Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.09 @ 13:49:39 Player: mehbruh Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (206) 1030 Value Destroyed (6993) 6993 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (955) 955 TOTAL SCORE: 13598 Bonus ------- High Alert Combat Kills 220 Follower Combat Kills 35 Entered Garrisons 400 Acquired ECA 300 Cogmind --------- Core Integrity 0/850 Matter 131/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Encrypted Comm Array Cloaking Device Improved Hacking Suite Thermic Laser Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Cooled Aerolev Unit > --- UTILITY ---------- Large Storage Unit IFF Parser Advanced Targeting Computer Advanced Targeting Computer Cloaking Device > --- WEAPON ----------- Autogun Coil Gun Heavy Machine Gun > --- INVENTORY -------- Cold Fusion Reactor Cold Fusion Reactor Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Encrypted Comm Array Actuator Array Hacking Suite System Shield Hypervelocity Gauss Rifle Improved Proton Missile Launcher Heavy Flail [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Cooled Aerolev Unit Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Mini Assault Cannon Launcher Improved Proton Missile Launcher Impact Weapon Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Was Fac Slots Evolved 8 | . . 2 2 . . . 2 . . 2 . . Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . . . . . 2 . . Utility 3 | . . 1 1 . . . 1 . . . . . Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 174 | 7 10 18 10 6 20 7 38 13 1 17 . 27 Power 20 | 1 1 1 . . 1 . 5 1 1 3 . 6 Engine 11 | 1 1 1 . . 1 . 2 1 . 2 . 2 Core 6 | . . . . . . . 3 . 1 1 . 1 Reactor 3 | . . . . . . . . . . . . 3 Propulsion 44 | 2 1 6 2 1 10 2 3 3 . 6 . 8 Treads 27 | 2 1 6 2 1 9 1 1 1 . . . 3 Leg 10 | . . . . . 1 1 . 2 . 5 . 1 Wheel 2 | . . . . . . . 2 . . . . . Hover 3 | . . . . . . . . . . 1 . 2 Flight 2 | . . . . . . . . . . . . 2 Utility 51 | 2 3 5 3 2 3 3 13 6 . 5 . 6 Device 24 | 1 2 3 1 . 2 2 6 3 . 2 . 2 Storage 6 | 1 1 1 . . . . 1 . . 1 . 1 Processor 13 | . . . 1 . 1 . 6 . . 2 . 3 Hackware 1 | . . . . . . 1 . . . . . . Protection 7 | . . 1 1 2 . . . 3 . . . . Artifact . | . . . . . . . . . . . . . Weapon 59 | 2 5 6 5 3 6 2 17 3 . 3 . 7 Energy Gun 29 | . 4 5 1 3 4 2 9 1 . . . . Energy Cannon 6 | . . . . . 1 . 2 . . . . 3 Ballistic Gun 8 | 2 . 1 . . . . . 1 . 3 . 1 Ballistic Cannon 4 | . . . 3 . . . 1 . . . . . Launcher 3 | . . . . . 1 . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 5 | . 1 . 1 . . . 2 . . . . 1 Slashing Weapon 4 | . . . . . . . 3 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 2 . 1 . 3 . . . . 2 Parts Lost 36 | . 1 2 . 2 3 5 . 8 . 2 1 12 Power 2 | . . . . . . . . 1 . . . 1 Propulsion 14 | . . . . . . 2 . 3 . 2 . 7 Utility 10 | . 1 2 . 1 1 . . 3 . . . 2 Weapon 10 | . . . . 1 2 3 . 1 . . 1 2 Highest Loss Streak 5 | . 1 1 . 1 1 5 . 5 . 1 1 5 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 11 | 4 12 14 14 14 14 14 8 9 9 9 10 7 Power . | . 1 1 1 1 . . . . . . . . Propulsion 4 | 3 4 6 7 8 6 3 . 1 1 1 1 . Utility 2 | . 2 3 1 . 1 2 4 5 2 3 4 3 Weapon 4 | . 2 4 4 5 5 7 3 1 4 3 4 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 60 | . 5 11 2 . 7 4 9 1 2 3 . 16 Power 5 | . . 3 . . . . . . . . . 2 Propulsion 20 | . 4 4 . . 5 3 1 . . 2 . 1 Utility 16 | . . 1 . . . . 4 1 1 . . 9 Weapon 18 | . 1 3 2 . 2 1 4 . 1 1 . 3 Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 99 98 99 98 98 95 85 85 84 84 92 70 Engine 8 | . 14 11 9 9 9 8 8 4 . 6 6 1 Core 1 | . . . . . . . 3 6 6 2 6 1 Treads 17 | . 28 22 27 27 27 26 4 5 7 2 . 1 Leg 3 | . . . . . . . . 4 15 22 30 14 Wheel 1 | . . . . . . . 9 6 . . . . Device 14 | . 13 21 16 12 13 14 8 13 15 12 6 9 Storage 8 | . 