Gun 4 | . 1 . 28 5 . . . . . . . Ballistic Cannon 9 | . . . . . 34 29 13 . . . . Peak Build Rating 33 | 6 11 12 28 22 27 29 33 7 7 7 20 Average Rating 17 | 6 10 10 21 18 25 28 22 7 7 7 8 On Entrance 12 | 6 6 11 9 21 22 26 29 4 7 7 7 Naked Turns 149 | . . . . . . . . . . . 149 Heaviest Build 42 | 12 20 20 30 35 42 38 36 3 3 3 11 Greatest Support 28 | 20 20 20 10 20 20 28 28 3 3 3 4 Greatest Overweight (x) 3 | . . 1 2 3 3 1 2 . . . 3 Average Overweight (x) . | . . . 1 1 1 1 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 7 | 8 8 8 8 8 8 8 7 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 8 8 4 4 4 5 Average Carried 7 | 6 7 7 7 7 7 7 6 4 4 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 8 8 5 4 4 4 5 Class Distribution -------------------- 46% | Skirmisher 38% | Mutant 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Skirmisher | -9/Storage Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Dat Pro Matter Collected 1657 | 200 92 121 286 342 260 . 99 . . . 257 Remotely . | . . . . . . . . . . . . Salvage Created 1562 | . 92 85 379 704 178 . 103 . . . 21 Parts 100 | . 7 6 24 40 16 . 6 . . . 1 Haulers Intercepted 1 | . . . . 1 . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . 5 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Dat Pro Combat Hostiles Destroyed 45 | . 4 3 12 15 8 . 2 . . . 1 Guns 23 | . . . 12 11 . . . . . . . Cannons 20 | . 4 3 . 4 7 . 1 . . . 1 AOE 2 | . . . . . 1 . 1 . . . . Classes Destroyed 9 | . 3 . 1 3 1 . 1 . . . . Worker 3 | . . . . 1 2 . . . . . . Hauler 1 | . . . . 1 . . . . . . . Recycler 1 | . . . . 1 . . . . . . . Watcher 2 | . 1 . . . 1 . . . . . . Swarmer 12 | . 3 1 . 4 3 . . . . . 1 Grunt 23 | . 1 2 10 6 4 . . . . . . Sentry 7 | . . . 2 5 . . . . . . . Specialist 2 | . . . . . . . 2 . . . . Hunter 1 | . . . . . 1 . . . . . . Best Kill Streak 6 | . 3 2 5 6 3 . 1 . . . 1 Combat Bots Only 5 | . 2 2 5 5 3 . 1 . . . 1 Max Kills in Single Turn 3 | . 1 1 1 3 2 . 1 . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . 1 . 1 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Dat Pro Hostile Shots Fired 418 | . 51 21 45 60 61 . 61 . . . 119 Missed 128 | . 11 6 11 14 13 . 17 . . . 56 Hits 290 | . 40 15 34 46 48 . 44 . . . 63 Projectile 290 | . 40 15 34 46 48 . 44 . . . 63 Critical Strikes 7 | . 1 1 . . 2 . 1 . . . 2 Damage Taken 4559 | . 321 111 382 526 708 . 1144 . . . 1367 Core 1582 | . 141 . 31 111 83 . 348 . . . 868 Absorbed by Shields 184 | . 76 44 21 . . . 43 . . . . Core Remaining (%) 68 | 100 . 43 . 64 84 . 50 . . . . Volleys Fired 112 | . 18 8 21 32 16 . 9 . . . 8 Largest 4 | . 2 2 3 3 4 . 4 . . . 1 Hottest 204 | . 136 136 75 204 160 . 175 . . . 47 Shots Fired 291 | . 35 11 63 89 64 . 21 . . . 8 Gun 130 | . . . 63 60 . . 7 . . . . Cannon 159 | . 35 11 . 29 64 . 12 . . . 8 Launcher 2 | . . . . . . . 2 . . . . Special . | . . . . . . . . . . . . Kinetic 180 | . . . 63 30 64 . 15 . . . 8 Thermal 105 | . 35 11 . 59 . . . . . . . Explosive 2 | . . . . . . . 2 . . . . Electromagnetic 4 | . . . . . . . 4 . . . . Robot Hit Streak 10 | . 3 4 7 10 4 . 6 . . . 2 Robot Miss Streak 9 | . 4 2 4 9 5 . 4 . . . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . . 3 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 157 | . 13 5 42 54 27 . 12 . . . 4 Core Hits 77 | . 5 3 22 21 18 . 6 . . . 2 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . Critical Strikes 8 | . . . . 3 4 . 1 . . . . Burn 2 | . . . . 2 . . . . . . . Destroy 1 | . . . . 1 . . . . . . . Blast 5 | . . . . . 4 . 1 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3724 | . 288 101 876 1101 803 . 384 . . . 171 Guns 1629 | . . . 876 669 . . 84 . . . . Cannons 1764 | . 286 101 . 429 693 . 112 . . . 143 Explosions 276 | . . . . . 88 . 188 . . . . Melee . | . . . . . . . . . . . . Ramming 55 | . 2 . . 3 22 . . . . . 28 Kinetic 2199 | . . . 876 361 693 . 126 . . . 143 Thermal 1124 | . 286 101 . 737 . . . . . . . Explosive 188 | . . . . . . . 