14 11 9 9 9 8 6 7 7 6 6 3 Processor 8 | . . . 8 9 9 9 17 7 7 10 20 13 Protection 1 | . . . . 4 3 . . 5 7 2 . . Energy Gun 15 | . 21 31 15 22 19 25 11 . . . . . Ballistic Gun 1 | . 4 . . . . . . . . 4 10 6 Ballistic Cannon 1 | . . . 10 1 5 . . . . . . . Impact Weapon 2 | . 1 . . 3 . . 3 10 7 4 . 3 Slashing Weapon 1 | . . . . . . . 6 6 7 3 . . Peak Build Rating 64 | 7 11 20 30 30 37 37 49 49 39 57 57 64 Average Rating 30 | 5 9 17 24 26 32 35 40 42 35 45 52 43 On Entrance 27 | . 7 11 19 30 26 37 14 47 35 35 57 45 Avg Prop Armor Cover (%) 12 | . . . . . . 35 15 7 6 5 . 10 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 73 | 12 32 38 41 43 44 38 44 73 46 49 48 59 Greatest Support 75 | 40 40 43 63 63 69 60 40 40 25 75 75 75 Greatest Overweight (x) 2 | . . . . . . . 1 2 1 1 . 2 Average Overweight (x) . | . . . . . . . . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 10 10 10 10 10 15 Average Capacity 12 | 7 14 15 15 15 15 14 9 10 10 10 10 9 Most Carried 15 | 6 15 15 15 15 15 15 10 10 10 10 10 15 Average Carried 11 | 5 12 14 14 14 14 14 8 9 9 9 10 8 Final Capacity 15 | 8 15 15 15 15 15 5 10 10 10 10 10 5 Final Carried 15 | 6 15 15 15 15 15 5 10 8 10 10 10 5 Class Distribution -------------------- 35% | Gunner 28% | Mutant 12% | Scavenger-Gunner 8% | Scavenger-Gladiator 7% | Scavenger-Mutant 5% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Gunner | -8/Garrison Mutant | -7/Factory Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Was Fac Matter Collected 3531 | 292 140 315 388 167 291 320 674 149 106 201 . 488 Remotely . | . . . . . . . . . . . . . Salvage Created 8056 | 76 574 1197 676 844 1164 583 837 767 225 498 . 615 Parts 401 | 4 31 80 34 49 55 18 46 27 12 22 . 23 Haulers Intercepted 9 | . 2 3 1 . 2 . 1 . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . 26 6 . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Was Fac Combat Hostiles Destroyed 149 | . 13 26 15 19 16 13 9 16 6 7 . 9 Melee 37 | . 4 . . . . . 5 12 6 6 . 4 Guns 80 | . 8 21 9 16 9 12 3 1 . . . 1 Cannons 10 | . . . 4 . 4 . . 2 . . . . AOE 13 | . . 4 2 3 1 . . . . . . 3 Classes Destroyed 20 | 2 6 3 . 3 1 2 . . 2 . . 1 Worker 13 | . 2 1 1 . 4 . 5 . . . . . Builder 9 | . 2 . 1 . 3 . 1 . . . . 2 Tunneler 7 | 1 1 . . . 2 . 2 . . . . 1 Hauler 9 | . 2 3 1 . 2 . 1 . . . . . Recycler 5 | 1 . . . . . . 1 . . 1 . 2 Mechanic 2 | . . . . . 1 . 1 . . . . . Operator 3 | . . 1 . . 1 . . . . . . 1 Watcher 9 | . 1 . 1 . 4 . 2 . . . . 1 Swarmer 36 | . 3 9 6 4 2 2 . 4 3 . . 3 Cutter 3 | . . . . 3 . . . . . . . . Saboteur 1 | . . . . . . . . . . . . 1 Grunt 60 | . 10 7 7 2 8 8 3 7 2 6 . . Brawler 7 | . . . . 2 2 . . 3 . . . . Duelist 3 | . . 2 . . . . . 1 . . . . Sentry 25 | . . 8 2 7 4 . 2 1 . . . 1 Specialist 1 | . . . . 1 . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . Programmer 11 | . . . . . . 2 4 . . 1 . 4 Samaritan 1 | . . . . . . . . . 1 . . . Thief 1 | . . . . . . . . . 1 . . . Best Kill Streak 7 | 2 5 6 4 5 7 3 3 7 2 3 . 4 Combat Bots Only 7 | . 3 6 3 5 2 3 1 7 2 3 . 3 Max Kills in Single Turn 6 | 1 1 2 2 3 6 1 1 1 1 1 . 2 Gunslinging 1 | . . 1 . 1 . . . . . . . . Exploded 2 | . . 2 2 1 1 . . . . . . 2 Melee 1 | . 1 . . . . . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Was Fac Hostile Shots Fired 933 | . 54 64 37 38 38 143 86 150 31 25 1 266 Missed 293 | . 15 18 14 10 11 41 25 37 9 8 . 105 Hits 640 | . 39 46 23 28 27 102 61 113 22 17 1 161 Melee 20 | . . 4 . 6 . . . 7 1 . 1 1 Projectile 620 | . 39 42 23 22 27 102 61 106 21 17 . 160 AOE 2 | . . . . 2 . . . . . . . . Critical Strikes 27 | . 3 . . 3 . 5 . 7 1 . . 8 Damage Taken 9714 | . 427 615 297 653 482 1569 688 1845 327 351 58 2402 Core 1848 | . 94 85 56 107 63 194 66 267 60 22 . 834 Absorbed by Shields 194 | . . 56 . . . . 107 31 . . . . Redirected to Shielding 22 | . . . 22 . . . . . . . . . Ignored by Resistances 30 | . . . . . . . . 30 . . . . Regen/Repaired (Parts) 842 | . 294 154 223 . 130 . 41 . . . . . Core Remaining (%) 61 | 100 62 78 . . . 23 . . 43 . . . Volleys Fired 259 | 7 28 38 22 28 41 54 13 20 . 2 . 6 Largest 3 | 2 2 3 3 3 3 3 3 2 . 1 . 3 Hottest 168 | 40 112 168 135 150 165 165 155 88 . 65 . 83 Shots Fired 623 | 14 56 110 65 71 106 134 29 22 . 2 . 14 Gun 548 | 14 56 110 47 71 80 133 24 2 . . . 11 Cannon 70 | . . . 18 . 24 . 5 20 . 2 . 1 Launcher 5 | . . . . . 2 1 . . . . . 2 Special . | . . . . . . . . . . . . . Kinetic 71 | 14 2 . 18 . 24 . . 2 . . . 11 Thermal 257 | . 54 26 . . 16 133 5 20 . 2 . 1 Explosive 3 | . . . . . 2 1 . . . . . . Electromagnetic 292 | . . 84 47 71 64 . 24 . . . . 2 Robot Hit Streak 29 | 7 16 18 29 24 12 13 19 9 . . . 6 Robot Miss Streak 6 | 1 3 3 4 2 4 3 2 6 . . . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 10 | . 1 1 1 3 1 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . . . . . Shots Hit Robots 540 | 12 52 76 46 51 76 64 57 43 17 16 . 30 Core Hits 269 | 5 20 48 31 35 43 24 21 18 7 7 . 10 Critical Kills 2 | . 2 . . . . . . . . . . . Critical Parts Destroyed 13 | . 3 . . . . . 1 1 . 1 . 7 Critical Strikes 28 | . 7 . . . 1 3 3 3 2 2 . 7 Burn 5 | . 2 . . . . 3 . . . . . . Blast 1 | . . . . . 1 . . . . . . . Smash 15 | . 5 . . . . . 1 1 . 1 . 7 Sever 7 | . . . . . . . 2 2 2 1 . . Melee Attacks 232 | . 18 1 3 14 1 . 55 53 23 28 . 36 Impact 119 | . 18 1 3 14 1 . 15 19 5 7 . 36 Slashing 113 | . . . . . . . 40 34 18 21 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 27 | . 2 . . . . . 17 . 2 1 . 5 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 21 | . . . . . . . 2 10 5 4 . . Damage Inflicted 16833 | 133 1332 1572 1145 1144 2567 1336 2625 1441 990 839 . 1709 Guns 6685 | 133 585 1217 578 958 1311 1323 404 17 . . . 159 Cannons 1088 | . . . 383 . 486 . . 219 . . . . Explosions 1647 | . . 336 167 186 755 . 35 . . . . 168 Melee 7298 | . 717 . . . . . 2186 1205 990 839 . 1361 Ramming 115 | . 30 19 17 . 15 13 . . . . . 21 Kinetic 1201 | 133 23 . 383 . 486 . . 17 . . . 159 Thermal 4071 | . 562 599 167 186 980 1323 35 219 . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 4148 | . . 954 578 958 1086 . 404 . . . . 168 Impact 3334 | . 717 . . . . . 449 495 152 160 . 1361 Slashing 3964 | . . . . . . . 1737 710 838 679 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 21 | . . . . 3 3 6 3 4 4 1 7 21 Average Corruption 4 | . . . . 3 3 5 1 3 4 1 5 12 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 171 | . . . . 14 26 31 6 15 14 3 2 60 Message Errors 37 | . . . . 1 6 4 2 4 3 1 . 16 Matter Fused 35 | . . . . 4 8 4 2 2 5 . . 10 Heat Flow Errors 20 | . . . . 4 3 4 . 1 3 . . 5 Energy Discharges 16 | . . . . 1 3 . 1 2 . 1 . 8 Parts Rejected 3 | . . . . . . . . . 1 . 1 1 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 30 | . . . . 3 2 8 . 6 1 1 1 8 Data Loss (major) 10 | . . . . 1 1 5 . . 1 . . 2 Misfires 5 | . . . . . 2 1 . . . . . 2 Alerts 8 | . . . . . 1 3 1 . . . . 3 Misdirections 4 | . . . . . . . . . . . . 4 Weapon Failures 2 | . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2061 | . 177 4 7 25 158 . 669 94 162 50 . 715 Projectiles . | . . . . . . . . . . . . . Explosions 194 | . . 4 7 25 158 . . . . . . . Melee 1867 | . 177 . . . . . 669 94 162 50 . 715 Knockbacks 23 | . 4 1 6 . 3 . 2 2 . 2 . 3 Impact 14 | . 4 1 . . . . 2 2 . 2 . 3 Kinetic 6 | . . . 4 . 2 . . . . . . . Secondary 3 | . . . 2 . 1 . . . . . . . Self-Inflicted Damage 358 | . . 62 . 142 69 . 29 . . . . 56 Shots 12 | . . 2 . 4 3 . 1 . . . . 2 Rammed 16 | . 4 3 1 . 5 3 . . . . . . Targets Rammed 23 | . 6 3 1 . 5 3 . . . . . 5 Kicked 5 | . . . . . . . . . . . . 