188 . . . . Electromagnetic 158 | . . . . . 88 . 70 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . 1 . . . . . . Average Corruption 1 | . . . . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 1 | . . . . . 1 . . . . . . Matter Fused 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 29 | . . . . . . . 29 . . . . Projectiles . | . . . . . . . . . . . . Explosions 29 | . . . . . . . 29 . . . . Melee . | . . . . . . . . . . . . Knockbacks 9 | . . . . . 8 . 1 . . . . Impact . | . . . . . . . . . . . . Kinetic 9 | . . . . . 8 . 1 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 163 | . . . . . 75 . 76 . . . 12 Shots 4 | . . . . . 2 . 2 . . . . Rammed 7 | . . . . 2 . . . . . . 5 Targets Rammed 13 | . 1 . . 2 5 . . . . . 5 Kicked 6 | . 1 . . . 5 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 616 | . 616 245 120 450 280 . 54 . . . 9 Average Temperature 137 | . 290 101 40 119 98 . 23 . . . 9 Received Heat Transfer 921 | . 16 32 180 177 288 . . . . . 228 Effects 18 | . 17 . . 1 . . . . . . . Shutdowns 3 | . 3 . . . . . . . . . . Matter Decay 3 | . 3 . . . . . . . . . . Short Circuit 2 | . 1 . . 1 . . . . . . . Damage (major) 8 | . 8 . . . . . . . . . . Damage (core) 2 | . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . 1 . . 2 . . . . . . . Heat Transferred 2294 | . 518 185 . 1591 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Dat Pro Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 197 | . 57 74 197 177 107 . 35 14 . . . Initial 70 | . . 4 3 70 41 . . . . . . Average 55 | . 10 20 95 104 38 . 15 2 . . . Influence Increases 1631 | . 98 147 317 453 302 . 75 14 . . 225 Destroy 0b10 Robot/C 980 | . 80 120 240 300 160 . 40 . . . 40 Destroy 0b10 Robot/NC 35 | . 5 . . 15 15 . . . . . . Destroy Leader 216 | . 12 20 50 82 42 . 10 . . . . Allied During Kill 12 | . . 7 . . . . . . . . 5 Successful Hack 52 | . . . 11 24 3 . . 14 . . . Disable Machine 90 | . . . 15 . 60 . 15 . . . . Destroy Structure 36 | . 1 . 1 2 22 . 10 . . . . Lose Combat Pursuer 210 | . . . . 30 . . . . . . 180 Influence Decreases 1523 | . 87 147 161 521 401 . 75 10 4 . 117 Entered New Map 173 | . . 7 8 97 58 . . . 3 . . Time Decay 1125 | . 87 100 133 404 323 . . 10 1 . 67 Lost Part 185 | . . 20 20 20 20 . 75 . . . 30 Lost Ally 40 | . . 20 . . . . . . . . 20 Squads Dispatched 12 | . 2 1 3 2 3 . 1 . . . . Investigation 4 | . 1 . 2 . 1 . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 7 | . 1 . 1 2 2 . 1 . . . . Assault 1 | . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Dat Pro Distress Signals 7 | . 1 . . 3 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 102 | . 8 6 15 21 15 . 4 . . . 33 Peak Tracking Total 15 | . 3 3 6 4 5 . 2 . . . 15 Tactical Retreats 9 | . . . . 2 1 . . . . . 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Dat Pro Traps Triggered 3 | . . . . 2 . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Dat Pro Machines Disabled 6 | . . . 1 . 4 . 1 . . . . Max in Single Turn 1 | . . . 1 . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Dat Pro Machines Accessed 18 | . 3 1 3 4 3 1 . 2 . 1 . Terminals 15 | . 3 . 2 4 3 1 . 2 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 52 | . 14 1 9 12 9 1 . 5 . 1 . Successful 26 | . 7 1 4 6 4 1 . 2 . 1 . Failed 26 | . 7 . 5 6 5 . . 3 . . . Catastrophic 4 | . 1 . 2 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 21 | . 9 . 4 2 3 . . 3 . . . Terminals 47 | . 14 . 6 12 9 1 . 5 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 19 | . 5 1 2 5 3 1 . 1 . 1 . Record 3 | . 1 . . . 1 . . . . 1 . Prototype ID Bank 3 | . 2 . . . 1 . . . . . . Open Door 4 | . . 1 . 3 . . . . . . . Open DSF 2 | . . . . . . 1 . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . Extermination Status 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . . 1 1 . . 1 . . . Terminals 5 | . 2 . . 1 1 . . 1 . . . Botnet 5 | . 2 . . 1 1 . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 3 . 3 3 3 . . 1 . . . Full Trace Events 4 | . 1 . 2 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Dat Pro Total Allies 2 | . . 1 . . . . . . . . 1 Largest Group 1 | . . 1 . . . . . . . . 1 Highest-Rated Group 96 | . . 31 . . . . . . . . 96 Highest-Rated Ally 96 | . . 31 . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 25 | . . 12 . . . . . . . . 13 Total Damage 363 | . . 148 . . . . . . . . 215 Kills 4 | . . 3 . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Dat Pro Active Infowar (turns) 2510 | . . . 237 822 800 185 94 35 21 43 273 Optics 2113 | . . . . 662 800 185 94 35 21 43 273 Traps 397 | . . . 237 160 . . . . . . . ECM 825 | . . . . . 579 185 61 . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 Drone Launches 6 | . . . . . . . . . . . 6 Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Dat Pro Turns Passed 3762 | 2 365 435 340 961 800 185 94 35 21 43 481 Spaces Moved 2468 | 1 212 289 206 435 353 78 40 68 39 86 661 Core 822 | . . . . 1 . . 20 68 39 86 608 Treads 258 | . . . . 191 . 60 7 . . . . Legs 925 | 1 212 289 . 39 353 18 13 . . . . Wheels 410 | . . . 206 204 . . . . . . . Hover . | . . . . . . . . . . . . Flight 53 | . . . . . . . . . . . 53 Fastest Speed 35 | 120 120 120 95 95 190 190 50 50 50 50 35 Average Speed 126 | 120 120 139 109 176 200 228 127 50 50 50 65 Slowest Speed 330 | 120 120 190 110 260 330 240 240 50 50 50 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 3 40 58 18 43 32 3 40 3 9 75 82 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . 1 . . . . . Unknown Exits Taken 7 | 1 . 1 . 1 1 . . 1 1 1 . Scrap Searched 5 | . . 3 . . . . . . . . 2 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 37 | . . . . . 24 . 10 . . . 3 Melee . | . . . . . . . . . . . . Projectile 27 | . . . . . 24 . . . . . 3 AOE 10 | . . . . . . . 10 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac DSF Fac Low Dat Pro Total 2899 | 1 289 313 275 566 404 87 67 68 39 85 705 Wait 124 | . 33 6 22 39 7 . 2 . 1 . 14 Move 2457 | . 211 288 205 434 352 77 39 67 38 85 661 Hop . | . . . . . . . . . . . . Pick Up 71 | . 11 4 11 21 10 4 3 . . . 7 Fast Attach . | . . . . . . . . . . . . Attach 42 | . 2 1 8 16 4 1 3 1 . . 6 Detach 8 | . . . 1 5 . . . . . . 2 Swap 17 | 1 5 1 2 3 4 1 . . . . . Drop 46 | . 8 5 5 14 6 4 2 . . . 2 Fire 112 | . 18 8 21 32 16 . 9 . . . 8 Melee . | . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . 5 Kick 6 | . 1 . . . 5 . . . . . . Crush 2 | . . . . 2 . . . . . . . Escape Stasis 9 | . . . . . . . 9 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Core integrity fell below 50% 302 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 368 | -10/Materials | Entered Mines 404 | -10/Mines | Discovered new exit (range 15) 414 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 504 | -10/Mines | Found the Drone Emporium 511 | -10/Mines | Found Prototype Device 533 | -10/Mines | Met a Derelict testing a Signal Generator 653 | -10/Mines | Discovered new exit (range 5) 803 | -10/Mines | Entered Materials 803 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 806 | -9/Materials | Identified Bomb Drone Bay 976 | -9/Materials | Identified exit to Mines 976 | -9/Materials | Identified exit to Storage 1143 | -9/Materials | Entered Storage 1324 | -9/Storage | Build established: Tank 1736 | -9/Storage | Build established: Skirmisher 2093 | -9/Storage | Discovered new exit (range 7) 2104 | -9/Storage | Entered Materials 2104 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2887 | -8/Materials | Discovered new exit (range 10) 2904 | -8/Materials | Entered Factory 2904 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3089 | -7/Factory | Identified exit to DSF 3089 | -7/Factory | Entered DSF 3127 | -7/DSF | Additional patrols routed to DSF 3154 | -7/DSF | Discovered new exit (range 17) 3183 | -7/DSF | Entered Factory 3183 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3184 | -6/Factory | Discovered new exit (range 12) 3195 | -6/Factory | Lost 12 parts (1p2n3u6w) 3218 | -6/Factory | Entered Lower Caves 3228 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3239 | -6/Lower Caves | Entered Data Miner 3239 | -6/Data Miner | Discovered new exit (range 6) 3248 | -6/Data Miner | Met Data Miner 3264 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3270 | -6/Data Miner | Received God Mode back door access code from Data Miner 3282 | -6/Data Miner | Entered Proximity Caves 3367 | -5/Proximity Caves | Lost 4 allies 3437 | -5/Proximity Caves | Spotter reported a threat 3446 | -5/Proximity Caves | Build established: Mutant 3462 | -5/Proximity Caves | Spotted B-75 Beast 3506 | -5/Proximity Caves | Learned Factory stockpile data 3586 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 3622 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3649 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 3665 | -5/Proximity Caves | Core integrity fell below 50% 3681 | -5/Proximity Caves | Spotter reported a threat 3747 | -5/Proximity Caves | Core integrity fell below 20% 3763 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03679_ Slug penetrates Wall. 03681_ ALERT: Unidentified potential threat approaching Complex 0b10. 03684_ Slammed into S-27 Virus. 03690_ Acquired 6 matter. 03693_ S-27 Virus destroyed. 03695_ Acquired 21 matter. 03698_ Acquired VTOL Module. 03700_ Slug penetrates Reinforced Barrier. 03705_ Y-64 Sentinel: "UNAUTHORIZED DERELICT IN 0B10 PROXIMITY. ENGAGING." 03721_ Slug penetrates G-50 Soldier. 03721_ VTOL Module destroyed. 03742_ Slug penetrates Wall. 03744_ Slug penetrates G-50 Soldier. 03748_ Enh. Gauss Cannon destroyed. 03752_ Acquired Lgt. Nuclear Core. 03753_ Acquired 12 matter. 03756_ Extracted 1 energy. 03758_ Y-64 Sentinel suffers critical hit (Burn). 03759_ Penetrated by Slug. 03761_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | + ?????? ???????????# #?????????? | | ??? ????????????# #?????????? | | ## ######??###+????????????# #?????????? | | ?# #???????????????????????# #?????????? | | ?# #?????????????????????### ###???????? | | ?##### #####?????????????????????# #???????? | | ?????? #?????????????????????????### ###???????? | | ??????###???????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????#++#?????????? | | ????????????????????????????????????# #?????????? | | ??????????###??????????##???????##### #?????????? | | ??????????# ####??????## ######## ## #?????????? | | ??######### ##?????# ##????????? | | ??# ###???# #????????? | | ??# # ####?# #????????? | | ### ####### #?#### ###????????? | | #??## #?##### ####??????????? | | #### ### ###% ## ##????????????? | | ##### ## % # ####?????????? | | #???# #?????????? | | #??## g @ ## ##?????????? | | ?### ; % Y ## #### #??????????? | | ; g g ## ########?## ##?????????? | | ### # ### #????????# #?????????? | | # ##?# # #?# #????????### #?????????? | | ## ##?## !#######?# #?????????## #????????? | | ?##???# ##????? #?????????# #????????? | | ??????# ###??# #?????????# #???????? | | ####### ## ##?# #????????? ??????? | | # ### #?# ##????????? ?????? | | # ##### #?# #?## ##?????????? ##????? | | # ##??## #?#####??####??????????? ##?????? | | #???####??????????????????????? ## ###??????? | | ##??????????????????????????????#??###????????? | | ###?????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 12 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 63 Recoil Reduction 1 Item Schematics ----------------- Cargo Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List The Oracle Challenges ------------ None Game ------ Seed SpikedCouplerProcessor Manual? 0 Play Time 00:50:17 Cumulative 23.6 hours Start 2025.07.19 @ 14:27:25 End 2025.07.20 @ 19:21:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 68% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82c783d0-9309-4622-81db-07cbde1045ca