5 Crushed 2 | . 2 . . . . . . . . . . . Highest Temperature 453 | . 171 220 453 271 307 273 222 312 104 32 . 261 Average Temperature 77 | . 67 57 58 77 65 105 75 112 57 18 . 103 Received Heat Transfer 2002 | . 249 108 108 108 198 441 116 218 72 117 . 267 Effects 4 | . . . 4 . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 14 | . 1 1 . . 2 . 5 1 . 1 . 3 Combat Hostiles 8 | . 1 1 . . 2 . 1 1 . 1 . 1 Parts Fried 41 | . 3 8 3 6 8 . 6 1 . . . 6 Impact Corruptions 42 | . 5 . . . . . 8 3 . 1 . 25 Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 7 | . 3 1 . . . 2 . . . . . 1 Heat Transferred 6989 | . 1554 1029 200 250 1057 2553 50 296 . . . . Parts Sabotaged 3 | . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 18 | . . 6 2 4 5 . 1 . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Was Fac Maximum Alert Level 3 | . . 1 . 2 2 3 1 . . . . 1 Low Security (%) 55 | 100 100 58 100 23 24 . 13 . . 100 100 92 Level 1 31 | . . 41 . 23 54 17 86 . . . . 7 Level 2 12 | . . . . 53 21 74 . . . . . . Level 3 . | . . . . . . 7 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 742 | 5 162 279 167 647 426 742 392 . . 95 . 295 Initial 368 | . . . 13 46 315 243 368 . . 60 . . Average 191 | 1 34 142 63 374 297 558 248 . . 35 . 46 Influence Increases 5719 | 10 483 797 495 621 770 509 507 436 275 180 . 636 Destroy 0b10 Robot/C 2980 | . 260 520 300 380 320 260 180 340 100 140 . 180 Destroy 0b10 Robot/NC 285 | 10 40 25 20 . 85 . 65 . . 5 . 35 Destroy Leader 596 | . 66 146 64 20 82 30 66 20 10 30 . 62 Allied During Kill 1 | . . . . . . . . 1 . . . . Successful Hack 176 | . 23 39 24 14 15 24 28 . . . . 9 Disable Machine 285 | . 15 30 30 15 180 . . . . . . 15 Anti-Garrison Action 300 | . . . . 100 . 50 150 . . . . . Destroy Structure 271 | . 4 22 12 47 73 85 18 . . 5 . 5 Lose Combat Pursuer 825 | . 75 15 45 45 15 60 . 75 165 . . 330 Influence Decreases 5448 | 10 483 764 457 45 1042 182 941 490 392 277 . 365 Entered New Map 1022 | . . . 20 25 332 132 334 100 42 37 . . Time Decay 3610 | 10 337 565 437 . 530 . 607 270 350 226 . 278 Lost Part 311 | . 10 20 . 20 30 50 . 80 . 14 . 87 Lost Ally 40 | . . . . . . . . 40 . . . . Purge Threat 465 | . 136 179 . . 150 . . . . . . . Squads Dispatched 26 | . 3 3 3 . 1 . 7 . . 3 . 6 Investigation 4 | . 1 1 . . . . . . . 1 . 1 Extermination 9 | . . . . . . . 4 . . . . 5 Reinforcement 7 | . 2 2 . . 1 . . . . 2 . . Assault 2 | . . . . . . . 2 . . . . . Garrison 4 | . . . 3 . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Was Fac Distress Signals 9 | . 2 1 1 . 2 . 1 . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 253 | . 27 34 21 19 25 19 15 22 14 11 4 42 Peak Tracking Total 16 | . 5 6 5 6 3 6 2 9 4 3 5 16 Tactical Retreats 35 | . 4 1 3 2 1 2 . 5 10 . . 7 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Was Fac Traps Triggered 15 | . 1 3 . 2 . 1 3 . . 2 . 3 Indirectly 2 | . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Was Fac Machines Disabled 23 | . 1 2 2 3 12 1 1 . . . . 1 Max in Single Turn 12 | . 1 1 1 1 12 1 1 . . . . 1 Garrison Access 2 | . . . . . . . 1 . . . . 1 Garrison Relay 3 | . . . . 2 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Was Fac Machines Accessed 55 | . 8 10 8 1 9 3 8 . . 2 . 6 Terminals 40 | . 7 6 6 1 6 3 5 . . 1 . 5 Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . 1 2 1 . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . 2 . . 1 . . . . . . . Garrison Access 6 | . . . 1 . 1 . 2 . . 1 . 1 Total Hacks 171 | . 44 39 26 1 27 4 11 . . 4 . 15 Successful 113 | . 32 28 19 1 15 2 7 . . 1 . 8 Failed 57 | . 12 11 6 . 12 2 4 . . 3 . 7 Catastrophic 6 | . 1 2 1 . . . 1 . . . . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 73 | . 16 14 15 . 16 . 3 . . 1 . 8 Terminals 112 | . 30 23 15 1 17 4 7 . . 2 . 13 Fabricators . | . . . . . . . . . . . . . Repair Stations 40 | . 14 8 10 . 6 . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 11 | . . 8 . . 3 . . . . . . . Garrison Access 8 | . . . 1 . 1 . 2 . . 2 . 2 Terminal Hacks 32 | . 11 8 2 1 3 2 3 . . . . 2 Robot Analysis 6 | . 2 3 1 . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Open DSF 2 | . . . . . . . 2 . . . . . Emergency Access Points 3 | . 1 . . 1 . 1 . . . . . . Alert Level 5 | . 1 1 . . 1 . 1 . . . . 1 Unreport Threat 4 | . 1 2 . . 1 . . . . . . . Locate Traps 6 | . 3 . 1 . 1 . . . . . . 1 Dispatch Records 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 38 | . 14 8 10 . 4 . 2 . . . . . Scan Component 19 | . 7 4 5 . 2 . 1 . . . . . Repair 19 | . 7 4 5 . 2 . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 8 | . . 5 . . 3 . . . . . . . Retrieve Study 8 | . . 5 . . 3 . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . . . . . . 1 Unlock Access 2 | . . . 1 . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 Unauthorized Hacks 32 | . 7 7 6 . 4 . 2 . . 1 . 5 Terminals 32 | . 7 7 6 . 4 . 2 . . 1 . 5 Botnet 9 | . 1 1 1 . . . 2 . . 1 . 3 Skim 23 | . 6 6 5 . 4 . . . . . . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 45 | . 8 10 7 . 6 2 6 . . 2 . 4 Full Trace Events 2 | . . . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 8 | . . 5 . . 3 . . . . . . . Parts Repaired 19 | . 7 4 5 . 2 . 1 . . . . . Time 627 | . 194 179 136 . 92 . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 16 | . . . . 10 . 5 1 . . . . . Machine Destruction 16 | . . . . 10 . 5 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Was Fac Total Allies 2 | . . . . . . . . 2 . . . . Largest Group 2 | . . . . . . . . 2 . . . . Highest-Rated Group 46 | . . . . . . . . 46 . . . . Highest-Rated Ally 30 | . . . . . . . . 30 . . . . Initial Warlord ECA Mod 4 | . . . . . 4 4 4 4 4 3 3 3 Total Orders . | . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . 8 . . . . Total Damage 142 | . . . . . . . . 142 . . . . Kills 1 | . . . . . . . . 1 . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Was Fac Active Infowar (turns) 9861 | 24 1093 1664 1114 300 835 31 1709 584 782 579 86 1060 Optics 2981 | . . . . . . . 750 584 782 579 86 200 Sensors 866 | . . . . . 835 31 . . . . . . IFF 1460 | . . . . . . . . . . 361 86 1013 Traps 1845 | . . . . . . . 1572 55 . 55 . 163 Seismic 4195 | 24 1093 1664 1114 300 . . . . . . . . Machine Analysis 602 | . . . . . . . 602 . . . . . Cloaking 521 | . . . . . . . . . . . . 521 Robot Analysis Total 6 | . 2 3 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Was Fac Turns Passed 13413 | 112 1434 1892 1240 778 1490 1084 1966 584 782 579 86 1386 Spaces Moved 7710 | 57 627 882 518 379 743 568 1576 273 375 281 71 1360 Core 422 | 15 . . . . . 84 150 . . . . 173 Treads 3747 | 42 627 882 518 379 743 484 . . . 27 . 45 Legs 1212 | . . . . . . . . 74 375 254 71 438 Wheels 1625 | . . . . . . . 1426 199 . . . . Hover 641 | . . . . . . . . . . . . 641 Flight 63 | . . . . . . . . . . . . 63 Fastest Speed 40 | 50 160 160 160 160 160 50 50 90 190 120 120 40 Average Speed 132 | 131 160 160 160 160 162 152 99 140 190 145 120 77 Slowest Speed 260 | 160 160 160 160 160 170 170 115 260 190 240 120 190 Overloaded Moves 3 | . . . . . . . . . . . . 3 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . 6 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 94 79 37 40 72 76 33 51 41 8 80 24 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 6 | . 1 2 1 . . . . 1 1 . . . Known Exits Taken 6 | . 1 1 1 . 1 . 1 . 1 . . . Unknown Exits Taken 2 | 1 . . . . . . . 1 . . . . Scrap Searched 3 | . . . . . . . . 2 1 . . . Spaces Dug 37 | . 2 1 3 8 1 . 10 3 . 5 . 4 Terrain Destroyed 171 | . 2 19 12 24 81 . 20 3 . 5 . 5 Melee 34 | . 2 1 3 8 1 . 8 2 . 5 . 4 Projectile 9 | . . . 2 . 3 . 2 1 . . . 1 AOE 128 | . . 18 7 16 77 . 10 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Fac Was Fac Total 10067 | 79 958 1285 875 462 955 674 1883 393 407 402 71 1623 Wait 1169 | 1 237 269 280 24 90 37 73 7 4 45 . 102 Move 7689 | 56 626 881 517 378 742 566 1575 272 374 281 70 1351 Hop 3 | . . . . . . . . . . . . 3 Pick Up 171 | 8 17 27 14 2 20 . 41 9 5 10 . 18 Fast Attach 94 | 5 4 8 6 1 4 2 25 3 2 9 1 24 Attach 77 | 2 2 10 4 2 8 2 12 14 . 3 . 18 Detach 25 | . . . . . 2 2 4 5 . . . 12 Swap 130 | . 13 17 11 11 16 4 29 3 . 15 . 11 Drop 203 | . 7 31 17 2 26 4 55 5 4 15 . 37 Fire 259 | 7 28 38 22 28 41 54 13 20 . 2 . 6 Melee 200 | . 18 1 3 14 1 . 48 39 18 22 . 36 Ram . | . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . 5 Crush 18 | . 6 3 1 . 5 3 . . . . . . Escape Stasis 8 | . . . . . . . 8 . . . . . Rewire 16 | . . . . . . . . 16 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar) -8/Garrison -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 800 | -10/Materials | Discovered new exit (range 3) 965 | -10/Materials | Loaded intel: 11 trap records 1030 | -10/Materials | Learned 2 Storage zone layouts 1084 | -10/Materials | Identified exit to Subcaves 1084 | -10/Materials | Identified exit to Materials 1128 | -10/Materials | Learned 2 Mines zone layouts 1163 | -10/Materials | Learned Storage trap positions 1188 | -10/Materials | Identified exit to Mines 1224 | -10/Materials | Learned 2 Mines zone layouts 1271 | -10/Materials | Learned location of Mines (-9) 1305 | -10/Materials | Repaired Lgt. Treads 1326 | -10/Materials | Learned 2 Mines zone layouts 1333 | -10/Materials | Repaired Lgt. Treads 1360 | -10/Materials | Repaired Lgt. Treads 1387 | -10/Materials | Repaired Seismic Detector 1420 | -10/Materials | Repaired Beam Rifle 1453 | -10/Materials | Repaired Beam Rifle 1481 | -10/Materials | Repaired Heat Sink 1547 | -10/Materials | Entered another Materials area 1547 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1997 | -9/Materials | Discovered new exit (range 15) 2135 | -9/Materials | Build established: Gunner 2460 | -9/Materials | Discovered new exit (range 7) 2746 | -9/Materials | Discovered new exit (range 16) 2895 | -9/Materials | Repaired Imp. EM Shotgun 3066 | -9/Materials | Learned location of Zion (-6) 3145 | -9/Materials | Learned Recycling recycling unit intel 3167 | -9/Materials | Learned Storage emergency access door positions 3178 | -9/Materials | Learned Storage emergency access door positions 3179 | -9/Materials | Identified exit to Mines 3179 | -9/Materials | Identified exit to Materials 3180 | -9/Materials | Learned location of Recycling (-8) 3181 | -9/Materials | Learned 2 Storage zone layouts 3191 | -9/Materials | Learned location of 3 exits from Materials 3210 | -9/Materials | Loaded intel: 36 non-interactive machine locations 3238 | -9/Materials | Learned Storage stockpile data 3320 | -9/Materials | Repaired Lgt. Treads 3372 | -9/Materials | Repaired Imp. EM Shotgun 3425 | -9/Materials | Repaired Imp. EM Shotgun 3439 | -9/Materials | Entered another Materials area 3439 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3440 | -8/Materials | Identified exit to Factory 3440 | -8/Materials | Identified exit to Storage 3585 | -8/Materials | Garrison activated, responded to threat 3601 | -8/Materials | Central database locked down 3645 | -8/Materials | Identified exit to Garrison 3713 | -8/Materials | Discovered exit to Factory (range 5) 4006 | -8/Materials | Learned 4 Recycling zone layouts 4199 | -8/Materials | Learned location of Extension (-5) 4245 | -8/Materials | Learned location of 1 exit from Storage 4257 | -8/Materials | Repaired Heat Sink 4280 | -8/Materials | Learned location of 1 exit from Extension 4290 | -8/Materials | Repaired Imp. Treads 4303 | -8/Materials | Learned location of 2 exits from Factory 4318 | -8/Materials | Repaired Lgt. Treads 4338 | -8/Materials | Learned 2 Lower Caves zone layouts 4345 | -8/Materials | Repaired Lgt. Treads 4372 | -8/Materials | Repaired Lgt. Treads 4557 | -8/Materials | Build established: Scavenger-Gunner 4679 | -8/Materials | Entered Garrison 4715 | -8/Garrison | Triggered checkpoint 4772 | -8/Garrison | Garrison Relay disabled 5127 | -8/Garrison | Triggered checkpoint 5211 | -8/Garrison | Garrison Relay disabled 5373 | -8/Garrison | Discovered new exit (range 10) 5457 | -8/Garrison | Entered Materials 5457 | -8/Materials | Discovered exit to Storage (range 11) 5807 | -8/Materials | Build established: Gunner 6050 | -8/Materials | Repaired Imp. Ion Engine+ 6084 | -8/Materials | Discovered exit to Factory (range 7) 6110 | -8/Materials | Repaired Hvy. EM Shotgun? 6834 | -8/Materials | Discovered exit to Factory (range 16) 6946 | -8/Materials | Identified exit to Garrison 6947 | -8/Materials | Entered Garrison 7137 | -8/Garrison | Core integrity fell below 50% 7316 | -8/Garrison | Discovered exit to Factory (range 15) 7573 | -8/Garrison | Triggered checkpoint 7614 | -8/Garrison | Garrison Relay disabled 7682 | -8/Garrison | Discovered exit to Factory (range 15) 7777 | -8/Garrison | Triggered checkpoint 7842 | -8/Garrison | Discovered exit to Factory (range 7) 7909 | -8/Garrison | Triggered checkpoint 7910 | -8/Garrison | Spotted B-75 Beast 7963 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7989 | -8/Garrison | Lost 5 parts (2n3w) 8031 | -8/Garrison | Entered Factory 8031 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8032 | -7/Factory | Identified exit to Lower Caves 8033 | -7/Factory | Identified exit to Factory 8151 | -7/Factory | Identified exit to DSF 8242 | -7/Factory | Build established: Mutant 8244 | -7/Factory | Repaired Lgt. Armor Plating 9053 | -7/Factory | Garrison activated, responded to threat 9997 | -7/Factory | Entered Lower Caves 10040 | -7/Lower Caves | Met a Warlord Commander 10041 | -7/Lower Caves | Learned location of Warlord (-4) 10042 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 10042 | -7/Lower Caves | Found Encrypted Comm Array 10062 | -7/Lower Caves | Build established: Gladiator 10095 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10162 | -7/Lower Caves | Destroyed 7 combat bots 10440 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 10549 | -7/Lower Caves | Discovered new exit (range 18) 10581 | -7/Lower Caves | Entered another Lower Caves area 10738 | -7/Lower Caves | Core integrity fell below 50% 10752 | -7/Lower Caves | Build established: Scavenger-Gladiator 10892 | -7/Lower Caves | Learned Factory terminal intel 11338 | -7/Lower Caves | Discovered exit to Factory (range 11) 11363 | -7/Lower Caves | Entered Factory 11363 | -6/Factory | Evolved 2 slots: Propulsion x2 11364 | -6/Factory | Loaded intel: 26 terminal locations 11847 | -6/Factory | Discovered new exit (range 20) 11942 | -6/Factory | Sucked down chute 11942 | -6/Factory | Entered Waste 11950 | -6/Waste | Spotted C-40 Crusher 11957 | -6/Waste | EMP discharged 11959 | -6/Waste | Spotted C-40 Crusher 11969 | -6/Waste | Spotted C-40 Crusher 11978 | -6/Waste | Spotted C-40 Crusher 11984 | -6/Waste | Spotted C-40 Crusher 11988 | -6/Waste | Spotted C-40 Crusher 11994 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12017 | -6/Waste | Discovered new exit (range 10) 12028 | -6/Waste | Entered Factory 12442 | -6/Factory | Watched by a mysterious "MATRIX" hacker 12475 | -6/Factory | System corruption reached 10% 12621 | -6/Factory | Build established: Scavenger-Mutant 12702 | -6/Factory | Lost 5 parts (1p4n) 12955 | -6/Factory | Build established: Mutant 13222 | -6/Factory | Cargo convoy interrupted 13229 | -6/Factory | Core integrity fell below 50% 13294 | -6/Factory | Core integrity fell below 20% 13309 | -6/Factory | Lost 5 parts (2n2u1w) 13414 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- emitted. 13313_ S-27 Virus destroyed. 13313_ Blade Trap short circuited. 13313_ Massive razor-sharp blades shoot up from within the floor. 13319_ Terminal disabled. 13323_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 13326_ System corrupted: Component data lost. 13341_ System corrupted: Energy discharge (-23). 13351_ Acquired Thermic Laser. 13356_ System corrupted: Energy discharge (-31). 13378_ System corrupted: Heat flow error (+174). 13388_ Connecting with Terminal... 13388_ ALERT: Suspicious activity at Terminal F015. Dispatching Investigation squad. 13393_ Imp. Proton Missile Launcher destroyed. 13395_ #MXRJ7O7GL=T/S978 GK>32WLP 13409_ Cld. Aerolev Unit destroyed. 13410_ X>HLAQBYT5LGN7PBA:LP1MH<7DQ8|:MN,3X Map ----- +----------------------------------------------------+ | ???#######?# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????###### ???????????? | | ???????????# #????????????? #?????????? | | ???????????# #????????????? #?????????? | | ???????????# #????????????? #?????????? | | ???????????# #????????????? #?????????? | | ???????????+ +????????????# #?????????? | | ???????????# #?????????#### #?????????? | | ?????????### ###???????# #?????????? | | ?????????# #???????# #?????????? | | ?????????# ######### ####??????? | | ?????????# " ?????? | | ?????????# "T ?????? | | ?????????# ?????? | | ?????????# ############+#######????????????? | | ?????????# ## """"" = #??????????????????? | | ?????????########## ""T"" #??????????????????? | | ??????????????????# p @ #??????????????????? | | ??????????????????# """" """" #??????????????????? | | ??????????????????# """" """" #??????????????????? | | ??????????????????# """" """" #??????????????????? | | ??????????????????# """" """" #??????????????????? | | ??????????????????# """" """" #??????????????????? | | ??????????????????# """"p"""" #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????#############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 110 Cloak Strength 2 Armor Coverage 600 Resistance: TH 15 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 22 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 31% | -10/Materials Lgt. Treads | 57% | -10/Materials Lgt. Treads | 65% | -10/Materials Seismic Detector | 15% | -10/Materials Beam Rifle | 45% | -10/Materials Beam Rifle | 77% | -10/Materials Heat Sink | 50% | -10/Materials Imp. EM Shotgun | 24% | -9/Materials Lgt. Treads | 59% | -9/Materials Imp. EM Shotgun | 65% | -9/Materials Imp. EM Shotgun | 71% | -9/Materials Heat Sink | 16% | -8/Materials Imp. Treads | 50% | -8/Materials Lgt. Treads | 62% | -8/Materials Lgt. Treads | 74% | -8/Materials Lgt. Treads | 75% | -8/Materials Imp. Ion Engine | 1% | -8/Materials Hvy. EM Shotgun | 23% | -8/Materials Lgt. Armor Plating | 54% | -7/Factory Studied --------- Imp. Ion Engine | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Maul | -9/Materials | Hacked Great Maul | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Cya! Jackpot Professional Mechanic We Love MA Challenges ------------ None Game ------ Seed UtilityNuclearSheargun Manual? 0 Play Time 02:32:42 Cumulative 109.9 hours Start 2026.08.09 @ 11:02:10 End 2026.08.09 @ 13:49:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 48 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c55e9ddf-654e-43bf-b140-de72716f0d29